AutoCAD provides a number of tools for creating solid primitives, basic shapes that can subsequently be combined to create more complex solids. The Box tool creates a solid box with the bottom of the box parallel to the XY plane of the current UCS, and the height aligned with the Z-axis. To start the command, click either the Box tool in the drop-down in the Modeling panel on the Home ribbon or the Box tool in the Primitive panel of the Solid ribbon. AutoCAD prompts you to locate either the corner or the center of the box. The corner is the default method. You can then complete the box by defining a second corner and the height. When you use this method, the box is aligned parallel to the X and Y axes. If you would like to also control the orientation of the box, use one of the other options. Notice that after I locate the corner of the box, if I choose the Length option, AutoCAD prompts me to specify the length. If I type the length, the box will still align with the axes, but if I drag my cursor and use the length of the line as length of the box, I can also use the orientation of the line to control the orientation of the box. With dynamic input turned on, I can precisely specify the length of the line, then press the TAB key and specify the angle. I must then specify the width of the box and the height of the box. The cube method gives me similar capabilities. AutoCAD prompts me for the length of the cube. If I drag my cursor, I can specify the length and the angle of a line to define the size of the cube and the orientation of the cube. Once I enter this value, AutoCAD creates the solid cube. Notice that after the cube has been created, I can select it and then use grips to change the size or location of the box. I can also change the box by modifying its properties in the Properties palette. Also note that you can create a solid box by extruding a rectangle.
2202 Creating a Solid Cylinder
AutoCAD provides a number of tools for creating solid primitives, basic shapes that can subsequently be combined to create more complex solids. The Cylinder tool creates a solid cylinder with a circular or elliptical base. To start the command, click either the Cylinder tool in the drop-down in the Modeling panel on the Home ribbon or the Cylinder tool in the Primitive panel of the Solid ribbon. AutoCAD prompts you to specify the center point of the base. Notice that the other options are almost exactly the same as what you see when drawing a circle. For example, in addition to defining the base of the cylinder as a center point and either a radius or diameter, you can define it using three points, two points, tangent-tangent-radius, or choose the elliptical option to create an elliptical base. After you specify the base, AutoCAD prompts you for the height. Again, there are several options. If you simply specify the height, the cylinder is created perpendicular to the current XY plane. But if you choose the Axis Endpoint option, you can control the orientation of the resulting cylinder. Notice that after the cylinder has been created, I can select it and then use grips to change the size or location of the cylinder. I can also change the cylinder by modifying its properties in the Properties palette. Also note that you can create a cylinder by extruding a circle or ellipse.
2203 Creating a Solid Cone
AutoCAD provides a number of tools for creating solid primitives, basic shapes that can subsequently be combined to create more complex solids. The Cone tool creates a solid cone with a circular or elliptical base. To start the command, either click the Cone tool in the drop-down in the Modeling panel on the Home ribbon or the Cone tool in the drop-down in the Primitive panel of the Solid ribbon. AutoCAD prompts you to specify the center point of the base. Notice that the other options are almost exactly the same as what you see when drawing a circle. For example, in addition to defining the base of the cone as a center point and either a radius or diameter, you can define it using three points, two points, the tangent-tangent-radius option, or choose the elliptical option to create an elliptical base. After you specify the base, AutoCAD prompts you for the height. Again, there are several options. If you simply specify the height, the cone is created perpendicular to the current XY plane and tapers to a point. But if you choose the Axis Endpoint option, you can control the orientation of the resulting cone. And if you choose the Top Radius option and specify a radius, the cone no longer tapers to a point. Notice also that after specifying the top radius, you can still continue to specify the height or the axis endpoint. After the cone has been created, you can select it and then use grips to change the size or location of the cone. You can also change the cone by modifying its properties in the Properties palette.
2204 Creating a Solid Sphere
AutoCAD provides a number of tools for creating solid primitives, basic shapes that can subsequently be combined to create more complex solids. The Sphere tool creates a solid sphere, with its latitudinal lines parallel to the XY plane and its central axis parallel to the Z-axis of the current UCS. To start the command, click either the Sphere tool in the drop-down in the Modeling panel on the Home ribbon or the Sphere tool in the Primitive panel of the Solid ribbon. AutoCAD prompts you to specify the center point of the sphere. Notice that the other options are almost exactly the same as what you see when drawing a circle. For example, in addition to defining the size of the sphere as a center point and either a radius or diameter, or you can define it using three points, two points, or the tangent-tangent-radius option. If you specify the center point of the sphere, AutoCAD prompts you for the radius or diameter. If you use any of the other options, the sphere is created as soon as you finish specifying the points, since those methods determine both its location and size. Notice that after the sphere has been created, you can select it and then use grips to change its size. You can also change the sphere by modifying its properties in the Properties palette.
2205 Creating a Solid Pyramid
AutoCAD provides a number of tools for creating solid primitives, basic shapes that can subsequently be combined to create more complex solids. The Pyramid tool creates a solid pyramid with a user-specified number of sides. To start the command, click either the Pyramid tool in the drop-down in the Modeling panel on the Home ribbon or the Pyramid tool in the drop-down in the Primitive panel of the Solid ribbon. AutoCAD prompts you to specify the center point of the base. Notice that in the command area, AutoCAD shows you the number of sides and how the base will be calculated. This is almost exactly the same as what you see when drawing a polygon. If you want to change the number of sides, choose the Sides option before proceeding. After you specify the center point of the base, AutoCAD prompts you to specify the base radius. Notice again that you can switch between Inscribed and Circumscribed to change the method in which the base radius will be calculated, just like when drawing a polygon. After you specify the base, AutoCAD prompts you for the height. Again, there are several options. If you simply specify the height, the pyramid is created perpendicular to the current XY plane and tapers to a point. But if you choose the Axis Endpoint option, you can control the orientation of the resulting pyramid. And if you choose the Top Radius option and specify a radius, the pyramid no longer tapers to a point. Notice also that after specifying the top radius, you can still continue to specify the height or the axis endpoint. After a pyramid has been created, you can select it and then use grips to change the size or location of the pyramid. You can also change the pyramid by modifying its properties in the Properties palette.
