Professional Documents
Culture Documents
A Wushu Hack By
David Schirduan
Jedi Wushu
FEEL like a Jedi
BasedontheexcellentWushurpgsystem
createdbyDanielBayn.
http://danielbayn.com/wushu/
Seriously,gobuyit,itsamazing!
HackedandModifiedbyDavidSchirduan
http://schirduans.com/david/
Version2.0August12,2016
LEGAL STUFF
JediWushu,andtheoriginalWushusystemareallreleased
undertheCCBYSA4.0License.
CoverimagebyGerardofegan.
StarWarsandtheStarWarsExpandedUniverseandalllogos,
characters,artwork,stories,information,names,andotherelements
associatedthereto,includingbutnotlimitedtotheDeathStarand
Wookiees,arethesoleandexclusivepropertyofLucasfilm
Limited.JediWushuisinnowayaffiliatedwithorendorsedby
LucasfilmLimitedoranyofitssubsidiaries,employees,orassociates.
Table of Contents
WhyJediWushu?...............3
Whatyouneedtoplay.........5
Details=Dice..................6
DicePoolLimits..............8
RollingDice...................10
Fate........................11
CreatingaJedi.................12
ScabRolls...................14
Flaws.......................15
Enemies......................16
Mooks......................16
DarkJedi...................17
ExampleJedi&Foes...........21
ExampleTraits................23
RulesReference...............24
JediWushuTableofContentsPage2
Buteversincethatfirst*snap**hum*ofa
lightsaber,theappealofbeingaJedihas
overshadowedallotherfantasies.
Manygameshavetriedtoprovidetheexcitementandpower
thatbeingaJedimightfeellike.Somegamesweremore
successfulthanothers,butIfoundtheirlackof
awesomenessdisturbing.
Forcepoints.Cooldowns.Bars.Meters.Limitedpowers.
Healthpacks.Repetitivecombat.Grindinglevels.
ThisismorelikecontrollingaJedi.WhynotBEaJedi?
JediWushuTableofContentsPage3
OneplayerwillbetheDirector(sometimescalledtheGM).
Theywillberesponsiblefornarratingyoursurroundingsand
controllingtheenemiesyoullbefacingoffagainst.
Youplaythegamebydescribingyouractions,gainingmore
dicewheneveryouaddaflashyorexcitingdetail.The
Directorwillthendescribetheattacksofyourfoes.
Afteryouveearnedabigpileofdice.youllrollthemtosee
howthefightturnsout.
Thegameplayslikeawellchoreographedfightscene,with
thecameraswoopingaroundtheenvironment,catchingthe
bestpartsoftheaction.
Inthisgame,youmusttrainyourselftoletgoofeverything
youfeartolose.Letgoofyourcontrollerbuttons,keyboard
shortcuts,initiativerolls,attackdamage,armorclass,and
healthpoints.AJedicravesnotthesethings!
Instead,usetheforce.Trustyourinstincts.Youknowwhata
goodfightlookslike.Youknowhowtousethelightsaber,
andhowtousethelivingforce.
LettheWushuflowthroughyou.
JediWushuTableofContentsPage4
A Special Request
GobuyWushubyDanielBayn.Notonlydoesitshowyour
supportofthisawesomegame,butithasSOMUCHMORE!
http://danielbayn.com/wushu/
Ifyourestrappedforcash,youcanreadalloftherulesand
advicerightthereonhiswebsite!
Wushuhas200Pagesof:
ExtensiveDirectoradvice
Tonsofexamples
Optionalrulesandwaystoplay
Ideasforcharactercreation
Detailedexplanationsofgamemechanicsandhowto
getintherightmindsetasaDirector
Andmore!
Then,afteryouvedigestalloftheamazingthingsinthat
book,youllbemuchbetterequippedtousetheresources
andinformationinJediWushu.ThinkofJediWushuasan
expansion,orDLC.YoudontneedtheoriginalWushuto
play,butyouremissingoutongreatadviceandresources.
JediWushuTableofContentsPage5
Details = Dice
BeinggoodatWushuisdependentuponyourcreativityasa
playerANDasaJedi.Themoredetailsthatyouinclude
whendescribingyouractions,thestrongeryourattacksshall
be,andmorediceareaddedtoyourdicepool.
YourDicePoolsimplyreferstoyourdicethatareallrolled
atthesametime,andtheresultsaretakentogether.In
Wushu,youbuildadicepoolforeveryactionyoutake.
Thesizeofyourpooldependsonhowelaboratelyyou
describeyouractions.EachDetailyouaddtoyour
descriptionaddsanotherdietoyourdicepoolforthataction.
