Professional Documents
Culture Documents
Note: you do NOT need to install GameSpy Arcade to play Neverwinter Nights
on the Internet.
After installing the game, you will be offered the choice to view the readme
or play the game. The readme is a text file, which lists additions to the
manual since printing.
Optimizing Gameplay
------------------The installer automatically detects the type of system you have and
configures your option settings for optimal gameplay when you first install.
You can adjust the option settings later but if you turn up your
options this may cause slowdowns in gameplay if you are running
on less than a recommended system (see above under System Requirements).
Defragging harddrive makes saving the game much faster - we recommend you
defrag your harddrive prior to installing and occasionally between
play sessions.
If you are experiencing slowdowns or poor performance, we recommend that
you try turning down Options settings such as:
(Video Options) Graphics quality
(Video Options) Creature shadow detail
(Video Options) Enable environment shadows
(Video
(Video
(Video
(Video
(Video
(Video
(Video
(Video
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Options)
Options)
Options)
Options)
Options)
Options)
Options)
Options)
Grass
Creature wind
Number of dynamic lights
Shadow casting lights
Anti aliasing
Texture animations
Environment mapping
Visual effects high
Certain options such as shiny water, dynamic lighting, and anti aliasing
may only be available on the recommended video cards and higher.
A recommended system will be able to play the game with most of
the advanced options turned on while a minimum spec system may require
some of these options to be turned off.
The Official Campaign
--------------------The Prelude is designed as a purely single-player experience.
The rest of the official campaign (chapters 1, 1e, 2, 2e, 3 and 4)
has been designed as primarily either a single-player or one-party
multiplayer experience.
Modules you create using the toolset or download can of course be single-player,
multi-player co-op/one-party, or multiplayer with multiple parties/PVP.
Before moving between any of the Chapters or End Chapters in our
campaign, be aware that you can never go back to the previous chapter
(to collect discarded equipment, or complete subplots).
Take what you need before you leave a chapter!
The official campaign has been designed with the following level
progression in mind:
Prelude:
Chapter 1:
Chapter 2:
Chapter 3:
Chapter 4:
Levels
Levels
Levels
Levels
Levels
1 to
3 to
7 to
13 to
15+
3
8
15
17
The official campaign has been designed with the following level
progression in mind:
Chapter 1: Levels 1 to 7
Interlude: Levels 7 to 9
Chapter 2: Levels 9 to 13
The Official Campaign - Hordes of the UnderDark
--------------------This expansion pack was designed to be a purely single-player experience and
was not balanced for a party of human players. This means that some items
may be lost forever if a player picks it up and then exits the game.
This also means that some cutscenes will not appear for other players,
but just for the party leader, even if it was another player that arrived
at the place where the cut scene would play.
Modules you create using the toolset or download can of course be single-player,
multi-player co-op/one-party, or multiplayer with multiple parties/PVP.
Before moving between any of the Chapters or End Chapters in our
campaign, be aware that you can never go back to the previous chapter
(to collect discarded equipment, or complete subplots).
Take what you need before you leave a chapter!
The official campaign has been designed with the following level
progression in mind:
Chapter 1: Levels 15 to 18
Chapter 2: Levels 18 to 22
Chapter 3: Levels 22 to 25
INSTRUCTION MANUAL
-----------------Included on this product's game disc is an electronic version of the game's
Instruction Manual in .pdf format, Adobe Acrobat Reader 5.1 (which enables you t
o view the manual in .pdf format),
and an Install Guide file explaining how to access and use these features.
Please refer to the Install Guide file by clicking on the Start button on your W
indows
taskbar and then selecting Programs > Neverwinter Nights > NWN PLAT Manual.pdf
Spell-caster Hints
------------------Spellcasters need to have high ability scores to cast high level spells.