2206 Creating a Solid Wedge
AutoCAD provides a number of tools for creating solid primitives, basic shapes that can subsequently be combined to create more complex solids. The Wedge tool creates a solid wedge, in which the bottom of the wedge is parallel to the XY plane of the current UCS. To start the command, click either the Wedge tool in the drop-down in the Modeling panel on the Home ribbon or the Wedge tool in the drop-down in the Primitive panel of the Solid ribbon. AutoCAD prompts you to locate either the corner or the center of the wedge. The corner is the default method. You can then complete the wedge by defining a second corner and the height. When you use this method, the wedge is aligned parallel to the X and Y axes and tapers along the X axis. If you would like to also control the orientation of the wedge, use the Length option. Notice that after I locate the corner of the wedge, if I choose the Length option, AutoCAD prompts me to specify the length. If I type the length, the wedge will still align with the axes, but if I drag my cursor and use the length of the line as length of the wedge, I can also use the line to control the orientation of the wedge. With dynamic input turned on, I can precisely specify the length of the wedge, then press the TAB key and specify the angle. I must then specify the width and the height of the wedge. The cube method gives me similar capabilities. AutoCAD prompts me for the length of the cube. If I drag my cursor, I can specify the length and angle of a line to define the size and orientation of the cube. Once I enter this value, AutoCAD creates the solid wedge. Notice that after the wedge has been created, I can select it and then use grips to change the size or location of the wedge. I can also change the wedge by modifying its properties in the Properties palette.
2207 Creating a Solid Torus
AutoCAD provides a number of tools for creating solid primitives, basic shapes that can subsequently be combined to create more complex solids. The Torus tool creates a donut-shaped solid called a torus, defined by two radius values: one measured from the center of the torus to the center of the tube, and the other measured from the center of the tube to its outer surface. The resulting torus is created parallel to the XY plane of the current UCS, with its center axis parallel to the Z-axis. To start the command, click either the Torus tool in the drop-down in the Modeling panel on the Home ribbon or the Torus tool in the drop-down in the Primitive panel of the Solid ribbon. AutoCAD prompts you to specify the center point. Notice that the other options are almost exactly the same as what you see when drawing a circle. For example, you can also define the size of the torus by using three points, two points, or the tangent-tangent-radius option. After you specify the size of the torus, AutoCAD prompts you to specify the tube radius. Again, the other options let you specify the size of the tube using two points or by specifying the diameter instead of the radius. As soon as you specify the size of the tube, AutoCAD creates the torus. Notice that it is possible to create a self-intersecting torus, which has no center hole, by specifying a tube radius greater than the radius of the torus itself. In this case, the torus looks like a sphere with a depression at each pole. If you create a torus and you specify a negative torus radius, you can create a torus that looks like a sphere with pointed poles, sort of like a football. Notice that after the torus has been created, I can select it and then use grips to change the size or location of the torus. I can also change the torus by modifying its properties in the Properties palette.
2208 Creating 3D Objects by Extruding 2D Objects
The Extrude tool creates a 3D solid or surface by extruding a 2D object. In most cases, if you extrude an open curve, the result is a surface. If you extrude a closed curve, the result is either a solid or a surface, depending on the current mode. Also note that when extruding to create a surface, you can control whether the surface is a NURBS surface or a procedural surface. When creating a procedural surface, you can also control whether the resulting surface is associative. When you create an associative surface, if you subsequently modify the original curve, the resulting surface automatically updates. To start the command, either click the Extrude tool in the drop-down in the Modeling panel on the Home ribbon or the Extrude tool in the Solid panel of the Solid ribbon. AutoCAD prompts you to select the objects you want to extrude. You can use any object selection method. Notice that you can also use the Mode option to specify whether the resulting object will be a Solid or a Surface. When you finish selecting objects, press ENTER. AutoCAD then prompts you to specify the height of extrusion. Notice that there are also options for specifying the direction, path, and taper angle, or to enter an expression, a formula or equation used to specify the extrusion height. If you simply specify the height, AutoCAD extrudes the object you selected to the specified height, and the command ends. Notice that because I chose the Solid mode option and the object I extruded was a closed polyline, the resulting object is a new 3D solid. If I repeat the command again, but this time I select an open polyline, the resulting object is a surface. Also note that by default, the resulting surface is a procedural surface, which is associative with the original curve. That means that if I subsequently edit the original polyline curve, the resulting surface immediately updates to reflect the changes that I make. If after selecting the object, you choose the Direction option, AutoCAD prompts you for the start point of the direction and then the end point of direction. The vector between those two points then determines the extrusion direction. If, after selecting the object, you choose the Path option, AutoCAD prompts you to select the path for the extrusion. Select the object that represents the path along which you want to extrude the object you selected. Notice that the path does not have to be in the same location as the object being extruded. Just make sure that the path is not on the same plane as the object. If, after selecting the object, you choose the Taper Angle option, AutoCAD prompts you to specify the taper angle for the extrusion. Enter the angle. Positive angles taper in from the base object; negative values taper out. The default value of 0 extrudes the object perpendicular to the XY plane. After specifying the taper angle, you can specify the height of the extrusion, or use any of the other options. In fact, most of the options remain available so that they can be combined. For example, I'll start the Extrude command, right- click and change the Mode so that the resulting object is a surface, and then I'll select this circle and press ENTER. Then I'll right click again and choose the Taper Angle option and specify a taper angle of 4-degrees. Then I'll right click again and choose the Path option and then click to select the path. Notice that the circle is extruded along the path, and its diameter tapers at the 4-degree angle I specified. And since by default surfaces remain associative to the curves used to create them, if I modify either of the curves, the resulting surface immediately updates. The extrude command offers all sorts of interesting possibilities for creating solids and surfaces.
