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DP: SD Glisc + Magnezone

inertia creeps (Swampert) (F) @ Leftovers


Ability: Torrent
EVs: 240 HP / 176 Def / 84 SpD / 8 Spe
Relaxed Nature
- Stealth Rock
- Earthquake
- Ice Beam
- Hidden Power [Electric]
risingson (Gliscor) (M) @ Leftovers
Ability: Sand Veil
EVs: 72 HP / 248 Atk / 188 Spe
Jolly Nature
- Substitute
- Swords Dance
- Earthquake
- Ice Fang
angel (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Grass Knot
- Recover
- Psychic
- Thunder Wave
mezzanine (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Protect
- Thunder Wave
man next door (Gengar) (F) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Substitute
- Pain Split
teardrop (Tyranitar) (F) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
Very good team that Fakes built. It revolves around paralysis + Magnezone to ach
ieve a SubSD Gliscor sweep. Works very well on its own, as the defensive core it
has is pretty nice. SDef Celebi screws over non-specs Zapdos / most water types
.

DPP: Shuca SD Luc


Swampert (M) @ Leftovers
Ability: Torrent
EVs: 248 HP / 216 Def / 20 SpA / 20 SpD / 4 Spe
Relaxed Nature
- Stealth Rock
- Roar
- Earthquake
- Ice Beam
Roserade (F) @ Black Sludge
Ability: Natural Cure
EVs: 248 HP / 124 Def / 136 SpD
Calm Nature
- Spikes
- Grass Knot
- Hidden Power [Fire]
- Rest
Rotom-Wash @ Colbur Berry
Ability: Levitate
EVs: 24 HP / 232 SpA / 4 SpD / 248 Spe
Timid Nature
- Thunderbolt
- Will-O-Wisp
- Hidden Power [Ice]
- Pain Split
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 244 Atk / 12 SpA / 252 Spe
Hasty Nature
- Crunch
- Pursuit
- Earthquake
- Ice Beam
Infernape (M) @ Choice Band
Ability: Blaze
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- U-turn
- Mach Punch
- Close Combat
- Flare Blitz
Lucario (M) @ Shuca Berry
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
The original Agiligross version is more well known but I prefer Luc's extra wall
breaking power here

DPP: Newest one of my billion Custap 2-for-1 HO teams


Empoleon (M) @ Focus Sash
Trait: Torrent
EVs: 16 HP / 8 Atk / 252 SAtk / 232 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Aqua Jet
- Ice Beam
- Grass Knot
Rotom-H @ Choice Scarf
Trait: Levitate
EVs: 40 HP / 216 SAtk / 252 Spd
IVs: 30 Atk / 30 Def
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Hidden Power [Ice]
Metagross @ Custap Berry
Trait: Clear Body
EVs: 72 HP / 232 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Stealth Rock
- Earthquake
- Explosion
Machamp (M) @ Custap Berry
Trait: No Guard
EVs: 120 HP / 176 Atk / 44 SDef / 168 Spd
Adamant Nature (+Atk, -SAtk)
- Dynamic Punch
- Payback
- Ice Punch
- Substitute
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Dragon Dance
- Crunch
- Stone Edge
- Fire Blast
Dragonite (M) @ Lum Berry
Trait: Inner Focus
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch
been testing extremely well although I will most likely make dnite jolly eq. I h
ave been noticing that ttar would probably be the better sr poke here, it's gott
en a few dd sweeps but eh. still needs chople for gengar though. sr has been fin

e on gross and I can't really imagine any moves I'd rather have on it. maybe gk?
it'd be nice to not have to boom the sr dude without having set em up sometimes
.
first one of the teams featuring sub on champ, which is amazing. stone edge is c
ool for gyara and extra damage on zap but the latter making a notable difference
is relatively situational and gyara gets its shit rocked by confuse anyway esp
with sr/sand.
next on the list is to go the mixnite route, both lead and not.
Lead Rotom-W Stall
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
- Will-O-Wisp
- Rest
- Sleep Talk
- Thunderbolt
Nidoqueen (F) @ Leftovers
Ability: Poison Point
EVs: 252 HP / 56 Def / 200 SpD
Sassy Nature
- Protect
- Toxic Spikes
- Earthquake
- Ice Beam
Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 228 Def / 28 Spe
Impish Nature
- Swords Dance
- Roost
- Earthquake
- Ice Fang
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Thunder Wave
- Seismic Toss
- Stealth Rock
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 84 Def / 172 SpD
Calm Nature
- Calm Mind
- Thunderbolt
- Ice Beam
- Soft-Boiled
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature

