You are on page 1of 78

H A

A L P N
S I O
E R
V
CREDITS
LEAD AUTHORS COVER ART
Eric “Triliean” - See bellow -

CONTRIBUTING AUTHOR’S INTERIOR ART


S.F. Rattan All art used in this book was
taken from the internet. The next version of
GRAPHIC DESIGN & LAYOUT this book will feature all new art.
Eric “Triliean”
ACKNOWLEDGMENTS
EDITING AND PROOF READING Many of the creatures listed in this book
Reddit Contributors: -that’s you if you have been quoted directly from other
send something in! sources and as such credit needs to go to
the authors who wrote up the
stats and descriptions for them.
CREATURE DEVELOPMENT & PLAYTESTING The author has attempted to indicate where
S.F. Rattan
the source material came from when possible,
or hyperlinked it.
ADDITIONAL CREDIT
Reddit Contributors:

LEGAL DISCLAIMERS
All trademarks and copyrights are the property of
LucasFilm Ltd and Fantasy Flight Games.
This document is not intended for sale

e Unofficial Bestiary 1.0 by Triliean


-ALPHA VERSION-
Licenced under a Creative Commons
Attribution-Non Commercial-ShareAlike 3.0
unported licence.

H A
P
AL ION
E R S
V

unofficial bestiary 1
Dear Reader

tak ing int ere st in thi s be sti ary. I Originally had the idea
Thanks for he
have a compiled book of creatures
because a player of mine wanted to re
pet. Realizing that not only was the
could pick from when he wanted a out
t a lot of pe t op tio ns, bu t no t a lot of beasts out there, I set ab
no
a rea lly coo l bo ok wit h the inf ormation I had at hand. So, this
making
res ult of tha t. I wil l be rep lac ing the artwork with my own in
book is the so
ng with other beasts as I see fit,
future versions of this bestiary, alo s
I hope it serves you and your game
this is only the first version of many. a
we ll an d I can on ly tha nk Fan tas y Flight for coming up with a such
as
ile an d gre at sys tem . I Kn ow that you might disaggree with the
versat
e of the cre atu res , so If you ha ve a suggestion, let me know!
stats of som

Regards,

Triliean
le
riad of reddit users and other peop
P.S. I wanted to also thank the my h
this bestiary become a reality, wit
who will get involved with making able
am ou nt of fac t che cki ng an d editing that they will do is invalu
the
ho ut it I cou ldn ’t ha ve ma de this book, or have a even better
and wit
beta+ version in the future!

Thank you.

2 unofficial bestiary
CONTENTS
A G
Acklay .................................... 5 Gelagrub ................................ 27
Adult Chemilizard.................... 5 Gepta ..................................... 27
Af’El Lion ................................ 6 Gharzr .................................... 28
Aiwha ..................................... 6 Ghest ..................................... 28
Akk Dog ................................. 7 Great Ibbot............................. 29
Ankkox ................................... 7 Green Bug Swarm ................... 29
Anooba .................................. 8 Guf Drolg................................ 30
Arboreal Octopus ................... 8 Gundark ................................. 30
Arqet...................................... 9
Aryx ....................................... 9
H-J
Hellost ................................... 31
Aurean Vulture ........................ 10
Horse ..................................... 31
Azurdactyl .............................. 10
Hssiss..................................... 32
B Ibliton .................................... 32
Bantha ................................... 11 Jimvu ..................................... 33
Bark Rat ................................. 11 Jogomiri Stalker...................... 33
B’Karri ................................... 12
Blarth ..................................... 12
K
Kaadu .................................... 34
Bog Spitter ............................. 13
Kashyyk Spider ....................... 34
Boma .................................... 13
Kath Hound ............................ 35
C Kheilwar ................................. 35
Cannook ................................. 14 Kimogila ................................. 36
Captive Rancor ....................... 14 Kintan Strider ......................... 36
CarrionSpat ............................ 15 Korrak .................................... 37
Clawcat .................................. 15 Kouhun................................... 37
Cracian Thumper..................... 16 Kryat Dragon .......................... 38
Crasna.................................... 16 Kwazel Maw ........................... 38
Kybuck ................................... 39
D
Dalgo ..................................... 17 L-M
Dalyrake ................................. 17 Likka ...................................... 39
Devourer ................................ 18 Lylek ...................................... 40
Dewback ................................ 18 Maalraas ................................ 40
Dimlurker ............................... 19 Manka Cat .............................. 41
Doran’enok............................. 19 Maru ...................................... 41
Draagax ................................. 20 Mastiff Phalone....................... 42
Dragonsnake .......................... 20 Merdoc .................................. 42
Dream Shimmer ...................... 21 Mid-Sized Dianoga .................. 43
Drexl ...................................... 21 Murra ..................................... 43
Durgolosk ............................... 22 Mustafarrian
Lava Flea ............................... 44
E Mynock .................................. 44
Energy Spider ......................... 22
Eopie...................................... 23 N-O
Evarrian Larva ........................ 23
Narglatch ............................... 45
Evarrian Hunter ...................... 24
Neekoflight ............................. 45
Evarrian Queen ....................... 24
Nexu ...................................... 46
Fambaa .................................. 25
NIghtdevil ............................... 46
Fefze Beetle............................ 25
Omoht.................................... 47
Flame Ibbot ............................ 26
Onahk .................................... 47
Fwit ........................................ 26
Orbalisk ................................. 48
Orray ..................................... 48
Oskan Blood Eater .................. 49
Contents
unofficial bestiary 3
CONTENTS
P-Q W-Z
Wampa ................................... 73
Photon Spider ........................ 49 Womp Rat .............................. 74
Pleeky .................................... 50 Wrix ....................................... 74
Pylat Bird ............................... 50 Xandank ................................. 75
Qormot .................................. 51 Yeomet ................................... 75
Quamin .................................. 51 Zakkeg ................................... 76
R
Ranphyx ................................. 52
Rawwk ................................... 52
Rdava-Bird ............................. 53
Reek ...................................... 53
Reevos ................................... 54
Roga ...................................... 54
Ronto ..................................... 55
Ruping.................................... 55
Ruping (Dom.) ........................ 56
S
Sacorrian Bear ........................ 56
Salerodrex .............................. 57
Sand Panther .......................... 57
Scyk ....................................... 58
Shaupaut ................................ 58
Skreeve .................................. 59
Slar ........................................ 59
Sludge Panther ....................... 60
Spooked Ronto ....................... 60
Spukami ................................. 61
Strill ....................................... 61
Styanax .................................. 62
Svaper Eel .............................. 62 ATTENTION
Swamp Slug ............................ 63
T Please note that there will
Tach ....................................... 63
Tailring ................................... 64 be more beasts added in the
Tauntuan ................................ 64 future. If you don’t see a par-
Teryx ...................................... 65
The Lost ................................. 65 ticular beast that you would
Thranta .................................. 66 like added, please feel free to
Tibannuck ............................... 66 message the author to add it. If
Tunnel Worm .......................... 67
Tunneling Garrix...................... 67 you have your own stats, even
Tusk Cat ................................. 68 better!
Tymp ...................................... 68
U-V
Uvak ...................................... 69
Varactyl .................................. 69
Vesp ....................................... 70
Voorpak.................................. 70
Vornskr .................................. 71
Voroos.................................... 71
Vrake ..................................... 72
Vrbutgers ............................... 72
Vynock ................................... 73

Contents
4 unofficial bestiary
Acklay RIVAL
Adult Chemilizard RIVAL

Native to the planet Vendaxa, the Acklay is a ferocious Chemilizards, originally known as orpali dragons, were
carnivore that, while aquatic by nature is also able to reptilian life forms native to Nal Hutta. After the Hutts’ ter-
operate on land, and often did so to hunt prey. They had raforming and polluting of the environment, these lizards
tough leathery skin and sharp teeth, as well as six sharp evolved to be able to extract nutrients out of the chemi-
claws on the ends of their legs to help take down prey. cal pollutants that would kill most other living creatures.
They were also immune to the effects of radiation. Acklay Voontara Fa’athra kept several chemilizards in the beast
were common sights in gladiatorial arenas around the pit of his palace.
galaxy.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 1 122 1 422 4 22
1 2 222 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

5 35 1 1 4 20 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: Brawl 3, Resilience 2,Vigilance 2


Perception 1, Survival 2 · Talents: None.
· Talents: Adversary 1, Feral Strength 3, · Abilities: Acidic drool (as an incidental, spend a
Knockdown, Lethal Blows 1 z Destiny Point to give the toothy bite weapon
· Abilities: Radiation Immunity (Acklay are Burn 2 quality until the end of the chemilizard’s turn;
completely immune to the effects of radiation), (this is a chemical burn), Silhouette 3
Silhouette 2 · Equipment: Toothy Bite (Brawl; Damage 6; Critical
· Equipment: Piercing claws and sharp teeth (Brawl; 3; Range [Engaged], Pierce 3)
Damage 8; Critical 3; Range [Engaged], Pierce 2)
Index: LoNH:45

Credit: Cyril (FFG Forums)


HYPERLINKS AND MORE
You’ll find that on many of the beasts names
you’ll be able to hyperlink to the wookieepedia
entry for that creature. If the creature came
from a FFG product I put the source at the bot-
4 tom, I used images from FFG products if they
were also linked to the wookieepedia article.
All decriptions were either made by me, or found unofficial bestiary 5
online through the site, unless there were no
other descriptions avaiable.

-Triliean
Af’El Lion MINION
Aiwha RIVAL

Native to the homeworld of the Defels, the Af’El lion Aiwha were flying cetacean creatures that lived on the
was a large bipedal feline that dwelled deep underground, planets Kamino and Naboo. They could use their wing-
and stalked other creatures on Af’El. The lions were stalky fins to either propel themselves through water or to soar
and wide creatures who hugged low to the ground while through the skies. Kaminoans were derogatorily referred
hunting, and were nearly invisible in normal light. How- to as “aiwha-bait” by various clones of Jango Fett, bred at
ever, they had a deep golden glow when placed under UV a cloning facility on the planet.
light’s and were often seen as main attractions in many
circuses around the galaxy. They made for great pets or
guardians for the famous or the rich due to their rarity.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 1 122 1 522 1 22
1 1 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

4 14 1 0 8 20 0 0
reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 1, Vigilance 1 · Skills: Athletics 1, Coordination 1


· Talents: None · Talents: None
· Abilities: Silhouette 2, Light-Sensitivity (Af’El · Abilities: Silhouette 3, Amphibious (aiwhas may
Lions are vulnerable to bright lights, which cause them breathe underwater without penalty and never suffer
intense pain and temporary blindness if viewed with movement penalties for traveling through water), Flyer
out protection. Shadowed (Af’El Lions possess the (aiwhas can fly, see page 214 of the Core Rulebook),
ability to absorb certain wavelengths of light, making Creature of the Sea (aiwhas are not capable of
them all but invisible in darkness. When in operating on land).
darkness or deep shadow, a Af’El Lion gains two · Equipment: None
Boost to stealth checks.)
· Equipment: Claws (Swipe), (Brawl; Damage 5; Index: SoT:83
Critical 4; Range [Engaged], Pierce 1)
AF’EL LION : A SIMPLE DESCRIPTION
Triliean
When I created the Af’El lion, all I had
really was a single line from a old West End Game
book. Seeing they were in a circus I had an Idea
of what they could be, and went off of that. Many
beasts in this book were made in a simular way. I
6 unofficial bestiary Hope that they inspire you to come up with your
own beast ideas.

-Triliean
Akk Dog RIVAL
Ankkox RIVAL

Scaled retomammals native to Haruun Kal, these Force An ankkox was a large ungulate native to Haruun Kal
sensitive creatures were capable of being domesticated and domesticated as a riding mount for the Korunnai na-
by the native Korunnai. Great companions to the nomadic tives of that planet. The largest animals on the planet, they
Korunnai, they were most often used for protection and to were twice as big as grassers, or about 1.5 times as big
protect the grasser herds that were cared for by the Korun. as a bantha, but lower and wider. They had shelled hides,
Akk dogs have triangular teeth and jaws strong enough to splayed feet, and three pairs of side-mounted legs. Their
crush durasteel, and have large black tongues and scaly orange-gold eyes were the size of a Human head, and their
hides that can block a lightsaber. They were armored and armored-beaked heads were the size of landspeeders.
have muscular tails the length of their body along side They were heavily armored except for the tail, which
shovel-sized splayed claws. was highly flexible. At the end of its tail, there was a thick
ball of armor, called a “tail mace.” These tail maces were
taken from young ankkox by the Korunnai to use in herd-
ing grassers. An adult ankkox could snap its tail mace so
quickly that it could not be seen by Human eyes, but with
enough power to shatter a tree.

SPECIES ABILITIES SPECIES ABILITIES

322 5 22
1 2 122 2 622 1 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES FORCE RATING SOAK VALUE WOUNDS DEFENSES

4 13 1 1 1 12 30 2 2
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Brawl 1, Survival 1 · Skills: Brawl 2, Resilience 3


· Talents: None · Talents: None
· Abilities: Silhouette 2, Sure-Footed, Domesticable · Abilities: Beast of Burden 10, Domesticable 1,
1, Trained Mount 1 Silhouette 3, Trained Mount 1
· Equipment: Claws (Brawl; Damage 3; Critical 5; · Equipment: Tail, (Brawl; Damage 8; Critical 4;
Range (Engaged); Disorient 1), Teeth (Brawl; Damage Range (Engaged); Disorient 2, Knockdown 1, Sunder 1)
4; Critical 5; Range (Engaged); Pierce 1) Armor Beaked Head (Brawl; Damage 6; Critical 5;
Range (Engaged); Concussive 3, Knockdown, Prepare 1)
Triliean
Triliean

unofficial bestiary 7
Anooba MINION
Arboreal Octopus RIVAL

Anoobas were aggressive pack predators native to Ta- Arboreal octopi were octopi native to Cholganna. They
tooine. Opportunistic hunters as well as scavengers, these were often hunted by nexu. Unlike most cephalopoids,
wolflike canines would attack virtually anything smaller they dwelt in trees rather than in water. As such, they also
than themselves and would band together in packs to possessed a substance similar to fur, as well as webbing
bring down rontos, eopies, and similar creatures. near the arms.

SPECIES ABILITIES SPECIES ABILITIES

222 3 22
1 2 122 2 322 3 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

0 12 0 0 3 15 1 0
reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 1, Survival 2 · Skills: Athletics 2, Brawl 2, Cool 3, 


· Talents: None Perception 1, Stealth 2,Vigilance 2
· Abilities: Sent, Low-light vision, pack tactics, · Talents: None
Silhouette 2 · Abilities: None, Silhouette 0
· Equipment: Bite, claws, (Brawl; Damage 2; · Equipment: Four climbing tentacles (Brawl; Dam-
Critical 3; Range (Engaged); Vicious 2) age 0; Critical 4; Range [Engaged]; Ensnare 1), Three
Hunting Tentacles (Brawl; Damage 2; Critical 3; Range
Triliean [Engaged]; Ensnare 2, Linked 3)

Index: BtR:45

8 unofficial bestiary
Arqet RIVAL
Aryx MINION

A ferocious warm-blood predator from the Agarix Aryx are a species of non-sentient, warm-blooded
sector, the arqet is a murderous predator inhabiting the avians that lived on the planet Cerea. The species was
mountain ranges of the planet Pellastrallas. Solitary hunt- carnivorous, and when at full height, aryx were far taller
ers, areqet feed off various smaller animals such as the than Cereans, the sentient species with which they shared
Ixzinian rock ram and the Uthoria brieix that inhabit the their homeworld. Aryx possessed a large yellow beak and
region. Sure-footed, with numerous dense plates of rigid a pair of black eyes on their head as well as a large tuft of
hide with piercing sharp teeth, the arquet survives mainly feathers at the back of their skull. Feathers also covered
by its ability to remain hidden until the last minute. the rest of their bodies, including a pair of wings on either
side of their torso, but excepting the aryx’s pair of legs,
which were yellow in color like their beak.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
2 1 222 2 222 4 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

6 20 1 1 3 12 0 0
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: Athletics 2, Brawl 1


Perception 1, Survival 2, Sneak 1 · Talents: None
· Talents: At · Abilities: Silhouette 2, Domesticable 1, Trained
· Abilities: Armor, Camouflage (this allows it to Mount 1
blend in with its rocky surroundings with considerable · Equipment: Beak and talons (Brawl; Damage 2;
ease. Add b to all sneak checks in rocky surroundings) Critical 3; Range (Engaged); Vicious 2)
Feigned Immobility: Arquets are extremely patient
predators, capable of remaining absolutely motionless Triliean
so as to draw to point blank range before attacking.
· Equipment: Horns, (Brawl; Damage 5; Critical 4;
Range (Engaged); Vicious 2, Knockdown)
Claws (Brawl; Damage 4; Critical 5; Range (Engaged);
Pierce 1)

Triliean

unofficial bestiary 9
Aurean Vulture RIVAL
Azurdactyl RIVAL

Aurean vultures were a large non-sentient, avian spe- The aquamarine, four-winged azurdactyls are a com-
cies of vulture native to the planet Aurea. Possessing wings mon sight above the Jagomiri canopies, where they are
of over 4 meters in length, they lived in the planet’s des- known to play with each other and fly alongside starships.
erts where they stayed adrift on warm updrafts until, using They appear to be somewhat intelligent, perhaps even
their brilliant eye sight, they spotted prey. The vultures semi-sentient, and some Rebels report that they have
will then pursue their target as a flock, for days at a time helped hunt for food in exchange for a share of the catch.
if necessary, after which, at the height of day, they swoop Resolute Base’s xenologists hypothesize that the avian
down at the angle of the sun to attack. They use the sun species may be related to the Alderaanian thranta or Ka-
in the hope that there prey, which could include sentients, minoan aiwha, albeit distantly.
would be blinded and unable to fight back effectively. Au-
rean vultures would use their beaks and talons to attack

SPECIES ABILITIES SPECIES ABILITIES

222 3 22
1 2 122 1 422 3 22
2 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

3 12 0 0 4 15 1 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 1, Perception 2 · Skills: Brawl 3, Coordination 2,


· Talents: None Perception 2, Stealth 1,Survival 2, Vigilance 1
· Abilities: Silhouette 1, Dive Attack, Flyer · Talents: Adversary 1,Natural Hunter
· Equipment: Beak and talons (Brawl; Damage 2; · Abilities: Flyer (azurdactyls can fly; see page 214
Critical 3; Range (Engaged); Vicious of the ACE OF REBELLION Core Rulebook),
Silhouette 2.
Index: SoF:69 · Equipment: Claws (Brawl; Damage 1; Critical 5;
Range (Engaged); Pierce 1), Dive bomb (Brawl;
Damage 6; Critical 3; Range (Medium); Prepare 2)

Index: OaA:57

10 unofficial bestiary
Bantha RIVAL
Bark Rat MINION

Banthas were sturdy and easily domesticated mam- Bark rats were creatures native to Cholganna. They
mals used as beasts of burden that were found all over the were often hunted by nexu.
galaxy. The common bantha, or bantha majorus, was the
most commonly known species, with the other subspecies
considered generally rare.

SPECIES ABILITIES SPECIES ABILITIES

522 1 22
1 1 122 1 122 3 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

10 26 0 0 2 3 1 1
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Brawl 1, Resilience 2 · Skills: (groups only): Athletics, Brawl, Coordination


· Talents: None · Talents: None
· Abilities: Beast of Burden 10,Domesticable 1,  · Abilities: Toughened Hide (+1 soak, +1 defense),
Silhouette 3,Trained Mount 1 Prehensile tail. Color-shifting hide (add b b to
· Equipment: Horns (Brawl; Damage 5; Critical 5; Stealth checks).
Range (Engaged); Disorient 2) · Equipment: Teeth and claws (Brawl; Damage 3;
Critical 5; Range [Engaged]), tail (Brawl; Damage 4;
Index: Sot:83 Critical 4; Range [Engaged]; Knockdown).

