Professional Documents
Culture Documents
Flanking Attack
Amplify Multi Weapon
Preform an attack and gain +3 damage if someone has already
attacked your target.
Desperation Attack
Amplify Multi Weapon
If bloodied preform an attack with +4 damage
Desperation
Attack actions gain +2 damage and +2 pierce if you are bloodied
Unbreakable body
When you are bloodied gain +1 PF and +1 Parry
Gate Bones
Maintain Amplify Range
Summon an level 6 Black Skeleton
OOC: animate a pile of bones as a servant
Bonesnapper
Range Area Amplify
Deal 4 P damage and ignore 8 defense
OOC: Fracture a bone you touch
Sun-Moon
Range Multi Amplify
Deal 2 S damage to an adjacent foe and heal yourself or an adjacent
ally by 4
OOC: Control light and darkness causing a flame to brighten or darken
by 50%
Shadow Step
Range Range Range
Move action to teleport within 10 and place a 1 intensity vulnerability
condition on yourself, you can then place a Vulnerability condition of 1
intensity on anyone adjacent to you (Counter S)
OOC: if you are in Svatalfheim, receive a daily omen pertaining to your
future
Ravens Posture
Maintain Amplify Maintain
If you have an active power maintained or open gain +1 focus
OOC: Sense the currents of magic and the presence of spells in a 25
radius
Unholy Armory
Gated thanes gain equipment
Alabaster Magician
During upkeep make a minor sacrifice +2 to gain a focus +1 for the
current combat round
Keen Senses
Rune costs to overcome the shroud condition are reduced by 1
Enchanted Prowess
While you suffer from a condition and have a spell effect in play with a
maintain or open meta gain +1 focus
Spirit Warrior
Weapons equal to and larger can be wielded by both physical and
spiritual runes
Eye Rake
Amplify Multi Weapon
Preform a weak attack action (1/2 damage) +1 P Damage and apply
the blind condition with 1 intensity (Counter P)
OOC: you have an uncanny reflex to protect yourself against anything
that can suddenly assain your senses.
Blood Wolf Form
Maintain Maintain Maintain
Shapechange into a giant blood-wolf. You lose your weapons and armor
(absorbed into new form) but gain: size +2; Quadruped movement
(see page 129);PF +2 P; Attack actions are a blood-drinker bite that
deals +3 P damage and self-heal +2 (heal only triggers on the first
attack of the round). All Passive and Active powers remain unchanged
(Passive powers have to be applied to new attributes).
OOC: Switch into wolf form.
Mauling
Amplify Multi Amplify
Preform an unarmed attack with +3 damage and pierce +2
OOC: when you face someone in an opposed physical skill challenge
gain +1 success.
Flanking Attack
Amplify Multi Weapon
Preform an attack and gain a +3 damage bonus if someone else has
attacked your target this round
OOC: +1 skill rank if working with someone else and you have at least
1 in the skill and your partner has a higher skill rank than you.
Howl, Blood Fang
Amplify Combo Area
The recipients of this spell gain a +4 damage bonus to one attack this
round and a +4 parry bonus to one defense this round
OOC: your howl causes prey to flee.
Superior Parry
Amplify Amplify Amplify
Preform a defend action with a +2 parry
OOC: you have cat like reflexes that help you jump out of the way in
the nick of time
Sadist
Your first attack action of the round inflicts a Blind Condition +1
(Counter P)
Carried by Blood
While Bloodied Gain +3 Move
Blood Drinker
During upkeep heal 2, and an additional 4 if adjacent to a bloodied
enemy
Misery Loves Company
When you are bloodied and suffer from a condition, when you apply a
condition to another the intensity is increased by another 1
Unbreakable Soul
When you are bloodied gain +1 PF S
Unarmed Power
Your unarmed attacks gain a weapon meta much like weapons. If
using blunt attacks such as fists, you gain Knockdown; if using pierce
or slash attacks such as claws or fangs, you gain Gore. Performing
Active powers with unarmed attacks now allows the Weapon meta to
be effective.