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A Feast for Odin - Quick Reference

1 Viking 2 Vikings 3 Vikings Draw 1 Card 4 Vikings Play 1 Card


Build Pay 2 Wood to build a Shed Pay 1 Stone to build a Stone Pay 2 Stone to build a Long Pay 2 Stone and 2 Wood to
Houses House House build a Stone House and a
Build Ships Pay 1 Wood to build a Pay 2 Wood to build a Knarr Pay 2 Wood build a Longship Longboat OR to build a Long
Whaling Boat House and Knarr
Hunting Roll 8-sided die and pay Wood and Bows equal to die roll Must have a Whaling Boat Must have a Whaling Boat
Success: Get 1 Hide and 1 Meat / Fail: Get 1 Wood and 1 Roll 12-sided die (-1 per ore Roll 12-sided die (-1 per ore
Bow on 1-3 Whaling Boats) and on 1 Whaling Boat) and pay
Get 1 Fish Roll 8-sided die and pay pay Wood and Spears equal Wood and Spears equal to
Wood and Snares equal to to adjusted die roll - Success: adjusted die roll - Success:
die roll - Success: Get 1 Fur Get 1 Whale Oil, 1 Meat, and Get 1 Whale Oil, 1 Meat, and
and 1 Snare / Fail: Get 1 1 Bones / Fail: Get 1 Wood, 1 1 Bones / Fail: Get 1 Wood, 1
Wood, 1 Snare, and 1 Viking Spear, and 2 Vikings Spear, and 2 Vikings
Livestock Pay 1 Silver to get 2 Fish Pay 1 Silver to get 1 Sheep Get 1 Sheep OR Pay 3 Silver to get 1 Cow and
Market Pay 2 Silver to get 2 Salt Pay 3 Silver to get 1 Cow Pay 1 Silver to get 1 Cow 1 Sheep
Meat and 1 Milk
Weekly Get 1 Bean and 1 Silver Get 1 Flax, 1 Fish, and 1 Get 1 Fruit, 1 Oil, 1 Salt Meat, Get 1 Spice and 1 Silver AND
Market Silver and 1 Silver get 2 Milk if you have 1 or
Products Get 1 Milk per Cow (Max 3) Get 2 Mead and 2 Silver Get 1 Wool per Sheep (Max more Cows AND get 1 Wool
3) if you have 1 or more Sheep
Crafting Pay 1 Flax to get 1 Linen Pay 1 Linen and 1 Hide to Pay 1 Ore to get 1 Jewelry Get 4 Silver AND may pay 1
get 1 Robe and 2 Silver OR 1 Dark Special Tile Wool for 1 Robe AND may
Pay 1 Stone to get 1 Silver Pay 1 Wool or 1 Ore to get 1 Pay 2 Wood and 2 Stone to pay 1 Silverware for 1
and 1 Rune Stone Silver and 1 Chest get 2 Chests and 2 Rune Jewelry
Stones
Mountains Take the first 2 Resources Get 1 Wood per Player and Take the first 3 Resources Take the first 4 Resources
and Trade from 1 Mountain get 1 Ore from 1 Mountain AND the first from 1 Mountain AND
2 Resources from another upgrade 2 Goods 2 levels
Mountain
Take the first Resource from Take the first 3 Resources Upgrade 3 Goods 1 level
1 Mountain AND Upgrade 1 from 1 Mountain AND AND Draw 4 Weapons Cards
Good 1 level Upgrade 1 Good 1 level
Upgrade 2 Good 1 level Upgrade 3 Goods 1 level Upgrade 4 Goods 1 level Take the first 2 Resources
Sailing Must have a Knarr Must have a Knarr Must have a Knarr from 4 different Mountains
Pay 1 Silver to Upgrade any Pay 1 Silver to Upgrade any Buy 1 or 2 Special Tiles that OR Upgrade 3 Goods 2
number of DIFFERENT number of DIFFERENT have a Silver cost Levels
Green tiles to Blue Green tiles to Blue
Must have a Longship Must have a Longship Must have 2 Longships
Roll the 8-Sided die and Roll a 12-Sided die plus Ore on 1 Longship and MAY pay Get 1 Silver Hoard
MAY pay Swords and Swords and Stones to add to the die roll - Success: 1 Blue
Stones to add to the die roll - Tile or Special Tile less than or equal to die t adjusted die roll
Success: Get 1 Blue Tile or / Fail: Get 1 Stone, 1 Sword, and 1 Viking
Special Tile less than or
equal to adjusted die roll /
Fail: Get 1 Stone and 1
Sword
Must have any Ship Must have a Knarr or a Must have a Longship
Get the listed board and any Longship Get the listed board and any
Silver on the board Get the listed board and silver on the board
any silver on the board
Emigration Get 1 Silver and Draw 1 Must have a Knarr or a Longship MAY trade a Whaling Boat
and Card Pay Silver equal to the Round Number for a Knarr AND may pay
Occupation Flip over an owned Knarr or Longship and place it on the Silver equal to the Round
leftmost open Banquet space Number to flip over an owned
Lose any Ore on the ship Knarr or Longship and place
Pay 1 Stone or 1 Ore to get Play 1 or 2 Cards Play 1 to 4 Cards it on the leftmost open
1 Silver and Play 1 Card Banquet space
Lose any Ore on the ship

