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Neverwinter Nights Platinum Edition - README.TXT


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NEVERWINTER NIGHTS - Developed by BioWare Corp.
NEVERWINTER NIGHTS: SHADOWS OF UNDRENTIDE Developed jointly by BioWare Corp. and
Floodgate Entertainment
C 2002 Atari Inc., S.A. All Rights Reserved. Manufactured
and marketed by Atari Inc., New York, NY. Portions
C 2002 Bioware Corp. BioWare Aurora Engine copyright 1997-2002 BioWare Corp.
All Rights Reserved. BioWare, the BioWare Aurora Engine, and the
BioWare Logo are trademarks of BioWare Corp. All Rights Reserved.
Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo,
Dungeons & Dragons logo, Dungeon Master, D&D, and the Wizards of the Coast
logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of
Hasbro, Inc. and are used by Atari Inc., S.A. under license.
All Rights Reserved. Windows and Windows 95/98/2000/XP are registered trademarks
of Microsoft Corporation. All Rights Reserved. The ratings icon is a trademark
of the Interactive Digital Software Association. All other trademarks and
copyrights are the property of their respective owners.
This file contains helpful information, late-breaking news and a description
of certain functions which were not implemented when the On-Line Help feature
and manual were created.
System Requirements
------------------System Requirements
------------------*Minimum System Requirements

Operating System: Windows 98, ME, 2000 or XP for server/client;


Linux for server;
(note that 95 and NT are not officially supported,
though the game may run for some users in NT)
Processor: Pentium III 800 MHz or Athlon 800 MHz
Memory: Windows 98/ME/2000SP2/ 256 MB (XP 512mb)
Hard Disk Space: 4.1 GB of install space is required
CD-ROM/DVD Drive: 8x or better
Video: GeForce 2/ATIRadeon 7500 video card*
sound: Any Windows 98/2000/ME/XP compliant soundcard
DirectX: DirectX version 8.1
Peripherals: Keyboard, Mouse
Multiplayer (not required): Connecting as a Client - 56k Modem
Server Hosting 3 or less players (including server) - 56k Modem
*Recommended System Requirements
Operating System: Windows 98, ME, 2000 or XP for server/client;
Linux for server; (Mac OSX pending in future)
Processor: Pentium III 1.3 GHz or AthlonTM 1.3 GHz

Memory: Windows 98/ME/2000SP2/XP 256 MB (XP 512)


Hard Disk Space: 4.1 GB of install space required
CD-ROM/DVD Drive: 8x speed
Video: GeForce 3/ATIRadeon 8500 video card*
sound: Windows 98/2000/ME/XP DirectX certified sound card
DirectX: DirectX version 8.1
Peripherals: Keyboard, Mouse
Multiplayer (not required):
Connecting as a Client - Broadband Connection recommended
Server Hosting more than 2 players
- Broadband Connection recommended

Installing Neverwinter Nights


----------------------------To install NEVERWINTER NIGHTS just insert the NEVERWINTER NIGHTS
INSTALL DISK 1 into your CD-ROM drive and follow the on-screen
prompts to install the game.
If the AutoPlay screen does not automatically appear after inserting
the NEVERWINTER NIGHTS CD Install Disk 1 into your CD-ROM drive,
follow these steps:
1.
2.
3.
4.
5.
6.

Close all running programs.


Ensure that the NEVERWINTER NIGHTS CD Install Disk 1
is in your CD-ROM drive.
Double-click My Computer on your desktop.
Double-click the CD-ROM icon.
Double-click on the Setup.exe icon to launch the installer.
Follow the on-screen instructions to launch the game.

Note: you do NOT need to install GameSpy Arcade to play Neverwinter Nights
on the Internet.
After installing the game, you will be offered the choice to view the readme
or play the game. The readme is a text file, which lists additions to the
manual since printing.
Optimizing Gameplay
------------------The installer automatically detects the type of system you have and
configures your option settings for optimal gameplay when you first install.
You can adjust the option settings later but if you turn up your
options this may cause slowdowns in gameplay if you are running
on less than a recommended system (see above under System Requirements).
Defragging harddrive makes saving the game much faster - we recommend you
defrag your harddrive prior to installing and occasionally between
play sessions.
If you are experiencing slowdowns or poor performance, we recommend that
you try turning down Options settings such as:
(Video Options) Graphics quality
(Video Options) Creature shadow detail
(Video Options) Enable environment shadows

(Video
(Video
(Video
(Video
(Video
(Video
(Video
(Video

Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced

Options)
Options)
Options)
Options)
Options)
Options)
Options)
Options)

Grass
Creature wind
Number of dynamic lights
Shadow casting lights
Anti aliasing
Texture animations
Environment mapping
Visual effects high

Certain options such as shiny water, dynamic lighting, and anti aliasing
may only be available on the recommended video cards and higher.
A recommended system will be able to play the game with most of
the advanced options turned on while a minimum spec system may require
some of these options to be turned off.
The Official Campaign
--------------------The Prelude is designed as a purely single-player experience.
The rest of the official campaign (chapters 1, 1e, 2, 2e, 3 and 4)
has been designed as primarily either a single-player or one-party
multiplayer experience.
Modules you create using the toolset or download can of course be single-player,
multi-player co-op/one-party, or multiplayer with multiple parties/PVP.
Before moving between any of the Chapters or End Chapters in our
campaign, be aware that you can never go back to the previous chapter
(to collect discarded equipment, or complete subplots).
Take what you need before you leave a chapter!
The official campaign has been designed with the following level
progression in mind:
Prelude:
Chapter 1:
Chapter 2:
Chapter 3:
Chapter 4:

