Professional Documents
Culture Documents
Introduction
Pg. 3
Building a support
Pg. 4
Runes
Masteries
Pg. 5
Summoners
Opening
Item Builds
Complete
Item Builds
Pg. 18
Pg. 21
Pg. 22
Pg. 12
Warding
Laning
Pg. 30
Pg. 35
Teamfighting
Pg. 37
Gold Generation:
Since your teammates are greedy
smut and take EVERYTHING from
you, supports need an alternative
way to get gold in order to not fall
supremely behind.
Cooldown Reduction:
Most of a supports usefulness comes
from the utility of their abilities; however,
but AP or AD rarely increases this utility.
Instead, cooldown reduction allows you
to cast more spells = more utility!
Survivability:
Supports get less XP, which leaves them
relatively squishy. So, itemizing for survivability
is a very important thing for supports so they
do not become a gold-feed machine for the
enemies. It also can be an important tool to be
more impactful as a tanky support.
Utility Items:
Since your goal is to support/elevate
your team, utility items are great ways to
influence your team outside of your core
champion kit, and even can synergize
with your kit to create an even more
powerful support!
5x Mana Regen
Per Level Seals
6x Flat Magic Resist
(MR) Glyphs
3x Mana Regen
Per Level Glyphs
3x Gold/10 Quints
9x Flat Magic
Penetration Marks
9x Flat Armor Seals
9x Mana Regen
Per Level Glyphs
3x Gold/10 Quints
9x Flat AD Marks
9x Flat Armor Seals
9x Flat MR Glyphs
3x Gold/10 Quints
3x Gold/10 Quints
Glyph options: Mana Regen vs MR vs CDR
9x Flat MR Glyphs
3x Gold/10 Quints
9x Flat MR Marks
9x Flat Armor Seals
9x Flat CDR Glyphs
3x Gold/10 Quints
Vs
Heal:
Vs
Exhaust:
Clairvoyance:
This got a buff in s3 and now can kinda work, I personally dont use it much but I see
some viability there. I would use it if Im in a particularly passive lane and combo it
with Eliseas Miracle and the masteries to be a CV-bot.
Option 1: Standard
Purpose:
Leads into:
Leads into:
This leads to a philo build start. You
can still get sightstone if necessary,
of course, but the extra wards at the
start can usually give you enough
wards to hold you over while you get
philo first. Can also mix it up w/ pink.
Leads into:
This obviously leads into a philo rush,
it only costs 340g so you should get it
on your first back. You just have to
make sure to play passive enough to
get that first back without losing lane
advantage or something.
Early Game
Build:
Justification: This is your core first item set by the end of early game. We get
double gp10 because we can afford to be greedy (since we are in back of fights)
and we are looking to build more utility which the kage upgraded items bring. We
also get philo because not only is the regen GREAT on ranged supports in lane (as
most of them burn through tons of mana, which philo is heavy on mana regen), but
also we are looking to build probably a shurelias later as well.
Order of progression: Most people know to get these items, but mistake which to
get first etc. It does matter somewhat on your initial opening items, as we said in
last slide, but in general we want to get sightstone before or right after your first
gp10. This depends on how many wards you have left over from your initial buy,
and how threatening the jungler/lane is. Next I typically get the philo stone this
gives you good regen which is great for extended combat such as lane phase.
Lastly we pick up the kage pick and the boots.
Alternatives: You can skip philo and go an early chalice if you know you are going
to be building a crucible. Also Ive had some positive experimentation with a tear
instead of philo, it is same gold but tear can give you +1000 mana!! (I just leave it at
tear). But only really like this on really heavy mana users like Sona, Lulu, and Nami.
Okay, so for the mid game build on the ranged supports we are prioritizing Utility
while using our ranged positioning to avoid damage and thus somewhat skimping
on survivability. This means we look for CDR and good active abilities!
or
Because of this, we first rush the Kage Pick upgrade. Both of these give lots of CC,
which usually ties in greatly for the common ranged support. Its so great to play a
Janna and combo your tornado, zephyr and ult with this shard of true ice it makes
you a cc monster.
Then we get CDR boots, these are best and typically great early on spell-focused
supports. Also, since the change to cdr on most support items + addition of new noncdr support items, the cdr boots have been thrust into a good place as no longer will
you auto-hit the cdr cap just by building standard support items.
Next, there is the Ruby Sightstone, this is a must for mid game / teamfighting phase.
Basically, once I leave bot lane I grab this. This not only gives you hp, but also gives
you more wards to put down. This is essential for blanketing the map and dropping
wards in fights
Lastly, there is the Kindlegem, this adds some hp but also CDR and by near the end
of mid game you should be about to finish your 2nd big item, whether it be shurelias,
locket, or zekes kindlegem is good start point. With this + cdr boots +
masterys/runes, you should be about capped on cdr.
Ice shard vs Twin Shadows: I typically like to get ice shard when Im on an AoE
support, Janna/Zyra/Sona. When I have catch potential I like twin shadows, for
example on Nami, Blitz even. I also primarily like to go Ice shard if I know Im
going to go Shurelias 2nd, this means I will always have 1 gp10 ticking. But if Im
getting locket or something else 2nd, I can get twin shadows and keep Philo.