2209 Creating 3D Objects by Revolving 2D Objects
The Revolve tool creates a 3D solid or surface by revolving a 2D object around an axis. If you revolve an open object, the result is a surface. If you revolve a closed object, the result is either a solid or a surface, depending on the current creation mode. Also note that when revolving to create a surface, you can control whether the surface is a NURBS surface or a procedural surface. When creating a procedural surface, you can also control whether the resulting surface is associative. When you create an associative surface, if you subsequently modify the original curve, the resulting surface automatically updates. Also notice that revolving the same object around different axes can yield very different results. You can also control the angle of revolution. These two objects were revolved 270 degrees around their respective axes. To start the command, click either the Revolve tool in the drop-down in the Modeling panel on the Home ribbon or the Revolve tool in the Solid panel of the Solid ribbon. AutoCAD prompts you to select the objects that you want to revolve. You can use any object selection method. Notice that you can also use the Mode option to specify whether the resulting object will be a Solid or a Surface I'll click to select this closed polyline. When you finish selecting objects, press ENTER. AutoCAD then prompts you to specify the axis start point. At this point, you can draw the axis about which you want to revolve the selected objects. Or, you can use one of the other options to revolve the objects about an existing object, or about the current X, Y, or Z axis. In this case, I've already drawn an axis, so I'll press ENTER to choose the Object option, which is the default. AutoCAD then prompts me to select an object. Select the object you want to use as the axis. Next, AutoCAD prompts you to specify the angle of revolution, with the default being 360-degrees. At this point, you could also specify a starting angle and then an ending angle, reverse the rotation direction, or use the expression option to enter a formula or equation used to specify the rotation angle. If I simply press ENTER to accept the default, the profile I selected is revolved a full 360-degrees around the axis object I specified. Notice that since the object I started with was a closed polyline and I used the default mode, the resulting object is a solid. I'll do the same thing again, but this time, before I select the closed polyline, I'll right-click and select the Mode option, and then change the creation mode to Surface. Then I'll select the closed polyline profile and press ENTER. I'll use the Object option again and select the same object as my axis of rotation, but this time, I'll specify an angle of revolution of 180 degrees. Notice that this time, the resulting object is a surface. And since by default surfaces remain associative to the curves used to create them, if I select the original closed polyline and modify it, the resulting surface immediately updates. Let's do it again, but this time, I'll select this arc as the object I want to revolve. Then I'll press ENTER to complete my selection. This time, when AutoCAD prompts me to specify the axis start point, I'll right-click and choose the Y axis option. When AutoCAD prompts me to specify the angle of revolution, I'll type "270" and press ENTER. AutoCAD immediately revolves the arc 270 degrees around the Y-axis. Notice that because the object I revolved was an open object, the resulting object is a surface.
2210 Creating 3D Objects by Lofting 2D Objects
The Loft tool creates a 3D solid or surface by lofting between two or more two-dimensional profile objects. If you loft between open profiles, the result is a surface. If you loft between closed profiles, the result is either a solid or a surface, depending on the current creation mode. Also note that when lofting to create a surface, you can control whether the resulting surface is a NURBS surface or a procedural surface. When creating a procedural surface, you can also control whether the resulting surface is associative. When you create an associative surface, if you subsequently modify the original curve, the resulting surface automatically updates. To start the command, click either the Loft tool in the drop-down in the Modeling panel on the Home ribbon or the Loft tool in the drop- down in the Solid panel on the Solid ribbon. AutoCAD prompts you to select the cross sections in the lofting order. Notice that there are also options to select a point, to join multiple curves end-to- end to create one cross section, and to select the creation mode. I'll click to select these three profiles in their height order. When you finish selecting object, press ENTER. As soon as you do, AutoCAD shows a preview of the resulting object and also presents you with four options. The default is to simply loft between the cross sections using the default settings. The other options let you also select guide curves or a path, or open the Loft Settings dialog. If you choose the Settings option, AutoCAD displays a Loft Settings dialog so that you can control additional loft settings. As you change the settings in this dialog, you can see how they affect the resulting object. Ruled creates a solid or surface that is ruled (or straight) between the cross sections and has sharp edges at the cross sections. Smooth Fit creates a smooth solid or surface between the cross sections and has sharp edges at the start and end cross sections. Normal to lets me control the surface normal where the solid or surface passes through the cross sections. If I select this option, I can further control whether the surface or solid is normal at all the cross sections, at just the start, at just the end, or at the start and end but not at any of the intermediate cross sections. I can also control the draft angles and magnitude at the start and end of the loft. Again, notice that as I make changes, I can see how the settings will affect the resulting object. I'm going to make this object normal to all of the cross sections. When I click OK, AutoCAD completes the loft. Since I used the default settings and the cross sections I chose were closed objects, the resulting object is a solid. I'll start the Loft tool again and select these identical objects. But this time, I'll right-click and choose the Mode option and change the creation mode to