Professional Documents
Culture Documents
AND ACHIEVEMENT
Arika Collins
between student motivation and achievement. It has been often noted that students must be
engaged as well as motivated in order to be learn. Motivation for some students is more difficult
to sustain than others, leaving teachers and psychologists searching for ways to encourage
students. Psychologists have identified factors, both intrinsic, or internal, and extrinsic, or
external that may affect motivation (Barger & Byrd, 2011; Lumsden, 1994). Teachers and
psychologists both agree that if careful attention to maintaining student motivation is not taken
into account, student apathy and underachievement may result (Raffini, 1986).
(Linnenbrink & Pintrich, 2002). Keller (1999) suggests designing learning experiences using the
ARCS model, an acronym that structures instructional planning to focus on elements that garner
attention, relevance, confidence, and satisfaction, for student motivation. Clark & Mayer (2008)
propose that students learn when engaged in active knowledge construction (p.23.) In order to
address the issues of motivation and achievement, teachers can adjust classroom instructional
practices to meet the motivational needs of their students. Within this context, digital badges
have emerged as one potential strategy to motivate and assess students. Digital badges are a
relatively new trend in business and education. A digital badge is a symbol representing
assessments, digital badges have seen a rise in popularity in k-12 and higher education. The idea
of digital badges has grown in popularity among educators. Instructional designers have learned
to implement this fairly new strategy to document achievements and motivate students in an
DIGITAL BADGES 3
attempt to increase learning. Digital badges are useful in providing students with the feedback
they need in order to stimulate learning. Studies have shown their reasonableness in motivating
students to achieve.
Review of Literature
Researchers have sought to determine the effects of earning digital badges on student
motivation. In their 2013 study, Abramovich et. al, showed how students were motivated
through digital badges, even when students initially viewed their ability as low achieving in
math. The authors were also able to determine that some students were motivated to earn
badges. Lower achieving students were less concerned about the number of badges they earned
than the higher achieving students. It was also indicated that prior knowledge played a
significant role. In the study conducted by McDaniel, et al. (2012), it was revealed that the use
of badges as incentives promoted particular student behaviors: managing time wisely and
providing feedback. Students earned badges by completing modules and demonstrating certain
online behaviors. A portion of their grade was based on the number of badges earned. Survey
questions were administered on whether the achievement system had a positive effect on the
course revealed frustrations student admitted to having on finding hidden badges. It appeared
that students were more motivated to find the hidden badges than the initial goal of course.
There were students that felt they had to work for badges and were motivated to earn them. The
survey results also indicated gender differences in motivation; females were more motivated by
badge achievements than males. It was reported that one student used social media to inform
others on how to gain credit for hidden badges. This may have impacted the study immensely, as
DIGITAL BADGES 4
students could have found hidden badges with peer assistance, thus altering the results of the
study. Farzan et al (2008) also sought to reveal the correlation between incentives and users. In
this study, incentive mechanisms, rewards and reputation, were used at IBM. The incentives
were created to coerce participants into adding content to IBMs social networking site.
Participants received badges based on the amount of contributions they made to the site. Results
showed a sharp rise in badges and incentives; however, the quantity of both level out, as they
stopped contributing. Both articles reveal that badges can be used for motivation, but require
additional research.
Digital badges have proven useful for tracking credentials for teachers. They have been
shown to be equally useful in the classroom for recognizing achievements. Ash (2012) examines
the impact of digital badges on learners when used as a form of assessment. The author of
suggests that the gamification of learning influences what students are actually learning.
Davidson (2012) also suggests that digital badges be used as an alternate to standardized testing.
In previous article, Davidson (2011) explains, badges are useful for certifying complex
processes or skills that are not comprehended in our traditional grading systems.
There is a large body of dialogue regarding the use of digital badges for credentials,
especially in the area of higher education. There is very little research conducted that seek to
support the idea of using digital badges to recognize and determine academic achievement at the
learners and their achievement. The mixed method study is prompted by the research questions:
1. What is the impact digital badges have on student motivation and achievement?
2. How do digital badges coordinate with student proficiency?
3. Are there differences in motivation toward learning academic content in students
The proposed study will examine and document the methods by which digital badges support
student achievement and motivation. Through surveys, attitude scales, and achievement tests, an
analysis of students experiences with and opinions of digital badges usage over the course of a
semester. The results will be used to equip teachers with tools to engage students and foster
Methods
Sample
The subjects selected for this are forty-seven 4th grade math students. The subjects
receive regular mathematics instruction in either of two 90 minute rotations. Both sets of
students are heterogeneous mixes of academic ability: gifted, English-Language Learner, average
learner, and Special Education. In this experimental study, one class received traditional
instruction and the other received instruction with digital badges as incentives for mastery.
These typical samples of students will be used as they represent the demographic makeup of the
Materials
One class was selected to use Study Island in addition to regular math instruction. Study
Island is designed to help students in kindergarten through 12th grade master state- and grade-
DIGITAL BADGES 6
level standards in an interactive and engaging manner. By combining content in either math,
reading, writing, science, or social studies with interactive features and games, Study Island uses
reinforcements and rewards to engage students. Study Island awards digital badges for mastery
of content.
