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// -------------------------- ITEMS-------------------------- //

// Range: [100, 499]


// Take care not to use this ids on other items!
//
// Syntax Item (EquipmentId, Type, VisualResourceId)
//
// <Types>: Medikit, Grenade, Mine, Defuse, Explosive
//
// Charges # : number of charges (default: 1)
//
// Efficiency: type specified for different purposes (default: 0)
// for Grenade & Mines: Damage
// for Medikits: Health regained
//
// Realistic Rebalancing Mod by Killatomate
//
// Range: range in decimeter (default: 1.0)
// SubTypes:
// for Medikit hp (1) bleeding (2) wounds (3)
// for Grenade smoke (1), stun (2), frag (3), gas (4)
// for C4 timer (1), remote (2), clock (3), remote co
ntrol (4)
// for Openers key (1), crowbar (2), lockpick (3)
// large medikit
Item (100, Medikit, 0)
{
Price 119 //110
Charges 8 //6
SubType 3
Requirement 80
Efficiency 50 //60
Weight 2400
Icon 0 840 280 56 40
Picture 1 8 5 1
Deliverable
}
// medikit
Item (101, Medikit, 0)
{
Price 69 //50
Charges 4 //3
SubType 3
Requirement 50
Efficiency 50 //40
Weight 890
Icon 0 336 280 56 40
Picture 1 7 7 1
Deliverable
}
// Canteen
Item (103, Medikit, 0)
{
Price 29 //20
Charges 2 //1
SubType 1
Requirement 5 //30
Efficiency 25 //50
Weight 845
Icon 0 952 280 56 40
Picture 1 9 6 1
Deliverable
}
// Syringe
Item (104, Medikit, 0)
{
Price 39 //25
Charges 2
SubType 1
Requirement 15 //20
Efficiency 30
Weight 10
Icon 0 224 320 56 40
Picture 1 6 7 1
Deliverable
}
// Bandage
Item (105, Medikit, 0)
{
Price 39 //38
Charges 4
SubType 2
Requirement 40
Efficiency 40 //30
Weight 130 //105
Icon 0 280 320 56 40
Picture 1 5 7 1
Deliverable
}
// Tool Kit
Item (110, Tool, 0)
{
Price 399 //500
Charges 8
Requirement 50
Efficiency 100
Weight 5000
Icon 0 896 280 56 40
Picture 1 7 5 1
Deliverable
}
// Field Cleaning Kit
Item (111, Tool, 0)
{
Price 59 //50
Charges 10 //6
Requirement 30
Efficiency 50
Weight 600 //800
Icon 0 952 320 56 40
Picture 8 0 0 2
Deliverable
}
// Weapon Oil
Item (112, Tool, 0)
{
Price 22
Charges 10 //8
Requirement 15 //10
Efficiency 20 //10
Weight 200 //500
Icon 0 896 320 56 40
Picture 8 2 0 1
Deliverable
}
// defuse kit
Item (120, Defuse, 0)
{
Price 75
Charges 12 //8
Requirement 50
Weight 225
Icon 0 392 280 56 40
Picture 1 4 6 1
Deliverable
}

// frag grenade
Item (125, Grenade, 0)
{
Price 200 //180
Charges 3
SubType 3
Efficiency 100
Range 60.0
Weight 750 //450
Icon 0 168 280 56 40
Picture 1 8 6 1
Deliverable
}
// smoke grenade
Item (126, Grenade, 0)
{
Price 170 //180
Charges 3
SubType 1
Efficiency 0
Range 80.0
Weight 500 //450
Icon 0 0 280 56 40
Picture 1 7 6 1
Deliverable
}
// stun grenade
Item (127, Grenade, 0)
{
Price 210 //190
Charges 3
SubType 2
Efficiency 0
Range 60.0
Weight 500 //450
Icon 0 112 280 56 40
Picture 1 6 6 1
Deliverable
}
// gas grenade
Item (128, Grenade, 0)
{
Price 220 //170
Charges 3
SubType 4
Efficiency 90 //80
Range 85.0 //80.0
Weight 550 //450
Icon 0 56 280 56 40
Picture 1 5 6 1
Deliverable
}

// mine
Item (140, Mine, 0)
{
Price 220
Requirement 25
Efficiency 100
Range 40.0
Weight 250 //135
Icon 0 224 280 56 40
Picture 1 8 7 1
Deliverable
}

