Professional Documents
Culture Documents
Perversion
Sometimes — more often than Kindred like
to admit — two vampires will share from one
another to the point of a full bond. They become
hopelessly addicted to one another, and immune to outside
bonds. They become self-absorbed. To each other, they are
everything. It’s the sort of love that almost always ends in
tragedy. Kindred call this phenomenon “perversion,” and
for good reason. In some cities, perversion is illegal. Most
couples committing the crime believe they’ll be able to
hide it, but the signs are usually obvious. In most, it’s
derided and chastised. Of course, what petty, self-serving
society wouldn’t reject those able to rise above
childish bickering in favor of eternal companionship and
happiness? A couple that doesn’t care about the barbed
words of courtiers or the protocols of Elysium is more
dangerous to the status quo than even the
most anarchist Unaligned Kindred.
Frenzy
frenzy prematurely. If the character enters torpor, the
frenzy ends. A vampire’s Touchstone can talk her down
from frenzy with an extended Social roll, requiring a
Sometimes, the Beast grows impatient. When the vampire number of successes equal
faces danger, hunger, or threat, the Beast goads her to to three times the vampire’s Blood Potency. The
immediate and extreme response, usually meaning a blood- Touchstone can make one roll per turn. So a Blood Potency
soaked frenzy. 4 vampire’s Touchstone would require 12 successes to talk
Frenzy comes from many sources, but always shares the her out of frenzy.
same response: End the problem by any means necessary. During this time, the vampire’s likely to cause significant
When faced with a strong enough stimulus, the vampire problems for herself and others.
risks losing control of her Beast. She can temporarily hold When in frenzy, the vampire becomes stronger, faster, and
the tougher. Her Beast drives her to feats of terrifying physical
monster inside, but eventually she must face her prowess. Add her Blood Potency dots to any Strength,
monstrosity. Dexterity,
Either she’ll force it down, or the Beast overwhelms her to or Stamina rolls or resistances. (Do not apply her improved
fight, feed, or f lee. Stamina to her Health levels.) Ignore any wound penalties
A frenzying vampire can, but is under no compulsion to, she should suffer. She can grab and bite as a single instant
lash out with her predatory aura Resisting action,
as she ravenously mauls her victim. Apply the successes on
Frenzy her
To resist the Beast, roll Resolve + Composure. Check the Strength + Brawl roll to establish a grapple as lethal
suggested modifiers for penalties and bonuses depending damage, and she takes an immediate point of Vitae from
on the circumstance. The Storyteller is encouraged to come the victim. If a character tries to coerce her to behavior
up with contrar y to the Beast’s desires, either via Social actions or
other situational modifiers to ref lect the relative tension of through
the scene. For example, if the vampire’s rival has made a Disciplines, the effort fails. They can, however, divert the
point of goading her every time they meet, it may impose Beast’s attention to another, similar target. For example, if
an additional –1 die penalty to the roll. Resisting frenzy is Veronica falls to her Beast due to hunger and leaps at
reflexive. Elspeth, Elspeth might Dominate her to attack Dominic
Dramatic failure on this roll results in frenzy, and the instead.
character cannot end the frenzy until she reaches a breaking While frenzied, the vampire does everything in her power
point. If the Beast gets its desire, choose a new one. Failure to accomplish the Beast’s desires. She does so with
means the character succumbs to frenzy. Success means immediate, forceful, and destructive abandon. If there’s
she resists the Beast, but gains the Tempted Condition (see someone in the way, she throws him or decks him. If she’s
p. 307). hungry, she bites the closest thing to her mouth. That said,
Exceptional success means she not only resists the Beast, the Beast isn’t stupid. It’s capable of doing the kinds of
but regains a point of spent Willpower, and any Willpower things an enraged, terrified, or starving animal predator is,
she spent fighting the Beast during the scene. When a and it will lash out with the predatory aura if that will help
character enters frenzy, she gains a Beat. She can opt to sate it.
turn a failure into a dramatic failure for a second Beat. As
with any Beats, these Beats only come from dramatic
situations with consequences .Willpower cannot be spent
for three bonus dice on a roll to resist frenzy. Willpower
has a different effect. A point of Willpower holds off the
Beast for one turn. The vampire visibly fights the frenzy.
She may growl, hiss, smash something, or sprint off. But
she’s temporarily in control. However, she must still face
her Beast. Once she stops spending Willpower, make the Provocation or Circumstance Modifier
Resolve + Composure roll like normal, but take a bonus die Dead friend −2
for each Willpower point spent. So, if you spend four Dead lover −4
Willpower points for your character to take four turns Destruction of important property −1
fighting her frenzy, on the fifth turn, roll her Resolve + Destruction of minor property +1
Composure + 4. Expecting provocation +1
Hungry (4 or fewer Vitae) −2
Hurt friend −1
Hurt lover −2
The Frenzy Inside burning building −4
Upon entering frenzy, determine what the Beast wants. Insulted by a superior −1
Does it want to escape? Does it want to punish the person Insulted by an inferior −2
who insulted his host? Does it want blood? Typically, On Elysium grounds +2
frenzy ends when that thing occurs. Some Devotions and Provocation was Touchstone +2
Coils may end Publicly ostracized −2
Seeing a trivial open wound +1 means eliminating those Kindred who maintain large stables of
Seeing a massive open wound −1 ghouls. The Movement publicly eschews this philosophy,
Small fire (torch) −2 but has made no major steps to eradicate it from their ranks.
Creating a ghoul requires one point of Vitae, and a dot of
Starving (2 or fewer Vitae) −4
Willpower. A ghoul needs further Vitae monthly, but no further
Sunlight ( causing aggravated Willpower. To make a ghoul simply create a human character and
damage)−3 give them a dot in Potence. Note that ghouls don’t spend Vitae so
Sunlight (causing lethal damage) −1 they can only use the Persistent aspect of Potence.
Surprised by provocation −1
Wounded (at all) −1
Wounded in last three Health boxes −3
Ghouls
When mortals taste Kindred blood, Kindred can give them a hint of
their power. These mortals are called ghouls. They enjoy limited
access to certain Kindred advantages. They quickly heal wounds,
no longer age, and exhibit increased physical potency.
If a ghoul goes without vampire blood for a month, she loses all
these gifts as if she never had them.
This phenomenon serves as a great advantage to Kindred; it’s a
powerful tool for tempting mortals into the blood bond, and thus
helping to maintain the Masquerade in their servants. Ghouls make
for loyal and effective aides; their ability to maneuver
uninhibited during the day means that many Kindred use them to
maintain their mortal personas or watch over their havens
Most cities see ghouls as a necessary burden. Some Princes outlaw
the practice of ghouling, as a ghoul is arguably not “of the Blood.”
In many cities, ghouls are even welcome on Elysium grounds.
Typically, a ghoul is considered slightly more significant than a
mortal, but less than Kindred. Trespasses and transgressions
against ghouls are generally allowed, and ghouls are expected to
respect “their superiors.” Most cities treat killing
or maiming a ghoul identically to attacking the owner’s haven, as
older Kindred see ghouls as valuable property.
On an individual level, Kindred defend their ghouls fiercely. Even
an abusive regnant will grow violently defensive over his ghouls;
after all, a ghoul is an investment of Vitae, the very thing that
keeps the vampire rising from night to night. An underground
initiative within the Carthian Movement — the
Anti-Obstructionist Army — dedicates itself to eliminating
Kindred interference into the lives of humans. Generally, this