Professional Documents
Culture Documents
Micah Stewart
Professor Douglas
ENG 112-01
30 March 2017
just named are just a few in the video games children play today.Eighty percent of todays video
games , that are most popular, contain violence(vessey 2000). According to Healthline.com
More than 90% of American kids play video games. You do the math if eighty percent of these
video games are violent, the amount of kids playing violent video games is huge. Many kids may
For years researchers, psychologists, and doctors have been researching this controversial
topic to figure out if these violent video games cause aggression, or if this games actually help
stimulate kids minds and teach them, or if they can be used for good. I myself did some research
on this topic and found there different voices and visions on this topic. Voice one comes from
researchers, doctors, and researchers that believe video games cause aggression, which is the
strongest, the second comes from the people that play them and psychiatrists who believe that
video games do not cause aggression, which is the next strongest, and the third being the voice of
the educators that believe video games can be used for a good purpose.
The first and strongest voice on this controversial topic are the ones saying that these
video games cause violence and aggression. According to the Capital Gazzete Newspaper meta-
analysis proves that exposure to violent video games increase the chance of a child being more
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aggressive , social behavior, emotions, and thinking. The author of this article basically had an
logical appeal. Which is obvious, if you are around violence so much you yourself will become
somewhat violent.
The consistent presence of violence will eventually rub off on you. Many psychologist
also believe that violent video games diminish prosocial behaviors such as, empathy, caring , and
compassion. In this voices there is also an emotional appeal where a writer Japreet Lehal ,a
student from the university of simon Fraser, brings up cases where violent video games may
have played a part in murders. Lehal brings up the tragedy of Newton,Connecticut where 20
children were brutally murdered by Adam Lanza, who in fact played violent video games.
Researchers inform parents that these video games are harmful to the brain. They also tell
The next voice which is strong but not as strong as voice one is the voice of the people
that play these violent video games and the researchers and psychiatrists that think these games
actually help young kids minds. The voice was not too strong because to prove their argument
these researchers did basically the same experimental study multiple times which only proved
the same argument. This was also a very opinionated voice and not statistical, which would
actually prove their side to be right.The researchers in this voice believe these violent video
games are not the cause for violence. One research analyst Howard Fienburg even states that
REsearch so far failed to identify any concrete link that video games maybe be a gateway
device that will drive teenagers to turn to actual violence .(Fienburg 2000) Another reason why
these researcher believe that these violent video games are not so harmful is because studies have
shown very little or no discernable difference in playing violent video games compared to a non-
violent video game. Therefore violent video games themselves are not the problem, but there is a
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far more complex issue that may be expected. Which could just be who is actually playing these
video games. Researchers first needed to understand that not all video games are alike. Now,
they need to realize that not all children are alike. The kids that play the video games do not
think that these game affect them either. Science For Kids has readers that send in comments
about two articles that either argued for games being good for you or games being bad. These
comment were: I dont go killing people or stealing cars because I see it on a game. Writes
Matteo a 15 year old video gamer. Another was Akemi who is 22 and wrote I have been playing
video games since I was seven. I have no criminal record, I have good grades and have often
The last voice is the voice that belongs to the educator and those who believe that these
video games can be used for good. This voice is the weakest because once again it is very
opinionated and does not have much statistical data. This educators and researchers in this voice
believe that video games are bad and can be violent, But can be surpressed and used for good.
Educators believe that media violence can be hazardous but can also be surpressed. Mary
Muscari from pediatric nursing states that Through education in clinics, schools, and primary
core offices, pediatric nurses can minimize the impact of media violence. She believes that
nurses can teach children and parents about the effects of media violence and advise them on
how to avoid exposure. Also she believes that nurses can encourage the entertainment industry to
entertain children more responsibly. Nurses are the first to assess a childs physical and
psychosocial health. So they are in key position when finding a solution to minimize the impact
of media violence. On top of pediatric nurses being a wayto surpress and use violent video
games for a good use. The serious game movement focuses on leadership and societys
pressing issues and includes game for education, training, health, and public policy. A branch of
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the serious game movement is Game For Change. The movement attempts to maximixae the
reflective capabilities of video games. An example is a game for change is Ayti(2000) .A role
playing game that focuses on poverty. This game requires the players to manage a family of five
in Haiti so that they remain healthy, educated, and well fed. The decision making process is key
in this game.
Companies like the Entertainment Software Rating Board (ESRB) who rates the game
that kids play try to keep the violence in the game so it will be easier to rate the games.
Researchers still believe that these companies are misinforming parents about the games their
Violent video games are becoming more and more popular everyday. With violent video
games rising in the game industry, the problem of them causing youth to be more aggressive and
violent may rise as well. Will the game industry and companies that make these games finally
make a decision and choosen sides with one of the three voices that I spoke of. The doctors and
researchers who think violent video games cause aggression, violent video games are actually
good for youths minds, or violent video games can be surpressed or used for good. Whichever
side they choose gaming industry has to do something about this controversial topic. I believe
they should do more to try to warn parents of the effects these violent video games.MAy have on
their children. Parents should also become more aware and attentive to what their kids are
playing. This way the whole topic wont be as big because parents would be able to crack down
Works Cited
Adachi, Paul J., C., and Teena Willoughby. "Demolishing the Competition: The Longitudinal Link
between Competitive Video Games, Competitive Gambling, and Aggression." Journal of Youth
and Adolescence, vol. 42, no. 7, 2013, pp. 1090-104, ProQuest Central,
http://ezproxy.cpcc.edu/login?url=http://search.proquest.com/docview/1365798365?
accountid=10008, doi:http://dx.doi.org/10.1007/s10964-013-9952-2.
Eichenbaum, Adam, Daphne Bavelier, and C. S. Green. "Video Games: Play that can do Serious Good."
American Journal of Play, vol. 7, no. 1, 2014, pp. 50-72, ProQuest Central,
http://ezproxy.cpcc.edu/login?url=http://search.proquest.com/docview/1617305581?
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Fienberg, Howard. "DO VIOLENT MEDIA REALLY CAUSE ACTUAL VIOLENCE?" The Record, Sep 29,
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Hollingdale, Jack, and Tobias Greitemeyer. "The Effect of Online Violent Video Games on Levels of
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doi:http://dx.doi.org/10.1371/journal.pone.0111790.
Lehal, Japreet. "COLUMN: Violent Video Games Need Warning Labels." The Leader, Dec 20, 2012, pp.
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Muscari, Mary. "Media Violence: Advice for Parents." Pediatric nursing, vol. 28, no. 6, 2002, pp. 585-
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Parks, Nancy S. "Violence, Video Games, and the Serious Game Movement." Journal of Cultural
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Perry, Susan. "Violent Video Games Not shown to Cause Real-World Violence." MinnPost.com, Jan 08,
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"Violent Video Games make Kids More Aggressive." Capital, Oct 07, 2010, ProQuest Central,
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