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Product Design: Fundamentals and Methods: N. F. M. Roozenburg J. Eekels
Product Design: Fundamentals and Methods: N. F. M. Roozenburg J. Eekels
Fundamentals and
Methods
N. F. M. Roozenburg
J. Eekels
Delft University of Technology, The Netherlands
Contents
Preface
xi
Introduction
3
5
7
8
Product Development
2.1 Introduction
2.2 The Product Life Cycle
2.3 The Structure of the Innovation Process
2.4 Product Planning
2.4.1 The Idea for a New Business Activity
2.4.2 Idea Finding
2.4.3 Product Policy
2.5 Strict Development
2.5.1 The Technical Development Process
2.5.2 Technical Development as an Iterative
Process
2.5.3 The Commercial Development Process
2.5.4 Product Development as a Whole
2.5.5 Closing Remarks
References
Design Methodology
3.1 Introduction
3.2 What is Design Methodology?
3.3 Science and Technology; Logic and
Methodology
3.4 The Key Methodological Problem
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Contents
3.5
What is a Method?
3.5.1 Characteristics of Methods
3.5.2 The Concepts 'System' and 'Structure'
3.5.3 The Concept 'Method'
3.5.4 Heuristic and Algorithmic Methods
3.5.5 Method and Organization
3.6 The Effectiveness of Design Methods
References
Further Reading
Part II
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What is Design?
4.1 Introduction
4.2 The Design Problem
4.2.1 From Function to Form
4.2.2 Form
4.2.3 Properties
4.2.4 Function
4.2.5 The Kernel of the Design Problem
4.2.6 The Dual Functioning of Products
4.3 The Structure of Technical Action
4.3.1 Action
4.3.2 Making
4.3.3 Technical Action and Designing
4.4 Patterns of Reasoning
4.4.1 Introduction
4.4.2 The Material Implication
4.4.3 Deductive and Reductive Reasoning
4.4.4 Deduction
4.4.5 Induction
4.4.6 Abduction
4.4.7 Innoduction
4.4.8 An Example of the Four Patterns of
Reasoning
References
Further Reading
The Structure of the Design Process
5.1 Introduction
5.2 Designing as Problem Solving
5.2.1 The Empirical Cycle
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VII
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Contents
6.6.2 How does the QFD Method Work?
References
Further Reading
Example I
Design Specification: Plastic Radiator
Example II
Design Specification: Touring-car Seat
Example III
Quality Function Deployment: Attache
Case
Synthesis: Thinking Up a 'Provisional' Design
7.1 Introduction
7.2 Creativity Methods
7.2.1 Classification of Creativity Methods
7.2.2 Three Components of Creativity
7.2.3 The Application of Creativity Methods
7.2.4 Free Choice of Methods
7.3 Association Methods
7.3.1 Associations
7.3.2 Brainstorming
7.3.3 Variants of Brainstorming
7.4 Creative Confrontation Methods
7.4.1 Analogies and Chance
7.4.2 Synectics
7.4.3 Simple Creative Confrontation Methods
7.5 Analytic-systematic Methods
7.5.1 Introduction
7.5.2 Function Analysis
7.5.3 The Morphological Method
7.5.4 Analysis of Interconnected Decision
Areas (AIDA)
References
Further Reading
Example IV
Brainstorming: Margarine Packaging
Example V
Creative Confrontation: Tube for a
Vacuum Cleaner
Example VI
Function Analysis: Beverage Vending
Machine
Example VH Morphology: Rice Cultivation Tractor
Example VHI Analysis of Interconnected Decision
Areas (AIDA): Pay Phone
Simulation: Predicting the Properties of a Design
8.1 What is Simulation?
8.1.1 Introduction
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IX
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Contents
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361
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Author Index
Subject Index
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