am
NArtDirector:
Author:
Mike Mears Rich Thomas
Developer: Layout and Typesetting:
Anthony Pryor Mike Chaney
Additional Development: Cover Artist:
Scott Holden-Jones Glen Fabry
Editor: Interior Artists:
Scott Holden-Jones David Day, James Stowe, and Melissa Uran_
Managing Editor: Front & Back Cover Design:
Andrew Bates Mike Chaney
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PRINTEDIN CANADA.Blood Bayou.
The name alone is enough to cast a dead
silence overatavern. Aninscrutable,hostlerealm
‘of foul beasts, disease and the menacing Carnival
‘of Shadows, few sane or healthy travelers venture
into the bayou... and even fewer return to tell the
tale
Before the Titanswar, the region was known,
foritssingular lack of usable resources, its strategic
worthlessness, and its vast expanses of fallow land.
Now, in the aftermath of that conflict, Blood
Bayou is renowned as one of the most dangerous
places in the world. Even considering the state of
‘Scam in modern times, such a statement is by no
‘means hyperbole. Though the pitiabe lepers, beg-
gars, madmen and other wretches who heed the
call of the Camival of Shadows somehow find
relative safety therein, most expeditions to the
swamp are simply swallowed by the mire.
Clearly, one would be mad in the firs place to
enterthe swamp. Yet adventurers are drawn to this
place. Its air of mystery calls to the curious and to. |
those sages who cannot resist the lure of such an
‘enigma. Explorers with more practical desires seek.
rumored treasures — after all, many cities, towns
and keeps were lost in slime and mud in the wake
of the tidal wave that created the bayou.
‘Though not a single expedition has reported
success — indeed, few enough have ever returned
—adventurersremain undaunted. Each new party _{
sweats that it shall be clever and powerful enough.
to wrest secrets from the swamp.
‘Those secretsare laid bare in thisbook. Within
Blood Bayou you shall find details on history,
geography, notable personages, new wonders of
‘magic, new and dangerous monsters — and, of
course, revelations of that greatest of mysteries,
the Camival Krewe and its enigmatic leader,
Jack of Tears
Venture into Blood Bayou and discover the
mysteries, wonders and horrors that lay shrouded
in fog and darkness.
Anthony Pryor, Developer
Sword & Sorcery StudiosIntroduction
Chapter One: History of the Bayou History
Chapter Two: The Geography of Blood Bayou
Chapter Three: The Camival of Shadows
Chapter Four: The Court of Chaos
Chapter Five: Gamemasteringthe Bayou
Appendix: Horrors of the BayouChapter One
History of
The history of Blood Bayou is obscured by the fog of mystery Little is known,
beyond the bare facts ofits past immediately before the Titanswar and the events
surrounding its creation
This chapter is presented in two distinct sections:
Apocrypha presents the original texts of several prophecies, reports, and
scholarly works. This is what the people ofthe Scarred Lands know — or think that
they know — about Blood Bayou. Each manuscript includes a brief history of its
creation, an excerptor excerpts, and aset of game rule information detailinghow and
what charactersean learn about the bayou from the book. Irall works to establish the
swamp asa dark, mysterious realm where the truth is as murky as the bayou water.
The True History of Blood Bayou gives a complete overview of the truth
bchind the bayou, how it was formed, and is true purpose. This material focuses on
the bayou itself Information on the Carnival of Shadows is found in Chapter Three.a Ne 9 aE
——____—Apocrypha
Blood Bayou has captured the imagination of
Scam’s thinkers, scholars, and mages in a way unti-
valedby the world’sotherstrange, mysteriousrealms.
The following tomes of lore dwell upon particular
aspects ofthe bayou. The excerpts also include page
references to particular locations, monsters, and
spells that are detailed elsewhere in this book.
Across the Bayou
My Travels in the Carnival of Shadows
This diary describes an alleged expedition to
Blood Bayou by an anonymous bard who, if the
account is to be believed, survived the experience.