Instrumentation
Student participants will take pre- and posttests of standards covered during the
implementation of the study. Pretests will be used to determine prior knowledge of content.
Posttest will aid in determining growth in achievement of standards mastery. Posttest data will
participation in the study. The Likert-like survey will seek to gauge students feelings towards
math instruction in general and digital badges as motivators. The scale will consist of 4 or 5
Likert-type items (strongly disagree, disagree, neutral, agree, or strongly agree) for each of the
following subscales of the motivational states that prior research has shown to be diminished by
rewards: interest in the activity, value for completing the activity, perceived competence during
the activity, and effort completing the activity (Filsecker & Hickey, 2014).
Data Analysis
In order to investigate the hypotheses, this study compared learning and engagement
between the two groups of students. The typical behavior and the degree at which the
independent variable affects the behavior in terms of motivation, engagement and learning is also
analyzed. In order to examine the effects of the digital badges on motivation, a motivation scale,
DIGITAL BADGES 7
which was administered as pre and posttest, a gain score based on the pre and post scores was
calculated.
DIGITAL BADGES 8
Scholarly Significance and Limitations
There are several factors to consider when using digital badges for learning, specifically:
what badges signify, motivation of student, and buy in. Digital badges can be linked with
specific learning objectives and standards. They can also be used to stimulate students
behaviors for academic skills acquisition and engagement. Teachers can use badges to promote
skill acquisition or provide incentives for students to remain engaged and on task. Digital badges
are relatively new tools for assessment and more research is warranted to determine the
Abramovich, S., Schunn, C., & Mitsuo Higashi, R. (2013). Are badges useful in education?: It
depends upon the type of badge and expertise of learner. Educational Technology
Ash, K. (2012). Digital badges would represent students skill acquisition. Education Week.
Barger, A., & Byrd, K. (2011). Motivation and computer-based instructional design. Journal of
Clark, R. C., & Mayer, R. E. (2008). Learning by viewing versus learning by doing: Evidence-
5-13.
Davidson, C. n. (2012, February 21). Can badging be the zipcar of testing and assessment?
and-assessment/
Davidson, C. N. (2011, March 21). Why badges work better than grades. HASTAC. Retrieved
from https://www.hastac.org/blogs/cathy-davidson/2011/03/21/why-badges-work-better-
grades
Farzan, R., DiMicco, J., Millen, D., Brownholtz, B., Geyer, W., Dugan, C. (2008). Results from
26th Annual ACM Conference on Human Factors in Computing Systems (pp. 563-572).
http://watsonweb.watson.ibm.com/cambridge/Technical_Reports/2008/TR%202008.09%
DIGITAL BADGES 10
20Body%20%20Results%20fro%20Deploying%20a%20participation.pdf.
Filsecker, M., & Hickey, D. T. (2014). A multilevel analysis of the effects of external rewards on
Linnenbrink, E. A., & Pintrich, P. R. (2002). Motivation as an enabler for academic success.
McDaniel, R., Lindgren, R., &Friskics, J. (2012). "Using badges for shaping interactions in
HASTAC http:// www. hastac. org/ files/ insurgent_ credentials_ _ michael_ olneck_.
DIGITAL BADGES 11
Section Not Evident Emerging Proficient Exemplary
I. Introduction (1 page) 3 points
This section should include: 0 1 2 3
Background Information not Information is Information is Information is
provided. provided but relevant and relevant,
is unclear, adequate for sufficient, and
insufficient, or the proposed clearly
irrelevant. study. supports the
proposed
study.
Statement of the research Information not The research The research The research
problem and rationale for provided. problem is problem is problem is
the study stated, but is clearly stated clearly stated,
unclear, too and is relevant, and
broad/narrow researchable. researchable.
or irrelevant. Strong Rationale is
The rationale rationale extremely
for the study provided. The clear,
is unclear or rationale compelling,
weak. statement and clearly
generally supports the
justifies the research
research questions.
questions. There is a
clear link
between the
rationale and
the research
questions.
Objectives (1 page) 3 points
Purpose 0 1 2 3
The goals are Purpose is Purpose is Exceptionally
not stated. not clearly clearly clear in
described. described. purpose.
Goals are Goals are Goals are
stated but are realistic, realistic,
unclear, adequately clearly stated,
irrelevant, or stated and and clearly
too generally aligned with
broad/narrow. aligned with the research
DIGITAL BADGES 12
the research problem.
problem.
Research Questions and Information not Questions/ Generally, Research
Hypotheses/ provided or no hypotheses/ questions questions are
Propositions basis for propositions have proper clear, concise,
judgment. are missing, scope, are feasible, of
weak, or realistic, proper scope,
unclear. feasible, and and answer
Questions not adequately the purpose.
of sufficient phrased.
scope or are Each
not feasible. research
question is
correctly
phrased, and
addresses
only one
aspect of the
research
problem.