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The Dungeon Master Experience: Surprise! Epic Goblins!

The Dungeon Master Experience


This regular column is for Dungeon Masters who like to build worlds and campaigns
Surprise!
Epic
as much as I do. Here I share my experiences as a DM through the lens of Iomandra,
my Dungeons & Dragons campaign world. Even though the campaign uses the 4th
Edition rules, the topics covered here often transcend editions. Hopefully this series of

Goblins!
articles will give you inspiration, ideas, and awesome new ways to menace your players
in your home campaigns.

If youre interested in learning more about the world of Iomandra, check out the wiki.
2/17/2011
Dungeon Master for Life,
Chris Perkins
MONDAY NIGHT.
The adventurers are 22nd level, and crewing a ship head-
ing west across the Dragon Sea.
The Maelstrom is a swift vessel powered by an elemental
ring of water (an idea pilfered from the Eberron campaign
Christopher Perkins setting). One of the adventurers, a genasi swordmage, was
Christopher Perkins joined Wizards of the Coast in 1997 as the editor of Dungeon magazine. Today, hes the senior recently relieved as captain of the Maelstrom so that he
producer for the Dungeons & Dragons Roleplaying Game and leads the team of designers, developers, and editors could lead a special ops mission for his mentor and bene-
who produce D&D RPG products. On Monday and Wednesday nights, he runs a D&D campaign for two different factor, Sea King Valkroi. (You might recall that the same
groups of players set in his homegrown world of Iomandra. thing happened to Captain Picard in the ST:TNG episode,
Chain of Command.)
Three days ago, the Maelstrom survived a run-in with
three enemy ships sent by a rival Sea King. Having weath-
ered that storm, the Maelstrom has resumed its westward
trek toward the partys ultimate objective.
En route, the adventurers catch sight of a lone vessel
heading in the opposite direction. Corpses are lashed to
the other ships hull, and its sails are stained crimson with
blood. The adventurers confronted a ship like this once long
before, during the heroic tier, when goblins raided their
island home. Clearly this blood-sailed vessel belongs to the
Kingdom of Sanghor, a savage island nation of goblins far
to the west.
Thats right. Goblins. At 22nd level, no less.

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The Dungeon Master Experience: Surprise! Epic Goblins!

Our heroes wouldve been inclined to leave goblin ship advantage presents a refreshing change of pace, par- creatures in the burst . . . including other rigged
alone but for two reasons. First, the partys ranger spots a ticularly when they dont see it coming from a mile goblins. Clearly the best tactic was to take out the
cage being dragged alongside the goblin ship at sea level. away. goblins from afarbut a tall order on the confined
Within the cage, he sees a prisoner struggling to stay above All that being said, I still had some surprises in and crowded deck of a ship!
water. Second, the ship is openly plying the trade lanes and store for them. They say good things come in threes,
is clearly a threat to passing tradeships. The noble heroes so here we go:
decide to storm the ship and rescue the caged prisoner.
What ensues is a rollicking shipboard battle against an Surprise #1: Boom Goes the Dynamite! The gob-
enemy the heroes never expected to fight at their level. lins filled their cargo hold with kegs of alchemical
black powder, rigged to blow up the ship if things
R easons for the went horribly awry. After Captain Mulk got the
heave-ho, the goblins decided the time was nigh.
Encounter And they wouldve succeeded tooif it hadnt been
This goblin ship encounter was meant to provide con- for the partys pesky halfling rogue, Oleander.
text for the larger campaign world. I created the side After the goblin demolition squad inadvertently set
trek to remind my players (and their characters) that off three powder kegs and filled the lower decks
theres far more going on in the world of Iomandra with blinding smoke (a trick I used to foreshadow
than the quest at hand. The goblin ships ability to the imminent destruction of the ship), Oleander
slip past Dragovar patrols tells the heroes something jumped into the smoke-filled hold; once there, he
meaningful about the worldthat the Dragovar navy used his formidable Bluff skill to impersonate Cap-
has lost control of the Dragon Sea. The war to the tain Mulk, telling the demolition squad to forgo
west (against a former imperial regency fallen under the black powder and get their flea-bitten hides on
horrors from the Far Realm) has taken its toll on the deck (whereupon they were promptly killed).
imperial fleet, and the goblins of Sanghor are seizing Surprise #2: Advantage, Goblins! I decided not
advantage of the situation. to make attack rolls for the goblins because there
But there was one more reason for the encounter. were so many of them. Basically, the goblins had
This one-night diversion was also crafted to remind no effective attacks. In place of an attack roll, a
the heroes how powerful they have become. The goblin could deal 15 damage automatically to one
hobgoblin captain (Mulk, a level 8 soldier) was lit- enemy it had combat advantage against. This made
erally a pushoverhe got thrown off his ship by a the tactical combat more interesting and forced
magical whirlwind in the first round of combat. The the heroes to stay mobile, and it also felt right for
goblin mage (Zazz, a level 7 controller) was snuffed goblins.
out before he could monologue. The bugbear shock- Surprise #3: Minions are the BOMB! Given the
troopers were swept aside like dust bunnies. goblins propensity for alchemical experimenta-
One might expect players to get bored fighting tion, it seemed perfectly reasonable that Captain
weak enemies and scores of minionsand yet this Mulk would have a squad of exploding goblins
became one of the campaigns most memorable tricked out with bandoliers of alchemical fire
encounters. Like many DMs, I enjoy watching my flasks. Any damage dealt to a tricked-out goblin
players squirm and wrestle with conundrums, but minion would cause it to explode in a close burst
giving the heroes an (occasional) overwhelming 1 centered on itself, dealing 15 fire damage to all

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The Dungeon Master Experience: Previously in Iomandra . . .

Previously
By the end of the session, the heroes had not only
dispatched the goblins but also rescued the caged
prisoner who, it turns out, was first mate of another
ship that the goblins had attacked and plundered.

in Iomandra . . .
Naturally, he presented the heroes with a questto
transport his ships stolen cargo safely back to the raft-
town of Anchordownand thereby earn the favor of
another Sea King.
One can only speculate what might happen to the
heroes in the course of completing this seemingly
2/24/2011
straightforward side quest.

WEDNESDAY NIGHT. think that every one of my game sessions is unforget-


L essons L earned Its 6:15 PM. The players are gathering around the table, table, that simply isnt true.
having just returned from picking up dinner. As is cus- The Campaign Recap ritual begins thus: At the
In any case, heres what I learned from the goblins
tomary with the group, one of the players has bought my top of a sheet of lined paper, I write todays date and
encounter:
dinner and delivers it with an expression that I take to the name of tonights adventure (which I oftentimes
mean, Heres your dinner, Mister DM Sir. Please be kind refer to as an episode) followed by a short list of bullet
Never underestimate the appeal of kicking points. Each bullet point recounts, in the past tense,
ass. Players need to feel powerful once in a tonight. I smile, say thank you, and begin casting a ritual
that has served me well for years, and which I now share something that occurred in a previous session (not
while, particularly at high levels. necessarily the last session) that might be significant
with you.
If you want your campaign world to feel like a This ritual is neither arcane nor divine. In fact, its to tonights game. The bullet points are carefully
living, breathing place, let the players encoun- something I learned from watching episodic television. thought out, and I try to limit them to a handful.
ter things below their level. Many of the things that define my DMing style come from Sometimes in my haste to jot down these notes, I get
Even low-level monsters can surprise the watching lots of serialized TV. Shows such as Lost and the order mixed up, so after writing down the bullet
heroes with clever tactics and a never-say-die Battlestar Galactica immediately spring to mind, and points I number them in the order in which I intend
attitude ( just consider the history of asym- youll see me referring to them from time to time in this to recount them.
metrical warfare). Dont be afraid to use them, column. At this moment, the player characters are in the
particularly as minions, and dont be afraid to The ritual in question is called Campaign Recap, and it middle of an adventure entitled Death Incarnate,
mess with their stats. always begins with the same three words: having found themselves in the city of Iodrothtor
searching for the lair of a dracolich named Icristus.
Until the next encounter! P reviously in Icristus used to be the dragon overlord of the mas-
sive island upon which Iodrothtor is built. (In the
Iomandra backstory of the campaign, Icristus was slain by a
steel dragon named Krethmidion and his brood.) But
Youve seen this before: Previously on Lost. Previously enough history; lets get back to the ritual at hand.
on Battlestar Galactica. Any television show that car- At the end of last weeks session, the heroes fought
ries the baggage of a complex mythology and features their way into the dracolichs lair; the session ended
an ensemble cast needs this ritual to remind the audi- with Icristus rising from a pool of lightning-charged
ence how far their storys come. In this instance, the water to confront the interlopers. As the players
audience is my gaming group, and as much as I like to

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The Dungeon Master Experience: Previously in Iomandra . . .

devour their dinners and begin speculating on the The recap focuses only on the details that are per-
outcome of tonights session, heres what I write down: tinent to the story at hand. Most of the bullet points
in the example above tie to a specific player char-
acter: Alagon, a revenant ranger played by Andrew
Death Incarnate Finch. The Wednesday group has eight players, each
(1/19/11) with their own character arc, but its Alagon thats
really driving this particular session. The recap gives
Previously in Iomandra . . . the players a sense of what they can expect out of
A lagon had the names of five blasphemous tonights game: a big fat fight against five dracoliches.
undead creatures burned into the fingers of his For Alagon to achieve his epic destiny, Icristus must
trigger hand by an emissary of the Raven Queen. be destroyed. Simple as that.
In order to fulfill his epic destiny and take his While this particular session focuses on combat
place by the RQs side, Alagon must track down and one characters arc, the adventure as a whole is
and eliminate all five targets, one of which is a a tangled weave of many different plots, including
dracolich named Icristus. a story revolving around the partys deva warpriest
T he heroes learned that Icristus was brought discovering secrets from a past life, the search for a
back from the dead years ago by an arcane missing party member, and the theft of a mystical
sect called the Kalak Shun: outcast dragonborn set of tomes that chronicle the rise and fall of a king-
wizards who practice necromancy. They also dom wiped from history by Vecna. These are no less
discovered that Icristus can control and com- As soon as I speak the words Previously in Ioman-
important to the players than Alagons quest to prove
mand the otherwise benign ghosts that haunt dra, a hush falls over the gaming table. The off-topic
himself to the Raven Queen, and next weeks recap
the streets of Iodrothtor, effectively using them conversations end abruptly, and the players become
will probably include bullet points reminding the
as spies. all ears. This happens every time, without fail.
players where things left off with these other facets of
The heroes confronted a high-ranking member After speaking the words, I begin stringing
the campaign.
of the Kalak Shun in his tower. After slaying the together my bullet points into a rough narrative. The
One of the cool side benefits of this approach? If
necromancer and interrogating his apprentice, whole recap usually takes about a minute. I dont
and when you decide to chronicle the events of your
the heroes activated a magical portal called the worry about adding detail because I trust that the
campaign, say, in a wiki, you need only refer to your
Throat of Tharzuul, which led to Icristuss secret players memories will begin filling in the gaps auto-
binder or notebook filled with page after page of
redoubt below the city. matically. The recap simply sparks their memories
bullet points touching on the highlights. Ive come to
The heroes arrived at a subterranean elemental and puts the players in the right frame of mind to
rely on my own recaps for just this reason.
node serving as Icristuss lair, only to discover start the session.
Some DMs rely on their players to provide the
that the dracolich was not alone! Attending
him were 4 Kalak Shun advisors mounted on recap. Having tried it as a DM and experienced it as L essons L earned
dracoliches that were once Huge steel dragons a player, I think thats a mistake. Left to their own Recaps kick off 99% of my gaming sessions. How-
the slaughtered brood of Icristuss hated rival, devices, players will often focus on the wrong details, ever, I can think of plenty of good reasons not to
Krethmidion. or get the facts wrong, or phrase the recap in a way use recaps. The #1 reason is to intentionally jar or
that doesnt reinforce the atmosphere youre trying to disorient your players. I remember one session that
evoke. The recap is the DMs best tool to get the ses- began with the words Roll initiative! It worked well
sion started on the right foot, and to immerse players because the players werent expecting the sudden
in the moment. springboard into combat. We had ended the previous
session at the beginning of a climactic encounter, the

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The Dungeon Master Experience: I Dont Know What It Means, But I Like It

I Dont Know What


players had the whole week to discuss tactics, and I
could sense they were jazzed to start rolling dice. The
recap wasnt necessary, and frankly I wanted to keep
things moving at a breakneck pace.

It Means,
Like all good rituals, mastery comes with repeti-
tion. If the Campaign Recap is something youd like
to experiment with, keep in mind the following:

But I Like It
Begin each session jotting down bullet points
about whats gone before.
The Campaign Recap sets the tone for the ses-
sion. Present the Campaign Recap yourself,
and keep it short. Dont worry about covering 3/3/2011
all the bases. Hit the highlights, and let the
players memories fill in the gaps.
MONDAY NIGHT. of a toothy black maw, slowly growing larger and
larger over the course of the campaign. And in this
Until the next encounter! The campaign has taken a dark turn. Having just attacked
most recent session, Melech received a gift from yet
an island base belonging to their hated enemy, Sea King
another star entity called Nihil, who imprinted upon
Senestrago, the adventurers return to their ship with the
Melechs mind a powerful ritual allowing him to
spoils of victory. Yet upon their return, they find the ship
summon starspawn serpents (inspired by the Mon-
adrift, its crew gone.
ster Manual 3s serpents of Nihil, page 186). Bruce
A thorough exploration suggests that the crew has
doesnt understand why his character is receiving
been abducted. A strange sending stone discovered in the
gifts from these star powers, or what hes supposed
captains cabin confirms their fearsthrough this device,
to do with them.
the heroes are contacted by another campaign villain
And frankly, neither do I. Which brings us to the
whos been shadowing their vessel, waiting to strike. He
true subject of this article.
offers the heroes a trade: Their missing crew in exchange
A good campaign, like a good stew, has many
for a powerful relic the heroes have sworn to protect, an
ingredients. Some ingredients add flavor to the
item which the villain desires above all and which, in the
campaign, others give it texture. Sometimes the
wrong hands, could cause great calamity. The question is,
ingredients are so subtle as to go unnoticed, and thats
will the heroes agree to this exchange, knowing that sur-
fine. Not everything you throw into the campaign is
rendering the item will have serious repercussions? An
going to make a splash. The players will pick up on
intriguing dilemma . . .
some elements, while others are quickly forgotten.
Campaign building is an art, not a science. It all starts
. . . but not the focus of this particular article.
with ideas. I get ideas for my campaign all the time,
You see, theres also a B story unfolding at the
and the first question that comes to my mind once I
same time concerning Bruce Cordells character,
get an idea is: How can I fit this into the campaign?
a tief ling star pact warlock named Melech. Sev-
The answer is always the same: I just throw it in the
eral sessions ago, a powerful star entity known as
pot and see what happens. Which brings us back to
Caiphon branded him with a strange tattoo: that
the title of this article:

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The Dungeon Master Experience: I Dont Know What It Means, But I Like It

I dont know Tattoo of the Horizon Star Level 20


The mark of Caiphon, the horizon star, resembles a toothy
what it means, maw that widens and grows as the wearer draws closer to his
doom.
but I like it. Lvl 20 125,000 gp
Wondrous Item
Whenever I get a cool idea that I think is worth Requirement: You must have the Fate of the Void pact boon.
exploring in my campaign, I throw it into the mix Property
provided I can think of at least one character in the When you spend an action point to take an extra action, all
party whose story arc would benefit from its inclu- enemies in a close burst 5 centered on you take 10 radiant
sion. By benefit, I dont mean to suggest that the damage and are blinded until the end of your next turn.
Curse: When you fail a death save, you take damage equal
character necessarily becomes more powerful as a
to your level.
result. The ultimate goal is to add stuff to the cam-
paign that makes the characters and their situations
The curse is a nice touch, dont you think? It keeps the
more interesting and fun to play. Its also a great way
tattoo from being a simple power-up. It also conveys
to give your campaign extra layers or depth.
the flavor of the idea, that an evil star power gives
Lets consider Melechs situation: Many months
Melech a gift he cant refuse.
ago, I had an idea based on the fairly common experi-
At the time, I had no clue what the tattoo meant
ence of someone waking up one morning to discover
or how it would factor into the campaign. I included
he or she had a tattoo, but no memory of how it got
it simply because I liked the idea. Several weeks
there. (If that hasnt happened to you personally, its
later, I was thinking about one of my major cam-
probably happened to someone you knowjust ask
paign villainsan eladrin star pact warlock hell-bent
Alias, from Curse of the Azure Bonds) This was an idea
on releasing a bunch of evil star entities from their
I wanted to include in my game. At the time, Bruces
celestial prisons. It occurred to me that these same
character was being overshadowed by the story arcs
evil powers might be secretly courting Bruces char-
of other characters, and I wanted to give Bruce some-
acter, also a star pact warlock. Maybe they think hes
thing to sink his teeth into while waiting for some of
destined for greatness. Maybe the gifts are a form of
these other arcs to play out. So, without a lot of fore-
temptation. Maybe the star powers plan to devour my
thought, I gave Melech a magical tattoo that appeared
villain and groom Bruces character as his replace-
out of nowhere. Heres the actual tattoo, written up as
ment. At this point in the campaign, Im still not
a magic item:
exactly sure how it will all play out; a lot of it depends
on Bruce and what happens to his character in the
coming months. For now, the only thing I know for
sure is that evil star powers have their eye on Melech
. . . and thats enough to keep Bruce both excited and
terrified.

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The Dungeon Master Experience: My Campaign: The TV Series

L essons L earned
As the DM, your biggest challenges are keeping the
players immersed in the story of your campaign, and
My Campaign:
The TV Series
making the campaign world a place the players like
to visit week after week (or however often you meet).
Its also your job to surprise and delight them. One
ironclad way to accomplish these admirable goals is
to give players stuff to think about (and, by extension,
stuff for their characters to think about). If you have 3/10/2011
an idea that fascinates you, dont wait for the right
opportunity to include it. Just include it, and let time WEDNESDAY NIGHT.
and your players sort it out. The party has reached the apex of an episode of the cam-
paign entitled Nythe-Saleme. The adventure takes place
If the idea ends up going nowhere, the players prob- on an island ruled by the pair of purple dragon sisters,
ably wont care (or even notice), but if it ends up going Nythe and Saleme (hence the name of the island and the
somewhere, your players will look upon you as a episode)but theres more to them than meets the eye. The
storytelling genius. sisters hold the answers to many secrets, including the
whereabouts of the Dragovar emperor . . . whose disappear-
Here are the important takeaways: ance is one of the biggest mysteries of the campaign.
Dont squirrel away your ideas. Use them,
even if youre not sure how to get the most out Think of any serialized TV drama of the past
of them. decade that features a good-sized cast of charac-
Ultimately, its the players who decide what ters. If youre stuck, Ill name a few off the top of
f lies and what doesnt in your campaign. So my head: Lost. Battles tar Galactica. The Sopranos.
look for a way to connect your cool idea to one Deadwood. True Blood. Mad Men. Now think of all the
or more of the characters, preferably in a way story characteristics those shows have in common
that the player(s) might enjoy. with D&D campaigns youve created or imag-
ined creating. Id contend that the similarities are
Until the next encounter! astonishing.
The truth is, if I hadnt wormed my way into the
gaming industry, Id probably be most happy work-
ing as a TV producer. I tend to think of my D&D
campaign as a dramatic TV series for the following
reasons:

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The Dungeon Master Experience: My Campaign: The TV Series

My campaign has an ensemble cast of


characters.
T rick #1: K eep a Episode 149: Caves of the
It has episodic adventures, some of which are running episode Kraken Cult, Part 1
guide.
built around a larger mythology, while others
have a more stand-alone feel. Campaign Date: 10 Lendys 1475
The episodes link together to form the guts Fans write episode guides for their favorite series all
of my campaign narrative, while simulta- the time. Why? Because its fun. The episode guide In the back of an underground warehouse, the
neously allowing for individual character chronicles all of the events that have transpired heroes discover an illusory wall concealing a secret
development and, when it happens, character thus far. As you begin assembling your campaign network of caves infested with aberrations. The
death. episode guide, treat each adventure or play session heroes make their way to a cavern occupied by
as a separate episode, give them a number and a half-mad kraken cultists guarded by hungry chuuls.
In fact, the only real difference I can ascertain name, and write a short summary (no more than one Deimos (played by Chris Youngs) insinuates himself
between a D&D campaign and a serialized TV drama paragraph!) of what happened. Its okay to leave out among the cultists and lures them into an ambush.
is that, unlike a TV show, a D&D campaign isnt likely specific details of who-did-what-to-whom. Its okay The party then confronts the chuuls and remain-
to be televised. (Having said that, I dare someone to to end on a cliffhanger. And its perfectly okay to ing members of the cult. After a pitched battle, the
prove me wrong. I will pay tribute and homage to take a longer adventure and break it up into smaller heroes decide to withdraw and recuperate.
anyone who actually manages to turn his or her D&D episodes. (TV series do this all the time. Its called
campaign into a TV series.) Episode, Part 1 and Episode, Part 2.) On their way out, they run afoul into a gang of
One of the payoffs for thinking about your cam- Your episode guide can be any format, although Horned Alliance thugs led by Suffer, a tiefling
paign as a TV series is that youll have an easier time wikis are ideal for this sort of thing. Because I run with a whale-sized attitude problem. The heroes
remembering whats important: the characters and two separate campaigns in the same world, I keep flee back into the caves. There, they find another
their ongoing development. Thats why the players separate wikis for my Monday night and Wednesday exit connected to the Stone Rose Brothel in the
play in your campaign. Its what makes designing night games. citys dwarven district. Once back in the city, they
adventures so much fun. Its about the journey of the At the end of each one-paragraph episode write- take refuge at the Temple of Bahamutand come
characters and the bad things and hilarious s**t that up, include a Notes section where you can dump face-to-face with the Horned Alliances second-in-
happen along the way. miscellaneous information worth keeping track of. command, Prismeus, who makes them an offer they
Here are three tricks to help you get into the mind- I often use this space to mention important NPCs cant refuse.
set of treating your campaign as a TV series: by name, recount weird occurrences and character
actions that have little to do with the plot, and other Notes: Divin (played by Curt Gould) nearly dies after
wacky stuff. falling into a watery vortex at the bottom of a deep
In the right-hand column a sample write-up from shaft. Divin calls to Melora for aid, and because he
my Wednesday night episode guide, modified slightly earlier placed some treasure on her altar, Melora
to make it comprehensible to those unfamiliar with answers his call, taking the form of a watery levia-
the details of the Iomandra campaign. than that lifts him up out of the vortex.

