Professional Documents
Culture Documents
Sways 17.1
Old School Top
Down Games
MODERN GAMES
(Top Down)
Mood Board
GAME ANALYSIS: Bomber Man 3
+ The game is very old and is considered a retro game by today’s standards, but
despite that, this game is better than some of the modern games of today!
+ As seen on the left, this is the main menu of the game, it is very cartoonish and
pixelated, the pixelated design could not be helped or was intentional since the
technology back then was not as good as technology of today.
+ The resolution of the game was great back when it was created, but in today’s
standards where HD pictures and videos are the new normal
+ The advantages of this menu is that it serves it’s purpose, it stands out, it looks
very cartoonish, which is still widely used on games made for the younger
audience. And the advantage of this is, it is very nostalgic, people who used to
play this game before would be keen to play this game again.
+ The disadvantages of this, it’s very old, it no longer serves a purpose as the
game is no longer available, even if it’s available on archives, very little people
would be aware of the website the game is being preserved on. And the
resolution is low, which makes players of today think this game is poorly made,
and some people may find the font very weird and ugly.
Game Analysis:
Bomber Man 3
(Page 2)
As seen in the photo to your right, this is a cutscene
of a retro video game (bomber man 3), which is an
advantage since many video games of today do not
even have cutscenes.
Advantages of this photo, is that it’s a cutscene,
suggesting that the game is very well made, which
makes players want to continue to play the game
because there is a story to learn instead of just
gameplay. And also the game’s concept may be
simple, but it is a very fun game.
+ Since the game was originally made for Super Nintendo, it is not
supposed to be played in a computer.
GAME
ANALYSIS:
Bomber Man 3
(Page 4)
+ A second part to the photo, it shows the
gameplay as an example, you may not notice
it, but the game is well made that the
developers added an explosion effect for the
bomb, and a death animation for the
enemies, which is generally impressive for a
game released in 1995 (advantages)
+ Another advantage of bomberman is, that it has a cutscene, showing the events of before the game,
making people curious on the lore of the game, making them play the game. A disadvantage to
this is, it’s a game aimed for kids, not many kids would be interested to watch the cutscene, heck if
they knew how to skip it, they would do it immediately, only when the kids grow older, they realise
they skipped the lore of the game. In addition, the lack of dialogue makes it feel like we’re watching
mute nuggets travel the void and reach some world we don’t even know if it’s related to them or not,
the audience would have no clue what is going on other than watching a bland, short video that
doesn’t even have any captions or voice lines.
Game ANALYSIS: Bomber Man 3
(Strengths and Weaknesses 2)
+ Another advantage to bomberman, is the charm of it, the simplistic design, the HUD, the icons that tell you how many
enemies and lives are left, and also a timer to indicate how much time you have left, which is a disadvantage as it
indicates how impatient the game is, children are playing this game for god’s sake, their minds are still developing,
hence they cannot react as fast. So our enemies are chess pieces? The developers added the icon of our character
beside the heart icon to indicate our lives, yet they didn’t think to do the same for the bad guys? No wonder half of the
the HUD is so empty.
+ An advantage about the gameplay is, it is very simple, just place a bomb, move to a safe place, and repeat until you
could corner an enemy and blow them up, the game is fast paced and exciting, with the primary purpose is to recover
pieces of a puzzle to trigger a boss fight. To no surprise I am going to counter this with another disadvantage, the
game gets increasingly more difficult, the poor children are not going to enjoy the torture of a timed game, especially
when they encounter flying enemies and jumping enemies, speedy enemies are no exception too. And some parts of
level 2 have this covered section which is a pain as it hides the enemies that are trying to kill the player. To the credit of
the developers, the AI (aka the enemies) are very smart considering modern games suffer from dumb AI syndrome so I
give the smart AI as an advantage to bomberman, which is also a disadvantage as it makes the game very frustrating
when the enemies suddenly turn left or right at the last second before the bomb explodes. And keep note that the main
audience of the game are children, so this makes the game quite difficult for them.
GAME ANALYSIS: Bomber Man 3
(Strengths and Weaknesses 3)
+ An advantage of Bomberman, is that it has a death animation for the character and the enemies, and after the enemy has been
eliminated, they drop power-ups which is advantage #2 power-ups are very useful to help assist the player at making the game easier to
play each power-up. To counter the advantages, it's time for a disadvantage, the death animation is literally just the character fly up with
crossed eyes before falling off the map and the enemies just smile, which is not very pleasing to look at considering as it disappears into
oblivion, it gives me a sense of it looking at the player. Another advantage about Bomberman is, it has multiple levels, it suggests that it's
not this endless gameplay on the same level just with alternating enemies. A disadvantage to this, is that if you look at the screenshot,
the level looks similar to level 1, just with added infrastructure that is not doing any favours to the player either.
+ An advantage for the animated deaths is that, it shows that the developers had put effort into it, rather than making the character/enemy
flop when caught in the blaze of the explosion of the bomb. A disadvantage for the power-ups is, that it is annoying when the bomb gets
buffed considerably, causing clueless kids to misjudge the size of the explosion of their own bomb, and this sometimes happen without
picking up a power-up! This point may be invalid as I have only tested the game on an archive, not play it on an actual Super Nintendo.
+ Another advantage for Bomberman, is it has its own ‘game over’ screen, another evidence that time and effort has been invested into the
game, it means that the developers have spent quite a bit of time creating the game, and since technology is quite limited at the time, it
adds to the extra level of difficulty of developing the game. A disadvantage to this, is that the screen is a cartoon style game over screen,
it means it is intended for young children, not adults or teenagers.
LINK TO THE GAME AND SWAY
Super Bomberman 3 | Play game online! (playclassic.games)
Sway has it’s own downsides too. The lack of tools in the toolbar means that the
lecturer/presenter would be restricted to using the pre-existing tools Sway can offer.
The layout is very distracting and disorienting which would reintroduce distractions
to the presentation which would make powerpoint a better option when it comes to
layout and simplicity. The small font cannot be read easily, making it especially
harder to read when it is presented online or by a projector.