Mikaels Crucible:
I like this item a lot in s3, even though it is
pretty tough to use it is very rewarding when
used right. I get this often as a later 4th or 5th
item, as later the game goes the more
important CC/your carry becomes. It is also
great mana choice on someone like Sona.
Runic Bulwark:
This is a decent support item late game it is very
expensive, but on ranged supports I would not go
aegis early. I have sometimes got this as a 5th or 6th
item against a heavy AoE team, to complement
locket of iron solari. But, in general, save this item
for junglers or melee support.
Early Game
Build:
Justification: This is your core first item set by the end of early game. This is
optimized for a tanky build with the 1/13/16 mastery build, so the doran shield +
defensive tree makes you tank SO HARD. We pick up the philo stone because it
gives great regen for our aggressive playstyle and also we keep it as gp10 for most of
the game to get us our next items. Lastly, we get emblem of valor for the armor +
more hp regen for more trading and we start our build into Aegis of the Legion. There
is a total of 19 hp regen per 5 in this set of items! (thats like half a health pot)
Order of progression: The progression of these items are a bit up in the air. It
depends a lot on what you start and how much gold you have when you back.
However, in general I go sightstone > philo > doran shield > boots > emblem of valor.
I go sightstone first so I can ward aggressively, cause one of the most important items
when playing aggressively is wards it allows you the safe coverage so you wont get
ganked. Also it gives you the bush vision to keep bush pressure. If you are feelin
doran or philo first back it can work fine, depends on gold.
Alternatives: Some alternatives for this build is you can skip the doran, I really like it
when playing aggressive, I definitely recommend experimenting with it, but if you
arent playing aggressive or against an aggressive lane it can be wasted. Also, you
can go kage pick instead of philo in certain situations, twin shadows is really good on
melee supports mostly, but in general philo is safer and gives you more relevant stats
Core Mid
Game Build
For the mid game build on these melee/ tank supports we are prioritizing Survivability. We
make the most out of our abilities and utility by gaining survivability to make our move set
more effective, also adding a sense of utility by becoming a damage soak/distraction.
So, the first thing we finish is the Aegis of the Legion. This is a pretty expensive item in
s3, and is often good on junglers, but Ive found it gives a ton of tankyness to your melee
supports, and in pubs if you dont see your jungler getting it, it should be a good pickup. It
gives you great survivability and just adds to your presence by just being there.
The next thing we pick up is the Ruby Sightstone. This is the same as the ranged
support, pick this up when you start leaving bot lane. Also gives great hp for our build!
Now is the time for upgrading boots (after first big item usually), for these supports whos
goal is to get into the fray and the action, Mercurys Treads are the great choice, even if
you arent always going to be the target of every spell, you will get ccd and its a great
MR choice.
One downside of this build so far though is that you have no CDR, so I recommend for
the next big item you build something with CDR. So, I typically pick up a Kindlegem, to
put in to either a Locket or Shurelias or something. This adds more to your survivability
and gives you some CDR which you most likely are aching for.
Why not immediately rush Runic Bulwark?: This is something I see some random
supports do, rush Runic Bulwark first item, I disagree with it most of the time. Runic bulwark
is very expensive and the upgrade from Aegis gives you exclusively MR, which is great, but
not usually that early in the game. Most of the time the extra MR aura is better later game
when the big AoE mosters are hitting their strides. In small fights leaving it at an Aegis is
often fine. However, once the big teamfights start kicking, Bulwark!
Randuins Omen:
This can be a great purchase for a tanky support as
a 5th or 6th item. It is very expensive but if you can
use the active it can be great because the stats it
gives you are also very useful. I rarely get this
because I rarely get to this stage, but since the
change it can be good on a Taric late game.
Shurelias Reverie
Shurelias is really good on the tanky types
because they are most often the kind of
support who will try to initiate. This helps a lot
with being able to catch people and just adds
to your tanky/slipperiness.
or
Along with the typical builds, there are some very specialized choices that I think are
worth mentioning, as well as some choices I see some supports go which I think are a
trap / bad. As always its worth some experimentation/ reflection on some of these.
Situational Items
Banner of This is the item that replaced promote in
Command pre-S3. I think if its worth it on anyone, it
Avarice
Blade
Tier 3 Boots:
Boots of Lucidity:
I think this boot
works with the
caster-support
Teamfight role.
Basically, if you are
focusing on CC and
need that CDR
ASAP this is the
best boot. I also like
to get it early on
people like Fiddle,
Soraka.
Boots of Mobility
(aka Banana
Shoes):
This boot works for
the Protect-theCarry style. This is
when you stand far
back in the teamfight
and focus more on
ward control in the
game. This allows
you to position better
and stay safe.
When to buy T2 Boots? I often see people get t2 boots (like Merc Treads) while
they are still in lane and Im like WhyyY? I mostly get them after your first or
second item. Only when I start to roam and engage in fights are they worth it.
4
5
6
Here is a clip of us
doing golems. It is
not very precise,
you dont HAVE to
start on small
HAVE to go left et
cetera. However,
we did find it better
when we both
stayed on the
same side.
We finished this
well before the
creeps came, and
didnt have to
waste a health pot
or flask charge or
even biscuit.
The biggest impact
the s3 had on the
golems is that now
you cant do it with
everyone and
usually supports
dont get the XP.