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POWER PROFILE: COSMIC POWERS

There are powers beyond life on Earth. Cosmic powers beings have planet-shaking capabilities and cosmic
deal with the vastness of the universe and the fundamen- adventures often place the fate of the universe (or all
tal forces driving it. Soar amongst the stars and draw upon universes in a greater omniverse) at risk. This is not
the fabric of the cosmos with powers that can protect the one of the uses of the descriptor in this profile. Any
universe, or shake it to its foundations. power is potentially vastly powerful, if used at a high
enough rank of effect, and the powers in this profile

COSMIC DESCRIPTORS are no more inherently powerful than any others


simply because of their cosmic nature.
The following are important descriptors for cosmic powers:
Countering: Cosmic powers are fairly broad and
Cosmic: The cosmic descriptor can have several Gamemasters should tend to consider their effects,
meanings. In this profile, it primarily means of, or rather than their source, when dealing with their
related to, the cosmos particularly outer space and ability to counter other effects. For example, a
the universe beyond the bounds of Earth. This is one Cosmic Blast is a form of energy, and so it may be able
way it is often used in comic books, with cosmic ad- to counter other types of energy and direct attacks,
ventures being those involving outer space and alien but its primary effect is Damage, so it is probably not
empires and such. Cosmic effects may be connected to useful in countering, say, a Transform effect even if
outer space and to planetary and stellar phenomena. the blast is cosmic in nature. Cosmic Transmutation,
Cosmic literally means order particularly the on the other hand (itself a Transform effect) would
order inherent in nature and the universe (from the be useful to counter another Transform effect, or
Greek kosmos, the opposite of kaos). Cosmology is an Affliction imposing the transformed condition.
the study of that inherent order. In superhero set- For a broad cosmic countering effect, see the
tings, it relates to things like primal or cosmic power Cosmic Order power under Utility Powers.
over the structure of reality, and the beings who
wield such power. Thus cosmic power is closely
aligned to descriptors like divine or metaphysi-
COSMIC POWERS & SCALE
cal, related to higher supernatural powers such Cosmic powers must often work on a different scale than
as embodiments of cosmic order (or other con- those of earth-bound characters. In particular, cosmic
cepts as part of the greater cosmic order). In some powers range between planets or even stars and may have
settings, there may be no real difference between those same planets and stars as their area of effect! There
the cosmic and divine descriptors, although are a number of ways to handle this in M&M game terms.
cosmic beings in the comics are rarely worshipped.
Lastly, cosmic is often synonymous with pow- First is to simply require the necessary ranks of Area
erful in comic book terms; cosmic characters and and Extended Range to handle the vast distances and

POWER PROFILE: COSMIC POWERS 1


DEFAULT COSMIC POWERS
In a cosmic M&M series, the Gamemaster may want to take into account the importance of three primary power effects:
Comprehend, Immunity, and Space Travel.
Space Travel is necessary for a series to transcend the limits of a single planet or star system. Either all the heroes need to
have Space Travel powers, or they need access to equipment or vehicles providing them. Examples may include a fleet
of fast space ships (or a single ship the heroes call home and use as a mobile headquarters) or some type of teleportals
or hyperspace corridors allowing characters to visit other planets like Earth-bound heroes visit neighborhoods of their
home city.
Immunity (life support) is vital to deal with the environmental hazards of a cosmic series, particularly operating in the
depths of space. While things like explosive decompression and deadly alien atmospheres may be occasional hazards (as
complications), for the most part, the heroes should not have to worry about such things. Again, either all characters have
some degree of Immunity, from life support to all Fortitude effects, or else they use equipment like advanced space suits
or life-support force fields.
Lastly, given the vast array of alien life in most cosmic series, characters need some means of communicating with the
intelligent life forms they encounter. The simplest solution is to assume there is some sort of galactic lingua franca (Galac-
tican or some such) used by civilized species, making the language barrier an occasional challenge. Otherwise, characters
need ranks of Comprehend (languages) to overcome this problem, either via their own powers, a telepathic or linguist
teammate, or universal translator equipment (perhaps built-in to the aforementioned space suits).
Gamemasters running a cosmic series may choose to require the players heroes to have some measure of these powers,
or can choose to make them (or suitable equipment) available to the heroes at no power point cost as a part of the series
itself, so players do not have to worry about spending additional points on the default powers.