Index: BtR:46

unofficial bestiary 11
B’Karri MINION
Blarth MINION

Also known as lizard rats, these reptomammls are na- Blarths were medium-sized predators native to the
tive to Gorth Prime. They are egg-layers but also secrete planet Naboo named for the low burping sound that it
milk (both genders) to feed their young once hatched. They made. Amiable and easily tamed, they were kept as a
have rough dry skin, which is almost scaly and are dark household pet and watch animal by Gungans since pre-
grey and brown in color. This coloration makes them hard historic times. Blarths can be found in off-world pet shops
to spot unless they move. They have a poisonous bite that on worlds such as Coruscant.
can easily infect and travel in large packs; as many as 50
individuals. Timid in nature that will flee from any threats.
B’Karri are nocturnal in nature.

SPECIES ABILITIES SPECIES ABILITIES

122 2 22
1 2 122 2 222 3 22
1 3 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE STRAIN DEFENSES

1 11 0 0 2 12 0 0
reshold Ranged Melee reshold Ranged Melee

· Skills: (groups only): Athletics, Brawl, Coordination · Skills: Brawl 1, Perception 1, Vigilance 1
· Talents: None · Talents: None
· Abilities: Camouflage hide (add b to Stealth · Abilities: Silhouette 1, Domesticable 1
checks). Poisonous bite, Silhouette 0 · Equipment: Bite (Brawl; Damage 4; Critical 3;
· Equipment: Teeth and claws (Brawl; Damage 2; Range (Engaged); Pierce 1), Slam (Brawl; Damage 0;
Critical 5; Range [Engaged]), tail (Brawl; Damage 4; Critical 4; Range (Short); Blast 1, Knockdown)
Critical 4; Range [Engaged]; Knockdown).
Poisonous bite (Brawl; Damage 2; Critical 5; Range Triliean
[Engaged])Pierce 2, Slow-firing 2, Poison: spend aa
to inflict; target must succeed a Hard Resilience check
or he suffers the Compromised Critical Injury until the
Critical Injury is cured

Goroth Slave of the empire , pg 92, Converted by Triliean

12 unofficial bestiary
Bog Spitter RIVAL
Boma RIVAL

The bog spitter is a fast-moving quadrupedal lizard dis- Bomas were ravenous beasts native to Onderon and its
tinguished by its thick scaly hide and the venomous poi- moon Dxun. Although most bomas were generally small,
son it projects into its victim’s face when attacking. Bog there were some that were extremely large in size, as expe-
spitters can grow up to 4 meters long and 1 meter tall, rienced by the Jedi Exile and her companions while explor-
weighing as much as 90 kilograms. Despite its large size, ing the moon. They were dangerous predators and known
the bog spitter is surprisingly fast, able to outrun most to kill Mandalorians, but they themselves were preyed
small- and medium-size prey in and around the marshes upon by the zakkeg beasts. Furthermore, they were, like
it calls home. Once the bog spitter blinds its prey with its most beasts of Dxun and Onderon, preyed upon by Drexl.
poison spit, it pounces and attacks with its massive front
claws and powerful bite.

SPECIES ABILITIES SPECIES ABILITIES

322 3 22
2 2 122 1 422 2 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

3 10 0 0 5 20 1 1
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 3, Perception 2, Ranged [Light] 3, · Skills: Brawl 3, Coordination 2,


Survival 2, Vigilance 2 Perception 2, Stealth 1,Survival 2, Vigilance 1
· Talents: None · Talents: None
· Abilities: Silhouette 1 · Abilities: Toughened Hide (+1 soak, +1 defense),
· Equipment: Bite (Brawl; Damage 4; Critical 3; Silhouette 2
Range (Engaged); Pierce 1), Poison spit (Ranged · Equipment: Bite (Brawl; Damage 4; Critical 3;
[Light]; Damage 3; Critical -; Range (Short); Pierce 2, Range (Engaged); Pierce 1), Horns, (Brawl; Damage 5;
Slow-firing 2, Typhloctic Poison: spend aa to inflict; Critical 4; Range (Engaged); Vicious 2, Knockdown)
target must succeed at a Hard Resilience check or Claws (Brawl; Damage 4; Critical 5; Range (Engaged);
he suffers the Blinded Critical Injury until the Critical Pierce 1)
Injury )
Triliean
Index: OaA:56

unofficial bestiary 13
Cannok MINION
Captive Rancor NEMESIS

Cannoks were small, aggressive predators native to the Rancors were large carnivorous reptomammals native
moon of Dxun. They were relatively harmless to Humans, to the planet of Dathomir. They were usually born brown,
but they had a habit of eating anything that could fit in but in special circumstances, such as the mutant rancor,
their mouths. They were known as pests, due to their high jungle rancor, and the bull rancor, their color may have
reproduction rate and curiosity, as well as hardy, able to differed. Although found on other worlds such as Lehon—
survive the rough environment of the jungle moon of Dxun where they were brought by crashed starships—Ottethan,
while holding their own in large groups. A handful of can- Carida, Corulag, and Felucia, those from Dathomir were
nok specimens were transported to Telos IV by the Ithori- said to be stronger and more intelligent than others. They
ans of Citadel Station during the years following the Jedi had been used for many things, ranging from mounts for
Civil War to assist in the Telosian Restoration Project. the Witches of Dathomir, to pets for crime lords such as
Jabba Desilijic Tiure, to being a source of food, and as a
means of entertainment by dropping someone into its pit.

SPECIES ABILITIES SPECIES ABILITIES

222 2 22
1 3 122 1 622 2 22
1 3 322 4
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE WOUNDS STRAIN DEFENSES

2 12 0 0 12 40 12 0 0
reshold Ranged Melee THRESHOLD reshold Ranged Melee

· Skills: Brawl 1, Coordination 1, Survival 2, · Skills: Brawl 2, Perception 2, Survival 3, Vigilance 2.


Resilience 2 · Talents: None
· Talents: None · Abilities: Silhouette 3, Sweep attack (The rancor
can spend x on a successful Brawl check to hit the
· Abilities: Silhouette 0
target as well as anyone engaged with the target).
· Equipment: Claws (Brawl; Damage 3; Critical 5;
· Equipment: Massive rending claws (Brawl;
Range [Engaged]; -)
Damage 9; Critical 3; Range (Short); Knockdown,
Sunder)
Triliean

Indexes: E-CRB:415

14 unofficial bestiary
Carrion Spat RIVAL
Clawcat RIVAL

The carrion spat was an avian native to the planet Clawcats are fast and agile six-legged predators. They
Corellia. It had common ratite features: flightless and are native to the rough mountains of Goroth, typically
large, with a raptor-like beak and two long legs. Like the preying on b’karri and other small herbivores. They are
kaadu of Naboo, carrion spats had no upper extremities totally fearless, however, and will attackanything-even
at all, unusual among much of galactic fauna. They were a nightdevil-that they encounter. Although they are fast
mostly featherless, but both males and females alike had enough to chase down many smaller animals, they prefer
plumage issuing from their upper pelvic regions. Plumage to lie in wait for their prey, and then leap from ambush.
as well as coloration varied among carrion spats, ranging When they attack, they rear up - supported by their two
from crimson and brown to shades of green. They were hindmost pairs of legs - and deliver raking blows with
often domesticated, and could be fitted with a harness their elongated front limbs. If the prey is close enough,
and bridle, serving as popular mounts for sentient species they will also deliver a damaging bite. Once engaged, a
throughout the galaxy. Some could be found on Boz Pity. c1awcat will not withdraw from a fight unless it is mortally
Like the tauntaun, the carrion spat sometimes served as a wounded. Fortunately clawcats are solitary hunters (if they
military mount for various groups because of its excellent worked out any kind of cooperative tactics. travelers in the
speed and mobility over terrain. mountains would be in serious trouble!). They will attack
and kill prey even when they are not hungry, despoiling
anything they do not eat.

SPECIES ABILITIES SPECIES ABILITIES

322 2 22
1 2 222 1 322 4 22
1 2 222 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

5 8 0 0 4 20 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 3, Coordination 2, Resilience 3, · Skills: Brawl 2, Coordination 2, Perception 3,


Survival 2, Vigilance 2 Stealth 3, Survival 2, Ranged [Light] 1
· Talents: None · Talents: Lethal Blows 2
· Abilities: Lightning Charge, Sure-Footed, Silhouette ·Charge,
Abilities: Keen Senses, Silent Hunter, Lightning
Silhouette 2, Raking Blows (The Clawcat
2
can spend x on a successful Brawl check to activate),
· Equipment: Beak (Brawl; Damage 1; Critical
Haunting Cry (The Clawcat can spend aa to activate).
4; Range (Engaged); Sunder, Vicious 1), Powerful legs
(Brawl; Damage 4; Critical 4; Range (Engaged); -) · Equipment: Teeth and claws (Brawl; Damage 4;
Critical 4; Range (Engaged); Pierce 2)
Raking Blows (Brawl; Damage 5; Critical 4; Range
Index: SoF:19
(Engaged); LInked 4; Sunder, Vicious 1)
Huanting Cry (Ranged [Light]; Damage 3; Critical -;
Range (Short); Pierce 2, Slow-firing 2, target must
succeed at a Hard Resilience check or he suffers the
Stunned Critical Injury unitl his next turn.

Gorth Slave of the empire , pg 93, Converted by Triliean

unoffical bestiary 15
Cracian umper RIVAL
Crasna RIVAL

Cracian thumpers were bipedal herbivores used as Crasna was a dangerous carnivorous plant from Dxun.
pack and riding animals. Originally from the planet Craci It hunted by stretching forth its tentacle-like vines to grab
in the Corporate Sector, they possessed clawed forelimbs its prey, pulling it into the canopy above.
and hindlimbs, and a powerful tail. Their large, padded
feet allowed them to move very quietly, earning them their
ironic name—the “thumper”—which implied it should have
thumped as it ran. They were loyal creatures, and unusu-
ally bright for a beast of burden; they were capable of be-
ing trained to perform a number of different tasks, to rec-
ognize patterns, and to follow simple commands. Though
normally inoffensive, their claws and tail made them deadly
opponents when they were threatened or trained to fight.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 1 122 1 322 2 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

1 11 0 0 3 13 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 2, Cool 1,Perception 1, Stealth 3 · Skills: Athletics 2, Brawl 2, Cool3, 


· Talents: None Perception 1, Stealth 2,Vigilance 2
· Abilities: Domesticable 1, Silhouette 2,Trained · Talents: None
Mount 2 · Abilities: None
· Equipment: Claws (Brawl; Damage 2; Critical · Equipment: Four Hunting Tentacles (Brawl;
2; Range (Engaged)), Tail (Brawl; Damage 4; Critical 5; Damage 2; Critical 3; Range [Engaged]; Ensnare 2,
Range (Engaged); Disorient 2) Linked 4)

Index: SoT:84 Triliean

16 unofficial bestiary
Dalgo RIVAL
Dalyrake RIVAL

Dalgos were four-legged animals native to the planet of Dalyrakes were multi-limbed arachnoids native to Ta-
Onderon. Onderon rebels used dalgos as beasts of burden lus, but also prevalent on Corellia. They lived both on land
and battle mounts during the Battle of Onderon and in water, using two of their stalk-tentacles as lures for
food animals, stabbing them with a poison barb when they
approached. They primarily ate fish, small reptavians, and
tabage. If cut, their hides secreted black toxin. Their meat
was considered a delicacy. When they died, they instinc-
tively lunged as a form of death-spasm.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 1 222 2 322 2 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

7 16 0 0 5 10 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Brawl 1 · Skills: Brawl 3, Coordination 2, Deception 3,


· Talents: None Perception 3, Stealth 4, Survival 2
·(addAbilities: Silhouette 2, Trained Mount 2
b b to a rider’s Survival checks while mounted
· Talents: None

on a dalgo)
· Abilities: Death Lunge (when incapacitated, Daly
rakes make one out-of-turn Brawl attack against one
· Equipment: Trampling hooves (Brawl; Damage 3; opponent with whom they are engaged. This check
Critical 4; Range (Engaged); Knockdown) gains b .)

Indexes: SoT:84
· Equipment: Talons, pincers, and mandibles (Brawl;
Damage 5; Critical 4; Range [Engaged]), Poisonous
stinger (Brawl; Damage 3; Critical 3; Range [Engaged];
Disorient 3, Prepare 1, Pierce 3).

Indexes: SoF:42

unofficial bestiary 17
Devourer NEMESIS
Dewback RIVAL

Devourers were carnivores twisted by the dark side of Dewbacks were large, four-legged, omnivorous, cold-
the Force and were indigenous to Dxun. Exar Kun was at- blooded reptiles native to the Dune Sea of Tatooine. As
tacked by a devourer while trying to enter the tomb of such, they were well-adapted to the harsh desert climate.
Freedon Nadd, but killed the beast. Two devourers later This and the fact that they could be easily domesticated
ate Mandalore the Indomitable after he crashed on Dxun, made them commonly employed as beasts of burden by
leaving only his mask, which was found by Mandalore the both the inhabitants of the desert planet and the off-
Ultimate. worlders wandering its dunes. Due to their numerous use-
ful traits and versatility, they were quite possibly the most
respected of all the creatures native to Tatooine.

SPECIES ABILITIES SPECIES ABILITIES

522 3 22
1 3 222 3 522 2 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES FORCE RATING SOAK VALUE WOUNDS DEFENSES

12 30 14 2 2 1 5 18 1 1
THRESHOLD reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Brawl 3, Resilience 2, · Skills: Brawl 2, Resilience 2


Perception 2, Survival 2, Stealth 2 · Talents: None
· Talents: Adversary 2, Now You See Me, Master of · Abilities: Domesticable 1, Sand Walker, Silhouette 2
Shadows, Slight of Mind, Grit 2, Toughened 2 · Equipment: Teeth (Brawl; Damage 2; Critical 2;
· Abilities: Dark Side Camouflage (as an incidental, Range (Engaged); Ensnare 2)
spend a Dark side Destiny Point to give the Devourer
the ability to slip into stealth until the end of the Indexes: SoT:85
Devoucer’s next turn, Dark Side Poison, Silhouette 3
· Equipment: Claws (Brawl; Damage 6; Critical
4; Range (Engaged), Pierce 2, Vicious 1), Bite (Brawl;
Damage 5; Critical 3; Range (Engaged); Ensnare 2)
Dark Side Bite (Brawl; Damage 4; Critical 5; Range
[Engaged])Pierce 2, Poison: spend zz to inflict;
target must succeed a Hard Resilience check or he
suffers the At the Brink Critical Injury until the Critical
Injury is cured.
Triliean
18 unofficial bestiary
Dimlurker RIVAL
Doran’enok RIVAL

The dimlurker was an underground predator native to Nearly three meters in height, doran’enoks are fear-
Talus. Its body consisted of a thick, bone-white trunk cov- some reptilian creatures covered in thick scales. They
ered on the outside by tiny suckers. It moved like a worm, sport numerous spines along their backs and have keen
expanding and contracting, and its suckers allowed it to senses of smell (through their forked tongues) but are not
crawl up sheer surfaces and hang from ceilings. Extending much smarter than banthas.
from the form of its eyeless body were two limbs, ending in
two clubs of chitin. It used its limbs to grab and constrict
its prey, then swallow it whole. Dimlurkers had no teeth.
A putrid stench emanated from dimlurkers, giving away
their presence from far away. Though primarily predators,
they were omnivores and could also subsist on moss and
insects. They lived primarily in the caverns beneath the
Kystes’ Spine on Talus.

SPECIES ABILITIES SPECIES ABILITIES

422 2 22
1 1 122 1 422 3 22
1 3 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

6 10 3 1 4 20 1 1
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 3, Perception 4, Resilience 4, · Skills: Brawl 2, Perception 3, Survival 3,


Survival 3 Vigilance 3
· Talents: None · Talents: None
· Abilities: Constrictor (opponents affected by the · Abilities: Flyer (doran’enoks can fly; see page 214
Ensnare quality immediately begin suffering the effects of the ACE OF REBELLION Core Rulebook), Sith
of suffocation as outlined on page 214 of the EDGE spawn Scales (the doran’enoks’ hide is immune
OF THE EMPIRE Core Rulebook), Terrifying (upon first to the Pierce or Breach qualities). Silhouette 1
seeing a dimlurker, an individual must make a Hard ( · Equipment: Claw attack (Brawl; Damage 4; Critical
ddd ) check following the rules for fear on page 298 4; Range (Engaged); Knockdown, Pierce 1)
of the EDGE OF THE EMPIRE Core Rulebook).,
Silhouette 2 Index: OaA:32
· Equipment: Chitinous limbs (Brawl; Damage 0;
Critical 5; Range (Engaged); Ensnare 2, Stun 3)

Index: SoF:43

unoffical bestiary 19
Draagax RIVAL
Dragonsnake RIVAL

T he Draagax, sometimes called “drag” for short, was Dragonsnakes were well armored with razor fins, and
a large omnivorous rodent-like creature that inhabited the had rows of sharp fangs in their mouths. They used their
planet of Relkass. Standing two meters tall with long ears wide tails to propel them through their watery habitat;
and venom filled teeth, the Draagax was also a dangerous their long arms were mostly used for digging or grasping.
predator when it ate the narcotic Relkass sentinel plant. In mass, they could be up to 50,000 kilograms. The drag-
Using its sight, which was capable of normal and infra- onsnake was a patient predator, usually lying in wait under
red, the frenzied animal would hunt down anything warm- the water until its prey wandered too close to the water’s
blooded foregoing its normal diet of razor grass and small edge. Lashing out with fins and fangs, the dragonsnake
rodents. The Draagax was a pack hunter, and frequented would drag its victim underwater, coiled in its body, until it
the equatorial regions of Relkass. drowned.

Due to the danger posed by a Draagax under the influ- Only a few fellow Dagobah creatures posed a threat to
ence of the sentinel plant narcotic, Relkass officials placed dragonsnakes as their scales were durable enough to with-
a reward for hunters to cull Draagax herds during the dry stand most melee and vibroweapons and even small arms
seasons, though few were able to take up the offer due to fire. Dragonsnakes were known to fight the monstrous
the hazards associated with Draagax hunting. swamp slugs of Dagobah. Even if devoured by the giant
beasts, dragonsnakes could gnaw through the swamp
slug’s stomach and burst out of its belly. Dragonsnakes
rarely mated more often than once every ten standard
years, with females laying one to six eggs. These were bur-
ied and abandoned, usually resulting in consumption by
predators. Hatchlings achieved full size within months and
were adults.

SPECIES ABILITIES

322 3 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES

3 12 1 1
THRESHOLD Ranged Melee

· Skills: Brawl 2, Survival 1, Sneak 1, Vigilance 1


· Talents: None
· Abilities: Silhouette 1, Enhanced Speed (After SPECIES ABILITIES
ingesting Relkass sentinel plant, the draagax can
make spend 1 strain to make one extra movement. 422 2 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
Infrared Vision: Draagax eyes can see into the
SOAK VALUE WOUNDS DEFENSES
infrared portion of the electro-magnetic spectrum.
5 35 1 1
(add b to Vigilance checks in complete darkness) THRESHOLD Ranged Melee

Poisoned Fangs: Draagax carry a set of specialized


fangs with a paralytic poison. (as an incidental, spend · Skills: Athletics 2, Brawl 2, Perception 1,
Stealth 2
a Dark side Destiny Point to give the fang weapon a
Stun 2 quality until the end of the Draagax’s turn. · Talents: Feral Strength 1, Quick Strike 2,

· Equipment: Fangs (Brawl; Damage 4; Critical · Abilities: Silhouette 2, Natural swimmer (Gains 1
free upgrade when making Athletics checks to swim)
3; Range [Engaged], Pierce 2)
· Equipment: Massive Tearing Teeth (Brawl; Damage
6; Critical 3; Range [Engaged] Ensnare, Pierce 1)
Triliean

Credit: Cyril (FFG)


20 unofficial bestiary
Dream Shimmer RIVAL
Drexl NEMESIS

The dream shimmer is a large, winged insect with a tho- These winged lizards possessed heavily muscled bod-
rax and abdomen similar in size to a small rodent. Its name ies covered by purple scales. Their long necks held small
comes from the sparkling glow of its wings, which seem to heads with short, wide snouts and sharp fangs. An adult
shimmer in any light. The dream shimmer’s sole means of drexl’s largest teeth were the length of a Human arm, and
defense is a stinger containing hallucinogenic venom. This the creatures had a stature similar to that of a krayt drag-
evolutionary adaptation gives the shimmer enough time to on when fully grown. A fully grown male specimen had a
flee from danger or to continue to deliver repeated stun wingspan of twenty meters across. The peculiar orbit of
attacks with its stinger. Dxun around Onderon allowed them to migrate to that
world.

