Professional Documents
Culture Documents
Painting Puppets
Short Story
Henchmen Advice
Strategy Tips
Web Comic
June 2013
MicAal Flynn (order #9846080) 5
Contents
Volume 6
Editor:
Contributors Writers:
David Hanold Justin Gibbs
Mark Rodgers
Layout: Adrian Scott
David Hanold Graeme Stevenson
Octavious Villar
Graphic Design:
Redd Cohen Contributing Artists:
Melvin de Voor
Web Comic: Stephane Enjoralas
Paul Villar Hardy Fowler
Christophe Madaru
Pablo Quiligotti
I was going to use this space to talk about all of the amazing content we have for you this month (and we
do, this months painting article is the best one I have ever read). But, I think we need to face the truth
here: you probably dont really care about this issue of the chronicles. Youre probably here to see if theres
anything interesting about Malifaux Second Edition (and there is).
At the time of this being written, it is Thursday May 30th at about 12:30pm and I havent slept in over
twenty-four hours. Mack and I pulled an all-nighter trying to get everything ready for the big release
tomorrow, and I am incredibly excited to see how all of you react to it. I think youll like it.
This forward was the last thing I had to do before I could get some rest, and Ive been wracking my brain
trying to come up with what to say here, so I finally settled on the truth. Im exhausted. Im done staring at
computer screens. Im pretty sure Ive had way too much caffeine. And I think it was all worth it.
The game you guys will get to start playing tomorrow will be amazing, and I am intensely proud to have
been a part of the process which created it. I am so incredibly lucky to have been able to work with the
other amazing designers here at Wyrd. The playtesters have been fantastic, despite all of the cruel and
unusual tests we have a habit of putting them through.
I know many of you are apprehensive about the new edition; and thats good. Thats because you love the
game as much as I do. But I just want to say, before you come to any conclusions, get the game on the table
a few times. We cant just pick out single rules and discuss them in a vacuum; they need to be played on
the table. And, once they are, I think youll love them.
Alright, time to sleep.
-Justin Gibbs
It really was fascinating stuff. jack-knifed, slumping back down to earth with all
the grace of a hundred and forty pounds of meat .
McMourning wound up the contraption like a toddler
awaiting another Jack-In-The-Box explosion. The heavy thud invoked another of the doctors fond
It didnt look like much to the casual observer: a memories, this time of hooking little Waldo Tucket
compact wooden box that was somewhere between out of the creek and bludgeoning him with a club.
a bird house and a faceless carriage clock. The
brass winding handle on the back was the only real Of course, it had started as a serious scientific
indicator that it was neither. exercise. An electrical discharge into the correct
nerve cluster was the ideal tool to map the motor
It made a sound rather like grinding coffee as the functions of the human brain. Having a detailed
handle revolved. When he had wound it enough, blueprint of these pathways would give the good
McMourning placed it back on the bench and lifted Doctor license to reach a new plateau of reanimation
the trailing rubber tube that spooled from the boxs to fine-tune his creations with grace and poise and
base like the tail of a wooden mouse. The far end perhaps one day to reach a level of skill so profound
of the wire ended in a small copper loop and it was that it would rival genuine life.
on this innocuous shape that the coroners attention
was now fixed. At least, that was until he inadvertently touched
two needles at the same time and the corpse farted
There was a corpse lying on the slab. This assumption loudly before executing a passable Louisiana two-
was an easy one to reach, not only through the step. McMourning was lost.
pallor of said unfortunate, but also the fact that
the top of his skull sat upturned to one side like a He spent the next hour moving a peanut around
grisly bowl and his naked brain lay revealed for all the corpses face using only twitching muscles while
to see. McMourning had inserted a handful of long giggling hysterically. When the peanut shot up a
glinting needles deep into the wrinkled gray organ. nostril after a violent lip curl, he managed to re-
arrange the needles so that the corpse could play
He touched the copper circle to the end of the The Purple Hills of Guilderland on three fingers
nearest needle. There was a crackle and the Guild and one heel.
coroners spiky hair became perhaps a fraction yet
more erratic. As impressive a feat as this was, the This was followed by a medley of The Barmaids
box held further marvels. Apple-Catchers, Blow that Bugle, Captain Dear
and Cant You Tell Im Smiling? The first pale
The corpses left eyelid and upper left lip began to fingers of dawn were touching the frosted mortuary
flutter rapidly. McMourning giggled at the faint window by the time McMourning had successfully
smacking of cold flesh, and momentarily reminisced maneuvered the corpse into unwrapping a cigarillo,
on the halcyon days of his childhood when he and placing it in the Doctors mouth and lighting it with
little Waldo Tucket would hook fish out of the creek a struck match.
and bludgeon them with a club.