‘Scholars debate both the age and origin ofthis work,
but most agree that it is the best available source of
information concerning Blood Bayou.
cerry
Cnntey tap
Blox pero GS Sv ap \
DE Ds Tita ral
frou, es oral iy srong-on tf
a3 es
a de dfn et oa ne
God, a ih aaa its gait,
Ws fin J a obit
hat mo Caled if thew
War I daser 5B dia
ses tar rastyg ie oe BT
J fie de or Iam
nas wet Dlg iepe elas
he Bie ‘orb
ven saaaairie
os afd
his swamp 1s driving ws
seoemmens
Coty i
wadaten Fal drow igte
Laat |
momoxt ungilS rane as
oe: SL
ii
ok
ay ar par
Sh mls slp laps ta dapar
SB2, El Lys y whos nh thes
th confor
ile ton cna to swt
ee,
CHAPTER ONE: HISTORY OF THE BAYOU
ore a first nervous of lying var cowrs, mast
2,
as ous share the a0
Gebh ie ie ae
inark | wa aty ya) fe
mors than vgit rate ‘ori
tts ecdllctand styloazont
northeastern arsiaf tha contort,
tei oe ta ‘it
as
antire se ol
the rad, Mors stray fate
gs te Mes owes td
tt ie pe Ls fa
ht am asa i
ead a thar Segh,
Oe
& “Nagy i
Game Rules
‘Any character who reads Acrass the Bayou there-
aftergainsa +1 bonusonall Knowledge checksrelating
directly to Blood Bayou. The book contains many
similar entries regarding the swamp’s inhabitants and
settlements that players and GMs can generate as
appropriate to their campaign.
The Altamore Fragments
Discovered in a crate of pottery delivered to a Mithril
antiquities dealer, this set of writings consists offoursimple
parchmentscraps. Thescrapsare obviously parcof singe,
Targerwork, as each has tom edgesand writing thatabruptly
‘begins and ends at the top and bottom of each pieve. The
‘text is written in Termanan in a scratchy, crowded script.
Altamore Tellfarus, the man who discovered it,
‘commissioned a translation that was subsequently
lost... along with Altamore himself, According the
merchant's associates, he had made plans to travel to
Termana with a small force of mercenaries, trackers
and guides. The ship he had commissioned for his
‘voyage, a free merchant named the Starfish, left port
with Altamore, his hirelings and a large store of
‘supplies. The Starfish was never seen again.
Alltamore’s associates assumed he was taken in by con.
porate fs cerehrond gry em
original Fragments were reputedly lost in a fire that subse-
«quently consumed Altamore'sshop. iil, umorhasiethat
they are actually in the possession of a Bridged City sage
named Rosenfels. Regardless, several copies made by the
scribesresponsible forthe translationnoweirculate hrough
northeastern GhelspdBLOOD BAYOU
and otha wht llth thee 9 rnb ods
_ Tharrak of the Silver Kote, Skychaser Mongar, and the
ele nee cali aah. Tard Ba oe
continns our marsh tor the wizards fer. | geome trom ki
pale tse an aking ee hath ei th ihe his
aster rather thar his cu, Th Fale Orci a caper ab
svar fukin Sadia tm Bea an ththar
solder, he may have fk ar,
uz?
Uewcke bese das fo the sound of bad ices, Beaker
spoken! the tower. He pointed the wath while the rackar
Lonoapes scanned tha havizon, He had soon @ lat riht
| ahah end roe parted hath ean eth,
Ths ay lar andthe and tthe horn anethng
atria hare, hah Lorapeevonlthar erect ater,
| etter Beater contorred wth the wizard in hi tert, ht
arnancad that we ha 0 hay Seve we bat th tne.
past that porkape an ronda Ceol arson wth ak
= lain, Parhape e lcatch night toa
Ws maan to mak od peed ney. bok nf Tend
ante Fretmarondiagpaad aright Bath thee
skewer gre, Sme othe man ae ket la tha i>
ast, Te Fase Ov thar samct oth cree
_—_ lets th tha mersonarceaeietanse Ether ma, | nil av
| alg far ras te bel halt rearing rab,
(has taken acon, ad ths rank othe merc
eFaseloe et mays, othe sold il mrs
Game Rules
The Altamore Fragments are broken into
four sections of soiled, ragged parchment.