SPECIES ABILITIES SPECIES ABILITIES

122 4 22
1 2 122 1 522 3 22
1 2 222 3
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS STRAIN DEFENSES

1 5 0 1 15 40 15 2 2
THRESHOLD Ranged Melee THRESHOLD reshold Ranged Melee

· Skills: Coordination 2, Melee 3 · Skills: Brawl 2, Perception 3,Survival 3, 


· Talents: None Vigilance 3, Resilience 2
· Abilities: Flyer, Silhouette 0 · Talents: Adversary 2, Durable 2, Feral Strength 3,
· Equipment: Stinger (Melee; Damage 5; Critical 4; Intimidating 2, Knockdown, Lethal Blows 1
Range (Engaged); Pierce 2, Stun damage, Dream · Abilities: Flyer, Domesticable 1 (down
venom: spend aa to inflict; the topic suffers the grade the difficulty of checks to train Drexls by one),
Knocked Senseless Critical Injury. Until the effects of Trained Mount 1 (add b to a rider’s Survival checks
the Critical Injury end, the target experien) while mounted on a ronto), Beast of Burden 10
rontos add 10 to their encumbrance threshold)
Indexes: OaA:57 · Equipment: Massive Claws (Brawl; Damage 7;
Critical 3; Range (Engaged); Pierce 3)
Teeth (Brawl; 5; Ciritcal 4; Range (Engaged); Pierce 2,
Vicious 1), Tail (Brawl; Damage 8, Critical 3; Ranged
(Engaged), Concussive, Disorient 3)
Triliean

unoffical bestiary 21
Durgolosk NEMESIS
Energy Spider MINION

Durgolosks were a non-sentient, six-legged species of Energy spiders or spice spiders were arachnids that in-
fearsome predators native to the swamps of the planet habited the spice mines of Kessel. They lived in complete
Barab I. Members of the species were huge and white and darkness inside the mine’s caves spinning webs made of
brown in color. They also possessed tentacles that were glitterstim, a rare kind of spice. The spiders would shoot
tipped with venom. Durgolosks spent more time sleeping webbing from their mouths to capture prey, impale them
than hunting but ate any creature they met when they did and then quickly suck the life energy from them. The spi-
hunt. The Barabel species, which was also native to Barab ders were known to feed on bogeys, as they were sources
I, considered the slaying of a durgolosk to be an impres- of pure energy that caused the glitterstim to react and
sive achievement. produce light, alerting the spiders to their presence. The
spiders also disliked bright light, since they lived in pitch
black caves. Energy spiders were, however, drawn to the
light produced by the glitterstim-bogey interaction, and
there are even cases of mistaking other lighting sources
for this interaction.

SPECIES ABILITIES SPECIES ABILITIES

622 2 22
1 2 122 1 222 3 22
1 2 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES SOAK VALUE STRAIN DEFENSES

8 40 40 2 2 2 12 0 0
THRESHOLD reshold Ranged Melee reshold Ranged Melee

· Skills: Athletics 1, Brawl 3, Perception 2, · Skills: Athletics 2, Brawl 1, Perception 1, Sneak


Survival 1, Sneak 1 3, Survival 1
· Talents: Adversary 1, Durable 1, Feral Strength, · Talents: None
Lethal Blows, Trample (can spend Triumph to begin
to start a trample attack after a successful attack. The
· Abilities: Spinneret, Camoflauge, Energy Absorb
(can spend Triumph to begin to drain energy from any
targets automatically take damage at the beginning
living source that is ensnared in its web, dealing strain
of the creatures movement.
damage that bypasses any soak), Immune to damage
· Abilities: Silhouette 3, Poisonous Tentacles,
from energy weapons. Ion weapons effect energy
Darkvision, Low-light vision (adds a b to all
spiders as if they were droids, Silhouette 1
perception checks)
· Equipment: Huge Beak (Brawl; Damage 8; Critical · Equipment: Bite (Brawl; Damage 3; Critical 3;
4; Range [Engaged], Sunder, Vicious 2) Range [Engaged], Pierce 1), Web (Brawl; Damage -;
Poisonous tentacles (Brawl; Damage 6; Critical 3; Critical -; Range [Short], Ensnare 3), Energy Absorb
Range [Engaged], Ensnare 2, spend aa to inflict (Brawl; Damage 5; Critical 4; Range [Engaged],
standard strength neurotoxin poison) Vicious 1)
Trampling Hooves (Brawl; Damage 6; Critical 4; Range
[Engaged], Knockdown) Credit: AltF4 (d20Radio) * modified by Triliean
Triliean

22 unofficial bestiary
Eopie RIVAL
Evarrian Larva MINION

The quadruped mammals were distinguished by their The evarrian larvae resemble the mature hunters but
pale skin and long flexible snouts. An eopie’s pale, white are considerably smaller and have less distinctive features.
skin helped keep the creature cool by reflecting the in- Their scarlet carapace is delicate and susceptible to at-
tense rays of the planet’s twin suns. A special hinged skull tacks; the blades along their claws have not yet fully hard-
allowed for a very flexible, elongated snout and a broader ened, but the toxin has a stronger concentration.
range for sharp incisors. Eopies got most of their moisture
from desert lichens and tubers.

SPECIES ABILITIES SPECIES ABILITIES

322 2 22
1 1 222 1 222 2 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

5 14 0 0 0 6 0 0
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Resilience 2, Survival 2 · Skills: (groups only): Athletics, Brawl, Coordination


· Talents: None · Talents: At
· Abilities: Beast of Burden 5, Sand Walker, · Abilities: At
Silhouette 2, Stubborn 1, Trained Mount 1 · Equipment: Claws (Brawl; Damage 2; Critical 4;
· Equipment: Trampling hooves (Brawl; Damage 2; Range (Engaged); spend a to inflict standard
Critical 6; Range (Engaged); Knockdown) strength neuroparalytic)

Index: SoT:85 Index: OaA:52

unofficial bestiary 23
Evarrian Hunter RIVAL
Evarrian Queen NEMESIS

Evarrian hunters are four meter-long insectoids with An evarrian queen appears as a larger version of a evar-
hundreds of flexible body segments that propel them rian hunter. A queen typically grows to six or seven me-
through the soft mud and water of the swamp effortlessly. ters in length and has the same coloration as her spawn.
Their upper bodies sport two long claws coated in paralyt- The queen has a distended abdomen where eggs are pro-
ic venom that quickly immobilizes their prey. The carapace duced, and she lays 4-6 eggs per year. These young hatch
of the creature is a deep purple with streaks of pale blue in two-to-three months and join rest of the colony.
along the back. Multifaceted eyes and two long antennae
provide excellent sight and tracking for the creature.

SPECIES ABILITIES SPECIES ABILITIES

322 3 22
1 2 122 1 322 3 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS STRAIN DEFENSES

3 12 0 0 3 20 10 1 0
THRESHOLD Ranged Melee THRESHOLD reshold Ranged Melee

· Skills: Athletics 1, Brawl 2, Cool 1, Coordination 1, · Skills: Athletics 2, Brawl 3, Cool 2, Coordination 2,
Stealth 1 Stealth 2
· Talents: None · Talents: Adversary 1
· Abilities: Silhouette 1 · Abilities: Silhouette 2
· Equipment: Spiked forelegs (Brawl; Damage 3; · Equipment: Bladed Forelegs (Brawl; Damage 5;
Critical 3; Range (Engaged); Defensive 1, Linked 1, Critical 3; Range (Engaged); Defensive 1, Linked 1,
spend aa to inflict standard strength Pierce 2, spend aa to inflict standard strength
neuroparalytic) neuroparalytic)

Index: OaA:51 Index: OaA:51

24 unofficial bestiary
Fambaa RIVAL
Fefze Beetle RIVAL

The largest terrestrial herbivores of the swamp, fam- The fefze beetle were originally a swarm of fefze who
baas were technically amphibians but had the scaly hide of were contracted to work on the planet Duro. Fefze were
reptiles. The creatures were native to the Gungan swamps large, beetle-like insects that shared a single group mind;
of the planet Naboo and the jungles of Onderon. however, due to Duro’s pollution, the swarm began to mu-
tate, losing their sentience and becoming aggressive pred-
ators. Due to the fact that all native life on the planet was
killed off from the pollution, fefze beetles became the only
fauna on Duro.Fefze were also able to spit digestive acids
at short range

SPECIES ABILITIES SPECIES ABILITIES

722 1 22
1 1 222 1 422 4 22
4 4 422 4
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

16 55 1 1 0 6 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 1, Cool 2, Resilience 3 · Skills: Brawl 1, Perception 1, Ranged [Light] 1,


· Talents: None Stealth 1, Vigilance 1
· Abilities: Beast of Burden 20, Fearless, · Talents: None
Silhouette 4 · Abilities: Silhouette 2, Toxic Environment Dweller
· Equipment: Massive teeth (Brawl; Damage 5; · Equipment: Acid Spit (Ranged [Light]; Damage
Critical 4; Range (Engaged); Breach 2, Slow-Firing) 5; Critical 4; Range (Short); Burn 3, Slow-firing 4),
Legs (Brawl; Damage 1; Critical 4; Range (Engaged);
Index: SoT:86 Knockdown), Mandables (Brawl; Damage 2; Critical 3;
Range (Engaged); Ensnare 4, Pierce 1)

Index: SoF:61

unofficial bestiary 25
Flame Ibbot MINION
Fwit RIVAL

One of the more common of the ibbot species, the Fwits were nearly half a meter tall when sitting on
flame ibbot is a mild-tempered, medium-sized raptor that their haunches, and had light pink skin, with bushy fur
makes its home on the shores of the Boiling Sea. They around their head, paws, feet and long, rat-like tail. Their
stand a little over a meter high and have a wingspan of fur ranged in color from black to brown, sandy or even
roughly two and a half meters. Their plumage is primarily gray. When their mouth was closed, fwits appeared to be
copper or brass colored with crimson, orange, and white smiling; however this was rarely the case. Their mouths
highlights. Occasionally, a flame ibbot develops primarily were enormous compared to the small size of their heads
iridescent, blue-black plumage with coppery or crimson when opened, with two rows of razor sharp teeth capable
highlights, and these rare creatures are highly sought as of shredding skin and bone. Fwits had a pair of oversized,
pets. white eyes located at the sides of their head, and two
large, floppy ears, as well as a small, sharp nose.

SPECIES ABILITIES SPECIES ABILITIES

222 4 22
1 2 122 1 122 3 22
1 2 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

3 4 0 1 3 13 0 0
reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: (groups only): Brawl, Perception, Vigilance · Skills: Brawl 2, Coordination 1, Perception 1,
· Talents: None Deception 1
· Abilities: Flyer, Sight Hunter, Silhouette 1 · Talents: None
· Equipment: Scalding bile (Brawl; Damage 0; · Abilities: Silhouette 1, Attach ( spend aa to
Critical 5; Range (Engaged); Burn 2, Disorient 3, Slow- attach, automatically dealing damage every round
Firing 1), Sharp beak and slashing talons (Brawl; until the Fwit is killed, or the victim makes an Average
Damage 1; Critical 5; Range (Engaged); Pierce 1) Coordination check [ d d ] to be released.
· Equipment: Huge Toothy Maw (Brawl;
Index: SoF:28 Damage 3; Critical 3; Range (Engaged); Pierce 1)

Triliean

26 unofficial bestiary
Gelagrub RIVAL
Gepta MINION

Gelagrubs, also known as Felucian ground beetles, Rokur Gepta’s pets were a population of flying carni-
were large insectine creatures that lived on the planet Fe- vores of an unknown species kept by Rokur Gepta as pets.
lucia. They were easily domesticated creatures whose lar- They were small, but could devour chunks of a humanoid,
val forms were used as mounts by Gossam colonists. They as was often the case when Gepta wanted to dispose of the
were often used as mounts by Imperial troops. Like the corpse of a subordinate who displeased him. They were
rest of Felucia’s flora and fauna, the gelagrub had its own covered in black hair or fur, shunned the light and had mul-
unique adaptations to the intense ultraviolet rays of the tiple legs; the exact number is unknown, but at least three.
planet’s sun. The gelatinous larval form was, for example, They had no head or face, but a pinkish, gummy aperture
one of many Felucian creatures with a shimmering, semi- into which they took their food.
transparent skin. It was able to metabolize UV-filtering
chemicals from its lichen food source, and distribute them
to hypodermic ducts, affording the gelagrub’s internal or-
gans a natural sunscreen. This also meant these creatures
were constantly eating.

SPECIES ABILITIES SPECIES ABILITIES

422 2 22
1 1 122 1 222 2 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

5 25 0 0 3 6 0 0
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: (groups only): Brawl, Perception, Stealth,
Perception 1, Survival 2 Survival, Vigilance
· Talents: None · Talents: None
· Abilities: Beast of Burden 5, Jungle Walker, · Abilities: Flyer, Light Sensitive
Silhouette 2, Trained Mount 2, Sunscreen (a Gelagrub · Equipment: Face Suckers (Brawl; Damage 0;
ignores the effects of solar radiation) Always Eating Critical 5; Range (Engaged); The GM may spend
(Gelagrubs must eat every 2 hours or pass an aa to deal 3 strain)
d d ] Resilience check or be disoriented
Average [d
for 3 rounds and loose the ability of Sunscreen), Triliean
Silhouette 3
· Equipment: None

Triliean

unofficial bestiary 27
Gharzr RIVAL
Ghest NEMESIS

Gharzr, also known as the Dxunian stalker, were one Ghests, also known as swamp demons, were a large
of the thousands of varied predators that inhabited the reptilian species native to the swamps of the planet Rodia.
forested moon of Dxun. They were notable for their twin Instead of bone, the species had cartilaginous skeletons.
stinging tails and stealthy hunting tactics. They managed The sentient Rodians, who feared the predators because
to cross the gap between Dxun and Onderon, establishing they sometimes attacked entire primitive Rodian villages,
homes in the jungles of both planets. originally believed ghests to be responsible for carrying
away the souls of the dead. Ghests hunted by swimming
slowly along the surface of the water and lashing out at
their prey, usually large herbivores, often swallowing them
in one bite. When mating, ghests performed a courtship
ritual that proved their strength to the partner. A ghest
mother guarded her young after reproduction, as the sire
would simply eat them on sight.

SPECIES ABILITIES SPECIES ABILITIES

322 4 22
1 3 122 2 322 4 22
2 3 222 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS STRAIN DEFENSES

3 4 0 1 6 30 15 1 1
THRESHOLD Ranged Melee THRESHOLD reshold Ranged Melee

· Skills: Athletics 2, Brawl 2, Coordination 1, · Skills: Brawl 3, Stealth 2, Resilience 3, Athletics 2


Perception 1, Survival 2, Sneak 2 · Talents: Crippling Blow, Adversary 2, Enduring 1
· Talents: Adversary 1 · Abilities: Silhouette 2
· Abilities: Low Light Vision, Silhouette 2 · Equipment: Rending Claws (Brawl; Damage 8;
· Equipment: Teeth and Claws (Brawl; Damage 5; Critical 4; Range (Engaged); Pierce 2, Crushing Maw
Critical 4; Range [Engaged], Sunder, Vicious 2) (Brawl; Damage 5; Critical 3; Range (engaged);
Poisonous Barbed Tail (Brawl; Damage 6; Critical 3; Sunder)
Range [Engaged], Pierce 2, spend aa to inflict
standard strength neurotoxin poison) Credit: Kaalamity (FGG)

Triliean

28 unofficial bestiary
Great Ibbot RIVAL
Green Bug Swarm RIVAL

The largest living species of avifauna on Drall, the great Made up of several hundred or more green tiny bugs
ibbot is a majestic and imposing bird with a high animal that work in sympony, a green bug is a frightening mass
intelligence and a fierce demeanor. These gigantic birds of bugs that attempt to eat anything in their path, expe-
stand three to four meters tall on average and have a wing- cially meat if it can be found. Sgavengers, this mass of
span of over ten meters. Their plumage is similar to the bugs makes its home on Cholganna, along with several
flame ibbot, primarily copper- or brass-colored with black other dangerous speices.
and brown highlights, with white or cream-colored feathers
on their abdomen and the undersides of their wings. Great
ibbots have wicked, serrated orange beaks that can slice
through nearly any material as if it were rotten cloth, and
powerful talons that can tear a gundark limb from limb.

SPECIES ABILITIES SPECIES ABILITIES

522 3 22
1 3 122 1 122 4 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

5 25 0 0 1 20 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 2, Perception 4, Survival 3, Vigilance 3 · Skills: Coordination 2, Melee 2


· Talents: Adversary 1, Crippling Blow · Talents: None
· Abilities: Flyer, Sight Hunter, Silhouette 3 · Abilities: Swarm (halve the damage dealt to the
· Equipment: Sharp beak and slashing claws (Brawl; swarm before applying soak unless the weapon has
Damage 5; Critical 4; Range (Engaged); Pierce 3, the Blast or Burn quality [regardless of whether or
Sunder), Stoop (Brawl; Damage 7; Critical 3; Range not that quality is activated]), Venomous Stinger (on a
(Engaged); Concussive 2, Knockdown, Prepare 1, dd]
successful hit the target must pass an Average [d
Vicious 2) Resilience check or be disoriented for 3 rounds),
Knockout Poison (if the Green Bug Swarm scores a
Index: SoF:28 Critical Hit or exceeds a target’s strain threshold, the
target must make a successful Hard [ d d d ]
Resilience check or fall unconscious for 5 minutes,
or until a successful Average Medicine check revives
him), Silhouette 3
· Equipment: Stinger (Melee; Damage 0; Critical
5; Range (Engaged); The GM may spend aato deal
3 strain)
Index: BtR:44 29
unoffical bestiary
Guf Drolg RIVAL
Gundark RIVAL

Guf drolgs were large hostile reptilian creatures native Gundarks are vicious and strong mammalian anthro-
to the planet Talus. During the cold season, they migrated poids from Vanqor, an arid planet of deserts and canyons.
to regions with warmer climates in small groups called The creature is bigger and more powerful than an average
“pods”. People often hunted them for their meat and leath- human, with two legs, four arms, and ears almost as large
ery hides. as its head. They are relatively intelligent beasts, and their
cunning combined with their unpleasant temperament
means they are popular gladiatorial fodder in some parts
of the galaxy.

SPECIES ABILITIES SPECIES ABILITIES

422 2 22
1 1 122 2 522 3 22
1 3 222 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

6 12 0 0 6 18 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 2, Resilience 3, Survival 3 · Skills: Brawl 2, Perception 3, Survival 3,


· Talents: Adversary 1 Vigilance 3
· Abilities: Silhouette 2 · Talents: None
· Equipment: Goring Horn (Brawl; Damage 1; · Abilities: Four-armed
Critical 3; Range (Engaged); Pierce 3, Prepare 1, · Equipment: Gundark (Brawl; Damage 3; Critical 4;
Vicious 1) Range (Engaged); Knockdown, Disorient 1)

Index: SoF:42 Indexes: A-CRB:432, E-CRB:415

30 unofficial bestiary
Heliost RIVAL
Horse RIVAL

Huge winged creatures, Heliosts were avian creatures ”Horse” is the generic term in Basic for a wide array
native to the planet of Bespin. They fed on the naturally- of single-hoofed quadruped species found throughout the
occurring Tibanna gas. Nearly the size of a starship, they galaxy. While more properly described as equinoids, they
sometimes attacked Tibanna gas shipments that left the share a common physiology in size, speed, and the ease
planet, swallowing them whole. Golden colored with a pur- with which they can be trained as swift mounts.
ple underbelly, they blended in with the coulds of Bespin
and were hard to detect unless they were close.