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The Dungeon Master Experience: My Campaign: The TV Series

T rick #2: T hink of their shows; they identify the stories they want to tell,
and how best to develop their ensemble cast and pay
natural steps forward, or sudden twists in the major
campaign arcs playing out this season; others are
your campaign in off audience expectations. For your campaign, think stand-alone adventure ideas that will hopefully inject
of the ensemble cast as the characters in your game, some new villains and surprises into the campaign.
terms of seasons. with the players as your audience. Some of your ideas for future episodes will get
Here are some episode one-liners I wrote for the knocked off by better ideas. Others will die for rea-
A season of a campaign might span any number of
Wednesday game, many of which were inspired by sons beyond your control; for example, a player
levels. My players have long-term commitments to
the actions and ideas of my players: (around whose character the idea was based) might
my campaign, so I went with three seasons, each one
drop out of the game. A few ideas might perish for
spanning a tier (heroic, paragon, epic). If that works
logistical reasons. I really like the Constellation
for you, steal the idea. If your game group is less The Red Shoals of Dkar of Madness adventure idea; however, mixing and
stable, consider making your seasons shorter. (Armos episode) The hunt for Fathomreaver leads matching players from my two campaigns is a sched-
At the beginning of each season, I ask each player the heroes to an elemental domain ruled by greedy uling nightmare. Consequently, as cool as this idea
to give me a list of three things he or she would like to pirates and bloodthirsty politics. (Aside: This idea sounds, it might not be as feasible as originally con-
see happen during the season. These might be char- was actually inspired by an article that Bruce Cordell ceived. That said, I love the title and will definitely
acter-specific, or might be larger in scale. When my wrote for Dungeon, so props to him!) find a way to use that, if nothing else.
Wednesday group hit epic tier, I recalled that Rodney
Dont be afraid to include future episode one-
Thompson had a couple memorable things on his list: Master of the Maelstrom liners in your published campaign wiki. Its okay for
He wanted his character to transform from one race (Deimos and Vargas episode) The heroes confront the players to read themdesirable even. Heres why:
into another, and he wanted the heroes to participate their nemesis, the pirate warlord Vantajar, on the Its fun to tease players with stuff that might happen,
in at least one full-scale naval battle. Stuff like this is high seas. and just like teasers for a TV show, it excites them to
very helpful, once you begin using Trick #3.
think about the possibilities. Its worth noting that the
Impstinger Must Die ideas you flag as character-specific episodes shouldnt
T rick #3: I magine (Deimos episode) Sea King Impstinger is accused of really focus on a single character; this should only
launching a savage attack on a Dragovar settlement. serve to remind you that certain episodes help to
where your advance specific character arcs. Show me a player
campaign is going, Defective
(Fleet episode) The characters are reunited with
who hates it when the spotlight shines on his charac-
ter, and Ill show you a tarrasque that can fly!
and concoct future their warforged companion, but theres something
different about him.
episode ideas.
Constellation of Madness
Once your episode guide is up-to-date, start writing A celestial event alters reality, allowing heroes from
1-sentence descriptions for a bunch of episodes that the Monday campaign to interact with heroes from
havent happened yet. This is what I call campaign the Wednesday campaign.
projection; its an opportunity to imagine what might
happen in the weeks and months ahead, based on
where the campaigns heading and the likely out- Ive fleshed out the first three one-liners on this
comes and consequences of the characters actions list in anticipation of actually running them as
up to this point. TV producers do something similar adventures; the rest are half-baked ideas that might
when they sit down to plot out upcoming seasons of or might not ever unfold. Some of these represent

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9
The Dungeon Master Experience: Instant Monster

L essons L earned
To summarize: Imagine your D&D campaign as a
TV series, with the heroes as your ensemble cast and
Instant MONDAY NIGHT.
Our heroes are 23rd level, fighting mind flayers aboard
an illithid vessel on the Dragon Sea. The mind flayers are
tied to one of the campaigns big story arcs involving a war

Monster
the players as your audience. As the producer of this
between the almighty Dragovar Empire (ruled by dragon-
series, its your job to imagine where the campaign is
born) and the upstart Myrthon Regency, a vassal state of
headed and what journey each character must make
the imperial commonwealth that has declared its indepen-
toward the inevitable finale. Sometimes your cam-
dence. Its a familiar tale with a D&D twist.
paign will get cancelled prematurely, because it loses
its audience; theres really nothing you can do about it
3/17/2011 Around 11th level, the heroes learned a major cam-
paign secret: The Myrthon Regency was being influenced
except start over (and maybe target a new audience).
by mind flayers and other forces from the Far Realm.
Here are some things to keep in mind if you
Knowing that most mind flayers fall in the level 1820
decide to approach your campaign as a serialized TV
range (in 4th Edition), my players started getting ner-
show:
vous by the time they reached 16th level. For my part, Id
expected mind flayers to start showing up around 19th or
Think of your campaign in terms ofepisodes 20th level. As it turns out, through no fault of the players,
and seasons. the Monday night heroes really didnt get around to fight-
Create a campaign episode guide. ing their first mind flayers until now.
Write one-liners for future episodes to help One of the dangers of running a complex campaign is
you imagine where the campaigns headed. that its easy for the party to become involved in certain
unfolding stories and not others. By the time mind flayers
Until the next encounter! were back on the menu, the heroes had gained a bunch of
levels. Consequently, the monsters Id planned for them to
fight were now several levels below the party average. Solv-
ing this problem demanded special DM ninja skills . . . and
took a lot less time than you might think.

Welcome to the microwave dinner approach to mon-


ster design! By the end of this column, youll have a
new DM superpower: The ability to create a monster
of any level on the fly in 2 minutes or less.
And by create, I mean customize. As much as
I love creating new monsters from scratch (my favor-
ite D&D activity, in fact, outside of actually running
a game), its usually unnecessary. Most players sit-
ting on the other side of the DM screen cant tell the
difference between a monster youve created from
scratch and an existing monster thats been modi-
fied to suit your needsso you should only create

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The Dungeon Master Experience: Instant Monster

monsters from scratch when you have the time or Dont bother adjusting the monsters initiative
want to try something weird. modifier, skill modifiers, or ability score modi- Dolgaunt Jailer
This article presents two simple and effective ways fiers unless youre a stickler for detail; these sorts of (use Dolgaunt Monk, Eberron Campaign Guide p.203)
to customize a monster: changes have little discernible impact on a monsters Level 21 Controller
combat performance (at least, from the players point HP 216/108, AC 35, Fort 33, Ref 34, Will 33
Take a monster and adjust its level. of view). If the encounter warrants it, increase or +13 to attacks and damage rolls
decrease these values by 1 for every two levels you
Turn a monster into another monster of the
add or subtract, and be done with it.
same level.
Heres the dolgaunt monk from the Eberron
Campaign Guide, and the dirt-simple level-adjusted T he P erkinsian
T he P erkinsian
version I used in the mind flayer adventure sprung on
my players:
A pproach to
A pproach to T urning O ne
A djusting a Monster I nto
Monsters L evel A nother
My approach to adjusting a monsters level isnt math- As Jack Burtoner, I meanChris Perkins always
ematically perfect, but it serves the needs of most says, you cant judge a monster by its level. At least,
DMs. The ultimate goal is to tweak a monster so that most players cant. What makes a monster memo-
its level appropriate and doesnt cause players to rable is its shtickin other words, the one or two
shout WTF! during the game. This approach has powers and/or traits that truly define what the mon-
three easy steps. ster does. As long as youre happy with the monsters
For each level you add or subtract: attacks and powers, it doesnt matter where the rest of
its stats came from.
First, find a monster of the role and level you
Increase or decrease the monsters defenses
needpreferably one that has at least one attack
and attack bonuses by 1.
power or trait worth keepingand do the following:
Increase or decrease the monsters hit points
by 10 (x2 for elites, x4 for solos). If youre
Give the monster a new name.
feeling finicky, make that 6 for artillery and
lurkers, 8 for controllers, skirmishers, and Ignore any of the monsters powers or traits
soldiers. Just remember, this exercise is about that are inappropriate or undesirable.
easy math, not pinpoint accuracy. If youre feeling creative (and only if youre
Increase or decrease the monsters damage feeling creative), give the monster a new trait
by 1. If youre making a minion, its damage or powerand by new I mean something
is usually around 4 + one-half the monsters youve invented on a whim or something lifted
level (minion brutes deal about 25% more from another critter.
damage on top of that).

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The Dungeon Master Experience: Instant Monster

Having trouble finding a monster of the appropriate


role and level? Try surfing the creatures by level Foulspawn Terrorhulk Dolgrim Pest
charts at the back of every 4th Edition monster book (use Infernal Girallon, Monster Manual 3 p.103) (use Dolgrim Warrior, Eberron Campaign Guide
weve ever produced, or better yet, use the D&D Com- Level 22 Brute p.203)
pendium online tool. Replace the burning soul aura with a psychic ooze Level 21 Minion Skirmisher
Ill be the first to admit it: This approach to mon- aura (deals psychic damage instead of fire damage, HP 1; AC 35, Fort 33, Ref 32, Will 33
ster customization is the D&D equivalent of stealing but otherwise identical). +17 to attacks, 13 damage/attack
someone elses homework, erasing that persons name Replace the burning ichor power with a psychic ichor Replace the Double Actions and Combat Advan-
and writing your name on it insteadappropriate power (deals psychic damage instead of fire damage, tage traits with:
behavior for your home campaign only! but otherwise identical).
Heres the infernal girallon from the Monster Delete the Combat Climber trait. Weez Awesome: Whenever it makes an attack roll,
Manual 3, transformed into a foulspawn terrorhulk the dolgrim rolls twice and uses the higher result.
for my Monday night campaign:
Weez Still Alive! (immediate interrupt; at-will)
T he T wo -Fanged Trigger: An enemy hits the dolgrim with an attack.
Strike of Monster Effect: The triggering enemy must reroll the attack against
the dolgrim and use the second roll, even if its lower.
Customization
If you feel like flexing your DM ninja skills, try using
both approaches on one monster. Heres an example
of a monster that I wanted to include aboard my mind
flayer ship, but was the wrong level and a bit too com-
plex for my tastes. A dolgrim warrior is basically two
goblins fused together, and I wanted my version to
be a minion with traits that preserved the monsters
shtick. The traits I ultimately gave the monster were
inspired by the racial powers of elves and halflings.
The end result:

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The Dungeon Master Experience: Point of Origin

Point of Origin
L essons L earned
Use your newfound DM superpower freely and often,
until it becomes as easy as breathing. Mastery comes
quicklyin very little time, youll be able to customize
monsters on the fly while still keeping your players 3/24/2011
on their toes. The truth is, you should never have to
create a monster stat block unless you really want to. WEDNESDAY NIGHT. consider their characters origins get them thinking
about where their characters came from. Im less con-
Dont believe me? Take any monster stat block thats Three years ago. The Iomandra campaign has just gotten
been published and do the following: cerned about how the characters found one another;
underway. The characters have converged on Kheth: a
that bit of artifice usually isnt important, since most
Write down the monsters name and a page small, politically insignificant island in the middle of
players are willing and eager to accept that fate or
reference. the Dragon Sea an island with many secrets yet to be
circumstance has brought their characters together.
Make a short list of the custom changes you
revealed.
However, its been my experience that players have
want to make to the monster. Chris Youngs is playing a tief ling warlock named
trouble coming up with origin stories because their
Deimos, who was shipwrecked on the island as a child
Run the monster using the old stat block and understanding of the world is so limited. (This is less
nearly two decades ago. Little does Deimos know that the
your short list of notes. true if youre running a campaign in a world with
shipwreck was no accident, nor does he realize that the
which the players are intimately familiar.)
Dragovar Empire wants him dead. Neither Chris nor his
Your players will either believe that youre running a All characters had lives before they became
character know that Deimos was, as a child, subjected to
monster right out of the book, or theyll think theyre adventurersat least, thats the underlying conceit of
an arcane experiment that trapped the spirit of an ancient
fighting something new. Either way, theyre over- character themes (first introduced in the Dark Sun
dragon-sorcerer inside himor that he was sold off by his
joyedand you didnt kill yourself in the process. Campaign Setting and carried forward in other 4th
grandmother, the leader of a powerful tief ling thieves guild
Edition products published since). While character
called the Horned Alliance. Over the next several years,
Until the next encounter! themes are terrific and I heartily encourage DMs to
these secrets will come to light, and the full story of how
permit them in their campaigns, published themes
Deimos came to the island will be known.
cant account for the specific stories youre aiming
to tell in the course of your home campaign. Conse-
Every campaign starts somewhere. A tavern in
quently, I like to create origin stories that my players
Waterdeep. An isolated village. A ship wrecked upon
can choose from, if theyre stuck for ideas.
the shore of the Isle of Dread. These are backdrops
After I decided to start my campaign on a small
against which we first meet the charactersthe
island, I spent a rainy Sunday afternoon writing up
heroes of the campaign. At this point, the campaign
a bunch of different origin stories that my players
world is a complete mystery to the players, and the
could choose from. (It wasnt required that they do
only things they can relate to are their characters. For
so. In some cases, my players already had an origin
this reason alone, it behooves the Dungeon Master to
story in mind and I just needed to figure out how to
take some time before the campaign begins to create
fit it in.) This activity turned out to be a great exercise,
hooks that tether the heroes to the setting . . . origin
because it forced me to think about different ways to
stories that make the characters feel intrinsic to the
bring characters together and connect them to events
world.
that were about to unfold.
Once Ive chosen a starting point for my campaign,
Heres what I gave to my players as they were cre-
but before play begins, I like to inspire my players to
ating characters for the Iomandra campaign:

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The Dungeon Master Experience: Point of Origin

Your Origin Story friends never returned, and the magistrate


refused to send a hunting party to find them.
The campaign begins on the isle of Kheth, which
begs the question: Are you a native of the island, or
did events conspire to bring you here? Following are
Youre a Shipwrecked
some likely origin stories for your character. Once Orphan
youve chosen or concocted a story for your character, Nineteen years ago, a ship called the Morrows Folly
you can begin to hash out the details with the DM. crashed on the island of Kheth during a freak storm.
The only survivors were the captaina half-elf named
Youre Tyrakn Born Denarion Morrowand several young children, your-
You are a native of Tyrakn, the only settlement on self included. You were very young at the time (2-5
Kheth. Your family lives in town and either fishes, years old then, making you 2126 years old now),
forages, tends a modest garden, or runs a small busi- and you dont remember anything. You and the other
ness. You are friends with just about everyone in children were adopted by the local townsfolk and
town, although youve probably forged a very close raised as natives. Although hes not much of a father
bond with at least one local citizen. figure, Captain Morrow has been watching over you
all these years, but still claims that he cant remember
Racial Possibilities anything that happened before the shipwreck. You
have no clue where you came from, or who your real
If you are a half-elf between the ages of 17 parents are. Youre friends with just about everyone
and 25, you may choose to be the son or in town, although youve probably forged a very close
daughter of Magistrate von Zarkyn, giving you bond with at least one local citizen.
a fair amount of local clout. Your father is a Four years ago, three of your friends (a troubled
shrewd leader and has taken great pains over halfling boy named Jynt, a curious human lad named
the years to appease the islands green dragon Jesper, and a half-elf girl named Vazia) left town to
overlord and uphold his grandfathers good explore Serpent Hill, even though locals are strictly
name. Your mother is warm and funny in forbidden to go there. They never returned. Captain
private, but surprisingly aloof and formal in Morrow urged Magistrate von Zarkyn to send a patrol
public. You fear that theres something impor- to locate them, but the magistrate refused. The two
tant she hasnt told you or your father . . . a men havent spoken since. Jesper and Vazia were also
secret shes likely to carry to her grave. survivors of the Morrows Folly shipwreck, and Cap-
If you are a half ling between the ages of 17 tain Morrow regrets not going after them himself. Racial Possibilities
and 25, you may have had a troubled older If you are a dragonborn, you may be the son
or younger brother named Jynt who disap-
peared four years ago. Jynt broke the law
Youre Forsaken or daughter of parents who were exiled from
You were born and raised elsewhere, brought to the Arkhosian soil. One or both of your parents
when he persuaded two other local youths (a may have been pirates or outspoken oppo-
human boy named Jesper and a half-elf girl island of Kheth by ship, and, for whatever reason, left
behind. Hoping to find your place in the community, nents of the Dragovar monarchy. In either
named Vazia) to join him on an expedition to case, they probably figured youd be safer on a
the ruins atop Serpent Hill. No one is allowed youve probably forged a close bond with at least one
of the local citizens. small, backwater island of little consequence
there by order of the magistrate. Jynt and his to the rest of the Dragovar empire.

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The Dungeon Master Experience: Point of Origin

If you are an elf between the ages of 24 and


30, you may choose to be the son or daughter
None of the Above L essons L earned
Perhaps youve come to Kheth for entirely different
of Lady Thariel von Zarkyn from a previous One of the joys of running a campaign is watching
reasons. As a result, you may or may not have forged
marriage. Your father is a wealthy ship cap- the players learn its mysteries. However, at the start
strong ties with the community. Some brief sugges-
tain named Torel Winterleaf who recently of the campaign, everything is a mystery. One of the
tions are listed below:
made some powerful enemies. Three weeks ways you can tell the players a little bit about the
ago, you were spirited out of Iocalioth (the Someone you care about was arrested ten world and build anticipation for whats to come is to
Dragovar capital) by your fathers servants, years ago by Dragovar authorities and sent to give them origin story ideas that you can connect to
smuggled aboard the tradeship Lantheon, and the prison island of Mheletros. You believe some of the bigger stories of your campaign.
sent to stay with your mother for your own this person was imprisoned wrongfully, and Case in point, Chris Youngs was looking for a hook
safety. You never got a chance to say goodbye the key to clearing his or her good name rests to tie his tiefling character to the world of Iomandra,
to your father, and your mother didnt exactly with a missing sea captain named Denarion and he liked the Youre a Shipwrecked Orphan idea
welcome you with open arms. Its been 23 Morrow . . . whom youve finally tracked to quite a bit. He also liked the idea that Deimos would
years after all, and your sudden arrival has the backwater town of Tyrakn on the island form a close bond with Lucius Vezetus, the tiefling
created unrest in Von Zarkyn Manor. For his of Kheth. proprietor of the Talisman. They were, after all, the
part, Magistrate von Zarkyn seems to be han- You swindled or double-crossed a sea cap- only tieflings on the island.
dling the situation quite well, particularly tain named Lydia Taralan, only to discover You only need a handful of origin stories, and the
since your mother never told him she had a afterward that she was working for Sea King time you invest in their creation will pay off in spades
child with her previous husband. Senestrago. Upon learning the truth, you f led over the course of the campaign. Heres why I love
If you are a tief ling between the ages of 17 aboard the hammership Lantheon, headed for creating them:
and 25, you may choose to be the niece or Tyrakn. Youve opted to lay low until things
nephew of Lucius Vezetus, the friendly propri- blow over. Hopefully by then, youll have Origin stories make the heroes feel like living,
etor of the Talisman. You were born and raised found some protection . . . or some way to breathing elements of your campaign world.
in the slums of Iocalioth, and several years make amends.
Origin stories come with pre-built hooks for
ago your parents brought you to see Uncle The church of Avandra has sent you to Tyrakn adventures. Let the events of the past inform
Lucius as a child and left you with him with- to assist the local priest, Sister Alyson. She the events of the future.
out explanation. Although he makes you do specifically requested someone gifted with
chores around the tavern, your uncle has been an adventurous spirit. Alyson believes that Until the next encounter!
very forgiving of your irksome adolescent certain townsfolk are blessed with an adven-
antics. When asked about your parents, he turous nature that will soon manifest, but
merely frowns and grumbles in Supernal. they need Avandras assistance to survive
their travails. You are the one Sister Alyson
hopes will help these other adventurers
safely walk the dark path.
You had a vivid dream about a silver dragon.
It asked you to travel to the island of Kheth
and locate a man named Johias Ilum. The
dragon in your dreams sounded real enough,
and also claimed that the rewards for your
success would be great.

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The Dungeon Master Experience: A Moment in the Sun

A Moment in the Sun


3/31/2011

MONDAY NIGHT. theyre in a character-driven


episode. Sometimes these
As happens from time to time, three of my eight players
two things cross: When we
are absent, so this game session is a bit more intimate than
learn that Mulders sister
usual. The combats move quickly and seem a lot more dan-
and Scullys cancer are part
gerous, probably because Im not the kind of merciful DM
of a worldwide conspiracy,
who adjusts encounters to account for absent players!
things get really twisted.
Fortunately, one of the attending players is Jeff Alvarez.
When the Battlestar Galac-
By day, Jeff is the VP of Operations at Paizo Publishing,
tica crew is trying to escape
but on Monday nights, he transforms into the elf ranger
from Cylon-occupied New
Kithvolar: a whirling dervish of gut-spilling destruction
Caprica, were talking plot,
who deals obscene amounts of damage. Tonight is Kithvo-
but we also have moments
lars moment to shineJeff is about to learn that hes not in
in which different charac-
complete control of his character, and that something vile
ter arcs are expanded: Saul
is living in his brain.
Tighs discovery that his wife
is a Cylon collaborator, Kara
A quick aside: This article was inspired by a ques-
Thraces attempts to escape
tion posed at a PAX East seminar called The Rat
imprisonment, Lee Adamas
Bastards Guide to Running Long Campaigns. Expe-
battle of the bulge, and so
rienced DMs will find the point of this article rather
on.
obvious. If your reaction to the article is No kidding,
I have three overarching
then youre well ahead of the curve. However, as with
(i.e., world-shaping) plots
all things, that which is most obvious is often most
that form the foundation of
ignored, and countless campaigns and players have conundrums or end of the world tick-
my campaign. However, Im
suffered because experienced DMs have forgotten ing clocks.
always looking for opportunities
what Im about to share with you. Which brings me to Kithvolar, the
to do character episodesto present
In an earlier article, I recommended treating your elf ranger. Early in the paragon tier, my
individual quests that help advance certain
campaign like a TV series. If you analyze some of the Monday night group opposed kraken
character arcs and give objectives that are per-
best dramatic series in recent history, youll see that cultists lurking underneath the city of
sonal. Again, TV series do this all the time; if all the
individual episodes generally focus on plot, charac- Iogalaroth. The adventure culminated in an encounter
Battlestar Galactica crew did was fight Cylons week
ter, or both. When Mulder and Scully are exposing with some aberrant horrors, during which Kithvolar
after week, the series would get tiresome, and wed
the governments cover-up of alien-human hybridiza- fell unconscious. Amid the chaosand unbeknownst to
stop caring about the characters. When push comes
tion, theyre in a plot-driven episode of The X-Files. the playersa mind flayer implanted a critter in the elf
to shove, its the heroes that are most important,
When theyre investigating the abduction of Mulders rangers brain before slinking back to the Far Realm.
not convoluted plotlines or crafty villains or ethical
sister or dealing with the fact that Scully has cancer,

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The Dungeon Master Experience: The Dastardly Duo

The
Flash forward several game sessions: The heroes characters naturally become more integral to the
are in the creaking bowels of Anchordown (a float- campaign than others. However, heres some good
ing raft town), assaulting a nest of aberrations. advice if you have underdeveloped characters: Ask
Strangely, none of the creatures seem to be attacking the players to send you three things they would like

Dastardly
Kithvolar, and the players have no idea why. Also, to see happen in the campaign. Once you have their
Kithvolar sees disturbing things the other characters lists, take one idea from each player and work it into
dont, such as tentacles crawling inside the walls. an upcoming adventure. Then ask yourself, How
Flash forward several more game sessions: The might this affect that players character?

