Professional Documents
Culture Documents
2
-Bordge-
1. Stats
1.1. STR is for N.atk and N.def
1.2. AGI is for N.def and M.def
1.3. PHY is for HP
1.4. INT is for M.atk and M.def
2. Choosing a Pal
2.1. Attack Type N.atk for assassin and warrior, and m.atk for
mages
2.1.1. For assassin and warriors, your damage is increased by STR. And
for mage it is increased by INT.
2.1.2. For assassins and warriors, the purpose of INT is for M.def. For
mages, the purpose of STR is for N.def.
2.4. Initial Aptitude it is the initial aptitude present before you even
train a pal
2.4.1. Basically, the higher it is from the start, the better it is since you
will have to train less.
Notes:
A. Some prefer 26 points STR/INT base 10.
B. Some prefer 24 points on all stats base 10 on STR/INT.
C. Choice is up to you.
D. In summary, choose the points, choose base 10 (or ignore the
base since you can remould) and then choose a pal with high
initial aptitude for STR/INT.
3. Remoulding
3.1. When your chosen pal does not have a base 10 on STR/INT, you
dont have to worry since you can remould it.
there.
3.4. It is very much suggested to remould a pal to base 10 STR/INT
and have the others on base 0.
4. Training
4.1. The purpose for this is to increase your aptitudes
Note:
A. Just my suggestion is to train with 2 pills to max out STR/INT
then 10 pills to max out the remaining stats.
a. Just keep the ones with positive STR/INT then discard the
training where they are negative. Ignore the other stats for
now.
B. Max stats are the stats shown in the above image on BLUE box.
5. Skills
5.1. Skill Slot -Each skill slot needs an increasing amount of DC to
open
5.2. Placing a new skill will have a chance to remove an older skill
placed.
5.2.1. To keep the old one (especially if you have leveled it already),
you will need DC.
5.2.2. If it is ok for you that it is replaced, then you can keep the new
one in exchange of the old one.
5.3. Skill Build - You will Have 1 active skill and a total of 7 passive
skills
5.3.1. The active skill recommended is fire clash. But it is still up to you.
5.3.2. The passive skills are up to you
5.3.2.1. Read the description of each skill to know what it is for.
5.3.2.2. Try to view other peoples pal skill line up to have an idea.
5.4.4.3. For 80 DC worth skills refer to this table for the amount
needed
5.4.4.4. For those that cannot be bought with DCs, you can buy
them with BG from other players of hope to get them from skill
scrolls.
5.4.4.4.1. Skill scrolls can be obtained as rewards on events or
guild war, or can be smelted from 5 skill pieces.
6. Gear
6.1. Gears can be obtained from autoplay or bought from other
players
6.1.1. At level 70, you can obtain lvl 50 gears from autoplay already.
6.1.2. Get orange lvl 50 gears and get the ones with higher stats.
6.1.3. You can also get orange lvl 50 gears from opening gear boxes
using DC to buy keys. (I do not recommend this. Better wait for
level 70 and get them for free.)
7. Inherit (to be read as whole since this cannot be sequenced and this is the
most confusing part)
7.1. The vice pal (red box) is the pal that will be gone after inherit
and the master pal (orange box) is the one that will be kept after
inherit.
7.2. Inherit is used to increase the aptitude and/or growth of the pal
7.2.1. To increase the aptitude (yellow box), make sure the vice in the
inherit portion has a higher aptitude.
7.2.1.1. Basically, your aim is to have all aptitudes maxed out.
7.2.1.2. To increase them, you will need to inherit higher max
aptitudes.
7.2.1.3. As an example, if your pal has a max aptitude on STR of
1500 and you have a pal with 1600. Have your 1600 pal on
vice and inherit it to the one with 1600. This way, you will
inherit the gap and your pals max aptitude is increased. (read
further on tips for inheriting this stuff)
7.2.2. To increase the growth, inherit a pal with equal or higher growth.
7.2.2.1. The growth is from normal (white), epic (blue), prominence
(purple) and perfect (orange)
7.2.2.2. Your goal is to have all your pals perfect
7.2.2.3. To increase a pals growth, you need to inherit it with the
same growth or higher growth
7.2.2.3.1. Same growth will have a small chance to lower the
pal, medium chance to have the same growth, and a low
chance to have a higher growth
7.2.2.3.2. Higher growth inherits will have a very low chance to
lower the growth, medium chance to keep the growth, and
medium chance to increase the growth. (read further on
tips for inheriting this stuff)
8.6. Inherit
8.6.1. Same with main pal
8.6.2. You can settle to max first the STR/INT
8.6.3. Optimum is maxed out all
8.6.4. Goal at the end is to have them all perfect growth.
8.6.5. The prioritizing of this part is all up to you.
8.7. Training
8.7.1. Do this after training main PAL
8.7.2. My suggestion is the same with main pal, train to full first
STR/INT using 2 pills then the rest with 20 pills.
*If you have any Questions feel free to ask me in game or in facebook
*I WILL IGNORE REPETITIVE AND STUPID QUESTIONS :D
*THIS IS BASIC ENGLISH SO UNLESS YOUR CLARIFICATION IS FOR
COMPLEX ONES, I WILL IGNORE THEM! :D