Levels
Levels
Levels
Levels
Levels

1 to
3 to
7 to
13 to
15+

3
8
15
17

The Official Campaign - Shadows of Undrentide


--------------------This expansion pack was designed to be a purely single-player or one-party, 4 pl
ayer multiplayer experience.
This mean that the leader of the party (Host, or first player to join) is
considered the leader and will be the preferred character for quests and
NPC interactions.
Modules you create using the toolset or download can of course be single-player,
multi-player co-op/one-party, or multiplayer with multiple parties/PVP.
Before moving between any of the Chapters or End Chapters in our
campaign, be aware that you can never go back to the previous chapter
(to collect discarded equipment, or complete subplots).
Take what you need before you leave a chapter!

The official campaign has been designed with the following level
progression in mind:
Chapter 1: Levels 1 to 7
Interlude: Levels 7 to 9
Chapter 2: Levels 9 to 13
The Official Campaign - Hordes of the UnderDark
--------------------This expansion pack was designed to be a purely single-player experience and
was not balanced for a party of human players. This means that some items
may be lost forever if a player picks it up and then exits the game.
This also means that some cutscenes will not appear for other players,
but just for the party leader, even if it was another player that arrived
at the place where the cut scene would play.
Modules you create using the toolset or download can of course be single-player,
multi-player co-op/one-party, or multiplayer with multiple parties/PVP.
Before moving between any of the Chapters or End Chapters in our
campaign, be aware that you can never go back to the previous chapter
(to collect discarded equipment, or complete subplots).
Take what you need before you leave a chapter!
The official campaign has been designed with the following level
progression in mind:
Chapter 1: Levels 15 to 18
Chapter 2: Levels 18 to 22
Chapter 3: Levels 22 to 25

INSTRUCTION MANUAL
-----------------Included on this product's game disc is an electronic version of the game's
Instruction Manual in .pdf format, Adobe Acrobat Reader 5.1 (which enables you t
o view the manual in .pdf format),
and an Install Guide file explaining how to access and use these features.
Please refer to the Install Guide file by clicking on the Start button on your W
indows
taskbar and then selecting Programs > Neverwinter Nights > NWN PLAT Manual.pdf
Spell-caster Hints
------------------Spellcasters need to have high ability scores to cast high level spells.
The prime attributes for the various spell casting classes are as follows:
Wizard: Intelligence
Bard, Sorcerer: Charisma
Cleric, Druid, Ranger, Paladin: Wisdom
When you create your character and hit the Recommended button at the ability
score page, you will be given an appropriate number of points in the prime abili

ties
for your chosen class.
The way the formula works is that the character can cast spells if their require
d
ability score is equal to or greater than 10 + the level of the spell.
For example, a wizard with only 10 intelligence could only cast cantrips
(level 0 spells). A sorcerer with a 19 charisma could cast up to 9th level spell
s.
Extra Functionality
-------------------TAB KEY: Pressing this button will highlight all objects in the visible area.
Any creatures in this area will display their name and health above their heads.
TYR'S POOL OF LOST ITEMS: In chapter one there is a pool -- normally found
in the main floor of Drogan's House. This pool will contain a temple store,
where for a small fee, players may purchase 'lost' items. These 'lost' items
are items that have been taken away in a multiplayer game by players who have
logged off, or which have been dropped elsewhere in the single player campaign.
The items are marked as 'plot' and hence are necessary to complete the module.
In this way, if you ever find that you have 'lost' a critical path or required
quest item in either single player or multiplayer in the official campaign,
you can obtain the missing item for a small fee from the pool.
DATE and TIME: IF you move the mouse over the compass it will tell you the month
day
and time currently in the game.
HENCHMEN INVENTORY: By navigating through the Henchmen Radial menu, the player
can now access their henchmen s inventory. The player can now equip their
henchmen and upgrade their weapons, or give them healing potions. Shopkeepers
become confused if the player tries to sell or buy items from the Henchmen s
inventory. It s better if you move all items you wish to sell to your backpack
then sell them to a merchant.
The types of weapon or item henchmen can use depend on the henchmen s feats,
just as the player. Items the henchmen cannot use will be highlighted in red.
However, if the player can use them they will not appear red until they are
fully placed into the henchmen s inventory. In the same token items the
Henchmen can use but the player cannot, will not appear red until they are
placed into the player s inventory.
Henchmen Tips
------------------You are able to train your henchmen to take different classes than the one they
started with. Dorna is capable of being a cleric, and without any guidance from
you,
she will split her levels between rogue and cleric. Xanos will take a maximum of
two
levels of barbarian to compliment his sorcerer nature unless ordered otherwise.
Deekin has the potential to gain levels as a rogue as well as his primary class
of
bard. However, you may talk to your henchmen and ask them to either focus on the
ir
primary class, or their secondary class instead of their default training behavi
or.

