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this.

bossRaidDamageSubmitted
[119488] var r = de.............
this.bossRaidDamage = 950000000

LEVELUP DRAGONS
var _r1 = new RegExp("sidekick......maturity");
var _r2 = new RegExp("sidekick....._zodiac_bonus");
var _r3 = new RegExp("sidekick....._xp");
for(var i in e){ if (_r1.test(e[i].schemaPrimativeID)) { e[i].maximum=3;
e[i].value=3; } if (_r2.test(e[i].schemaPrimativeID)) { e[i].maximum=2;
e[i].value=2; } if (_r3.test(e[i].schemaPrimativeID)) { e[i].maximum=200000;
e[i].value=200000; }
}

[205576] o.chestsremaining = p.value


open P (for chest count) and Y (to erase opened chests)

P: "2e77a20f-3b86-3eda-ad8f-e967fa447ac9"
Y: "d4682fa7-4fbb-3292-8941-0a2b7e374a4e"

ALEX
"97ba20b0-66a7-3364-af87-85a0415eab69"
"e7205f50-7c1f-3565-a25d-2eacd5c4d0f0"

Ready at CLAIM page


h.GetEventChestsByType
BREAK at var = c
Click CLAIM should FREEZE
Click ThisObject...... check chest type then go to chestbyevent then go to the
chest type and edit objects

query.prototype.run
BREAK at var
Click EQUIP on any character, should FREEZE
Click ThisObject e: look for P values

SCRIPTS

TROPHIES Script

var l = Object.keys(e);
for (var c = 0; c < l.length; c++){
var h = e[l[c]];
if(h.schemaPrimativeID.includes("currency:trophy"))
{
h.balance = 99999;
}
}

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