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Back in the late 1980s, it was clear to most of the major players in
the personal computer world that scalable font technology was
going to be an important part of future operating systems. Adobe
was trying to get Apple and Microsoft to license its PostScript
code for this purpose. This solution (which became Display
PostScript) had the right features, but both companies were
naturally concerned about handing control over key parts of their
operating systems - not to mention millions of royalty dollars - to
Adobe. (DPS was too slow for the target machines anyway,
ending up only on Steve Jobs' NeXT computer.) Also, Apple was
irritated that Adobe licensed PostScript to printer manufacturers
who undercut Apple's own LaserWriter. So, Apple and Microsoft
agreed a cross-licensing and product development deal, the fruits
of which would be available to both parties: Microsoft would
bring a PostScript-style graphics engine to the table (TrueImage),
while Apple would create a font system even better than
Adobe's...
Adobe took the loss very seriously. It had failed in its bid for total
control over PC font technology. Its response was twofold. In
mid-1989, when they learned that Apple would not be requiring
its technology, they announced a program, Adobe Type Manager,
before it had even been written. About a year later, you could buy
ATM to display Adobe Type 1 fonts on the Macintosh, without
any help from Apple. ATM was sold cheaply, or was bundled
with fonts bought from Adobe. The second bold move was to
publish the Type 1 font specification. (Previously font foundries
had to pay Adobe royalties to create Type 1 fonts. The font data
was encrypted, and it was not possible to retrieve the control
points - except deep inside an Adobe PostScript engine. But now
anyone could write a Type 1 font editor.) In fact Adobe had this
move forced upon them, since the TrueType specification had
been made public, and because Bitstream cracked the Type 1
format anyway. Bitstream soon released hundreds of Type 1 fonts
and a fast ATM clone, FaceLift.
Apple had been developing what was to become TrueType from
late 1987. At that time there were many competing font scaling
technologies, and several would have been suitable for the
Macintosh. It was by no means certain, according to lead engineer
Sampo Kaasila, that Apple would adopt TrueType. In the end
though, it proved itself on performance and rendering quality (at
high and low resolution) against the others. Kaasila completed his
work on TrueType, though it didn't yet have that name, in August
1989. The following month Apple and Microsoft announced their
strategic alliance against Adobe, where Apple would do the font
system, Microsoft the printing engine. Apple released TrueType to
the world in March 1991 - the core engine in much the same form
that Kaasila left it back in 1989. This first customer version was
an 80K add-on to System 6.0, available until recently on the
Apple website! The system needed fonts of course, and the first
TrueType fonts - Times Roman, Helvetica and Courier - were
great examples of what could be done with the technology.
TrueType has been built into the Mac operating system ever since.
Things were bad for the font developer too. Complex glyphs had
to be simplified. Hinting code had to work around the 16-bit
limitations. Fonts that worked fine on the Mac, developed with the
TrueType hinting tools (all Mac programs, mostly written by
Kaasila), would fail in Windows. TrueType hinting was hard
enough already without this to contend with, and several font
foundries abandoned earlier commitments to release their type
libraries in TrueType format. (Even now, type foundries have
many typefaces just waiting for a big customer to say "I'll have
10,000 licenses please" to justify the man-years of TrueType
engineering.) So it was that the main type foundries left the huge
market for TrueType fonts on Windows wide open. The market
was soon flooded with cheap fonts scanned or stealthily converted
from other people's work - mainly bug-ridden fonts of dubious
ethical quality, with wobbly outlines and useless hinting. The
perceived quality of TrueType as a whole suffered from these
abominations, at least on the Windows platform, and for years
TrueType itself was much maligned by type professionals.
by Laurence Penney
All of this hype for TrueType that Windows 3.1 generated did
have a big downside. TrueType fonts are very difficult to hint
properly and get good results, but many people wanted to get into
the TrueType game. There was a great reliance on autohinters
built into font tools. This in my opinion led to the great disparity of
quality seen in TrueType fonts.
The TrueType Development Team at Apple
Further Reading
Font Wars
Chapter 11 in Accidental Empires, the history of the
microcomputer by Robert X. Cringely of InfoWorld magazine
(Addison-Wesley 1992)