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rise.

The result increases the drinkers Speed and Initia- ghouls discover their physical Disciplines suddenly ampli-
tive accordingly, with a possible increase in Defense. fied. Spear of Longinus cannot be used on Kindred or ghouls.
Exceptional Success: Numerous successes rolled are Cost: 1 Willpower
their own reward. Dice Pool: Resolve + Empathy + Stigmatica
Crown of Thorns Action: Instant for activation of the power, though the full
effect of the blood is conferred only after each turn of drink-
The Gethsemani is able to cause a mortal touched to expe- ing. Devouring the blessed blood requires an action each turn.
rience a rush of pain accompanied by the opening of dozens of
small wounds on the scalp. In some cases, only a small trickle Roll Results
of blood seeps forth, but sometimes the bleeding is profuse and Dramatic Failure: Wounds appear on the victim and they
can result in unconsciousness or worse. In any case, the blood bleed, but theyre poison to drinkers. After Vitae has been
can make it difficult for the victim to see, as it streams down consumed from the victim, the blood turns to unholy ash
her forehead and into her eyes. Any Kindred or ghoul who inside the drinker, inflicting a point of lethal damage per
consumes this blood experiences a sense of unearthly calm. Vitae consumed. No Vitae or other benefits are gained.
Crown of Thorns cannot be used on Kindred or ghouls. Failure: No wounds are inflicted on the intended vic-
Cost: 1 Willpower tim, although a successive attempt may be made with
Dice Pool: Composure + Intimidation + Stigmatica the expenditure of another Willpower point.
Action: Instant for activation of the power, though the full Success: A deep wound opens in the victims left side,
effect of the blood is conferred only after each turn of drink- causing lethal damage equal to the successes rolled +2. A
ing. Devouring the blessed blood requires an action each turn. number of Vitae equal to the total is also lost, one per turn.
In addition to sustenance gained for each Vitae consumed, a
Roll Results
vampires Blood Potency increases by one for each three Vi-
Dramatic Failure: Wounds appear on the victim and tae ingested. So, if three Vitae are drunk, three Vitae are
they bleed, but theyre poison to drinkers. After all pos- gained and Blood Potency increases by one. If five Vitae are
sible Vitae has been consumed from a victim, the blood consumed, five Vitae and two Blood Potency are gained. If a
turns to ash inside the drinker, inflicting a point of le- ghoul drinks the blood, his highest physical Discipline is in-
thal damage per Vitae consumed. No Vitae or other ben- creased by one dot for every three Vitae swallowed. These
efits are gained, either. effects last until the first rays of sun appear.
Failure: No wounds are inflicted on the intended vic- Increased Blood Potency allows a recipient of this power
tim, although a successive attempt may be made with to gain higher Attributes and Skills than before (at least till
the expenditure of another Willpower point.
sunrise), but higher Discipline powers cannot be acquired.
Success: The victim responds as if a wicked wreath of The drinker is still limited to powers based on his normal
thorns were forcefully placed on her head. She suffers a num- Blood Potency. Even if a Kindred were to use this power to
ber of points of lethal damage equal to the successes achieved drink Vitae for months, she would be unable to master a
on the Stigmatica roll, and an equal number of Vitae are Discipline that required a Blood Potency higher than what
shed, one per turn. Each Vitae consumed from these wounds she officially has. She is able to spend more Vitae per turn,
by a Kindred or ghoul provides an additional dot of Compo- however, and to have more Vitae in her system overall.
sure that vanishes at dawn. Both a drinkers Initiative and
Willpower are enhanced by this increase. For each Health Extra Blood Potency gained by a vampire is not con-
point lost, the victim also suffers a 1 penalty to all rolls that ferred to one who diablerizes him. The victims original
require sight until the bleeding stops. (See Fighting Blind Blood Potency determines any rewards of diablerie.
on p. 166 of the World of Darkness Rulebook.) Exceptional Success: Numerous successes rolled are
Exceptional Success: Numerous successes rolled are their own reward.
their own reward.
Stigmatica DeVOtions
Spear of Longinus
The last and most dramatic of the traditional stigmata is
Tears of Blood (Majesty , Stigmatica )
the injury caused by Longinus spear in Christs side. Not History is replete with stories of statues and religious icons
only is the wound extremely deep, but it also has extraordi- that seem to weep tears of blood. This power enables a
nary spiritual significance. To the Lancea Sanctum and oth- vampire to lay hands on any depiction of a religious figure
ers, it is this act more than any other that establishes the it need not be Christian and cause the statue to se-
divinity of Christ and the special place of Kindred in Gods cretly, painlessly steal minute quantities of Vitae from those
who pray at it or touch it. Laying on hands again causes
gethsemani

Creation. The fact that the act marked Longinus as a Dark


Messiah adds further weight to the legend. Those who take blood to well up and flow from the eyes of the figure. Any
Vitae from such a wound experience an ecstasy unlike any medium can be subject to this power, from stone to canvas
other. Kindred find their own blood far more potent, while to a photograph, so long as the object is Size 3 or larger.

56 bloodlines: the hidden

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