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Unofficial Squat Codex Version 1.

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Squat Special Rules

Eternal Hatred

Squats form a closed society, obsessed with their own property, status and honour. Kinship and
oath-binding go deep and so does any breach of these codes.

It is the duty of one generation to carry on the resentments and blood-grudges of the generations
before. In this way a living Squat gives his forebears a sort of eternal life, while the ancestors
bequeath purpose to their progeny.

Every Squat warrior has what amounts to a personal grievance against the Universe as he feels
his kin have been betrayed by every race in it at one time or another. In battle this gives an extra
bitterness to close quarter fighting and makes the Squats a dangerous enemy to underestimate.
In the first round of a hand to hand combat, Squats re-roll any missed To Hit dice.

No Matter the Odds

Squats have spent millennia defending their grim and isolated strongholds against invaders of all
kinds. Often the fight has been in vain and another chapter has been added to the ponderous
chronicle of heroic failure that is a cherished part of Squat culture. The Last Stand is a major motif
of Squat art and literature and dauntlessness in the face of certain death is a highly regarded
quality in a soldier. When Squats take a morale check they ignore ALL modifiers.

Stuntie

Their physical stature means that Squats are not the fastest infantry army. A Squat on foot Moves
5, Assaults 5 and can never travel more than 10 under any circumstances.

Mech Know-How

Getting into the guts of machinery is second nature to most Squats. They are incorrigible fixers
and improvers and are particularly proud of makeshift engineering solutions pulled out of the hat
in an emergency. Those of the Warrior Brotherhoods who crew and maintain battlefield vehicles
are renowned for their skill and ingenuity in keeping their mounts in the fight. Drivers and gunners
personalise their vehicles with double-redundancy backup systems, alternative fuel lines,
bypasses for non-essential functions and racks of spares and tools fixed to the hull for running
repairs.

Whenever a Squat vehicle suffers damage, either weapon destroyed or immobilised, any
remaining crew can attempt to patch things up. At the start of each turn roll a D6. On a 5+ the
damage is repaired and the vehicle may act normally in that respect once again.

Strength in Numbers
The maximum number of any unit in a squat army is 30 (See individual
entries for point cost)
Implementation

To use this army simply replace the codex Special rules for "Codex Imperial
Guard" or "Codex Space Marines".

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