Spikes
Brave Bird
Roost
Whirlwind

Pretty solid team. Has some trouble w/ some match ups but absolutely destroys ot
hers.
XY: Double Electrics
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]
- Thunderbolt
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
Manaphy @ Leftovers
Ability: Hydration
EVs: 240 HP / 120 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Rain Dance
- Rest
- Scald
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 104 Def / 88 SpD / 60 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Roar
- Will-O-Wisp
Latios @ Life Orb

Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psychic
- Recover
- Defog
XY: Mega Lopunny HO
Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Power-Up Punch
- Return
- High Jump Kick
Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
Manaphy @ Salac Berry
Ability: Hydration
EVs: 124 HP / 160 SpA / 4 SpD / 220 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Substitute
- Ice Beam
- Scald
Landorus-Therian @ Lum Berry
Ability: Intimidate
EVs: 248 HP / 40 Atk / 12 Def / 28 SpD / 180 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Stone Edge
- Earthquake
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Recover
Bisharp (M) @ Life Orb

Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
XY: Metagross Sand
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
Alakazam (M) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 32 Atk / 52 Def / 156 SpD / 20 Spe
Adamant Nature
- Stealth Rock
- Crunch
- Pursuit
- Stone Edge
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 212 Def / 8 SpA / 40 SpD
Relaxed Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Fire]
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 24 HP / 4 Def / 228 SpA / 252 Spe

Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Scald
XY: Loom Mag Altaria offense
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Rock Tomb
- Bullet Seed
- Mach Punch
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Psyshock
- Ice Beam
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Return
- Roost
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Power-Up Punch
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
- Substitute
- Charge Beam
- Thunderbolt
- Flash Cannon
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Outrage

- Earthquake
there's not really a strong megavenu or celebi presence in the current metagame,
so lead loom makes his return. the pairing with subcharge zone lets you punish
ferro by getting 2 kills against the team before spinning his spikes away with s
tarmie. av pup azu is amazing. you can grab a pup on something that fears you an
d tries to guess which STAB you're using, and then it's the power of cb azu whil
e always having the right stab. superpower is not needed because you just trap f
erro, and most things that you'd knock to wear down you'd rather just pup and na
il them with the power of a thousand suns next turn.
magnezone HP evs guarantee you live unboosted (i.e. sharp beak) talon flare blit
z after SR for a last ditch check. you're boosting spa against helpless steel ty
pes anyway so bulk > power
team is a bit weak to weavile and tornT if you're a pussy and try to switch arou
nd against them. I've never had problems with them in testing and the team is un
defeated in 25 games or so, mostly on ladder but a few against decent players li
ke blunder and random tryout opponents
possible changes:
1. sash chomp and LO loom if you think sash loom hits like a pussy (it does). pe
rsonally I prefer guaranteed spore to take something entirely out of the game, w
hile also dropping an opponent's speed and getting some chip in, aka prime envir
onment for your next sweeper to come in. kind of like a 1.5 for 1 exchange. but
power is cool too and LO loom hits like a fucking truck.
2. hp fire > flash cannon / tbolt on mag. helps with scizor and, if your luck is
extraordinarily bad, guarantees you beat ferro. give up a bit of coverage in ex
change
3. thunderbolt / signal beam techs on starmie. if you think your opponent will b
ring a celebi or bulky water. slowbro and celebi are both kind of annoying to th
e team so signal beam could be gnarly, but i haven't tested it
http://replay.pokemonshowdown.com/ou-238313959
http://replay.pokemonshowdown.com/smogtours-ou-67200

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