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Enhancing Visualization Skills in Freshman Engineering Students

I. E. Esparragoza
School of Engineering Design, Technology and Professional Programs
Pennsylvania State University , 25 Yearsley Mill Rd., Media, PA 19063

ABSTRACT - Engineers are required to have a high volume and size that can be sketched for further
level of visualization skills necessary in the design analysis. As shown in Fig. 2, the design ideation
process and in the solution of engineering problems. requires visual analysis and synthesis.
However, many of the freshmen engineering students
have problems in processing and understanding visual
information or in developing mental images. Due to this
fact, the freshman engineering design and graphics
course offered on this campus has been structured to
expose the students to a series of problems, activities
and exercises that assist them in developing and
enhancing their visualization skills. Among these
activities, the use of two tutorials has resulted in a very
Fig. 1 Role of graphics in the solution of
effective tool for the students not only to grasp the
engineering problems
theoretical concepts of technical drawing but also to
enhance their ability of processing and synthesizing
visual information.

I. Introduction
The study of engineering requires from the students
the ability to process visual information and the ability
to create mental images of existing objects or objects to
be developed. Both abilities are necessaries in
engineering. The use of graphics to represent quantities
and solve problems, which is a common practice in
engineering, implies the ability to model graphically
and/or understand the graphical representation of the
problem. Classical examples are the use of vectors to Fig. 2 Fundamental role of visual thinking in the
design ideation
represent quantities and the use of free body diagrams in
the analysis and solution of engineering problems as
Creativity and innovation in design requires a high
shown in Fig. 1. In the design process, the ideation
level of imagination and it is evident that imagination is
implies the ability to create mental images of objects or
close related to the mental process of generating and
mechanism resulting in a mental picture with form,

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processing ideas and images. Great designers and freshman engineering design and graphics course
inventors have used the combination of drawings and offered on this campus has been structured to expose the
imagination to develop magnificent ideas. Many of students to a series of problems, activities and exercises
these ideas have evolved thanks to designers with that assist them in developing and enhancing their
amazing visual reasoning skills. All human beings have visualization skills. The use of two tutorials: Visual
the ability of process visual information the same as all Reasoning Tutor and Orthographic Projection Tutor,
human beings have the ability to walk. There are some developed by Professor Yong Se Kim at Sungkyunkwan
people who can run faster than others the same as there University, Korea, has resulted in a very effective tool
are some people who have the ability of processing for the students not only to grasp the theoretical
visual information better than others. If practice can concepts of multiview drawings, and axonometric
allow some people to run faster than others, similarly, drawings but also to enhance their ability of processing
practice can allow some people to process visual and synthesizing visual information. These tutorials
information better than others. The difference here is provide the students the opportunity to solve graphics
that one requires physical training and the other one problems interactively using solid modeling and
requires mental training. The ideal situation for computer animations allowing the students to visualize
engineers is not only to process the visual information in a very effective way the relationship between the
fast but to enhance visualization skills to be used in the solid object and its projection in the two dimensional
design process and in the solution of engineering plane.
problems. Enhance visualization skills means to
improve the ability to process and interpret visual II. Engineering Graphics and Visualization
information and to generate visual ideas that can be Giesecke et al (2004) define visualization as the
transformed into concrete drawings and objects. ability to study the views of an object; Bertoline and
Engineers, designers and scientists should have visual Wiebe (2003) describe visualization as the ability to
abilities above average people to be creative and process and interpret 3-D objects and sketch them in a
resourceful professional. paper. They also recognized the importance of
However, many of the freshman engineering visualization in the design process. It is clear that most
students have not had the opportunity to develop the of the authors in engineering graphics associate
visualization skills necessary in engineering. They have visualization to the ability of processing and interpreting
problems in the representation of a three dimensional the visual information of a 3-D object and the study of
space in a two dimensional plane or visualizing a two its projected views. Based on these definitions and
dimensional drawing as a three dimensional solid recognizing the necessity of enhancing visualization
object. This problem has been addressed in many skills in the engineering students, the freshman
engineering graphics textbooks but it probably does not engineering design and graphics class is the perfect
have the necessary attention in the classroom. It is course to start exposing the students to the visual
important to emphasize that poor visualization skills in thinking process. Visualization is a mental process that
engineering represent problems for the engineering requires practice rather than theoretical definitions.
student in many courses and problems for the engineer Therefore, the training to help the students to develop
in his or her future performance. Due to this fact, the and enhance their visualizations skills can be done by

