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Melissa Faz
December 9, 2015
On my honor as an Aggie, I have neither given nor received unauthorized aid on this academic
work
Token Economy
Subject: Math/Science
The tokens that we will be using will be poker chips. The tokens will be
simple tokens with a golden star on them.
My reasoning behind using poker chips is because they are small, fun for the
students, and can be reusable. Having these poker chips will also make sure
that students do not go home and try to make copies of them.
At the end of every six weeks the students will have a garage sell hosted by
me. Multiple items will be on sale for the students to buy such as, pencils,
erasers, books, small toys, movies, school supplies, restroom passes, iPad
time, playtime, crafts and other things the students like. This incentive will be
reinforcing for the students because the garage sell will be a time for them
to pretend they have money of their own and buy things that are desirable
and worth working for. For children with ADD, new rewards will be
continually rotated into the reward menu in order to keep the rewards
meaningful, because what may be rewarding to a child one month may be
less so the next month.
Our Poker Chips Prizes Menu!!
Contingencies For Students can earn 3 tokens (poker chips) for completing 100% of their adding
Earning Tokens: and subtracting quiz. If the students fail to complete 100% of their quiz, but
complete at least 50%, they will receive 1 token (poker chip). For the first
week, the teacher will hand our 1 free poker chip, after this week, the
students will earn their appropriate amount of tokens for completing portion
or all of the quiz. By doing this, the students will be set up for success and
will be allowed to easily earn tokens during this first week. Following this,
students will be reinforced on a fixed ratio schedule, where they will be
reinforced every 6 weeks, which means that they will have this time to save
up poker chips in order to buy items during the end of the 6 weeks garage
sell.
Procedures For For the entire 6 weeks, the students will be responsible for keeping their
Exchange System: tokens in a bank (box). At the end of the six weeks, the students will be
able to cash in and buy garage sell items. The garage sell will be hosted
by Ms. Faz during dismissal time. Towards the back of the room, Ms. Faz
will have a long table with the items for sale. Taped on the wall there will
also be a menu explaining how much each or the items will cost. Here, the
students will be able to look at the menu and decide which incentive they
want to cash in with their tokens.
Procedures That 1. Ms. Faz sees that the student has fully completed every single
Students Must Be problem on the adding and subtracting math quizzes.
Taught: 2. Students will receive 3 tokens (poker chips) for completing 100% of
their adding and subtracting quiz. If the students fail to complete
100% of their quiz, but complete at least 50%, they will receive 1
token (poker chip). If the students have failed to complete at least
50% of the quiz, they will not get any poker chips but will be
encouraged to do so next time by Ms. Faz.
3. Once the students have their poker chips, they will write their names
on the back of them.
4. Students will place their poker chips in their individual banks
(boxes) and will keep them as part of their savings until they are able
to spend them at the end of the six weeks.
Students will be responsible for making sure that their poker
chips are put inside their individual banks (boxes). These
boxes will be kept inside their desks.
5. The poker chips will be collected at the end of the six weeks and can
be spent during the garage sell. All items will be worth different
amounts of poker chips.
System For Before implementing a token economy, at the beginning six weeks of school,
Monitoring: I will monitor the behavior of each of my students. By doing this, I will be
able to determine the strengths and weakness of each individual student.
During this time, I will also introduce my classroom rules and my
expectations from them. This way, the students can start learning what I
expect of them and the classroom rules.
7/01/17 X 0 Before
7/02/17 X 0 Before
Data- decision for One way my monitoring system reveals that the system is not working is
7/09/17 X 0 Before
determining when I see that students are hoarding their poker chips. Students may
7/16/17 when/whether to accumulate
X large numbers of1poker chips and assume that they do not have to
During
7/23/17 X 3 During
7/30/17 X 1 During
8/07/17 X 3 During
modify the fully finish their adding and subtracting math quizzes until their poker chips
program: run out. In order to prevent this from happening I will place expiration dates
on the poker chips. I will also have a reinforce sale in which all items are
placed at a lower price. By doing this, I will be decreasing a students desire
to hoard tokens and motivate them to continue to fully finish their quizzes.
Bonus: If my monitoring system reveals that the program is working well and has
been for an extended period of time, one change I could make regarding
reinforcements, would be decreasing the fun prizes one at a time. For
example, during the beginning of the token economy the fun items such as,
small toys, movies, and iPad time will stay. However, as time passes by, I
will slowly take away these reinforcements. By taking away these reinforces
one at a time, the students will be left with educational reinforces and slowly
the token economy can be removed if the students keep showing progress of
finishing their quizzes during class time.
Self-Monitoring Instrument
When you hear the timer, if you finished 100% of your adding and
subtracting math quiz for that day, put a smiley face in the
indicating box. If you finished 50% of your math quiz but less
than 100% put an X. If you did not complete at least 50% of your
quiz put a O on the correct day.
How many times did I fully complete my quiz when I heard the
timer go off throughout a 10 period day span?
Da Da Da Da Da Da Da Da Da Da
y1 y2 y3 y4 y5 y6 y7 y8 y9 y
10
O X O X
My goal is: 5
Yes No
I will reinforce myself when I meet my goal by: playing on the
iPad for an extra 20 minutes.
Comments:
Wednesday
9-9:30 A.M: Student will work on adding and subtracting
quiz until the timer goes off.
9:35-9:38 A.M: The student will write down his data on his
self-monitoring sheet to see if he completed 100% of his
quiz.
9:38- 9:40 A.M: Teacher will compare her data with the
students and if the data matches he will be allowed to
choose a sticker or pencil from the prize box. If both his
self-monitoring and target behavior are achieved, he will
be able to have 20 minutes at the end of class for iPad
time.
2:00-2:20 P.M: The student will get iPad time.
Friday
9-9:30 A.M: Student will work on adding and subtracting
quiz until the timer goes off.
9:35-9:38 A.M: The student will write down his data on his
self-monitoring sheet to see if he completed 100% of his
quiz.
9:38- 9:40 A.M: Teacher will compare her data with the
students and if the data matches he will be allowed to
choose a sticker or pencil from the prize box. If both his
self-monitoring and target behavior are achieved, he will
be able to have 20 minutes at the end of class for iPad
time.
2:00-2:20 P.M: The student will get iPad time.
Moon: I was able to complete at least 50% of my quiz but less than 100%.
Week 2
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