If you are a cleric you may want to take Dorna and ask her to never level up as
a
cleric, so that she can maximize her rogue skills. Likewise a rogue or spell-cas
ter
might find Xanos more useful as a barbarian. Deekin is very effective if the pla
yer
has him take only one level of rogue for the sneak attack ability and then focus
on
the bard class exclusively after that point.
Also note that you can have the henchmen prepare themselves before battle by cas
ting
spells on themselves (or you). Just talk to them and explain what you want them
to do.
Henchmen can be spoken to during the game to give them orders. You can ask them
to
cast spells, stand closer, help pick locks, or attack only when you do.
In addition, you can ask spellcasting henchmen to cast buffing spells.
Buffing spells are those which add a magical enhancement to the character.
Some examples of buffing spells include:
Shield
Death Armor
Protection from Evil
Mind Blank
Bless
Invisibility
Clarity of mind
True seeing
If you ask your henchman to cast buffing spells, they will ask if you want
them to cast short- term spells (which last for one combat), long-term spells
(which last at least one game hour), or all their spells.
This may take a few rounds and if the player starts to run off
while they are casting they will stop and follow the player.
The player can also ask each henchman to train in any or all of their
different classes when leveling up.
For example, Deekin the kobold is part bard and part dragon disciple.
When you ask Deekin to train exclusively as a bard or as a dragon disciple,
he will advance in the chosen class every time you level up.
If you say nothing to them, they will level up according to their
default configuration.
Sometimes, the henchmen may not seem that they are attacking.
If you notice one or more of your henchmen standing around while there are bad g
uys to
kill it may be because of these reasons:
1- cannot see the enemy. Check the henchman s character sheet to see if they have
been blinded.
2- The enemy is invisible. You need to make the enemy visible with dispel magic
or a magic item with True Seeing
When a henchman dies in the game the only way to bring them back is to use spell
s
like resurrection and raise dead. We highly recommend carrying a few scrolls of
each with you.

Henchmen Death
--------------------From time to time your henchmen may die. When this happens, they will fall pron
e
and mention they need to be healed. The player can use a spell, potion, or
healing kit to bring the henchmen back to life.
During the Shadows of Undrentide campaign, sometimes the henchmen will panic
and they will use their own rings to bring them back to Drogan s house.
At other times they may take enough damage to knock them unconscious, and
will be removed from the party. To get them back the player will need
to heal them up fully and then talk to them and ask them to join again.

Respawning
--------------In the interlude and Chapter two of Shadows of Undrentide the player can no long
er
respawn as Drogan s ring will not work at such great distance. If a player dies
in either of these two chapters they cannot select respawn to return to camp.
Therefore it is highly recommended that the player save often.
In Hordes of the Underdark, when the player dies they are transported to the Rea
lm of the Reaper.
This happens because the player has an item called "The Relic of the Reaper"
which has bound the player's soul to this realm. The relic works with orbs calle
d "rogue stones"
Everytime you choose to respawn you use up one rogue stone. When you have run o
ut of them,
you can no longer respawn and you must reload a saved game.

Firewall Information
-------------------If you are trying to connect to a Neverwinter Nights server through a
firewall, NAT, or router, here is some information for you to help you get
connected. First, please read the manual that came with your firewall or
router.
Neverwinter Nights uses UDP, not TCP for its connections.
If you think that your firewall is preventing you from connecting to the
game servers, please make sure that the following ports are open:
Ports 5120 through 5300
If you are wanting to make sure that your NAT is set up to allow the game
to play here are some details:
Outgoing packets:
Source port: 5120-5129
Destination port: 5121-5300
Incoming packets:

Source port: 5121-5300


Destination port: 5120-5129
On the Game Client side, you can select what port your client uses. Go to
your nwnplayer.ini file in your NWN Client Beta install directory. Find the
following section:
[Profile]
Client Port=5120
Change this number if you need to force Neverwinter Nights to connect as a
client on a different port.
Gamespy
------If you want to get a server listing via GameSpy, you ll need additional
ports to be open: 6667, 80, 27900, 28900, 29900, 29901, 13139, 6500

Banning and UnBanning in Multiplayer


-----------------------------------Please also see the Neverwinter Community webpage at nwn.bioware.com
for more information on banning and unbanning.
When unbanning, you need to restart the server or the unbanning will not take ef
fect.
If you accidentally ban someone and want to allow them back on your server,
don't panic, there's a simple fix. Find the nwnplayer.ini file and open it
with a text editor (notepad works well). Inside, you will find 3 headings:
[Banned Ips]
[Banned Players]
[Banned CD Keys]
These represent the lists that any new server started on that machine will
use. If you want to clear them out, just delete the 3 headdings and
everything within them. If you know who you want to "unban" just remove
that specific IP, Player Name, or CD Key and make sure to renumber any
following entries so they're in order.
For example, given:
[Banned Players]
0=Trent
1=Scott
2=Paul
3=Derek
If you want to unban Paul, but make sure that no evil Trent's, Scott's or
Derek's can get into your game, change it to the following:
[Banned Players]
0=Trent
1=Scott
2=Derek
As well, if you want to add a group of people to the banned list, there is
limited use of wildcards in two of the lists.