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means of problems and exercises in the orthographic physical models is always a good option since they
projection and axonometric drawings topics. These allow the students to use the five senses with the model.
basic topics provide the elements to visualize a 3-D However, time and cost building the object make those
object, to synthesize or have a mental image of the models no efficient. With the new technology and the
object and draw the image in terms of views or use of computers and multimedia programs, in the
isometric drawings. freshman engineering graphics course, the use of
In the freshman engineering design and graphics physical models to show objects has been replaced by
course taught in Penn State Delaware County campus, the use of multimedia tutorials and complemented by
students are required to sketch multiview drawings and the use of solid modeling using AutoCAD and
isometric drawings using instruments and AutoCAD. SolidWorks, where complex objects can be analyzed
They are also exposed to two design projects during the and created efficiently.
semester and the first one requires the multiview III. Multimedia Tutorials
drawing of the structure and the second one requires The use of computers and multimedia systems has
multiview drawing and solid model drawing. Besides become very popular. Multimedia system is considered
that, some simple exercises and design problems are a computer-based communication system as defined by
solved by the students in the classroom during the Burleson, et al. (2001) that includes the use of text,
semester. The primary goal of the class and of each audio, video, graphics and computer animations. The
exercise is to provide the necessary practical training for use of multimedia software is becoming very important
the student to develop and enhance visual reasoning that in the learning process. Therefore, the integration of
they can apply later in other courses and the career. classroom lectures and multimedia tutorials provides
However, it was found that even though the not only the theoretical foundations but also the visual
exercises across the semester, many students still had component for the engineering problems that help the
problems visualizing 3-D objects from the principal student to grasp the concepts and enhance their
views or sketching the views from the volumetric object visualization skills.
at the end of the semester. One of the reasons for this is Poli et al (2003) have shown that multimedia
that most of the problems, as presented in the textbooks, tutorials are an effective learning tool. They have all the
are in the 2-D plane format of the book. It means those necessary features for a pleasant and effective learning
students having problems at the end of the semester experience. In a multimedia tutorial text, audio, visual
need a level of visualization skills which has not been effects, videos, pictures, and animations might be
reached at this stage and using the traditional format in integrated in a single program allowing the tutorial to
the classroom. Therefore, it was necessary to introduce present the topics and support them in a very
more visual aids and exercises to assist the students to resourceful form. This makes the multimedia to differ
guarantee at the end of the semester a reasonable level from the traditional textbooks. Books present the
of visualization skills for all the engineering students. concepts with inanimate text and figures while the
The use of visual aids in the learning process has computer-related tutorials are dynamic pages containing
been recognized by many educators and researchers as audio, video and graphics animations. In technical
can be seen in Juarez-Espinosa et al. (2000), Lowrie drawing the computer graphics animations are a
(2002), Les and Les (2003) among others. The use of powerful instrument to exercise the visual thinking

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without necessity of using physical models. Besides, sweeping operations available in the program are
multimedia tutorials can provide immediate feedback to listed under the action button in the pull-down menu
the user. at the top of the screen. The sweeping operations
Due to the necessity of providing more and better command can also be invoked by clicking the right
exercises to the student and taking full advantage of the button of the mouse. The first step consists of selecting
new technology, two multimedia tutorials were the sweep face option from the menu. Then, the edges
introduced in the freshman engineering design and forming the face are selected by clicking them with the
graphics course to complement the traditional lecturing mouse. Once a close contour of a feasible face is
and exercises in the classroom: the Visual Reasoning completed the face is entirely defined by clicking the
Tutor (VRT) and the Orthographic Projection Tutor center button of the mouse. The sweeping operation can
(OPT). Both tutorials were developed by Yong Se Kim be performed by dragging the face with the mouse until
at Sungkyunkwan University, Korea. the face is aligned with an edge in the corresponding
Visual Reasoning Tutorial (VRT). This tutorial projection plane. Once the operation is completed the
consists of fourteen missing view problems. Here, face of the solid is in place as revealed in Fig. 3(b) that
students have to construct a solid model from the two shows a partially completed solid model. The operation
orthographic projection views given by means of is repeated for all the faces that can be swept. Edges and
sweeping operations which are the reverse procedure of vertices can also be swept to complete the inclined and
orthographic projection. Only two principal views are oblique planes: edges are swept to complete inclined
given; therefore, more than one solution is possible in surface, like the one to be completed in Fig. 3(b) where
some of the problems. Students are instructed to first the face is swept and then and edge is swept to
determine if more than one solution is feasible and to complete the inclined face; vertices are swept to
find all possible solution. This exercise will help them complete oblique planes. Those faces that cannot be
to practice the visual reasoning. These missing view completed by sweeping operations can be finished by
problems are designed for the student to complete the using the construct command in the action button
visual thinking process depicted in Fig. 2: visual after all the sweeping faces are in place. In this case, the
analysis by seeing the given views, visual synthesis by edges for the face to be constructed are selected after
imagining the object, and visual model by drawing the the construct command has been invoked. Users can
solid model. This tutorial provides assistant to the have immediate feedback after each sweeping or
students during the solution of the problem; therefore, construction operation by activating the teacher
they can check their progress at any stage and determine window. If the operation performed generates a feasible
if the sweeping operation performed (inverse face, this face will appear green in the teacher window;
projection) has produced a feasible solid face. if the operation performed generates a partially correct
Figure 3 shows one of the problems available in the face, this face will appear yellow in the teacher window;
VRT tutorial. 3(a) shows the statement of the problem. a wrong face will appear red in the teacher window.
A solid model is to be constructed using the given top Orthographic Projection Tutor (OPT). This
and front orthographic views. To construct the solid tutorial consists of 32 sets of problems each of them
model, faces are to be defined and then swept to the with more than one exercise involving orthographic
right position in the solid model. The different projections concepts. The software is designed for the

