Professional Documents
Culture Documents
Puppet Wars:
Unstitched!
Malifaux Campaign
Designers Diary
Painting Tutorial
Strategy Tips
Web Comic
Gaining Grounds
Showdown
Contributors
Editors: Writers:
Justin Gibbs Justin Gibbs
David Hanold Mark Rodgers
Adrian Scott
Graeme Stevenson
Layout: Dan Weber
David Hanold Bill Anderson
Graphic Design:
Contributing Artists:
Redd Cohen
Melvin de Voor
Stephane Enjoralas
Web Comic: Hardy Fowler
Paul Villar Christophe Madaru
Pablo Quiligotti
There are only a couple of months until GenCon 2013. We are busy here at Wyrd working diligently on products
that I cant wait to be shared with the Wyrd community. However, we still have Chronicles due out prior to GenCon
2013, so we will have to wait until then for more details and highlights.
Justin has privileged me with the task to edit and layout this volume of the Wyrd Chronicles. I wanted to spice up
the look first and foremost, and I couldnt have done it without the help of our in-house graphic artist, Redd Cohen.
Together we hope this new look is easier and more thrilling to read.
As a fan of living campaigns, I was honored to edit and layout Justins Malifaux campaign rules. With these rules the
player will acquire Guild scrip to shape a crews fate with the purchase of upgrades. Fate unfortunately cannot be
controlled so easily and members of a crew could find themselves permanently lost to the abyss, while others may
walk away from a duel with but a mere flesh wound. Now you will be able to create a living story with your friends
in which the events of one battle carry on to the next. You can find the rules for running a living Malifaux campaign
in the final section of this volume.
Other exciting news is the new release of Puppet Wars Unstitched! Justin provided an article in which he explains
the design process we went through to make Puppet Wars Unstitched. I had my share of work cut out for me on this
project and I am excited to see it in the final stage. This was the first major project I had the opportunity to work
with Justin on and I learned a lot through his lessons during the design process.
I had fun working with fans and co-workers on this volume of Wyrd Chronicles! Be sure to check out all contributions.
We have another gripping story to start you off with by Mr. Stevenson. Dan Webber takes us through the creation
of three gremlins. The Professor lectures us on controlling the Fate Deck. Makos step by step painting guide brings
Misaki to life. Dont miss the web comic featuring everyones favorite little runts, the Gremlins! Also included is an
article on the brand new tournament format changes by Bill Anderson.
In closing, I am very thrilled to be apart of our announcement for our new Showdown card battles system. What is
Showdown? Well I will allow Justin to answer that in his article at the end of this months Chronicles. In a later issue
I will provide a detailed look on the design process for Showdown. Til then..
- David Hanold
He placed a single candle in the center of the table. Bolivia was complimented by the candle light. Burke
The weak flame was enough to outline the faces knew her as a plain and androgynous woman with
huddled around it and little else, but this suited overly large hands and feet, but in this darkness only
his purpose. Besides, most underhand things were her eyes and lips were visible and Burkes imagination
better done in the dark. fed on the chocolate tones in her voice.
I hope you know what youre doing, said a nervous voice. The others waited in the dark: Kudryashov cracking his
knuckles in the growing silence, Alvarez with eyes so
Burke recognized the speakers profile as readily as his deeply sunken in his skull that they were undetectable
high, nasal voice. Fisser was a creature of arithmetic and at midday, let alone by candle light, and Dougherty who,
calculus. Pale-skinned and bird-boned, all the juices of other than the glint of a watch chain across his expansive
life and humor and humanity had been sucked out of breeches, was but a mere silhouette.
him at an early age. He was a despicable individual in
most respects, but his formidable intellect and devotion Burke had not been comfortable with Doughertys
had proved him a valuable asset in Burkes rise to power. inclusion in their little group. He felt that lean and
hungry should be reflected in appearance as well as
He doesnt have to, replied the woman directly across demeanor. He found Doughertys girth and ruddy
from him. Thats my job. complexion distasteful; there was a man too comfortable
in his surroundings, a man too long at the trough. A
compromise had been reached, however the bloated
hog had the connections and influence they needed
and, as it turned out, was far from sated with his current
slice of Lifes pie.
Burke relaxed his grip on the fat man, but only a little. And he was completely alone.
He didnt trust the aristocrat any further than he could
throw him. From his position near the back of the throng,
Minister Burke was suddenly suspicious. Lucius
To success, toasted Dougherty, apparently ignorant of never went anywhere alone. Being the right hand
Burkes palpable loathing. of the Governor General had made Lucius a much
It only took seconds for Burkes eye to locate the She spent twenty minutes or so drifting past his eye-
Governors Secretary. As expected, he was standing a line until she could see his head turning to follow her
short way into the ballroom with Lady Tannerys gloved with each pass. All it took after that was a smile and a
hand resting like a white bird on his forearm. These were momentary touch of fingertips reaching for the punch
the times when Burke could appreciate the benefits of ladle and he was blustering and bowing, a rogue lick
the Secretarys gold mask. of hair hanging between his eyes. She took his elbow
and gently steered him away from the banquet table and
More than a representation of the uniformity of towards the center of the ballroom she wanted him
the Guild, more than presenting an expressionless dizzy and pliable, but much drunker and he wouldnt be
and implacable face to the world in general, it was able to dance at all.
impossible to tell quite what Lucius was discussing with
Lady Tannery out-with earshot. No facial expression, After a grinding eternity of alcohol breath and loud but
no moving lips: Lucius could deliver a platitude or empty conversation, the musicians struck up a waltz
a motion to war with the same inscrutability to the and she all but threw him onto the floor ahead of her,
casual observer. Burke guessed there had been nothing smiling all the while and exclaiming to her surprised
more than empty compliments thus far by the way she beau that shed love to dance.
laughed and flicked her silk fan at him, as was expected
when greeting the host of such a lavish event. He adapted quickly, gladly pressing a hand to the back
of her waist and then they were off into the building
But there were many powerful figures of industry and whirlpool of fellow dancers. As she had hoped, his
commerce here this evening and he was quite certain the balance and coordination were poor and she was the
Secretarys mask would soon be hiding conversations of sole focus of his attention rather than the couples around
a different sort. them, so they bumped and stumbled and excused their
way around the floor.
Talk, Lucius, he thought. Spin your webs, while you can.
