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Jago (Zamorian) Thief 4

Medium; hp 28; Init +13; Spd 30ft; Dodge DV +17; Parry DV+14; DR 3 (armour +3,
natural +0)
Armour: Quilted Jerkin (5 lbs.) Helm: None Shield: None
Circumstance bonuses: +1 dodge bonus to Dodge Defence when unarmoured and
carrying less than 20lb. of gear; +1 bonus to Dodge Defence from attacks by traps;
BAB +3/+0/+0/+0; melee +5; ranged +8; finesse +8          
Melee attacks: Sword, Arming melee +5 (1d10 + 2; 19-20/x2; AP 4; 2 lbs.) Knife
melee+5 (1d4 + 0; x2; AP 0; 1 lb.)
Ranged attacks: Bow, Hunting ranged +8 (1d8 + 0; x2; AP 1; 1 lb.) Arrows (20; 3
lbs)
Circumstance bonuses: +1 die to Sneak Attack Damage when unarmoured and carrying
less than 20 lbs. of gear; +1 bonus to attack and damage rolls with ranged weapons at up
to 30 ft.
Class Sneak Attack (+2d6 /+2d8), Sneak Attack Style (Bow, Hunting), Sneak
Abilities: Attack Style (Sword, Arming), Trap Disarming, Trap Sense (+1),
Feats: Alertness, Armour (Light), Eyes of the Cat, Improved Initiative, Light-
  Footed, Martial Weapon Proficiency (all), Point Blank Shot, Simple
Weapon Proficiency,
Saves:   Fort +3, Ref +9, Will +1

Circumstance bonuses: +1 bonus to Reflex saving throws to avoid traps;

Skills: Appraise (+5), Balance (+10), Bluff (+7), Climb (+7), Concentration
(+2), Craft (Alchemy, +5), Craft (Armourer, +5), Craft (Bowyer, +5),
 
Craft (Herbalism, +5), Craft (Weaponsmith, +5), Craft (any mundane,
+5)
  Decipher Script (+8), Diplomacy (+9), Disable Device (+12), Disguise
  (+4), Escape Artist (+5), Forgery (+3), Gather Info (+2), Handle
Animal (+2), Heal (+0), Hide (+5), Intimidate (+4), Jump (+4)
  Knowledge (Arcana, +8), Knowledge (Architecture, +3), Knowledge
(Dungeoneering, +3), Knowledge (Geography, +3), Knowledge
 
(History, +3), Knowledge (Local, +3), Knowledge (Nature, +3),
Knowledge (Nobility, +3),
  Listen (+7), Move Silently (+10), Open Lock (+14), Perform (+2),
  Perform (Ritual, +2), Perform (Dance, +2), Perform (Instrument, +2),
Profession (+0), Profession (Armourer, +0), Profession (Farmer, +0),
  Profession (Sailor, +0), Profession (Weaponsmith, +0), Ride (+7),
  Search (+8), Sense Motive (+5), Sleight of Hand (+16), Spot (+7),
Survival (+2), Swim (+2), Tumble (+10), Use Rope (+7),
Circumstance bonuses: +2 to all Gather Information checks that relate to theft,
assassination, and the locations of powerful and legendary items; +1 circumstance bonus
to all Hide, Listen, Move Silently, Survival and Spot checks made in urban and
underground conditions; +2 bonus to all Hide and Move Silently checks when
unarmoured and carrying less than 20lb of gear;
Abilities: Str 14 Dex 20 Con 15 Int 16 Wis 10 Cha 15 Fate Points 3
 
Reputation 6
Sorcery: Power Points 0 (max 0)            
Quilted jerkin, arming sword, knife, hunting bow + 20 arrows: 12 lbs.
Weight: Thieves’ tools: 1 lb.
  Breeks, belt, belt pouch, cloak, boots: 3 lbs.
Case for parchment: ½ lb.

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