Professional Documents
Culture Documents
The research data collected from replays in-game pro player vods and
competitive scene aims to bring a deeper and never known before
knowledge about the game. The research material conjunctively tries to
bring knowledge into the perspective of ranked games hoping that by the
end of it the user has a higher understanding of the way things work in
the world of DotA 2. The research starts off as a blog with day by day new
discoveries of theories from ranked gaming. These theories can be
updated as the time goes on and modifi ed to suit expanded knowledge of
the user. The research also has an attached spread sheet that collects
data from the games on the go.
Finding #2 Hesitation
Hesitation in itself is okay and not that big of a deal. The real problem with
hesitation is the combined lag that makes the doubting moment so disastrous. The
whole stopping when making a move can be game changing since battle turns in
seconds in the world of DotA. Pro players dont make these mistakes. The amount of
damage and the moves that are required to win the battle are inside the involuntary
part of their brain and works on its own. They dont have to think to make a move
the involuntary part of their brain makes the decision on its own. All they have to do
is act. When a person is experienced knowledgeable and trained enough he will
make decisions involuntarily think when he has to think and act when he has to act.
Really need to end the 3k mmr goal by the end of feburary by whatever means
possible
Improve tinker game
Analyze a replay
Restrict total number oof people are way ahead in the racef games played
Its getting too late