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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

_____________________________________________ ______________________________________________
character name
character name player
player

_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength
HP
hit points
DEX
dexterity
AC
armor class
= 10+ + + + + + + DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution
INT SKILLS MAX RANKS
/

CLASS SKILL?
TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE = +
CHA modifier
DEX MISC Appraise int ______ = ______+______+______
charisma TOTAL MODIFIER MODIFIER
Balance dex* ______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
Bluff cha ______ = ______+______+______
FORTITUDE
(constitution)
= + + + + Climb str* ______ = ______+______+______
Concentration con ______ = ______+______+______
REFLEX
(dexterity)
= + + + + Craft ( _______________) int ______ = ______+______+______
WILL Craft ( _______________) int ______ = ______+______+______
= + + + +
(wisdom) Craft ( _______________) int ______ = ______+______+______
Decipher Script int ______ = ______+______+______
BASE ATTACK BONUS SPELL Diplomacy cha ______ = ______+______+______
RESISTANCE
Disable Device int ______ = ______+______+______
Disguise cha ______ = ______+______+______
GRAPPLE = + + +
modifier Escape Artist dex* ______ = ______+______+______
BASE ATTACK STRENGTH SIZE MISC
TOTAL BONUS MODIFIER MODIFIER MODIFIER Forgery int ______ = ______+______+______
Gather Information cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Handle Animal cha ______ = ______+______+______
Heal wis ______ = ______+______+______
Hide dex* ______ = ______+______+______
RANGE TYPE NOTES Intimidate cha ______ = ______+______+______
Jump str* ______ = ______+______+______
Knowledge ( ___________) int ______ = ______+______+______
AMMUNITION ___________________________
Knowledge ( ___________) int ______ = ______+______+______
Knowledge ( ___________) int ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
Knowledge ( ___________) int ______ = ______+______+______
Knowledge ( ___________) int ______ = ______+______+______
RANGE TYPE NOTES Listen wis ______ = ______+______+______
Move Silently dex* ______ = ______+______+______
Open Lock dex ______ = ______+______+______
AMMUNITION ___________________________
Perform (______________) cha ______ = ______+______+______
Perform (______________) cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Perform (______________) cha ______ = ______+______+______
Profession ( ___________) wis ______ = ______+______+______
RANGE TYPE NOTES Profession ( ___________) wis ______ = ______+______+______
Ride dex ______ = ______+______+______
Search int ______ = ______+______+______
AMMUNITION ___________________________ Sense Motive wis ______ = ______+______+______
Sleight of Hand dex* ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Spellcraft int ______ = ______+______+______
Spot wis ______ = ______+______+______
Survival wis ______ = ______+______+______
RANGE TYPE NOTES
Swim str* ______ = ______+______+______
Tumble dex* ______ = ______+______+______
AMMUNITION ___________________________ Use Magic Device cha ______ = ______+______+______
Use Rope dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL ______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________

0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 1ST

2ND

LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR


LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp

sp 7TH

gp 8TH
pp
9TH

2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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