The prime attributes for the various spell casting classes are as follows:
Wizard: Intelligence
Bard, Sorcerer: Charisma
Cleric, Druid, Ranger, Paladin: Wisdom
When you create your character and hit the Recommended button at the ability
score page, you will be given an appropriate number of points in the prime abili
ties
for your chosen class.
The way the formula works is that the character can cast spells if their require
d
ability score is equal to or greater than 10 + the level of the spell.
For example, a wizard with only 10 intelligence could only cast cantrips
(level 0 spells). A sorcerer with a 19 charisma could cast up to 9th level spell
s.
Extra Functionality
-------------------TAB KEY: Pressing this button will highlight all objects in the visible area.
Any creatures in this area will display their name and health above their heads.
TYR'S POOL OF LOST ITEMS: In chapter one there is a pool -- normally found
in the main floor of Drogan's House. This pool will contain a temple store,
where for a small fee, players may purchase 'lost' items. These 'lost' items
are items that have been taken away in a multiplayer game by players who have
logged off, or which have been dropped elsewhere in the single player campaign.
The items are marked as 'plot' and hence are necessary to complete the module.
In this way, if you ever find that you have 'lost' a critical path or required
quest item in either single player or multiplayer in the official campaign,
you can obtain the missing item for a small fee from the pool.
DATE and TIME: IF you move the mouse over the compass it will tell you the month
day
and time currently in the game.
HENCHMEN INVENTORY: By navigating through the Henchmen Radial menu, the player
can now access their henchmen s inventory. The player can now equip their
henchmen and upgrade their weapons, or give them healing potions. Shopkeepers
become confused if the player tries to sell or buy items from the Henchmen s
inventory. It s better if you move all items you wish to sell to your backpack
then sell them to a merchant.
The types of weapon or item henchmen can use depend on the henchmen s feats,
just as the player. Items the henchmen cannot use will be highlighted in red.
However, if the player can use them they will not appear red until they are
fully placed into the henchmen s inventory. In the same token items the
Henchmen can use but the player cannot, will not appear red until they are
placed into the player s inventory.
Henchmen Tips
------------------You are able to train your henchmen to take different classes than the one they
started with. Dorna is capable of being a cleric, and without any guidance from
you,
she will split her levels between rogue and cleric. Xanos will take a maximum of
two
levels of barbarian to compliment his sorcerer nature unless ordered otherwise.
Deekin has the potential to gain levels as a rogue as well as his primary class
of
bard. However, you may talk to your henchmen and ask them to either focus on the
ir
primary class, or their secondary class instead of their default training behavi
or.
If you are a cleric you may want to take Dorna and ask her to never level up as
a
cleric, so that she can maximize her rogue skills. Likewise a rogue or spell-cas
ter
might find Xanos more useful as a barbarian. Deekin is very effective if the pla
yer
has him take only one level of rogue for the sneak attack ability and then focus
on
the bard class exclusively after that point.
Also note that you can have the henchmen prepare themselves before battle by cas
ting
spells on themselves (or you). Just talk to them and explain what you want them
to do.
Henchmen can be spoken to during the game to give them orders. You can ask them
to
cast spells, stand closer, help pick locks, or attack only when you do.
In addition, you can ask spellcasting henchmen to cast buffing spells.
Buffing spells are those which add a magical enhancement to the character.
Some examples of buffing spells include:
Shield
Death Armor
Protection from Evil
Mind Blank
Bless
Invisibility
Clarity of mind
True seeing
If you ask your henchman to cast buffing spells, they will ask if you want
them to cast short- term spells (which last for one combat), long-term spells
(which last at least one game hour), or all their spells.
This may take a few rounds and if the player starts to run off
while they are casting they will stop and follow the player.
The player can also ask each henchman to train in any or all of their
different classes when leveling up.
For example, Deekin the kobold is part bard and part dragon disciple.
When you ask Deekin to train exclusively as a bard or as a dragon disciple,
he will advance in the chosen class every time you level up.
If you say nothing to them, they will level up according to their
default configuration.