Whatever poisoned seeds you plant tonight will die with By their third revolution, she had found Lucius. He
you. was dancing with a portly coiffure-haired matron in a
crimson gown that probably cost more than Bolivias fee
Lady Tannery had planned her event well. At the end for this job.
of the first hour as the brass clock struck eight chimes,
the Three Kingdoms musicians were replaced by more She had to admit that the Governors Secretary was
western counterparts and the crowd immediately began skilled. He floated around the hall with his red lady in
to liven up. Exotic was all very well, but there was no tow as though there was no one else in the room and by
substitute for traditional ballroom dancing. his partners glowing expression Bolivia suspected that
was just how the matron was feeling, too.
Almost immediately, the more inebriated and liberated
couples began to dance and the infection quickly spread. In contrast, her partner stepped on her toes. Again.
This was what Burke had been waiting for.
It seemed almost a shame to kill the man, she mused
as they drew ever closer. Lucius may have been
proclaimed a fop and a dandy by her superior, but
she could not envision Burke in a similar setting
Kudryashov had found that shooting into dark cloth He made a show of reaching down to rub his good leg,
worked best, where holes and minute stains were easily which was only a half-ruse. Standing mostly on his left
overlooked. Hed had considerable success with his dart- leg for so long had caused the muscles to start cramping
cane, although he found it less satisfying to use than a up. While he reached low, he picked up his cane and
knife. With the money he was being paid for this job, he rested it on the carved oak balcony.
felt he could cope with the disappointment.
There was a burst of laughter from below and he used
A steel dart in the right spot could be lethal, but taking the sound to mask the click-snap of the firing mechanism
the shot from sixty feet up meant hed have to go for the being loaded with a quick twist. Still rubbing at his thigh
torso and a reduced likelihood of a kill shot. For this with one hand, he swung the cane out in a distracted
reason, he had carefully coated his dart with the same manner, placing a finger on the firing stud and sighting
nasty toxin Bolivia had used on her needle ring. down its length.
The waltz was continuing unabated. Kudryashov decided Strangely, Luciuss expressionless gold mask was upturned.
to wait. A stationary target would be easier to hit than a The Secretary appeared to be looking straight at him.
spinning one and Lucius would be doing a lot of glad-
handing as the evening wore on. Kudryashov sensed movement at his ear and turned
sharply. The little balding waiter had returned, splayed
He re-settled his weight, feeling the stones in his boot fingers holding up his tray of glasses, more than half of
prickling his tender sole. It would be a relief to walk which had now been drained. The Russian hadnt heard
normally again after tonight. him approach.
A short balding servant swept past carrying a silver tray More champagne, sir? the waiter enquired.
cluttered with champagne flutes. He stopped the little
man and took one, downing the sweet fizzy liquid in a He was about to refuse when something cold and razor
single gulp. The alcohol would soften the pain in his foot. sharp slid between his ribs. He twitched in shock and his
dart-cane fired with a hollow pop. The dart thudded into
Besides, why not enjoy a few of the free luxuries? the wall thirty feet above Luciuss head.
The dancing continued with slow waltz after polka after There was almost no pain, but Kudryashovs legs turned
foxtrot. A few couples drifted up to the gallery, leaning to rubber instantly. A surprised and slightly envious
over the rail to watch the guests below or to find a part of his brain realized what had happened even as
quiet corner for a whispered conversation. Kudryashov the waiter adopted an expression of fake concern. The
ignored them. At this height, the report from his dart- blade had already vanished.
cane would be no more intrusive than the irregular
popping of champagne corks. A long knife must have been used, between the ribs and
behind the upper left arm but still getting around the
shoulder blade and directly into the heart. Kudryashov
The frail clerk snapped his mouth shut and walked out Burke swallowed involuntarily.
to the street with all the enthusiasm of a man on his way
to the gallows. Still, the Secretary continued, bound to happen when one
is in sole attendance. My entourage was most upset when
Burke lifted his wine glass and gulped the contents they heard of my intention to spend the evening without
angrily. Hed had several glasses too many already, but them. They were quite convinced that some villain would
at this late stage it appeared his getting drunk was of no take a pot-shot at me. An absurd notion, of course.
consequence whatsoever. His plan was over. Someone
had sold him out, and he had a good idea who. Burkes heart was stuttering. Oh. Absurd, he managed.
Tomorrow, he would have Dougherty dragged to Guild Just so. Lucius watched him inscrutably for a moment
headquarters by his thumbs. Hed have the truth from before continuing. However, I must say that liberation
him, one slice at a time if necessary. That bucket of lard agrees with me. I feel revitalized on a spiritual level, one
was the only one who might say and my heart beats all the stronger for it.
Lucius was walking towards him. The Secretary had Burke didnt utter a word. He knows, was all his panicking
emerged from the ballroom and was clicking across the brain could manage.
marble expanse of the hallway, his blank golden mask
showing neither welcome nor warning. A servant settled a thick cape around the Secretarys
shoulders and handed him his cane.
Burke stiffened his shoulders, trying to blink the alcohol
fog from his eyes. Well, a good evening to you, Minister. Im sure that we
shall talk again very soon. The mask tipped in farewell
Good evening, Minister, Lucius said as he drew up. A and Lucius turned on his heel, striding out through the
successful evening, wouldnt you say? entrance hall where the tiny women in cheongsams were
bowing to all the departing guests.
Like everything else about the Governors Secretary, his
voice was cultured and luxuriant. The shadows behind Burke knew that he would not survive the night if he
the mask were too deep to see any glint of life it was allowed Lucius to leave. The Secretary had known his
like conversing with a mannequin. plan and had set his own people in motion it was the
only explanation for how he could have countered Burkes
Secretary, Burke said by way of sullen reply. His words assassins so effectively. Nothing would happen while he
sounded a touch slurred. Am I really that drunk? stood here in plain view of the dwindling socialites, but by
morning he would be just another pale corpse face-down
The mask angled just faintly to the side and Burke heard in the mud. If he was lucky.
a slow inhalation. The 59, Lucius said. An excellent
vintage. I approve. Lucius had to die, and he had to die right now.
Burke was lost for a moment, and then it dawned on Lurching into action, Burke snatched up a silver knife
him. The wine that was churning his stomach and from the table at his back and rushed through the
poaching his brain it was the Spanish vintage Lucius entrance hall. He could see Lucius just entering the street,
had sent to Lady Tannery, the one he had snorted at the illuminated by the paper lanterns hanging from Tannery
As Burkes corpse slid into a pile at the foot of the Are you well, Mr. Dougherty?
railings, the burly man in the bowler hat threw his coat
over the body, masking the Ministers contorted face It is nothing, Secretary, the aristocrat admonished.
and bloody shirt. Merely some digestive trouble.