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students to start solving problems at the highest level. If starting in the highest level, students are instructed to
the students have difficulties solving the problems at start from the lowest level and move up once they have
this level the software leads the student to a lower level solved all the problems in each level. This practice
where he or she can solve simpler problems and review allows the student to reinforce the concepts and being
the concepts needed for the higher level. The tutorial better prepare for the higher level problems. Students
uses a learning network where the concepts and are instructed to move across the learning network so
problems are related and linked according to the they can choose the level and problems they want to
definitions and concepts in orthographic projection; work in at any stage. This permits the students to
therefore, students having problem at any level are sent advance at their pace. In any case, the tutorial keeps the
through the learning network to review the problems ability to evaluate the performance of the students and
and concepts needed for the problems at higher levels. send them back to a lower level if they do not solve a
Even though the tutorial was designed to start solving problem properly. The greatest feature of this tutorial is
problems at the highest level, the tutorial has been the relation between the concepts, problems and
introduced in the freshman engineering design and graphics animations. Each level contains a good set of
graphics course not only for the student to solve the problems which are always complemented with a three
problems but also for the instructor to present the dimensional animation.
concepts for multiview drawings. Therefore, instead of

Fig. 3 Missing view problem partially solved using the VRT tutorial

Figure 4 shows a typical problem in the OPT. observed that on the left side, the solid model is
The example shown belongs to the highest level shown and this can be moved, rotated, panned,
(level 0) and is identified as Problem 1-AF. It is zoomed in and out similar to the actions that can be

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performed in any CAD software. On the right side the by clicking the check button. This action also causes
statement of the problem is given with the space to the solution movie window appears and from here
provide the answer. On this example four faces are the animation movie showing the projection of the
highlighted, one at a time, and the user should highlighted face can be played. It can be seen that the
identify the face number in the multiview drawing animation has four options; therefore, the user decides
shown. The user can check the response immediately which projection he or she is interested in reviewing.

Fig. 4 Orthographic projection problem using OPT tutorial

IV. Conclusion Most of the students have learned how to use the
The use of VRT and OPT tutorials has replaced tutorials very quick and only few of them require
the used of physical models in engineering graphics. additional assistance from the instructor for an
Both tutorials have been used effectively to teach the effective use of the instructional tutorials. Even
orthographic projection topic and the glass box though some students have had previous classes of
concept which is one of the most critical issues in technical drawing in high school and the others have
technical drawing. Besides that, both tutorials provide no previous experience, the entire class have adapted
a good number of exercises for the student to practice to the programs easily since the tutorials include
and enhance their visualization skills. It is through problems ranging from very basic ones to more
practice that students can improve the ability to think complex and challenging problems. Therefore, the
in three dimensions and draw in a two dimensional variety and level of problems are adequate for any
plane. This mental exercise will enhance the stage of technical graphics knowledge
visualization skills necessary in engineering. Students have shown that they enjoy the
interaction with the tutorials and learn visualizations

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skills while they are challenged to solve the problems. VI. References
The immediate feedback makes the whole practice a
Bertoline, G.R. and Wiebe, E.N. (2003). Technical
learning experience rather than an evaluation process.
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The tutorials have solely been used for the students to Hill.
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Burleson, W., Ganz, A., and Harris, I. (2001).
This is an effective way of removing the grade related Educational innovations in multimedia systems.
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Loving, R.O., Dygdon, J.T. and Novak, J.E. (2004).
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Thanks to Professor Yong Se Kim from
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