Sometimes, the henchmen may not seem that they are attacking.
If you notice one or more of your henchmen standing around while there are bad g
uys to
kill it may be because of these reasons:
1- cannot see the enemy. Check the henchman s character sheet to see if they have
been blinded.
2- The enemy is invisible. You need to make the enemy visible with dispel magic
or a magic item with True Seeing
When a henchman dies in the game the only way to bring them back is to use spell
s
like resurrection and raise dead. We highly recommend carrying a few scrolls of
each with you.
Henchmen Death
--------------------From time to time your henchmen may die. When this happens, they will fall pron
e
and mention they need to be healed. The player can use a spell, potion, or
healing kit to bring the henchmen back to life.
During the Shadows of Undrentide campaign, sometimes the henchmen will panic
and they will use their own rings to bring them back to Drogan s house.
At other times they may take enough damage to knock them unconscious, and
will be removed from the party. To get them back the player will need
to heal them up fully and then talk to them and ask them to join again.
Respawning
--------------In the interlude and Chapter two of Shadows of Undrentide the player can no long
er
respawn as Drogan s ring will not work at such great distance. If a player dies
in either of these two chapters they cannot select respawn to return to camp.
Therefore it is highly recommended that the player save often.
In Hordes of the Underdark, when the player dies they are transported to the Rea
lm of the Reaper.
This happens because the player has an item called "The Relic of the Reaper"
which has bound the player's soul to this realm. The relic works with orbs calle
d "rogue stones"
Everytime you choose to respawn you use up one rogue stone. When you have run o
ut of them,
you can no longer respawn and you must reload a saved game.
Firewall Information
-------------------If you are trying to connect to a Neverwinter Nights server through a
firewall, NAT, or router, here is some information for you to help you get
connected. First, please read the manual that came with your firewall or
router.
Neverwinter Nights uses UDP, not TCP for its connections.
If you think that your firewall is preventing you from connecting to the
game servers, please make sure that the following ports are open:
Ports 5120 through 5300
If you are wanting to make sure that your NAT is set up to allow the game
to play here are some details:
Outgoing packets:
Source port: 5120-5129
Destination port: 5121-5300
Incoming packets:
For IP's, you can enter partial starting IP's to ban entire domains:
[Banned Ips]
0=199.168.0.1
1=199.168.1
2=199.168
- these are all valid, as is
3=199.168.2.*
and even
4=199
For Player names, you have 2 wild cards, one at the start of the name and
one at the end of the name, both can be used simultaneously. For example:
[Banned Players]
0=Trent
1=*Trent
2=Trent*
3=*Trent*
All of these are valid entries and will work as you would
rk.
For example: "*Trent" will ban everyone with a "Trent" at
- "Trent*" will ban everyone with a Trent at the start of
- and "*Trent*" will ban everyone with a "Trent" in their
(don't add the quotes). The entries are case sensitive.
expect wildcards to wo
the end of their name
their name
name at all
CD Key Troubles
--------------If you are having problems with your CD Key, please contact Atari Support
through the methods listed below under the Technical Support section of this rea
dme.
Game Known Issues
----------------Please see the BioWare Neverwinter Community website (nwn.bioware.com) for
a list of known compatibility issues, and work-arounds, if available. Also
see the Atari Inc. support website (listed below, under the Technical
Support section of this readme).
Hordes of the Underdark uses more visual effects and placeables than the
original game used. On lower end machines, this may cause some slowdowns
in frame rate. By reducing the graphic quality through the Video Options
menu, the speed should return.
There is a known issue where henchmen sometimes do not switch from a
ranged weapon like a bow or sling to a two-handed weapon. If you notice
your henchman doing this, open their inventory and switch their weapon manually.
In addition to the effects listed in-game, the Storm of Vengeance spell
will also stun enemies that fail their reflex save
In the third chapter of Hordes the player is given a special ring that allows
you to see in another dimension. Rarely, the vision does not happen quickly.