areas involved. Each rank of Extended Range doubles Cosmic Council: You can gain the attention of higher
an effects ranges so just 5 ranks is a x32 increase; 10 cosmic beings, calling upon them for advice, council,
ranks is just over 1,000 times! Some power effects or to render judgment in matters pertaining to
already take great distances into account: Commu- them. This is essentially like a use of inspiration via
nication, for example, has an unlimited range option, hero points (Heros Handbook, page 21) and under
while Environment can cover vast areas. Effects like the Gamemasters control (portraying the cosmic
Space Travel handle movement over cosmic distances beings). You can use this Feature once per rank per
(see the Default Cosmic Powers sidebar). Perception- adventure.
ranged effects can also greatly extend range; in outer
space, the distance you can see a target like a planet or
a massive starship is far greater than perception range
on a planets surface where you are limited by the curve
OFFENSIVE POWERS
Wielders of cosmic power can focus it in a number of of-
of the horizon. Add appropriate Extended senses for
fensive ways, from blasts of pure energy to entrapping
even greater distances.
webs or clouds of obscuring stellar gases.
Another option is to simply assume cosmic events occur
on a cosmic scale: ranged powers still have short, medium, COSMIC BLAST
and long ranges, but they are 10 or 100 times greater; the
GM simply chooses whether to apply a 0, 2, or 5 circum- You can unleash a blast of pure cosmic energy. Some ver-
stance modifier for range. Likewise, area effects might sions of this power have the Variable Descriptor modifier,
cover an entire ship or nebula or the like when used in allowing you to project different types of energy, perhaps
the void of space. This approach is suitable for either a pri- along the entire electromagnetic spectrum (rank 2).
marily cosmic setting or the occasional cosmic adventure
where the GM and players do not want to concern them- Cosmic Blast: Ranged Damage 2 points per rank.
selves with the vast scale.
Explosive cosmic blasts are a common variant, striking a

COSMIC FEATURES target point and bursting to encompass an area. Apply


the Burst Area modifier for this power, or the Cloud Area
for a cosmic blast that creates a lingering Damage effect
Some potential Feature effects associated with Cosmic
in the area.
Powers include the following:
Cosmic Champion: You are the chosen champion or Cosmic Burst: Ranged Burst Area Damage 3 points per rank.
representative of a cosmic being, which may give you
recognition and regard in certain circles (but may
earn you Enemy and Rivalry complications in others). COSMIC GRASP
This Feature is good for a circumstance bonus when
A tendril of cosmic power entraps your target, rendering
appropriate and may provide access to other cosmic
them paralyzed, held in your grasp until you choose to
Features or Benefits.
release them or they manage to break free.

2 POWER PROFILE: COSMIC POWERS


Cosmic Grasp: Ranged Affliction (Resisted by Dodge,
from the depths of space to the heart of a star. You also
Overcome by Strength; Impaired and Vulnerable, do not age and are effectively immortal, so long as you
Defenseless and Immobilized), Extra Condition, Reversible, are not killed. This power includes lesser immunities like
Limited Degree 1 point + 2 points per rank. Spaceworthy (previously).

Unearthly: Immunity 30 (Fortitude effects) 30 points.


METEOR SHOWER
A bombardment of fiery streaks strikes your chosen
target. The meteor shower normally comes from your out-
stretched hands, but apply the Indirect modifier if you can
MOVEMENT POWERS
Cosmic movement powers tend to focus on crossing the
call down a meteor shower from a different point.
vast distances between planets and stars.
Meteor Shower: Ranged Multiattack Damage (fire and impact)
3 points per rank. FASTER THAN LIGHT
You can fly through space faster than the speed of light,
NEBULAR FIELD able to traverse the distance between planets, stars, even
galaxies in a relatively short amount of time. This power
You conjure a glowing, swirling cloud of nebular gases, does not include the ability to survive unprotected in
able to conceal everything within it. A Nebular Field might space, although Immunity (life support) or the Unearthly
add additional senses (particularly magnetic or radio) to power are common for characters who have this power.
the Concealment effect, increasing its rank accordingly.
Faster Than Light: Movement (Space Travel) 2 points per rank up
Nebular Field: Ranged Cloud Area Concealment Attack 4 to rank 3 (6 points).
(Visual) 16 points +4 points per +1 distance rank to area.

SPACE WARP
DEFENSIVE POWERS You can open a warp in the fabric of the cosmos, allow-
Cosmic power shields against harm as well as causing it, ing you to instantly cross a distance in space: entering
and those infused with its power may be beyond many the portal at one point and emerging from the other. Like
human concerns. In addition to the powers listed here, Faster Than Light (previously) Space Warp is only useful
some with cosmic powers may have ranks of Immortal- for travel over interplanetary distances; warping across
ity, with an enduring life force able to recover from any the surface of a planet take a Teleport effect, possibly with
damage, given enough time. the Portal modifier as well.

Space Warp: Movement (Space Travel), Portal 4 points per rank


COSMIC SHIELD up to rank 3 (12 points).