SPECIES ABILITIES SPECIES ABILITIES

522 2 22
1 1 122 2 422 4 22
1 1 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

16 55 1 1 5 16 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Brawl 2, Perception 1, · Skills: Athletics 2, Coordination 1


Survival 2 · Talents: None
· Talents: Devour (can spend x to begin to devour · Abilities: Silhouette 2, Domesticable 2
a target after a successful attack. The target is en (downgrade the difficulty of checks to train horses
snared and automatically takes damage at the by two), Trained Mount 2 (add b b to a rider’s
beginning of the Heliost’s turn. A creature that Survival checks while mounted on a horse).
is killed is completely devoured and digested), · Equipment: Trampling hooves (Brawl; Damage 4;
Silhouette 3 Critical 4; Range (Engaged); Knockdown)
· Abilities: Flyer (Heliost can fly, see page 214 of
the Core Rulebook), Creature of the Air (Heliost are Index: SoT:85
not capable of operating on land).
· Equipment: Huge filtering maw (Brawl; Damage 6;
Critical 4; Range (Engaged); Vicious 3, Ensare 3)

Triliean

unofficial bestiary 31
Hssiss RIVAL
Ibliton RIVAL

Hssiss, or dark side dragons, were a lizard species The ibliton was a swamp creature of Randorn 2. A
with the ability to influence Force-sensitive beings around mollusk by nature, its shell was about two meters long with
them. If bitten by a Hssiss, one would succumb to the ef- three meter long tentacles. Like many mollusks, its shell
fects of a dark side poison. Hssiss also had the ability to was chambered and coiled with its fleshy body protruding
conceal themselves and become invisible, possibly doing out. Unlike most mollusks, its segmented body and knife-
so through the Force. Hssiss originated as savage reptilian like legs were covered by an insectoid exoskeleton. It was
predators on Ambria, and were one of the few creatures believed by the native Mizx to be an avatar of Hershoon
to survive the planet’s destruction. In appearance, Hssiss the Destroyer, created by its demented soul so that its
looked nothing more than particularly vicious reptiles, legacy would be perpetuated. However, Ibliton fossils dat-
about three meters in length, with a green, scaly hide. In ed back to 600,000 BBY, predating the Mizx.
addition to those three meters, they had a meter long tail,
covered in rows of spikes which stretched up past their
backs and onto their necks.

SPECIES ABILITIES SPECIES ABILITIES

522 3 22
1 3 122 2 522 3 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES FORCE RATING SOAK VALUE WOUNDS DEFENSES

12 30 2 2 1 12 18 2 2
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Brawl 2, Perception 1, · Skills: Athletics 2, Brawl 2, Cool 3, 


Coordination 1, Stealth 2 Perception 1, Stealth 2,Vigilance 2, Ranged [Light]
· Talents: Adversary 2, Durable 1, Feral Strength 2, · Talents: None
Intimidating 2, Knockdown, Lethal Blows 1
· Abilities: Armored Body (Adds 6 Soak and 2
· Abilities: LIght Side Disruption (A Hssiss can defense), Eight armed, Swimmer, Silhouette 2
spend a z to disrupt the abilities of nearby force
users reducing the rating of any force users within
· Equipment: Four Barbed Tentacles (Brawl;
Damage 5; Critical 4; Range [Short]; Ensnare 2,
short range of the Hssiss by one. Dark Side Poison
Linked 4), Four Armored Crushing Tentacles (Brawl; 5
(A successful melee attack from a Hssiss injects a
Damage; Critical 5; Ranged [Engaged]; Sunder,
poison into the target. The target makes a Hard
Resilience check [ d d d ]. Failure deals 5 wounds Vicious 2)
plus 1 strain per threat generated. Despair [ y ]
generated on this roll can be spent to cause the Triliean
poison to remain in the target’s system, affecting him
again next round), Silhouette 2
· Equipment: Teeth, Claws and Tail (Brawl; Damage 5;
Critical 4; Range [Engaged], Sunder, Vicious 2)
Triliean

32 unofficial bestiary
Jimvu MINION
Jogomiri Stalker MINION

The jimvu was an agile, six-legged, ungulate-like reptile The Jagomiri swamp stalker is a vulpine predator with
whose only defense was its swiftness. Their main predators coarse green fur, a fluffy double tail, and large clawed
were the veermok and narglatch. They lived in the Gungan paws. The females hunt in packs while the males tend to
swamps of Naboo. Purple with dark patches they were ex- be solitary predators. They possess a preternatural sensi-
tremely elusive to catch and highly sought after pets used tivity to the Force through their whiskers, allowing them to
for sport racing. anticipate the movement of their prey and attack before
the victim can react.

SPECIES ABILITIES SPECIES ABILITIES

222 6 22
1 1 122 1 222 3 22
2 3 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES FORCE RATING

2 16 0 0 3 4 0 0 1
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: (groups only): Brawl, Perception, Stealth, · Skills: (groups only): Brawl, Perception, Stealth,
Survival, Vigilance, Athletics Survival, Vigilance
· Talents: None · Talents: Adversary 1, Force Rating 1.
· Abilities: Swift (gain b b on athletics checks when · Abilities: Force Hunter (Roll c on
being chased), Elusive (spend s s s on an athletics Initiative checks; z: gain s per point on its Initiative
check when attempting to break free of a ensnare), check), Force Stalker (commit c : gain b b on
Silhouette 1 Stealth checks), Silhouette 0
· Equipment: Claws (Brawl; Damage 2; Critical 5; · Equipment: Bite (Brawl; Damage 5; Critical 3;
Range (Engaged); Pierce 3) Range (Engaged); Pierce 3), Claws (Brawl; Damage 5;
Critical 4; Range (Engaged)
Triliean
Index: OaA:56

unofficial bestiary 33
Kaadu RIVAL
Kashyyk Spider RIVAL

Sometimes compared to the Cracian thumper or The Kashyyyk slash-spider was a species of arachnid
kybuck, kaadu are swift bipedal duck-billed reptavians na- native to the Wookiee homeworld of Kashyyyk. The scis-
tive to the swamps of Naboo. As with the fambaa, Gun- sors-like mandibles of the spider provided the name for
gans have expertly trained these amphibious beasts for the slip-jaws, a maneuver that was utilized in starfighter
use in a variety of ways in their society. Gungan warriors combat. The spiders typically loitered around ponds and
often take kaadu for reliable mounts, developing a close shores in order to hunt smaller fish and crustaceans.
personal bond with their beasts. As with the fambaa, the
kaadu saw action in the Battle of Naboo in 32 BBY. Unlike
fambaa, however, Gungans are quite possessive of kaadu.
As a result, these creatures are not traded as often as oth-
er beasts they train.

SPECIES ABILITIES SPECIES ABILITIES

322 4 22
1 2 122 1 322 4 22
1 3 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

4 15 0 0 3 13 1 1
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Vigilance 2 · Skills: Brawl 3, Coordination 2, Deception 3,


· Talents: None Perception 3, Stealth 4, Survival 2
· Abilities: Amphibious, Domesticable 1, · Talents: None
Silhouette 2 ·canAbilities: Scissor Slash (The Kashyyk Spider
spend x on a successful Brawl check to hit the
· Equipment: Legs (Brawl; Damage 4; Critical 4;
target as well as anyone engaged with the target).
Range (Engaged))
Silhouette 1

Index: SoT:86 · Equipment: Talons, pincers, and mandibles (Brawl;


Damage 4; Critical 4; Range (Engaged); Esnare 1)

Triliean

34 unofficial bestiary
Kath Hound RIVAL
Kheilwar NEMESIS

Kath hounds were about the size of a large dog, fur- The kheilwar was the name given by the Defel species
covered, and had two toes on each of their four cloven to a small poisonous insect native to their homeworld of
hooves. They were generally not very hostile, unless pro- Af’El. It was also known to other races as a Homunculus-
voked. Kath hounds were also a popular pet for the crime wasp.They possessed razor sharp wings that worked on
lords of Nar Shaddaa, including Visquis and Vogga the a similar basis as the Defel themselves as it warped light
Hutt. Domesticated kath hounds, called salkies, were also around them allowing them a form of invisibility.
popular pets on Coruscant. A far more unusual application of this ability was to
seeminly change its appearance into a ‘copy’ of anything it
had met making it a perfect mimic. This allowed the kheil-
war to disappear into crowds on populated worlds without
fear of being attacked. However, it would seem that the
creature used its abilities primarily during night time as
normal sunlight would damage their sensory organs. Due
to these abilities, the creature was commonly used by as-
sassins who would trap the young when they were small.
After that period of its life cycle was over, the Homonculus-
wasp would rapidly grow to mass more than twenty kilo-
grams of body weight and grow to a height of 1.5 meters
or more

SPECIES ABILITIES SPECIES ABILITIES

322 4 22
1 1 122 1 322 3 22
2 6 222 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS STRAIN DEFENSES

3 10 0 0 3 13 13 0 0
THRESHOLD Ranged Melee THRESHOLD reshold Ranged Melee

· Skills: Brawl 2, Coordination 2, Perception 2 · Skills: Brawl 3, Cool 2, Coordination 2, Melee 3,


Survival 1 Ranged (Light) 2, Stealth 3, Vigilance 2, Deceit 3
· Talents: None · Talents: Adversary 3 (upgrade difficulty of all
· Abilities: Keen Senses, Silhouette 1 combat checks against this target three times), Deadly
· Equipment: Teeth and hooves (Brawl; Damage 2; Accuracy (adds his ranks in Brawl to all damage
Critical 3; Range (Engaged); Pierce 2) inflicted with wings, Lethal Blows 2 (adds +20 to
Krath Horns (Brawl; Damage 5; Critical 4; Range Critical Injury rolls against opponents).
(Engaged); Prepare 1, Pierce 3, Knockdown) · Abilities: Light-Sensitive (Kheilwarr are vulner
able to bright lights, which cause them intense pain
Triliean and temporary blindness if viewed without protection.
Mimic (able to mimic any humanoid it mets into a ‘
‘Copy’ making it a perfect mimic), Silhouette 1
· Equipment: Razor sharp wings, (Brawl; Damage 3;
Critical 5; Range (Engaged); Viscous 1)
Triliean

unoffical bestiary 35
Kimogila NEMESIS
Kintan Strider NEMESIS

These large creatures were generally about the same Physically, these creatures were considered an ugly
size as krayt dragons, but some have argued they were sight to behold, with notably bizarre features. Despite
even deadlier. The creature had no known predators on the this appearance, Kintan striders were noted for ferocious,
planet, but had evolved to boast a layer of extremely resil- aggressive, and vicious behavior with a relentless blood-
ient scales, capable of withstanding all but the strongest lust. Quick and agile, their exceptional healing capabilities
anti-personnel weapons. They were also known to have one made them formidable opponents, allowing them to sur-
of the most toxic venom in the galaxy, which could kill am- vive seemingly mortal blows whereupon they swiftly recov-
bushed prey in seconds. They were usually known to hunt ered enough to bring like aggression to their attacker.
the roaming herds of Snorbals. With no known predators,
however, it is possible that these creatures turned canni-
balistic during times when food was short.. Their scales
were known to be very useful in the construction of armor,
especially Reinforced Insulated Sheath armor.

SPECIES ABILITIES SPECIES ABILITIES

622 3 22
1 3 122 1 522 2 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES SOAK VALUE WOUNDS STRAIN DEFENSES

12 30 16 3 3 6 30 15 1 1
THRESHOLD reshold Ranged Melee THRESHOLD reshold Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: Brawl 2, Melee 2, Resilience 3


Perception 1, Survival 2, Stealth 1, Resilience 2 · Talents: Durable 2, Feral Strength 2, Frenzied
· Talents: Durable 3, Feral Strength 2, Frenzied Attack 1, Lethal Blows 1, Fast healing (the Kintan
Attack 1, Lethal Blows 1 Strider automatically heals one wound at the end of
· Abilities: Armored Scales (Increased protection each round)
from attacks. Ignores Piercing Damage), Silhouette 2 · Abilities: Durable 2, Feral Strength 2, Frenzied
· Equipment: Claws (Brawl ; Damage 8; Critical 4 Attack 1, Lethal Blows 1, Fast healing (the Kintan
Ranged (engaged); Pierce 1) Strider automatically heals one wound at the end of
Bite (Brawl ; Damage 8; Critical 5Ranged (engaged); each round), Silhouette 2
Pierce 2, Sunder 1, Ensnare 1) · Equipment: Claws (Brawl ; Damage 8; Critical 4
Ranged (engaged); Pierce 1)
Triliean
Credit: Cyril (FFG)

36 unofficial bestiary
Korrak RIVAL
Kouhun MINION

Korraks were a non-sentient species of large, serpent- Kouhuns were vermiform arthropods with segmented
like reptiles native to the planet Sacorria. They possessed bodies, roughly thirty centimeters long, from the jungle
eight short and stubby but powerful legs, ending in clawed world of Indoumodo. Small, silent, and fast, kouhuns were
feet and allowing them to move incredibly quickly both and capable of delivering a fatal and quick-acting neurotoxin
lands and when climbing trees. Covered in pebbly scales, through their bite, as well as a nonfatal but nonetheless
a korrak’s body was long and sinuous and allowed them painful sting from their tails. Kouhuns were white in color,
to be relatively agile. To attack the creatures either at- though they also existed in reddish-brown and black vari-
tempted to wrap themselves around a target and crush eties.
it or used the deadly neurotoxin in their bite. They would
sometimes attack sentients Kouhuns could survive in almost any environment except
extreme cold. On their homeworld, they nested in hollow
trees and hunted creatures the size of dogs. Though om-
nivorous, kouhuns were predatory, detecting their prey
by its body heat and then attacking it, often choosing be-
tween prey simply on the basis of which victim was closest.
They were aggressive creatures, but could be scared away
by attackers, though they turned to fight when cornered.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 1 122 1 122 3 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

16 55 1 1 3 5 1 1
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Brawl 2, Perception 1, Survival 1 · Skills: Brawl, Coordination, Stealth (group only)
· Talents: None · Talents: None
· Abilities: Crushing Body, Paralyzing Neurotoxin · Abilities: Poison (A successful melee attack from a
· Equipment: Bite (Brawl; Damage 3; Critical 3; kouhun injects a poison into the target. The target
Range (Engaged); This attack may only target makes a Hard [ d d d ] Resilience check. Failure
victims affected by the korrak’s Ensnare quality.), deals 5 wounds plus 1 strain per threat generated.
Sinuous Body (Brawl; Damage 2; Critical 4; Range Despair [ y ] generated on this roll can be spent to
(Engaged); Ensnare 2, Knockdown) cause the poison to remain in the target’s system,
affecting him again next round)
Index: SoF:73 · Equipment: Poisoned fangs (Brawl; Damage 2;
Critical 4; Ranged (Engaged); Pierce 2)

Credit: Cyril (FFG)

unofficial bestiary 37
Kryat Dragon NEMESIS
Kwazel Maw RIVAL

The canyon krayt was a common species of krayt They were clumsy swimmers and preferred to cling to
dragon that lived in the rocky caves and canyons of undersea canyon walls, using their antennae to sense for
Tatooine’s desert ranges. More often than not, the term prey that wandered too close. They could live up to 100
“krayt dragon” referred to this lifeform. Patterns of horns years. Kwazel Maws were very similar in appearance to
and spikes appears to have varied from individual to the swamp slugs of Dagobah save for the bio-luminescent
individual. At least one canyon krayt was noted to have a markings along their bodies, a fin at the end of the tail,
two pronged tail. and their much greater size. Their skin was impervious to
most laser blasts.

SPECIES ABILITIES SPECIES ABILITIES

522 2 22
1 2 122 1 522 3 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES SOAK VALUE WOUNDS STRAIN DEFENSES

12 55 15 1 1 12 60 15 1 1
THRESHOLD reshold Ranged Melee THRESHOLD reshold Ranged Melee

· Skills: Athletics 2, Brawl 3, Coerce 2, Resilience 3, · Skills: Athletics 3, Brawl 2, Resilience 3,


Perception 2, Survival 2 Perception 2, Survival 2
· Talents: Adversary 2, Durable 2, Feral Strength 3, · Talents: Adversary 2, Durable 2, Feral Strength 3,
Intimidating 3, Knockdown, Lethal Blows 2 Intimidating 3, Knockdown, Lethal Blows 2, Enduring 3
· Abilities: Devour (can spend x to begin to devour · Abilities: Devour (can spend x to begin to devour
a target after a successful attack. The target is en a target after a successful attack. The target is
snared and automatically takes damage at the ensnared and automatically takes damage at the
beginning of the Krayt Dragon’s turn. A creature that beginning of the kwazel Maw turn. A creature that
is killed is completely devoured and digested), Trem is killed is completely devoured and digested), Blaster
orsense (A Krayt Dragon is able to automatically sense Resistant Skin (Takes no damage from light or medium
the location of anything that is in contact with the blaster weapons, and half damage from heavy blaster
ground within 30 meters), Silhouette 3 fire), Silhouette 3
· Equipment: Massive Claws / Teeth / Tail (Brawl; · Equipment: Massive Maw (Brawl; Damage 10;
Damage13; Critical 3; Ranged (Engaged) Concussive, Critical 4; Ranged (Engaged), Pierce 3, Ensnare 3)
Disorient 3, Pierce 3) Smash (Brawl; Damage 7; Critical 4; Ranged
Credit: Cyril (FFG) (Engaged); Knockdown)

38 Credit: Kaalamity (FGG) * Modified by Triliean


unofficial bestiary
Kybuck RIVAL
Likka RIVAL

Kybucks were ungulates native to the Woolwarricca Likkas were long-legged crocodilians native to Master-
prairies of Kashyyyk, and similar in appearance to the home. They were greenish-brown and had brilliant yellow
Tauntauns of Hoth.[Their swift speed, along with the cover eyes. They stood 1.5 meters tall at the shoulder and grew
of their natural environment, allowed them to be able to 3 meters long. They were ill-tempered and had powerful
run from predators. Kybucks could run at up to 90 kilo- bites. The Anointed People rode on them, attaching reins
meters per hour. Males had short horns sitting atop their to their eyelids.
head. There were many different breeds of kybucks, often
identifiable by relative size and form of their horns.

SPECIES ABILITIES SPECIES ABILITIES

322 6 22
1 2 122 2 522 3 22
1 2 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

4 13 0 0 5 15 1 1
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Brawl 1, Survival 1 · Skills: Athletics 3, Brawl 2, Survival 2


· Talents: None Coerece 1, Vigilance 1
· Abilities: Silhouette 2, Sure-Footed · Talents: None
· Equipment: Horns (Brawl; Damage 3; Critical 5; · Abilities: Silhouette 2, Stubborn 1, Swimmer,
Range (Engaged); Disorient 1) Trained Mount 1
· Equipment: Massive teeth (Brawl; Damage 6;
Index: SoT:86 Critical 4; Range (Engaged); Breach 2, Slow-Firing)

Triliean

unoffical bestiary 39
Lylek NEMESIS
Maalraas MINION

The lylek was the most dangerous predator indigenous Maalraas or Nighthunters were a non-sentient species
to the planet of Ryloth, one of the few creatures able to of predatory quadrupeds. Nighthunters hunted in packs,
survive in the harsh Bright Lands. Lyleks were tall beasts using long claws and powerful fanged jaws to disable
protected by a thick exoskeleton and armed with sharp, their victims. Using the Force to cloak themselves, mak-
spear-footed limbs, powerful jaws, and overpowering ten- ing themselves nearly indistinguishable from the darkest
tacles. Lyleks were aggressive and deadly and preyed on shadows; only well-trained Jedi or Sith could recognize
each other when no other food source was available. They their silhouettes. Their bones were resistant to light-
were known to crawl deeply into the inhabited caves and sabers. A population existed on the forest moon of Dxun
threaten city dwellers. Inhabited caverns and underground in the Onderon system and possibly Onderon itself.
cities were protected by blast doors and traps to prevent
lylek attacks.