It was the most fun hed had in ages. If only hed had
He touched another needle. The corpses right calf one as a child.
muscle and boot began to jitter, thumping and
drumming against the slab. The next needle made Sebastian finally ruined the moment, as he often
the fingers of the corpses left hand tick, tapping nails did, by coming in and standing morosely nearby.
against the marble. The next caused the muscles at There was a forlorn quality about his faithful
the base of the spine to convulse and the entire body morgue assistant that drained the sense of fun out
The time is irrelevant, anyway, McMourning Well, dont just stand there gawping, McMourning
scoffed. I am merely a humble employee. What barked. Bring him in!
could I have done to warrant their concern?
Sebastian left.
He leaned against the dissection slab, behind
which was piled half a dozen semi-dismembered And not by the scruff of the neck like last time, the
guardsmen. doctor shouted after the huge shape as it moved
through the ante-room to the hallway beyond.
Sebastian waited. A little decorum, if you please. I am, after all, a
professional.
Sebastian looked at him. The uniforms were in poor condition, too. Hed
cleaned them up and sewn them back together, but
Finally, the doctor sighed and grinned ruefully. You was under no illusion that theyd withstand anything
sly dog. You always know how to twist your Uncle more than a half-hearted inspection.
McMourning round your little finger. Very well, you
are forgiven.
McMourning hadnt had sufficient time to reattach Well, we can help, sir, the guardsman said, resting
all the wrist tendons and muscles, so each zombie his rifle against the sentry box.
guardsman had his rifle lashed to his hands with
string and the weapons swung loosely back and No! McMourning snapped rather more urgently
forth as they marched, looking more like majorettes than he intended. No, you need to stay here. To
than soldiers. to keep the gate guarded. No, it is all under control.
You boys just stay where you are.
At the far end of the courtyard, McMourning
slowed. The stone walls yielded into a huge archway Well, if youre sure, sir.
that led out onto the street beyond. The archways
wrought iron gates were open, but there were four
The sentries immediately snapped to attention, The diminutive Captain waved his swagger stick
rifles at their shoulders, eyes staring straight ahead. at the sentries, dismissing them back to their post,
then stepped up alongside the coroner.
McMourning wheeled around to find the black
beady eyes and shivering moustache of Captain I was just on my way home, but now that I see your
Feckler at his shoulder. plan, Im rather inclined to come along, he said. Be
good sport to see if we can turn up that villain, eh?
Fortunately, Sebastian had already seen him emerge Get in ahead of the pack, as it were.
from the far side of the archway and had found
the nail head marked Attention. The zombie Oh, McMourning said, feeling his heart sink. Yes.
guardsmen went straight as pokers, humming like Fine sport.
taut cables as the electrical current shot through
them. Jolly good. The Captain glanced around. So, what
was the plan? A patrol around the perimeter?
Good evening, Captain, McMourning said,
touching the brim of his floppy hat. Something like that.
McMourning? That you under there? What the Right then, lets be at it! The Captain strode off
Devil are you doing out here at this hour? along the outer wall of the mortuary, barking after
him Come on, you men!
Well, the doctor started. I
McMourning watched helplessly as Sebastian
The short Guild Captain noticed the six motionless steered the half-dozen marching zombies through
shapes standing like iron poles under the shadow of the archway and after the Guild Captain.
the archway.
It was going to be a long night.
I say, he said. Fine body of men you have there,
McMourning. Are those my boys?
I say, he said after perhaps thirty minutes. Damn After a while, they arrived at an intersection and the
fine discipline in your men, McMourning. Marched Captain paused to take stock. The zombies tramped
all the way down here without a single mis-step. to a halt and Sebastian used the lull to wind up a
And not a word said between them. fresh charge for the contraption.
Oh yes, the doctor said. Theyre verywell What do you think, Captain? McMourning asked,
controlled. hoping the little man would finally admit defeat and
call it a night.
