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P B Features 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
P B Features 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lev P Features
el B
1 + Ambusade, Natural Explorer
2
2 + Fighting Style, Skirmishers Stealth
2
3 + Spirit Path, Primeval Awareness, Poultics
2
4 + Ability Score Increase
2
5 + Extra Attack
3
6 + Natural Explorer Improvement, Additional Manifestation
3
7 + Spirit Path Feature, Evasion
3
8 + Ability Score Improvement, Lands Stride
3
9 + Natural Antivenom
4
10 + Natural Explorer Improvement, Hide in Plain Sight
4
11 + Spirit Path Feature
4
12 + Ability Score Increase
4
13 + Call Natural Allies
5
14 + Additional Manifestation, Vanish
5
15 + Spirit Path Feature
5
16 + Ability Score Improvement
5
17 + Relentless
6
18 + Feral Senses
6
19 + Ability Score Improvement, Spirit Path Feature
6
20 + Foe Slayer
6
Martial Ranger
Lev P Features
el B
1 + Ambusade, Natural Explorer
2
2 + Fighting Style, Skirmishers Stealth, Combat Superiority
2
3 + Ranger Archetype, Primeval Awareness, Poultics
2
4 + Ability Score Increase
2
5 + Extra Attack
3
6 + Natural Explorer Improvement, Combat Superiority Improvement
3
7 + Ranger Archetype Feature, Evasion
3
8 + Ability Score Improvement, Lands Stride
3
9 + Natural Antivenom
4
10 + Natural Explorer Improvement, Hide in Plain Sight
4
11 + Ranger Archetype Feature
4
12 + Ability Score Increase
4
13 + Call Natural Allies
5
14 + Combat Superiority Improvement, Vanish
5
15 + Ranger Archetype Feature
5
16 + Ability Score Improvement
5
17 + Relentless
6
18 + Feral Senses
6
19 + Ability Score Improvement, Ranger Archetype
6
20 + Foe Slayer
6
HIT POINTS
Hit Dice- 2d6 per Ranger level
Hit Points at First Level: 12 + your constitution modifier,
Hit Points at Higher Levels: 2d6 (or 7) + your constitution modifier per
ranger level after first.
PROFICIENCIES
Armor: Light Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Herbalism Kit