SPECIES ABILITIES SPECIES ABILITIES

622 4 22
1 3 122 3 422 2 22
1 3 322 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES FORCE RATING

11 38 38 2 2 4 9 2 0 1
THRESHOLD reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Perception 2, Stealth 2, ·


Skills: Stealth 3, Brawl 2, Cool 2, Vigilance 1
Vigilance 1, Survival 2, Brawl 2 Talents: None ·
· Talents: Adversary 2, Feral Strength 2, Knockdown ·
Abilities: Pack Camouflage, silhouette 0
(may spend x to knock target prone with successful
melee attack), Grit 2, Toughened 2
·
Equipment: Jaws (Bite) (Brawl; Damage 8; Critical
4; Range [Engaged], Vicious 2), Claws (Swipe) (Brawl;
· Abilities: Multi-attack (may spend x to make one Damage 5; Critical 5 [Engaged])
extra attack against another foe within reach with a
different weapon. Tough Carapace (adds+2 Credit sfRattan (Reddit) UNIQUE FORCE POWER
to all defenses) Exceptional Reflexes (adds
to Athletic checks), silhouette 3 PACK CAMOUFLAGE
· Equipment: Claws (Brawl; Damage 8; At the beginning of each round, the Maalraas pack rolls a pool of Force dice equal
to their combined Force Rating as minions (e.g. 3 Maalraas roll 3 Force dice). To see
Critical 5; Ranged [Engaged], Pierce 2),
Maalraas in the pack, their prey must each pass a Perception check with the following
Bite (Brawl; Damage 8; Critical 4; Ranged
modifiers:
[Engaged] Vicious 2),Tentacles (Brawl; For each Maalraas z point: increase the Difficulty by d, upgrading after d d d d d.
Damage 7; Critical 4; Ranged [Engaged], For each 2 Maalraas z points: add a Die to the character’s Perception check.
Ensnare), Stinger (Brawl ; Damage 6; Force Sensitive characters with the Sense Power may add appropriate Force Dice to
their Perception checks, adding Force Points as Successes or Advantages if the power
Critical 4; Ranged [Engaged], Burn 2]
is activated.
COST 5
40 unofficial bestiary
Manka Cat MINION
Maru RIVAL

Manka cats were a non-sentient feline species native A maru was a mountable reptilian beast native to Alaris
to the planets Tython and Alderaan. Fur-covered quadru- Prime in the Kashyyyk system. An agile creature, the maru
peds, manka cats were considered dangerous by most sen- was bipedal with two hind legs used for running, and two
tients who encountered them, and were often hunted for smaller forearms. It also had a long tail that it could use
safety reasons as well as for food gathering. While hunted to attack. The Wookiees of the moon domesticated maru
primarily for their meat, manka talons and teeth were also as beasts of burden. Maru were often armed with dual
prized for their medicinal use to cure illnesses. Carnivores bowcasters and a seismic pulse emitter for defense against
with gnashing teeth and strong forelegs with sharp claws, predators in the forests.
the manka hunted in packs and alone, capable of bringing
down nerfs and other large animals.

SPECIES ABILITIES SPECIES ABILITIES

222 3 22
1 1 122 1 422 3 22
1 2 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

4 13 0 0 6 15 1 1
reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: (groups only), Athletics, Brawl, · Skills: Athletics 3, Brawl 2, Resilience 2,Survival 3


Coordination, Resiliencce, Stealth, Survival · Talents: None
· Talents: None · Abilities: Domesticable 1, Overrun,
· Abilities: Abilities: Fierce pounce (If the Manka Cat Silhouette 2, Trained Mount 1, Trample (can spend
uses the aim maneuver, it also gains Knockdown on its Triumph [ x ] to begin to start a trample attack after a
next attack). Silhouette 1 successful attack. The targets automatically take

· Equipment: Talons and teeth (Brawl; Damage 2; damage at the beginning of the creatures
movement.
Critical 4; Range (Engaged); Pierce 1)
· Equipment: Teeth and Claws (Brawl; Damage 6;
Triliean Critical 4; Range (Engaged); Pierce 1)
Lashing Tail (Brawl; Damage 5; Critical 4; Range
(Engaged); Knockdown)

Triliean

41 unofficial bestiary
Mastiff Phalone RIVAL
Merdoc RIVAL

Mastiff phalones were quadrupedal pack hunters about A merdoc was a subterranean predatory lizard that
two meters long. Mastiff phalones were apparently of avi- lived on Ahakista. It was smaller than a telcar. It was dark
an descent, though flightless, with a broad, flat head with grey in color with three eyes and a toothy maw. Curious
a sharp beak, and a mane of large brown feathers. They by nature it would seek out any disturbance and try to
had a muscular build with sharp talons large enough to attack it.
wrap around a man’s waist. They tended to hunt in groups
and used the tall grasses of Maridun’s savannahs as cover.
They were fierce creatures but tended to retreat from an
attack if the prey was too powerful, only to later attack the
same prey again.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
2 3 122 1 422 3 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

4 15 0 0 4 15 1 1
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Brawl 2, Coordination 3, · Skills: Brawl 2, Perception 2, Survival 2, Stealth 1


Perception 1, Survival 2, Stealth 1 · Talents: None
· Talents: None · Abilities: Camouflage Skin (Merdoc’s are hard to
· Abilities: Flightless, Pack Tactics (When working spot in their native surroundings, adding a b to try to
in a pack of two or more, treat as if the Mastiffs’ have perception checks made against them, Low light
Adversary as a talent. Increase the rank of adversary Vision, Silhouette 2
for each additional Mastiff that is in the group, · Equipment: Toothy Maw (Damage 5; Critical 4;
maximum 3), Silhouette 2 Range (Engaged); Pierce 2)
· Equipment: Talons, (Brawl;Damage 4; Critical 4;
Range (Engaged); Esnare 1), Sharp Toothy Beak; Triliean
(Damage 5; Critical 4; Range (Engaged); Pierce 2)

Triliean

42 unofficial bestiary
Mid-Sized Dianoga RIVAL
Murra MINION

Dianoga were large cephalopods, capable of growing The murra was a herbivore herd animal with bristley
up to ten meters in length, though most specimens grew hide and tusks that lived on Corellia. A distant relative
to approximately five or six meters. They had a single eye- of the murra was the kahmurra on the planet Talus,
stalk protruding from their mollusk-like bodies, and seven which was genetically engineered as a possible all-ter-
suckered tentacles surrounding a fanged maw containing rain hunting beast. A variety known as murra blanca
a sharp serrated probe. was also found on Talus.

SPECIES ABILITIES SPECIES ABILITIES

422 2 22
1 2 122 1 522 2 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

4 22 0 0 7 8 0 0
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Brawl 2, Perception 1, Stealth 4, Survival 2, · Skills: (groups only): Athletics, Brawl, Resilience
Vigilance 3 · Talents: None
· Talents: Adversary 1 · Abilities: Hardy (murra add b to all Resilience
· Abilities: Amphibious (Dianogas may breathe checks), Strong as a Murra (murra have an
underwater without penalty and never suffer encumbrance threshold of 25, and the difficulty of
movement penalties for traveling through water), all Athletics checks made to lift excessive
Crushing Crip (A dianoga has many tentacles and can encumbrance is reduced by one).
maintain a grip on an unfortunate with some while · Equipment: Horns and Hooves (Brawl; Damage 3;
attacking with others. As long as it has a victim Critical 5; Range (Engaged); Knockdown, Pierce 3)
immobilized by its tentacles, it inflicts 2 strain and 1
wound at the start of the victim’s turn. A dianoga is an Index: SoF:20
aquatic creature and a creature immobilized beneath
the surface may well start drowning—see page 214 for
more information about suffocation and drowning.)
· Equipment: Tentacles (Brawl; Damage 1;
Critical 4; Range (Engaged); Ensnare 4, Knockdown)

Indexes: BGR:47, A-CRB:432*, E-CRB:415 43


unofficial bestiary
Mustafarrian
Lava Flea RIVAL
Mynock MINION

Lava fleas were large, 4-meter tall arthropods native to A mynock was a silicon-based parasitical organism
Mustafar, commonly mounted by the native Mustafarians. found across the galaxy that was often seen leeching pow-
Its proper name was unpronounceable by non-Mustafar- er from spacecraft. In addition, they could absorb matter
ians. Like all life on Mustafar, the evolution of lava fleas from a ship’s hull causing it to breach, and if not caught in
began underground in the planet’s few land masses that time, cause catastrophic failure.
were not fissured by magma eruptions. As larval crystal-
line worms, lava fleas would burrow through the dirt un-
derground and feed on rocks, producing potent acids to
break them down into digestible form. This process cre-
ated complex, but fine networks of caverns into which the
Mustafarians would follow. By the next year, the larvae
would grow to a meter in length, and wrap itself in a chrys-
alis-like encasement, undergoing metamorphosis over the
next month, where they would emerge as a meter-tall, six-
legged lava flea.

SPECIES ABILITIES SPECIES ABILITIES

322 4 22
1 1 122 1 122 3 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

8 16 0 0 1 4 1 1
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Athletics 2, Resilience 3 · Skills: (groups only): Brawl, Coordination


· Talents: None · Talents: At
· Abilities: Silhouette 3, Domesticable 1 · Abilities: Abilities: Vacuum Dweller (can survive
(downgrade the difficulty of checks to train lava fleas in vacuum without penalty, and can move in a vacuum
by one), Suited to the Heat (lava fleas are immune to environment), Energy Parasite (mynocks can make an
the effects of heat and hot environments), Leap (lava Average ( d d ) Coordination check to latch onto
fleas add b b to all Athletics checks made to perform any starship or vehicle they are engaged with. Ships
vertical or horizontal jumps). or vehicles with a mynock attached suffer 1 system
· Equipment: Proboscis (Brawl; Damage 2; strain per mynock each day and reduce their handling
Critical 6; Range (Engaged)) by 1). Flyer (mynocks can fly, see page 202), Helium
Allergy (when exposed to helium, mynocks suffer 1
Index: SoT:87 wound per round ignoring soak, until their bodies
inflate and explode).
· Equipment: Sucker-mouths and claws (Brawl;
Damage 3; Critical 5; Range (Engaged); -)

Index: E-CRB:413
44 unofficial bestiary
Narglatch RIVAL
Neekoflight RIVAL

The narglatch was a stealthy apex predator which could Neekoflights were an avian species native to rainfor-
be found in diverse environments, such as the Gungan ests on Neimoidia. These humorous cage birds were
swamps of Naboo or the frozen tundras of Orto Plutonia. known for their unique beeping squawk. They also had a
membranous display crest that opened up when the bird
squawked. They were very friendly and could mimic nearly
any sound and were highly sought for their colorful plum-
age and attitude which made them very popular pets.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 1 122 1 222 3 22
1 1 122 3
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

4 13 0 0 2 12 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 3, Brawl 2, Perception 1, Stealth 2 · Skills: Athletics 1, Brawl 1, Perception 1,


· Talents: None Deceit 1, Charm 1
· Abilities: Silhouette 2, Suited to the Cold · Talents: None
(narglatch are immune to the effects of cold and · Abilities: Flyer, Mimic (Can mimic any sound
below-freezing environments), Fearless (narglatch are that it hears perfectly, converting any extra successes
immune to the effects of fear), Fierce Pounce (If the from a Deceit check [ s ] into a Advantage [ a ].)
narglatch uses the aim maneuver, it also gains Knock · Equipment: Beak (Brawl; Damage 1; Critical 5
down on its next attack). Ranged (Engaged); -)
· Equipment: Claws (Brawl; Damage 5; Critical 2;
Range (Engaged); Linked 1, Vicious 3) Triliean

Index: SoT:87

unofficial bestiary 45
Nexu RIVAL
NIghtdevil RIVAL

Nexus were feline creatures native to the chilly forests Nightdevils were endangered, semi-sentient mountain
of the Indona continent on the planet of Cholganna. The predators native to Goroth Prime. They ate clawcats and
nexus appeared to be feline in nature, with claws which other creatures. In the high and rugged mountains, night-
could slice a Human in half. They had quills along their devils are the pinnacle of the food chain. The fact that they
back, and a long tail that in the wild allowed the nexu to seem to be dying out could well arise from the fact that
swing from tree branch to tree branch. The tail also split contaminants are concentrated the higher one goes up the
into two equal sections for a better grip on the tree branch food chain. They usually hunt by night- hence their name
they were swinging from. They had extremely sharp in- - but are sometimes abroad by daylight. Their eyes allow
stincts and reflexes, although they were known to tire eas- them to see without difficulty - and without penalty - in all
ily, and often used swift movements to finish an enemy but total darkness. Nightdevils are classed as “semi-intel-
quickly, biting down and thrashing their head about to ligent,” but this really only applies to hunting tactics. They
break their victim’s neck. Cubs were born pure white. have an innate sense of tactics, and are almost impossi-
ble to surprise. They typically hunt in pairs; one will often
chase its chosen prey into an ambush, where the other
kills the target with thrown or dropped rocks. Nightdevils
have no language, however. They are cunning enough to
recognize a losing fight - unlike clawcats - and will avoid
stronger foes.

SPECIES ABILITIES SPECIES ABILITIES

322 4 22
1 3 122 1 222 3 22
2 1 222 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

8 16 0 0 2 12 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 3, Brawl 1, Cool 2, Stealth 2, · Skills: Brawl 1, Cool 1, Coordinated 1, Vigilance 1
Vigilance 3 Perception 1
· Talents: None · Talents: None
· Abilities: Fierce Pounce (If the nexu uses the aim · Abilities: Low Light Vision, Silhouette 1
maneuver, it also gains Knockdown on its next attack, · Equipment: Claws (Brawl; Damage 4; Critical 3;
Silhouette 1 Range (Engaged); Ensnare 1, Pierce 1),
· Equipment: Bite (Brawl; Damage 4; Critical 3;
Range (Engaged); Ensnare 1, Pierce 1), Claws (Brawl; Goroth Salve of the Empire 93, Converted by Triliean
Damage 2; Critical 4; Range (Engaged); -), Tail Whip
(Brawl; Damage 1; Critical 4; Range (Engaged); -)

Index: BtR:47

46 unofficial bestiary
Omoht MINION
Onahk MINION

Native creatures from Anison these, small pets of the Onahks are reddish-gray aquatic creatures native to
Gwurran looked to be at first glance small round rocks. the temperate marshes and wetlands of the backwater
However this was only a disguise as underneath their hard planet Osirrag. They live in “pods” of anywhere from two
and flexible shell was a soft furry placential mammal with to eight adults (cubs in a pod number from two to perhaps
long ears and a short stubby tail. Playful and intelligent, a dozen). Their diet consists of small avians, reptiles and
these lovable creatures were fond pets of the Gwurran game creatures during the summer and fish in the winter.
because they were able to roll around in their ball form They are nomadic herd animals. Hunting, migration and
when they wanted to play all other functions are done together, and onahks, when
attacked by larger predators, have been known to defend
a sick or injured member of their pod even if it results in
the death of several other members of the group.

SPECIES ABILITIES SPECIES ABILITIES

122 2 22
2 1 122 2 222 3 22
2 2 222 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE STRAIN DEFENSES

2 11 2 2 3 15 1 1
reshold Ranged Melee reshold Ranged Melee

· Skills: (Groups only) Athletics ,Coordination · Skills: (Groups only) Athletics , Brawl,
Perception , Survival Coordination Perception , Survival
· Talents: None · Talents: None
· Abilities: Ball Form Travel (can move at normal · Abilities: Amphibious, Silhouette 2
speed in a ball, Silhouette 0 · Equipment: Constricting Neck Attack (Brawl;
· Equipment: Claws (Brawl; Damage 1; Critical 5; Damage 2; Critical 4; Range (Engaged); Ensnare 2,
Range (Engaged); -) Knockdown) , Claws (Brawl; Damage 2; Critical 5;
Range (Engaged); -)
Triliean
Triliean

unoffical bestiary 47
Orbalisk MINION
Orray RIVAL

An orbalisk was a parasitic creature found on Dxun Orrays were used as mounts for Geonosian Picadors on
that lived in groups. They lay inactive in caves or other Geonosis. The orray had great strength and a quick gait.
dark places, until they found a suitable host creature on To be tamed, these creatures had to have their stinger-
whose skin they would attach themselves to in order to tipped tails removed and, much like castration, this also
feed. Orbalisks, once attached to a host, would multiply served to make the orrays more docile. Wild orrays were
and grow, eventually enveloping and suffocating their vic- known to feast on the larvae of Geonosian young, devour-
tim. Perhaps by nature or as a result of residing on Dxun ing thousands in a single meal. The orrays used their long
(which was itself a great focus of dark side power), orbal- snouts to root inside the sensitive egg chambers of Geono-
isks were able to feed on the Force-sensitivity of darksid- sian hives.
ers. It was said that the orbalisk armor’s durability was
such that lightsabers had a hard time penetrating it, mak-
ing a wearer basically immune to lightsaber attacks. The
only weakness to this armor were the exposed joints at the
neck and wrists, but these gaps were so small a lightsaber
could only barely slice through. However, orbalisk armor
was unable to protect the wearer from electricity, Orbal-
isks also caused the wearer to feel pain, fueling the wear-
ers dark side power and if they were removed or killed,
they would release a highly potent toxin into the host’s
body.
SPECIES ABILITIES

222 1 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
SPECIES ABILITIES
SOAK VALUE WOUNDS DEFENSES
522 3 22
1 1 222 2
12 4 0 0
THRESHOLD Ranged Melee BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES

·Resilience,
Skills: (groups only), Brawl Coordination,
Stealth, Vigilance
2 12
THRESHOLD
0 0
Ranged Melee

· Talents: None
· Skills: Athletics 2, Brawl 1
· Abilities: Force Hunter (Roll c on Initiative
checks; z: gain s per point on its Initiative check), · Talents: None
Silhouette 0, Darkside feeder & Parasite (Orbalisks
can make an Average ( dd ) Coordination check to
· Abilities: Beast of Burden 10, Silhouette 3, Trained
Mount 2, Poison Stinger (must be removed in order to
latch onto any creature whose Morality score is 30 or
make the orray trainable, it can be removed with a
less they are engaged with, after which the host suffers
2 strain per day, then in one week increase the strain Average ( d d ) Medicine check.
by 1 each additional week following until the host dies · Equipment: Tail (Brawl; Damage 3; Critical 4;
or the Orbalisks are removed with a Very Difficult Range (Engaged); Knockdown),Toothy Maw (Damage
Medicine check [ d d d d ]. Death Poison (if removed 5; Critical 4; Range (Engaged); Pierce 2)
from the host, the Orbalisks injects a poison into
Poisonous stinger (Brawl; Damage 3; Critical 3; Range
the target. The target makes a Hard Resilience check
[ d d d ]. Failure deals 5 wounds plus 1 strain per [Engaged]; Disorient 3, Prepare 1, Pierce 3).
threat generated. Despair [ y ] generated on this Triliean
roll can be spent to cause the poison to remain in the
target’s system, affecting him again next round),
Orbalisk Armor (A creature infected by orbalisks are
ORBALISK: MORE THAN A MINION
considered to have 12 natural soak which cannot be Even though they are small, and by them-
added to by other armor and ignores the Breach selves harmless, Orbalisks in a large group
and Pierce qualities), Electrical Weakness (Orbalisks sufficient to infect a character really should be
and the host they may be attached to take double treated more like a Nemesis than a minion. Due
damage from electrical type attacks), Silhouette 0 to their unique abilities and the way they effect
· Equipment: Sucker-mouths and claws (Brawl;
Damage 3; Critical 5; Range (Engaged); -)
their host they can become a huge problem as
they are proliferate breeders and can quickly
Triliean overwhelm the party if not dealt with. Game
masters are urged to use them with caution
48 when introducing them into their games.
unofficial bestiary

- Triliean
Oskan Blood Eater RIVAL
Photon Spider MINION

Oskan blood eaters were bipedal carnivores found on a Photon spiders were bioluminescent predators native
variety of planets, often used as guards for penal colonies. to Varl. They survived on the planet despite the desolation
They had two large hooves on each foot and four arms, which caused its abandonment by the Hutts and t’landa
each ending in a blade-like claw. They fed on any animal Til.
with oxygenated blood, preferring large mammalian crea-
tures such as Humans and humanoids. The sight of a hu-
manoid or other prey animal was enough to send them
into a violent feeding frenzy. Though their senses were not
particularly acute, they were determined trackers, who
would hunt escaping prey for weeks

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 2 122 1 322 2 22
1 4 422 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