A cluster of giggling ladies spilled from the hall just as the I am relieved.
man dug a hand into his pocket and scattered a few coins
on the slab at the corpses feet. This seemed to be the end of the conversation, but after
several clearings of his throat and swabbing his wet brow
Poor bugger, he grunted to the passing ladies as he with a kerchief, Dougherty soldiered on breathlessly.
touched the brim of his hat. Probably sleeps out in I wonder, Secretary, if this might be a good time
all weathers. Get yourself a tot of rum on me, mate. to broach the subject of the conclusion to our
Oh, I doubt that very much. Lucius was twirling the It looked like Dougherty was trying to swallow a
head of his cane with long nimble fingers. I suspect baseball. His face had gone from puce to violet.
your concern has yet to venture beyond the generous
bounds of your own body. If they had, you may have And you? Lucius leaned back in his seat and tapped
better understood the qualities that I deem most the roof of the carriage with his cane. The vehicle
important in a business associate. immediately slowed and stopped. You squandered a
principled mans life and had the temerity to ask me
The heavy aristocrats breathing had become for a reward.
noticeably more labored, though it was unclear
whether through anxiety or increasing infirmity. The aristocrat was shivering with pain now, his shirt
soaking through with sweat.
I cannot abide treachery, Lucius was saying. It
plays its part, of course, but I have never found That afternoon when you came to my office to betray
the flavor palatable. That is why Mr. Fisser is still a your fellow conspirators, Lucius said as the carriage
clerk of the Guild despite his rather poor choice in door opened and Bowler Hat appeared. Do you recall
leadership. He remained loyal to his superior in the the Napoleonic brandy in the crystal decanter that
face of certain defeat and has undoubtedly set his was offered after our discussion, that you imbibed so
shoulders against whatever retribution he expects greedily and even, I venture, went so far as to fill your
to be delivered on the morrow. Such a man may yet hip flask with when my back was turned?
prove useful, because I know he has dependability.
Doughertys widening eyes were testament that he
Dougherty was either having trouble absorbing this, did indeed remember, even as Bowler Hat took hold
or was asphyxiating. In either case, he had at least of his arm.
become quiet.
The poison is quite slow acting, but very thorough,
Even Minister Burke was loyal to his cause, Lucius Lucius explained. I killed you two days ago, the
said, though it was to his ultimate ruin. There would moment you betrayed your friends. I believe that is all
have been a place in the Guild for his concision and the reward you deserve.
drive, had he not acted so rashly. He did not meet the
end I would have wished for him. Eyes still goggling, the choking Dougherty was dragged
out into the dark.
HeHe tried to have you killed, gurgled Dougherty.
We realized pretty quickly that we wouldnt have Another unique mechanic which we came up with
anything for Gen Con 2010, but that was fine; it for Puppet Wars was upgrades. Basically, every
gave us plenty of time to develop the game. We stat card was double sided and, when a puppet was
spent that year coming up with different iterations, torn apart (killed), the upgrade side represented a
trying them out, and then scrapping them or piece of the puppet which other models could pick
refining. One of the most difficult challenges up and use. This was another fantastic design tool
that we ran into was in list selection. We wanted which allowed us to build all sorts of fun combos
to allow players to build their own puppet army into the game. It also greatly increased replay value
and discover different combinations of puppets, as players tried out different upgrades on different
but we felt that giving puppets a point value and puppets. But it was another tool which we needed
allowing players to purchase them made it feel far to figure out how to use properly.
too close to a wargame. To solve this, we developed
the animation requirement. In Puppet Wars, Erics initial idea for upgrades was to allow
when you use a puppet, you need to play a card puppets to immediately attach the upgrade of an
with a value equal to or higher than the puppets enemy puppet after tearing it apart. I fought very
animation requirement; the better the puppet, the hard against this idea. I argued that allowing the
Unstitched
When we were told that Puppet Wars would be
re-released in plastic, we knew it was the perfect
opportunity to fix these issues. Because the puppets
would be in plastic, we were able to drop the price
point to $75 and include 44 high quality miniatures
in the core box. Additionally, we changed the
packaging. The box is now 18.5 X 9.5 and is
sturdy enough to hold all of the components long
after you have purchased the game.
With last months release of Bert Jebsen; and the endure. Then theres the oft-mentioned connection
impending release of his loyal sow, Gracie, and slightly between Coppelius and the author Hoffmann, and
insane partner, Wong, it seemed like a good time to Nathaniels pretty eyes. Some models have been heavily
talk about a unique and entertaining aspect of model influenced from ancient myths as well. Both the Lelu
design: the homage. and Lilitu are mythological demons. The pantheon of
Asian-themed nightmares and ghosts weve dredged
Homages in Miniature Gaming from Kirais dark subconscious, dominated much of
Rising Powers Resurrectionists entries. We wanted to
Whats an homage? I can hear some of you asking bring these myths to life for the readers. Where on our
your monitors. Well, for the sake of this article were Earth magic has waned to a point where such beings
defining homage as a public show of respect or honor could not manifest comfortably,well outside the
towards someone or something (especially in the Three Kingdoms anyway, but thats another story...on
phrases pay or do homage to). the other side of the Breach these creatures not only
manifest, but live dark and comfortable existences,
Its essentially a public nod to something we respect, raising the question: what came first, Earths legends, or
appreciate, or feel is noteworthy of some sort of praise. the beings in Malifaux? Well talk about that in a future
You find it all the time in gaming, a models name or article.
combination of abilities even its art or sculpt often
times reminds you of a specific character in literature Back to our homages. Sometimes they are subtle,
or on film. Case in point, a popular homage these days like the frequent nods in the Gremlins toward a film
is to generate a crew of characters who bear more starring Lara Crofts father and a river rafting trip he
than a passing resemblance to a particular group of would never forget. Other times they are plain to the
star-wandering freight haulers of questionable repute, reader who or what the homage is to, such as in Sues
whose show was cancelled well before its time to shine case. In either situation, theyre there because we have
(or shiny?). found an opportunity to work in a tip o the hat to
our favorite influences. Heck, if you look inside the
Over the past four books Malifaux has given a nod to Warpigs metal body youll see the words Porkchop
more than one personality. Anyone who has read Sues Express etched into the side. This, of course, brings us
rules cant help but think of a particular musician for to this months models: Bert, Gracie, and Wong*.
whom Nathans respect is boundless. Similarities to a
red and gold armored playboy are hopefully not lost You were not put on this Earth to get it!
on folks when they read the Strongarms
entry in Storm of Shadows, and the look of Not long after Twisting Fates was released
the Stitched Together from Rising Powers there was talk around the virtual water cooler
should evoke a mental picture of a corpulent about how much the quirky sensibilities of
bogeyman who likes to play with dice. Malifaux and a movie from the 1980s (a
time period many of our fans were
These homages are different than not in existence for) involving a
the creatures we have drawn scoundrel of a truck driver,
from Earths legends, lore, ancient Chinese mysticism,
and history. For instance, the and James Hong
author Carlo Collodi, wrote a had in common.