Surface. Again, AutoCAD displays the same four options. Rather than going into the Loft Settings dialog, however, notice that I can click on this special grip and then adjust some of the same settings available in the dialog box. After I create the lofted object, I can select it and use this same grip to adjust its shape. Notice that this time, the resulting object is a surface. And since by default surfaces remain associative to the curves used to create them, if I select any of the original curves and modify them, the resulting surface immediately updates. If I select open profiles as my cross sections, the resulting object is a surface. After I select the profiles, if I choose the Guides option, AutoCAD prompts me to select the guide curves. I'll select these eight curves as my guide curves. As soon as I finish selecting the curves and press ENTER, AutoCAD completes the loft. Since I specified guide curves, there's no additional loft settings to control. And again, because the cross section profiles were closed and I accepted the default creation mode, the resulting object is a 3D solid. This time, I'll select the profiles, right-click and choose the Mode option and then change the creation mode to Surface. Then, I'll choose the Path option. AutoCAD prompts me to select the path profile curve. As soon as I select the path, AutoCAD completes the loft. This time, the resulting object is a surface. And again, since by default surfaces remain associative to the curves used to create them, if I modify any of the profiles or the path, the surface immediately updates. Let's look at one more option when using the Loft tool. If I start the command again and while selecting objects in the order in which I want them to be lofted, I select the Point option, AutoCAD prompts me to specify the loft endpoint. I'll use object snap tracking to specify a point directly above the center of this circle. Notice that this time, there are some additional options. For example, I can specify that the resulting object maintain G0 or G1 continuity. I can also adjust the Bulge Magnitude. I'll specify a bulge magnitude value of 1. Notice that I can also click on this grip and then drag this grip to adjust the bulge magnitude value. As I do, you can see how this affects the resulting lofted object.
2211 Creating 3D Objects by Sweeping 2D Objects
The Sweep tool creates a 3D solid or surface by sweeping a profile along a path. If you sweep an open curve along a path, the result is a surface. If you sweep a closed curve along a path, the result is either a solid, or a surface, depending on the current creation mode. Also note that when sweeping to create a surface, you can control whether the resulting surface is a NURBS surface or a procedural surface. When creating a procedural surface, which is the default, you can also control whether the resulting surface is associative. When you create an associative surface, if you subsequently modify the original profile curve or the path, the resulting surface automatically updates. The Sweep tool is somewhat similar to the Path option of the Extrude command with two significant differences. The Sweep tool lets you rotate or twist the profile as it is swept along the curve and you can set the scale factor of the profile at the end of the curve to be different from what it was at the start. To start the command, click either the Sweep tool in the drop-down in the Modeling panel on the Home ribbon or the Sweep tool in the drop-down in the Solid panel on the Solid ribbon. AutoCAD prompts you to select the objects you want to sweep. When you finish selecting objects, press ENTER. AutoCAD then prompts you to select the sweep path. Notice that there are several other options. If I click to select the sweep path, AutoCAD immediately sweeps the profile along the path. In this case, since the object was an open profile, the resulting object is a surface. I'll do that again, but this time I'll select this closed profile. Again notice that if I simply select the sweep path, AutoCAD immediately sweeps the profile along the path. And in this case, since the object was a closed profile and I used the default creation mode, the resulting object is a solid. I'll repeat this one more time, but this time, after selecting the closed profile, I'll right-click and choose the Mode option and change the creation mode to Surface. Then I'll click to select the sweep path. AutoCAD immediately sweeps the profile along the path, but notice that this time, the resulting object is a surface. Since by default surfaces are associative to the curves used to create them, if I select the profile curve or the path and change it, the surface immediately updates. I'll undo everything I've done thus far and then look at some of the other Sweep options. If I start the Sweep command again, select the profile I want to sweep, and then press ENTER, I can right-click and then choose one of the other options. The Alignment option specifies whether the profile is aligned to be normal to the tangent direction of the sweep path, and by default, the profile is aligned. The Base Point option specifies the point on the profile that corresponds to the sweep path. Notice that if I choose the Twist option, AutoCAD asks me to enter the twist angle, or I can allow banking for a non-planar sweep path or enter a formula to control the twist. If the sweep path is a 3D polyline, 3D spline, or helix, this option lets the profile rotate naturally along the sweep path. Since my sweep path is a simple 2D polyline, I'll just enter a twist angle of 90 degrees. Then AutoCAD repeats the prompt. As soon as I click on the sweep path, AutoCAD completes the sweep. Notice that this time, the surface has rotated 90 degrees from its original orientation by the time it reaches the end of the sweep path. Let's create one more sweep. After I select the profile, I'll right-click and choose the Scale option. The scale factor I enter will be applied to the profile at the end of the sweep. I can enter an actual scale factor, specify the scale by using the Reference option, or enter a formula. I'll enter a scale factor of 0.5. Then AutoCAD repeats the previous prompt. As soon as I select the sweep path, AutoCAD completes the sweep. Notice that this time, the size of the profile gets smaller as it progresses along the sweep path so that when it gets to the end of the sweep path, the profile is half its original size.