Duo
thing in Kithvolars brain has matured. It takes con-
trol of his mind and uses him to assassinate the
trusted adjutant of a Dragovar military general,
L essons L earned
throwing the empire into chaos. A simple ritual is Static heroes do not a great campaign make. If you
enough to remove the critter in his brain, but the want your D&D campaign to thrive, its heroes need
more interesting questions are how will Kithvolar to evolve. Your more sophisticated players will 4/7/2011
react to being used as a pawn, and can he make demand it, but even players with a relatively shallow
investment in the game dont like being treated as
amends? Jeff s character is standing at the epicenter
of the action, and Kithvolar will help set the tone and supporting characters or fifth wheels for very long.
WEDNESDAY NIGHT.
direction of the campaign going forward. For me, the greatest challenge of running a long The characters, now 15th level, have reached the midpoint
Every character deserves a moment in the sun. campaign is keeping all of the players invested in of the campaign. To celebrate this achievement, I decided
Sometimes the moment comes unexpectedly when whats happening. Toward that end, I try to keep the to involve them in something truly world-shaking. The
a character does something particularly cool and following in mind: time had come to give them a f lavor of evil theyd never
memorable, or when something surprising happens to tasted before.
that character. However, a good DM doesnt wait for Enter Kharl Mystrum and Nemencia Xandros.
A campaign has an ensemble cast of heroes.
these moments. A good DM also prepares for them. As Make sure they all get time in the spotlight,
I prepare for a session, I ask myself, Which character Kharl and Nemencia have three qualities that make
and keep the spotlight moving!
is this episode about? Its okay to be proven wrong them stand out: First, like all truly evil villains, they
Every character gets an arc, including the believe that their actions are justified. Second, theyre
after all, you cant always predict whatll happen player who doesnt really crave one.
once the players convene and the dice start rolling! I incredibly lucky. And third, like two sides of a coin,
remember planning an entire Monday game around they cant really exist without one another.
Okay, enough about the heroes. Next week, lets If Buffy the Vampire Slayer (the TV series, not the
Bruce Cordells character . . . which was great, except embrace our inner evil, talk about amazing cam-
that Bruce couldnt make it. (That was the infamous loathsome movie) taught me anything, its that two
paign villains, and compare notes. villains are better than one. It was proven in Season
session in which Bruces character was decapitated.)
Before you run your next game session, ask 2 with the vampires Spike and Drusilla, reaffirmed
Until the next encounter! in Season 3 by Mayor Wilkins and Faith, and then
yourself which character gets the spotlight . . . and
then see how right you are. Week after week, if you sorely missed in subsequent seasons. (If you want
discover that the answer is the same one or two char- to make a case for the brilliant pairing of Rutger
acters, consider that a warning sign: Not all of your Hauer and Paul Reubens in the Buffy movie, knock
player characters are getting their moment in the sun. yourself out. Preferably with a sledgehammer.)
Giving each character equal time isnt easy. Like Spike and Dru, the dastardly duo in my
Its something I personally struggle with. Some Wednesday night campaign are lovers, which mostly
serves as a plot device to explain why theyre together

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17
The Dungeon Master Experience: The Dastardly Duo

but also gives their relationship an added layer of Its very easy to hate a pair of spoiled rich kids who What makes Kharl and Nemencia especially
realism and complexityparticularly when the cracks want to trade their silver spoons for platinum, and memorable (apart from their countless flaws), is
start to form. Theyre both human, born into noble blow obscene amounts of money because they feel their longevity. Since the first fateful meeting,
families suffering under the tyranny of the dragon- trodden upon. theyve crossed paths with the heroes on three more
born-dominated empire that rules most of Iomandra. The heroes first become involved with them when occasions:
Determined to shatter the imperial hold over their they attend a secret auction of elemental weaponry;
regency, Kharl and Nemencia have stolen their par- the last item up for grabs is the elemental citadel. Its Weakened and wounded from their ordeal
ents fortunes to spend on a massive elemental citadel here when the heroes meet Nemencia, who seems aboard the citadel, Kharl and Nemencia are
held aloft by a 1,000-foot-high cyclone of water. Once pretty harmless and out of her league . . . until she captured by agents of the Dragovar empire.
theyve obtained the citadel, Kharl and Nemencia bids 25 million gp on the citadel in question. At that The heroes feel sorry enough for the lovers to
plan to wipe out the imperial fleet at Iocalioth and time, its not clear what her intentions arethe play- extricate them from their predicament. Once
run roughshod over the island city. It might seem ers are initially led to believe shes representing her out of harms way, Kharl and Nemencia betray
crazy in your campaign, but it fits perfectly into mine. father, a powerful baron with a sterling reputation. the heroes and nearly get them killed before
At the conclusion of the auction, Nemencia is escaping once again.
more than happy to offer the heroes a tour of her new
The heroes learn that the Dragovar empire
citadel, convinced that they share her disdain for
has posted a 2,000,000 gp bounty for the
the empire. However, it soon becomes clear that her
capture of Kharl and Nemencia. The heroes
intentions are far from noble. When the heroes try
finally catch them aboard Kharls ship, but
to wrest the crown from her, she crashes the citadel
when the vessel is overrun by githyanki
into the sea. Using a talisman obtained earlier in the
pirates, the heroes are forced to surrender the
campaign, the heroes travel back in time, effectively
lovers to save their own skins.
escaping a TPK. (Time travel: a fun if tricky plot
device that I hope to discuss in a future article.) The After their vessel is destroyed by a Far Realm
heroes get a second shot, but instead of turning on mine, the heroes seek another time-travel
Nemencia, they remain aboard the citadel and wait talisman to undo the sequence of events that
for an opportunity to betray her. caused their ships destruction. They discover
Before the heroes can act against Nemencia a a drow NPC who has what they need, and
second time, Kharl appears. Thats when the heroes also learn that the drow is conducting secret
realize theyre facing two villains, not one. The added business with githyanki pirates. Once they
complication is that Kharl is not alone: Hes joined by learn that the pirates have released Kharl
a flight of mercenary dragons bribed into defending and Nemencia into the drows custody, the
the citadel. What to do? The heroes first try to play vindictive (and somewhat more jaded) heroes
the two lovers against one another; when that fails, hunt down and kill the two lovers out of spite,
they try to convince the dragon mercenaries to betray forcing the drow to use his time-travel talis-
the lovers, and very nearly succeed. When Kharl man to undo the event. When they try again,
finally becomes aware of their scheme, the battles the heroes discover that Kharl and Nemencia
joined! As the citadel cuts a swath of destruction have been spirited away, and the talismans
through Iocalioths harbor, Kharl and Nemencia hold power has been spent. The heroes f leeting
out for as long as possible before making their escape. victory turns to bitter irony as their thirst for
vengeance has cost them the very item they
sought.

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The Dungeon Master Experience: She Eats Babies!

L essons L earned
She Eats
Regarding the second point, theres an inherent risk
that comes with giving heroes face time with your
The saga of Kharl and Nemencia isnt something I carefully crafted villains. More often than not, the
planned from the get-go. I fully expected them to villains will perish before achieving any true level of

Babies!
be dead by now. Everything thats happened so far infamy, but for every nineteen that die before their
is the result of hundreds of decisions and dice rolls, time, there will be the twentieth villain in whom the
combined with calculated efforts on my part to have gods show favor, the villain (or dastardly duo) that
them resurface in unexpected ways. Theyve become survives long enough to make the heroes lives truly
the archetypal two-headed villain of my Wednesday miserable.
night campaign. At some point, Ill share with you Regarding the third point, imagine what would
4/14/2011
another villainous archetype thats become the bane happen if my players suddenly learned that Kharl and
of my Monday night group . . . but thats another story!
The theme of dastardly duo appears frequently
Nemencia had become heroes of the peoplesymbols
of unity among humans fighting for independence
MONDAY NIGHT.
in literature, film, and TV. Partnered villains are against the ruthless Dragovar empire? What would The heroes are mid-paragon tier and enjoying a love/
better than singular villains for so many reasons: happen, I wonder, if the heroes murdered them in hate relationship with a guild of tief ling thieves and cut-
They act as mirrors for one another, they can be cold blood? throats called the Horned Alliance. Over the course of
turned against one another, and they remind the several adventures, theyve thwarted a major operation,
players that villains also have relationships that can Until the next encounter! killed several high-ranking members of the guild, and dealt
be explored and exploited. Perhaps most importantly, the guild a severe financial blow. Now they find them-
if one of them dies, the other can carry the torch. Dungeon Master for Life, selves in the cellar of The Dead Crow, a tavern in Iocalioth
Kharl and Nemencia have taught me three other Chris Perkins that serves as a front for the Horned Alliance, standing
important lessons worth mentioning here: across the dining table from the guilds supreme leader:
a grandmotherly tief ling named Dorethau Vadu. What
better opportunity to bury the hatchet and let bygones be
The best villains are like the heroes: They bygonesthe heroes have other fish to fry, and so does the
dont know everything, they make mistakes, Horned Alliance. Enough blood has been shed, and neither
and they have a knack for turning disadvan- side is eager to escalate the violence. More importantly, the
tage into advantage. heroes have information that Dorethau desires, and she
The best villains are the ones the players can has information useful to them.
interact with. Both sides agree to an information exchange. How-
If you want to keep your villains from getting ever, before the exchange begins, a servant places a covered
killed, try making them more valuable alive platter in front of Dorethau. She rubs her fork and knife
than dead, or make the consequences of their together expectantly as the platter lid is removed . . . reveal-
deaths severe and readily apparent. ing a cooked dragonborn baby.

The Monday night group was horrified.


To understand the point of this article, one must
first understand the Horned Alliance. This tieflings-
only club of miscreants and malefactors operates
something like the Mafiait wants to mind its own
business (however criminal) and be left alone. That

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The Dungeon Master Experience: She Eats Babies!

said, the tieflings in my campaign are a shattered The juxtaposition of the grandmotherly figure
race; their empire was wiped out by the dragonborn with the image of the cooked baby told the players
empire, and in Dragovar society, most tieflings are everything they needed to know about Dorethau
regarded as third-class citizens. Vaduand at this point, the negotiations were
Over the course of several levels, the heroes over. The looks on my players faces said it all:
crossed swords with a number of Horned Alli- There was no doing business with this woman
ance tief lings. There was Suffer, the brutal tief ling she had to die.
thug who spoke with a Brooklyn accent; there was As a DM, I sometimes make the mistake of
Zaidi Arychosa, the aria singer and wealthy dilet- relying too much on dialogue to make my vil-
tante; there was Zaibon Krinvazh, who lived on a lains compelling, but players are quick to dismiss
ship called the Hellstrike and collected the f layed evil monologues, insults, and hissed invectives.
bones of his adversaries; and there was Prismeus, Theyre just words, after all. What my players
Zaibons crafty tief ling lieutenant with the acid- remember about Dorethau Vadu arent the words
scarred face. that came out of her mouth, but the baby that
For the supreme leader of the Horned Alliance, I went into it.
needed someone more memorable than all of these Actions always speak louder than words.
other tieflings combinedsomeone with the smarts,
the temperament, and the prescience to run a wide-
spread organization yet who also embodied the
L essons L earned
Horned Alliances abject hatred toward the Dragovar Im not suggesting that you add infanticide to your
Empire. Dorethau Vadu is old, wise, and not about campaign as a means to shock your players. What
to pick a fight with a bunch of people who slay mon- worked for one villain in my campaign wont nec-
sters for a living. The Horned Alliance is her house, essarily translate to villains in your campaign.
its members are her children and grandchildren The dragonborn baby stunt merely illustrates that
(metaphorically speaking). She would be likeable and the heroes need to see the villains do bad things
admirable except for one thing. in order to appreciate what theyre up against.
She eats babies. Simply knowing the bad guy is evil isnt thrilling
This wasnt some randomly assigned fetish. It enough.
makes perfect sense in the context of the campaign; Theres a throwaway line spoken in the film
one thing the heroes know is that the Horned Alli- Quantum of Solace to remind us that heroes, in large
ance detests the ruling dragonborn empire, so how part, are judged by the strength of their enemies
do I embody this hatred in the guilds leader? The (They say youre judged by the strength of your
answer is perfect in its awesome evilness: Dorethau enemies). Well, truth be told, everything I know
Vadu employs thieves to kidnap dragonborn babies about creating villains I learned from James Bond
and then eats them! When the idea came to me, I novels and filmsand my villains strength is
was walking my dog in the woods. Reggie, my three- determined by the extent theyre remembered long
legged silky terrier, gave me a quizzical look when after theyre gone. For you, it might be the villain
I shouted She eats babies! and immediately sent who brands his captives, the villain who betrayed
myself a text message so I wouldnt forget. (Like Id one of his own to save himself, or the villain who
forget something that cool!) wears a cloak made of the stitched faces of his slain
enemies.

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The Dungeon Master Experience: Best Villain Ever

Best Villain Ever


A villain needs only one good gimmick
to be even vaguely memorablebe it a
deformity, a white cat with a diamond collar,
a razor-rimmed hat, or something equally
obvious.
4/21/2011
Villains are defined by their deeds and
quirks. It only takes one deed or quirk to
make a lasting impression. Normally Id kick things off by describing some thrill- Are these three truly the best villains ever? Thats
ing event or happenstance from my home campaign, ultimately for you to decide. I chose the villains
Next week Ill present the winning entries from last but were breaking format this week to bring you the that resonated with me personally; had you been
weeks BEST VILLAIN EVER! contest, and then well three winning entries from the Best Villain Ever con- the judge, you mightve gravitated toward differ-
leave villains alone for a while to talk about what test. Thanks to everyone who submitted an entry! ent things. However, all of the submissions did have
wonderful things can happen to a campaign when a When I began analyzing why I liked these par- one thing in common: Each villain was a deeply
player leaves the group. ticular villains, I realized each one was a textbook embedded element of the campaign, not just some
example of a villainous archetype: Theres the vil- disposable bad guy.
Until the next encounter! lain born out of the heroes backstory, the villain
hiding in the heroes midst, and the good-aligned
creature turned evil. Many of the contest entries fell
Dragen Blackstone,
into one of these three classic archetypes, though Warlock Knight of Vaasa
there were other archetypes represented as well: the Heres an example of a villain the heroes are
world-destroying super-villain, the vengeance-driven expected to despise from the get-go. Dragens deeds
villain, and the benefactor-turned-villain, just to are directly responsible for the situation in which
name a few. they find themselves, and their reasons for hating
him are hard-coded into their backgrounds.
I admire a DM who can pit the heroes against a
villain far too powerful for them, allow the villain
to prevail without ending the campaign, and offer
players the promise of sweet, sweet revenge. Dragen
doesnt need a black hat or a white cat to get the
heroes attention. The day the heroes finally meet
Dragen on equal footing promises to be the high
point in the campaign!
Also, the Warlock Knights of Vaasa are just plain
cool.

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The Dungeon Master Experience: Best Villain Ever

angry (worst-case scenario). Im a big fan of the vil-


lain in our midst, but if your players have been stung
in the past, its wise to drop a few clues before the big
Dragen Blackstone, The Porter Who Might reveal. That way, when the players think youre screw-
Warlock Knight Be King ing them over, you can point back at the clues and say,
ofVaasa The best villain we ever had in a game was a hired Au contraire! (or whatever they say in South Dakota).
My Best Villain Ever is from my home Forgotten porter for the party. He was a kind, wiry old man
Realms campaign. He is a Warlock Knight of Vaasa who shared fatherly advice and told great stories
around the campfire. The party loved him... until one
Havok the Betrayer
named Dragen Blackstone. The players crafted back- I like challenging players expectations, and a clas-
stories for their characters, and a couple of them night when the party uncovered a powerful artifact
sic D&D example is the evil-aligned metallic dragon.
made up stories that involved their homes being they had retrieved from a lich and decided to camp
This isnt a new idea, but its often overlooked. My
destroyed when they childrenbut they werent outside the dungeon immediately afterwards. In
campaign includes a polymorphing silver dragon
really specific about the regions they were from. I the darkest hour of night, offering to watch over the
with evil ambitions; hes not nearly as capable or
decided to make them from the mountains surround- camp while the party slept, the kindly old porter
dangerous as Havok, and I confess that Ive used him
ing Vaasa and tied them together by the common killed the PC with the artifact while he slept and
as comic relief on occasion (I recall a time when the
thread that their villages were all destroyed by disappeared into the night. What they didnt know
dragonas he was taunting the heroes with a villain-
Dragen. Their first run-in with Dragen was while was that the old man was once a cruel king who had
ous monologuelanded on a wooden platform that
they were still very low level, and he knocked them been dethroned at a younger age and now had a way
couldnt support his weight).
unconscious and left them for dead, lying in the dirt. to get back what once was his.
A wandering shaman (a new player joining the cam-
paign) discovered them and healed their wounds. Aaron Scott
The shaman was also very familiar with Dragenhis Sioux Falls, SD
Havok the Betrayer
tribe was constantly avoiding the Warlock Knights.
My players will have many run-ins with Dragens The best villain we ever had in a game was a hired
henchmen before they are powerful enough to get porter for the party. He was a kind, wiry old man who
their revenge. shared fatherly advice and told great stories around
The Porter Who Might the campfire. The party loved him... until one night
The best twist of the campaign is that one of my play- BeKing when the party uncovered a powerful artifact they had
retrieved from a lich and decided to camp outside the
ers thought hed be clever and not create a backstory Curse your sudden but inevitable betrayal!
for his character. He told me his character woke up in dungeon immediately afterwards. In the darkest hour
The villain who lurks among the heroes is a great
the mountains with amnesia and has no recollection of night, offering to watch over the camp while the
premise... difficult to pull off but incredibly gratifying
of his past. As the story unfolds, he will learn that he party slept, the kindly old porter killed the PC with the
when executed well (no pun intended). Sometimes a
used to be one of Dragens henchmen! artifact while he slept and disappeared into the night.
betrayal comes out of left fieldusually when the idea
What they didnt know was that the old man was once
occurs to the DM late in the gamebut I think this
Bill Buchalter a cruel king who had been dethroned at a younger age
one was planned from the very start, and thats awe-
Indianapolis, IN and now had a way to get back what once was his.
some. Bravo!
I often tell new DMs not to drink from the
Aaron Scott
betrayal well too often. You cant have NPCs betray-
Sioux Falls, SD
ing the heroes at every turn; it makes the players
suspicious of everyone (best-case scenario) or just plain

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The Dungeon Master Experience: Man Down!

Man
Havok has the added virtue of being a monster as Villains (even smart ones) make mistakes.
opposed to a two-armed, two-legged villain. Monsters Sometimes that includes not killing the
are underused as major campaign villains, in my heroes when they have the chance!
humble opinion. If a gold dragon can hold the heroes Not every villain needs a world-shaking

Down!
interest for multiple levels or even tiers of play, imag- agenda to be cool.
ine what could be done with an evil treant hell-bent
Villains come in all shapes and sizes.
on purging the natural world of civilization, an iron
golem imbued with the sentience and ambition of its
Its a bit of a digression, but Boraxe (one of our com-
evil creator, or a beholder crime lord.
Havok the Betrayer rekindled my desire to flip
munity members) has some wonderful DM advice 4/28/2011
embedded in his forum sig, which Im paraphrasing
through the Monster Manual in search of the next big bad
here: Dangle lots of plot hooks in front of your players.
guy in my campaign, and thats why he made the cut.
Anything they do not bite can come back and bite them WEDNESDAY NIGHT.
later. I think the same advice applies to campaign
L essons L earned villains. You never know which villains will rattle
I was sad when Trevor Kidd, one of my players, told me he
was leaving Wizards of the Coasthe was moving to Iowa
Would I pilfer these villains for my own campaign? the players cages, so the trick is to keep inventing to be closer to his wife, attending med school. Trevors char-
You bet. A campaign can never have enough good vil- new ones. acter, a dragonborn paladin named Rhasgar Vormund,
lainsI truly believe that. Aside from their admirable had an amazing story arc tied closely to the events of the
characteristics, the Best Villain Ever contest winners Until the next encounter! campaign, and I had big plans for him. Now all of my
reminded me of three important things: plans were suddenly dashed which forced me to come up
with a new, better plan that would allow Rhasgar to exit
gracefully as well as propel the campaign and the other
characters forward.
Heres everything you need to know about Rhasgar
to understand the point of this article: He was born into
the noble caste of Dragovar society, but his family was
disgraced by powerful rivals (House Irizaxes and House
Narakhty). Rhasgar ended up adopted by the Temple of
Bahamut, while his younger brother Naxagoras ended
up on the streets. Rhasgar became a dutiful servant of
Bahamut and a sworn defender of the faith, eventually
joining forces with the party in order to help the Dragovar
Empire find its missing Emperor (as well as protect it from
various looming threats). Once in a while, he crossed paths
with Naxagoras, who had fallen in with a bad crowd and
sworn a vow to Tiamat to avenge their familys disgrace. On
multiple occasions, Naxagorass thirst for revenge placed
him and his brother in direct conflict with the two noble
families responsible for their fathers death and mothers
suicide. Meanwhile, Rhasgar tried everything he could to
persuade Naxagoras to abandon his oath to Tiamat.

