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THE JEDI – More than a tool or weapon iconic of the Jedi; the lightsaber is a
symbol of light and life. But for a Jedi at the Edge of the Empire, it is
A DYING LIGHT a liability and a beacon for agents of evil. The player and GM should
discuss lightsabers at character creation, including whether it would
be appropriate for the Jedi player character to have one.
Career Skills: Athletics, Cool, Coordination, Discipline, Perception, Vigilance, Lightsaber, Knowledge (Education)
Guardian Bonus Skills: Leadership, Lightsaber, Melee, Pilot (Space)
Career Skills: Athletics, Cool, Coordination, Discipline, Perception, Vigilance, Lightsaber, Knowledge (Education)
Sentinel Bonus Skills: Mechanics, Stealth, Streetwise, Knowledge (Underworld)
Balance
Intense Focus When the character recovers Street Smarts
Deflection Perform an Intense Focus Remove b per rank of
Your lightsaber gains a strain at the end of an
maneuver; suffer 1 strain Street Smarts from
Deflection rating equal to encounter, he may roll per
and upgrade the ability of Streetwise or Knowledge
ranks in Deflection. Force Rating. He regains (Underworld) checks.
next skill check once.
additional strain equal to
generated.
Career Skills: Athletics, Cool, Coordination, Discipline, Perception, Vigilance, Lightsaber, Knowledge (Education)
Consular Bonus Skills: Discipline, Medicine, Negotiate, Knowledge (Lore)
Knowledge
Surgeon Specialization
Force Healer When making a Medicine When first acquired, choose Nobody’s Fool
A character is always check to help a character one Knowledge skill. The May upgrade difficulty
considered to have recover wounds, the target character can spend x to of incoming Charm,
recovers 1 additional gain additional s on that Coerce, or Deceit
all the benefits of a
wound per rank of Knowledge check equal to checks once per rank
medpac. Surgeon. of Nobody’s Fool.
ranks in Knowledge
Specialization.
Knowledge
Specialization Sense Emotions Consular
Grit When first acquired, choose
Gain +1 strain Add to all Charm, Remove b per rank
one Knowledge skill. The of Consular from all
threshold. Coerce, and Deceit checks
character can spend x to checks with
unless the target is immune
gain additional s on that present.
Knowledge check equal to to Force powers.
ranks in Knowledge
Specialization.
Overwhelm Natural
Confidence Emotions Control
May reduce the Absorption
May add per Force rating Once per session, reroll
difficulty of any fear Spend a Destiny Point after
to Charm, Coerce, or Deceit one Discipline or
check by 1 per rank in taking damage to turn it into
checks. and z add s to Leadership check.
Confidence. Strain damage instead.
some checks and f to others.
Surgeon
Dedication Skillful Power Force Rating When making a Medicine
Gain +1 to 1 Spend x when making a Gain +1 Force check to help a character
characteristic. This Force power check to recover wounds, the target
Rating.
cannot bring a perform the same Force recovers 1 additional
characteristic above power again as a wound per rank of
Surgeon.
6. maneuver.
TALENT DESCRIPTIONS
ABSORPTION FORCE HEALER
Activation: Active (Incidental, out of turn) Activation: Passive
Ranked: No Ranked: No
Trees: Consular Trees: Consular
The character may spend a Destiny Point when taking damage The character is always considered to have the benefits of a
from an attack to turn any wound damage from the attack into strain medpac: he can make Medicine checks without penalty, adds
damage. to all Medicine checks to heal wounds, and can grant the benefits
of a stimpack once per scene to any 1 target.
CONSULAR
Activation: Passive GUARDIAN
Ranked: Yes Activation: Active (Action)
Trees: Consular Ranked: No
The character may remove b per rank of Consular from any skill Trees: Guardian
check where 1 or more are included in the pool. The character may spend a Guardian action to protect one ally he
is engaged with. For the rest of the turn, the ally cannot be targeted
by ranged combat checks as long as he remains engaged with the
DEFENSE character.
Activation: Passive
Ranked: Yes
IMPROVED GUARDIAN
Trees: Guardian, Sentinel
Activation: Passive
When the character wields a lightsaber, it gains a Defensive rating
Ranked: No
equal to ranks in the Defense talent (see page 106 of Edge of the
Trees: Guardian
Empire Beta).
The character may suffer one strain to perform the Guardian talent
as a maneuver.
DEFLECTION
Activation: Passive
LIGHTSABER FOCUS
Ranked: Yes
Activation: Passive
Trees: Guardian, Sentinel
Ranked: Yes
When the character wields a lightsaber, it gains a Deflection rating
Trees: Guardian
equal to ranks in the Deflection talent (see page 106 of Edge of the
The character deals +1 damage on all successful Lightsaber
Empire Beta).
checks per rank of Lightsaber Focus.
DISCIPLINED STRIKE
MASTER DUELIST
Activation: Active (Maneuver)
Activation: Active (Incidental)
Ranked: Yes
Ranked: No
Trees: Guardian, Sentinel
Trees: Guardian
The character can perform a Disciplined Strike maneuver,
Once per round, the character may voluntarily suffer two strain to
removing b per rank of Disciplined Strike from the next Lightsaber
decrease the difficulty of the next Lightsaber check by one, to a
check.
minimum of Easy ( ).
SENTINEL
Activation: Passive
Ranked: Yes
Trees: Sentinel
When targeted by a skill check in which are present, or by a
Force power, the character may upgrade the difficulty of the skill
check once per rank of Sentinel.