The Captain stopped to admire the rigid zombies,
their caps yanked down hard to keep their slack gray Well, this way here looks gloomier, Feckler said,
faces in shadow. He slapped the nearest one across indicating one corridor. Were I a fiendish murderer
the midriff with his swagger stick the zombie and assassin, I imagine thats the way Id have gone.
never reacted.
He removed his cap and rubbed at his bald pate
Whats your name, soldier? while he deliberated.
The zombies jaw dropped open. Huuurrrrrrrrrrr.. Sebastian cranked the device too quickly and the
it wheezed. zombies jolted.
Hurr, interjected McMourning quickly. Its Brrrrrnnnn. one of them moaned as they lurched
Scandinavian, I think. for the Captains head.
Scandinavian, eh? The Captain eyed the rigid Whats that? The Captain swung around.
figure, nodding in approval. Any more at home like
you, soldier? Panicking, Sebastian fumbled with the half-charged
contraption and the zombies all snapped into a rigid
Nuuuuuhhhhh.. the zombie said. salute. The sixth zombies hand tore off at the wrist
and slapped Sebastian on the side of the head before
Pity, Captain Feckler sniffed. A couple more men dropping to the floor.
like you and wed have those dirty Resurrectionists
licked in no time. Brains! McMourning shouted, trying to think fast.
Yes good work, men!
Lets press on , shall we, Captain? McMourning
said. Im as eager as you are to see Commander The little officer frowned, looking up at the coroner.
Montgomerys face when you capture the assassin.
What on earth are you talking about, doctor?
Fecklers eyes glinted and he set off at once.
The men, McMourning babbled, are suggesting
As soon as his back was turned, McMourning hissed thatthat no villainous assassin, no matter their
in Sebastians ear. Keep them out of the gas light or cunning, could out-fox the brains of an educated
well all be for the long drop in the morning I need man. A man such as yourself, Captain.
to figure out a way to get rid of this idiot.
This isnt working, he hissed to his assistant. Were Make sure youve cleared up down there by
going to have to try something else. This old fool morning, he said, following the order with a slap
will have us marching around these tunnels all across the back of his assistants head. And thats for
night. very nearly getting us into worse trouble. Keep your
hands to yourself, understand?
This way, I think, Feckler said, replacing his cap
and waving his swagger stick towards a black brick Sebastian nodded sheepishly.
tunnel.
Honestly, the doctor muttered as he set off after
McMourning had been hoping to avoid this area. Captain Feckler. As if I dont have enough problems
Down that tunnel was an iron trap-door that led already
directly to the sewer system. Any detective worth
his salt wouldnt be long in linking the large
Sebastian-sized footprints around the trap-door
mouth with the wheelbarrows, severed limbs and
bottles of necrotic fluid below. It was a long way McMourning was beginning to think there was
to the Quarantine Zone from here and these days no escape. It had been over an hour since he had
McMournings patience was limited. He found it prevented the Captain from finding their secret
easier to keep some fluid nearby for off-the-cuff sewer entrance and the zombie scrum had tried
experimentation. twice more to crack open the guildsmans head like a
boiled egg. Only frantic winding on Sebastians part
Even Feckler couldnt be so dense as to miss the had sent enough current into the hungry zombies to
connection. stiffen their limbs into immobility.
Oh, I dont know if thats such a good idea, Captain, Wear and tear was beginning to take its toll. Their
McMourning said. With no gas lanterns, a man movements were more erratic now even under
could easily trip. Id hate for anyone to fall and break direct control. McMourning knew their synapses
their neck. were starting to burn out and fairly soon they would
start breaking down completely.
Unbidden, Sebastian moved up behind the short
Captain and reached out with one giant paw. There was a trail of fingers, ears and other non-
essential protuberances littering the tunnels behind
NO! shrieked the doctor. Sebastian froze and them and the string securing their weapons was
Feckler looked bemused, oblivious to the squat coming loose. The one-handed zombie at the back
assistant behind him. was dragging his rifle after him like a cavemans club
and something strange had happened to his neck.
Nono amount of consolation would assuage He marched forward as before, but with his head
my guilt if you were to come to harm, Captain, back and eyes staring up at the roof, jaw hanging
he continued awkwardly. Perhaps we should try open in apparent amazement at something unseen.
It took a minute or so for the ringing in the doctors McMourning froze in the act of opening his mouth.
head to subside enough for him to consider getting Uh
to his feet. When he finally did, he found Captain
Feckler on his knees, coughing lustily through a Well, out with it, man, the Captain snapped.
singed moustache.