For IP's, you can enter partial starting IP's to ban entire domains:
[Banned Ips]
0=199.168.0.1
1=199.168.1
2=199.168
- these are all valid, as is
3=199.168.2.*
and even
4=199
For Player names, you have 2 wild cards, one at the start of the name and
one at the end of the name, both can be used simultaneously. For example:
[Banned Players]
0=Trent
1=*Trent
2=Trent*
3=*Trent*
All of these are valid entries and will work as you would
rk.
For example: "*Trent" will ban everyone with a "Trent" at
- "Trent*" will ban everyone with a Trent at the start of
- and "*Trent*" will ban everyone with a "Trent" in their
(don't add the quotes). The entries are case sensitive.

expect wildcards to wo
the end of their name
their name
name at all

CD Key Troubles
--------------If you are having problems with your CD Key, please contact Atari Support
through the methods listed below under the Technical Support section of this rea
dme.
Game Known Issues
----------------Please see the BioWare Neverwinter Community website (nwn.bioware.com) for
a list of known compatibility issues, and work-arounds, if available. Also
see the Atari Inc. support website (listed below, under the Technical
Support section of this readme).
Hordes of the Underdark uses more visual effects and placeables than the
original game used. On lower end machines, this may cause some slowdowns
in frame rate. By reducing the graphic quality through the Video Options
menu, the speed should return.
There is a known issue where henchmen sometimes do not switch from a
ranged weapon like a bow or sling to a two-handed weapon. If you notice
your henchman doing this, open their inventory and switch their weapon manually.
In addition to the effects listed in-game, the Storm of Vengeance spell
will also stun enemies that fail their reflex save
In the third chapter of Hordes the player is given a special ring that allows
you to see in another dimension. Rarely, the vision does not happen quickly.
Removing the ring, then putting it back on again will fix this.
If you take a potion or any other usable item from a henchman and drag it to you
r inventroy,

you would not be able to use it using the radian menu.


closing and openning the inventory again would make the item usable.
There is a known issue where the game crashes to a black screen after choosing a
character
(or creating a new character) and clicking play. One possible cause of this is
if your
computer has a corrupted "temp" folder in the Neverwinter Nights directory
(or a file called "temp" with no file extension).
Deleting or renaming the temp file/folder should fix the problem.
On Normal and Easy difficulty, the cure spells are always maximized.
The Ghostly Visage spell does not always make the player immune to
area effect spells with duration, such as Entangle or Grease. Sometimes,
if the player with Ghostly Visage stays in the affected area, there is a
chance that those spells will actually affect them..
Sometimes a message will appear when trying to load a module.
"Could not load the module. Could not unpack the module"
One possible cause of this is if your computer has a
corrupted "currentgame" folder in the Neverwinter
Nights directory (or a file called "currentgame" with
no file extension).
Deleting or renaming the currentgame file/folder should fix the problem.
The game uses CD copy protection. This type of protection occasionally has
incompatibility issues with certain CD and DVD drives. If you are experiencing
difficulties with launching the game post-install, try rebooting your computer a
nd
running the executable again. This seems to work in the majority of cases.
3dfx graphics cards are not supported. Although some Voodoo 5 cards may work
with Neverwinter Nights, they are no longer supported by 3dfx and available
drivers may not include the complete OpenGL support required by the game.
The game may show wrong shadow colors when playing on a GeForce FX with the curr
ent
Nvidia Forceware Drivers and the Image Quality settings moved toward "Performanc
e"
in the driver options menu.
To correct this you should move the Image Quality Slider to "Quality"
in order to get rid of this display problem
The movie player may not work properly under Windows 98 or Windows ME
with certain video cards. Updated drivers may help.
If you are having slow movie playback under Windows 98 or Windows ME
you can edit the "SafeMovie=1" entry in your nwn.ini file to "SafeMovie=0".
This will improve playback speed in-game but may introduce problems
where the sound plays but the movie's visuals do not. We mention this purely
as an option for the advanced user.
The game may crash if you Alt-Tab while loading or saving a game.
The game window will not render properly if you attempt to play in a window
while your desktop resolution is set to 800x600 or less.
The default video drivers provided with Windows XP do not have robust OpenGL
support. If you have Windows XP, upgrade your drivers as soon as possible.

Sounds may not play correctly or the game may crash under Windows XP
if you are using the default drivers for the Creative Labs Soundblaster Live car
ds.
Please upgrade your drivers as soon as possible.
GeForce 256 and the Nvidia drivers (43.45) have minor conflict issues with Never
Winter Nights,
There may be some odd graphic corruption.
Neverwinter Nights was designed to run under 32-bit color depth.
Running under other bit depths will reduce the performance of the game.
TVG - Video Card: SIS 315 and SIS 330 on both Windows ME and XP.
Consistently, when pressing the tilde key, the command prompt to enter Debug mod
e is not visible.
The "Memory Level=1" setting in the nwn.ini may have unintended consequences
when set to values greater than 1.
At 1024x768 with ATI Radeon 7500 and below, frame rate is less than 20 fps.
At 1024x768 with Nvidia GeForce 2MX and GTS, frame rate is less than 20 fps.
Note: Graphics qualities adjustment was necessary to achieve desirable frame rat
e of 30 fps.
In Windows 9x, at 1024x768 and higher, adjusting the options with the mouse poin
ter is difficult.
The user must place the palm of the mouse pointer to adjust option.
All Nvidia GeForce2 chipsets and lower on all OS, adjusting the Overall Graphics
Quality causes the game to crash to the desktop with an error.
SIS 315 and SIS 330, Adjusting the Set Resolution in the Video Options
cause the game to crash to the desktop without error.
Shiny water:
In the video options menu, the player will see the option to enable "shiny water
".
On some video cards, this option is unavailable:
1. ATI Radeon 7500 and below,Nvidia GeForceDDR, GeForce 2, GeForce4 MX440, and Q
uadroPro2,
Matrox Parhelia, Matrox G400, Matrox G450, and Matrox G550, SIS 315 and 330.
Installing expansion packs
-------------------------On Windows XP operating systems, The install program may encounter an unknown er
ror when using a
disk from a more recently published Neverwinter Nights expansion pack.
(Installing expansion pack 2 then expansion pack one for example.)
This problem occurs on Windows XP systems with Windows Update 328310 installed.
You must
install Windows Update 814995 to correct this problem and then reinstall Neverwi
nter Nights and the expansion packs.
Known BioWare Aurora Neverwinter Toolset Issues
-----------------------------------------------

