The document provides notes on the development progress of the game "The Battle Arena" being created by developer gema aka mrmongkeyy. It notes that the game is 10% complete and focuses on action and enemies. Three enemies have been developed so far, though the third is not optimal, and the developer plans to create a new enemy or work on a chameleon enemy. The developer is losing motivation to work in Godot and wants to try making the game using Pixi JS instead.
The document provides notes on the development progress of the game "The Battle Arena" being created by developer gema aka mrmongkeyy. It notes that the game is 10% complete and focuses on action and enemies. Three enemies have been developed so far, though the third is not optimal, and the developer plans to create a new enemy or work on a chameleon enemy. The developer is losing motivation to work in Godot and wants to try making the game using Pixi JS instead.
The document provides notes on the development progress of the game "The Battle Arena" being created by developer gema aka mrmongkeyy. It notes that the game is 10% complete and focuses on action and enemies. Three enemies have been developed so far, though the third is not optimal, and the developer plans to create a new enemy or work on a chameleon enemy. The developer is losing motivation to work in Godot and wants to try making the game using Pixi JS instead.
Project Name: The Battle Arena Development Type: Game Development Developer: gema aka mrmongkeyy Deadline: + 3 days, was failed. + 6 days, i will try to focus. Development Progress: 10% Developer Notes:
1. Type dari gamenya adalah action,
dan unsur aksinya sudah di develop. 2. Udah ado 3 enemy, karena enemy sangat penting dalam game ini. 3. Walaupun enemy yang ke3 belum optimal. 4. The next thing i wanna do is maybe, making the new enemy again. 5. Note for enemy(barbar), this enemy only can attack the player when its on attackin mode(slidingmode), so when player attacking this enemy, this enemy not hit the player. 6. And actually i cant emplem this functionality why?, i dont know!. Maybe this will be the feature of this game, haha. 7. Thats working well, and know i have code chameleon enemys, the type of this enemy is not realy dangerous, but its has so big healthy. 8. IDK, but this is feels like am loosing the motivation for working on godot. Its like godot not really fun engine for making game. 9. Maybe i wanna try to make a game using js. I wanna use pixi js as framework for code the game!