Removing the ring, then putting it back on again will fix this.
If you take a potion or any other usable item from a henchman and drag it to you
r inventroy,
Sounds may not play correctly or the game may crash under Windows XP
if you are using the default drivers for the Creative Labs Soundblaster Live car
ds.
Please upgrade your drivers as soon as possible.
GeForce 256 and the Nvidia drivers (43.45) have minor conflict issues with Never
Winter Nights,
There may be some odd graphic corruption.
Neverwinter Nights was designed to run under 32-bit color depth.
Running under other bit depths will reduce the performance of the game.
TVG - Video Card: SIS 315 and SIS 330 on both Windows ME and XP.
Consistently, when pressing the tilde key, the command prompt to enter Debug mod
e is not visible.
The "Memory Level=1" setting in the nwn.ini may have unintended consequences
when set to values greater than 1.
At 1024x768 with ATI Radeon 7500 and below, frame rate is less than 20 fps.
At 1024x768 with Nvidia GeForce 2MX and GTS, frame rate is less than 20 fps.
Note: Graphics qualities adjustment was necessary to achieve desirable frame rat
e of 30 fps.
In Windows 9x, at 1024x768 and higher, adjusting the options with the mouse poin
ter is difficult.
The user must place the palm of the mouse pointer to adjust option.
All Nvidia GeForce2 chipsets and lower on all OS, adjusting the Overall Graphics
Quality causes the game to crash to the desktop with an error.
SIS 315 and SIS 330, Adjusting the Set Resolution in the Video Options
cause the game to crash to the desktop without error.
Shiny water:
In the video options menu, the player will see the option to enable "shiny water
".
On some video cards, this option is unavailable:
1. ATI Radeon 7500 and below,Nvidia GeForceDDR, GeForce 2, GeForce4 MX440, and Q
uadroPro2,
Matrox Parhelia, Matrox G400, Matrox G450, and Matrox G550, SIS 315 and 330.
Installing expansion packs
-------------------------On Windows XP operating systems, The install program may encounter an unknown er
ror when using a
disk from a more recently published Neverwinter Nights expansion pack.
(Installing expansion pack 2 then expansion pack one for example.)
This problem occurs on Windows XP systems with Windows Update 328310 installed.
You must
install Windows Update 814995 to correct this problem and then reinstall Neverwi
nter Nights and the expansion packs.
Known BioWare Aurora Neverwinter Toolset Issues
-----------------------------------------------
Monday through Friday, 8:00 AM until 6:00 (Pacific Time). Note: We may
be closed on major holidays.
Before making your call, we ask that you be at your computer, have the
following information available, and be ready to take notes:
System Make and Model
Processor Type
Operating System, including version number if possible (such as
Windows(r)95; Windows(r)Me)
RAM (Memory)
Any screen or error messages you've encountered (and where)
You may also fax in your Technical Support questions or problems to:
(425) 806-0480, or write to the address below.
Product Return Procedures in the United States & Canada
In the event our technicians at 425-951-7108 determine you need to
forward materials directly to us, please include a brief letter
explaining what is enclosed and why. Make sure you include the Return
Merchandise Authorization Number (RMA#) supplied to you by the technician,
and your telephone number in case we need to call you. Any materials
not containing the RMA# will be returned to you unprocessed. Send your
materials to the following address:
Atari Inc.
Attn: TS/Cs Dept.