Check the BioWare Neverwinter Nights Community Website (nwn.bioware.com) for


an in-depth tutorial and reference manual on the BioWare Aurora Neverwinter Tool
set.
For design purposes, the level of compliance with the 3rd Edition D&D rules
differs between the game and the toolset. This means that it is possible to
design creatures and items that exceed limits that the game may enforce.
Overriding TGA files via a Hak Pak may not have any visible effects,
because the texture packs use DDS files, which the graphics engine uses
in preference to TGA files. DDS is an internal proprietary compressed
texture format.
Certain tiles occasionally exhibit a strobing effect in the toolset - this is no
t
visible in-game.
There is an issue with large volumes of text in Name, Description, and
similar fields being cut off (or potentially crashing the game). If you
stay under 1024 characters (approx. 200 words), it should be fine.
Changing the number of undo levels in the Tools->Options dialog doesn't
actually change the number of undo levels. It is currently set to the
default of 32 levels of undo.
Flames for the tile source lights may not always be created (but can be placed
manually).
If you have more then about a dozen or more 3D Sound objects placed in an
area, they may not all play due to there being a limited number of
available 3D voices. This number varies by Sound card, drivers, and
Sound Provider that you pick in the Game's Advanced Sound Options.
To force the nearest Sounds to play, if they're not already playing,
turn off playing of placed Sound objects and then turn it back on.
3D Sounds in the toolset are quieter relative to 2D Sounds than they
are in the game. Remember this when balancing Sound volumes. In general,
it's a good idea to test an area in game to make sure that it sounds
right.
Pressing the Ctrl key in the conversation editor may lead to an access
violation when editing multiple files. You will still be able to save
your current conversations. You will need to close down the conversation
editor and reopen it for it to function properly again however.
.
Creating Modules with original, or expansion pack game content only
-----------------------------------------------The platinum toolset has all the new Placeables, items, monsters,
and tiles that are included in the three modules that make up the SoU campaign,
and the three modules that make up the HoTU campaign
Because of these additional tools, systems that do not have Shadows of Undrentid
e,
or Hordes of the Underdark installed cannot play a module built with the Hordes
Aurora Neverwinter Toolset.

Trademark and Copyright


----------------------NEVERWINTER NIGHTS: Shadows of Undrentide was developed Jointly by BioWare Corp
, and Floodgate Entertainment
NEVERWINTER NIGHTS: Hordes of the Underdark was developed by BioWare Corp.
C 2002 Atari Inc., S.A. All Rights Reserved. Portions
C 2002 Bioware Corp. Manufactured and marketed by Atari Inc.., New York, NY.
BioWare Aurora Engine copyright 1997-2002 BioWare Corp. All Rights Reserved.
BioWare, the BioWare Aurora Engine, and the BioWare Logo are trademarks
of BioWare Corp. All Rights Reserved. Neverwinter Nights, Forgotten Realms,
the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D&D,
and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast,
Inc., a subsidiary of Hasbro, Inc. and are used by Atari Inc.,
S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000
are registered trademarks of Microsoft Corporation. All Rights Reserved.
The ratings icon is a trademark of the Interactive Digital Software Association.
All other trademarks and copyrights are the property of their respective owners.
Disclaimer
---------You may not modify, enhance, supplement, and create any derivative work from,
adapt, translate, reverse engineer, decompile, disassemble or otherwise
reduce the Software to human readable form.
TECHNICAL SUPPORT (U.S. & Canada)
--------------------------------Help Via the Internet at Atari:
Up-to-the-minute technical information about Atari Inc. Interactive products
is generally available 24 hours a day, 7 days a week via the Internet at:
http://www.atarisupport.com/
Through this site you'll have access to your FAQ (Frequently Asked
Questions) documents, our FTP (File Transfer Protocol) area where you can downlo
ad
patches if need, our Hints/Cheat Codes if they're available, and an
E-Mail area where you can get help and ask questions if you do not find
your answers within the FAQ.
In addition, the BioWare Community website provides detailed online information
about Neverwinter Nights. The official forums for Neverwinter Nights are locate
d at
forums.bioware.com, the Neverwinter community is located at nwn.bioware.com
or www.neverwinternights.com, and you can also look at www.bioware.com
for more information about the game.
Help Via Telephone/Fax or Mail in the United States & Canada
For phone assistance, call Atari Inc. Interactive Tech Support at
(425) 951-7108. Our Interactive Voice Response and Faxback system is
generally available 24/7, providing automated support and allowing FAQ
documents to be faxed to you immediately. Live support is available