// C4 timer
Item (160, Explosive, 0)
{
Price 220 //280
SubType 1
Requirement 50
Efficiency 100
Range 30.0
Weight 1290
Icon 0 448 280 56 40
Picture 1 9 5 1
Deliverable
}
// C4 with remote
Item (161, Explosive, 0)
{
Price 240 //320
Weight 1200
SubType 2
Requirement 70 //75
Efficiency 100
Range 30.0
Icon 0 504 280 56 40
Picture 1 9 4 1
Deliverable
}
// C4 clock (wtf?!)
Item (162, Explosive, 0)
{
SubType 3
Weight 90
Icon 0 616 280 56 40
Picture 1 6 5 1
}
// C4 remote
Item (163, Explosive, 0)
{
SubType 4
Weight 150
Icon 0 560 280 56 40
Picture 1 9 3 1
}

// opener key
Item (180, Opener, 0)
{
SubType 1
Weight 50
Icon 0 728 280 56 40
}
// opener crowbar
Item (181, Opener, 0)
{
Price 20
Charges 10 //8
SubType 2
Requirement 20
Weight 2460
Icon 0 672 280 56 40
Picture 1 0 2 2
Deliverable
}
// opener lock pick
Item (182, Opener, 0)
{
Price 150
Charges 6
SubType 3
Requirement 40
Weight 600 //1300
Icon 0 784 280 56 40
Picture 1 5 5 1
Deliverable
}
//-----DOOR KEYS------
//LEVEL C11 Grumm
//opener housedoor key
Item (183, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 280 56 40
Picture 7 7 9 1
}
//LEVEL C1 Alma Military
// Controlroomkey
Item (184, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 600 56 40
Picture 7 5 9 1
}
// Garagedoorkey
Item (185, Opener, 0)
{
SubType 1
Weight 10
Icon 0 784 600 56 40
Picture 7 6 9 1
}
//LEVEL C5_Cambria Key 01
Item (186, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 280 56 40
Picture 7 7 9 1
}
//LEVEL C5_Cambria Key 02
Item (187, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 600 56 40
Picture 7 5 9 1
}
//LEVEL C2 Alma City
Item (188, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 600 56 40
Picture 7 5 9 1
}
//LEVEL C4 Cambria Hospital Key 1
Item (189, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 600 56 40
Picture 7 5 9 1
}
//LEVEL C4 Cambria Hospital Key 2
Item (190, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 280 56 40
Picture 7 7 9 1
}
// LEVEL C4 Cambria Hospital Key 3
Item (191, Opener, 0)
{
SubType 1
Weight 10
Icon 0 784 600 56 40
Picture 7 6 9 1
}
// Controlroomkey at ov11 warehouse for the report QUEST:28
Item (192, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 600 56 40
Picture 7 5 9 1
}
// Key for hidden place in overland 22 - was found at the car wreck in drassen c
ity
Item (193, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 600 56 40
Picture 7 5 9 1
}
// Key for closed office room in the child manufactory in drassen city
Item (194, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 280 56 40
Picture 7 5 9 1
}
// Key for the closed room in the headquarters in drassen airport
Item (195, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 280 56 40
Picture 7 5 9 1
}
// Key for the celldoors at meduna maze, three prisoners
Item (196, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 280 56 40
Picture 7 5 9 1
}
// Key for tonies weaponshop customer club
Item (197, Opener, 0)
{
SubType 1
Weight 10
Icon 0 784 600 56 40
Picture 7 5 9 1
}
// Key for cells in Tixa prison, Floor 1
Item (198, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 600 56 40
Picture 7 5 9 1
}
// Key for cells in Tixa prison, Floor 2
Item (199, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 600 56 40
Picture 7 5 9 1
}
// Keycard for the ammunition depot at the Meduna Sam Station
Item (200, Opener, 0)
{
SubType 1
Weight 10
Icon 0 784 600 56 40
Picture 7 6 9 1
}
// Key for TUTORIAL metaldoor
Item (201, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 280 56 40
Picture 7 5 9 1
}
/////////////////
//****ADDON****//
/////////////////
// Key for masouds locked room in khadwan city
Item (202, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 280 56 40
Picture 7 5 9 1
}
// Key for the locked room (Jamshed inside) at the mine
Item (203, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 280 56 40
Picture 7 5 9 1
}
/////////////////
//****DLC****//
/////////////////
// Key for the store room where Ivan is locked
Item (220, Opener, 0)
{
SubType 1
Weight 10
Icon 0 728 600 56 40
Picture 7 5 9 1
}

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