2212 Creating 3D Objects Using Polysolid
The Polysolid tool uses a technique similar to what you use to create polylines to create a polysolid object. It is sort of like an extruded, wide polyline. In fact, you can draw polysolids the same way that you draw a polyline, using both straight and curved segments. Unlike polylines, which lose any width properties when you extrude them, polysolids retain the width of their line segments. You can also convert objects such as lines, 2D polylines, arcs, and circles into a polysolid. To start the command, click either the Polysolid tool in the Modeling panel of the Home ribbon or the Polysolid tool in the drop-down in the Primitive panel on the Solid ribbon. Notice that in the command window, AutoCAD displays the current polysolid height, width, and justification. These values must be set before you start to actually create the polysolid. If you want to change any of these values, you should right-click and choose the desired option before you do anything else. To change the height, choose the Height option and then specify the desired height. To change the width, choose the Width option and then specify the desired width. To change the justification, choose the Justify option. Notice that the polysolid can be located based on its left face, right face, or its centerline, and the center option is initially the default. Once you have set these values, you can begin to create the polysolid. AutoCAD prompts you to specify the starting point. I'll click to select a point. AutoCAD then prompts me to specify the next point. If I click to select a point, AutoCAD creates the first polysolid segment. Notice that I can use polar tracking and direct distance entry as I can for most commands. If I right-click and choose the Arc option, the command switches to arc mode, the same as if I was creating a polyline. I can choose the Line option to switch back to line mode. Notice that there is also a Close option to close the polysolid back to its starting point and end the command. Let's start the command again. Notice that besides the other options we've already looked at, there is an option called Object. When you choose the Object option, AutoCAD prompts you to select an object. As soon as you select the object, AutoCAD converts it into a polysolid using the height, width, and justification values already in effect.
2213 Creating 3D Objects Using Presspull
The Presspull tool provides one of the most powerful ways to create and modify 3D objects. This tool enables you to dynamically modify objects by pressing and pulling to create extrusions and offsets, and the program responds differently depending on the type of object or subobject you select to press or pull. Closed objects or bounded areas create 3D solid objects. Open objects create surfaces. There are two different ways to start the Presspull tool. The easiest way to start the command is to click the Presspull tool, which you will find in the Modeling panel of the Home ribbon and the Solid panel of the Solid ribbon. When you start the command in this way, AutoCAD prompts you to select an object or a bounded area. If I want to press or pull this circle, I can either click inside the circle or click on the circle. I'll click inside the circle. As soon as I do, the program prompts me to specify the extrusion height, or I can choose the Multiple option. If I enter an extrusion height, or simply pull out from the cube and then click to specify the height, the circle is extruded out from the face of the cube. Notice that the resulting cylinder is added to the solid cube and the command prompts me again to select an object or bounded area. If I select the circle, the program again prompts me to specify the extrusion height. But this time, notice that once I specify the height, the circle is extruded into a cylinder, but because I selected the circle instead of the bounded area, this time the resulting cylinder is not added to the solid cube. The prompt repeats again. If I click inside this circle to select it as a boundary, and then instead of pulling the cylinder away from the cube I press it through the cube, once I specify the extrusion height, notice that the cylinder is immediately subtracted from the cube, resulting in a hole through the cube. And notice that the command is still active. I'll pan over and click to select this rectangle. Then, I'll specify an extrusion height. Because the rectangle was a closed object, the rectangle is extruded to create a solid box. But if I click to select this arc and then specify the extrusion height, the resulting object is a surface, because the object I extruded was an open object. The Presspull command is still active. If I click on the top of the cube, notice that I can pull to extrude the cube. If I click on the face of the cube again, I can also push to shorten the cube. When I pan over, notice that I've created three truncated solid pyramids. If I click to select the top face of the pyramid, notice that when I pull to specify the extrusion height, the face extrudes without affecting the adjacent faces. But if I press the CTRL key and then click to select the top face, the face is offset as it extrudes to follow the taper angle of the adjacent sides. Notice that after I select the object or bounded area, but before I specify the extrusion height, I can choose the Multiple option. Now, the program prompts me to select another bounded area. I'll click inside this rectangle. The prompt repeats and I'll click inside the next rectangle. The prompt repeats again and I'll click inside the rectangle on the other side of the box as well. Once I'm done selecting bounded areas, I can press ENTER or right-click. Now, the program prompts me to specify the extrusion height, or I could use the Multiple option again. Notice that as soon as I specify the extrusion height, all of the bounded areas are pulled out from the solid box and are added to the solid. Typically, when you are finished using the Presspull command, you must press the ESC key, ENTER key, or SPACEBAR to end the command, but after you use the Multiple option, the command ends. You can also start the Presspull tool by simply holding down the CTRL, SHIFT, and E keys on your keyboard simultaneously. Then, move the cursor over the bounded area you want to extrude, such as this circle. Notice that AutoCAD highlights the circle, indicating that it's ready to be selected. If you then click, the Presspull tool is immediately activated. You can let go of the keyboard keys at this point. You can then pull the circle to create a cylinder extending out from the face of the box. Again, the resulting cylinder is added to the solid box. I'll do that again, but instead of pulling the circle out from the box, I'll push it into and all the way through the box. This time, the push action creates a hole through the box. Although pressing the CTRL, SHIFT, and E keys is a very convenient way to start the Presspull tool, it is more limited, because the command does not remain active, you cannot select multiple boundaries, and you cannot use this method to offset a face and follow the taper angle of adjacent sides.