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The Dungeon Master Experience: Man Down!

Over the course of several levels, Rhasgar obtained I wanted something


a solid lead concerning the Emperors whereabouts, but equally impactful. Due to
other quests (and his brothers antics) continually got in the forces beyond my control,
way. Then a window of opportunity suddenly opened, and I had only one game ses-
Rhasgar persuaded his companions to accompany him sion to wrap up Rhasgars
to the island of Nythe-Saleme, where the wreckage of the story and plan a graceful
Emperors flagship had been sighted. . . . exit. The day before the
game, I made a list of all
To the other players in the group, Trevors character of Rhasgars unresolved
was the friendly face of the Dragovar Empirean plot hooks and quests:
honorable dragonborn through and through. He
reminded them that the empire wasnt as corrupt as Find the Emperor
the DM sometimes made it out to be. Trevors depar- and return him
ture not only meant the group was shrinking (from safely to the throne.
8 to 7 players) but also that the party was losing its
Deal with House
moral compass. And I was losing not only a great role-
Irizaxes and House
player but also a character whose ties to the Dragovar
Narakhty.
Empire fueled a lot of great storytelling.
When a player leaves the group on good terms, my Reconcile with
DM skills are put to their greatest test, for its my job Naxagoras.
to make sure the departing players final session is an
amazing, emotional experience for the whole group. All three of these quests
In a long-running campaign such as mine, every were originally meant to
player deserves an appropriately spectacular send- carry Rhasgar through the
offto deny a glorious finale wouldve been negligent epic tier, and I had spaced
and disappointing, and a good DM never leaves the them out accordingly.
players feeling disappointed. I ended up discarding
my original plans and instead focused on how I was land. They witness firsthand the impact of the
In January, I co-hosted a DM seminar at D&D Emperors sudden, glorious return.
Experience in Fort Wayne, IN. One of the seminar going to tie up Rhasgars story in 4 hours of game
attendees shared an anecdote from his campaign in time. Shortly before the game, in a moment of sub- Upon hearing of the wrongs inf licted upon
which he had one player leave the group and another dued panic, I made a list of events that would happen Rhasgars family, the Emperor awards Rhas-
player join in the same session. In his final session, during this farewell session: gar the estates of his rivals and tasks him with
the departing player sacrificed his character to save bringing the Irizaxes and Narakhty leaders
the life of the new players character. This simple act The heroes find and rescue the Emperor and
to justice. Rhasgar and Naxagoras confront
of heroism created a bond between the new charac- his entourage, who are trapped in stasis on their hated enemies, one of whom wields their
ter and the remaining party members, all of whom the island of Nythe-Saleme. fathers sword. Retrieving the stolen sword is
were touched by their comrades noble sacrifice. I the symbolic gesture that finally unites the
The heroes escort the Emperor back to the two brothers. Naxagorass bloodlust is satis-
practically wept at the ingenuity of it, even though the capital, and he rewards them. They are named
outcome had been somewhat orchestrated by the DM fied, and Rhasgar gains a powerful friend in
princes of the empire and given parcels of the Emperor.
and departing player.

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The Dungeon Master Experience: Big Map Attack

Big Map
Originally the Emperor wasnt on the island. How- Rhasgars brother to score the final blow against the
ever, I now decided to make him a prisoner of the evil dragonborn noble and reclaim his fathers sword.
islands overlordsa pair of wizards named Nythe As for Rhasgar, he decided to spare the life of Tyzaros
and Saleme who used magic to disguise themselves daughter, Taishan, and even allowed her to retain a

Attack
as purple dragons. The sisters political agenda is small portion of her fathers estateone final noble
pure contrivance and beyond the scope of this arti- act brilliantly improvised by Trevor in the moment.
clewhats important is that they live inside a flying
citadel that, in the course of the evening, rose out of a
volcanic caldera, flew across
L essons L earned
the open water, and plunged Sometimes when a player leaves, the campaign stalls. 5/5/2011
into the sea, nearly wiping The onus falls on the DM to make the most of itto
reassure the remaining players that the campaign
out the entire party. (A mass
fly spell cast by Rodney will go on . . . and that its still full of surprises!
WEDNESDAY NIGHT.
Thompsons character saved As much as Ill miss Trevor, his departure has The Emperor of the Dragovar empire is missing! The
the day.) already propelled the Wednesday game forward. heroes chase a lead to a small island dominated by an
At 9 PM, three hours into What will happen now that the Emperor has extinct volcano and populated by hill giants. The giants
the game, I realized there returned, I wonder? Will Kaphira Narakhty make pay homage to the islands gold dragon overlord, Zeryn-
wasnt enough time to run good on her threat to avenge her familys destruction? droth, even though the dragon was turned to stone many
separate combat encoun- How will the other players fare without their faithful years ago.
ters with House Irizaxes moral compass? I see dark times ahead, but only time The huge petrified dragon stands proudly atop a rocky
and House Narakhty, so will tell. outcropping south of the hill giant village, and every morn-
I decided on a whim that Heres what Trevors sudden departure taught me: ing the giants leave a cornucopia of fresh food offerings at
Kaphira Narakhty would its feet. With Zeryndroth indisposed, a black dragon named
execute her entire house- Caustralanth has moved into seaside caves set into the
Nothings more important to a campaign than
hold and take her own northern cliffs of the volcano . . . but shes not yet powerful
the stories of the player characters.
life instead of allowing an enough to impose her will upon the hill giants and assert
Improvisation is the key to survivalboth for herself as the islands new dragon overlord.
enemy to spill her blood. the DM and for the campaign.
Moreover, rather than allow
her familys fortune to fall Theres more to the island than meets the eye, as my
Next week Ill talk about maps, which I love, and players will soon discover. In order to find out what
into Rhasgars hands, she share a few DM mapping tricks. The Best Villain
would use it to hire assas- happened to the Emperor, the heroes will undoubt-
Ever! contest was well received, so expect another in edly confront the hill giants, investigate the petrified
sins to avenge her death. the not-too-distant future as well.
(Instead of posthumously remains of the dragon overlord, explore the hilltop
hiring them, I suppose that cairns in the giants cemetery, and perhaps even
Until the next encounter! negotiate Caustralanths caves to reach the volcanos
makes it prehumously; in
any case, hows that for set- caldera. With so many possibilities, I felt it was
ting up a future encounter?) important to provide my players with a mapand
That left Tyzaro Irizaxes. I how I build maps is the subject of this article.
dont usually let NPCs steal
the limelight, but I did allow

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The Dungeon Master Experience: Big Map Attack

My maps are not photorealistic; theyre inspired the paint bucket tool (left column) to paint the back-
by the works of David Diesel LaForce, a cartogra- ground white. Its like Im starting with a fresh sheet
pher from TSR who did a lot of the early cartography of blank paper!
for Dungeon magazine (not to mention several old
TSR adventures). My maps tend to be very clean
and utilitarian, but they also have an organic hand-
Step 2. Use Layers
drawn quality that mapmaking software has trouble I like to build my maps in layers. Each new map ele-
emulating. ment I create gets its own layer. That way, if I need
Sometimes I draw maps the old-fashioned way: to make changes to one layer of the map, I can do so
freehand on graph paper. On this particular occasion, without affecting the other layers.
Im using Adobe Photoshop CS4 and giving you an
over-the-shoulder glimpse into my map-making pro-
cess. This is not intended as a Photoshop tutorial, and
I should warn you: Im not a Photoshop whiz. How-
ever, youd be amazed what you can do in Photoshop
with just four tools: the pencil, the eraser, the paint
bucket, and the type tool.
Step 4. Draw, Erase,
Step 1. Say Hello Draw, Erase
to Photoshop Using my mouse and the pencil tool, I draw a rough
outline of the island on the Background layer. Ive
I open a new file in Photoshop. This is my canvas, and set the pencil width to 5 pixels, which has a nice line
I want to make sure the map fits on a single sheet of weight. Drawing with a mouse is hard; sometimes the
8.5 x 11 paper. This map wont need a grid, so I use lines dont look exactly right. So, I use the eraser tool

Step 3.
Grab My Pencil
My pencil is embedded in the toolbar on the left side
of my screen. Most of the map will be created using
this simple hand-drawing tool.

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The Dungeon Master Experience: Big Map Attack

(in the left toolbar) to erase the sections that offend


me, and then redraw those sections until Im happy.
Step 8. Add a Dock
Using the eraser, I erase a small bit of the island
outline. Then I use my pencil to draw a stone dock
Step 5. protruding from the island. If it doesnt look right the
Build the Volcano first time, I erase it and try again. Up to this point,
everything has been drawn on one layer.
The volcano on the island will be represented by a
series of concentric contour lines, each one represent-
ing an increase in elevation of 100 feet. These rings
are drawn with the pencil. Its tedious work that will Step 9. Create a New Layer
pay off later. Im ready to start adding details to my map. I create a
new layer and call it Hill Giant Homestead.

Step 7. Add Hills


This is an island inhabited by hill giants, so I figure it
needs hills! I draw several low hills at the base of the
volcano, as well as a rocky rise at the southern tip of
the island where the petrified dragon is perched.

Step 6. Add Cliffs


Using my pencil and eraser tools, I carefully extend
the 100-foot cliffs around the rest of the island,
except for a short section to the south. I make sure
there are no gaps in the linework, so that I dont run
into problems when it comes time to paint sections of
the map with color.

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The Dungeon Master Experience: Big Map Attack

Step 10. Step 13. Duplicate


Draw a House the House
My layers appear in the toolbar along the right side of Because Im lazy, Im not going to draw different hill
the screen. Using my pencil and mouse, I draw a hill giant houses; Im going to copy and paste the same
giant homestead anywhere on the map; because its one over and over using Layer > Duplicate Layer.
on a separate layer, nothing I do will affect the rest of Each time I duplicate the Hill Giant Homestead layer,
the map. I draw the house bigger than it will appear I get a new house that I can click and drag wherever
in the final, so that I can get the detail I want. It looks I want using my mouse.
like something the Flintstones might build, but which
seems appropriate for a hill giant dwelling.

Step 12.
Place the House
Using my mouse, I click and drag the resized house
so that its where I want it. I can do this because the
house is on its own layer, separate from the rest of the
map.

Step 11.
Shrink the House
To shrink the hill giant house so that its the appropri-
ate size, I use Edit > Transform > Scale (as shown).

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The Dungeon Master Experience: Big Map Attack

Step 14. Make a Step 15. Make Waves Step 16. Just Add Water
Hill Giant Cemetery and Caves Before I apply color, I save my map. That way, if I
screw something up, I have an unpainted version to
The giants bury their dead under rocky hilltop cairns. Believe it or not, my map is 75% complete. Time to
revert to. My color palette is in the top right corner
The cairns are created exactly the same way as the add some details, specifically a row of caves along
of my screen; Im going to limit myself to the colors
giant homesteads: I create a new layer, build one the northern cliffs and some water lines around the
offered here.
cairn using my pencil, shrink it down to the appro- entire island. I want to make these changes to the
I want to make sure Im applying color to the cor-
priate size, duplicate the layer over and over, and Background layer, so I make sure thats the layer Im
rect layer (in this case, the Background layer). I select
click and drag each new cairn into place. working on (see the right toolbar).
the shade of blue I want and use the paint bucket
On a whim, I use the same trick to create farm The waves and caves are made with my pencil
tool in the left toolbar to fill in the desired area. If
fields around the hill giant homesteads. I create a (set at 3 pixels). The waves in particular look better
there are any breaks in the outline of my island, the
new layer, draw five rows of wavy lines using my if the linework is a bit thinner than the outline of the
paint will flow into areas I dont want, so Im care-
pencil (set to 1 pixel width), and then duplicate the island.
ful to check my linework. If I use the paint bucket
layer multiple times. Once the lines are placed, I use
and the color doesnt fill the desired area, I can undo
my eraser to cut the corners.
it (Edit > Undo, or Command-Z on my Mac) and try
again.

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The Dungeon Master Experience: Big Map Attack

Step 17. Paint by Numbers Step 18. Add Pretty


The paint bucket is a poor mans coloring tool, but
it serves my needs. I select different shades of yellow,
Little Trees
I forgot the trees! No problemI create a new layer,
orange, and brown to represent the various elevations
then draw and paint the trees wherever I want on the
and then use the paint bucket to apply those colors
map.
to specific layers. For instance, the blue water in the
caldera is on a different layer than the blue water sur-
rounding the island.

Step 20. Build the Beach


I use the pencil tool (set at 1 pixel width) to make
stipple marks along the western shore, giving it a
sandy appearance. Then I create a new layer, use
my pencil and paint bucket to draw one palm tree,
duplicate that layer six times, and then use my mouse
Step 19. Transform the Trees to move the seven palm trees where I want them.
I not only want to shrink and relocate the trees but
also flip them horizontally, so that they fit in the spe- Step 21.
cific area of the island I have in mind. Once again, I
use Edit > Transform. The horizontal flip tool is an
Add Elevation Tags
easy way to make your map elements feel less cookie- Were almost finished. Time to add text to the maps.
cutter. In the accompanying diagram, the two smaller To make the elevation clear to my players, I add text
stands of trees are basically two identical layers, one tags to the various elevation lines (+100 ft., +200 ft.,
of which as been horizontally flipped! and so on). To make the text more visible, I apply a
glow around the text using Layer > Layer Style >
Outer Glow. Not all of the text on the map needs this
treatment, just the text that would be hard to read
otherwise.

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The Dungeon Master Experience: Big Map Attack

Step 22.
Save and Enjoy!
I use a traditional D&D statue icon to represent
Zeryndroth, the petrified gold dragon. This symbol
is part of the Zapf Dingbats font family, as is the star-
like symbol I use for the compass rose. Like all of the
tags, theyre added to the map as separate layers using
the type tool (T) in the left toolbar.
With the tags in place, the map is complete. I save
the file.
At some point, remind me to show you the tools
I use to build maps for the ships that crop up in my
nautical-themed campaign.

Until the next encounter!

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31
The Dungeon Master Experience: Constellation of Madness

Constellation of
idea was the prospect of temporarily swapping play-
ers in my Monday and Wednesday night groups, and
the Dragons Eye constellation was the plot device I
intended to use to make it happen. Unfortunately,

Madness
my players schedules made the swapping exercise
impractical; however, I refused to abandon the alter-
nate reality idea entirely. After twenty-three levels of
adventuring, my players understood all too well how
the world workedso what better way to turn things
5/12/2011 upside-down and change some of the fundamental
Believing that an evil eladrin warlock named Starlord truths of the campaign!
Evendor has summoned the constellation for his own fell From the outset, my campaign was built around
purposes, the heroes travel to the Dragovar capital. There, the three-tiered structure of 4th Edition. The heroes
they confer with Lenkhor Krige, a dragonborn archmage spent the entire heroic tier (levels 110) exploring
who leads the Shan Qabal, a powerful sect within the one small island and learning bits and pieces about
arcane caste. Lenkhor is someone in whom the characters the larger world.
have placed their trust. Yet by the time they arrive, real- Paragon tier (levels 1120) was all about leaving
ity has been altered in such a way that the archmage is no the island and exploring what the larger world had to
longer around to help them. To further complicate matters, offer. The heroes became embroiled in politics. They
the heroes have no memory of ever meeting Lenkhor, which meddled in the affairs of others while chasing their
means my players must put all previous encounters with own dreams. They got a ship and plied the Dragon
Lenkhor out of their minds. Sea in search of new adventures. By the end of the
Welcome to my weird world. paragon tier, theyd touched on every major cam-
paign arc and understood the world pretty well.
MONDAY NIGHT. My campaign is like a snow globe. Sometimes it needs Then came epic tier (levels 2130), during which
The heroes convene aboard their ship, the Maelstrom, a good shake. one expects all of the major campaign arcs to wrap
before embarking on their next epic quest. Thats when Buried in my original campaign notes is the follow- up. However, epic tier is more than just the end of
Melech, Bruce Cordells character, notices something ing bit of lore: Long ago, the world of Iomandra was home plots. Its also the perfect time to challenge the play-
strange in the night sky: three unfamiliar stars peering just to a multitude of powerful dragon-sorcerers. Their mastery ers perceptions of the world, and turn the campaign
above the southwestern horizon. of magic made them undisputed rulers of the world. One on its head. Like the final season of a television series,
In the days that follow, more strange stars come into by one they died, and with them their great magic. Present- anything can happen and nothing is sacred.
view, until the entire constellation of thirteen is visible. The day dragons, more driven to acquire gold and property than Keeping my players engaged for 20+ levels
starry array resembles a dragons eye, and the writings and arcane power, believe these ancient wyrms ascended to the isnt easy. Hell, sometimes its hard to keep myself
ramblings of ancient mariners and astronomers speak of heavens, becoming the stars in the night sky. engaged, let alone them! With the heroes halfway
an evil constellation that appears only when summoneda to 24th level, my players have grown accustomed
constellation with the power to warp the very fabric of real- The above passage was the inspiration for an epic- to their characters and each other, and think they
ity. Some call it the Dragons Eye. Others call it the end of level adventure called Constellation of Madness, in know all of my sly DM tricks. To keep things exciting,
the world. which a major campaign villain with ties to the Far I must be willing to take some big-money risks and
Realm summons a constellation that has the power shock the players with unexpected twists.
to alter reality. What really excited me about this

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The Dungeon Master Experience: Constellation of Madness

You M ay A sk their characters always seem to know as much as the


players do! Even my Monday night playersexpert
Yourself, roleplayers allcan accept only so much metagame
torture before their heads leap off their shoulders and
Well, How Did I fly screaming about the room.

Get H ere? L essons L earned


Constellation of Madness does just thatit throws
the heroes into an alternate reality where certain The jurys still out on whether Constellation of Mad-
things that used to be true no longer are. It creates ness will go down as a high point of the Iomandra
weird situations in which the players become aware campaign or sink like a stone to the bottom of the
of something that their characters dont knowand Dragon SeaIll keep you posted. In any event, heres
that, my friends, is the definition of roleplaying. Case what the experience has taught me about epic-level
in point: One of the major campaign villains is a play:
dragonborn wizard named Hahrzan. Throughout the
paragon tier, the heroes clashed with Hahrzan on sev- By the time they reach the epic tier, play-
eral occasions, even killing him twice before realizing ers think they know where your campaign is
he had a secret cloning lab. But in this new reality, heading. Show them how wrong they are.
hes leader of the Shan Qabal in place of Lenkhor
Krige, and in this alternate reality, the characters and Next weeks column discusses the repercussions of
Hahrzan have never once fought each other. last weeks poll results. The votes are in, and things
My players hate Hahrzan, and they loathe the fact dont look good for Xanthum the gnome bard! To my
that hes risen to a position of power in this new real- credit, I rarely kill characters on a whim, but youd be
ity, but their characters have no justifiable reason to surprised how much I enjoy torturing them. As youll
attack him. To my players, I describe their characters find out next week, its for the greater good.
relationship to Hahrzan as prickly and tense, but not
hostile, and as much as the players want to slay him, Until the next encounter!
theres really nothing for their characters to act on.
Their only recourse is to accept this new reality at
least until their characters become aware that reality A few words of warning: While epic tier allows you
has been altered. Hows that for an epic roleplaying to shift a well-established campaign in unexpected
challenge? directions, you must be careful not to turn the cam-
Constellation of Madness is all about my play- paign into something unrecognizable or unfamiliar
ers knowing more than their epic-level characters. As to your players. Theyve invested too much time in
the players figure out why certain things are chang- the world to watch it mutate into something bizarre
ing and others are staying the same, no doubt some and unrecognizable. Moreover, alternate reality story-
event will occur that lets their characters realize their lines arent for everyone. Sure, its a great way to bring
world around them has changed paving the way for back dead villains, but not all players are capable of
the inevitable (and hopefully satisfying) confrontation handling the metagame implications of an alternate
with Starlord Evendor. reality storyline. No matter how hard they roleplay,

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The Dungeon Master Experience: Post Mortem

Post
characters, and sometimes each other, without my
help. That said, I have been known to torture my play-
ers characters from time to time.
Just ask Rodney Thompson.

