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How To Gaming v2
How To Gaming v2
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1. Developing a 5
game
2. Using gaming in 14
your services
3. Learning lessons 20
from the pilot
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Introduction
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Developing a game
7. Train people
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Identify the need
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Plan the steps of the game
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Image from www.akoha.com
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Select the technology
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Attract people to play
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o Get people to play as if the scenario
was really happening rather than just
role playing. This technique, called
pervasive gaming reduces the distance
between seeing what you can do and
how can you do something about it.
Train people
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o Simulate real time data to mimic real life
conditions.
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o Personalisation: Games can be
customised for local needs (£3K) or
created from scratch (£10-40K)
o Time needed to develop the game:
Varying from 2D games taking a fortnight
to 3D games taking a month
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2. Using gaming in your services
“Gaming can particular benefit your
services to develop scenarios to plan
your services, influence behaviours of
your customers, and empower people to
help themselves”.
1. Developing scenarios
2. Influencing behaviours
3. Empowering people
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1. Developing scenarios
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Image from www.budgetsimulator.com
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if the scenarios require instant
decision making on urgent issues.
2. Influencing behaviours
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“tough choices” (such as restructures or
budget consultation)
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3. Empowering people
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o Allow players to re-organise the tasks
they need to complete amongst
themselves
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3. Lessons learnt from the pilot
“As part of our research, we worked with the
University of Greenwich to develop a
prototype of a game that applied the lessons
learnt above”.
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unwrapped in 3Ds Max this not only helps
with placing less pressure on the game
engine as many textures can be made
into one that can wrap around a 3D
model. The only texture not baked would
be the surrounding environment (hills) as
this was the only asset modelled in UDK
throughout the whole game making
process.
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