Anytime Actions
Place items on Home or Place items on House Pay Silver for Ships Put Ore on Ships Use played Anytime
Island Boards Tile Action Card
Cards
Yellow: Single immediate use Blue: Permanent effect, use any Orange: Permanent, may do Green: Single use when the
when played number of times whenever requirements are met condition is met
Round Overview
Phase 1: A New Viking
Take the leftmost Viking from the Banquet Table and place it on the Thing Square on the Home Board
Phase 2: Harvest
Receive Orange Goods that correspond with the harvest level:
1 Receive one of each crop with a 1: Peas, Beans, and Flax
1-2 Receive one of each crop with a 1 or 2: Peas, Beans, Flax, and Grain
1-3 Receive one of each crop with a 1 to 3: Peas, Beans, Flax, Grain, and Cabbage
1-4 Receive one of each crop with a 1 to 4: Peas, Beans, Flax, Grain, Cabbage, and Fruits
No Harvest
Phase 3: Turn Exploration Boards and Placing Silver
Turn over Exploration Boards on the Rounds indicated on the Home Board
On each round where an Exploration Board should be flipped (even if that board has already been claimed), place 2 Silver on the other
Exploration Boards
Remove Silver from an Exploration Board when it is flipped
Phase 4: Draw a New Weapon
Each player draws a new Weapon Card and places it face up in their supply
Phase 5: Actions
Beginning with the Start Player and continuing in a clockwise, place Vikings on one unoccupied space of the Action Board
Continue until all Players have passed or placed all their available Vikings
Once a Player has passed, they cannot place any more Vikings that round
Phase 6: Determine Start Player
The Player who placed the last Viking during the Action phase receives the Start Player marker
Phase 7: Income
Receive Income based on the smallest uncovered value on the Income diagonal of your Home Board and Exploration Board
Important: You must cover Income values in ascending diagonal order
Note: You can only cover an Income value if all spaces to the left, below, and within the square area to the bottom left of the Income space
have been covered
Phase 8: Animal Breeding
Non-pregnant Sheep (2) Pregnant Sheep (3) / Non-pregnant Cow (3) Pregnant Cow (4)
If you have at least 2 Sheep and no pregnant Sheep, turn 1 Sheep to the Pregnant side
If you have at least 2 Cows and no pregnant Cows, turn 1 Cow to the Pregnant side
If you had a pregnant Sheep from last round, flip that Sheep to the non-pregnant side and take 1 non-pregnant Sheep tile
If you had a pregnant Cow from last round, flip that Cow to the non-pregnant side and take 1 non-pregnant Cow tile
Important: If you have 4 non-pregnant Sheep (or Cows), only 1 Sheep (or Cow) is turned to the pregnant side
Note: If you have 3 Sheep (or Cows), one of which is pregnant, the pregnant one gets a newborn, the others remain non-pregnant
Also: If you have 2 Sheep (or Cows), one of which is pregnant, and the non-pregnant animal is spent during the Action phase, the pregnant
animal still receives a newborn
Phase 9: Feast
Place Orange Tiles, Red Tiles, and/or Silver coins on the empty spaces of the Banquet Table
Orange Tiles cannot be placed next to each other
Red Tiles cannot be placed next to each other
Silver coins can be placed next to each other
One of each tile type may be placed horizontally, all other tiles of the same type must be placed vertically (square tiles are exempt)
Tiles must fit within the allowed space on the Banquet Table, no overhang
For each space on the Banquet Table that you could not fill or did not want to fill you take a Thing Penalty (-3 points)
Return goods from the Banquet Table to the General Supply
Phase 10 : Bonus
Goods Spaces on the Home Board (and other player boards) are considered covered, but can be covered with Goods Tiles, if needed.
If a Goods Space is left uncovered and the 8 spaces around it are covered (6 spaces for Good Spaces on the edge of the board), you receive
the Bonus Good each round.
Silver earned during the Income phase can be used to surround a Goods Space prior to the Bonus phase to receive the Bonus Good.
Phase 11: Update and Add New Mountain Strips
Remove the leftmost Resource from each face-up Mountain.
Remove any empty Mountains.
Turn over a new Mountain and place the depicted goods on it.
In a 4-Player game there will not be a Mountain added in Round 7.
Phase 12: Remove Vikings from the Action Board
Return your Vikings from the Action Board to your Thing Square

Game Setup
Each player receives 1 light brown Starter Occupation Card - 1 Bow and Arrow, 1 Snare, 1 Spear Weapon Cards - 1 Mead Tile
Note: Always keep all tiles and cards face up in front of you and visible to all Players
Place a Viking on each number square of the Banquet Table and the rest of your Vikings in the Thing Square
Place 2 Mountains face up (3 in a 4-Player game) and placed the depicted goods on each face up Mountain
Place the 4 Exploration Boards with their lettered side (A-D in the bottom right corner) face up
Place the Shed, Stone House, and Long House tiles in separate stack

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