Thesecouldbeseparatestunts,wittyoneliners,cinematic
flourishes,prettymuchanythingthatenhancesyourgaming
experience.
Themoredetailsyouadd,thestrongeryourattacks.
JediWushuTableofContentsPage6
Example
Johnsays"IForceJumpoverhishead",andgets1die.
Asimpledescriptionalwaysgetsyouatleastonedie.
Elainsays"IForceJumpoverhisheadandyellthose
whochoosetowalkinthedarkwillgoblind!before
stabbingmysaberintohiseyes"gets3dice.
3Details,3dice.
Someonewhosays"IForceJumpoverhisheadandas
heturnstolook,Ikickoffofhisfacesliceasectionfrom
thebulkheadandforcepushitintohisgutblasting
himthroughthewindowandoutintospace"gets6dice.
Nice!6detailsthatallflowtogethermeans6dice.
Vetoes
Ofcourse,noteveryDetailisappropriatetoeveryaction.
That'swhyDirectorsandplayershavetherighttovetoany
Detailthatrubsthemthewrongway.Tomakethiswork,it's
importanttoagreeonthetoneandstyleyouwantforyour
gamebeforeyoustartplaying.(Lightside?Darkside?Are
weallplayingJediMasters,ornewpadawans?Arewe
fightingotherJedi,orstormtroopers?)
Don'tforget,thepointofWushuistodoreallycoolstunts,so
don'tgotoocrazywiththosevetoes.Trytoletotherplayers
getawaywithasmuchastheycan,butsometimesavetois
requiredtopreventsillinessordisruptionofthegame.
JediWushuTableofContentsPage7
Alimit35diceperturnusuallyresultsinfaster,morebrutal
combatit'sagoodlimitforunimportantscenesorwarm
upsthathappenearlyinagame.
Whenthingsgetdramatic,alimitof610diceperturn
allowsformorefreedomandlongerduels.Thisisespecially
truewhenfightingmajorvillainsahigherlimitallowsyouto
attackandcounterattackmanytimesbeforestoppingtoroll.
Dontfeelpressuretoearnthemaximumnumberofdiceon
everyturn.Ifyouremilkingasituationforlamedetails,
youreaskingtobevetoedbyotherplayers.Focusonthe
flow,ratherthanaddingadjectives.
Example
Thedicelimitofthissceneis5dice.Yourgroupisabout
halfwaythroughthefight,andyoufacethedarkpadawan.
Iforceliftachunkofrock,hurlingittowardshimasI
getupandactivatemysaberdivingdownlowtoattack
hislegsandI...uhhh...twistkindaaroundwhileyelling
something.
Itsokaytohavealittlelessdice.Letitgo.
Justfocusontheflowandtheaction.
JediWushuTableofContentsPage8
Narrative Truth
ThekeytoplayingWushuistounderstandthateverything
happensexactlyastheplayersdescribeit,whenthey
describeit.
Thedifferencebetweenforcepushingsomeoneintoawall
andattackingwithyourlightsabermightusethesamedice,
buttheydrasticallychangethepossibilitiesinthestory
youretelling.
Wedontwanttoaccuratelysimulatetheactionsand
capabilitiesofaJedi.WewanttoFEELlikeaJedi!
Rollingthedicejusttellsyouhowmuchfurtherthoseactions
haveadvancedthescene.Inaway,thediceareonlythereto
letyouknowwhentostopfighting(orchasing,ortalking,or
whatever).
Director Advice
Whileyoullbeaddingdetailstofightscenesjustlikethe
players,dontforgettoadddetailstotheenvironments!
Informyourplayersofloosematerialsnearby
Thelayoutoftheroom
Wherecharactersandenemiesareplaced
Entrances,Exits
Textureoftheenvironment
Differentlevels,walkways,balconies,etc.
Nogoodfighteverwentdowninawhite,featurelessroom.
JediWushuTableofContentsPage9
Rolling Dice
Whileyoudontnecessarilyneeddicetodescribesomecool
lightsaberbattles,Wushuusesthedicetoaddsomestrategy
andanticipationtothecombat.
Andwhodoesntlikerollinglargehandfulsofdice?Weeee!
Ifevenoneattackgetsthrough,youwillbecomeonewiththe
forceandthenyouwilldie,youngSkywalker.
Yup,youheardcorrectly.Onehitandyouredead.While
thatsobviousforlightsabers,Wushutreatsallattacksas
lethal.Asolidkickorforcepushwillkillyoujustaseasilyas
astrikefromalightsaber.