2214 Creating a 3D Mesh Box
AutoCAD provides a number of tools for creating mesh primitives. The Mesh Box tool creates a 3D mesh box with the bottom of the box parallel to the XY plane of the current UCS, and the height aligned with the Z-axis. To start the command, click the Mesh Box tool in the drop-down in the Primitives panel on the Mesh ribbon. AutoCAD prompts you to locate either the corner or center of the box. The corner is the default method. You can then complete the box by defining a second corner and the height. When you use this method, the box is aligned parallel to the X and Y axes. If you would like to also control the orientation of the box, use one of the other options. Notice that after I locate the corner of the box, if I choose the Length option, AutoCAD prompts me to specify the length. If I type the length, the box will still align with the axes, but if I drag my cursor and use the length of the line as length of the box, I can also use the orientation of the line to control the orientation of the box. With dynamic input turned on, I can precisely specify the length of the line, then press the TAB key and specify the angle. I must then specify the width of the box and the height of the box. The cube method gives me similar capabilities. AutoCAD prompts me for the length of the cube. If I drag my cursor, I can specify the length and angle of a line to define the size of the cube and the orientation of the cube. Once I enter this value, AutoCAD creates the 3D mesh box. The number of tessellation divisions is controlled by the current Mesh Primitive Options. You can then use mesh modification tools to smooth, crease, split, and refine the mesh.
2215 Creating a 3D Mesh Cone
AutoCAD provides a number of tools for creating mesh primitives. The Mesh Cone tool creates a 3D mesh cone with a circular or elliptical base. To start the command, click the Mesh Cone tool in the drop-down in the Primitives panel on the Mesh ribbon. AutoCAD prompts you to specify the center point of the base. Notice that the other options are almost exactly the same as what you see when drawing a circle. For example, in addition to defining the base of the cone as a center point and either a radius or diameter, you can define it using three points, two points, the tangent-tangent- radius option, or choose the elliptical option to create an elliptical base. After you specify the base, AutoCAD prompts you for the height. Again, there are several options. If you simply specify the height, the cone is created perpendicular to the current XY plane and tapers to a point. But if you choose the Axis Endpoint option, you can control the orientation of the resulting cone. And if you choose the Top Radius option and specify a radius, the cone no longer tapers to a point. Notice also that after specifying the top radius, you can still continue to specify the height or the axis endpoint. The number of tessellation divisions is controlled by the current Mesh Primitive Options. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2216 Creating a 3D Mesh Cylinder
AutoCAD provides a number of tools for creating mesh primitives. The Mesh Cylinder tool creates a 3D mesh cylinder with a circular or elliptical base. The number of tessellation divisions is controlled by the current Mesh Primitive Options. To start the command, click the Mesh Cylinder tool in the drop-down in the Primitives panel on the Mesh ribbon. AutoCAD prompts you to specify the center point of the base. Notice that the other options are almost exactly the same as what you see when drawing a circle. For example, in addition to defining the base of the cylinder as a center point and either a radius or diameter, you can define it using three points, two points, tangent-tangent-radius, or choose the elliptical option to create an elliptical base. After you specify the base, AutoCAD prompts you for the height. Again, there are several options. If you simply specify the height, the cylinder is created perpendicular to the current XY plane. But if you choose the Axis Endpoint option, you can control the orientation of the resulting cylinder. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2217 Creating a 3D Mesh Pyramid
AutoCAD provides a number of tools for creating mesh primitives. The Mesh Pyramid tool creates a 3D mesh pyramid with a user-specified number of sides. The number of tessellation divisions is controlled by the current Mesh Primitive Options. To start the command, click the Mesh Pyramid tool in the drop-down in the Primitives panel on the Mesh ribbon. AutoCAD prompts you to specify the center point of the base. Notice that in the command area, AutoCAD shows you the number of sides and how the base will be calculated. This is almost exactly the same as what you see when drawing a polygon. If you want to change the number of sides, choose the Sides option before proceeding. After you specify the center point of the base, AutoCAD prompts you to specify the base radius. Notice again that you can switch between Inscribed and Circumscribed to change the method in which the base radius will be calculated, just like you can when drawing a polygon. After you specify the base, AutoCAD prompts you for the height. Again, there are several options. If you simply specify the height, the pyramid is created perpendicular to the current XY plane and tapers to a point. But if you choose the Axis Endpoint option, you can control the orientation of the resulting pyramid. And if you choose the Top Radius option and specify a radius, the pyramid no longer tapers to a point. Notice also that after specifying the top radius, you can still continue to specify the height or the axis endpoint. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2218 Creating a 3D Mesh Sphere
AutoCAD provides a number of tools for creating mesh primitives. The Mesh Sphere tool creates a 3D mesh sphere, with its latitudinal lines parallel to the XY plane and its central axis parallel to the Z-axis of the current UCS. The number of tessellation divisions is controlled by the current Mesh Primitive Options. To start the command, click the Mesh Sphere tool in the drop-down in the Primitives panel on the Mesh ribbon. AutoCAD prompts you to specify the center point of the sphere. Notice that the other options are almost exactly the same as what you see when drawing a circle. For example, in addition to defining the size of the sphere as a center point and either a radius or diameter, or you can define it using three points, two points, or the tangent-tangent-radius option. If you specify the center point of the sphere, AutoCAD prompts you for the radius or diameter. If you use any of the other options, the sphere is created as soon as you finish specifying the points, since those methods determine both its location and size. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2219 Creating a 3D Mesh Wedge