tale of an enchanted puppet Initially, there was
in 1880. Weve twisted talk of creating a
Collodis story and history a Story Encounter
bit, but his animated puppets involving some of
Card Tricks
Well here we are for another episode of me attempting that models activation. This isnt always necessary - if
to provide advice on all aspects of playing Malifaux! the model in question cannot draw a bead on anything
While last issues article was quite broad, I thought Id important in your crew, then you should be much less
use this article to start addressing more specific aspects concerned about them pulling off such an attack.
of the game of Malifaux. In this case, Ive decided to
discuss one of the major things every player must deal When it comes to cheating, its also worth mentioning
with - your control hand. Hamelin the Plagued. Hamelins rules allow him to draw
the top card of his fate deck or discard pile whenever you
Your Control Hand and Cheating cheat a card. Ive therefore found it best to only cheat on
actions that are geniunely important to your objectives,
When I draw my hand for the turn, the first thing I do is especially if hes got a high card on top of his discard pile.
mentally prioritize some of my cards according to what I In fact, against Hamelin, Ive found that it helps alot to
most want to use them for that turn. Cheating away your simply play most of the turn as if you have a hand full of
cards to stop whatever attacks come your way is going to bad cards (see Drawing a Bad Hand, below).
run you out of good cards very quickly. Chances are that
your opponents will take advantage of that by saving the Cheating against Damaging Attacks
more dangerous attacks (such as throwing Lady Justice
into your Master) for when your hand is empty. I have a rule when it comes to cheating against attacks
that will cause a damage flip; if you cant or arent
Instead, at the beginning of a turn you should have a willing to beat your opponents attack duel, cheat
good idea of what major interactions are going to occur high enough to ensure theyre damaging on a negative
between your models and your opponents models. You flip. The idea behind this is with a single negative to
should therefore be able to figure out which of those the damage flip your opponent cant cheat, and their
interactions will be most important to your plans and chances of dealing weak or no damage goes from 39%
prioritize your cards accordingly. Typically this means (for a straight flip) to 62%, or 75% if a double-negative
youll want to save certain cards for a combat you is applied to the damage flip. A lot of models will only
absolutely must win or a spell you need to cast, but it deal 1-2 damage on weak and they normally wont be
could even be for more mundane eventualities. For able to place blasts either, so its usually well worth the
instance most Resurrectionist players might want to cost of a moderate or low value card from your hand.
keep a high Crow handy for summoning new models,
or Silurid players may save a few 7+ cards to cast Leap, I also find that most of the time, its not worth cheating
and a Jakob Lynch player might mentally set aside a pair a good card from your hand to prevent an attack
of same-value cards to re-summon the Hungry Hippo that will only deal 1-2 wounds to your model. This
(Wyrd maintains that its actually called the Hungering is especially true when it comes to models who can
Darkness, but I know better...). mitigate the damage dealt to them, such as through
Armor, Hard to Wound, or the Spirit characteristic.
Regardless of what kind of cards are in your hand, there In such cases, unless your opponent has a way of
are times when you should avoid cheating most or all of ignoring the damage mitigation or theyre able to
your cards away. This is mostly due to discard or die deal severe damage, your opponent is going to have
effects, where a certain trigger or attack requires a player trouble dealing more than 1-2 damage against such
to discard two cards or a targeted model is killed. Key a model anyway. So, unless that 1-2 damage is going
examples here are Ninos Headshot trigger and the king to cause you problems (such as when your model has
of discard effects - Jack Daw himself. When such effects 1-2 wounds left!), youre probably best off letting the
are on the table, it pays to be more conservative with attack go and saving your cards for more important
your hand and ensure you have enough cards to survive duels later on.
-Adrian
Color Scheme
Step 2: Clothing
So heres the Mistress of the Ten Thunders, in all her glory. As always, if anyone wants to talk paint with me,
Im on the forums as Mako so feel free!
The end of February saw the release of the new for Official competitive tournaments. Governors
Gaining Ground 2013 organized play format from Decree also specifies three encounter formats, two
Wyrd. This release updated the older Gaining hiring formats, and a single scoring method.
Grounds document along with introducing a
number of changes to organized play overall. Players
worldwide will be experiencing these changes
Changes to the Organized Play
moving forward, and this is a great opportunity to format
gain some insight into the new format and to take a
close look at the updated recommended strategies. General Changes
One of the largest changes players will notice in this variant of the strategy will be the restriction on picking up the
treasure. Models cannot pick up the treasure counter on turn 1, but now must wait until round 2. In addition to
this, a model cannot pick up the treasure while engaged. Previously, Treasure Hunt was a strategy that catered to the
fastest crews being able to move to the center of the board as quickly as possible (during turn 1) and grabbing the
treasure while there. These two changes to this variant introduce additional tactics to slower crews, allowing them
to reach the center of the table and protect the treasure during turn 1, and reducing the impact of faster crews.
The next significant change to expand upon is the removal of the deployment zone requirement. In this variant of
Treasure Hunt, a player scores victory points by holding the treasure with an unengaged model. This means the
model holding the treasure no longer needs to rush back to the crews deployment zone, but just needs to stay away
from enemy models. This introduces a Movement-based tactic and combines it with a Control-based tactic for
protecting your model holding the treasure.
Land Grab
A number of competitive players have spoken about how challenging Reconnoiter is as a strategy. This was a
strategy that previously required you to keep enough of your models alive until the end of the game to contest the
number of models your opponent had spread across the four table quarters. Land Grab updates this strategy to fit
into the new goal of cumulative victory points.
In Land Grab, a player will attempt to control table quarters on a turn-by-turn basis. Insignificant models still do
not count toward victory conditions, but the strategy has changed by removing the center table area where models
also did not count toward victory. Now players will count the number of significant models completely within a
table quarter. The player with more models in a quarter will control that quarter. This gives an edge to Resilience-
based tactics with crews that can hold the center of the table and shift to be completely within contested quarters
during the game. An additional consideration is given to Control-based tactics that can shift opponent models
out of specific board quarters to weaken an opponents quarter control.
Beat Down
At first glance it may appear that Beat Down is just a renamed version of Slaughter with the addition of cumulative
victory point scoring. This assumption would be a mistake, as Beat Down introduces a fairly drastic change in how
a Kill-based Strategy is played.