Mortem
Many levels ago, the Wednesday night heroes
faced a similar situation where they attacked an
elemental weapons foundry and found themselves
overwhelmed. The characters were knocked out
(except for Andrew Finchs character, who fled),
5/19/2011 branded as enemies of the Dragovar empire (and by
branded I mean literally scarred with scorching-hot
WEDNESDAY NIGHT. brands that marked them as criminals), and handed
over to a ship full of privateers (and by privateers I
This weeks session kicks off with a quick recap of the mean pirates). Prior to the ships departure, Rodneys
previous weeks game: The heroes assaulted the Black character Vargas had one of his eyes gouged out and
Candle, a stronghold of Vecna worshipers hidden in a replaced with a magical one; the bad guys planned to
demiplane that can only be accessed via a secret ritual. use Vargas as a mule to deliver this magic item to
Fortunately Xanthum (Curt Goulds gnome bard) had a one-eyed pirate warlord locked away in an island
mastered the ritual. prison.
Unfortunately, the Vecnitesthemselves masters of In the course of the journey, with a little help from
secret lorewere more than prepared for the partys arrival. Andrews character, the heroes managed to comman-
The heroes quickly found themselves surrounded and fight- deer the ship and avoid incarceration. Yet the pain
ing for their lives against evil wizards, assassins, cultists, and mutilation inflicted upon Vargas would be the
shadow demons, and undead creatures that like to feast on beginning of a new arc for that character, one that
healing surges. To make matters worse, the heroes had an would carry Vargas through many levels and even
unexpected run-in with an exarch of the Maimed Lord, who tiers of play. Rodney seized upon the opportunity,
banished Xanthum the gnome bard to the Nine Hells. transforming Vargas into an avenger dedicated to
wiping out those who maimed him. The eye not only
In a recent poll, yall voted to decide which character gave Rodney a new magic item to play with, but also
in my Wednesday night campaign should die next. a new enemy to look forward to: the aforementioned
The votes were tallied, and Xanthum the gnome bard pirate warlord, who was recently released from prison
won by a landslide. Perhaps it was fate, but even andnot surprisinglywanted his magic eye back. abuse (this being a PG-rated blog, Ill spare you
before we knew the final results of the poll, events A little pain goes a long way . . . the horrific details), Xanthum was returned to his
of the campaign had already conspired against Xan- . . . which brings us back to poor Xanthum. After companions at roughly the moment he was spirited
thum. Curt Gould was forced to wait a whole week making Curt wait a whole week to learn the ulti- away. Curt was stunned, to say the least, but his
to find out whether Xanthum would return from the mate fate of his character, I took him aside at the horror turned to elationId just given him a cam-
Nine Hells in one piece. His anxiety only grew once start of the session and told him that upon arriving paigns worth of roleplaying material to work with.
the poll results were tallied. in the Nine Hells, Xanthum was taken prisoner by Xanthum, the cheery sing-along gnome bard,
Fortunately for Curt, Im not the sort of DM who a covey of night hags, whereupon he became their would never be the same!
kills characters solely based on poll results; hon- favorite plaything. After six years of torture and
estly, my players are quite capable of killing off their

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The Dungeon Master Experience: Post Mortem

Alas, Xanthum died later in the session. Fortu- than one encounters worth of opponents at once. I
nately, he was carrying a potion of life, which another run a deadly game of D&D, and yet, more often than
character poured down his throat in the nick of time. not, the heroes prevail. Desperation begets imagina-
In what can only be described as a cruel twist of tion, and when it comes to staying alive, my players
irony, we managed to make good on the poll results can be very imaginative.
while also keeping Xanthum in the game. To summarize:
Its also worth noting that one of the Vecnite assas- Never underestimate the death-defying des-
sins had a quiver stuffed with seven crossbow bolts of peration of player characters.
slayingone bolt for each character in the party. (The
Pain and death can trigger great character
Vecnites had plenty of time to study the heroes weak-
development.
nesses and craft these menacing magic items, so this
didnt seem beyond the realm of reason.) Here are the
stats I created for these busted items, in case youre L essons L earned Those of you who follow the Penny Arcade podcasts
know what Im saying is true. The death of Aeofel
curious:
Pain and death are part of the human condition, and (Wil Wheatons character) at the end of the third
until we experience them in some form or another, series spawned an entire adventure built around his
Missile of Slaying Level 30 Rare
we cannot truly understand or appreciate what it triumphant return. Ye gods, if you want to see charac-
Inscribed in Supernal script upon the razor-sharp tip of this
means to be human. I dont have enough fingers and ter development at its finest, check out the PAX 2010
crimson-fletched arrow or crossbow bolt is the name of the
creature it aims to kill. toes to count the number of books, comics, movies, Celebrity Game podcast!
Wondrous Item 125,000 gp and television series that use death and near-death When a character dies, its either a momentous
Property experiences as catalysts for character development. event or a momentary inconvenience depending on
Inscribed upon this missile is the name of a specific individ- In all forms of storytelling, pain and death fuel char- the campaign. My goal as DM is to remind players
ual. If the missile hits the creature whose name is inscribed acter development, and D&D is all about character that even in a world with Raise Dead rituals, pain and
upon it, that creature drops to 0 hit points. If the creature development. Without it, pain and death are largely death can still serve as fodder for good character devel-
doesnt die when reduced to 0 hit points, the creature opment. Scars, nightmares, the thirst for vengeance,
meaningless. When I hear DMs complain about the
must make a saving throw; if the save fails, the creature
pointlessness of death in their D&D campaigns due the undying enmity of the Raven Queenthese are
dies. Whether it hits or misses its intended target, the mis-
siles magic is spent once the missile is shot. to the preponderance of Raise Dead rituals and other the types of things that can haunt characters for a long
cheats, I wonder if maybe theyre missing an impor- time and make them more fun and interesting to play.
Over the course of the evening, the assassin managed tant opportunity. So, before you puncture the hearts of your player char-
to fire off six of the seven bolts before he was slain. On the other hand, Im also told that 4th Edition acters with arrows of slaying, try to remember that the
Thanks to a couple missed attacks, some successful characters are hard to kill. I can accept that. Its par- goal isnt necessarily to kill them off, but rather to give
saving throws, and another potion of life, no one died ticularly true if all they face week-in, week-out are them more reasons to live.
(at least not for long). Ironically, the only bolt that encounters comparable to their level. For me, I like to
wasnt shot was the one with Xanthums name on it. give my player characters the full range, from easy to Until the next encounter!
harrowing. While I dont believe its the DMs job to
kill characters, I do get a morbid kick out of watching
my players scour their character sheets in sweaty des-
peration, looking for that one half-forgotten power or
magic item to save their bacon. I often plan sessions
in which the characters might (depending on their
choices and actions) find themselves fighting more

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35
The Dungeon Master Experience: Special Guest Star

Special Guest Star


Many years ago, a small band of githyanki infiltrated
the vault by some means Runor could not ascertain.
Fearing that the vault had a flaw in its design, Runor set
about making repairs. Despite his endless toiling, Runor
still believes the vaults security has been compromised.
5/26/2011 Although the githyanki invaders were dispatched, the astral
giant is prone to hallucinations and sees githyanki in his
MONDAY NIGHT. now only because Im so busy that I often dont mind from time to time.
Mercion and Kharandar are obliged to protect Runor at
Paragon tier. The search for a lost artifact leads the remember what an awesome idea it would be to
bring in a special guest star until Im setting up for all costs, even if the giant puts himself in harms way. How-
heroes to a sunken citadel, within which they find an ever, if Runor is slain, the angels are released from service
extradimensional vault. The vault holds many treasures the game and cursing my shortsightedness . . . but by
then, of course, its usually too late.) and harbor no ill will toward Runors slayers, and might
and surprises, including its mysterious architectan even be persuaded to help them. Both are eager to return
astral giant driven mad by the passing centuries. Attend- It does take some DM preparation to make sure
everyone enjoys the special guest star experience. to the Astral Sea, but first they must find a way to escape
ing him are two angels: an angel of Erathis named from the vault. Runor occasionally speaks of a secret means
Mercion the Icereaver, and an angel of Moradin named To prepare for the session with Stan and Owen, I
typed up three paragraphs of background informa- of escape but always stops short of revealing the details.
Kharandar the Firehearted.
Rather than play all three NPCs myself, I invited two tion for them to sink their teeth into . . . just enough
for them to understand their characters goals and Ultimately, the only things I felt Stan and Owen
special guest stars ( former colleagues visiting from out of needed were (1) a reason to oppose the heroes, and
town) to play the angels, namely Steven Stan! Brown motivations. If they werent playing angels whod
spent the past several centuries trapped in an extradi- (2) a reason to help the heroes. Realistically, they only
and Owen K.C. Stephens. have three hours to make these characters their own,
mensional vault, I mightve also given them a brief
summary of the campaign world, but in this case it and more detail wouldnt have added much to the fun
In keeping with my tradition of treating the campaign of playing these off beat roles. I also dont feel its my
as a television series, Im pleased whenever I can get actually served the characters of the angels better
if their players knew very little about the outside place to tell them how to play their characters unless
a special guest star to show up for a session or two, they ask for advice; experienced roleplayers will find
even though my gaming group is already quite large. world.
Heres what Stan and Owen were told about Mer- something to latch onto. In this case, Stan and Owen
Its a clever bit of stunt casting that can surprise and gravitated toward the elemental nature of each angel:
delight your players. I think its refreshing to bring cion and Kharandar:
Mercion the Icereaver sounded cold and calculat-
new faces into the group, and it gives the campaign ing, while Kharandar the Firehearted sounded loud
a different energy as well as someone other than me Hundreds of years ago, Erathis (the god of civilization and
invention) inspired the servants of Moradin (the god of cre- and temperamental. I didnt tell Stan or Owen to play
for the regular players to interact with. Its also a good their characters that way; they made the call.
way to give friends who cant commit to joining the ation and the forge) to build an extradimensional vault,
within which was hidden the treasures of bygone empires. However, Stan and Owen were allowed to ask me
regular cast an opportunity to contribute to the questions to fill holes in their player knowledge. For
campaign, if only fleetingly. The vaults architect was an astral giant named Runor
Everlast. After his work was complete, Runor decided to example, at one point the heroes asked the angels for
I started using special guest stars in my long more information about the githyanki raiders; I then
running 3rd Edition campaign when I found myself remain in the vault as its eternal guardian. Moradin and
Erathis each appointed an angel to protect Runor and keep stepped into the discussion and revealed some cru-
in the enviable position of having more people inter- cial information, but only as much as I felt the angels
ested in my game than seats at the table. I would him company: Mercion the Icereaver, and Kharandar the
Firehearted. Unfortunately for the angels, the astral giant would be comfortable sharing with the party based
include special guest stars whenever a player absence on how tight-lipped Stan and Owen were playing
meant I had a spare chair, and they appeared often has since lost his grip on reality.
them.
and with great success. (I use them less frequently

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The Dungeon Master Experience: Special Guest Star

Mercion, Angel of Erathis Level 21 Elite Soldier Kharandar, Angel of Moradin Level 21 Elite Brute
Medium immortal humanoid (angel) XP 6,400 Medium immortal humanoid (angel) XP 6,400
HP 392; Bloodied 196 Initiative +16 HP 490; Bloodied 245 Initiative +14
AC 37, Fortitude 33, Reflex 32, Will 34 Perception +19 AC 33, Fortitude 33, Reflex 30, Will 32 Perception +19
Speed 6, fly 9 Speed 6, fly 9
Immune fear; Resist 15 cold, 15 radiant Immune fear; Resist 15 fire, 15 radiant
Saving Throws +2; Action Points 1; Healing Surges 3 Saving Throws +2; Action Points 1; Healing Surges 3
Traits Traits
O Negation Aura F Aura 1 O Negation Aura F Aura 1
Creatures in the aura lose their resistance to cold. Creatures in the aura lose their resistance to fire.
Angelic Presence Angelic Presence
Attacks against Mercion take a 2 penalty until the angel is Attacks against Kharandar take a 2 penalty until the angel
bloodied. is bloodied.
Standard Actions Standard Actions
m Icy Longsword (cold, weapon) F At-Will m Flaming Longsword (fire, weapon) F At-Will
Attack: Melee 1 (one creature); +26 vs. AC Attack: Melee 1 (one creature); +26 vs. AC
Hit: 2d8 + 14 cold damage, and the target is immobilized Hit: 4d8 + 18 fire damage.
(save ends). Miss: Half damage.
M Double Attack F At-Will M Double Attack F At-Will
Effect: Mercion uses icy longsword twice. Effect: Mercion uses flaming longsword twice.
Move Actions C Vortex of Fire (fire, zone) F Recharge 6
In addition to the three paragraphs of back- Freezing Teleport (cold, teleportation) F Recharge 5 6 Attack: Close burst 1 (creatures in the burst); +24 vs.
ground information, I gave Stan and Owen unique Effect: Mercion teleports 5 squares. Any enemy adjacent to Fortitude
stat blocks for each angel, mostly because I enjoy Mercion after he teleports takes 15 cold damage and is Hit: 4d10 + 17 fire damage.
immobilized (save ends). Miss: Half damage.
designing 4th Edition monsters so much. I couldve
Triggered Actions Effect: This power creates a zone of fire that lasts until the
easily given them stats for any of the existing variet- Bitter Rebuke (cold) F At-Will start of Kharandars next turn. The zone remains cen-
ies of angels, but I wanted the angels to fill different Trigger: An enemy damages Mercion. tered on Kharandar and moves with him. Any creature
combat roles, and I wanted to make sure they had a Effect (Immediate Reaction): The triggering enemy takes 15 that starts its turn in the zone takes 15 fire damage.
decent selection of combat options. Had these angels cold damage. Triggered Actions
been designed for less experienced players, I prob- Skills Diplomacy +22, Insight +10, Intimidate +22, Religion Fiery Rebuke (fire) F At-Will
ably wouldve cut the triggered action powers to make +18 Trigger: An enemy damages Kharandar.
Str 22 (+16) Dex 20 (+15) Wis 18 (+14) Effect (Immediate Reaction): The triggering enemy takes 15
them a bit simpler. Anyway, feel free to plunder these
Con 20 (+15) Int 16 (+13) Cha 25 (+17) fire damage.
for your home games: Alignment unaligned Languages Common, Supernal Skills Diplomacy +21, Dungeoneering +18, Intimidate +21,
Equipment longsword Religion +18
Str 22 (+16) Dex 19 (+14) Wis 19 (+14)
Con 25 (+17) Int 16 (+13) Cha 23 (+16)
Alignment unaligned Languages Dwarven, Supernal
Equipment longsword

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The Dungeon Master Experience: Special Guest Star

L essons L earned A couple things to keep in mind about special guest


stars in your campaign:
Although they arent part of the regular cast, special
guest stars hold a special place in my heart, and I A good special guest star is like the tiny
never use them as frequently as Id like. Still, when- umbrella in a pia coladaa fun little element
ever they show up, my players take special interest to surprise and delight . . . or to give your cam-
in the sessions events, thinking that maybe some- paign a bit of a stir.
thing big is afoot. Also, the new arrivals usually put
If you want your special guest stars to have a
my players on their best behavior. To their credit my
good time, provide only the essential informa-
players always try to make the special guest stars
tion they need to play their roles effectively,
as comfortable as possible, even if theyre playing
then give them the same freedom you give
villains.
your regular cast of players to play their char-
My players understand the reason behind includ-
acters as they will.
ing special guest stars, and thats to make the
campaign experience more surprising and fun for
Until the next encounter!
everyone involved. (That reminds me of a related
story concerning David Noonan, who joined my 3rd
Edition campaign as a regular player for a few ses-
sions before his character royally screwed the party.
Dave and I were the only ones who knew he wasnt,
in fact, making a long-term commitment to the cam-
paign, and his characters sudden betrayal left many
lasting scars. You cant really pull that trick more
than once before players start to look at each other
suspiciously.)
Theres no formula for knowing when to include a
special guest star. My rule is: whenever conceivable,
but not so often that it becomes the norm. Unlike a
TV show, it doesnt cost any extra money to bring in
extra talent, and it often makes my job easier as a DM
because the players arent just reacting to me all eve-
ning. (That said, remember that too much of a good
thing can be poisonous.) All you need is someone
willing to play for a session or two, and an NPC, party
companion or other character for them to take over
and make their own.

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The Dungeon Master Experience: Popcorn

Popcorn
gratification; all it takes is one good sword swing or around very long. On the other hand, if theyre spread
one magic missile to drop a minion, while a good out, or if they only appear when certain conditions
area-of-effect power might annihilate an entire group arise, they can truly change the complexion of the
of them in one fell swoop. Theyre a godsend to the battlefield and force the players to reconsider their
DM, who doesnt need to waste time tracking hit tactics. For example, I sometimes keep minions in
6/2/11 points. reserve until the bad guy summons them, and I often
The Dungeon Masters Guide has a simple formula keep extras behind my DM screen in case the player
WEDNESDAY NIGHT. for the power level of a minion compared to a stan-
dard monster. I say forget the math! When a battle
characters are having too easy a time.

Early in the campaign, on the island of Kheth, the heroes


destroyed a cursed cauldron hidden deep inside an under-
calls for minions, give the players everything youve
got. And I mean everything. Whats the worst that
L essons L earned
ground temple. This act triggered a curse that caused the could happen? Ill tell you: The heroes might be over- When I think of minions, I think of the big fight
dead to rise all across the island. The shambling horde whelmed and defeated. In my campaign, thats never scenes in all three films of The Lord of the Rings trilogy.
chased the heroes back to the fortified village of Tyrakn, a showstopper. If youre the type of DM who sees this For some reason, the image of Aragorn fighting orcs
where they made their final stand. I drew a map of the vil- potential outcome as an opportunity and not a cam- always springs to mind, and I think to myself, I will
lages palisade wall on a wet-erase battle map, and beyond paign-ender, then youll probably agree with me that never get tired of watching Aragorn kill orcs. Most
this wall I arrayed a legion of D&D miniaturesskeletons you can never have too many minions. Give the play-
and other undead critters. There mustve been at least fifty ers the fight theyve been hankering for all week, and
of them. let the popcorn fall where it may.
Many levels later, the village of Tyrakn was again Dont get me wrong: Sometimes it makes sense to
threatened, this time by goblins hiding out in the Feywild. include only a handful of minions in an encounter.
The goblins were using a ritual to create a fey crossing, What Im referring to are those momentous occasions
allowing them to surreptitiously invade the village without when you want to impress and terrify your players
having to breach the palisades. When the heroes caught with what theyre up against. When an enemy has
wind of the goblins scheme, they ventured to the Feywild the advantage of sheer numbers, players start to think
and assaulted the goblin stockade, which was filled to the twice about their conventional monster-slaying tac-
brim with nearly one hundred of the villainous little bug- tics; true, a wizards fireball can kill twenty minions
gers (as well as a few dozen hobgoblins and bugbears). as easily as one, but if that still leaves twenty more
When it comes to throwing monsters at my players, the minions on the table, the heroes could find them-
more the merrier. selves in serious trouble. They might even be forced to
retreat or (gasp!) surrender.
I love minions. To me, theyre like popcorn. I cant get When I build encounters, I balance them without
enough of them. Every now and then, I dive into my factoring minions into the mix. Thats not in keep-
collection of pre-painted plastic minis and sort them ing with the rules as written, but the DM has license
into armies that I can, at some future point, throw to break the rules (as long as he or she does so fairly,
against my players. Skeletons. Goblins. Gnolls. Orcs. consistently, and openly). Depending on how the
Ogres. Yuan-ti. Githyanki. Giants. Minions come in minions are arrayed and when they show up has a
all shapes and sizes. lot to do with their effectiveness on the battlefield.
The 1 hit point minion is one of 4th Editions If theyre neatly arrayed in tight clusters for all the
great contributions to the D&D legacy. Minions are heroes to see, the wizard will make sure theyre not
fun for the players insofar as they provide instant

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The Dungeon Master Experience: The Wyrmworn Experiment

The Wyrmworn
of my players are the same way: They long to play out
battles against seemingly overwhelming numbers of
foes and watch their heroes carve and blast their way
through enemy lines.

Wading through waves of minions makes the


heroes feel like heroes.
Minions in large numbers terrify and excite
Experiment
the players. 6/9/2011
Although minions come with specified XP values, its
ultimately up to the DM to decide how much XP the MONDAY NIGHT.
characters receive for defeating them (and dont let Jeremy Crawford plays a human wizard named Alex, who
any rulebook tell you otherwise). I tend to ad hoc began the campaign as an orphan shipwrecked on the back-
the XP awards for minions. If the minions prove to be water island of Kheth. There, he studied the magical arts
instrumental, then I might award full XP for them. under the tutelage of an eladrin recluse.
On the other hand, if the minions arent terribly effec- In the first episode of the campaign, Alex came face-to-
tive, I might award none. face with Serusa, a dragonborn wizard in the service of the
If you follow my advice and start bombarding your Shan Qabal (an imperial sect of wizards dedicated to magi-
players with veritable armies of minions, be advised cal research). Little did Alex realize that Serusa had come to
that the goal should not be to annihilate the party. If the island to kill him.
thats your objective, its a lot simpler just to drop an In due course, Alex learned that he and several other
asteroid on them and be done with it. No, your goal as children were part of a magical experiment in which the
the DM is to entertain the players by creating in-game spirits of mighty dragon-sorcerers were bound within
situations that are perilous and fun, and minions them. In a story inspired by The Manchurian Candidate,
are merely tools toward that end. If the heroes start Alex and the other childrendubbed the Wyrmworn
dropping like flies, consider that the bad guys might were to be used as weapons against the enemies of the
stabilize them and take them prisoner. Many great Dragovar Empire. However, a change in the political
adventures begin with just such a setback or defeat. landscape resulted in the sudden termination of the proj-
ect. The Shan Qabal then sought to eliminate all of the
Until the next encounter! orphan after all. His father, Vincent van Hyden, was dis-
Wyrmworn, quietly and without fuss, but opposing forces
covered to be an influential member of a worldwide trade
managed to smuggle several of the children to safety
consortium. From his father, Alex learned that hed been
aboard two merchant ships. The ship bearing Alex and
given over to the Shan Qabal willingly, in exchange for
several other children was lost in a storm and presumed
money and the promise of power. Like everyone else, Vin-
destroyed. It took the Shan Qabal fifteen years to learn
cent presumed his son had been lost at sea and spent years
there were survivors.
wallowing in fatherly guilt. After making amends with his
By the time he hit paragon tier, Alex was exploring the
father and tired of the sects constant attempts to end his
world with his adventuring companions, and Serusa was
life, Alex took it upon himself to confront the leader of the
nothing more than XP in the bank. As happens with many
Shan Qabal: Lenkhor Krige.
orphans in fiction, however, Alex discovered he wasnt an

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The Dungeon Master Experience: The Wyrmworn Experiment