Monday through Friday, 8:00 AM until 6:00 (Pacific Time). Note: We may
be closed on major holidays.
Before making your call, we ask that you be at your computer, have the
following information available, and be ready to take notes:
System Make and Model
Processor Type
Operating System, including version number if possible (such as
Windows(r)95; Windows(r)Me)
RAM (Memory)
Any screen or error messages you've encountered (and where)
You may also fax in your Technical Support questions or problems to:
(425) 806-0480, or write to the address below.
Product Return Procedures in the United States & Canada
In the event our technicians at 425-951-7108 determine you need to
forward materials directly to us, please include a brief letter
explaining what is enclosed and why. Make sure you include the Return
Merchandise Authorization Number (RMA#) supplied to you by the technician,
and your telephone number in case we need to call you. Any materials
not containing the RMA# will be returned to you unprocessed. Send your
materials to the following address:
Atari Inc.
Attn: TS/Cs Dept.
13110 NE 177th Place
Suite #B101, Box 180
Woodinville, WA 98072-9965
RMA#:
END-USER LICENSE AGREEMENT
-------------------------Atari, Inc., ("Atari, Inc.") AND BIOWARE CORP. ("BIOWARE") ARE WILLING
TO LICENSE THE SOFTWARE (as defined below) TO YOU ONLY ON THE CONDITION
THAT YOU ACCEPT ALL OF THE TERMS IN THIS LICENSE (the "License") AND INDICATE
YOUR ACCEPTANCE BY CLICKING THE "I ACCEPT" BUTTON. PLEASE READ THE TERMS
CAREFULLY BEFORE CLICKING THE "I ACCEPT" BUTTON. BY CLICKING THE "I ACCEPT"
BUTTON, AND/OR BY LOADING OR RUNNING THE SOFTWARE, BY PLACING OR COPYING THE
SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE,
YOU ACKNOWLEDGE THAT YOU HAVE READ THIS LICENSE, UNDERSTAND IT AND AGREE
TO BE BOUND BY ITS TERMS AND CONDITIONS. IF YOU DO NOT AGREE TO THESE TERMS,
DO NOT USE THE SOFTWARE AND PROMPTLY RETURN THE DISC OR CARTRIDGE IN ITS
ORIGINAL PACKAGING TO THE PLACE OF PURCHASE.
"Software" shall mean the game, toolkit, and all other software contained
on this disc or cartridge, all updates and/or patches thereto, any accompanying
documentation, all on-line components, restricted-access NEVERWINTER NIGHTS
community websites, and other BioWare or Atari, Inc. game-related services
(including all CD-authentication components).
1. Grant of License. The Software is licensed to you, not sold, by Atari, Inc.,
and its use is subject to this License. Atari, Inc. grants to you a
limited, personal, non-exclusive right to use the Software in the manner
described in the user documentation. If the Software is configured
for loading onto a hard drive, you may load the Software only onto

the hard drive of a single machine and run the Software from only
that hard drive. You may permanently transfer all rights Atari, Inc. grants
to you in this License, provided you retain no copies, you transfer all
of the Software (including all component parts, the media and printed
materials, the CD-authentication key, and any upgrades), and the recipient
reads and accepts this License. Atari, Inc. and BioWare reserve all
rights not expressly granted to you by this License.
2. Restrictions. Atari, Inc., BioWare, and/or their suppliers own the title,
copyright, and other intellectual property rights in the Software.
The Software contains copyrighted material, trade secrets and other
proprietary material. You may not delete the copyright notices or any
other proprietary legends on the original copy of the Software.
You may not decompile, modify, reverse engineer, disassemble or
otherwise reproduce the Software. You may not copy, rent, lend, lease,
sublicense, distribute, publicly display, create derivative works based
upon the Software (except as provided in Section 3 below) or otherwise
commercially exploit the Software (including, without limitation,
hosting pay-per-play servers). You may not electronically transmit the
Software from one computer, console or other platform to another
or over a network.
3. End-User Variations. So long as you fully comply, at all times,
with this License, Atari, Inc. grants to you a limited, personal, revocable,
non-exclusive right to: (i) use the Software's toolset feature to create
your own NEVERWINTER NIGHTS modules ("Modules"), and (ii) create your
own modifications to work with the Software (e.g., custom data files not
created using the toolset) (the "User Conversions", and together with the
Modules, the "Variations"). Your rights to create Variations are subject
to the following restrictions: (1) your Variations must only work with
the full commercial version of the software game NEVERWINTER NIGHTS;
(2) your Variations must not contain modifications to any executable file;
(3) your Variations must not contain any libelous, defamatory, pornographic,
obscene, or other illegal material, material that is scandalous or
invades the rights of privacy or publicity of any third party, or
contain any trademarks, copyright-protected work or other property of
third parties, or contain any viruses, worms, or other malicious code;
and (4) you may not rent, sell, lease, lend, offer on a pay-per-play or
timesharing basis or otherwise commercially exploit or commercially distribute
your Variations (including, without limitation, hosting pay-per-play servers,
hosting pay-per-download web-sites for Variations including sites that charge
for bandwidth use, and independently selling Variations online, at retail,
mail order, etc.). Without limiting the foregoing, you expressly acknowledge
and agree that in no event shall you have the right or license to make any
modification (whether using the toolkit or otherwise) to any portion of
the Software for the purpose of creating any data file, executable,
or other derivative work that is intended to operate in a stand-alone mode,
with any pre-release or beta version of NEVERWINTER NIGHTS, or any software
program other than NEVERWINTER NIGHTS.
4. Distribution and Serving of Modules and User Conversions. So long as you
fully comply at all times with this License, Atari, Inc. grants to you the
limited, personal, revocable, non-exclusive right to: (i) distribute your
Modules or User Conversions by means of providing a copy of the actual Module
or User Conversion code to other users (e.g., via ftp, email, disc copies, etc.)
(collectively "Distribute"); and (ii) to allow other users to play your Modules
by means of hosting your own NEVERWINTER NIGHTS server whereby you retain
sole possession of your Module (collectively "Serve") (Serving User
Conversions is not possible).