The original fragments bear a special curse:
anyone reading them in the original must
make a Will save (DC 12) or be overcome
with a desire to journey to Blood Bayou in
search of the tower. In game terms, a char-
acter must make plans to visit Blood Bayou
within two weeks after failing his save or
suffer a =I penalty to all attacks and skill
checks as his mind becomes distracted from
the tasks at hand. Several original versions
ried thei ki gees ae ke raibed copies,
are not cursed.
d in the fragments >
ambling Tower (a necro:
described in Chapter Two).
ter the Tower are consumed
by it, their bodies and souls cannibalized
and added to its structure. It uses these
ary manuscripts to lure victims to
A character who reads the fragments
may make a Knowledge (arcana) check (DC
20) to determine that the last portion may
refer to the necromantic practice of using
bodies and souls to imbue items with spe-
cific, magical characteristics. For example,
a necromancer may sacrifice a skilled war-
rior while forging an enchanted blade to
bind the fighter’s soul to the weapon and
fuel its magic
Carnival of Blood
Written, produced and directed by the
playwright Mar
er who takes the guise of the grin-
arlet Jester. hi
aused a tremendous contro-
en it was first performed
g night, the town guard
nd women brutally
the playhousepmesh yitsiasi
ims in the play. All of the
se the play that night, and
oeningder
em eeBLOOD BAYOU
a RR Sm
the Dreamlands. Regardless, a being of pure dream-
stuff made himself known a short time after word of
the Dreamlands spread. This being, called Psyclus,
dwelt ostensibly amidst the imaginings of sleeping
mortals. Few mortals even knew ofhis existence, and
those who did were divided over his true nature. Was
he a titan? He certainly had powers like a titan, but
the other titans never accepted him as one of their
own. Andhedid not seem toshare the titans’ connec
tionto the land. A god!? Possibly, butno titan claimed
hhim as offspring. He apparently came into being
spontaneously, rather than from the mating of titans.
‘Could a god even be created in such a way, from the
dreams of mortals?
It is possible — and those few beings who recall
Peyclus’ existence have so theorized — that he was
neither god nor titan, but a powerful extension of
mortal dreamers collective unconsciousness. He was
neither good nor evil, lawful nor chaotic, but a
strangely amoral and unfixed combination of all of
these thing, just as dreamers represented many dif-
ferent views and personalities. Is also possible that
Psyclus was not created by the Dreamlands at all.
Rather, he may have always existed (possibly associ-
ated with the Slarecians, who themselvesmaypre-date
the titans), and he may thus be the conduit through.
which the Dreamlands were created.
Sill, one important fact lends credence to the
theory that Payclus was indeed of the gods: he was
inextricably bound to mortals by their dreams, and
his very existence depended upon mortals. As more
‘mortal creaturesswarmed across Scarn, he grew stton-
ger. In those ancient days, in the dim and forgotten
eons before the Titanswar, Psyclus came to hold a
power that rivaled that of the titans.
Farther, being so attuned to mortals, Payclus
understood them like no other immortal, whether
god or titan. He pitied these leser creations; he wept
for their shortcomings, mourned their losses and
raged over the titans’ excesses. In secret, he planned
to cast down the titans and install himself as a
compassionate ruler over the mortals of Scarn. The
titans soon learned of Psyclus’ dream, however, and
they captured and bound him.
‘So great was Psyclus’ power that it took many
mortal years for several young gods and demigods, led
by fierce Vangal, to finally destroy him. Psyclus was
not the first nor the last of such beings that Vangal
‘lew, back inthis distant time when the gods still did
the titans’ bidding. Yet Psyclus could not be de-
stroyed utrerly. Rather, his body was stretched sothin
that he was rendered transparent and cast upon the
wind. In time, the remaining wisps of his soul settled
upon what would be known as the Sleeping Plain.
There, Psyclus lapsed into a deep hibernation.
The titan Mesos suspected that something re-
mained of Payclus. He sired Erias asa new demigod of
a lm SS a
dreams from the tattered remains of Psyclus’ dream.
energy, in the hope that the young deity’s control
over the Dreamlands would be the final blow neces-
sary todestroy Psyclus. Instead, Eras’ creation caused
1 subtle fluctuation in the fabric of dreams. This
shunted Psyclus into a semi-physical, but exentially
dormant, manifestation inhabiting a stretch of low-
landsin northern Termana. Though Erias'sexistence
sundered much of Psyclus’ power, he ended up
strengthening the erstwhile dream lord’stiesto Scarn.
Much of Psyclus’ remaining power was safe-
‘guarded due tobeingchanneled into the subconscious
minds of mortal dreamers. When a mortal slept, she
gained a tiny portion of Psyclus’ power and used it to
craft the lands and creatures she encountered in her
dreams. With Peyclus forced into a state of dormancy
in thephysical realm, this process wasaltered. Rather
than enter the Dreamlands and create worlds, a