An aura of cosmic energy surrounds you, shielding you


from harm. For those lacking the Unearthly power (fol- SOAR THE SPACEWAYS
lowing), Cosmic Shield may include a Sustained Immunity
10 (life support) effect, providing protection against the You soar through the black void of space with the ease of
environmental hazards of space and alien worlds as well a bird in the sky. It is a natural environment to you. Char-
as direct damage. acters with this power may also have the Favored Environ-
ment (space) advantage, or an Enhanced Advantage as
Cosmic Shield: Impervious Protection, Sustained 2 points part of this power, granting the same benefit.
per rank.
Soar the Spaceways: Movement 1 (Environmental Adaptation:
Space) 2 points.
SPACEWORTHY
You can survive unaided in the void of space, a useful
ability for those who spend a great deal of time away from UTILITY POWERS
the comforts of a planetary environment. Cosmic power can accomplish a great many things, pro-
viding a wide range of utility powers, from communica-
Spaceworthy: Immunity 5 (cold, all suffocation, radiation, tion across the vastness of space to sensing cosmic phe-
vacuum) 5 points.
nomena to virtually unlimited power within a specific set
of parameters.
UNEARTHLY
COSMIC AWARENESS
You are a being of the void between worlds, beyond mere
mortal frailty. You do not need to eat or sleep and are You are connected to the fabric of the cosmos on a funda-
immune to the harmful effects of environments ranging mental level, allowing you to sense energies and events

POWER PROFILE: COSMIC POWERS 3


of universal importance. You also have some awareness Than Light travel). This power often includes the Area
of the correct flow of events in the cosmos, warning you modifier as well, working on all effects in an area rather
when something diverts destiny from its proper course. than all effects on a single target at once.

Cosmic Awareness: Senses 6 (Acute Cosmic Awareness, Cosmic Order: Nullify Chaos Effects, Simultaneous 2 points
Precognition Limited to Cosmic Events) 4 points. per rank.

COSMIC COMMUNICATION COSMIC STRENGTH


You can project your voice and image across vast distances, Cosmic energy flows through your corporeal form, giving
allowing you to communicate with subjects on other planets you increased physical strength.
or even galaxies as if they were in the same room with you.
Cosmic Strength: Enhanced Strength 2 points per rank.
Cosmic Communication: Communication 5 (subspace audio-
visual projection, any distance) 20 points.
COSMIC TRACKING
COSMIC CONTROL Provided you have some sort of connection (DNA sample,
psychic trace, prior knowledge, etc.) you can lock on to a
Your control over cosmic energy allows you to use it subject and track them across to vastness of space anywhere
to grasp, lift, and manipulate objects from a distance in the cosmos, although some phenomena in the depths of
without actually touching them. Typically this involves a spacenebulas or supernovas, for examplemay cause
visible beam or tendril of energy extending from you; if you to lose the trail. This power does not include the move-
it is simply an invisible extension of your will, apply the ment ability necessary to follow a trail you sense, although
Subtle modifier to the power. such capabilities are commonly associated with it. Cosmic
Tracking allows you to move at your full speed, even using
Cosmic Control: Move Object 2 points per rank. Space Travel to fly faster than light through the void of space.

COSMIC HEALING Cosmic Tracking: Senses 8 (Accurate, Acute, Direction Sense,


Distance Sense, Extended, Tracking 2) 8 points.
You can channel cosmic energies to bolster the life force of
injured creatures, helping to quickly restore them to health. COSMIC TRANSMUTATION
Various Healing modifiers are common for this power, up
to and including Resurrection for powerful cosmic healers. Cosmic energy gives you the power to rearrange matter
on a molecular or atomic level, restructuring it into differ-
Cosmic Healing: Healing 2 points per rank. ent forms or materials. See the Element Powers profile for
additional details on transmutative powers and effects.
COSMIC MASTERY Cosmic Transmutation: Transform (anything into anything else)
5 points per rank.
You wield great, but vaguely defined, cosmic power able
to do virtually anything, limited solely by your will and
imagination. With sufficient ranks, this power can include UNIVERSAL TRANSLATION
all of the various other powers in this profile and more.
Tapping into low-level telepathic abilities or the fabric of
Cosmic Masteryalso known as The Power Primal or the cosmic consciousness allows you to speak and under-
The Power Cosmicmay have different Variable modi- stand any language, no matter the alien species or civi-
fiers, particular to the action needed to change the effect, lization, and to be understood in the listeners language,
allowing you to choose different effects essentially at will regardless of how many beings interacting with you.
(as a free action). Gamemasters are cautioned against al-
lowing a large number of ranks of this power; most heroes Universal Translation: Comprehend 3 (speak, understand,
with broad cosmic powers are better handled with power understood, all languages) 6 points.
stunts while most villains with such power are essentially
Power Level X plot devices (Gamemasters Guide, page 72).

Cosmic Mastery: Variable (cosmic powers) 7 points per rank.