Lenkhor was an ancient, bedridden dragonborn arch- the Wyrmworn Experiment. His character didnt simultaneously powerful and weak appealed to me,
mage clinging to life by means of a magical crystal acting even have a last name. These are elements I con- as did the idea that Lenkhor would do anything
as a life support system. To his surprise, Alex learned that cocted and doled out over the course of many levels. magical and otherwiseto prolong his life, if only
Lenkhor was the one who secretly arranged for the Wyrm- Id be lying to you if I said I knew the full extent of to aggravate his apprentice.
worn children to be smuggled to safety, for he could not Alexs story from the very beginning, or how the vari- For Jeremy, who enjoys a good roleplaying chal-
bear to see his handiwork destroyed. Taking fatherly pride ous facts would come to light. As happens, a lot of lenge, it was an opportunity for Alex to confront the
in Alexs many accomplishments, Lenkhor also offered to Alexs story was dreamt up along the way. But from architect of the Wyrmworn Experiment and realize
help the young wizard contend with Hahrzan, Lenkhors the outset, I knew three things were true: hes not dealing with a monster but a wizard whose
apprentice and political rival. Alex comes to learn that lifelong quest for knowledge and power matched his
Hahrzan not only despises Lenkhor and seeks to wrest Alex survived a shipwreck as an infant and own. This decision to portray Lenkhor as something
control of the Shan Qabal, but also conspires to destroy his knew nothing about his parents. (This infor- other than a threat also opened the door to the possi-
masters legacy. Thus Hahrzan, it turns out, is behind the mation I got from Jeremy during character bility of Alex becoming a member of the Shan Qabal,
attempts on Alexs life. creation.) which is basically what happened at the end of the
Anticipating a confrontation with Hahrzan, Lenkhor paragon tier.
Alex and several other children were turned
tells Alex how to awaken his dragon spirit, believing him
over to a group of dragonborn wizards, who
powerful enough to control it, but so far Alex hasnt dared
do so. Alex has witnessed others like him dominated or
bound the spirits of ancient dragon sorcerers L essons L earned
within them. Ive been watching Mad Men on DVD. Its another
destroyed by their awakened dragon spirits, and it remains
to be seen whether he has the will and fortitude to do what Ironically, the same wizards who bound the one of those ensemble shows I like so much, where
no other Wyrmworn has been able to. Maybe awakening dragon spirit in Alex were now trying to kill every character receives a measure of growth and
the dragon is part of his epic destiny. . . . him. development. (Sounds like my D&D campaign!)
As is typical for me, Ill watch an episode and then
The Wyrmworn Experiment was something I The truth about Alexs father and Lenkhor Krige immediately watch it again with the commentary
dreamed up at the start of the campaign. The seed of (whose last name I stole from the wonderfully allur- track, and what occurs to me over and over is that
the idea was a simple character background: one or ing actress Alice Krige) came much later, whenever the shows writers and creators dont map out every-
more characters are survivors of a shipwreck. Of the something would happen in the game that drove thing from the beginning. They give the actors just
eight players in my Monday night group, only Jeremy home the need to give Alexs story a forward push. enough understanding of their characters to be
Crawford selected this background. As I began The decision to make Lenkhor a sympathetic char- effective in their roles, put them in dramatic situ-
plotting out the first few adventures, I started to con- acter was a spontaneous decision that happened in ations, and then watch and see what happens. As
template the cause of the shipwreck and eventually the middle of a session, when it occurred to me how each characters story comes into focus, the writers
settled on a magical storm. I surmised that the storm cool it would be to give Alex two father figures, each add new layers of complexity. They pay attention to
was a deliberate attack on the ship, but why would repentant for different reasons: his conniving biologi- what the actor does and give the actor new things to
someone want the ship destroyed? I made the logical cal father who gave him away, and the dragonborn play with. Along the way, they look for surprises
leap that maybe, just maybe, the ship was transport- archmage who made him into the man hes become. and sometimes the things they thought were true
ing something dangerous to the Dragovar Empire Also, I was wary of the evil archmage clich and in the beginning turn out to be false, orbetter yet
something that had to be destroyed at all costs. wanted the leader of the Shan Qabal to be something lead to deeper truths.
For the sake of good drama, this clearly had to be unique and unexpected. The Wyrmworn Experiment is an example of
Alex. The heroes stormed into Lenkhors tower an evolving character arc. It starts with something
When Jeremy chose shipwrecked orphan as the expecting a big fight, and what they got was a simple (Your character is a shipwrecked orphan)
hook for his character, he didnt know anything about withered husk of a mighty archwizard lying on and grows into something epic (Your character was
his deathbed. The image of a figure who was sold to dragonborn wizards and transformed into a

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The Dungeon Master Experience: The Wyrmworn Experiment

vessel for a mighty dragon spirit that the Dragovar another? Maybe one day Bartho will find himself in
Empire intended to unleash as a weapon against its a Dragovar settlement, innocently skinning an apple
enemies). Its a difficult thing to pull off for every with his uncles knife, when someone familiar with
character, and frankly, not all players are hankering the emblem takes notice. It might lead to Barthos
for something so intricate. For the invested roleplay- first brush with the Knights of Ardyn or the Dra-
ers in your group, you can develop similar character govar secret police. The possibilities alone make me
arcs by asking two questions at any point in the lifes- smile and clap my hands like a schoolboy.
pan of your campaign: Next week well check out the winners of the Mag-
nificent Minion contest.
Whats true about the character?
Until the next encounter!
Whats really true about the character?

Alex is an orphan (no, hes not). The Shan Qabal is


trying to kill him (yes and no). He has the spirit of a
dragon-sorcerer locked inside him (absolutely true,
but maybe thats not such a bad thing after all).
Not all characters have or need as much built-in
mystery as Alex van Hyden. Consider another char-
acter from my Monday night game: Matt Sernetts
character, Bartho, began the campaign as a local
yokel, a dull-witted youth who fishes all day and
drinks all night. All we knew about Bartho (and all
there was to know about Bartho!) was that he wasnt
particularly bright, and that he was taught how to
fish by his uncle, who also happens to be the village
drunk.
When a character is bereft of mystery, its incum-
bent upon the DM to get creative and look at all of
the elements that make the character what he is,
including inf luential NPCs. Why is Bartho being
raised by his uncle? Who is his uncle, really? Maybe
the village drunk is a role he plays to divert sus-
picion. Maybe theres more to Barthos uncle than
meets the eye. In fact, what if hes secretly an agent
for the Knights of Ardyn, a radical group led by a
politically motivated silver dragon who seeks to
overthrow the corrupt Dragovar Empire? What if
the uncle realizes that Bartho might make a great
fighter someday and gives the lad a gifta silver
dagger that the Knights carry around to identify one

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The Dungeon Master Experience: Magnificent Minions

Magnificent Minions M agnificent


M inion Contest
Thanks to everyone who submitted minion ideas
6/16/2011 and stat blocks for the Magnificent Minion! contest.
Not surprisingly, we received a ton of fun and wacky
WEDNESDAY NIGHT. Masked Disciple of Vecna
Medium natural humanoid, human
Level 23 Minion Brute
XP 1,275
ideas, with brutes and skirmishers by far the most
popular monster roles represented. (Not a whole lot of
Nacimes regular character is a defective warforged named HP 1; a missed attack never damages a minion. Initiative +11 love for artillery and lurkers, however.)
Fleet. Several sessions ago, a group of Vecna-worshiping AC 35, Fortitude 36, Reflex 35, Will 34 Perception +14 Ive picked my three favorites and have a few
wizards abducted Fleet with the intention of dismantling Speed 6
things to say about each one. A cautionary note: No
and studying him. Fleets sudden and somewhat unex- Standard Actions
m Staff (necrotic, weapon) F At-Will
real effort has been made to develop or edit these
pected disappearance afforded Nacime the chance to roll
Attack: Melee 1 (one creature); +28 vs. AC monsters. In a couple cases, I made some formatting
up a new character and try something different for few
Hit: 15 necrotic damage, and the target cannot spend heal- changes and filled in some accidental omissions, but
sessions.
ing surges until the start of the disciples next turn. thats it.
Recently, however, the heroes located and stormed the r Stolen Secrets (psychic) F At-Will
Vecnites secret lair and rescued Fleet from his captors. Attack: Ranged 5 (one creature); +26 vs. Will
(Now Nacime has two characters, which presents a different Hit: 15 psychic damage, and the target cannot use encoun- Blood of Torog
sort of challenge.) ter or daily powers (save ends).
To get to the main bad guys, the heroes had to carve Trggered Actions
through Vecnas disciples, which included plenty of minions. Curse of the Whispered One F At-Will
Trigger: An enemys attack drops the disciple to 0 hit
The disciples main shtick was that they uttered a terrible
points.
curse when killed. The curse made whoever killed them Effect: The triggering enemy gains vulnerable 10 necrotic
temporarily vulnerable to necrotic damage, whichas you until the end of the encounter.
might imagineis particularly troublesome when fighting Str 15 (+13) Dex 11 (+11) Wis 17 (+14)
agents of the undead god of secrets. Con 20 (+16) Int 18 (+15) Cha 15 (+13)
Alignment evil Languages Common
Heres the stat block I created for the disciples of Equipment staff, skull mask
Vecna, which youre free to plunder for your home
campaign: Because of their curse of the Whispered One power,
these minion cultists are best combined with undead
creatures that deal necrotic damage. Nothing says
bwah-haha better than a minion who keeps dealin
the damage long after its dead! Of course, once my
players realized that the curses effects dont stack,
they got smart and let one character focus on taking
out the minions so that the rest of them wouldnt be By Chris C., U.S.A.F. Academy CO
cursed.
Torog is the god of imprisonment, torture, and the
Underdark. This particular critter likes to crawl
inside your body, mingle with your blood, and control

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The Dungeon Master Experience: Magnificent Minions

Blood of Torog Level 10 Minion Skirmisher you like a meat puppet. Invade the blood is a fairly com- the nilbog while healing spells wounded it. One of
Medium immortal animate (ooze) XP 125 plex power for a minion, but undeniably scary. my all-time favorite Dungeon adventures (Pearlmans
HP 1; a missed attack never damages a minion. Initiative +11 I might change the encounter power to a recharge Curiosity in issue #32) featured one of these little
AC 24, Fortitude 20, Reflex 21, Will 17 Perception +10 when the attack misses power ( just to make it even buggers, and Ive been favorably disposed toward
Speed 6, climb 6 Blindsight 10
scarier), and while its basic attack damage might them ever since.
Traits
O Essence Drain (necrotic) F Aura 1
seem low at first glance, its aura makes up for it. Clobbermob nilbogs resemble regular goblins save
An enemy that starts its turn within the aura takes 2 The change shape power is a particularly nice for their greasy, violet-red skin, black eyes, and back-
necrotic damage. little bit of flavor that doesnt have much impact in ward hands and feet. They speak a hideous mishmash
Ooze combat but gives the monster a disturbing aspect that of Elven and Goblin, and are inclined to sing grisly
While squeezing, the blood of Torog moves at full speed mirrors the mutilated form of Torog himself. Some- choruses as they swarm victims. Also, check out their
rather than half speed, it doesnt take a 5 penalty to attack times eventhe most experienced designers forget equipmentgotta love a minion that carries around
rolls, and it doesnt grant combat advantage for squeezing.
the impact that these sorts of powers can have at the three goose eggs and a roasted pixie!
Standard Actions
m Slam (necrotic) F At-Will
game table. It also reinforces the idea that monsters Im guessing that AC 1 is not an error but an
Attack: Melee 1 (one creature); +15 vs. AC can be more than the sum of their statistics. attempt to reflect the idea that nilbogs are damage
Hit: 6 necrotic damage, and the blood of Torog can shift 1 magnets. I think Id change its Thievery bonus to +17
square and pull the target into the space it just vacated.
M Invade the Blood (healing, necrotic) F Encounter
Clobbermob Nilbog to account for training, but its other defenses and its
damage are spot on.
Effect: The blood of Torog shifts a number of squares equal
to its speed and must end its move adjacent to a blood-
ied enemy.
Clobbermob Nilbog Level 14 Minion Brute
Small fey humanoid XP 250
Attack: Melee 1 (one bloodied creature); +13 vs. Reflex
Hit: The blood of Torog grabs the target (escape DC 18). HP 1; a missed attack never damages a minion. Initiative +14
Until it escapes the grab, the target takes ongoing AC 1, Fortitude 27, Reflex 26, Will 26 Perception +12
necrotic damage equal to its level. If this damage reduces Speed 6
the target to 0 hit points, the target regains hit points Immune attack powers with the weapon keyword
equal to its bloodied value and is dominated (no save), Traits
and the blood of Torog is removed from play. While Healing Aversion
dominated, the target acts in accordance with the blood The nilbog loses its immunity and all temporary hit points
of Torogs wishes. When the dominated target drops to 0 if a creature adjacent to it uses a second wind or heals from
hit points, it is no longer dominated or grabbed, and the a power with the healing keyword.
blood of Torog appears in a square adjacent to the target. Tough Little Bugger
Minor Actions Whenever the nilbog is hit with an attack power that has
Change Shape (polymorph) F At-Will the weapon keyword, it gains 5 temporary hit points.
Effect: The blood of Torog can assume the form of any crea- These temporary hit points are cumulative.
ture it kills, though it appears tortured and mutilated. Standard Actions
While in this form, it loses the ooze trait. m Knucklebone Cudgel (weapon) F At-Will
Skills Stealth +14 Attack: Melee 1 (one creature); +19 vs. AC
Str 10 (+5) Dex 18 (+9) Wis 10 (+5) Hit: 14 damage.
Con 16 (+8) Int 10 (+5) Cha 10 (+5) Skills Thievery +12
Alignment chaotic evil Languages
By Robert P., Toms River NJ Str 23 (+13) Dex 20 (+12) Wis 20 (+12)
Try saying this monsters name quickly three times! Con 20 (+12) Int 20 (+12) Cha 20 (+12)
Alignment evil Languages Elven, Goblin
For those who dont know, the nilbog (goblin spelled
Equipment knucklebone cudgel, burlap sack (tunic), wine
backward) traces its origins back to the earliest days bladder, three goose eggs, spit-roasted pixie
of D&D. Its original shtick was that attacks healed

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The Dungeon Master Experience: Joy and Sorrow

Clockwork Wasp Drone


Joy and
Clockwork Wasp Drone Level 13 Minion
Skirmisher
Small natural animate (construct) XP 200
HP 1; a missed attack never damages a minion. Initiative +12

Sorrow
AC 27, Fortitude 25, Reflex 25, Will 21 Perception +6
Speed 6, fly 6
Immune disease, poison
Standard Actions
m Stinger (poison) F At-Will
Effect: The drone can shift 1 square before it attacks.
Attack: Melee 1 (one creature); +18 vs. AC
6/23/2011
Hit: 8 poison damage plus 1 extra poison damage for each
ally adjacent to the drone.
Triggered Actions WEDNESDAY NIGHT.
C Clockwork Burst (lightning) F Encounter Chris Youngs tief ling character, Deimos, came close to
Effect: The drone drops to 0 hit points.
realizing his dream of becoming a Sea King (a powerful
Attack (No Action): Close burst 1 (enemies in the burst); +16
vs. AC
sea merchant) when tragedy struck. He had assembled
Hit: 8 lightning damage. a f leet of loyal ships, and spent a staggering amount
Str 11 (+6) Dex 18 (+10) Wis 11 (+6) of party gold to trick out his f lagship, the Morrow
Con 18 (+10) Int 2 (+2) Cha 10 (+6) (named after his surrogate father, Captain Denarion
Alignment unaligned Languages Morrow). However, as happens in my campaign, the
By Beren Ross S., Fort Collins CO winds of fate blew ill one game session and the Morrow
Beren reports that this particular minion was used Honorable Mentions was blown to smithereens. The details arent relevant;
whats important is that I could hear Deimoss dreams
during a fight where the heroes had to climb a tower Props also go to Rane S. of Nokesville VA for the
with moving floors (shaped like Tetris pieces) while of world domination shatter like a dropped mirror, and
flying eyeball (each minion comes with a random
being attacked by a hive of clockwork wasps, leading Chris was not a happy camper.
beholder eye ray) and Kendall B. of Toronto ON for
to a boss battle with their queen at the top. Thats one The explosion that obliterated the Morrow also killed
the troll whelp (which a troll can spawn when it
battle I wouldve loved to see! Deimos and all but one of the other player characters,
takes damage and then eat to gain temporary hit
Being small of brain, I like minions that are simple but their deaths were but a temporary inconvenience.
points).
and straightforward. However, the best minions have Once he was raised from the dead, Deimos (a.k.a. Sea
a signature power or trait that embodies what the King Impstinger) was far more concerned about his pre-
Until the next encounter!
monster is all about. In this case, its the extra damage cious ship lying in pieces at the bottom of the Dragon
that the drone deals when its adjacent to allies; it Sea than all of the actual party quests combined. What
makes the DM want to group these minions into tight followed was a largely improvised game session during
swarms, and how appropriate is that? which Deimos, his companions in tow, approached vari-
As is true of many minions, the clockwork wasp ous NPCs in the hopes of finding some way to undo the
drone explodes when it drops to 0 hit points. This ships destruction.
particular critter unleashes a burst of lightning that Deimos eventually corralled the other heroes into help-
targets enemies only, so the poor drone doesnt have ing him obtain a time-travel talisman, but that endeavor
to worry about killing all of its buddies like an explod- ended badly. The details arent relevant; suffice to say, the
ing can of Raid insecticide. talisman slipped through their proverbial fingers. Whats

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The Dungeon Master Experience: Joy and Sorrow

more important is that Deimos was thwarted, desperate, off without a hitch, when the battle is made easier players know that the winds of fate will eventually
and broken. because they have the advantage. As a counterpoint, blow in their favor. Its part of the social contract
Okay, not quite brokenChris had one card left in the campaign also needs those deep, dark nadirs that you sign with players at the start of your cam-
his hand. As one should expect from a wrathful tief ling, when the players are convinced you hate them for paign, the same social contract that says everyone
Deimos turned to the Nine Hells for aid. Without con- some unspeakable reason. These are the moments at the table will respect one another. If the social
sulting his adventuring companions, he used a ritual to when nothing seems to go right, when every step for- contract you have is anything like mine, your players
summon an aspect of Dispater and entered into a binding ward pulls them two steps back, and where they feel will accept a certain amount of torment and abuse
contract with the archdevil, whereby Dispater would help the loss of something important to them. in exchange for the promise of happiness, however
Deimos raise his ship in exchange for Deimos taking an I like it when my players feel mighty and power- f leeting.
infernal consort and protecting her with his life. Once the ful, and I like it when they feel helpless and at their Theres a certain amount of improvisational skill
agreement was signed, Dispater released the soul of a long- wits end. Without these high points and low points, required to pull off great drama in a game session.
dead tiefling archwizard of Bael Turath named Samantia the campaign would lose its drama. No one wants Case in point, when the Morrow blew up, I had no
Carnago, who used her formidable magic to raise the to see a movie where the good guy always wins or idea that Chris Youngs would have his character
Morrow from the depths. always loses. We want to see our heroes win the make a deal with the devil. I was just as surprised as
As the ship broke the waters surface, it became clear race, but only after knocking down some hurdles everyone else around the table. It took a fair amount
that the vessel had been transformed into an infernal or lose the race, but only after saving that cat in the of improvisational skill to devise the terms of the
aspect of its former selfiron rails lined with everburning tree.
torches, sails of black smoke, a f lag of burning fire, and I know many DMs who are terrified to give their
the stench of brimstone throughout. It became a constant players ships, strongholds, and other gifts for fear
reminder of the contract that Deimos had brokered. Her that the campaign will run off the rails and explode
work done, Samantia returned to the Nine Hells, leaving like a train carrying rocket fuel. I know other DMs
the other characters to ponder what Deimos had gotten who give their players a veritable Death Star, only to
them into. then stand back and watch helplessly as the heroes
In the end, Deimoss ship was returned to him but not blow their campaigns to dust. I dont have any prob-
in the way the players imagined. Chris changed the name lem giving my players really cool toys to play with,
of the ship from the Morrow to the Sorrow, and Deimos because ultimately I know that everything in my
set about hiring a new crew to replace those hed lost. Sev- campaign can be used to tell a story, and the social
eral sessions later, having left his ship brief ly to complete contract I have with my players allows me the flex-
an important quest, Deimos returned to find a tief ling ibility to do nasty things to fuel good drama. When
woman curled up in his iron-wrought captains bed. She sat the Morrow explodes, Deimos loses more than his
up, smiled, and introduced herself as Tyranny, his infernal ship; he also loses his moral compass. He eventually
consort. As Chris pondered this latest development, the wins back the ship, which is the most important thing
other players squirmed in their chairs. in the world to himbut ask the other players and
theyll tell you: He never found his moral compass.
The DM giveth, and the DM taketh away . . . and vice That realization, coupled with the presence of the
versa. infernal consort, sets the stage for even more drama
Every campaign needs moments when the in future sessions.
heroes feel like theyre on top of the worldtimes Ultimately, my job as the DM is to propel the
when things seem to be going their way. These are story forward and make my players happy. I can be
the moments when their carefully laid plans go brutal and savage to the characters, as long as my

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The Dungeon Master Experience: Joy and Sorrow

L essons L earned players through heaven and hell with impunity, go for
it! Just dont leave them in either place for too long.
Good storytellers understand what makes good Time for a quick gut-check:
drama: joy and sorrow. You cant have drama with-
out laughter and tears, just like you cant have a great Are you happy with the social contract you
hotdog without mustard and meat. (Okay, thats a have with your players?
terrible analogy, but all you mustard-haters and tofu-
When was the last time the players in your
lovers out there can keep your arguments to yourself!)
campaign felt powerless and defeated? When
Before you blow up the heroes stronghold and
was the last time they felt like they were in
start layering on the drama, stop and consider the
control?
social contract of your campaignthe unspoken
agreement you have with your players whereby you
Until the next encounter!
promise to be entertaining and fair, and they prom-
ise to respect your campaign and each others right
to enjoy the experience. Some players have enough
drama in their normal lives; all they want is to kill
monsters and take their stuff. Thats okay if its part of
the agreed-upon social contract. Campaigns without
social contracts are doomed, and if your game group
feels dysfunctional, chances are your contract is not
being respected or acknowledged by everyone around
the table.
In the end, a campaign cant rise to its dramatic
heights or descend to its dramatic depths without
a sturdy social contract between the DM and the
contract on the spot. An expert DM embraces those players. Some players (particularly those who cant
wonderful moments when the actions of the player recognize specific dramatic tropes) dont like it when
characters propel the story forward, and anytime their characters are punished for their decisions and
I can introduce a new NPC for the heroes to inter- actions. They get upset when their characters are
act with, I jump on it (even if shes an vile succubus thrown in jail for murdering innocent bystanders,
passing herself off as a seductive tief ling). and they start throwing dice around when you take
I wont lie to you: Narrative improvisation comes away their magic items. Maybe they dont appreci-
with experience. However, when Im stuck and ate the intricately layered drama unfolding before
nothing springs to mind, I turn to TVs storytelling their eyes and arent patient enough to wait for good
masters and ask myself, What would Joss Whedon stuff to happen. In that case, it never hurts to tell the
do? What would Alan Ball do? or What would players that all is not lost, and assure them that their
Ronald D. Moore do? Youd be surprised how well characters actions are the rudders and sails that
that works. determine the course of the campaign. On the other
hand, if your social contract permits you to drag your