The doctors mind had blanked. In desperation, he
Sebastian was still standing where the fireball looked at his assistant.
had found him, apparently unharmed other than
thick black panda rings of soot on his face and a Sebastian? he asked.
smoldering lab coat. He blinked slowly.
The mortuary assistant frowned in thought.
Good grief, the Captain spluttered when he finally
got his breath back. The men!
Dont, sir, he said with an award-worthy The midday edition of the Malifaux Tattler wrote
performance of regret. Theythey couldnt have magnanimously about the worthy sacrifice of The
survived. Selfless Six. This was followed by a less flattering
article published in the revolutionist circular, Voice
The Captain stared into the churning blackness, his from the Breach, which rather insensitively referred
eyes brimming. to them as The Bakers Half-Dozen.
Stout fellows, he burbled. Theythey charged in But whatever ones political views, as the story
like true guildsmen. permeated through the city it was generally agreed
that the men were heroes and had made the ultimate
We should remember them with pride, sir, sacrifice to safeguard the people of Malifaux.
McMourning said, struggling to keep relief from Guardsmen on patrol duty stopped dodging spittle
spilling out all over his face. They accomplished and rotten fruit and began receiving congratulations
their mission. and hearty hand-shakes for a job well done.
Quite an adventure last night, he said without Ooh yes, he winced. Pressure on the first and second
turning around. metacarpal bonesnot enough toaaaahhto tear
the interossei muscles, butvery painful. Exquisite,
McMourning swallowed. Yes, yes it was. All part of Secretaryaaahhquite exquisite.
the job though. He stopped and tried to remember
how Feckler had described it. Initiative, and all Im glad you approve, the Secretary said. I trust
that. you will behave yourself ?
Indeed. Lucius idly flipped the page of the paper, McMourning nodded and the sword-cane vanished
his back still turned. Quite odd that none of the back into its scabbard as quickly as it had appeared.
senior Guild officers recognized any of the men that The coroner examined his narrow wound, noting
died, though. And those names they have a certain the clean edges. That blade must have been as sharp
desperate quality about them, dont you think? as his scalpel.
McMourning stumbled. WellIer I have one thing in common with Feckler, Lucius
was saying. I appreciate yourinitiative. And I
I have a suspicion that the Selfless Six, continued think the Guild could use your talents in another
Lucius, ensuring that the Tattlers adopted moniker area.
was wet with sarcasm, were dead long before that
Activating triggers will also be much easier and by This is an option I really like and I suspect most
extension, much more useful. Burning a soulstone players will use this a lot in M2E. With soulstones
to trigger +1 damage from Critical Strike might the way they are now, the only way to guarantee that
-Adrian
the less scrupulous Masters out there), in practice it
tended to become more of a way to abuse the game
rules and either easily achieve certain schemes (such
as Eye for an Eye) or deny your opponent their own
schemes (Grudge being the most common one).
The worst abuse of it was probably the Hamelin
list, where the player could sacrifice his own crew
of cheap stolen and rats to give Hamelin dozens of
soulstones and make him all but unkillable. Perhaps,
some time in the future, a less abusive version of
Drain Souls will one day make a return as part of a
new masters abilities. But for now, I doubt anyone
will mourn its loss.
Introduction
Cleanup
Green Stuff
Basic Painting
Thinning Paint
The midtone for the skin was a 2:1 mix of Leather The wood on the bases was painted the same as
Brown and Khaki, painted in the center of the panels. before, since as a flat surface, it didnt need any real
The hair was differentiated from the goggle strap shading and the grain could only be painted at the
and her top by using a 1:1 mix of Dark Fleshtone end. The cloth got a first layer of 2:1 Gory Red and
The fourth and fifth layers were done the same way,
using a mix of Bonewhite with a little Khaki in it
for the skin and a 1:1 mix of Deck Tan and White
for the clothing. More Bonewhite was added to the
hood and boot mixture to give a slightly paler grey,
and more Chainmail to the metals. Pure Blood Red
was used for the stitching and cables to brighten
them up more.
The paint colors for the base this time were the
same as before, which meant an Earth/Dark
Fleshtone mix, Dark Fleshtone, and Charred Brown.