Thedetailsinanactiondon'thavetocorrespondtohowyou
splityourdice,youcansplitthemuphoweveryouwant.Just
becausetherewasonlyonedefensiveactiondescribed
doesn'taffecthowthedicecanbesplit.
JediWushuTableofContentsPage10
Quick Summary
1. Themoredetailsyouincludewhendescribing
youractions,thelargeryourdicepool.
2. Afteryouhaveyourdicepool,decidewhichdicewill
countasattack,andwhichwillcountasdefense.
3. Then,yourollthosedice.
4. Throwoutanydicethatdontsucceed.
5. Countuptherest,andcomparethemtoyourfoe.
Yoursuccessfuldefensedicecancelouttheenemys
successfulattackdice,andviceversa.
6. Itonlytakesonehittokill.Thatappliestoweak
minions,strongfoes,andevenyourself!
Fate
Don'tworryit'snotasdireasitsounds.Playercharacters
allget3pointsofFatetoprotectthem.Eachpointcanbe
cashedintonegateoneAttacksuccessafterthediceare
rolled.(YoucanusepokerchipsorcardstotrackFate.)
Acharacterisremovedfromafightwhentheytakeahitand
don'thaveanyFatelefttocounterit.GMsshouldgive
playersbacktheirFateasdramaticallyappropriate,usually
betweenscenes,orbecauseofcharacterFlaws.
Theonlyquestionwehaveleftis:
Whenisadicerollconsideredsuccessful?
Toanswerthatquestion,weneedtodeterminewhatyour
Jediisgoingtobegoodat.WeneedtocreateaJedi!
JediWushuTableofContentsPage11
Creating a Jedi
Traits
EveryJedi/SithismadeupoffourTraitsandoneFlaw.
Traitshavearating,from25,where5isthebest,and2is
theworst.SeesomeexampleTraitsonpage21.
EveryTraitstartswitharatingof2.Whenyoucreateyour
characteryoumayspendpointstoincreaseyourratings,up
toamaximumratingof5.Thenumberofpointsyougetto
spenddependsonthekindofgameyouwanttoplay.
Ifeveryoneisplayingasanewpadawan,theymightonly
have5pointstospendonupgradingTraits.Butiftheyre
Jedimasters,thentheycouldhave8ormorepointstostart!
Wheneveryourolldice,decidewhichTraityouare
usingforthataction.
EverydieequaltoorlowerthantheTraitisasuccess.
EverydiehigherthanthatTraitisafailure.
Thehighertherating,theeasieritistorollunderit!
Example
LaurencreatesherJedi:Shartarr.LaurengivesShartarr
fourTraits:Piloting(2),ForceJump(2),Blasters(2),
SoresuStyle(2).ShechoosesClumsy(1)asherflaw.
TheDirectorgivesLauren6pointstospendonherJedi.
LaurenspendsthemtoincreaseherTraits:Piloting(4),
ForceJump(5),Blasters(3),SoresuStyle(2).
JediWushuTableofContentsPage12
Trait Examples
JediTaraisfightingaDroidCarrier.DiceLimitis3.
Tara:Ileapoutofthespeederontothedroidcarrier
andjammysaberintotheengine
Tarahas4Traits:Soresu(2),Mechanics(4),
Forcejump(3),Diplomacy(5)
TaradecidesthatthisismoreaboutherMechanicstrait.
3DiceTotal.
1. Taradecidestoput2diceintoattack,and1into
defense.
2. Sherollherdicepool.
3. Sherollsa2and6forherattackdice,anda1for
herdefensedice.
4. Shecountsthesuccesses.
5. ThusTarahas1Attack,1Defense
JediSarenisfightingaDarkMaster.DiceLimitis4.
Saren:Islowlywalkupandsay,heyletsnotcausea
scene,thereareinnocentswhileatthesametimeIm
pullingonthetowerbehindhim.JustasitbeginstofallI
chargeforwardsmashinghimintothefallingtower.
Sarenhas4Traits:Vapaad(2),Lightning(4),
Forcepush(3),Forcepull(2)
Sarenwouldliketouselightning,buthedecidesthatthis
actionwasreallycenteredaroundpullingdownthetower.
HeusesForcePullashisTraitforthisaction.Hesplitshis
dice,rollsthem,anddiscardsanythatarehigherthan2.
JediWushuTableofContentsPage13
Scab Rolls
Sometimesyouwanttodosomethingthatisntfighting,or
youdontwanttomakeabigdealoutofit.Thatswhenyou
useaScabRoll.