AutoCAD provides a number of tools for creating mesh primitives. The Mesh Wedge tool creates a 3D mesh wedge, in which the bottom of the wedge is parallel to the XY plane of the current UCS. The number of tessellation divisions is controlled by the current Mesh Primitive Options. To start the command, click the Mesh Wedge tool in the drop-down in the Primitives panel on the Mesh ribbon. AutoCAD prompts you to locate either the corner or the center of the wedge. The corner is the default method. You can then complete the wedge by defining a second corner and the height. When you use this method, the wedge is aligned parallel to the X and Y axes and tapers along the X axis. If you would like to also control the orientation of the wedge, use the length or cube options. Notice that after I locate the corner of the wedge, if I choose the Length option, AutoCAD prompts me to specify the length. If I type the length, the wedge will still align with the axes, but if I drag my cursor and use the length of the line as length of the wedge, I can also use the line to control the orientation of the wedge. With dynamic input turned on, I can precisely specify the length of the wedge, then press the TAB key and specify the angle. I must then specify the width and height of the wedge. The cube method gives me similar capabilities. AutoCAD prompts me for the length of the cube. If I drag my cursor, I can specify the length and angle of a line to define the size of the cube and the orientation of the cube. Once I enter this value, AutoCAD creates the 3D mesh wedge. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2220 Creating a 3D Mesh Torus
AutoCAD provides a number of tools for creating mesh primitives. The Mesh Torus tool creates a donut-shaped 3D mesh called a torus, defined by two radius values: one measured from the center of the torus to the center of the tube, and the other measured from the center of the tube to its outer surface. The resulting torus is created parallel to the XY plane of the current UCS, with its center axis parallel with the Z-axis. To start the command, click the Mesh Torus tool in the drop-down in the Primitives panel on the Mesh ribbon. AutoCAD prompts you to specify the center point. Notice that the other options are almost exactly the same as what you see when drawing a circle. For example, you can also define the size of the torus by using three points, two points, or the tangent-tangent- radius option. After you specify the size of the torus, AutoCAD prompts you to specify the tube radius. Again, the other options let you specify the size of the tube using two points or by specifying the diameter instead of the radius. As soon as you specify the size of the tube, AutoCAD creates the torus. Notice that it is possible to create a self-intersecting torus, which has no center hole, by specifying a tube radius greater than the radius of the torus itself. In this case, the torus looks like a sphere with a depression at each pole. If you specify a negative torus radius, you can create a torus that looks like a sphere with pointed poles. The number of tessellation divisions is controlled by the current Mesh Primitive Options. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2221 Creating a 3D Revolved Mesh
AutoCAD provides a number of tools for creating meshes based on existing curves. The Revsurf tool creates a revolved mesh, a mesh that approximates a surface of revolution by rotating a profile about a specified axis. To start the command, click the Revsurf tool in the Primitives panel of the Mesh ribbon. Notice that in the command window, AutoCAD shows you the current mesh density, which is controlled by the SURFTAB1 and SURFTAB2 system variables. You can change the density by adjusting these values before you start the command. AutoCAD prompts you to select the object you want to revolve. As soon as you select the object, AutoCAD immediately prompts you to select the object that defines the axis of revolution. As soon as you select the axis, AutoCAD immediately prompts you to specify the start angle. I'll right-click or press ENTER to accept the default starting angle of 0. Then AutoCAD prompts for the included angle. Note that positive angles increase in a counter-clockwise direction while negative angles rotate in a clockwise direction. Again, I'll right-click to accept the default of 360 degrees. As soon as I specify the included angle, AutoCAD creates the surface mesh and the command ends. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2222 Creating a 3D Edge Mesh
AutoCAD provides a number of tools for creating meshes based on existing curves. The Edgesurf tool creates a mesh approximating a Coons surface patch mesh from four adjoining edges. A Coons surface patch mesh is a bicubic surface that is interpolated between four adjoining edges. The four edge objects must form a closed loop and share end points. To start the command, click the Edgesurf tool in the Primitives panel of the Mesh ribbon. Notice that in the command window, AutoCAD shows you the current mesh density, which is controlled by the SURFTAB1 and SURFTAB2 system variables. You can change the density by adjusting these values before you start the command. AutoCAD prompts you to select the first edge, which you can only do by clicking on the edge. Edges may be arcs, elliptical arcs, lines, polylines, or splines. You can select the edges in any order. The first edge you select determines the M-direction of the mesh. As soon as you select the first edge, AutoCAD prompts you to select the second edge. When you select it, AutoCAD prompts you for the third edge, and then the fourth edge. As soon as you select all four edges, the mesh is created and the command ends. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh. 2223 Creating a 3D Ruled Mesh AutoCAD provides a number of tools for creating meshes based on existing curves. The Rulesurf tool creates a ruled surface mesh, a mesh that approximates the surface between two existing curves. The edges can be lines, arcs, splines, or polylines. If one of the edges is closed, then the other edge must also be closed. You can also use a point as one edge, however, for either an open or a closed curve. To start the command, click the Rulesurf tool in the Primitives panel of the Mesh ribbon. Notice that in the command window, AutoCAD shows you the current mesh density, which is controlled by the SURFTAB1 system variable. You can change the density by adjusting this value before you start the command. AutoCAD prompts you to select the first curve, which you can only do by clicking on the edge. As soon as you select the first edge, AutoCAD prompts you to select the second edge. As soon as you click on the second edge, the mesh is created and the command ends. Be careful when selecting the edges to make sure that you pick both edges near the corresponded ends of the edges. If you pick points near opposite ends, the resulting mesh may intersect itself. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2224 Creating a 3D Tabulated Mesh