Testing and early uses of this strategy in competitive tournaments are demonstrating a shift in tactics to address
the new considerations of the strategy. Players are bringing smaller elite crews with higher cost models to the
table, focusing on expensive models that can dish out damage. This reduces the potential to remove multiple
small models in a turn, swinging the victory conditions for that turn. Crews that contain a smaller number of
highly resilient models can focus on attacking and killing one or two models in a turn, gaining the victory point
by staying just 1 model killed ahead of their opponent. Beat Down seems to greatly increase the importance of
abilities such as Hard to Kill and Slow to Die, along with the importance of Poison and Burning tokens weakening
enemy models.
Further changes were made to the strategy to adapt it for the cumulative victory point earning that is in line with
the overall changes. This change really pushed the strategy to require a significant Control-based tactic and less
of a Movement-based tactic. It is also one of the few variant strategies in which the scoring is different for the
individual and shared versions.
Players will find a number of ways to protect their dynamite and assure they are the ones earning points during
the game. Models must take a 1ap interact to arm the dynamite, but are not allowed to do this while engaged
with enemy models or if they are insignificant. Players can set models over the dynamite markers to protect
them, forcing their opponent to remove the model before arming the dynamite. A Player could also make use of
Movement-based tactics to move and disarm armed dynamite before the end of the turn.
Individual
On individual Line in the Sand, the player with the strategy must arm at least three dynamite markers to begin
earning points. The change to the opponent being able to disarm dynamite for a single ap makes it more important
to maintain an area of control around your armed dynamite. Each turn after the second, the player must have three
or more dynamite armed in order to earn a victory point.
Shared
In the shared version of this strategy, both players are trying to arm the dynamite. Players will need to mark off the
dynamite when they arm it for their side, with the goal of having more dynamite armed than their opponent. This
is a new change in the strategy, allowing the accumulation of victory points while only having a single dynamite
marker armed. If a player can protect the disarmed dynamite and keep their opponent from arming any, or disarm
any their opponent has armed before the end of the turn, they will earn a victory point. This has created a highly
interactive strategy in which the game can swing between opponents before settling out at the end of the turn.
One of the key aspects of this strategy is the lack of restriction on Significant or Insignificant models. All models
in a crew count toward the victory conditions in this strategy, shifting the ideas toward crew building. This aspect
combined with the victory conditions for the strategy is ideal for Resilience-based tactics.
There are community comments about the fact that a model on the top of the hill can gain line of sight nearly
anywhere on the board. This is true, but many people are missing some aspects of how the terrain can be structured.
While the hill terrain has its size specified, there is no restriction to adding additional line of sight blocking features
onto the hill terrain. The Malifaux Vassal module has this implemented nicely in the Battle of Bunker Hill board.
In the situation where players do not have a appropriately sized hill to use for this scenario, an alternate means of
scoring is provided. This alternate means is to place a 50mm marker in the center of the table. This will represent
the top of the hill while an area 8 inches surrounding the marker represents the hill. Regardless of using an actual
hill terrain or marker, players score victory points by having more models on the hill than their opponents at the
end of the turn.
Approaching this scenario with a Control-based tactic would seem to be a great way to go. Abilities such as Lure
and Bury, along with other abilities that can reposition the opponents models will appear to be very powerful in
this strategy. These types of Control-based tactics work very well for controlling the top of the hill, but start to
break down for overall scoring due to the size of the hill. It is much tougher to completely remove the opponents
models off the hill, making the use of Kill-based and Resilience-based tactics much stronger for this strategy.
Welcome to ask a gremlin. This be the first time we done tried this. I know all
you humans has lots o questions bout gremlin life, it bein better than yours
an all. I done figured Id answer some o dem.
Q: As Hamelin was revisited because he was deemed TOO powerful, will any
masters be revisited because theyre not powerful ENOUGH? e.g. Rasputina.
Also, how do you like your bacon?
A: We done visited Rasputina once. Went and froze all the moonshine, wont
be goin round her too much. And I like my bacon how I like my hatser
next question.
Q: How-dee cousinn! Ive been a finkin. Hows comes no more of our kin puts
on dem big hats and become Bosses?
A: Shoot, you dun think big hats grows on trees? An o course you need to
take accountin o head size an all. Cant have just any gremlin runnin round
with a hat over his eyes.
A: Well that theres a tricky one. Never seen gremlin teeth that done bin
taken care of.
Q: Dear Gremlin. Who taught you to read and answer advice columns anyway?
Skeptical in San Francisco.
Q: Long time listener, first time caller. Love the show. So, if the Big Hat were
to get another avatar, could it be something that doesnt have to ride a pig?
A: Now theres usin yur head. We dont ride no more pigs, means more
bacon. Avatar bacon!
A: Sometimes when you crack open one o them there metal spidery thing o
majigs you can drink wut comes out. Thats some pretty good shine, if I do
say so meself, but the brewmaster makes some good stuff.
Q: What kind of hat is your favorite and if you could steal any Guildies hat
which one would it be?
A: The scrawny feller has a big o metal hat for his whole body. I think I done
want that one.
A: To have a finger to be pulled, to see yer kin run from the hut, and to hear
the squeals of their pigs.
Q: Will we get more vermin at some point for somer? Rats and mosquitoes
are okay, but will there be anything else like for instance gremlin vandals
(kids).
Well, that be all o the time set aside fer today. Ill try to git more o yur
questions answered next time round. Just cause I didnt git it this time dont
mean I wont next time. Sides, this human is gittin all squirmy and the pigs
is gittin hungrywait, send help! Send help! For the love of
He could hear his fellow Friekorpsmen around him, but it was difficult to see through the thick mist that
had settled over the dreary water. Slowly, the noises around him began to change. The myriad of insects
stopped buzzing and he could tell that his crew had come to a halt. Cole readied his rifle, and waited.
One of the zombies burst from the mist, its mouth gaping with yellowing teeth. It had a savage wound in
its chest. Cole briefly wondered if he had already put a round in this thing, before leveling his rifle with its
head and pulling the trigger.
As the echoes of Coles rifle rippled across the bayou, it was followed by a chorus of groans in the distance.
The rest of the horde was coming. Good, Cole grinned, time to get those saddle bags back to town and get
paid
(Example: Jack creates a 25 Soulstone Seamus
Running a Malifaux Campaign Crew for the campaign. He spends 22 Soulstones
on models and 3 go to his Soulstone Pool. During
The purpose of this article is to give you and your
his first game, he uses the Soulstones in his Pool to
friends all the tools you need to run a Malifaux
increase his Attack Flips, and he also summons a
campaign, in which your models can gain equipment
Rotten Belle. During his second game, the Rotten
and injuries over a series of multiple games. These
Belle is not added to his Crew, and he will still have
are optional rules which are strictly for fun, and
3 Soulstones in his Pool, unless a campaign effect
they are not tournament legal. Any number of
specifically states otherwise.)
people may participate in the campaign, making it
a great thing to run as a league. It is recommended
that each player print out a Crew Sheet (available
here to help keep track of the changes in their Crew
over the duration of the campaign.