OTHER COSMIC POWERS
Given the broad nature of cosmic energy any other
COSMIC ORDER energy power could potentially be cosmic, especially for
those able to use cosmic energy to control a wide spec-
You can call upon the universal forces of order to weed trum of forces. Powers from the Light Powers profile work
out chaos and eliminate the effects of unnatural powers, particularly well as supplemental cosmic powers.
particularly those which tamper with the fabric of space Cosmic power may imply some influence over the funda-
and time (including things like Space Warp and Faster mental forces of the universe, making powers from the

4 POWER PROFILE: COSMIC POWERS


Gravity Powers, Teleport Powers, or even Time Powers where. This makes it difficult for the characters to escape
profiles suitable for wielders of cosmic power as well. By the demands of their powers and their other complica-
a similar token, if cosmic power involves tapping into the tions, like enemies or responsibilities.
universal order or some such, then it may grant effects
like Luck Powers, or be opposed to such powers for their
violations of that same universal order.
POWER LOSS
Cosmic powers can be considerable, but there may be

COSMIC COMPLICATIONS ways in which characters can lose them temporarily,


leading to complications.
Like the powers, cosmic complications tend to be big. Those reliant on an object or touchstone of some sort for
The following are some of the complications wielders of their powers may face its loss or damage. In some cases,
cosmic power might encounter in a series. the characters cosmic powers may be Removable. In
others, the loss of the item is rare and better treated as a
ACCIDENT complication than a power modifier.

Cosmic powers dependent on the whims of a higher


Cosmic accidents come with equally large consequences.
being might be revoked (see Responsibility, following)
These types of powers have the potential to destroy planets
while powers reliant on the characters confidence, will-
and stars, earning a character a galaxy-wide Enemy or a
power, moral purity, or some other characteristic could
major Quirk or Phobia involving the guilt of causing such
be lost when that quality falters, regained only when the
devastation. Of course, given the dangers of cosmic power,
character undergoes some penance or effort to recover.
it might also only appear such an accident has happened, an
effort to make the character seem like a threat by those who
would rather not confront those cosmic powers directly. PREJUDICE
With vast cosmic power comes grave concerns. People
DISABILITY and authorities may turn a watchful (and jaundiced) eye
towards cosmic power wielders, treating them as poten-
Cosmic types are often strangers in a strange landeither tial disasters waiting to strike. While a world might be
aliens visiting Earth or humans traveling amongst the stars grateful for the characters help, they may not tolerate a
to alien worlds. In either case, the character may well be ig- long-term presence, given the potential for disaster or the
norant of local history, customs, laws, and so forth, leading possibility of attracting cosmic foes.
to potential complications. This differs from prejudice (fol-
lowing) because it represents a gap in the characters knowl- Similarly, aliens may face xenophobic attitudes on other
edge and abilities, rather than just the opinions of others. worlds. This includes humans visiting alien planets, where
they may not be welcome. Certain races and cultures may
Alien characters may also have disabilities relative to develop prejudiced attitudes and stereotypes, and heroes
humans due to different physiology, such as an alien looking to keep the peace and obey local lawsmuch
species lacking human sensory capabilities or manipu- less establish friendly diplomatic relationshave to find
lative limbs. Aliens can also be dependent on different ways to deal with them.
environmental conditionsbreathing a methane atmo-
sphere, for examplerelying on life support equipment
or powers to survive on Earth. RESPONSIBILITY
Cosmic power comes with a heavy amount of responsibility,
ENEMY whether self-imposed, or coming from a higher authority.

Cosmic power tends to come with a destiny of some sort, Characters with cosmic power tend towards either a great
and there are often those opposed to that destiny who sense of personal responsibility (for heroes) or an obsession
become the characters sworn enemies. Even cosmic char- with a goal (for villains). Either way, the character is devoted
acters simply seeking peace and solitude amongst the to wielding power for a purpose, and must avoid distractions.
stars may find enemies looking to exploit or steal their
Given the number of higher powers in cosmic events,
power for their own uses.
those with cosmic powers are often responsible to godlike
Cosmic enemies need a range and scope similar to the patrons, from interstellar law enforcers answering to their
character, able to pursue wherever their foe might go, superiors to vastly powerful soldiers of alien empires, or
even across the vastness of the universe. heralds of cosmic gods serving their masters needs.

FAME TEMPER
Just as earthly heroes may be famous in a city, country, or A fiery temper is a common complication for imperious
even worldwide, cosmic characters are often famous on and (perhaps understandably) arrogant cosmic beings,
a galactic or even universal scale, known and recognized who see themselves as too powerful to deal with petty
on civilized planets (colonies, space stations, etc.) every- matters or to be questioned by their inferiors.

POWER PROFILE: COSMIC POWERS 5


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6 POWER PROFILE: COSMIC POWERS

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