13110 NE 177th Place
Suite #B101, Box 180
Woodinville, WA 98072-9965
RMA#:
END-USER LICENSE AGREEMENT
-------------------------Atari, Inc., ("Atari, Inc.") AND BIOWARE CORP. ("BIOWARE") ARE WILLING
TO LICENSE THE SOFTWARE (as defined below) TO YOU ONLY ON THE CONDITION
THAT YOU ACCEPT ALL OF THE TERMS IN THIS LICENSE (the "License") AND INDICATE
YOUR ACCEPTANCE BY CLICKING THE "I ACCEPT" BUTTON. PLEASE READ THE TERMS
CAREFULLY BEFORE CLICKING THE "I ACCEPT" BUTTON. BY CLICKING THE "I ACCEPT"
BUTTON, AND/OR BY LOADING OR RUNNING THE SOFTWARE, BY PLACING OR COPYING THE
SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR OTHER STORAGE,
YOU ACKNOWLEDGE THAT YOU HAVE READ THIS LICENSE, UNDERSTAND IT AND AGREE
TO BE BOUND BY ITS TERMS AND CONDITIONS. IF YOU DO NOT AGREE TO THESE TERMS,
DO NOT USE THE SOFTWARE AND PROMPTLY RETURN THE DISC OR CARTRIDGE IN ITS
ORIGINAL PACKAGING TO THE PLACE OF PURCHASE.
"Software" shall mean the game, toolkit, and all other software contained
on this disc or cartridge, all updates and/or patches thereto, any accompanying
documentation, all on-line components, restricted-access NEVERWINTER NIGHTS
community websites, and other BioWare or Atari, Inc. game-related services
(including all CD-authentication components).
1. Grant of License. The Software is licensed to you, not sold, by Atari, Inc.,
and its use is subject to this License. Atari, Inc. grants to you a
limited, personal, non-exclusive right to use the Software in the manner
described in the user documentation. If the Software is configured
for loading onto a hard drive, you may load the Software only onto
the hard drive of a single machine and run the Software from only
that hard drive. You may permanently transfer all rights Atari, Inc. grants
to you in this License, provided you retain no copies, you transfer all
of the Software (including all component parts, the media and printed
materials, the CD-authentication key, and any upgrades), and the recipient
reads and accepts this License. Atari, Inc. and BioWare reserve all
rights not expressly granted to you by this License.
2. Restrictions. Atari, Inc., BioWare, and/or their suppliers own the title,
copyright, and other intellectual property rights in the Software.
The Software contains copyrighted material, trade secrets and other
proprietary material. You may not delete the copyright notices or any
other proprietary legends on the original copy of the Software.
You may not decompile, modify, reverse engineer, disassemble or
otherwise reproduce the Software. You may not copy, rent, lend, lease,
sublicense, distribute, publicly display, create derivative works based
upon the Software (except as provided in Section 3 below) or otherwise
commercially exploit the Software (including, without limitation,
hosting pay-per-play servers). You may not electronically transmit the
Software from one computer, console or other platform to another
or over a network.
3. End-User Variations. So long as you fully comply, at all times,
with this License, Atari, Inc. grants to you a limited, personal, revocable,
non-exclusive right to: (i) use the Software's toolset feature to create
your own NEVERWINTER NIGHTS modules ("Modules"), and (ii) create your
own modifications to work with the Software (e.g., custom data files not
created using the toolset) (the "User Conversions", and together with the
Modules, the "Variations"). Your rights to create Variations are subject
to the following restrictions: (1) your Variations must only work with
the full commercial version of the software game NEVERWINTER NIGHTS;
(2) your Variations must not contain modifications to any executable file;
(3) your Variations must not contain any libelous, defamatory, pornographic,
obscene, or other illegal material, material that is scandalous or
invades the rights of privacy or publicity of any third party, or
contain any trademarks, copyright-protected work or other property of
third parties, or contain any viruses, worms, or other malicious code;
and (4) you may not rent, sell, lease, lend, offer on a pay-per-play or
timesharing basis or otherwise commercially exploit or commercially distribute
your Variations (including, without limitation, hosting pay-per-play servers,
hosting pay-per-download web-sites for Variations including sites that charge
for bandwidth use, and independently selling Variations online, at retail,
mail order, etc.). Without limiting the foregoing, you expressly acknowledge
and agree that in no event shall you have the right or license to make any
modification (whether using the toolkit or otherwise) to any portion of
the Software for the purpose of creating any data file, executable,
or other derivative work that is intended to operate in a stand-alone mode,
with any pre-release or beta version of NEVERWINTER NIGHTS, or any software
program other than NEVERWINTER NIGHTS.