Gameplay Note: There are many models in Malifaux which turn into
other models through the course of the game. If the model
Campaign games are played exactly like normal games was killed or sacrificed to summon other models (such
of Malifaux with a few exceptions. as when an Arachnid Swarm splits apart) any Upgrade
and Injury cards on the original models are discarded
Injured (although the model will still have them in subsequent
games). If the model was Replaced or manifested an
When a model is reduced to zero Wounds, we generally Avatar, all Upgrade and Injury cards carry over to the
refer to it as being killed. However, this isnt always new model. Models which were replaced revert back to
the case, as it may simply represent the model being their regular states in subsequent games. (For example,
injured and taken out of action such that it can no a Master Manifesting an Avatar would still start the next
longer participate in the skirmish. In a normal game of game as the regular Master, a Terror Tot which grows into
Malifaux, this doesnt really matter, but over the course a Young Nephilim will still be a Terror Tot in following
of a campaign it is important to keep track of which games, etc.)
models were simply injured, and which ones were
actually killed. Artifact Markers
Whenever a model without the printed Insignificant Artifact Markers are placed at the
characteristic which was hired as a part of a players start of the Encounter, as detailed
starting Crew is Killed or Sacrificed, the player who above. They follow all of the
killed or sacrificed it flips a card. This flip may be normal rules for Markers (Rules
cheated. If the flip is ten or higher, the model was Manual pg. 18) and remain in play
Finished Off. Models which have been Finished Off for the duration of the game. At the
drop no counters upon being removed from the table. end of the game, the player with
Keep track of which models have been Finished Off, as the most non-insignificant models
this will have an effect during the Aftermath Step. within 2 of an Artifact Marker scores
that Marker. More on what this means
Note: Keep in mind; models which were summoned or is described in the Aftermath section.
otherwise generated during the game never perform this Otherwise, Artifact Markers have
flip. Also, if a model happens to be killed or sacrificed no effect on the game.
A campaign game is different than a regular game of Players shuffle all cards into their Fate Decks. Any
Malifaux, because a player not only has to worry about model which was Finished Off must flip one card on the
accomplishing his or her objectives, but keeping the following chart to determine its Injury. This Flip may not
Crew alive to fight another day. As such, it is sometimes
be modified in any way. These Injuries are permanent
a better idea to play a little more defensively. and affect subsequent games. You can download Injury
Cards here and print them out to help you remember
At the start of any turn, a Crew which has lost 25% or what each model has.
more of its starting models due to them being killed or
sacrificed may make a Strategic Withdraw. When a Crew If a model Flips an Injury which it currently has, discard
makes a Strategic Withdraw, the game immediately ends. the Flip with no effect; the model was lucky and is not
The Crew which made the Strategic Withdraw calculates Injured this game. If a models stat would be reduced to
VP as if the game had ended at that point normally. The zero or below by an Injury, it is reduced to one instead.
opposing Crew scores a full 8 VP and is automatically
counted as the winner. Each player scores Artifact Permanently Killed: Some Injury results state that the
Markers as normal. model is Permanently Killed. If this happens, remove
this model from your Crew Sheet, it has been killed,
Rams
Card
1R Knocked Out: This model misses the next game.
2R Sickly: Easy to wound 1
3R Sickly: Easy to wound 1
4R Sickly: Easy to wound 1
5R Shaky Nerves: This model may not Charge.
6R Shaky Nerves: This model may not Charge.
7R Shaky Nerves: This model may not Charge.
8R Shaky Nerves: This model may not Charge.
9R Amputation: Reduce this models Wd stat by 2.
10R Amputation: Reduce this models Wd stat by 2.
11R Amputation: Reduce this models Wd stat by 2.
12R Street Fight: Your opponent temporarily controls Bishop (Malifaux 1.5 pg. 185). Each player shuffles
their deck and draws six cards; neither player has a Soulstone Pool. Bishop charges the injured model
and performs a full Activation. When it is done, the Injured model performs an Activation. Continue
until one of the models is killed. If Bishop is killed, the Injured models Crew gains 2 Guild Scrip and
makes an additional Barter Flip. If the Injured model is killed, it is Permanently Killed.
13R Immune to Influence: This model is immune to Wp duels when it is the defender.
Tomes
Card
1T Knocked Out: This model misses the next game.
2T Hearing Voices: Reduce this models Wp by 2.
3T Hearing Voices: Reduce this models Wp by 2.
4T Hearing Voices: Reduce this models Wp by 2.
5T Crippling Pain: This model suffers -1 Wk and gains Shambling: This model ignores severe terrain
penalties.
6T Crippling Pain: This model suffers -1 Wk and gains Shambling: This model ignores severe terrain
penalties.
7T Crippling Pain: This model suffers -1 Wk and gains Shambling: This model ignores severe terrain
penalties.
8T Crippling Pain: This model suffers -1 Wk and gains Shambling: This model ignores severe terrain
penalties.
9T Missing Fingers: Reduce this models Ca by 2.
10T Missing Fingers: Reduce this models Ca by 2.
11T Missing Fingers: Reduce this models Ca by 2.
12T Arcane Encounter: This model must immediately make a Ca -> 12 simple duel. This duel may not be
cheated or modified. If the model passes, it gains (+1) Fast. If it fails, flip two more times on this chart,
ignoring any further flips of this result.
13T Replacement Parts: This model gains the Construct characteristic and Armor +1.
Red Joker: Avatar: The first time this model kills or sacrifices an opposing model each game, it gains: +4 Wd, +2
Ca, and receives ++ on all Duels for the rest of the game.
Black Joker: Traitor: This models Crew counts this model as Permanently Killed. The opposing Crew adds this
model and all Upgrades and Injury cards to their Crew Sheet, regardless of Faction or hiring restrictions. This
represents the model changing sides, being hexed or enchanted into obedience, or just your average slavery.