The major difference here is that each strip of the
grain was blended at one side, towards the knots if
there are any or just all on the same side if there
The second stage of Alyces paintjob began with me arent. The Charred Brown was painted onto the
basecoating her hair in Charred Brown, the brass un-blended side and blended across the fleshtone
areas in a 1:1 mix of Gory Red and Charred Brown, stripe. The button was painted with Dark Green,
and the areas that would be steel in a 1:1 mix of and then blended to Jade Green via a 1:1 mixture of
Night Blue and Black, with a little White added to the two. The wood again got a red and black wash
lighten it a touch. Her belt was painted Gory Red, that was mostly wiped away.
as were her lips. Everything was shaded using a
dilute Black, since the colors were dark and metals
especially need to be shaded to pure black to look
as effective as possible. The midtones were painted
back in carefully as usual, although the metals were
slightly adjusted. I added a little Chainmail Silver
to the steel midtone, and Bright Bronze to the brass
midtone. I didnt add much, just enough to start
introducing a faint metallic sheen to the paint.
Basing
-Mark
with, unsurprisingly, test fitting the model on the
base. When you decide where you want the hole to
be, the simplest way is to put a blob of paint on the
bottom of the pin, then press it into the right place
on the base. You can then drill where the blob of
paint transferred over, knowing youre drilling in
the right place. If the hole isnt quite big enough,
you can carefully twist a round file in the hole to
widen it, testing the fit every so often until the pin
fits snugly into the hole. You can do this before you
paint anything, like I have here, or after the model
and base are painted. You can also attach the base
before painting, or after. I usually mark out the base
before if its complicated or busy, but attach the
model to it at the end. This way I can get to all parts
of the model and the base easily, and not risk getting
paint from one on the other.
-Octavius
Facebook: https://www.facebook.com/groups/socalmalifaux/
Youtube: http://www.youtube.com/user/TheEbonstar
Website: http://socalmalifaux.com
By now you have seen the beta test documents, and still there, the alternating activation system, an
you may have even listened to myself and Mack emphasis on resource management and focusing
drone on for hours about second edition on various on objectives. All of the things which gave Malifaux
podcasts. Even so, there are a lot of questions its identity are still there. And when we did change
floating around, and I thought that it would be nice something major, we did our best to accomplish the
to have a comprehensive article that went over the same dynamic, only with different mechanics.
changes we made for second edition, and why we
made them. If you run into people at your local I suppose before I delve deeper into this I should
game store who are asking questions about it, I talk a bit about basic game design. A dynamic is
would suggest directing them to this article. Lets the experience a player has (For Example: resource
start with the most common question: management). A mechanic is the actual game
rule which forces the player to think about the
Why does Malifaux need a second edition? dynamic (For Example: keeping track of a control
hand). By requiring players to keep track of cards
Eventually every miniatures game will need a new in their control hand, we are adding the dynamic
edition. There is only so much design space and so of resource management to our game. However, we
much (literal) shelf space in stores. Because miniature can accomplish that same dynamic with a different
games deal in physical products, they cannot be mechanic if we wanted to (like keeping track of
easily patched like a video game. The miniatures soulstones).
themselves represent a significant investment on
the part of our customers; in part monetarily, but In many places, the mechanics changed, but the
also in time and effort spent modeling and painting, dynamic stayed the same. Asymmetric strategies are
and we need to respect that. Due to this effort, we gone from the Standard Encounters section, however
cannot simply cycle out older models and make due to the increased importance of schemes, the
them obsolete like the aging sets of a collectible card Standard Encounters still have a heavy asymmetric
game. When Magic cards cycle out, there probably dynamic.
arent any upset customers who spent hours lovingly
painting their old cards. This means that, as time All of that out of the way, now to the actual question!
goes on, miniatures games become top heavy and, Why did we change as much as we did? Why didnt we
sooner or later, a system reboot is required. just clean up 1.5 and send it out the door? Malifaux
1.5 needed a lot of work, and when you start making
Malifaux 1.5 has definitely reached this point. With changes (even the smallest tweaks) it is irresponsible
four rulebooks the game is daunting to get into for not to consider the sweeping effects those will have
new players. Years of complexity creep, errata, and on the game as a whole. Game systems are just that:
online rulings clutter many peoples understanding systems. And when you change one part of a system,
of the rules. Older models need to be brought up to you always need to start looking at the other parts.