5 18 1 1 4 7 0 0
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Athletics 1, Brawl 3, Coordination 1, · Skills: (groups only): Athletics, Brawl, Resilience,
Vigilance 1, Survival 2 Vigilance
· Talents: Adversary 1
· Talents: None
· Abilities: Frenzy (The sight of a humanoid or other
· Abilities: Crystalline (does not need to breathe
large creature causes blood eaters to go into a frenzy. and can survive in vacuum an underwater; immune to
This frenzy adds b to damage), Tracking (Blood
poisons and toxins), photonic Burst (once per en
eaters do not have highly sensitive sensory organs,
counter as an action, photon spider can unleash a
but they make up for it in determination. If a blood
pulse of light from its body; all targets within short
eater attacks a creature that manages to escape, then
range are disoriented for two turns), Silhouette 2
the blood eater will search for that creature for upwards
of two standard weeks, adding to any tracking check · Equipment: Bladed legs (Brawl; Damage 3;
to find the target), (the blood eater gains b on all Critical 3; Range (Engaged); Vicious 2)
Brawl checks and may spend aa on a successful
melee attack to hit a second target engaged with it, Index: LoNH:60
dealing the same damage as dealt to the original
target). Silhouette 2
· Equipment: Razor sharp hooves (Brawl; Damage
4; Critical 4; Range (Engaged); Knockdown),
Blade claws (Brawl; Damage 4; Critical 3; Ranged
(Engaged); Vicious 2, Pierce 2, Breach 1) unofficial bestiary 49

Triliean
Pleeky MINION
Pylat Bird RIVAL

The pleeky, also known as the Chak-Chak was a species The Neimoidian pylat bird, also referred to as pylat
of small rodent kept as pets on Chad III. Mouse droids bird or just pylat, was a species of non-sentient avian from
were made to resemble them, and were thus found cute Neimoidia. Because of their white plumage and harmoni-
by Chadra-Fan. Other species did not have such positive ous song, pylats were prized cagebirds among the richer
associations with rodents. Short, squat and fast, these in- members of the galactic community. The status-obsessed
telligent rodents could quickly move through a busy crowd Neimoidians in particular considered the possession of py-
to their destination. lats as an outward sign of power and wealth. Their song
was very harmonious and soothing to the ears—so much
that one could use the quality of a pylat’s song to assess
its general level of contentment

SPECIES ABILITIES SPECIES ABILITIES

122 3 22
2 1 122 1 222 4 22
1 1 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

8 16 0 0 2 12 0 0
reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: (groups only) Athletics 2, Brawl, · Skills: Athletics 1, Brawl 1, Charm 1


Coordination, Survival · Talents: None
· Talents: None · Abilities: Flyer, Soothing song (can calm the
· Abilities: Fast Movement (can spend x on a emotions of others, converting any extra successes
successful athletics check to make an additional from a Charm check [ s ] into a Advantage [ a ]),
movement without taking any stress), Silhouette 0 Silhouette 0
· Equipment: Claws and teeth (Brawl; Damage 1; · Equipment: Beak (Brawl; Damage 2; Critical 5
Critical 3; Range (Engaged); Ensnare 1, Pierce 1). Ranged (Engaged); -)

Triliean Triliean

50 unofficial bestiary
Qormot RIVAL
Quamin MINION

Qormots were omnivorous forest creatures from the Quamin (plural quamilla) were flying predators from
planet Yeshocq’s southern hemisphere. They were stocky the Kidron jungles. They had leathery skin, membranous
quadrupeds with sharp claws and teeth. A qormot could wings, and a long tail. Their tails were had razor-sharp
easily be recognized from the single eye in the middle of fins, which quamilla used as their primary weapons. Their
its forehead, and the array of quills sticking out of its spine heads did not contain mouths, instead, quamilla sucked
and flanks. These quills could actually be launched at op- blood and other vital fluids from their prey through an ar-
ponents up to twelve meters away, though the effective ray of spongy feeding vents on their head
range was limited to about five meters due to the poor
depth perception of the qormot’s single eye.
Qormots were relatively docile during most of Yeshocq’s
thirteen-month year, only showing aggression if rival qor-
mots or predators encroached on the territory of their
small prides. When they were roused, however, they could
be quite fierce. During the mating season in late autumn,
their ferocity increased, making any creature who strayed
into qormot territory a likely target. This included other
qormots, as the females violently battled one another for
access to choice breeding grounds.

SPECIES ABILITIES SPECIES ABILITIES

322 4 22
2 3 222 1 222 3 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

4 8 1 1 3 5 0 0
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: (group only) Brawl, Coordination


Survival 2, Ranged [Light] 1 · Talents: None
· Talents: None · Abilities: Feeding Vent (Quamin can make an
· Abilities: Territorial (Qormots are incredibly Average ( d d ) Coordination check to latch onto
territorial, and gain b to all Brawl checks made when any character are engaged with. Characters or NPC’s
attacking any intruders into what they consider their with a Quamin attached suffer 1 strain per Quamin
territory), Restricted Vision (because of its single eye, each round), Silhouette 0
the qormot has difficulty in distinguishing distances · Equipment: Razor sharp wings (Brawl; Damage 2;
and multiple objects in three-dimensional perspective. Critical 4; Ranged (Engaged); Pierce 2)
Any creature more than short range from a qormot
gains b to avoid the qormots quill attacks, quill Credit: Cyril (FFG)
attack (shoot a quill as a ranged attack),
Silhouette 2.
· Equipment: Teeth and claws (Brawl; Damage 0;
Critical 6; Range (Engaged); -)
Quills (Ranged [light]; Damage 5; Critical 3; Range
(short); Pierce 2)
Triliean 51
unoffical bestiary
Ranphyx RIVAL
Rawwk MINION

The ranphyx was a large, feline predator native to the Winged mammals native to the planet Bespin, rawwks
A’driannamieq Mountains of the planet Elom. Ranphyx inhabited the gas giant’s upper atmosphere, hunting other
had spotted pelts that afforded the beasts natural cam- airborne creatures with a screech that disoriented their
ouflage, and the males had short mane of fur around their prey. That distinctive screech gave them their name. They
heads. All ranphyx had five horns on their faces—one on often nested in abandoned prospecting stations floating in
the forehead, one under each ear and two on the chin— Bespin’s atmosphere.
used for protection and as piercing weapons in fights. Ran-
phyx had bare, forked tails that some scientists believed
helped to dissipate heat, while others claimed it was for
emotional displays.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 2 122 1 122 4 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

8 16 0 0 1 3 1 1
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: (groups only): Brawl, Coordination


Perception 1, Survival 2 · Talents: None
· Talents: None · Abilities: Flyer (Rawwks are aerial life forms, see
· Abilities: Pack Hunter (Roll c on Initiative
checks; z: gain s per point on its Initiative check
page 202 of the EDGE OF THE EMPIRE Core
Rulebook), Silhouette 1
if more than one Ranphyx is hunting at the same
time), Silhouette 1
· Equipment: Bite (Brawl; Damage 1; Critical -;
Range (Engaged); Pierce 1), Stunning Screech (Ranged
· Equipment: Claws and teeth (Brawl; Damage 4;
[Light]; Damage 3; Critical -; Range (Short); Pierce 1,
Critical 3; Range (Engaged); Ensnare 1, Viscous 1),
Stun Damage)
Horns, (Brawl; Damage 4; Critical 3; Range (Engaged);
Pierce 1)
Index: JoY:75

Triliean

52 unofficial bestiary
Rdava-Bird MINION
Reek RIVAL

The rdava-bird was a species of brightly colored bird The reek was a large thick-skinned, horned, bovine-
native to the planet Garqi. They were small, no larger than esque quadruped, native to Ylesia. Reeks were herbivores
the hand of a Human, and had orange and red plumage. by nature, but they were often fed meat for exhibition
Rdava-birds were commonly found in Vlassy Nature Pre- sport and executions. All reeks, including subspecies, were
serve, where they were admired by visiting tourists. The normally brown in color and only changed depending on
rdava-birds grouped into small flocks. Those living within their diet. Reeks were usually found in herds and resided
the Vlassy Nature Preserve were not shy of visitors and in the mossy grasslands of Ylesia. They were very protec-
were known to alight on tourists’ hands or to approach tive of their territory. Reek were commonly exported to
the sailships that traversed the nature preserve. The rda- other worlds, causing them to adapt and become subspe-
va-birds were active during both daytime] and nighttime cies.
hours

SPECIES ABILITIES SPECIES ABILITIES

122 3 22
1 1 122 3 622 2 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

1 3 0 1 7 70 1 1
reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Brawl 1, Perception 1, Charm 1 · Skills: Brawl 2, Survival 1, Resilience 2


· Talents: None · Talents: Adversary 1, Feral Strength 2,
· Abilities: Flyer, Brilliant Plumage (Rdava birds Durable 2, Frenzied Attack 1
have brilliant colored feathers that are highly sought · Abilities: Overrun (the Reek may spend
after), Silhouette 0 a to hit an additional target with a successful Brawl
· Equipment: Beak (Brawl; Damage 1; Critical 5 check, provided the additional target is engaged with
Ranged (Engaged); -) the first target), Trample (if a Reek takes a maneuver
to move closer to its target before attacking, it gains
Triliean b to its attack check and deals + 2 damage).,
Silhouette 2, Gore can spend Triumph [ x ] to begin to
start a Goreattack after a successful attack. The tar
gets automatically take damage at the beginning of
the creatures movement.
· Equipment: Horns (Brawl; Damage 8; Critical 3;
Range: (Engaged); Pierce 2, Concussive 1, Knockdown)
Triliean

unoffical bestiary 53
Reevos RIVAL
Roga MINION

Large, amphibious creatures native to the planet Chol- Rogas were insectile creatures indigenous to Geonosis.
ganna these docile, yet fierce when provoked creatures are The roga was a species of squat, six-legged insectoid that
used as main travel through the watery pathways of the possessed a mouth surrounded by grasping mandibles, as
planet, and are relied upon to defend against the native well as a pair of feathery antennae atop its head. Some Re-
wildlife. They have large flat bodies that are easy to stand public scientists theorized that the Geonosians may have
on and long necks that end in a large head that is able to evolved from an ancient form of the roga.
blast water at any creature that might try to attack them.

SPECIES ABILITIES SPECIES ABILITIES

422 2 22
1 1 122 2 122 2 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

4 35 0 0 1 3 1 1
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Athletics 2, Brawl 2, Cool 1, Vigilance 1 · Skills: (groups only): Brawl, Coordination
· Talents: None · Talents: None
· Abilities: Silhouette 2, Water Blast (spit a stream · Abilities: Silhouette 0, Sightless (Roga use
of water as a ranged attack), Amphibious specialized antennae that act as sensory organs, which
· Equipment: Bite (Brawl; Damage 3; Critical 3; act as their eyes.)
Range (Engaged); Pierce 1), Water Blast (Ranged · Equipment: Mandible Bite (Brawl; Damage 1;
[Heavy]; Damage 5; Critical 4; Range (Medium); Critical -; Range (Engaged); Pierce 1)
Knockdown, Slow-firing) Triliean

Index: BtR:58 MYSTERIOUS REEVOS


The Reevos is one of the very few non-de-
scribed beasts that FFG came out with, as such
I tried to come up with an apt description of
what one looks like. When doing a search for
an aquatic creature that could spit water as the
Reevos did, I came upon a dinosaur image and
was instantly struck with what the reevos should
look like. I had a lot of fun with the description
and I hope you can use it or embellish and make
54 something else for your own use.
unofficial bestiary

-Triliean
Ronto RIVAL
Ruping RIVAL

Ronto were large, quadruped mammals that were com- Rupings were reptavians native to the planet of On-
monly used as beasts of burden by the Jawas of Tatooine. deron. The Onderon rebels used rupings as battle mounts
They were known for their loyalty and strength, being able during the Battle of Onderon.
to carry hundreds of kilograms of weight. They were large
enough to frighten off Tusken Raiders, though they were
easily spooked by machines, such as speeder bikes. They
were commonly used on Nubia and Benja-Rihn.

SPECIES ABILITIES SPECIES ABILITIES

522 3 22
1 1 122 1 322 3 22
1 3 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

7 18 0 0 8 16 0 1
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Survival 2 · Skills: Coordination 2, Survival 3, Vigilance 3


· Talents: None · Talents: None
· Abilities: Silhouette 2, Domesticable 1 (down · Abilities: Silhouette 2, Flyer (rupings can fly, see
grade the difficulty of checks to train rontos by one), page 214 of the EDGE OF THE EMPIRE Core
Trained Mount 1 (add b to a rider’s Survival checks Rulebook), Trained Mount 1, (add b to a rider’s
while mounted on a ronto), Beast of Burden 10 Survival checks while mounted on a ruping).
rontos add 10 to their encumbrance threshold) · Equipment: Claws (Brawl; Damage 4; Critical 3;
· Equipment: Legs (Brawl; Damage 7; Critical 4; Range (Engaged))
Range (Engaged); Knockdown)
Index: SoT:88
Index: SoT:87

unoffical bestiary 55
Runyip RIVAL
Sacorrian Bear RIVAL

True runyips were known for the stubbornness, but were Sacorrian grey bears were a mammalian species of bear
still commonly used a pack animals on frontier worlds. native to the planet Sacorria. They had grey fur and stood
They possessed long ears and a long, bifurcated trunk to from 2.5 to 3 meters tall with especially long arms. The
grab vegetation. Runyips were capable of carrying heavy bears’ appetites were huge and being omnivores they ate
load and of traversing uneven terrain Yavin runyips had anything they could get their hands on, using their teeth
claws on their toes which they used to dig for food, and and talons to attack prey, which could include sentients.
made their home in holes. They had brown and green fur, The safest way to deal with a Sacorrian grey bear was to
white spotty tails, long ears, and semi-prehensile noses. use heavy weaponry or avoid it all together
They fed on decomposing forest mulch and in shallows of
streams, rivers, and lakes. They did this by using their flex-
ible lips and three clawed feet for sifting through dirt. They
emitted loud grunts, squawks, squeals, and sighs as they
fed.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 1 122 1 522 2 22
1 2 222 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

8 16 0 0 5 17 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Brawl 1, Coordination 1, Perception 1, · Skills: Brawl 1, Perception 1, Survival 3


Survival 2 · Talents: None
· Talents: None · Abilities: Long arms (the grey bear’s arms are
· Abilities: Beast of Burden 10, Silhouette 2,  surprisingly long and nimble, removing b imposed on
Stubborn 1, Trained Mount 1 its combat checks due to an opponent’s defense)
· Equipment: Claws (Brawl; Damage 3; Critical 4; · Equipment: Vicious claws and teeth (Brawl;
Range (Engaged); -) Damage 3; Critical 4; Range (Engaged); -)

Triliean Index: SoF:73

56 unofficial bestiary
Salerodrex NEMESIS
Sand Panther RIVAL

Massive, black-eyed, single-minded killing machines, Corellian sand panthers were large, predatory felines
the salerodrex are the dominant predator of Selonia’s native to Corellia. They had venomous claws used to weak-
endless seas. These sleek, torpedo-shaped creatures have en their prey, the venom of which was odorless and taste-
smooth blue-white skin with occasional gray or black mot- less. Though illegal, sand panthers were often hunted by
tling along their spines, and a prominent ridge of dorsal poachers for their prized fur and poisonous venom. Their
spikes. Their broad mouths are filled with a triple row of hide was used to make leather for fine clothing and purses
sharp, constantly growing teeth that can easily pierce the which fetched a very high price due to its rarity.
hulls of ocean-going vessels or bite a grown human in two.
They have incredibly sensitive hearing and olfactory sens-
es, and can hear the thrum of an engine or smell blood in
the water dozens of kilometers away. Constantly on the
prowl for food, these monsters prey on anything they can
fit in their maws, but they seem to prefer live, warmblood-
edcreatures.

SPECIES ABILITIES SPECIES ABILITIES

522 4 22
1 3 222 2 322 4 22
1 2 222 4
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

8 22 24 0 0 3 10 1 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee
reshold

· Skills: Athletics 4, Brawl 4, Perception 4, Survival 3 ·Stealth


Skills: Brawl 2, Coordination 2, Perception 3,
· Talents: Adversary 1 3, Survival 2

· Abilities: Aquatic Creature (salerodrex suffer no · Abilities:Lethal


Talents: Blows 2

penalties for moving through water and can breathe ·from the Sand Panther must
Venomous (anyone who suffers damage
immediately make an
underwater, but cannot move or survive on land), Average [ dd ]Resilience check, suffering 5 strain
Silhouette 3. if he fails. Any t generated on the Resilience
· Equipment: Teeth (Brawl; Damage 3; Critical 3; check adds b to all of the target’s actions for a
number of rounds equal to the t generated. Finally,
Range (Engaged); Pierce 4, Vicious 4)
the Game Master can spend y to make the target
test against the venom during the next round as the
Index: SoF:35
venom continues to affect him.), Keen Senses (thanks
to their finely honed senses of sight and hearing, sand
panthers gain b to all Perception checks), Silent
Hunter (opponents suffer bb on any Perception or
Vigilance checks made to detect a sand panther while
it is hunting).
· Equipment: Teeth and claws (Brawl; Damage 5;
Critical 3; Range [Engaged], Pierce 2).

Index: SoF 19 unoffical bestiary 57


Scyk RIVAL
Shaupaut RIVAL

Scyks were vicious reptiles that were native to Tatooine. Shaupauts, also spelled shaupats, were carnivorous
They may have belonged to the same genus as the rills and marsupials that were native to the Gungan swamps of Na-
the dragonets. Scyks would attack creatures or people on boo. Shaupauts hung upside down from swamp branches
sight for no reason. The starship manufacturing company to catch avians, rodents, and other small animals with
MandalMotors named their M3-A Scyk-class starfighter their long, hooked talons. It has a small mouth, however,
after this creature. A number of scyks lived on the swamp and uses its claws to cut up its food, to make it more man-
planet Taris during the Cold War, and were known as ageable. The species was most active at dusk and twilight.
tremor maws by settlers. They had big eyes, giving them low-light visibility. They
also had sensitive whiskers that helped with balance.

SPECIES ABILITIES SPECIES ABILITIES

222 3 22
1 2 122 2 322 4 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

4 12 0 0 5 17 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: Athletics 2, Brawl 1, Coordination 1,


Perception 1, Survival 2 Survival 1, Vigilance 1
· Talents: None · Talents: None
· Abilities: Tremorsense (A Scky Dragon is able to · Abilities: Keen Senses, Silhouette 1
automatically sense the location of anything that is in · Equipment: Claws and teeth (Brawl; Damage 3;
contact with the ground within 30 meters), Silhouette 1 Critical 4; Range (Engaged); Ensnare 1)
· Equipment: Vicious claws and teeth (Brawl;
Damage 3; Critical 4; Range (Engaged); Vicious 2) Triliean

Triliean

58 unofficial bestiary
Skreev RIVAL
Slar RIVAL

The Skreev, also known as the Dxunian Raptor and The slar is a leaping predator known to inhabit the thick
as the Dxunian Devourer, was a reptavian that was na- jungles and rain forests of northern Port Evokk. While slars
tive to Onderon’s moon of Dxun. These winged animals are quite dangerous to those who are careless, they tend
were smaller and far more vicious than the Drexls, but still to shy away from civilized areas and are quite defenseless
large enough to carry a rider from moon to planet. They against long range weapons such as blasters (provided
possessed two arms, and lacked the horns that decorated that assailants get the first blow; slars can move so fast
the skulls of other Dxun beasts. Instead, they had a long, that few attackers will get a second shot).
jutting, pointed lower jaw which was used as a weapon to
spear prey.

SPECIES ABILITIES SPECIES ABILITIES

522 3 22
1 2 122 1 322 4 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

7 18 1 1 3 10 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Brawl 2, Perception 1, Survival 2 · Skills: Brawl 2, Coordination 2,


· Talents: Adversary 1, Feral Strength 2,Intimidating 2, Perception 3, Stealth 3,Survival 2
Lethal Blows 1 · Talents: Adversary 1
· Abilities: Flyer, Silhouette 2, Domesticable 1 · Abilities: Sure-Footed (Slars suffer no penalties
(down grade the difficulty of checks to train rontos by when moving through difficult terrain), Lightning
one), Trained Mount 1 (add b to a rider’s Survival Charge (Once per encounter, a Slar can use its free
checks while mounted on a Skreev), Beast of Burden 5 maneuver to move from medium range to engaged
rontos add 5 to their encumbrance threshold) to attack a target. Along with allowing the Slar to
· Equipment: Jutting Jaw (Brawl; Damage 5; close quickly with its prey, a charge also adds 2
Critical 3; Range (Engaged); Pierce 2, Vicious 4) damage to the attack), Leap (Slars add b b to all
Massive Rending Claws (Brawl; Damage 5; Critical 3; Athletics checks made to perform vertical or horizontal
Range (Engaged); Pierce 3) jumps), Silhouette 2,
· Equipment: Teeth and claws (Brawl; Damage 0;
Triliean Critical 6; Range (Engaged); -)
Razor Sharp Quills (Brawl Damage 5; Critical 3; Range
(Engaged); Pierce 2)

Triliean 59
unoffical bestiary
Sludge Panther NEMESIS
Spooked Ronto RIVAL

The sludge panther was a dangerous carnivorous pred- Ronto were large, quadruped mammals that were com-
ator native to the planet of Talus. It was distantly related monly used as beasts of burden by the Jawas of Tatooine.
to the Corellian sand panther. The sludge panther lived in They were known for their loyalty and strength, being able
swamps and dank jungles of Talus. It often rolled around to carry hundreds of kilograms of weight. They were large
in mud to mask its scent when hunting. A larger subspe- enough to frighten off Tusken Raiders, though they were
cies of the common sludge panther was the Greater sludge easily spooked by machines, such as speeder bikes. They
panther. were commonly used on Nubia and Benja-Rihn.

