To fit the horror movie convention of the setting, I am setting my
trailer in an abandoned bunker/ building. This is to fit the convention of isolation, this convention is used in supernatural/ ghost horror especially- where it is set in a haunted abandoned area. I want to set my trailer in a worn away abandoned structure because the sense of isolation adds a dramatic tension to the atmosphere, furthermore during my chase scene the pace built up will be supported by the fact that my characters will have no help therefore little escape. I am also setting it in a derelict site because the sense of confinement is also used in horror movies to deliver the sense of entrapment. These different horror movie conventions I am using meet my audiences expectations because combining the setting of a abandoned area does not only give the sense of confinement but also the sense of isolation- therefore building up dramatic tension during scenes that have fast pace. TECHNICAL CODES Camera work can expressive, for instance high and low angle shots can be used to connote a nightmarish atmosphere. POV shots can be used to make the scene more realistic and allow the audience to see the world through the antagonist/ protagonists eye. POV shots also used to emphasise jump scares, they tend to be much more sinister that regular camera angles, this can be used to create a sinister tension, for instance , the image of turning corners or opening doors not knowing is on the other side is much scarier and mysterious and fearful if it is done using POV shots. Rough camerawork and handheld shots also make it difficult for the audience to make out what is going on, this convention is used in films such as Cloverfield. The lack of view during intense chase scenes or fast pace scenes make the antagonist difficult to see, therefore inserting this convention in my trailer brings the sense of uncertainty and intimidation to my audience. Using depth of field in my trailer creates a background blur, using this in my framework therefore makes the monster difficult to see, for instance, in a slow pace scene, the focus of the camera can be shifted from the protagonist (nearest to the camera) to the antagonist or the monster who is creeping behind, this creates shock for my audience, moreover frustration because the audience know what the main character doesn't., this convention will create moments of shock in my trailer. Asynchronous Non Diegetic sounds of noises coming from dark rooms or far away places also build up tension for a scare or a chase scene, creating uncertainty. Editing can create a unsettling, tension and suspense, when editing becomes slow it indicates to the audience that something shocking or bad is going to happen. REFLECTION I will use sound to convey the location of the monster and increase the frequency of the sound and the pace of the sound to indicate when the supernatural entity is getting closer to the characters, this creates suspense. Editing will change between fast and slow to imply moments of tension and suspense, however also will be used to convey scenes which do not involve running or action. Camera Work will be used to show either the perspective of the supernatural antagonist, or the main characters, this brings the audience into the world of the characters and allows them to feel the tension which the characters are feeling. Depth of Field shots and low angle shots will also be to create a spooky perspective.