Professional Documents
Culture Documents
Magical Mishaps
d8 Mishap
Finding Materials
Materials can be bought from merchants in towns, cities
and along the road. The materials used are not rare or
difficult to obtain in this manner.
Alternatively, a character can spend an hour and make a
Wisdom (Survival) ability check aided by their tools
proficiency bonus to obtain raw materials found in the
wilderness, and refine the raw material into something
useful. Refer to the Hat Materials table below to see the
relevant DCs for refining each material, under Refine DC.
Crafting a Hat
A character with artisan's tools can spend a day crafting a
hat using one of the materials in the table above. For each
day spent crafting hats, a character must spend 1 gp in
resources. A character can maintain a modest lifestyle for
free each day that character is crafting hats.
Hat Materials
Material
Cost
Proficiency Required
Straw
1 sp
30
Weaver's tools
No (DC 10)
Felt (wool)
4 sp
10
25
Artisan's tools
No (DC 15)
Felt (fur)
1 gp
15
20
Artisan's tools
Yes
Leather
2 gp
15
15
Leatherworker's tools
Yes
Buckram
5 gp
20
15
Artisan's tools
Yes
Leather (owlbear) 15 gp 25
10
Yes
MAGICAL HAT CRAFTING
Magic Properties
d20 Magical Property
1
Spending Reputation
13 The hat's bearer gains advantage on all Charismabased ability checks for 1 minute.
10
10
20
Points Effect
Amassing Reputation
Points Effect
10
100
200
300
500
Magic Activation
1000 You can demand nearly any price for a hat you
have made that is infused with a magical effect.
Selling Hats
Non-magical hats can be sold to merchants, nobles and
townsfolk alike. Their value is around 10 times the price of
the materials used (for instance, a straw hat is worth
around 1 gp, and an owlbear leather hat is worth around
150 gp).
Magical hats can be sold at auction to nobles, lords and
particularly wealthy merchants. They have a keen eye for
quality and craftsmanship. Hats with beneficial magical
effects are worth more than those that are simply novel in
some way. A hatmaker's salesmanship can have an effect
on the price, too. Standard magic-hat auction etiquette
requires a demonstration of the hat's effects to any and all
interested in its sale.
Vel'nar, the Grand Hat Thief is known to visit magic-hat
auctions, under clever disguises and false names.