SPECIES ABILITIES SPECIES ABILITIES

422 4 22
1 3 122 2 522 3 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

5 14 8 2 2 7 18 0 0
THRESHOLD reshold Ranged Melee THRESHOLD Ranged Melee

·Stealth
Skills: Brawl 3, Coordination 3, Resilience 3, · Skills: Brawl 1, Perception 2
4, Survival 3, Vigilance 4
· Talents: None
· Talents: Adversary 1, Blooded 2 (add b b to all
checks to resist or recover from the effects
· Abilities: Beast of Burden 10, Domesticable 1,
Overrun, Silhouette 2, Trained Mount 1, Trample
of poisons, venoms, and other toxins, and reduce
duration of toxins by two rounds), Lethal Blows 2 (add · Equipment: Legs (Brawl; Damage 7; Critical 4;
+ 20 to Critical Injury rolls inflicted on opponents). Range (Engaged); Knockdown)
· Abilities: Natural Camouflage (any Perception
checks made to detect a sludge panther suffer bb Index: SoF:65, SoF:133*
this affects scanners and macrobinoculars using
thermal sensors or passive light amplification as well),
Jungle Hunter (sludge panthers suffer no penalties
when moving through rough terrain in dense jungle,
dense forest, or swampy environments)
· Equipment: Pounce (Brawl; Damage 1; Critical
5; Range (Engaged); Disorient 2, Knockdown, Prepare
1), Teeth and claws (Brawl; Damage 0; Critical 4;
Range (Engaged); Pierce 1)
Index: SoF:43

60 unofficial bestiary
Spukami RIVAL
Strill RIVAL

The spukamas (plural: spukami) was a Corellian house- Strills were a species of highly intelligent, carnivorous
cat with black fur and golden eyes. Spukami were unusu- mammals native to the planet of Mandalore in the Outer
ally intelligent, though non-sentient, and were popular as Rim. The one-meter-long, six-legged creatures, with their
pets. They could be taught simple commands, but, either loose folds of leathery skin, were generally considered
out of boredom or stubbornness, only obeyed them about physically unattractive by many beings, and their uniquely
two-thirds of the time. They were adept at catching and pungent odor was off-putting to most male humanoids.
killing small vermin with their sharp teeth and claws, but However, a number of Mandalorians took to keeping
when bored, often chewed at whatever bits of plasteel or strills—or striile in Mando’a—as pets, making use of their
cloth were at hand. The spukamas was a solitary creature naturally ferocious predatory instincts as hunting animals,
and would lash out violently at any other spukamas it en- and the long-lived creatures often became life-long com-
countered in its territory; pet owners could only keep one panions of their Mandalorian masters.
at a time.

SPECIES ABILITIES SPECIES ABILITIES

122 3 22
1 3 122 3 322 4 22
2 2 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

1 2 1 1 8 16 0 1
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: Athletics 1, Brawl 2, Coerce 1, Perception 2


Perception 1, Survival 2 Survival 1
· Talents: At · Talents: Feral Strength 1, Gliding (Move one zone
· Abilities: Territorial (spukami are incredibly as an incidental action on a successful Athletics check
territorial, and gain b to all Brawl checks made when at Average Difficulty)
attacking any intruders into what they consider their · Abilities: Keen Scent, Musky (Strills give off an
territory), Leap (spukami add b b to all Athletics order that is offensive to many male humanoids,
checks made to perform vertical or horizontal jumps). causing them to suffer a b to all checks when made
Silhouette 0. against the Strill. Females species do not suffer this
· Equipment: Teeth and claws (Brawl; Damage 0; setback.), Trackers ( Strill add b b to all Survival
Critical 6; Range (Engaged); -) checks made to track an individual), Silhouette 0
· Equipment: Teeth, Tail and claws (Brawl;
Index: SoF:20 Damage 5; Critical 4; Range (Engaged); Pierce 1,
Viscous 1, Knockdown)

Credit: Agent 94 (GSA) * modified by Triliean

unoffical bestiary 61
Styanax NEMESIS
Svaper Eel RIVAL

Styanax were ferocious, serpentine aquatic predatory Svapers were eel-like predators native to Rodia. They
reptile native to Tralus. Their heads were thickly armored. seized prey in their needle teeth and constricted it with
They possessed great strength in their jaws. A styanax their muscular bodies, drowning it beneath the water be-
also had a poisonous stinger located at the tip of its tail, fore consuming it whole. Rodians often engaged in the
which it used as a whip to attack its prey. The poison was competitive sport of svaper wrestling.
not lethal, but was known to sap energy, eventually leading
to paralysis. Styanax in turn were hunted by Human and
Selonian colonists. Styanax were able to see in dark water,
making them elusive prey.

SPECIES ABILITIES SPECIES ABILITIES

522 4 22
1 3 122 1 422 4 22
1 2 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

5 16 6 1 0 8 18 0 0
THRESHOLD reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: Athletics 2. Brawl 3, Perception 2,


Perception 1, Survival 2 Resilience 3, Survival 2
· Talents: At · Talents: Dodge 2, Uncanny Reactions 1, Swift
· Abilities: Silhouette 3, Aquatic Creature (styanax · Abilities: Constrictor (opponents affected by the
suffer no movement penalties in aquatic Ensnare quality immediately begin suffering the effects
environments). of suffocation as outlined on page 214 of the EDGE
· Equipment: Poisonous stinger (Brawl; Damage -2; OF THE EMPIRE Core Rulebook), Terrifying (upon first
Critical 3; Range (Engaged); Pierce 3, Stun 4), seeing a Svaper, an individual must make a Hard (
Tooth-filled maw (Brawl; Damage 3; Critical 4; Range ddd ) check following the rules for fear on page 298
(Engaged); Vicious 3) of the EDGE OF THE EMPIRE Core Rulebook).,
Silhouette 2, Natural swimmer (Gains 1 free upgrade
Index: SoF:43 when making Athletics checks to swim), Silhouette 2
· Equipment: Needle Teeth (Brawl; Damage 5;
Critical 2; Range (Engaged); Ensnare 2, Pierce 3),
Thrash (Brawl; Damage 4; Critical 5; Range (Engaged);
Knockdown)

Credit: Kaalamity (FGG) * Modified by Triliean


62 unofficial bestiary
Swamp Slug NEMESIS
Tach MINION

Swamp slugs were giant gastropods native to Dagobah. The tach was a small simian creature native to the
They had thousands of teeth and had 24 pairs of legs. planet Kashyyyk. It more or less a harmless and curious
Their orange eyes allowed them to see clearly beneath the creature. The tach was considered an annoying creature
murky, cloudy waters while the two antennae on the top by many of sentients, because of their peculiar tendency to
of their heads utilized sonar to pinpoint exact locations of emit a high pitched yelp. Tachs were harmless except when
objects. Swamp slugs were omnivores, eating anything or- a person was sprayed with a mist of tach essence. The es-
ganic that they could fit in their mouths. The teeth, or rad- sence enraged local tach, inciting a desire to kill the person
ula, in the slug’s esophagus would pulverize any plant or with the essence on them. Generally, the only reason any-
animal matter ingested into organic slime. It appears that one would spray this essence on themselves is to lure the
some dragonsnakes managed to avoid this and tear their tach closer to themselves to kill it. Once the tach is dead,
way out of swamp slugs, but it is not clear how. They would the gland near the brain can be removed, and sold for a
often get in fights with dragonsnakes, and when they did, high price. Tach glands had all sorts of chemical properties.
the encounters were fatal to at least one contender. When powdered, they made an excellent stimulant, and
they were also the main ingredient in Tarisian ale

SPECIES ABILITIES SPECIES ABILITIES

422 2 22
1 2 122 1 122 4 22
1 2 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

4 35 8 0 0 2 4 0 0
THRESHOLD reshold Ranged Melee THRESHOLD Ranged Melee

·Stealth
Skills: Athletics 2, Brawl 2, Perception 1,
2
· Skills: (groups only), Athletics, Brawl, Coordinate,
Ranged [Light] 1
· Talents: Adversary 2, Durable 2, Feral Strength 3,
· Talents: None
Intimidating 3, Knockdown, Lethal Blows 2
· Abilities: Devour (can spend x to begin to devour · Abilities: Yelp (can make a ranged screech attack),
a target after a successful attack. The target is en Tach Essence (a ranged hormonal attack that causes
snared and automatically takes Radula damage at the frenzy), Frenzy (The smell of a humanoid or other
beginning of the Swamp Slug’s turn. A creature that large creature effected by tach essence causes Tachs
is killed is completely devoured and digested), Sonar to go into a frenzy. This frenzy adds b to damage and
(A Swamp Slug is able to automatically sense Tachs can smell Tach Essence up to 300 meters away,
the location of anything that is in contact with the Silhouette 0
water within 30 meters), Silhouette 3, Swamp Hunter
(Swamp Slug suffer no penalties when moving through · Equipment: Claws and teeth (Brawl; Damage 1;
Critical 4; Ranged (engaged); -), Yelp Screech (Ranged
rough terrain in swampy environments), Natural
swimmer (Gains 1 free upgrade when making Athletics [Light]; Damage 3; Critical -; Range (Short); Pierce 1,
checks to swim) Stun Damage), Tach Hormone (Damage 0; Critical -;
· Equipment: Slam (Brawl; Damage 5; Critical 4;
Ranged [Engaged]; Knockdown, Concussive )
Range (Short); Disorient )

Radula Teeth (Brawl; Damage 12; Critical 3; Range


Triliean
[Engaged] Ensnare 3, Pierce 2, Vicious 1)
Triliean 63
unoffical bestiary
Tailring RIVAL
Tauntuan RIVAL

Tailrings, or sand dragons, were desert creatures native Tauntauns (pronounced /tän’-tän/) were a species of om-
to Socorro. They dwelt in small flocks near oases. They had nivorous reptomammals who were indigenous to the icy
wings, black scales, and short patches of fur. They shed planet of Hoth. Tauntauns were commonly used as pack
their skin annually, and their age could be determined by animals during the Rebel Alliance’s stay at Hoth. Tauntauns
the number of knobs on their tail rattles. Sociable beings, were also used as patrol mounts when it was learned that
they were popular pets among spacers, as they voraciously the Rebel Alliance’s own vehicles could not cope with the
preyed upon mynocks. very cold weather.

SPECIES ABILITIES SPECIES ABILITIES

322 3 22
2 2 122 1 422 3 22
1 2 222 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

4 12 0 0 8 18 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: Resilience 3, Survival 1, Vigilance 1


Perception 1, Survival 2 · Talents: None
· Talents: None · Abilities: Silhouette 2, Trained Mount 1 (add b to
· Abilities: Constrictor (opponents affected by the a rider’s Survival checks while mounted on a tauntaun,
Ensnare quality immediately begin suffering the effects Cold Resistance (When making skill checks, Tauntauns
of suffocation as outlined on page 214 of the EDGE may remove bb imposed due to cold environmental
OF THE EMPIRE Core Rulebook), Tail Rattle (When conditions)
agitated tailrings shake their tail), Flyer, Silhouette 0 · Equipment: Horns (Brawl; Damage 3; Critical 5;
· Equipment: Claws & Tail (Brawl; Damage 2; Range (Engaged); Disorient 1)
Critical 5; Range (Engaged); Ensnare 2, Pierce 1),
Stinging bite (Brawl; Damage 5; Critical 4; Range Index: SoT:88
(Engaged); Pierce 2, spend aa to inflict; the target
suffers the Stinger Critical Injury. Until the effects of
the Critical Injury end, the target experiences sharp
pain)
Triliean

64 unofficial bestiary
Teryx MINION
e Lost RIVAL

Teryx are small, feathered species of reptavian found Not all hutts fled varl when the world was deemed lost.
in abundance all throughout the Cloudland Peaks. Tiny Some lesser hutts, trapped deep underground in slums,
and exceedingly nimble, these fist-sized creatures have were cut off from the evacuation routes and were unable
long, sharp, needle-like beaks and lovely, multi-colored to escape. These creatures devolved over the millennia
plumage that shimmers in the sunlight as they dart among and have become the Lost. Albino, feral creatures, the lost
the small alpine meadows where they make their nests. survive in pockets of air deep underground, harassing and
preying on miners working on Varl. The lost maintain a
great deal of devious cunning even as their rational minds
have faded away.

SPECIES ABILITIES SPECIES ABILITIES

122 3 22
1 1 122 1 422 2 22
1 3 222 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

0 2 0 1 5 16 0 1
reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: (groups only): Brawl, Coordination, Vigilance · Skills: Brawl 2, Coercion 2, Discipline 2,
· Talents: None Resilience 5, Vigilance 2
· Abilities: Flyer, Silhouette 0 · Talents: None
· Equipment: Beak (Brawl; Damage 1; Critical 4; · Abilities: Awkward (the size of the lost’s body
Range (Engaged); Disorient 2, Pierce 3, Stun 3) adds three black dice to brawl, melee, and
coordination checks) ponderous (the lost can never
Index: SoF:35 spend more than one maneuver moving per turn),
Silhouette 1
· Equipment: None

Index: LoNH:60

unoffical bestiary 65
ranta RIVAL
Tibannuck RIVAL

Thrantas were a group of flying animals originally found Tibannucks were intelligent creatures native to the
on Alderaan. While there were multiple species and breeds planet Bespin. There, they fed on the tibanna gas, which
varying in size and functions (some for personal travel, was then processed by their four lungs. The Tibannucks
others for massive air ferries), most thrantas served the were hunted and killed when they found themselves in the
purpose of being air transport.The predominant physi- core of mining operations of Cloud City, a floating settle-
cal feature of these creatures were their manta ray-like ment; in particular the queen mother was a target with a
figures. Often misidentified as a thranta was the aiwha of considerable price on her head.
Kamino, an imported species originally hailing from Na-
boo. Thrantas stayed aloft using airsacs in their bodies.
They fed upon small flying creatures and airborne zoo-
plankton.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 1 122 1 222 4 22
1 3 222 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

4 12 0 0 2 12 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Brawl 2, Coordination 2, · Skills: Athletics 3, Resilience 1, Survival 2


Perception 2,Survival 2 · Talents: None
· Talents: None · Abilities: Airborne (tibannuck can exist in
· Abilities: Airborne (Thranta can exist in Bespin’s atmosphere without ever needing to land on
most atmospheres without ever needing to land on solid groundj, Silhouette 1
solid ground, Silhouette 2, Trained Mount 1 · Equipment: None
Beast of Burden 10, Domesticable 1
· Equipment: Dive bomb (Brawl; Damage 6; Index: JoY:51
Critical 3; Range (Medium); Prepare 2)

Index: OaA:57

66 unofficial bestiary
Tunnel Worm RIVAL
Tunneling Garrix NEMESIS

Tunnel worms are immense, eyeless, ravenous worms The Jagomiri tunneling garrix lives deep under the
raised by Selonians as both beasts of burden and a food surface of the planet, emerging only to feed or defend its
source. Growing upwards of ten meters and weighing hun- network of tunnels. This massive predator subsists on the
dreds of kilograms, tunnel worms have smooth, glisten- large, meter-long grub worms that nest widely throughout
ing, limbless, mottled gray bodies that are dominated by the rich soil of the planet, though the garrix eats many
a round, slavering mouth filled with saw-like teeth on one other creatures if it can sink its fangs into them.
end and taper to a point at the other. Incredibly dim-wit-
ted, tunnel worms are instinct-driven creatures who live
only to eat, grow, and reproduce.

SPECIES ABILITIES

522 3 22
1 1 222 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS STRAIN DEFENSES

5 20 10 0 0
THRESHOLD Ranged Melee
SPECIES ABILITIES reshold

622 1 22
1 1 122 1 · Skills: Brawl 3, Perception 3, Survival 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE · Talents: Adversary 2
SOAK VALUE WOUNDS

15
DEFENSES · Abilities: Blind (this creature relies on smell and
6 1 1 vibration to find its prey. A target gains no benefit
THRESHOLD Ranged Melee

from cover in an engagement with this creature as it


· Skills: Survival 2 smells the victim and senses its movement),
· Talents: None Silhouette 2.
· Abilities: Silhouette 3, Tunneling (using their · Equipment: Garrix smash (Brawl; Damage 3;
powerful maws and their quick-acting acidic saliva, Critical 3; Range (Engaged); Disorient), Sideways slam
tunnel worms can move through solid stone as if it (Brawl; Damage 0; Critical 4; Range (Short); Blast 4,
were difficult terrain). Knockdown)
· Equipment: Crushing Tail (Brawl; Damage 4;
Critical 4; Range (Engaged); Concussive 3, Knock Index: OaA:57
down, Prepare 1), Serrated maw (Brawl; Damage 0;
Critical 4; Range (Engaged); Burn 4, Sunder, Vicious 2)

Index: SoF:34, SoF:123

unoffical bestiary 67
Tusk Cat RIVAL
Tymp RIVAL

Tusk cats were large feline predators with a large pair Tymps are nocturnal omnivores from the planet Serat.
of distinct tusks growing from their lower jaws. This put Until recently, the tymps lived in the many forests of the
them at morphological odds with many tusked animals planet. They were opportunistic, and adapted to life in Se-
which often featured tusks growing from the upper jaw. ratian cities, raiding storehouses for roti grain. Seratians’
A second, less-noticeable pair of tusk-like fleshy append- hunting of symers—the only natural predator of tymps—
ages grew from their cheekbones. Tusk cats were covered resulted in a tymp population explosion that jeopardized
in fur that could range from browns to grays to almost red, local agriculture. When faced with danger, forest tymps will
and gray ones had faint spotted patterns. They seemed to run, but the more aggressive urban tymps will often stand,
share some features with ungulates, with swift galloping beating the ground with their tusks and tossing dirt into
gaits and toes ending in hoof-like appendages. S the air before they attack.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 2 122 1 422 2 22
1 2 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

6 15 2 0 4 14 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: Athletics 2, Brawl 1, Survival 2


Perception 1, Stealth 1, Survival 2 · Talents: None
· Talents: None · Abilities: Night Vision (Tymps have extremely good
· Abilities: Fierce Pounce (If the tusk cat uses the night vision and receive a b to all Perception tasks
aim maneuver, it also gains Knockdown on its next undertaken in low light conditions, Prehensile Tail
attack), Beast of Burden 10, Domesticable 1, (adds b b to all Athletics checks involving
Trained Mount 1, Silhouette 2 climbing), Silhouette 2
· Equipment: Claws (Brawl; Damage 4; Critical 2; · Equipment: Claws and Tail(Brawl; Damage 4;
Range (Engaged); Ensnare 2), Tusks (Brawl; Damage Critical 2; Range (Engaged); Ensnare 1), Tusks (Brawl;
5; Critical 4; Range (Engaged); Vicious 2, Knockdown) Damage 4; Critical 4; Range (Engaged); Pierce 1)

Triliean Triliean

68 unofficial bestiary
Uvak RIVAL
Varactyl RIVAL

Uvak were a large, membranous-winged reptavian spe- The varactyl, also known as dragonmounts, were repta-
cies with sharp beaks. They were native to the planet of vian herbivores native to the planet Utapau, though some
Kesh, hey were used by both the indigenous Keshiri and specimens found their way to worlds such as Kashyyyk and
the Human Lost Tribe of Sith for transportation. Uvak were Belsavis. They had beaked faces and long, powerful tails
known to become attached to their riders and could be that could stretch to 10 meters long. The varactyl’s flexible
temperamental when separated from him or her. On Kesh, neck supported its armor-plated skull, and both male and
in the time before the Omen crash landed, uvak riders, female dragonmounts had crests and a ridge of mid-body
called Neshtovar, were highly respected members of Kes- spines displayed during courting ritual. While females
hiri society and were thought to descend directly from the sported blue green plumage and skin, males were mostly
Skyborn. dull shades of orange and brown.