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The Dungeon Master Experience: All Talk

All Talk
implant the necrotic heart in Yuriels corpse. Nick returned my campaign. As the thousand-year-old ex-wife
the following week with a new version of his character built of the archwizard-turned-god Vecna, Osterneth
using the new vampire class from Players Option: Heroes is a tremendous source of informationand the
of Shadow as a chassis. Monday night group is naturally hesitant to make
The heroes, not fond of the new Yuriel, were troubled an enemy of her. Id like to say her hearts in the
6/30/2011 by the audacity of the lich, Osterneth. They were also dis- right place, but in truth, shes a lich with bones of
tressed to learn that Yuriel needed the lifes breath of bronze, and the desiccated black heart hovering
MONDAY NIGHT. living creatures to survive in his undead state. Yuriels
widow, a genasi named Pearl, diffused a tense confronta-
inside her hollow ribcage actually belongs to her
ex. Her connection to the God of Secrets gives her
In the previous session, the heroes fought a death knight tion between the lich, Yuriel, and his former companions access to information the heroes need to complete
armed with a soul-draining sword. Two of them fell prey to by offering her own lifes breath to sustain her undead their quests, and shes courteous enough to conceal
the weapon. husband. her true form behind the illusion of a beautiful and
Once the death knight was destroyed, the surviving Then, as the Maelstrom made port on the island of charming Vhaltese noblewoman.
heroes sought to free their companions souls from the Severasa, a group of dwarves in league with the Ironstar But, to the point: The events described above
hungry blade. They turned to one of their dubious NPC Cartel approached them for assistance. Frost giants had played out over two game sessions, during which time
alliesOsterneth, a lich with connections to the god Vecna seized an important mine that the dwarves needed to the players made zero attack rolls. It was a roleplayers
and she assured them the souls could be freed by bathing finish building an iron shipa prototype vessel that they bonanza, and the hardest part for me was keeping
the sword in the blood of a virtuous god. Fortunately for hoped would earn them a lucrative shipbuilding con- all of the player characters involved. Even those who
them, she happened to have the blood of a slain lawful good tract with the Dragovar Empire. To save her own skin dont typically take center stage during roleplaying
deity in her workshop. and redeem herself in the eyes of the heroes, Osterneth encounters were on the hook.
Unfortunately, things did not go as planned: The used her apparent omniscience to ascertain that a rival Case in point: Jeff Alvarezs character, the sword-
blood completely destroyed the sword and the souls along consortium, the Winterleaf Coster, was employing the wielding elf ranger Kithvolar, is the silent killer
with it. The lich apologized profusely and tried to make frost giants to delay the completion of the iron ship long of the group. Whenever I noticed that Kithvolar
amends. She offered to instead implant an artificial heart enough to swoop in and steal the contract from under the had dropped out of the spotlight for too long, Oster-
in one of the fallen heroes: Nick DiPetrillos character, Ironstar Cartels nose. neth would exchange playful banter with him, or
the swordmage Yuriel, but the heart was designed to Convinced that the lich was speaking the truth, the a member of the Maelstrom crew would try to split
pump necrotic sludge through the veins of its beneficiary. heroes confronted the Winterleaf Coster and threatened a bottle of rum with him and offer an unsolicited
Implanting it would effectively transform Yuriel into an to expose their plot if they didnt withdraw the frost giants opinion about recent events. When the heroes were
undead creature. from the mine immediately. They were very persuasive. threatening agents of the Winterleaf Coster, I tried
The heroes considered and rejected Osterneths to establish a relationship between Kithvolar and
offerbut they did bring the lich and their dead friends My Monday night group is a very different animal the villainous Talia Winterleaf, the elf daughter of
back to Yuriels ship, the Maelstrom, and consoled Yuri- from my Wednesday night group. If the Wednesday the Costers founder. Its fun to watch a character
els distraught widow. They also conferred with a more players dont get to kill something every session, they known for his brutal savagery confront an enemy he
trustworthy NPC ally, a dragonborn priestess, and asked think Im punishing them. The Monday group, on the cant killat least not without foiling the partys plans
her to petition Bahamut for advice on how to save the other hand, is more willing to entertain the notion of and earning the enmity of a politically powerful
souls of their dead friends. A Commune ritual bore no a diceless session. They also have more tolerance for organization.
fruitthe priestess concluded that their souls were well entertaining NPCs of conspicuously evil bent. Although everyone seemed to be having fun, I
and truly lost. Osterneth the lich was ripped from the pages always feel like I should apologize to my players
Meanwhile, left to her own devices, the lich gently per- of Open Grave: Secrets of the Undead, although I when we have a session thats all talk. At the end
suaded Yuriels widow that undead Yuriel was better made a few tweaks to her history to accommodate of the session, I told them, Next week youll get to
than no Yuriel at all; and so, the lich obtained permission to

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The Dungeon Master Experience: All Talk

L essons L earned As a quick footnote, I would like to give props to


Calvin K. of Lincoln NE for his Magnificent Minion!
Theres no shortage of D&D players in Renton, WA, entry, which came in at the tail end of the contest: the
so back when I was building my two game groups, I wacky wall of f lesh. Each wall minion comes with
tried to put birds of a feather together. The Monday one random graft: an eye that projects a psychic bolt,
group thinks the Wednesday group is comprised of a mouth that roars, an arm that delivers a real punch,
uncouth savages, while the Wednesday group thinks or a tentacle that slides you around. It doesnt get
the Monday players get all their XP from story awards much weirder than that, folks!
rather than combat challenges. These perceptions are Next week well discuss the cinematic art of bring-
mostly falsethe two groups are more alike than not ing back dead heroes and villains and the wonderful
but running two different groups of players has taught havoc that can ensue if you time it just right.
me that despite their subtle differences in play styles,
I can get away with combat-free sessions provided all Until the next encounter!
of the players are pulled into the roleplaying fray.
I also believe that the playersnot the DMget
to decide when the talking stops and the fighting
begins. Im never disappointed when a player shouts,
Enough talk! Time to die! because that invariably
leads to two of the sweetest words in the D&D lexi-
con: Roll initiative.
Any DM can survive the dreaded all talk session,
but itll be most fun for all concerned if you hold fast
to the following suggestions:

Pull all of the players into the roleplaying fray


kill something, I promise! The players gave me dis- (kicking and screaming if necessary).
missive gestures, and Peter Schaefer (who currently Let the players decide when the talkings
plays Metis, Osterneths treacherous changeling man- over.
servant) exclaimed, Are you kidding, these are my
favorite sessions!
More than once during these sessions, I was cer-
tain a fight would break out, but the players never
went there. Things probably wouldve played out dif-
ferently on Wednesday night. I guess thats why the
players in the Wednesday group often joke that the
Monday players sit around the table drinking tea
while theyre busy cracking skulls and fart jokes.

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49
The Dungeon Master Experience: Its About Time

Its About
whereupon he calls forth a Leomunds secret chest and the campaign, so Andraste Prime stayed with her
offers them the talisman inside as their reward. companions while Andraste Past conveniently left
With it, he says, they can travel back in time. the group to pursue other quests and interests.
Andraste Past was absent from the campaign for

Time
This week, Id planned to discuss the dramatic over a year of game time (about ten levels of play),
impact of bringing back long-lost characters and so even Michele was surprised when her characters
NPCs. However, a question posed by Khilkhameth temporal twin reappeared shortly after Andraste
concerning last weeks article has prompted me to Primes demise. The trick for me was concocting a
veer off on a tangent. The question is: situation that would logically reunite Andraste Past
7/7/2011 How do you keep players involved in the game with the other heroes. To my credit, I had previously
once their characters are killed off? set up a major quest to rescue Andrastes father, an
MONDAY NIGHT. My stock answer is, Have them play something
elseanything else. Have them play an NPC com-
eladrin wizard of some repute who had been arrested
for conspiracy. It made perfect sense that Andraste
The heroes have traveled to the Feywild in search of a panion, hand them a monster stat block, or have Past would learn of her fathers incarceration, par-
knowledgeable archwizard, only to discover that a lamia them return as ghostly apparitions that haunt the ticular since the news had been delivered to her
has taken over the wizards tower in his absence. Having party until Raise Dead rituals can be cast. Anything temporal twin via sending stone. (I decided it was pos-
seduced the wizards apprentice, shes convinced him to help is better than having the players fall asleep at the sible for Andraste Past to overhear messages intended
her locate a talisman hidden somewhere in the tower. game table. In the case of one Monday night player, for Andraste Prime.)
The heroes defeat the lamia, break her spell on I decided it was time to bring back an old character Youve seen this trick used many times in TV
the apprentice, and wait for the archwizard to return, that the game group had all but forgotten. shows and movies: Having suffered a great loss or
The Monday group recently lost two charac- setback, the heroes are drowning their sorrows when
ters: the genasi swordmage Yuriel (played by Nick a familiar face appears out of the blue. It might be
DiPetrillo) and the eladrin warlord Andraste (played the face of salvation or a harbinger of worse things to
by Michele Carter). They fell prey to a death knight come. Either way, its a tried-and-true clich that can
with a soul-eating sword. Fortunately, Nick had a be surprisingly rousing, particularly if the character
backup character among the crew on the partys ship, is beloved or reviled. (I used a similar trick once with
the Maelstrom. Micheles situation was a bit more a villain whod cloned himself. As I recall, his sudden
complicated. She didnt have a ready-to-play back-up reappearance was greeted with gasps of Oh, no! fol-
characteror so she thought. lowed by shaking of fists.) Remember the scene in J.J.
Earlier in the campaign, the heroes used the arch- Abrams Star Trek when Spock Prime first appears in
wizards hourglass talisman (a single-use wondrous the ice cave? Yeah, you know what Im talkin about.
item of my own invention) to travel back in time and Andraste Past filled the hole left behind by poor
meet themselves in the past. It was a great way Andraste Prime, but not perfectly. In order for
to escape their present predicament, and afforded Michele to effectively play Andraste Past, she needed
them the rare chance to team up with themselves a quick download of that characters recent accom-
and effectively play twins for a session or two. The plishmentsjust the highlights. This required some
two identical parties joined forces to face a common prep work on my part, and the information I pro-
threatbut Andraste was the only character to sur- vided gave Michele a sense of the experiences that
vive the adventure with a living twin. Michele didnt had shaped Andraste Past once shed left the party.
want to play two identical characters for the rest of Of course, she was free to swap out her old gear for

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The Dungeon Master Experience: Its About Time

new stuff, as appropriate. For Michele, these events When I decided to give the Monday players the hour- the wizards staff back to the present, the
afforded her the opportunity to redefine Andrastes glass talisman, I did so with the full understanding character now has the staff and the wizard
relationship with the other heroes and play a version that the heroes could go back in time, meet them- (who is technically still alive) does not.
of the character with her own agenda and aspirations. selves, and change the course of history. But imagine
if a character travels back in time and kills his par- These rules dont address every corner case that
L essons L earned ents before hes born. What happens next? Does the
character suddenly disappear, having effectively
comes up during play, and thoughtful players might
discover (and exploit) a few loopholes. If they do,
Time travel is a great storytelling tool, but like erased himself, or is he a separate entity from his youll have to improvise. If improvisation isnt one of
a chainsaw it comes with a warning label. Used unborn self and therefore unaffected? Probably best your strengths, its probably best to forego time travel
unwisely, it can mutilate your campaign, as it not to overthink it, but there needs to be an underly- for the time being rather than let it disrupt or destroy
demands a great deal of forethought and caution. I ing logic that the players can follow; otherwise, youre your otherwise spectacular campaign.
once subjected the Monday night group to the effects playing a game without rules, and that will cause
of an arcane contraption that teleported them into your campaign to crack and fall apart. Until the next encounter!
the futurethe specifics of which are discussed in My own rules for time travel are simple:
my blog. It was shocking and fun, but it took weeks
of preparation since I needed to figure out all the A character traveling through time is removed
ways in which Future Iomandra was different from from play in the present timeline.
Current Iomandra. (In general, the farther into the
future you travel, the more gaps need to be filled.) A character traveling to the past or future
Also, there are many complex factors to consider, is not affected by the changing states of
such as determining which characters are still alive creatures around him, including older and
in the future, and what tragic fates befell the ones that younger versions of himself. He can be
arent. wounded and killed as normal, but nothing
My dalliance with time travel in the Iomandra adverse happens to him if his younger or older
campaign has taught me a few things: self is injured or dies.
Time travel effects have durations. No matter
If you use time travel, be ready for the
how far into the past or present a character
unexpected. travels, he only gets to stay there for a finite
amount of time before the time travel effect
The past is easier to navigate than the future. ends and he returns to the time and place
Keep the rules for time travel as simple as whence he came. In this way, time travel is
possible. like an elastic band; eventually, the time trav-
eler gets pulled back to the exact time and
Dont introduce time travel if youre worried about place he left, minus any gear he left behind or
players altering your campaigns history or acquiring resources he expended. This is true even if the
items or information normally beyond their reach. character dies in the past or present.
Just as I view time travel as a fun way to mess with my If a character acquires an item in the past or
players, they see time travel as a fun way to mess with future, he still has the item when he returns
my campaign. As for the rules of time travel, you to his normal time. So, if the character travels
need to determine how to handle temporal paradoxes to the future, kills an evil wizard and takes
and the extent to which the heroes can affect change.

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51
The Dungeon Master Experience: Whats in a Name?

Whats in
Kings of Iomandra under one banner. However, time the best DM tricks in the world, because it gives my
is of the essence, for the cutlass is also hunted by their players the impression that Ive named every NPC in
arch-nemesisa merciless, one-eyed dragonborn warlord the campaign (which, I suppose, I have).
named Vantajar.

a Name?
This mythic weapon was last seen in the hands of Sea
King Draeken Malios, whose ship was lost in the Battle
No John Smiths
of the Roiling Cauldron nearly a century ago. Somehow Theres a reason why youll never encounter an NPC
the cutlass found its way into the Elemental Chaos. In last named John Smith in my campaign. I find that
weeks game, the heroes set sail for the Demonmaw Sar- common English names rip players out of their fan-
7/14/2011 gasso and were drawn down into a deadly vortex. They tasy world. Even Jonah Hammersmith treads a
survived the descent, and their ship came to rest on an little too close to reality for my tastes. However, I have
no problem with Jaxar Hammersmith as a dwarf
WEDNESDAY NIGHT. ocean of jagged ice in the Elemental Chaos near several
other vessels trapped in the frigid wasteland, including a name. In fact, I think Ill add that one to my ever-
The heroes have embarked on a quest to retrieve ship made of black glass and another made of stone. growing list.
Fathomreaver, a cutlass with the power to unite the Sea Not long after their arrival, the heroes came face-to-face When I set out to build the cultures of my cam-
with the captains of these stranded vessels: a fire-haired paign world, I decided to apply certain naming
azer named Captain Zarance; a stormsoul genasi named conventions to each race. The tieflings in my cam-
Captain Ferrik Spark; a stone-skinned half-giant named paign are refugees from a fallen empire, so I decided
Shrador; a water archon called Worlus; and a frost-bearded to derive their names from Roman and Greek cul-
dwarf named Parcilla Shatterbone. tures (e.g., Decimeth, Hacari, Prismeus, Syken). They
Oh, frabjous day! my players cried. Five new NPCs to also have names more akin to those presented in the
add to the ever-growing cast of thousands! Players Handbook tiefling race entry (e.g., Suffer, Sun-
shine, Thorn, Tyranny), although these names are
One of my frequent readers, Matthias Schfer, sent usually self-chosen monikers.
an email to dndinsider@wizards.com asking why I Dragonborn names tend to come from Egyp-
give my NPCs weird names like Draeken Malios tian and Middle Eastern cultures (e.g., Araj, Fayal,
and Vantajar instead of more pronounceable ones Kaphira, Nazir) or sound like names one might
taken from English, such as Hammersmith and ascribe to dragons (e.g., Drax, Nagarax, Rhesk).
Clearwater. Hes also curious how I make my play- I tend to give elves and eladrin lyrical, multi-
ers remember such odd names so that they dont end syllabic names, which is fairly stereotypical (e.g.,
up calling them the dead Sea King or that dragon- Ariandar, Lorifir, Talonien).
born dude. Dwarves tend to have simple first names with
First, you all need to know that I have a problem: hard or earthy consonants (e.g., Glint, Halzar, Korlag)
I like concocting weird names. Its a favorite exercise or names culled from Polish and Hungarian name
of mine, and one that drives me to create entire lists generators (e.g., Gyuri, Ferko, Szilard), and they usu-
of names that I keep in binders for handy reference, ally have compound last names comprised of two
so that if I ever need a name on the spot, I have scores common yet emblematic words smashed together
of them to choose from. (And once I choose a name (e.g., Ambershard, Ironvein, Stonecairn).
from the list, I strike it off so that I dont end up reap- Halfling names are simple and playful (e.g., Corby,
plying it to another NPC down the road.) Its one of Happy, Rabbit, Ziza), and their last names tend to

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The Dungeon Master Experience: Whats in a Name?

include some thematic tie to nature or water (e.g.,


Blackwater, Skiprock, Yellowcrane).
R emembering Names (the groups record-keeper) to surf his campaign notes
and remind them if and when it becomes important.
The gnomes in my campaign, though few in I dont go out of my way to burn the names of NPCs I try not to shove names down my players throats,
number, have cornered the market on silly first into the minds of my players. They will remember the because it usually comes across as forced and too
names or names tied thematically to magic (e.g., Don- ones that are memorable, and theyll forget the ones often leads to mockery. For example, I would never
keywheel, Dweomer, Smidgeon, Sparkle). that are forgettable. If the NPC appears frequently have my villain announce, Kneel before me, for I am
My human names are all over the map. I tend to or has a decidedly memorable quirk or manner the pirate warlord Vantajar, scourge of the Dragon
go for names that sound like seldom used real-world of speaking, my players have a much easier time Sea! Thats a little too much camp for my tastes.
names (e.g., Arando, Caven, Fenton, Mirabel, Remora) remembering the name. However, I dont sweat it. Better to have an NPCs name remain a mystery
and last names with roots in western European cul- My campaign includes thousands of NPCs. Theres until the players express an interest in learning it, for
tures (e.g., Caskajaro, Moonridge, Ratley, Van Hyden), no way my players can remember them all. If Azrol theyll be more inclined to remember it afterward.
or names built around nautical terms (e.g., Coldshore, Tharn is remembered as the dwarf vampire who (Would Voldemort have been half as memorable,
Keel, Sandershoal). The trick is coming up with turns into a puddle of oil, Im cool with that. If all unless it should not be said?)
names that sound human but seem grounded in a else fails, the players can usually count on Curt Gould I must admit, my players have created a private
world of fantasy, not reality. game around trying to guess how I spell the names of
In my campaign, a name is used to evoke a certain my NPCs. The first time a name is mentioned, they
mood or fortify the image I have in mind when I envi- take cracks at trying to spell it, anticipating the pres-
sion the NPC. Its trite, but evil NPCs tend to have ence of a silent h or the use of zh instead of a j.
evil-sounding names unless Im deliberately playing How many different ways do my players spell and
against type or trying to mislead the players. Lhorzo pronounce the names Zaibon Krinvazh or Zaidi
Zalagmar and Azrol Tharn are two dwarf villains Arychosa? More than one, let me tell you, and thats
in my campaign. The combination of certain letters okay. As far as Im concerned, such names add real-
and sounds (in these specific examples, the letter z ism to the world by virtue of the fact that they are
coupled with the ar sound) gives these names an strangely built and difficult to pronounce. I know
indescribable harshness or sleaziness. Talia Winter- plenty of real-world people whose names are equally
leaf, Alathar Balefrost, and Arromar Sunshadow challenging (try pronouncing Jon Schindehette or
are elf villains; here I use specific words such as Bill Slavicsek correctly, I dare you). Fortunately, my
winter, balefrost, and shadow to help reinforce players have the benefit of hearing me say the names,
their sinister role in the campaign. Sometimes its a so theyre not just reading letters off a page.
combination of words that really sells the name: Case
in point, the Wednesday night group recently ran
afoul of a warforged villain named Ironsmile. And
L essons L earned
on occasion, Ill surprise my players with a lighter The first several pages of my campaign binder con-
name and apply it to a villainous character, as hap- tain lists of random names, organized by race. Down
pened with a minor gnome villain and bard named the right-hand side of the page are blank spaces
Clef Wimbly. where I can either add new names or record notes
concerning the names Ive used. For example:

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The Dungeon Master Experience: Voice Talent

Voice
Human First Names Human Last Names RPG supplements. Campaign-focused books
Anlow Arkalis such as the Forgotten R ealms Campaign Guide
Arando Bilger and the Eberron Campaign Guide are strewn
Azura (f ) Blackstrand with names that can be repurposed for home

Talent
Bram Carnavon campaigns. I can f lip to any page in either of
Cale Corynnar these two books and find an invented word
etc. etc. that would make a great NPC name.
Real names. Take a real name and tweak a
Arando Corynnar Knight of Ardyn
Cale Blackstrand Warden Draxs spy
few letters to create something new. Chris 7/21/2011
Perkins becomes Carysto Perek. John
Smith becomes Joran Snythe. You get the
idea. MONDAY NIGHT.
The heroes are sailing aboard their elemental ship, the
Until the next encounter! Maelstrom, when suddenly Captain Yuriel (played by
Where do I get my names, you ask? Ive trained my
wee brain to devise new names on a whim, but when Nick DiPetrillo) receives a sending stone message from his
Im stuck or looking to flesh out my list, I turn to sev- mentor and benefactor, Sea King Valkroi. Word has come
eral readily available sources. down that Sea King Senestrago, Valkrois hated rival and
sometime campaign villain, has been killed off-camera in a
naval battle.
The Internet. Need some good names to popu- To deliver this great news, I conjure up the very best
late the inhabitants of your dwarf stronghold? Jamaican accent I can muster. Suddenly, Nick gives me a
Try doing a Google search on Hungarian quizzical look and says, Doesnt Valkroi have an Austra-
names. Need names for that rampaging clan lian accent?
of goliaths lairing in the mountains? Try
searching for Hawaiian names or Native Crikey!
American names. The Internet is full of baby Nicks rightIve gotten my accents and NPCs
name lists, pet name lists, and other lists. If mixed up! It doesnt happen often, but when it does,
you cant find the perfect name on such a list, Im horribly dismayed. I use a Jamaican accent for
take two names and smash them together to exactly one character in my campaigna drow crime
create something new. lord named Maliq du Mavian. Youd think I would
Movies. Every movie in the past 20 years has remember that! (And for those who read last weeks
a scrolling list of end credits filled with great article about names, this ones pronounced mah-
names. Plop yourself down in front of your LEEK du mah-vee-AHN.) Truth be told, even good
laptop or bigscreen TV with a notebook, skip DMs have their bad moments, and when it comes to
to the credits at the end of your DVD copy of voice acting, Im at best an amateur.
Hellboy or The Return of the King, and make note Before I dive headlong into this short discussion
of some of the cool fantasy-sounding names about using voices to bring NPCs to life, let me tell
that appear. Youll be surprised how many you about my recent encounter with a god among
good ones youll find, particularly if the movie voice talent artists.
was filmed on different continents.

