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EXODUS 4:09:11

07/11/2016
Raven, Mudsucker Boss, CR 5; Female Human Charismatic Ordinary 3/Strong Ordinary 3:
Hp 28; Init +1;
Spd 30; Def: 15 (Flatfooted: 14 Touch: 15);
 Melee +5 (1d6+2, Metal Baton); or +5 (1d8+2, Brawl, Improved); +5 (1d6+2, Cleaver);
 Ranged +4 (2d8+1, SKS Carbine); or +4 (2d6+1, Colt Python);
SV Fort +4, Ref +4, Will +3;
STR 15, DEX 13, CON 12, INT 8, WIS 10, CHA 15.
Skills: Bluff +7, Climb +4, Disable Device +6, Drive +3, Intimidate +8, Jump +3, Knowledge (Current
Events) +3, Knowledge (Streetwise) +6, Sleight of Hand +4.
Feats: Archaic Weapons Proficiency, Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple
Weapon Proficiency, Streetfighting.
Possessions: .357 caliber (150); 7.62mmR (60); Cleaver; Metal Baton; Colt Python (.357 revolver);
SKS (7.62mmR carbine); Leather Jacket (10 gp).

Zeb & Trash Mudsucker, CR 1; Male Human Strong Ordinary 1/Tough Ordinary 1: Medium Humanoid;
Hp 14; Mas 15
Init +1; Spd 30;
Def: 13 (Flatfooted: 12 Touch: 13);
 Melee +3 (1d4+2, Knife); or +3 (1d6+2, Metal pipe);
 Ranged +2 (2d4, Skorpion); or (2d8, Sawed-off shotgun); or +2 (1d8, Crossbow);
SV Fort +4, Ref +1, Will +0;
STR 14, DEX 12, CON 15, INT 13, WIS 10, CHA 8.
Skills: Craft (Mechanical) +1, Handle Animal +3, Intimidate +3, Knowledge (Earth and Life Sciences)
+2, Knowledge (Streetwise) +2, Repair +4, Perception +2;
Feats: Brawl, Personal Firearms Proficiency, Simple Weapon Proficiency.
Possessions: Knife, Metal pipe, Sawed-off shotgun (12-gauge shotgun); Skorpion (.32 machine
pistol); .32 caliber (50) Crossbow, Crossbow bolt (12), Leather Jacket, Wealth Bonus (5)
EXODUS 4:09:11
07/11/2016
Merchant, CR 5; (Mutant Charismatic Hero 3/Trader 2): Medium-size humanoid;
HP 23; Mas 12;
Init +0; Spd 30 ft;
Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 class);
BAB +2; CMB +1, CMD 10;
 Melee +1 (1d6-1, rifle butt), or
 Ranged +2 (4d6, DBSG);
SQ medical incompatibility, immune to poison; AL none; AP 2; Rep +3;
SV Fort +3, Ref +4, Will +5;
Str 8, Dex 10, Con 12, Int 13, Wis 15, Cha 15.
Occupation: Merchant (Knowledge [Business]); Background: Visionary Reinventor (Diplomacy).
Skills: Bluff +12, Diplomacy +11, Disguise +6, Gather Information +14, Intimidate +6, Knowledge
(Business) +10, Knowledge (Current Events) +3, Knowledge (Streetwise) +3, Perception +6, Perform
+4, Profession (Trader) +6, Sense Motive +6, Sleight of Hand +2, Survival +3.
Feats: Deceptive, Personal Firearms Proficiency, Point Blank Shot, Post-Apocalyptic Technology,
Primitive Technology, Silver Tongue, Simple Weapons Proficiency;
Talents (Charismatic Hero): Fast-Talk, Charm; Talents (Trader): Ear to the Ground, Money Talks.
Possessions: Sawed-off shotgun, 2d6 rounds of 12-gauge ammunition, hand-made clothing, one dose
of rad-purge shot, one dose of stimshot-A, 12d20 coin.