During this phase, each player gains Guild Scrip for During this phase, each player decides to save the Guild
achieving various things. Guild Scrip will be spent to Scrip they earned, or spend it. If a player chooses to save
hire new models and buy Upgrades as described during their Guild Scrip, they simply note the amount they are
Phase 3. Players gain Guild Scrip for the following saving on their Crew Sheet and may spend it after a
things: subsequent game during the Requisitions Phase. If the
player decides to spend their Guild Scrip immediately,
1 Guild Scrip for every 2 VP scored. they have the following options:
1 Guild Scrip if the Crews leader is on the table.
1 Guild Scrip for winning. Increase their Soulstone Pool. Players may spend two
1 Guild Scrip for every 2 Enemy models which Guild Scrip earned during the game to increase their
had to flip on the Injury chart. Soulstone Pool by one. This may be done until the player
If the Enemy Crew had a greater Crew Total has no more Guild Scrip to spend, or they have reached
(explained later) at the start of the game, gain the maximum Soulstone Pool allowed for Scraps (8).
Guild Scrip equal to of the difference in Crew
Totals rounded up. Hire new models. Players may hire new models for
their Crew. These models must be models which they
A player always gains a minimum of 1 Guild Scrip, even may legally be able to hire into their Crew (Rules Manual
if none of these conditions are met. pg. 70-71). The cost to hire the model is one Guild Scrip
for every Soulstone in its hiring cost based on the Crew
Example: Jill just finished playing a campaign game hiring rules, plus one. It must be paid in full.
of Malifaux against Jack. Jill won; this nets her 1 Guild
Scrip.Her leader is still on the table, this is another Guild Example 1: Jill wants to hire a Witchling Stalker for
Scrip. At the start of the game, Jacks Crew was worth her Guild Crew. She must pay 4 Guild Scrip for the 4
31 Soulstones and Jills Crew was worth 26 Soulstones, Soulstones in the Stalkers cost plus 1, for a total of 5 Guild
meaning there was a difference of 5 Soulstones between Scrip to hire the Stalker.
their Crews. Because the Enemy Crew started with more Example 2: Jill wants to hire an Oiran for her Guild
Soulstones, Jill gains a bonus of of the difference rounded Crew. She must pay 4 Soulstones in the Oirans cost plus 1
up, so she gains a bonus of 3 Guild Scrip. Additionally, for hiring a mercenary plus 1, for a total of 6 Guild Scrip
Jill scored 5 Victory Points, so she gains 2 Guild Scrip. to hire the Oiran.
Finally, Jack had to flip for three models on the Injury
Table, resulting in 1 more Guild Scrip for Jill. Jill gains a Buy Upgrades. To buy an Upgrade, a player must
grand total of 8 Guild Scrip! discard one Barter card equal to or greater than that
Upgrades Barter Rating, and then pay the Upgrades
Phase 3: Search the Rubble Cost in Guild Scrip. The Cost must be paid in full.
Barter Cards do not carry over from game to game, so
During this phase, each player shuffles their Fate Deck if a player does not use them, they are lost. Barter Cards
and then flips a number of cards equal to the number may not be combined; a player may only use one Barter
of Artifact Markers they scored during the game plus Card to get one Upgrade.
one. These Flips may not be modified in any way. Keep
these cards on the table; these are your Barter cards.
They represent rare artifacts which you can trade to try
to keep the cost of what you want down, and they will
determine which Upgrades you may buy during the
next phase.
Upgrade List
Here is the list of Upgrades available for a Malifaux campaign.
Guild
Guild Attitude (Permanent BR 3 Cost 1): Note a faction on this models entry on your Crew Sheet. This
models Attack and Damage Flips receive + when attacking a model from the indicated Faction.
Keys to the Armory (Equipment BR 7 Cost 2): This model gains an additional R in all Cb duels it
makes.
Deputy Executioner (Permanent BR 11 Cost 2): List a melee weapon. This model gains the trigger
Cb (RC) Decapitate [Weapon]: When damaging defender with this weapon, kill defender unless its
Controller discards two Control Cards or Soulstones. Only models with the Use Soulstone ability may
discard Soulstones.
Teach them Fear (Permanent BR 7 Cost 2): Anathema: This models Terrifying Ability affects all enemy models
that do not have the Anathema Ability. This models Terrifying Ability ignores any Immunity to Morale Duels.
Spare Parts (Equipment BR 8 Cost 2): At the start of the game, place up to 2 corpse counters on this model.
Numb (Permanent BR 12 Cost 5): Slow to Die: After this model is killed, it may immediately take and resolve 1 AP
Action. This Actions results are applied before the model is removed from play. If the model is healed 1 or more
Wd while resolving the Action, it is not killed and remains in play.
Arcanists
Union Backing (Permanent BR 7 Cost 3): Increase this Crews hand size by one. There may only be one copy of
this Upgrade in a Crew.
Hydraulic Enhancements (Equipment BR 10 Cost 2): (+1) Nimble: This model receives one additional specific
AP during its Activation that can only be used for Walk Actions.
Advanced Training (Permanent BR 13 Cost 1): Advanced Counterspell: When this model or any model within
3 of it is targeted by a Spell this models controller may discard two Control Cards or one t suit Control Card to
cancel the Spell before the starting casting total is generated.
Neverborn
Lizard Skin (Permanent BR 5 Cost 1): (0) Chameleon: This model receives soft cover until it performs any Action
other than Walk or Pass.
Liliths Welcome (Permanent BR 7 Cost 2): Black Blood p1: All non-Neverborn models suffer 1 Wd when this
model Suffers Wd from a Melee Strike or Melee Spell. If this model already had Black Blood before attaching this
Upgrade, it deals 2 Wd instead.
Delight in Pain (Permanent BR 11 Cost 1): Wicked: This models Strikes against disengaging models deal damage
in addition to ending the Action.
Outcasts
Moonshine (Equipment BR 4 Cost 3): (+1) Reckless: This model may suffer one wound to receive Fast.
Negotiation (Permanent BR 12 Cost 2): This Crew gains one additional Guild Scrip during the Payday phase and
may reflip one card during the Search the Rubble phase. There may only be one copy of this Upgrade in a Crew.
Ten Thunders
Infiltrate (Permanent BR 12 Cost 2): From the Shadows: This model may be deployed after all other models, in
or behind any terrain more than 12 away from the enemy, or the objective of any Strategy or Scheme. This model
may not be targeted by Charges or ranged attacks until it performs an Action other than Pass if deployed this way.
If multiple models with this ability are in play players alternate deploying them using the deployment order of
their Crews.
Secret Agenda (Permanent BR 13 Cost 3): This Crew gains VP from one unannounced Scheme as if it had been
announced. Which Scheme is receiving the bonus must be written down when it is chosen. There may only be one
copy of this Upgrade in a Crew.
General
Can O Beans (Equipment BR 1 Cost 1): (1) Pull My Finger (CC: 12/Rst:-/Rg: p3): Non-Gremlins suffer Dg 2.
Discard this Upgrade after use.