TomakeaScabRoll,grabanumberofdiceequaltotheTrait
thatmakesthemostsenseforthisaction.Comparethe
highestrolltodeterminetheresult:
1or2:Youfailed,andbroughtdownhorribleconsequences
foryouandyourgroup.
3or4:Yousucceeded,barely.Somethingwentwrong,or
willcauseproblemslater.
5or6:Completesuccess!Youmayhaveevengottenan
extralittlebonusoutofit.
Skillrollsareagreatwaytoresolvesomethingquickly,
especiallyifitisntdirectlyaboutcombat.
Example
Gorn:Iwanttospliceintothisterminalandopenthebay
poddoors.
Director:Alright,makeaScabRoll
Gorn:Mysplicingtraithasaratingof4,soIrollfourdice
andIgot...3,5,2,anda3.
Director:Alright5wasyourhighestroll,soyousucceed,
andarethroughthedoorsbeforeanyonenotices!
JediWushuTableofContentsPage14
Flaws
FlawsaresimilartoTraits,buttheyalwayshavearatingof1.
WhereTraitsdescribethingsthatyourcharacterisgoodat,
Flawsareyourweaknesses,ortemptationsthatyoumust
fightagainst.
Wheneveritmakessense,theDirectorcantriggeroneof
yourFlaws,andyoumustmakeaSkillRollifyouwantto
resistit.BecauseyourFlawisalways1,youonlyrollonedie.
Inthemiddleofcombat,youcanwillinglyuseyourflawto
createadramaticmomentorsetback.MostDirectorswill
supportyouridea,andmayrewardyouwithadditionalFate!
Example
CoreyhasgivenherJeditheFlawGreedy(1)
Thegroupistryingtosneakthroughanoldtempleto
rescuesometrappedsoldiers.TheDirectormentionsto
Coreythathercharacternoticedsomethingshinyinoneof
thesidepassages.CoreymustmakeaScabRollusingher
Flawifshewantstoresistthetemptationtoexaminethe
shinything.
Sherollsonedie,anditcomesup2.Coreyfailedtoresist
thattemptation,andgetsthegroupinbigtroublewhen
sheaccidentallytriggersatrapinthatroom!
JediWushuTableofContentsPage15
Enemies
Mooks
BattleDroids,Stormtroopers,strangeanimals,andsloppy
smugglersareallconsideredMooks.Theseareweakerfoes,
especiallytoatrainedJediwithalightsaber.
GroupsofMooksaregivenaThreatrating,whichshowshow
dangeroustheyare,andhowhardtheywillbetodefeat.The
Directorisinchargeofcreatingmooksandassigningtheir
Threatrating.AneasywaytorepresentandtrackThreatsis
byusingapileofcoinsorchips,oneforeachrating.
EverysuccessfulattacktheJedimakereducestheThreatby
one.AThreatof15willtake15successfulattackstodefeat.
Untilmooksaredefeated,theymakeoneattackeachturn,
forcingJeditospendatleastsomediceonDefense.
TheThreatratingisanabstraction.5Elitetrooperscould
haveathreatratingof30,while10drunksmugglerscould
haveathreatratingof8.
Dontforgetthatmooksmakeonefreeattackatanyplayers
inrange.Thisforcesjeditoalwaysspendalittleondefense,
andfailingtoblockanattackfromamookwillkillyoujustas
dead.
JediWushuTableofContentsPage16
Example
Jamifacesoffagainst4battledroidswithacombined
Threatof7.Shedescribesherattack,earning5dice.She
puts2diceinDefense,and3inAttack.Sherollsthem.
NoneoftheDefensedicesucceed,butall3Attackdice
succeed.TheThreadisreducedto4,butthemooksscorea
hit,forcingJamitospendherlastFate.Ohno!
Dark Jedi
Thisiswheretherubbermeetstheroad.Tonsofsmoking
battledroidslieatyourfeet,andyouvebarelybrokena
sweat!Thenthedoorsattheendofthehangeropen,andthe
*snap**hum*ofalightsabersendsachilldownyourspine.
Fightingagainstmookscanbedangerous,butDarkJediare
acompletelydifferentstory.DarkJedihaveTraitsjustlike
you.Theyearnandrolldicejustlikeyou.Thankfully,theygo
downinonehit,justlikeyou.Sadly,theyalsohaveFatethat
theycanspendtopreventimmediatedeath.
TheDirectorcontrolsDarkJedi,describingtheiractions,
earningdice,andmakingchoicesforthesepowerfulvillains.
WhenfightingaDarkJedi,theDirectorwillincreasethedice
limit,andyoullbothtaketurnsdescribingactionsand
rollingdice.