AutoCAD provides a number of tools for creating meshes based on existing curves. The Tabsurf tool creates a tabulated surface, a mesh that approximates the surface generated by extruding a line or curve (called a path curve) in a specified direction and distance (called a direction vector or path). To start the command, click the Tabsurf tool in the Primitives panel of the Mesh ribbon. Notice that in the command window, AutoCAD shows you the current mesh density, which is controlled by the SURFTAB1 system variable. You can change the density by adjusting this value before you start the command. AutoCAD prompts you to select the object you want to use as the path curve, the object you want to extrude. You can only do this by clicking on the object. As soon as you select it, AutoCAD prompts you to select the object you want to use for the direction vector. This must be a line or polyline. As soon as you select it, the mesh is created and the command ends. After creating the mesh, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2225 Controlling Mesh Primitive Options
You can control the creation of mesh primitives by using the Mesh Primitive Options. When you create a mesh in AutoCAD, the mesh consists of vertices, edges, and faces represented by triangles and quads to define a 3D shape. You can then drag mesh subobjects-faces, edges, and vertices-to deform the object. The mesh divisions, called tessellation divisions, mark the edges of the editable face mesh. When you first create a mesh, AutoCAD uses default values to determine how many tessellation divisions to initially create. For revolved, edge, ruled, and tabulated meshes, the tessellation divisions are controlled the SURFTAB1 and SURFTAB2 system variables. For primitive mesh objects, such as the box, cone, cylinder, pyramid, sphere, wedge, and torus shapes, this is controlled using the Mesh Primitive Options dialog. To display this dialog, click the arrow in the lower-right corner in the Primitives panel of the Mesh ribbon. This dialog box is also available from the Options and Mesh Tessellation Options dialog boxes. The Mesh area lists all seven of the mesh primitives. You can control the initial tessellation values individually for each type of primitive. To change the initial tessellation values for a particular type of mesh object, select that mesh primitive from the list. Notice that when you select the primitive type, the Tessellation Division options in this area change. Each primitive object type has different tessellation division options. The Preview panel shows you a preview of the mesh. If the Auto-Update check box is selected, the preview updates automatically as you change the Tessellation Division options. If this check box is not selected, you can click the Update button to preview your changes. Notice that you can pan, zoom, and orbit the preview image using the buttons above the Preview panel or by using the roller- wheel on your mouse just as you would pan, zoom, and orbit within the main AutoCAD drawing window. You can also change the preview image to reflect a specific level of smoothness by selecting from this drop-down list. Changing this value does not affect the default level of smoothness for the primitive meshes that you create, however. It only affects the preview image. When you have finished adjusting the default tessellation divisions for the various mesh primitives, click OK to close the Mesh Primitive Options dialog. Again, remember that the changes you make in this dialog only affect the default tessellations created when create you create new mesh primitive objects. Changes do not affect any meshes you already created. To change existing meshes, you can use mesh modification tools to smooth, crease, split, and refine the mesh.
2226 Creating a 3D Helix
The Helix tool enables you to create a two-dimensional spiral or a 3D spring. To use this tool, expand the Draw panel in the Home ribbon and click the Helix tool. AutoCAD prompts you to specify the center point of the base; the center point of the helix. Notice that in the command window, AutoCAD shows you the current number of turns and whether the helix is twisting in a clockwise or counterclockwise direction. Click to select a point. AutoCAD then prompts you to specify the base radius. Notice that if you prefer, you can choose the Diameter option and specify the base diameter instead. Then, AutoCAD prompts you to specify the top radius. Again, if you prefer, you can specify the top diameter. Note that the default value for the top radius is initially the value you specified for the base radius. The base or top radius value can be zero, but if one is zero, the other cannot be zero. Next, AutoCAD asks you to specify the helix height. Notice that there are also several options available. If you specify a height of zero, AutoCAD creates a spiral, and the command ends. Let's start the command again. This time I'll specify a base radius of 100 and accept that same value for the top radius. If you specify a height other than zero, AutoCAD constructs a three-dimensional helix. Notice that the axis of the helix is parallel to the Z-axis of the current UCS. I'll start the command again, and before specifying the height, I can choose one of the other options. If you choose the Axis Endpoint option, you can change the orientation of the axis of the helix. If you select the Turns option, you can specify the number of turns. Then you can continue to specify other options. If you select the Turn Height option, instead of specifying the overall height of the helix, you can specify the height between each turn. In this case, you can make a continuously taller helix by dragging the overall height. Notice that each of these helixes turns in a counterclockwise direction. The Twist option lets you specify whether the helix is drawn in a clockwise or counter-clockwise direction. This helix is now drawn in a clockwise direction. Notice that once you have created the helix, the object consists of just a single line. If I want a three-dimensional shape, such as a coil spring, I can then use the Sweep tool to sweep a profile along the helix. For example, if I sweep this circle along the path defined by the helix, I can create a spring. AutoCAD sweeps the curve along the path I select. The path and the curve do not have to be drawn in the same plane. If I want a flat spring, I can use a rectangle as the curve, and then sweep that rectangular profile along the helix path. And remember that when you sweep a curve along a path, you can create a solid or a surface. By default, a surface is associative to the path, so if you modify the helix, the resulting surface will update.
2227 Creating a 3D Polyline
The 3dpoly tool lets you create a 3D polyline, a connected sequence of straight line segments created as a single object. 3D polylines can be non-coplanar. However, they cannot include arc segments. To create a 3D polyline, click the 3D Polyline tool on the Draw panel of the Home ribbon. AutoCAD prompts you to specify the start of the polyline. I'll use the 3D Vertex object snap to snap to a corner of this object. As soon as I do, the program prompts me to specify the endpoint of the line. I'll click to select a corner of the next object. Again, the prompt repeats, and I'll click to select a point on the next object. Notice that after I pick the third point, the prompt now includes a Close option, just like when drawing a two-dimensional line or polyline. But as you can see, the object I'm drawing is definitely three-dimensional and also definitely does not lie in a single plane. I'll keep picking points on each successive object until I get to the last object, and then press ENTER to end the command. As you can see, the object I've just created is a 3D polyline.