Coffee (Equipment BR 2 Cost 1): You may Discard this Upgrade at the start of this models Activation. If you do,
this model gains (+1) Fast.
Whiskey (Equipment BR 2 Cost 1): Discard this Upgrade at any time during a game. This model receives + on all
duels for the remainder of the turn.
Courier (Equipment BR 3 Cost 1): In between games, you may discard this Upgrade to make one trade with a
player from a different Faction. If that player is using Resurrectionists or Neverborn, that player gains one Corpse
or Blood Counter (their choice) on their Leader at the start of their next game.
Lucky Gremlins Foot (Equipment BR 4 Cost 1): After this model flips on the Injury Chart, discard this Upgrade
to reflip the result.
Helmet (Equipment BR 4 Cost 3): Hard to Kill: While this model has 2 or more Wd remaining when it suffers Dg,
it may only be reduced to 1 Wd by a single damage source.
The Hags Kiss (Equipment BR 5 Cost 3): Poison 2: This models weapons gain Poison 2.
Expanded Pallet (Permanent BR 5 Cost 1): Graverobber. (1) Jerky Time!: This model discards any number of
carried Corpse Counters. Heal this model 1 Wd per Corpse Counter discarded.
Tool Kit (Equipment BR 6 Cost 1): This model may make the (1) Interact Action as a (0) Action.
Backup (Equipment BR 7 Cost 2): List a weapon on this model. The weapon gains Paired.
Melee Training (Permanent BR 7 Cost 2): (+1) Melee Expert: This model receives one additional specific AP
during its Activation that can only be used for melee Strike Actions.
Spell Training (Permanent BR 7 Cost 2): (+1) Casting Expert: This model receives one additional specific AP
during its Activation that can only be used for Cast Actions.
Field Experience (Permanent BR 7 Cost 1): This model is not affected by Slow or Paralyzed.
Ranged Training (Permanent BR 7 Cost 2): (+1) Ranged Expert: This model receives one additional specific AP
during its activation that can only be used for Ranged Strike Actions.
Steady Aim (Permanent BR 7 Cost 2): Cb(R) Critical Strike: This model inflicts +1 Dg for each R in this models
Cb duel total.
Soulstone Ale (Equipment BR 7 Cost 2): Discard this Upgrade during this models Activation. This model gains
Reactivate.
Berserk (Permanent BR 8 Cost 2): (2) Flurry: Discard a Control Card. This model immediately makes up to three
melee Strike Actions against a single target.
Machete (Equipment BR 8 Cost 1): This model ignores severe terrain movement penalties.
Quick Study (Permanent BR 8 Cost 2): (2) Furious Casting: Discard a Control Card. This model immediately
receives 3 AP that must immediately be used for Cast Actions.
Fan the Hammer (Permanent BR 8 Cost 2): (2) Rapid Fire: Discard a Control Card. This model immediately
makes up to three ranged Strike Actions against a single target.
Dodge (Permanent BR 9 Cost 1): Evasive 2: This model gains Armor +2 against b.
Scope (Equipment BR 9 Cost 1): Hunter: This model ignores cover penalties when targeting models and increases
its LoS into and within obscuring terrain to 6.
Improved Reach (Equipment BR 9 Cost 2): List one of this models melee weapons. That weapon gains +1 Rg.
Hags Blessing (Permanent BR 10 Cost 1): List a weapon on this model. The weapon gains Magical.
Determination (Permanent BR 10 Cost 2): Hard to Wound 1: Damage Flips against this model receive one -.
Always Prepared (Permanent BR 10 Cost 1): This model may not suffer damage from Poison or Burning tokens.
Thick Hide (Permanent BR 10 Cost 2): Regeneration 1: Heal this model 1 Wd at the start of its Activation.
Hex Bag (Equipment BR 10 Cost 1): (1) Obey (CC: 14 M/ Rst: Wp/ Rg: 12) Target non-Master model immediately
performs a (1) Action or Charge controlled by this model. The Action selected may not cause the model to be
killed or sacrificed as part of the Action. Discard this Upgrade after use.
Combat Background (Permanent BR 10 Cost 2): Cb +2 to a single weapon, note it on the Crew Sheet. This
Upgrade may be attached to a model multiple times, up to a maximum of one per weapon the model has.
Experimental Jet Pack (Equipment BR 11 Cost 3): (0) Leap (CC: 10 M/Rst:-/Rg: C): Move this model up to its Cg.
This model receives Flight during the move. This spell cannot be cast if this model is in melee.
Hydraulics (Equipment BR 11 Cost 2): Cb(RM) Onslaught: After damaging defender with a melee weapon,
immediately perform a Strike with this weapon against the defender.
Improved Sights (Equipment BR 11 Cost 1): List one of this models ranged weapons. That weapon gains +2 Rg.
Tracker (Permanent BR 12 Cost 3): (0) Link: This model and target model in base contact with it are Linked.
After the model this model is Linked to completes a Walk Action or ends its Activation, push this model into base
contact with the Linked model. Link ends if the two models are not in base contact at the Start Closing Phase.
Fated (Permanent BR 12 Cost 3): Damage flips against this model may not be cheated.
Bayonet (Equipment BR 12 Cost 2): This model may make the (2) Charge Action as a (1) Action.
Fully Tested Jet Pack (Equipment BR 13 Cost 1): Flight: This model may move over terrain and other models
without penalty but may not end its move on impassable terrain or other models.
Careful Study (Permanent BR 13 Cost 3): (1) Magical Extension (CC: * Rst: * Rg: *) This spell may be cast only
once per Activation. Cast one of your Leaders (1) Spells. During this casting, this model may use a Soulstone to
change its starting total.
Healing Salve (Equipment BR 13 Cost 2): In between games discard this Upgrade to discard an Injury Card from
this model.
Unshakable (Permanent BR 13 Cost 3): This model may cheat Flips with a - twist as if there was no -.
Relic Hammer (Equipment BR 14 Cost 4): Relic Hammer: Rg: 3 Cb: 7 Dg: 3/4/6 Magical. Ignores Armor.
Cb (M) Knockback [Relic Hammer]: After damaging defender with this weapon, push defender 3 directly away
from this model.
Gattling Gun (Equipment BR 14 Cost 4): Gattling Gun: Rg: 10 Cb: 5 Dg: 2/3/4 (1) Spray and Pray: Discard a
number of cards from your hand. Make a number of ranged Strikes with the Gattling Gun equal to the number of
cards discarded.
Links
For your convenience, here are all of the links referenced
in this article.
Crew Sheet
Upgrade and Injury Cards
Henchmen Locator
Have fun seeking your fortune in Malifaux!