4. Distribution and Serving of Modules and User Conversions. So long as you
fully comply at all times with this License, Atari, Inc. grants to you the
limited, personal, revocable, non-exclusive right to: (i) distribute your
Modules or User Conversions by means of providing a copy of the actual Module
or User Conversion code to other users (e.g., via ftp, email, disc copies, etc.)
(collectively "Distribute"); and (ii) to allow other users to play your Modules
by means of hosting your own NEVERWINTER NIGHTS server whereby you retain
sole possession of your Module (collectively "Serve") (Serving User
Conversions is not possible).
of the Software and the support services (if any) and supersedes all prior
or contemporaneous oral or written communications and representations with
respect to the Software or any other subject matter covered by this License.
NEVERWINTER NIGHTS Developed by BioWare Corp.
C 2002 Infogrames Entertainment, S.A. All Rights Reserved. Portions
C 2002 Bioware Corp. Manufactured and marketed by Infogrames, Inc.,
New York, NY. BioWare Aurora Engine copyright 1997-2002 BioWare Corp.
All Rights Reserved. BioWare, the BioWare Aurora Engine, and the
BioWare Logo are trademarks of BioWare Corp. All Rights Reserved.
Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo,
Dungeons & Dragons logo, Dungeon Master, D&D, and the Wizards of the
Coast logo are trademarks owned by Wizards of the Coast, Inc.,
a subsidiary of Hasbro, Inc. and are used by Infogrames Entertainment,
S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000
are registered trademarks of Microsoft Corporation. All Rights Reserved.
The ratings icon is a trademark of the Interactive Digital Software
Association. All other trademarks and copyrights are the property of
their respective owners.
Windows(r) and DirectX(r) are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries.
Pentium(r) is a trademark or registered trademark of Intel Corporation or its
subsidiaries in the United States and other countries.
NEVERWINTER NIGHTS: Shadows of Undrentide Developed Jointly by BioWare Corp. an
d Floodgate Entertainment
C 2002 Atari Inc, S.A. All Rights Reserved. Portions
C 2002 Bioware Corp. Manufactured and marketed by Atari Inc.,
New York, NY. BioWare Aurora Engine copyright 1997-2002 BioWare Corp.
All Rights Reserved. BioWare, the BioWare Aurora Engine, and the
BioWare Logo are trademarks of BioWare Corp. All Rights Reserved.
Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo,
Dungeons & Dragons logo, Dungeon Master, D&D, and the Wizards of the
Coast logo are trademarks owned by Wizards of the Coast, Inc.,
a subsidiary of Hasbro, Inc. and are used by Atari Inc,
S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000
are registered trademarks of Microsoft Corporation. All Rights Reserved.
The ratings icon is a trademark of the Interactive Digital Software
Association. All other trademarks and copyrights are the property of
their respective owners.
Windows(r) and DirectX(r) are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries.
Pentium(r) is a trademark or registered trademark of Intel Corporation or its
subsidiaries in the United States and other countries.
In addition to the people listed in the manual and credits movies, BioWare wishe
s
to also thank Owen Borstad, Craig Welburn, Derek French and others at BioWare fo
r providing
technical support and code improvements.
In memory of Dan Walker.
Finally, BioWare wishes to thank our fans for their support over the years for a
ll
of our products - we have worked very hard to try to make Neverwinter all
that it could be, and we humbly hope that you enjoy the game!
Sincerely,
Darcy Pajak
Assistant Producer
Trent Oster - Project Director/Producer;
Ray Muzyka - Co-Executive Producer/Joint CEO;
Greg Zeschuk - Co-Executive Producer/Joint CEO;
and the rest of the Neverwinter Nights team at BioWare Corp.