5. Atari, Inc.' and BioWare's Use of Variations. If you Distribute, or


permit others to Distribute, your Variations, you hereby grant back to
Atari, Inc. and BioWare an irrevocable royalty-free right to use and
distribute such Variations by any means, and to make such modifications
thereto as Atari, Inc. and/or BioWare deem are necessary to package,
combine, and otherwise distribute such Variations. If you do not wish
to grant these rights to Atari, Inc. and BioWare, you must not Distribute
your Variations (although you may Serve your Modules). Atari, Inc. and
BioWare will make a reasonable effort to provide credit to you in the
event it uses or distributes your Variations, but you acknowledge that
identifying you and/or other Variation creators may be difficult, and
any failure by Atari, Inc. and/or BioWare to provide credit to any person
shall not be a breach of this License and shall not limit Atari, Inc.' or
BioWare's rights to use and distribute any Variation.
6. Revocation of Rights. Atari, Inc. and/or BioWare may at any time and in
their sole discretion revoke your right to make your Variations publicly
available (whether you are Distributing or Serving), provided that Atari, Inc.
and/or BioWare shall not revoke your right to Distribute a Variation
if Atari, Inc. and/or BioWare is, at the time of such revocation, using
or distributing such Variation.
7. Termination. This License is perpetual and may not be terminated except
by mutual written agreement of the parties hereto. However, your rights to
use the Software, as set forth above: (i) may be terminated by you at any time,
by destroying the Software; or (ii) will terminate immediately without notice
from Atari, Inc. or BioWare if you fail to comply with any provision of
this License (in which event, you must destroy the Software).
8. Disclaimer of Warranty on Software. You are aware and agree that use
of the Software and the media on which it is recorded is at your sole risk.
The Software and the media are provided "AS IS." Unless otherwise provided
by applicable law, Atari, Inc. warrants to the original purchaser of this produc
t
that the Software storage medium will be free from defects of materials
and workmanship for ninety (90) days from the date of purchase.
This warranty is void if the defect has arisen through accident, abuse,
neglect or misapplication.
9. Disclaimer of Other User Conduct and Gameplay Risks. You agree
and acknowledge that an integral feature of NEVERWINTER NIGHTS is
the ability to play online with other game users, including playing
Variations created by other users. Atari, Inc. and BioWare specifically
disclaim any warranties relating in any way to such user-created content,
and you agree that neither Atari, Inc., BioWare, their assignees or successors,
nor any of their licensors or suppliers shall in any way be responsible
for the content or functionality of such user content. You further
agree and acknowledge that while playing multi-player games, you may be
subject to conduct of other users that may impact your own gameplay
and characters, or that you may find objectionable or offensive.
Atari, Inc. and BioWare also specifically disclaim any warranties relating
to the conduct of other users (including in-game, and in game-related forums,
chatrooms, etc.), and you agree that neither Atari, Inc., BioWare,
their assignees or successors, nor any of their licensors or suppliers
shall in any way be responsible for the conduct of other users.
10. Disclaimer of Other Content. As a service to you, Atari, Inc. and BioWare
may include with the Software third party drivers and other software
utilities intended to assist you with installing and operating the Software