SPECIES ABILITIES SPECIES ABILITIES

522 4 22
1 3 222 3 422 5 22
1 2 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE WOUNDS DEFENSES

12 55 2 2 5 22 0 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 2, Brawl 2, Coerce 1, Resilience 2, · Skills: Athletics 2, Brawl 2, Perception 1, Vigilance 1
Perception 2, Survival 2
· Talents: None
· Talents: Adversary 1, Durable 2, Feral Strength 2, · Abilities: Silhouette 2, Glider (varactyls can
Intimidating 2, Knockdown, Lethal Blows 1
suffer 2 strain to count as a flyer for the remainder
· Abilities: Flyer, Beast of Burden 10, Trained Mount of the turn—see page 214 EDGE OF THE EMPIRE
2, Domesticable 1, Silhouette 3, Bond (The Uvak
Core Rulebook)
bonds with its rider. If the two are separated or the
rider is killed, the Uvak suffers 1 strain per day that · Equipment: Beak (Brawl; Damage 7; Critical 3;
the uvak is separated (or until it is retrained and re- Range (Engaged); Vicious 3)
bonded to a new rider. When the Uvak suffers 10
Strain, it goes into a Frenzy (The sight of a humanoid Index: SoT:89
or other large creature causes the Uvak to go into
a frenzy. This frenzy adds b to damage)
· Equipment: Massive Claws / Teeth / Tail (Brawl;
Damage 13; Critical 3; Ranged (Engaged) Concussive,
Disorient 3, Pierce 3)
UVAK: A RICH HISTORY
Triliean
The Uvak has, by far one of the most insterest-
ing hostories that was developed for a creature.
If you have time, read up on them! The hyper- unoffical bestiary 69
link to their entry in Wookiepedia is embedded
in their name.

-Triliean
Vesp RIVAL
Voorpak MINION

Vesps were poisonous lizards that lived on the planet Voorpaks were a non-sentient but still quite smart spe-
Lok. They typically fought in pairs and attempted to en- cies of puffy-looking creatures that were native to the Mid
circle their prey, attacking it with their spiked tail. Several Rim world of Naboo. Diminutive carnivores, voorpaks were
subspecies existed on Lok, including Desert Vesps, Gorge much beloved by many ladies of Naboo. Despite their be-
Vesps and Mountain Vesps. guiling appearance, they were brave, loyal, and could be
quite fierce when provoked or frightened. They possessed
a full set of needle-sharp teeth, as well as large eyes well-
suited for nocturnal vision. In the wild, they lived in small
colonies that dotted the craggy rock outcroppings of the
hill country. They were most active during twilight hours,
prowling for water and prey. Due to the Voorpaks’ light
weight, its bone structure could support eight legs without
significant difficulty. Voorpaks emitted a soothing, cooing
purr, which rose to a hum when alarmed. They rested with
legs tucked under body to conserve heat. Their fur was
extremely soft

SPECIES ABILITIES SPECIES ABILITIES

322 3 22
1 1 122 1 222 3 22
1 2 122 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

3 13 0 0 2 8 0 0
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Brawl 2, Coordination 1, Survival 2 · Skills: (groups only) Athletics, Brawl, Coordination
· Talents: None Cool, Deceit, Perception
· Abilities: None, Silhouette 1 · Talents: None
· Equipment: Teeth and claws (Brawl; Damage 2; · Abilities: Loyal (Voorpak are incredibly loyal and
Critical 5; Range [Engaged]), Spike tail (Brawl; gain b to all Brawl checks made when attacking any
Damage 4; Critical 4; Range [Engaged]; Knockdown). creature that is attacking their perceived owner),
Poisonous bite (Brawl; Damage 2; Critical 5; Range Night Vision (gain b to all perception checks made
[Engaged])Pierce 2, Slow-firing 2, Poison: spend aa during the night or low light conditions, Silhouette 0
to inflict; target must succeed a Hard Resilience check · Equipment: Needle Teeth (Brawl; Damage 2;
or he suffers the Compromised Critical Injury until the Critical 4; Range (Engaged); Ensnare 1, Pierce 2)
Critical Injury is cured.
Triliean
Triliean

70 unofficial bestiary
Vornskr RIVAL
Voroos RIVAL

The vornskr, native to the planet Myrkr, were a wild, vi- Voroos were a non-sentient, reptilian species of sta-
cious canine species that had the unusual ability to sense tionary predator that were found throughout the galaxy.
the Force. This ability evolved to help them hunt ysalamiri, Due to a lack of limbs, they could not chase prey, instead
but a side effect caused them to think that Force-sensitives relying on camouflage and the use of their strong tongues
were their favorite prey, including Jedi in their appetite. to capture prey and pull it into their large mouths. Zoolo-
gists believed that the palak species of beetles were in-
volved in voroos’ reproduction, but the subject was poorly
understood.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 1 122 1 422 1 22
1 3 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES FORCE RATING SOAK VALUE WOUNDS DEFENSES

4 15 0 0 1 5 15 2 0
THRESHOLD Ranged Melee THRESHOLD Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: Brawl 2, Ranged [Light] 1, Deceit 1,


Perception 1, Stealth 1, Survival 2 Vigilance 1
· Talents: At · Talents: None
· Abilities: Force Hunter (Roll c on Initiative · Abilities: Camouflage Skin (Voroos are very hard to
checks; z: gain s per point on its Initiative spot in their native surroundings, adding b b to
check), Force Stalker (commit c : gain b b on perception checks made against them), Long tongue
Stealth checks), Jungle Hunter (suffer no penalties (Voroos have very long tongues which they can use as
when moving through rough terrain in dense jungle, a ranged weapon to attempt to ensnare it’s victims),
dense forest, or swampy environments), Silhouette 1, Silhouette 2, Unmovable (Voroos can’t move)
Venomous tail (on a successful hit the target must
· Equipment: Huge Toothy Maw (Brawl;
d d ] Resilience check or be dis
pass an Average [d Damage 5 Critical 3; Range (Engaged); Pierce 1)
oriented for 3 rounds) Ensnaring Tongue (Ranged [Light], Damage 0;
· Equipment: Claws and teeth (Brawl; Damage 1; Critical -; Range (Short); Ensnare 3)
Critical 4; Ranged (engaged); Ensnare 1)
Triliean Triliean

unoffical bestiary 71
Vrake RIVAL
Vrbithers MINION

The vrakes were a species native to Makeb. The vrake They were bipedal creatures with a humanoid appear-
came very near to extinction until an enterprising scientist ance, but with horns sticking out of their heads, and ex-
named Kaylah Taprish took a liking to the creatures. After tremely sharp claws. Their thick, leathery hide ranged in
five years of study and crossbreeding, Taprish released a color from black to dark green to brown. The Hutts were
dozen colonies of the vrake into the wild. Due to increased quite fond of the vrblthers, and occasionally kept them as
numbers, the vrake’ have become more aggressively ter- pets. While it was once theorized that they were the mu-
ritorial. tated descendants of the Evocii, they were actually taken
from Varl when the Hutts relocated to Nal Hutta, as there
was another species of vrblther still on Varl. In the “wilds”
of Nar Shaddaa’s lower levels, vrblthers typically hunted in
packs.

SPECIES ABILITIES SPECIES ABILITIES

322 3 22
1 2 122 1 422 3 22
1 2 322 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE STRAIN DEFENSES

3 13 0 0 6 9 1 1
THRESHOLD Ranged Melee reshold Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: (groups only): Athletics, Brawl, Resilience,
Perception 1, Survival 2 Stealth, Survival
· Talents: None · Talents: None
· Abilities: Flightless (Vrakes were able to fly in the · Abilities: Olfactory perception gain a b on all
past) Leap (Vrakes add b b to all Athletics checks survival checks made to track prey, and adds b
made to perform vertical or horizontal jumps), to enemy stealth checks made against the vrblthers).
Silhouette 2, Territorial (Vrakes are incredibly · Equipment: Powerful claws (Brawl; Damage 4;
territorial, and gain b to all Brawl checks made when Critical 3; Range (Engaged); Knockdown, Sunder)
attacking any intruders into what they consider their
territory), Trained Mount 1, Domesticable Index: LoNH:57
· Equipment: Powerful Claws and Beak (Brawl;
Damage 4; Critical 3; Range (Engaged);
Knockdown, Sunder)

Triliean

72 unofficial bestiary
Vynock MINION
Wampa RIVAL

The vynock is a genetic cousin of the mynock. Known Wampa ice creatures were carnivorous predatory repto-
for eating raw and refined metal with equal relish, Vyn- mammals indigenous to the remote Outer Rim Territories
ocks are found on terrestrial worlds throughout the galaxy. ice planet Hoth. The bipedal beasts stood over two meters
Their mouths secrete a powerful acid that renders even in height with shaggy white fur constantly stained by the
the hardest metals digestible. Like mynocks, vynocks have blood and guts of slaughtered prey. Wampas were armed
worm-like bodies with round, toothy maws, and clawed, with jagged yellow teeth and deadly claws. Primarily soli-
leathery wings. tary hunters, wampas occasionally hunted in packs, prefer-
ring to ambush their prey from the camouflage of Hoth’s
snow banks and blizzards. Stunned victims were carried
back to the creatures’ lairs, typically large ice caves, where
the wampas ate at their leisure.

SPECIES ABILITIES SPECIES ABILITIES

122 3 22
1 1 122 1 522 2 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES SOAK VALUE WOUNDS DEFENSES

1 4 1 1 5 30 1 1
reshold Ranged Melee THRESHOLD Ranged Melee

· Skills: (groups only): Brawl, Coordination · Skills: At


· Talents: None · Talents: Adversary 1, Feral Strength 2
· Abilities: Flyer, Silhouette 0 · Abilities: Cold Adaptation (When making skill
· Equipment: Claws (Brawl; Damage 3; Critical 5; checks, Wampa may remove two setback dice imposed
Range (Engaged); -), Sucker-mouth (Brawl; Damage 2; due to cold environmental conditions), Camouflage
Critical 6; Range (Engaged); Burn 4) (When in snowy environments, Wampa receive b b
dice to Stealth checks, Silhouette 2
Index: SoF:138 · Equipment: Claws / Teeth (Brawl; Damage8;
Critical 3; Ranged (Engaged); Pierce 1)

Credit: Cyril (FFG)

unoffical bestiary 73
Womp Rat MINION
Wrix NEMESIS

While womp rats were opportunists and fond of car- The wrix was a porcine species of large creature whose
rion and refuse, they were also predators, though most of use was ideal in the arena of pit-fight competitions. In 1
their prey were old, sick, or generally weak. Their normal ABY, the Imperial bioengineer, Dusque Mistflier attempted
prey included small animals, such as profoggs. Womp rats to examine the remains of a wrix that had been killed in
traveled in packs to overwhelm larger prey items, such as a sporting event. The wrix’s Zabrak trainer took great ex-
Dewbacks and Banthas. These packs consisted of up to ception to Dusque’s work and wanted her to use her skills
20 individuals. When they bite, their teeth set in and the to clone a stable of domesticated wrixes for him. Dusque
animals will not release their hold, even if they are killed; refused to accommodate the angry trainer’s request.
Owen Lars had seen a bantha with a desiccated womp rat
skull still biting down on it.

The Beggar’s Canyon womp rat reproduced at an alarming


rate. Once it reproduced to such a point that the popula-
tion could not be kept in check, and womp rats were hunt-
ing Jawas and raiding storehouses.

SPECIES ABILITIES

222 3 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE STRAIN DEFENSES

2 4 1 1
reshold Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1,


Perception 1, Survival 2
· Talents: None
SPECIES ABILITIES
· Abilities: Worrying Bite - Womp Rats bite and
don’t let go. Womp Rats gain a b when attacking 422 2 22
1 3 222 2
Immobilized targets. Gray Rot (A plague that causes BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

the skin to turn gray and decay, eventually becoming SOAK VALUE WOUNDS STRAIN DEFENSES

scabrous, cracked, ulcerated, and causing death. 8 20 15 0 0


THRESHOLD reshold Ranged Melee
Womp Rats can spend aa to inflict Gray Rot on a
target who took wounds from it’s bite. After the battle,
the inflicted character makes a Average Difficulty
· Skills: Brawl 3, Perception 2, Resilience 2,
Survival 2, Vigilance 3
[ d d ] Resilience check. Success means they have
fought off the disease. a can be spent to add boosts
· Talents: Adversary 1

to checks to heal the disease. x means the character · Abilities: Terrifying Howl (anyone hearing the howl
d d d ) Discipline
of a Wrix must make a Hard (d
is immune to Gray Rot. Failure means the Gray Rot
check or become disoriented for one round plus one
inflicts 2 Wounds, plus 1 wound per day infected, each
day on the victim until the disease is healed. Also, no additional round for every t generated. The Came
natural healing takes place. t can be used to add b Master may spend any y generated to stagger the
to heal the disease. y means the victim takes a target for one round), Sure-Footed (wrix suffer no
critical wound immediately. To heal the disease penalties when moving through difficult terrain),
requires a Medical or Resilience check (as per healing Silhouette 2
Criticals), Silhouette 1 · Equipment: Teeth and claws (Brawl; Damage 6;
· Equipment: Bite (Brawl; Damage 4; Critical 4 Critical 4; Range (Engaged); Vicious 2, Sunder)
Range (Engaged); Ensnare 2)
Index: SoF:20
Credit: Grmishade (FFG)

74 unofficial bestiary
Xandank RIVAL
Yeomet MINION

Xandanks were dangerous insectoid creatures native Yeomets live in artificial worlds, either space stations,
to the lava world Mustafar. They were pack hunters that large starships or totally urbanized planets. Given suffi-
hunted their prey in well-coordinated teams.The Xandank cient time, they can dig through almost anything and can
was one of the few known species in the galaxy that had eat anything organic (and much that is considered to be
both an exo- and endo-skeleton, making it very strong and inorganic). The ability of the yeomets to eat such a wide
extremely well armored. variety of materials (including mono cellulose compounds)
is dependent on a digestive enzyme that can only be acti-
vated in the presence of large amounts of electromagnetic
radiation. Without this enzyme, yeomets are capable of
only digesting a small range of plants and animals. strong,
and the blunt trauma damage is substantial. In addition,
yeomets carry a wide range of diseases and any injury
caused by a yeomet is a likely source of infection.

SPECIES ABILITIES SPECIES ABILITIES

422 3 22
1 2 122 1 222 3 22
1 1 122 1
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE WOUNDS DEFENSES SOAK VALUE DEFENSES

1 4 1 1 2 5 1 1
THRESHOLD Ranged Melee Ranged Melee

· Skills: Athletics 1, Brawl 2, Coordination 1, · Skills: (groups only): Brawl, Coordination


Perception 1, Survival 2 · Talents: At
· Talents: At · Abilities: Yeomet Disease (A very infectious
· Abilities: Heat Adaptation (When making skill Disease that can easily be passed on to others,
checks, Xandanks may remove bb dice imposed the Game master may spend a spend a z Destiny
due to hot environmental conditions), Xandank Point to infect others with the disease if they are
armor (Adds 8 to the creatures soak, and ignores within (short) range of the infected, or a Yeomet
the piercing quality of weapons), Pack Hunter (Roll c may spend aa to infect some one on a successful
on Initiative checks; z: gain s per point on its melee attack. The Disease deals 2 Burn damage until
Initiative check if more than one Xandank is hunting it is healed with an Average [ d d ]Medicine check ),
at the same time), Silhouette 2 Silhouette 0
· Equipment: Teeth, Hooves and Tail (Brawl;
· Equipment: Bite (Brawl; Damage 3; Critical 5;
Damage 6; Critical 4; Range (Engaged); Vicious 2, Range (Engaged); Burn 1)
Sunder)
Triliean
Triliean

unoffical bestiary 75
Zakkeg NEMESIS

Zakkegs were rare alpha-predators indigenous to Dxun.


Huge, armored quadrupeds, they were solitary and terri-
torial. Even Mandalorians were impressed by someone
who killed one, and one could gain great honor for prov-
ing one’s success. They preyed upon most creatures which
they could catch, including cannoks, maalraas and even
bomas.

SPECIES ABILITIES

622 3 22
1 2 122 2 DANGEROUS DXUN
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK VALUE

15
WOUNDS

55
STRAIN

15
DEFENSES

2 2 Many fearsome beasts make


THRESHOLD reshold Ranged Melee
thier home on Dxun. Dxun has
· Skills: Athletics 2, Brawl 3, Coerce 2, Resilience 3, a rich history and many places
Perception 2, Survival 2 to explore, but is extremely
· Talents: Adversary 2, Durable 2, Feral Strength 3,
dangerous place to visit due to
Intimidating 3, Knockdown, Lethal Blows 2
the large number of beasts that
· Abilities: Terrifying Howl (anyone hearing the howl
inhabited that world. Players
d d d ) Discipline
of a Zakkeg must make a Hard (d
check or become disoriented for one round plus one should be cautioned on a trip
additional round for every t generated. The Came as the world is extremely dan-
Master may spend any y generated to stagger the
gerous.
target for one round), Armored Scales (The
Zakkeg has huge, thick sharp armored scales that
allow it to withstand any attack, It ignores the Breach
and Piercing quality of weapons, Silhouette 3
· Equipment: Massive Claws / Teeth / Tail (Brawl;
Damage13; Critical 3; Ranged (Engaged) Concussive,
Disorient 3, Pierce 3)
Triliean
76 unofficial bestiary
DXUN: THE
DEMON MOON
Astronavigation Data: Japrael
System, Japrael Sector, Inner Rim
Orbital Metrics: 298 days per
year/26 hours per day
Government: None
Population: Unknown
number of native widlife
Language: None
Terrain: Jungles, Ruins
Major Cities: Nadd City
Areas of Intrest: Many
mandolorian ruins

Major Exports: None


Major Imports: None
Trade Routes: None
Special Conditions: Occasonaly Shares
Atmosphere with Onderon

Background: Although Onderon’s local fauna is


infamous for its aggression, the monstrous beasts
dwelling on the moon of Dxun are the true terrors
of the system. Dxun is the largest of Onderon’s four
satellites, and is covered by a dense jungle similar
to that of the world it orbits. The similarity between
the ecosystems of Onderon and Dxun can likely be
NADD CITY
attributed to a quirk of the moon’s orbit that brings
its atmosphere into contact with that of Onderon N add City is the first colony built on the
jungle-moon, and sister planetary body, of
once a year, allowing a few specially adapted life
Dxun. Built in 21 BBY by the order of Queen
forms (such as the massive, flying rupings) to travel
Anora Kira, Nadd City has quickly grown into
between them.
a thriving metropolis, covering roughly 15%-
20% of the entire moon. It’s initial purpose
However, every terrible trait of Onderon’s
was to be a strategic military outpost for
wilderness is multiplied a hundredfold by the mon-
Onderon during the aftermath of the Clone
strous beasts of the Demon Moon. From reptilian
Wars, but it quickly became a city, rivaling the
boma to the near-invisible maalraas, Dxun’s fauna
might of Iziz itself. It had a strong economy
are almost invariably aggressive predators capable
and a population of 1.2 million strong in the
of threatening or overwhelming even prepared and
years leading up to the Civil War.
well-armed hunters. The unchallenged apex preda-
tor of the deadly moon is the zakkeg, a massive and
During the war, Nadd City has become rela-
ill-tempered quadruped species covered in thick
tively neglected.
armored scales capable of withstanding even
concentrated blaster fire. Naturally, Dxun is rarely
visited except by the most ambitious of big-game
hunters. The Beast Riders of Onderon also exploit
the Demon Moon’s strange orbit to send young
warriors up on rites of passage, and to allow their
skilled hunters to earn glory by testing themselves
against the most terrible beasts they can find.

unoffical bestiary 77

You might also like