JediWushuTableofContentsPage17
Multiple Combatants
PowerfulFoesareusuallyengagedinsinglecombat,but
sometimestherecanbemismatchedfights.Therearetwo
waystohandlethis(uptotheGM):
Playerscantaketurnsengagingwiththeenemy.Inthe
exampleonpage20,maybeanotherjedistepsinand
handlesthenextround,whileSternlickshiswounds,and
looksforanopening.
Orplayerscansplittheirmaxdicebetweenthem.Inthe
exampleonpage20,twoplayerscouldhaveattackedthe
DarkJediatthesametime,andtheneachroll4dice(halfof
thetotaldicepool),determiningforthemselveshowtosplit
poolsbetweenAttackandDefense.
Player Advice
Dontevernarratetheendofthefightuntilyoureachthe
end.AndthenIchopoffhisheadisabaddetailinthe
middleofafight.Makesureyouleaveroomforthefightto
continue,becauseyouneverknowhowthedicewillland!
Thefollowingpagesareextensiveexamplesofcombat
againstDarkJedi.NoticehowtheGMandtheplayerstake
turnsaddingdetails23atatime.
JediWushuTableofContentsPage18
JediWushuTableofContentsPage19
JediWushuTableofContentsPage20
Luke(6pointstospend) Padawan(5pts.tospend)
AwhinybratfromTatooine Ayounglingnolonger,you
embracedhisdestinyand havecompletedyourbasic
grewintoapowerfulMaster. training,andarereadyto
ForceJump(3) headoutintotheworld.
Form5:Shien(4) ForcePush(3)
Piloting(4) Form1ShiiCho(3)
Blasters(3) ForceJump(4)
Reckless(1) SaberThrow(3)
Inexperienced(1)
JediWushuTableofContentsPage21
Dangerous Foes
Foesaren'tcreatedthesamewaythatplayersare.Theycan
haveanynumberoftraitswithanynumberofvalues.
CountDooku Vader
Dookuwasconsidered Amenacingfigure,more
Yoda'sgreateststudent, machinethanman.
eventuallybecominghis ForceChoke(4)
greatestfailure. IncredibleStrength(4)
Makashi(5) StiffSaberStyle(3)
Forceshove(3)
ForceSpeed(4)
Grievous Palpatine
Aterrible,Inhuman Deceptive,cunning,ruthless,
Machine,Grievous andpureevil,Palpatinewas
inspiresfearinthehearts easilyoneofthemost
ofallJedi. dangerousandpowerfulSith
QuadSaber(5) Lordswhoeverlived.
Machinelimbs(4) AllSaberforms(4)
SlyTactician(4) ForceLightning(6!)
Telekinesis(5)
Deception(5)
JediWushuTableofContentsPage22
Example Traits
Thesearejustexamples.Dontletthemlimityourcreativity!
Butalso,dontmakeyourTraitstoogeneral,otherwiseyou
wonthaveareasontouseyourotherTraits!
Push/Pull:Push/Pullan I:ShiiCho:Moreabout
objectawayfrom/towardsyou disarmingthankilling.
athighspeeds. II:Makashi:Fluid,defensive
Jump:Launchyourselfhigh movement.
intotheair. III:Soresu:Soliddefenseto
Illusion:Createafleeting outlastandexhaustafoe.
projectionordistraction. IV:Ataru:Flipsand
Lightening:Shootboltsof flourishestouseyour
electricityatanearbyfoe. environmenteffectively.
Choke:Smotherandparalyze V:Shien:Defensivestance
yourtargetforashorttime. fordeflectingblasters.
Speed:Moveinhumanlyfast. VII:Vapaad:Vicious,
SaberThrow:throwyour chaotic,andaggressive
saberwithdeadlyaccuracy, offensiveform.
andreturnittoyourhand.
Hacking/Splicing UncontrollableAnger
ShipPiloting ArrogantPride
Mechanics/Electronics InsatiableGreed
Negotiation ParalysingFear
Blasters TerribleInsecurity
Explosives InsidiousEnvy
CommandTactics OldWarWound
AlienBiology FrailOldAge
GalacticHistory BlindLove
JediWushuTableofContentsPage23
Rules Reference
1 Jedi = 4 Traits + 1 Flaw
YourTraitscanrangefrom25.AllTraitsstartat(2),butyou
canspendpointstoincreaseyourTraits.Flawsare(1).
Details = Dice
Everydetailyouaddtoyourattacksaddsanotherdietoyour
dicepool,uptothedicelimitforthatscene.Playerscanveto.
JediWushuTableofContentsPage24