(collectively, the "Drivers"). Atari, Inc. and BioWare specifically disclaim


any warranties relating to the Drivers, and you agree that your use of
the Drivers is at your own risk. The Drivers are not part of the Software
and shall not be governed by the terms and conditions of this License
except for and to the extent of this disclaimer.
11. General Disclaimer. EXCEPT AS EXPRESSLY SET FORTH ABOVE,
Atari, Inc. AND BIOWARE EXPRESSLY DISCLAIM ALL OTHER WARRANTIES,
EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
NEITHER Atari, Inc. NOR BIOWARE WARRANT THAT THE FUNCTIONS CONTAINED
IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS. NO ORAL OR WRITTEN
INFORMATION OR ADVICE GIVEN BY Atari, Inc., BIOWARE OR ANY Atari, Inc.
OR BIOWARE-AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY OR IN ANY WAY
INCREASE THE SCOPE OF THIS WARRANTY. SOME JURISDICTIONS DO NOT ALLOW
THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS MAY NOT APPLY TO YO
U.
12. Limitation of Liability. UNDER NO CIRCUMSTANCES, INCLUDING NEGLIGENCE,
SHALL Atari, Inc. OR BIOWARE BE LIABLE FOR ANY INCIDENTAL, SPECIAL OR
CONSEQUENTIAL DAMAGES IN CONNECTION WITH THE SOFTWARE, INCLUDING THOSE
THAT RESULT FROM THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF
Atari, Inc. OR BIOWARE HAS BEEN ADVISED OF THE POSSIBILITY OF THOSE DAMAGES.
IN NO EVENT SHALL Atari, Inc.' OR BIOWARE'S TOTAL LIABILITY TO YOU FOR
ALL DAMAGES, LOSSES AND CAUSES OF ACTION (WHETHER IN CONTRACT, TORT
OR OTHERWISE) EXCEED THE AMOUNT PAID BY YOU FOR THE SOFTWARE.
SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE
LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
13. Indemnity; Injunctive Relief. You agree to indemnify, defend and hold
harmless Atari, Inc., BioWare, and each of their respective officers,
employees, directors, agents, licensees (excluding you), successors
and assigns from and against all losses, lawsuits, damages, causes
of action and claims relating to and/or arising from your breach
of this License, distribution or any use of any Variations, and/or
any other use of the Software. You agree that your unauthorized use
of the Software, or any part thereof, may immediately and irreparably
damage Atari, Inc., BioWare, or both of them such that neither Atari, Inc.
nor BioWare could be adequately compensated solely by a monetary award
and that at Atari, Inc.' or BioWare's option, Atari, Inc. and/or BioWare
shall be entitled to an injunctive order, in addition to all other
available remedies including a monetary award, appropriately restraining
and/or prohibiting such unauthorized use without the necessity of Atari, Inc.
or BioWare posting bond or other security. Your obligations set forth
in this Section shall survive the cancellation or termination of this License.
14. Choice of Law and Venue. THIS LICENSE SHALL BE GOVERNED BY
AND CONSTRUED IN ACCORDANCE WITH CONTROLLING U.S. FEDERAL LAW AND THE LAWS
OF THE STATE OF NEW YORK, EXCLUSIVE OF ITS CHOICE OF LAW AND/OR CONFLICTS
OF LAW JURISPRUDENCE. THE EXCLUSIVE VENUE FOR ALL LITIGATION REGARDING OR
ARISING OUT OF THIS LICENSE SHALL BE IN NEW YORK COUNTY, NEW YORK, AND
YOU AGREE TO SUBMIT TO THE JURISDICTION OF THE COURTS IN NEW YORK COUNTY,
NEW YORK FOR ANY SUCH LITIGATION.
15. Miscellaneous. Nothing herein shall be deemed to supercede or derogate
from Atari, Inc.' or BioWare's remedies at law for any violation of this
License or applicable law. If any provision of this License is unenforceable,
the rest of it shall remain in effect. This License constitutes the entire
agreement between you, Atari, Inc., and BioWare with respect to the use

of the Software and the support services (if any) and supersedes all prior
or contemporaneous oral or written communications and representations with
respect to the Software or any other subject matter covered by this License.
NEVERWINTER NIGHTS Developed by BioWare Corp.
C 2002 Infogrames Entertainment, S.A. All Rights Reserved. Portions
C 2002 Bioware Corp. Manufactured and marketed by Infogrames, Inc.,
New York, NY. BioWare Aurora Engine copyright 1997-2002 BioWare Corp.
All Rights Reserved. BioWare, the BioWare Aurora Engine, and the
BioWare Logo are trademarks of BioWare Corp. All Rights Reserved.
Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo,
Dungeons & Dragons logo, Dungeon Master, D&D, and the Wizards of the
Coast logo are trademarks owned by Wizards of the Coast, Inc.,
a subsidiary of Hasbro, Inc. and are used by Infogrames Entertainment,
S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000
are registered trademarks of Microsoft Corporation. All Rights Reserved.
The ratings icon is a trademark of the Interactive Digital Software
Association. All other trademarks and copyrights are the property of
their respective owners.
Windows(r) and DirectX(r) are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries.
Pentium(r) is a trademark or registered trademark of Intel Corporation or its
subsidiaries in the United States and other countries.
NEVERWINTER NIGHTS: Shadows of Undrentide Developed Jointly by BioWare Corp. an
d Floodgate Entertainment
C 2002 Atari Inc, S.A. All Rights Reserved. Portions
C 2002 Bioware Corp. Manufactured and marketed by Atari Inc.,
New York, NY. BioWare Aurora Engine copyright 1997-2002 BioWare Corp.
All Rights Reserved. BioWare, the BioWare Aurora Engine, and the
BioWare Logo are trademarks of BioWare Corp. All Rights Reserved.
Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo,
Dungeons & Dragons logo, Dungeon Master, D&D, and the Wizards of the
Coast logo are trademarks owned by Wizards of the Coast, Inc.,
a subsidiary of Hasbro, Inc. and are used by Atari Inc,
S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000
are registered trademarks of Microsoft Corporation. All Rights Reserved.
The ratings icon is a trademark of the Interactive Digital Software
Association. All other trademarks and copyrights are the property of
their respective owners.
Windows(r) and DirectX(r) are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries.
Pentium(r) is a trademark or registered trademark of Intel Corporation or its
subsidiaries in the United States and other countries.

Final Special Thanks from BioWare


--------------------------------Since the manual and credits movie were completed prior to the game being
completed, certain people may not be listed in the manual who are listed in
the credits movie. Please view the credits movie for the most complete list
of development (BioWare) and publisher (Infogrames/Atari) credits.

In addition to the people listed in the manual and credits movies, BioWare wishe
s
to also thank Owen Borstad, Craig Welburn, Derek French and others at BioWare fo
r providing
technical support and code improvements.
In memory of Dan Walker.
Finally, BioWare wishes to thank our fans for their support over the years for a
ll
of our products - we have worked very hard to try to make Neverwinter all
that it could be, and we humbly hope that you enjoy the game!
Sincerely,
Darcy Pajak
Assistant Producer
Trent Oster - Project Director/Producer;
Ray Muzyka - Co-Executive Producer/Joint CEO;
Greg Zeschuk - Co-Executive Producer/Joint CEO;
and the rest of the Neverwinter Nights team at BioWare Corp.

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