par to compete with the more modern designs, and The majority of the changes arose from the one
a massive overhaul is necessary. change almost all players agreed needed to happen:
the standardization of language and consolidation
Ok, I get all of that. The rules all need to be in one of abilities in a more easy to reference place (For
place and they need to be cleaned up, but why did Example: ending the Attack/attack conundrum,
you change so much? the difference between dealing damage and dealing
wounds, and making abilities like Lifer easy to
I want to start off by saying that we didnt change find). The fact of the matter is that there is only so
nearly as much as many people seem to think. The much room to print abilities on a card and, while
core mechanics are still the same; cheating fate is remembering the difference between Attack and
Why did you change Charge? It seems too powerful Also keep in mind that nothing happens in a
now. vacuum. AP generating abilities have been greatly
reduced, and Charge ranges adjusted.
Most other miniatures games separate movement,
shooting, and close combat. This means that, even Why did you change how encounters are set up? I
if you move, it will not change how many attacks miss asymmetrical strategies, its what drew me to
you get (save a special rule, such as not being able Malifaux. And whats with the Scheme Pool?
to move and shoot your mega death ray). Due to the
AP system in Malifaux, every AP you spend moving We actually do still have asymmetric strategies in
is one you do not spend attacking. the Story Encounters section, but I understand that
you are primarily concerned with the Standard
This raised a rather large problem with the old Encounters. This is one of those points I mentioned
charge. A model could charge in and get a single earlier where we accomplished the same dynamic
attack, but then the model that got charged would with a different mechanic. Although the strategies
activate and get two attacks. This gave the advantage are all shared in the Standard Encounters, schemes
to the player who just stood there, and promoted are worth more VP. This is important, because
static play. When it comes to game mechanics, as a schemes are inherently individual to a player. By
designer, you want to be pushing the players towards making schemes more important, we increase the
interaction, not making them avoid it. amount of asymmetric play.
Now, you have probably noticed by now that As to why we didnt just go with asymmetric
Malifaux 1.5 didnt actually have this problem. strategies; it was due to balance. One strategy was
Charging was perfectly advantageous and Im sure always going to be easier or harder, and balance is
you did it all the time. However, thats because we very important. The only way to insure a balanced
initially solved that problem by giving almost every experience in the encounters section is to make
model which wanted to get into combat the Melee sure that all players have equal access to the same
Expert ability (or some other way to generate Melee things. Because both players had equal access to the
specific AP). Open your book (particularly book schemes (even if they chose different ones) it was a
2 since this is where we had learned our lesson) much more balanced way to keep asymmetric play
and see how many combat models have some sort as an important aspect of the game.
of melee specific AP. By handing out extra AP like
This edition is not backwards compatible. The old Many models in 1.5 had very complex stat cards that
1.5 cards will not work in second edition. We will required a specific sequence of actions to be used
be updating every models card to second edition. every activation to be successful. However, once
What has not been released in the beta already will that set of actions was figured out, it was repeated
be released in beta wave 2 starting in September or every game. In second edition, we want players to
October. When we release Colette and Kirais second make hard choices every time they activate a model.
edition cards, you will see how they fit into the new In many ways, Monopoly is a significantly more
system. I think you will like them. complex game than Go. In Monopoly, every space
on the board has different rules. There are piles of
I dont like that you took out the complexity! Why cards with text. Players need to understand the rules
did you do that? for trading, and even need to work out percentages
on occasion. With Go, every space on the board
Well, most masters can have the same number of is the same and no two stones are different (save
abilities they had before if you give them upgrades. color). Yet Go has significantly more tactical depth
Additionally, the game size has been increased to than Monopoly, and I dont think anyone would
accommodate you purchasing those upgrades so argue that point. Layers of rules and text do make
youre not losing out on models when you do. a game more difficult to understand, but they do
not necessarily add any interesting tactical decision
That said, there is significantly less text on second points.
edition stat cards than on 1.5 stat cards. However,
more text does not necessarily translate to a more If you are concerned with the reduced amount of
complex game; at least not more complex in a way text on second edition cards, try getting the models
that improves the game. Having layers of rules, on the table and see how many difficult decisions
exceptions, and loopholes does make the rules you have to make every turn. Take a step back and
more difficult to comprehend and the player who ask yourself, Has the game actually lost anything?
can best lawyer through them has the advantage. Or am I just frustrated that my old set of actions
However, once the most advantageous path has been that I used every game might not work every time?