Rocco "the Fixer", CR 2; Male Human Smart Ordinary1/Fast Ordinary2: Medium Humanoid; HD 1d6 (Smart
Ordinary), 2d8(Fast Ordinary);
Hp 17; Init +2; Spd 30;
Def: 19 (Flatfooted: 17 Touch: 18);
 Melee +2 (1d4+1, Unarmed strike);
 Ranged +3 (2d6+1, Colt Python) or +3 (2d8, Sawed-off shotgun) or
 Ranged +3 (4d6, Fragmentation grenade);
SV Fort +0, Ref +4, Will +0;
STR 13, DEX 15, CON 10, INT 14, WIS 8, CHA 12.
Skills: Balance +6, Computer Use +4, Demolitions +5, Diplomacy +4, Disable Device +9, Drive +6,
Escape Artist +4, Forgery +2, Gather Information +2, Knowledge (Current Events) +4, Knowledge
(Streetwise) +6, Search +3, Sleight of Hand +3, Stealth +8;
Feats: Cautious, Personal Firearms Proficiency, Simple Weapon Proficiency, Stealthy.
Possessions: double-barrel shotgun (12-ga. shotgun); Fragmentation grenade; Colt Python, (.357
caliber (50),12-gauge shotgun shells (10); Backpack; Map, Road Atlas; Trail Rations (12 meals);
Sleeping Bag; Binoculars, Standard; Chemical Light Stick (5); Tent, 2-Person Dome; HAM Radio, Rope
(150ft.); Undercover Vest, Masterwork; Wealth (140 cp).
EXODUS 4:09:11
07/11/2016
Ronan, Bounty Hunter, CR 5; Male Human Fast Ordinary 3/Strong Ordinary 3: Medium Humanoid;
Hp 43; Mas 15
Init +2; Spd 30;
Def: 22 (Flatfooted: 20 Touch: 22);
 Melee +7 (1d4+2, Combat Martial Arts, Advanced ) or +7 (1d6+2, Tonfa);
 Ranged +7 (5d6, DE 50); +7 (6d6, HK G3);
SV Fort +4, Ref +5, Will +1;
STR 15, DEX 15, CON 12, INT 13, WIS 8, CHA 10.
Skills: Climb +4, Craft (Mechanical) +4, Drive +9, Gather Information +3, Investigate +4, Kno
(Wasteland) +6, Investigate +4, Kno (Current Events) +4, Kno (Streetwise) +4, Kno (Tactics) +4, Stealth
+6, Repair +3, Sleight of Hand +6; Language (R/W/S) Ancient +1; (Speak) Unislang +1
Feats: Armor Proficiency (light), Combat Martial Arts, Dodge, Personal Firearms Proficiency, Simple
Weapon Proficiency.
Possessions: Tear gas grenade, (2); Tonfa; Desert Eagle (.50AE autoloader) (.50AE caliber (50); HK
G3 (7.62mm assault rifle), (7.62N (20); Leather Armor (12 gp); Wealth Bonus 5 (25 cp)

Manco the Manhunter, CR 6; Male Human Fast Ordinary 3/Strong Ordinary 3/Fast Hero 1: Medium Human;
Hp 45; Mas 15
Init +2; Spd 30;
Def: 25 (Flatfooted: 23 Touch: 22);
BAB +5; CMB +7, CMD 19
 Melee +7 (1d6+2, Tonfa;), or (1d4+2, Unarmed strike);
 Ranged +8 (4d6, S&W M29, Mwk) or (6d6, Range Rifle, Mwk)
SV Fort +4, Ref +6, Will +1;
STR 15, DEX 15, CON 12, INT 13, WIS 8, CHA 10.
Skills: Climb +4, Craft (Mechanical) +0, Drive +9, Gather Information +3, Investigate +4, Knowledge
(Current Events) +4, Knowledge (Streetwise) +4, Knowledge (Tactics) +4, Profession +4, Read/Write
Language +1 (Spanish), Repair +3, Sleight of Hand +6, Stealth +6; Languages Spanish, Tribal
Feats: Armor Proficiency (light), Combat Martial Arts, Dodge, Personal Firearms Proficiency, Simple
Weapon Proficiency.
Possessions: Tonfa; Mwk Win 94 Range Rifle (.444 hunting rifle), .444 caliber ammo (20); Mwk S&W
M29 (.44 magnum revolver);.44 magnum ammo (50); Fatigues; Poncho; Handcuffs, Zip-Tie (25);
Lockpick Set; Multipurpose Tool; Compass; Binoculars, Rangefinding; Backpack; Map, Road Atlas;
Chem-Lights (5); Trail Rations (12 meals); Speed Loader (2); Duct Tape; Mwk Concealable Vest
EXODUS 4:09:11
07/11/2016
The Cougar, Gunslinger, CR 5; Male Human Fast Ordinary 1/Strong Ordinary 1/Fast Hero 3/Gunslinger 1:
Medium Humanoid;
Hp 48; Mas 15
Init +3; Spd 30;
Def: 25 (Flatfooted: 22 Touch: 21);
BAB +3; CMB +6 CMD 18
 Melee +5 (1d4+2, CMA, Improved) or +5 (4d6+2, Punch Gun);
 Ranged +6 (2d8, M100 CSG), or +7 (4d6, DE 44); or
 Full Atk Ranged +1/-3 (4d6, M100 CSG), or +2/-2 (4d6, Desert Eagle)
SV Fort +3, Ref +7, Will +1;
STR 15, DEX 16, CON 12, INT 13, WIS 8, CHA 10.
Skills: Craft (Mechanical) +3, Drive +6, Gather Information +3, Investigate +3, Knowledge (Current
Events) +4, Knowledge (Streetwise) +4, Perception +3, Profession +2, Read/Write Language +1,
Sleight of Hand +9, Stealth +6, Survival +1, Treat Injury +0, Tumble +9; Language +1
Feats: Armor Proficiency (light), Combat Martial Arts, Personal Firearms Proficiency, Point Blank Shot,
Simple Weapon Proficiency.
Possessions: 2 Masterwork Desert Eagles (.44 autoloader); Mwk M100 Combat Shotgun (12-gauge
shotgun); Day Pack; Duct Tape; Medical Kit; Multi-Tool; Chemical Light Stick (5); Compass; Map, Road
Atlas; Mesh Vest; Rope (150ft.); Sleeping Bag; Trail Rations (12 meals); 1650 coins; Light Undercover
Shirt; Mwk Leather Armor; Ammo: .44 caliber (100); 12-gauge shotgun shells (100); Wealth Bonus 5 (25
cp)

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