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The Dungeon Master Experience: Voice Talent

campaigns. The fact that I dont get paid for my voice


talent is why Im not a professional, and frankly Im
L et the Mutilation
not sure I have the chops for that line of work. Voice Begin!
acting requires serious training. However, I am Cana-
dian, which means I can do a passable Canadian Its perfectly fine to mutilate real-world accents. So
accent on command. I can also riff on 2d6 + 7 other what if your Maine accent doesnt sound like a real
real world accents because I watch lots of TV and Maine accent. Its not like your campaign in set in
movies. The key word here is riff, because Im not Maine, after all; the players wont hate you because
sure I can do any accent justice. My German accent your rendition failed to conjure memories of sum-
makes it seem like Im mocking Germansyou know mers spent in Bangor. In my campaign, I have no
vhat I mean, ya? Ditto with French, Spanish, Cajun, qualms about looting regionally distinctive dialects,
Russian, Scottish, Jamaican, Australian, Bostonian, inflections, and idioms. So what if my tiefling hench-
Minnesotan, Texan, and so on. man sounds like a caricature of a Boston thug? My
Anyone whos seen all four Pirates of the Caribbean players remember him. Hes the hahd-ass with the big
movies and all eight Harry Potter films should be able fat mouth (no offense to Bostonians). Rad Longham-
Last month, to cap off a very pleasurable experi- to conjure up one or more fake British accents (unless mer, the new intern of Acquisitions Incorporated,
ence at Comicpalooza in Houston, I shared a limo of course the person is genuinely British, in which sounds like a Californian surfer dudeor at least my
ride to the airport with voice actor and professional case one would assume it comes naturally). If you imitation of oneand he earned more than his fair
announcer Tom Kane. We joked about flying cars cant, its probably because your lips were sewn on share of laughs at PAX last year.
and why humans should never be allowed to have upside-down. However, unless youre a gifted mimic
them. (Im sure it sounded grand back in the 1950s with a trained ear, the voice you hear when you speak
when futurists first postulated the notion, but imag- is not the same voice everyone else hears around you.
ine someones half-eaten Big Mac, leaky antifreeze, Ive done a lot of podcasts, and every time I listen
or rusted-out muffler dropping on your head from a to myself, I feel like Im hearing a stranger talk. My
height of 100 feet. Thats not progress, people.) recorded voice does not sound like the voice echoing
As we talked and joked, Tom let a bit of Admi- in my head when I speak aloud.
ral Yularin (from The Clone Wars animated series) Consequently, when I do an impression of a
slip into the discussion. I was also treated to a wee famous person like Jack Nicholson, or a famous char-
bit of Yoda and a few other characters in Toms vast acter like Foghorn Leghorn, the voice that I ultimately
repertoire. The voices came out offhandedly and create isnt exactly one or the other. It sounds similar
effortlessly, and at that point I realized we had more but not exactly the same. It is, for all intents and pur-
in common than successful careers in the fringes of poses, derivativeand thats perfect. I dont want Jack
entertainment. Tom was doing something I like to do Nicholson playing a part in my campaign, but I want
in my D&D sessions and in real lifechange voices a character inspired by him. I dont want Foghorn
in conversation, usually for comic effectonly he was Leghorn, either; I want a ruthless sea captain with a
doing it really well. He is, after all, the professional, lot of southern bluster or a talking stone face carved
and Im just an amateur. into a wall that thinks it knows everything.
Im not selling myself short here. After all, being
an amateur isnt the same thing as being a novice,
as evidenced by the fact that I have more than 20
years of experience making up voices in my D&D

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The Dungeon Master Experience: Voice Talent

In my Monday night campaign, I have a recurring figure who pops up infrequently. I still feel like a bal- Here are some things worth remembering as you
NPC named Rhutha. Shes a fat dragonborn military loonhead, however. fearlessly experiment with voices of your own:
general who really knows how to throw her weight
around. When I speak in her voice, I automatically
stick out my pouty lower lip, talk as deeply as I can,
L essons L earned Think of an actor whose voice you like. Try
to imitate it, and no matter what the quality,
and enunciate every syllable slowly as though she was One of the most effective ways to make an NPC you will end up creating a new character voice
the long-lost dragonborn sister of Alfred Hitchcock. memorable (after giving him or her a distinctive thats all your own.
Then. I. Make. Each. Word. Its. Own. Sentence. physical trait, quirk, or habit) is to give him or her a
voice inspired by a real-world or fictional character. Often a bad accent is better than no accent at
Not surprisingly, General Rhutha is one of the
Any person or character with a cool voice or trade- all, and it doesnt need to be over the top to
most memorable villains in the Iomandra campaign.
mark affectation is fair game: Antonio Banderas. be memorable.
Its also easy for me to remember what her voice
sounds like because my entire posture changes when- Anthony Hopkins. Katherine Hepburn (Norrrrrman! Change the shape of your mouth. Try speak-
ever I get into character. I slouch in my chair and talk The looooons!). Alan Rickman. James Cagney. Anne ing with your teeth bared, your lips puckered,
down my nose, imbuing her with a certain air of con- Throw Momma from the Train Ramsey. Peter Lorre. or your tongue firmly pressed against your
tempt. (Did I mention that DMing is one part acting, Vincent Price. Christopher Walken. Cheech Marin. lower gums. It sounds stupid, but it works.
one part directing, and two parts improvisation?) Zsa Zsa Gabor. Arnold Schwarzenegger. If youre
I have another dragonborn NPC who bears the looking for something more exaggerated, try riffing There are scores of other tips and trickshad my
scar of having had his throat cut, and he speaks with on a character like Zapp Brannigan, Yosimite Sam, limo ride to the airport been a few minutes longer,
a harsh whispersimple yet effective. Jessica Rabbit, Gaston (from Beauty and the Beast), I wouldve pestered Mr. Kane for some voice acting
I typically reserve new voices (as opposed to Ren (Steeempy, you Eeeediot!), or Vezzini and Fezzik advice to step up my game. If you have some tricks of
higher-pitched, lower-pitched, faster-paced, and (played by Wallace Shawn and Andr the Giant) your own, Id love to hear about them.
slower-paced versions of my natural voice) for impor- from The Princess Bride.
tant characters. My campaign has thousands of NPCs, I occasionally come up with voices in the Until the next encounter!
and it would be physically exhausting and mentally moment (particularly when Im forced to breathe life
taxing to give each one a distinctive voice. My players into an NPC on the fly), although I admit those arent
can usually guess the relative importance of an NPC always the most successful. Sometimes the accent
by the extents to which I describe the character and is too difficult or too hard to sustain; I once tried to
tinker with the voice. If my description of the NPC is make a villain sound like Dr. Claw from the Inspector
threadbare and the character speaks in my own voice Gadget cartoons, but my throat simply wasnt up to it.
(more or less), the players know theyre probably deal- Sometimes the voice just sounds horrid, and so I end
ing with a one-off NPC of little consequence. If the up jettisoning it or wearing down the edges so that it
NPC instead sounds like Rosa Klebb in From Russia becomes a bit more palatable.
With Love or Buffalo Bill from The Silence of the I like to rehearse voices ahead of time. My three-
Lambs, their expectations are immediately inflated. legged dog, Reggie, tolerates it during long walks
I rarely forget which voice to use, but it hap- through the back woods, where no one else can hear
pensas evidenced by my recent misstep with Sea me. A typical rehearsal is basically 5 minutes of me
King Valkroi. To my credit, Sea King Valkroi was trying to imitate some TV or movie villain, such as
envisioned as a particularly important NPC in the Ralph Fiennes Voldemort or Bill Nighys Davey Jones,
Monday night campaign, but because of the direction and maybe twisting it in some way (to make it sound
the campaign went, hes been more of a background female, for example).

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The Dungeon Master Experience: Intervention

Intervention
authority, the campaign, the other players enjoy-
ment of the tabletop gaming ritual, or potentially
all of the above. Maybe they like to challenge your
rulings, maybe they like to murder all of your quest-
givers, or maybe they keep hogging the limelight
7/28/2011 and depriving the other players of opportunities to
roleplay.
FRIDAY NIGHT. to adhere to certain codes of conduct on threat of Heres what I suggest you do when confronted with
one or more such players: ask them to read the fol-
San Diego Comic Con. Im standing behind a podium, ending the game.
Fact: People play D&D for different reasons, lowing letter, or read it to them. Before sharing
hosting a seminar panel on The Art of the Dungeon it, decide whether to remove the phrase because of
Master and sharing nuggets of wisdom with a packed and players come to the game table with different
attitudes, expectations, and play styles. As DMs, you in the first paragraph; reserve it for players who
house of 350+ people, most of them dedicated Dungeon arent likely to fly off the handle when confronted
Masters actively running campaigns. The presentation we need to accept this fact, account for it in our
adventures, and move on. However, every successful with the truth. If you think the intervention can do
concludes with three tips that have served me well in my without it, cut it.
regular Monday and Wednesday night games: (1) show campaign Ive ever run was built on the founda-
no fear, (2) dont get bored with your own campaign, and tion of a social contract (usually unspoken) that
(3) under-prepare, but be ready to improvise. specifies what is acceptable behavior versus unac-
As my presentation gives way to an open Q&A ses- ceptable behavior. Ideally, the DM agrees to adhere
sion, its hard to miss the enormous white elephant to certain rules and to
lurking in the back corner. Every DM in the room is entertain the players
aware of it. Its called the difficult player, and it tramples while showing favor-
and destroys more D&D campaigns each year than we itism toward none.
dare admit. The players agree to
respect each others
This is a very real problem and a difficult topic to play styles, respect the
broach with players. Its also a topic that you and I, as campaign, and refrain
dedicated Dungeon Masters, take very seriously. from cheating. Thats
During the Q&A part of the panel, one strug- how great campaigns
gling DM bravely stepped forward and announced and lifelong friend-
that his players made a frequent habit of laying ships come to pass.
waste to his carefully laid plans, transforming what Depending on
shouldve been an epic campaign into a mind- your circle of gaming
less slaughterfest. Not all DMs have the luxury of friends, you might
choosing their players. Options are limited, and encounter one or
sometimes jettisoning even one player can cause the more players who
entire group to crumble. refuse to be bound by
That leaves two courses of action: restructure any form of social con-
the campaign to give the players more of what they tract. They willfully
want (and less of what you want), or force them or subconsciously set
out to undermine your

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The Dungeon Master Experience: Intervention

L essons L earned I might also drop by my local gaming store on a


Wednesday night, unfold my DM screen, and run
Dear Player(s) . . . I have a degree in rhetoric, so I know a little some- a D&D Encounters session. Who knows? I might
thing about writing persuasively. Whatever you do, meet some players who actually respect all that the
D&D is a game about heroes working as a team to keep things short and honest and private. One caveat: game has to offer.
complete quests, defeat villains and monsters, and For spouses and siblings, do not hand them a letter!
interact with the campaign that Ive created. Right Better to memorize as much of the general content as Until the next encounter!
now, because of you, our D&D game isnt working, possible, and then deliver it in a back-and-forth con-
and I need your help to fix it. versation. No point turning a dysfunctional game into
a family feud!
Its my job as the Dungeon Master to present a world Your goals should be to call attention to the prob-
for your character to explore and fun challenges to lem without dwelling on it, and to focus on more
overcome. Its also my job to set the rules of the desirable behavior, which is working together to find
game, be fair to all players, and keep things exciting. a solution the serves everyones best interests. Inviting
Im hoping the campaign can last a while, and that the player to be part of the solution is key; whether
your characters have a chance to become more pow- they agree to join your quest to save the campaign
erful and face new threats at higher level. Its a lot of depends on how much they really want to be part
workand frankly, youre not making it easy on me. of the game. Immature or disenfranchised players
might refuse your gracious invitation; not every
Its your role as a player to have a good time, but intervention works, and sometimes the best (albeit
not at the expense of me, the campaign, or the painful) cure for an ailing campaign is to cut loose
other players. When we sit down to play, theres an the disruptive player. Its not ideal but sometimes
unspoken agreement that must be respected so that necessary.
everyone has a good time. You cant have a rock band The intervention is best used as a last recourse
if one player refuses to take it seriously or doesnt when more disarming methods fail. In my Monday
allow everyone else to enjoy the experience. The and Wednesday night games, I allow a certain
same holds true for D&D games. Thats not to say amount of rowdiness and give the players license to
you cant have fun, but we need to agree on whats have bad nights and silly moments. When I perceive
fun for everyone. that things are getting out of hand, I have no qualms
about steering the game back on track through sheer
Heres what Id like to do: I want to create the best, force of will and the occasional Okay guys, lets
most fun campaignnot just for me, and not just for play this game right remark. I also let the players
you, but for all of us. In return, I want to hear about police each other; more often than not, theyre the
the things you like and dont like about the campaign, ones making sure that their inner jerks dont screw
as well as ways I can make it more suitable for your things up and reduce the campaign to rubble.
style of play so that youre having fun. I also want you That said, I met at least one DM at San Diego
to think about what makes the game fun for me and Comic Con whose players are 100% united in their
everyone else. Ultimately, we all want to have a good quest to thoroughly trash his campaign. If that were
time, but right now thats not happening. my gaming group, Id pack up my books and save
my campaign for a worthier band of adventurers.

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The Dungeon Master Experience: Maptism

Maptism
8/4/2011

WEDNESDAY NIGHT.
The adventurers are plying the Elemental Chaos when
they happen upon a pirate base made from the hulls of six
wrecked ships. The map for this location is something Id
created for another purposean upcoming Organized Play
event called D&D L air A ssault: Talon of Umberlee
but I loved the way it turned out and decided to plunder
it for my home campaign. A DMs gotta do what a DMs
gotta do, and there aint nothin wrong with that.

If I could get a paying job as a D&D mapmaker, I


would take that job in a heartbeateven if the pay
sucked. Dont get me wrongIm perfectly happy
with my current line of workbut creating maps has
always been a true passion of mine. Many hours have
I spent drawing halls and statues and spiral staircases
on graph paper over the years! These days, my sched-
ule rarely permits me to indulge this artistic passion.
Often Im forced out of necessity to repurpose maps
created for other useseither maps Ive created to create the versions that appear in my sketch ver- them. The adventure maps were usually printed on
myself or maps created by others. sion of the final map.) the inside covers, and they were so incredibly evoca-
At right is the version of the map I created for Those of you who choose to participate in the tive and immersive that I would often decide whether
Talon of Umberlee and plundered for my Wednesday D&D Lair Assault program (premiering in Septem- an adventure was worth running based solely on the
night game, juxtaposed with a more professional ren- ber and running concurrently with the in-store D&D maps. Would Count Strahd von Zarovich be half the
dering of the same map by freelance cartographer Encounters program) might actually get to play the vampire he is today if not for Castle Ravenloft?
Mike Schley. encounter for which this map was truly designed. If I think its hard to be a Dungeon Master and not
Damn, thats a cool map, if I do say so myself! not, feel free to loot the map for your home campaign. be inspired by good maps. World maps, dungeon
Mikes version is lovely, but the location itself has a Thats what I doand what every good Dungeon maps, castle mapsthey define the world as much
certain novelty. I spent a long time getting the shape Master does. as any character, NPC, or plot. I dont think a love of
of the hulls just right. Its always risky to go off the When I was a kid, I spent a large chunk of my maps is required to be a great DM, but it certainly
grid, and I struggle a bit with curved walls. (With allowance on D&D and AD&D adventure modules, hasnt hurt or hindered me. In fact, whenever I try to
this map, I cheated: I drew a ships bow on a separate knowing full well Id never find time to run all of conjure up a new adventure, one of the first things I
piece of graph paper and then traced it over and over

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The Dungeon Master Experience: Maptism

managed to create intersecting stories and opportuni-


ties for one groups antics to influence the other.
One thing that Monte and I have in common
beyond our passion and predilection for DMing is
a love of maps. He, like me, is a diehard map afi-
cionado. One need only flip through the 672-page
Ptolus: City by the Spire tome to see his passion for
maps brought to vivid life. (The books cartography
won an ENnie Award in 2007.)
When Monte worked at Wizards of the Coast, he
used to bring graph paper to meetings and draw glori-
ously Gygaxian dungeon maps. I wonder how many
of those offhand designs ended up in print? I did the
same thing in high school English classmy only
regret was that I didnt save any of those old maps,
crappy as they doubtless were. My early designs were
often nonsensical, and over the years Ive learned
that even dungeons need some internal logic in their
designthat even the craziest archwizard or pharaoh
builds toward a purpose, and every castle regardless of the mansion, with maps of the upstairs and down-
think about is the key adventure location and what of size needs at least one lavatory or privy. stairs levels as well as exterior and interior images
the map might look like. In your campaign, it might I dont have as much time to draw maps as I used that could easily serve as player handouts. Marveling
be a haunted castle, a temple built by a pharaohs to, so whenever I attend a gaming convention and at my good fortune, I copied the mansion blueprints
monstrous thralls, or the killer dungeon of a mad have a few hours to kill, I glide through the exhibit (GIFs) to my desktop.
archwizard. In my campaign, it might be the winter hall and peruse RPG books for interesting maps. If I Since these maps dont have a grid, I decided to
palace of the Dragovar emperor, a star pact warlocks see something I like, Ill buy it in the hopes of plun- add one. (The grid makes it easier for me to replicate
celestial observatory, or an elemental warship. dering it for my home campaign. Masterwork Maps sections of the map on a wet-erase battle map during
Recently I had an opportunity to catch up with products are notorious for catching my eye; they the game.) I downloaded some free digital graph
Monte Cook, who I dont see often enough these days, produce great stuff, and their castle maps are particu- paper, which is a wonderful DM resource, and even
much to my chagrin. Monte is a brilliant DM who cre- larly awesome. specified how big I wanted the grid and the paper
ates stories of remarkable depth and worlds of such When Im feeling lazy or pressed for time, I forgo size to be. After converting the graph paper PDF
intricacy that they feel absolutely real (although what the graph paper and instead turn to the Internet for into a JPG, I superimposed the maps of the mansion
actually makes him brilliant is his willingness to let inspiration. For an upcoming adventure, I needed to onto the grid. I copy-and-pasted them onto the graph
the players decide where to take the campaign and create a map of a mansion, so I typed mansion blue- paper as separate layers and resized them using the
roll with it, which, incidentally, is the topic of next prints into the Google search engine and discovered Edit > Transform function of Adobe Photoshop so that
weeks columnbut I digress). Years ago, I was a regu- among the myriad images the following low-res image the walls and grid aligned more closely. Here, then, is
lar player in Montes famous Ptolus campaign which, of a real-world residence called Whitemarsh Hall: what the mansions ground floor looks like on digital
like my current campaign, was run with two different Realizing that I was missing the upstairs blueprint, graph paper:
groups on Monday and Wednesday evenings. I was in I did a Google search on Whitemarsh Hall and dis- In Photoshop, I can erase the tags I dont want and
both groups, which allowed me to observe how Monte covered an excellent website chronicling the history add whatever other embellishments I like. However,

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The Dungeon Master Experience: DMs Lib

DMs Lib
in this case, the maps dont require much manipula- If you doubt your improvisational skills, take the
tion. Im pretty happy with them as they are. following test:

L essons L earned The heroes have a quest to slay Snurre Iron-

Ive often joked that maps are D&D porn for Dun- 8/11/2011 belly, the fire giant king. After slaughtering
their way to his august presence, they decide
geon Masters. Forgive the weird analogy, but opening on a whim not to kill him. Instead, they offer
up the gatefold covers of old AD&D adventures is
like opening a Playboy or Playgirl centerfold, inviting
MONDAY NIGHT. their services as mercenaries-for-hire, citing
The heroes are assaulting the Black Candle, a secret their success in breaching his hall as proof of
drooling DMs to take their players into the poisonous their competence. Maybe the offer is genuine,
dungeon beneath the Hidden Shrine of Tamoachan stronghold of Vecna-worshiping wizards. Upon reaching
the inner sanctum, they discover that their adversar- maybe its a ruse. Regardless, does Snurre
or the haunted house on the cliff in The Sinister Secret attack the heroes?
of Saltmarsh. Past issues of Dungeon are another great ies have summoned an aspect of Vecna mounted on a
source of maps; the magazine has been around in one dracolich. As the aspect turns to destroy them, the belea-
guered, resource-drained heroes lower their weapons and Some DMs prefer to run published adventures
form or another since 1986, and those of you who because the story is heavily scripted, and the likeli-
have access to back issues are sitting on a veritable beg for a truce, remembering that they and the Maimed
Lord share a common foea growing threat from the Far hood that the DM will be called upon to improvise
goldmine. is greatly reduced. But even published adventures
Were even learning the lesson here at Wizards Realm.
I ask the players to make group Diplomacy checks as cannot account for every action the player characters
and trying our best to get new maps into DMs hands, might take.
by every practical means, because we know DMs dont the aspect of Vecna considers their characters words. The
dice results are in the partys favor, and so the undead In Hall of the Fire Giant King, the classic AD&D
have the time or ability to create their own. Alas, too module, the heroes are expected to kill Snurre. At
many modern adventure modules dont pay enough lord decides to heed the wisdom of their counsel and forge
a temporary alliance. The aspect allows the heroes to least, thats what Gary Gygax surely intended when
mind to creative map design, and consequently they TSR published the original adventure back in 1978.
offer precious little plunder for DMs who need good destroy those they came to destroy and promises to send
a more worthy vassal to them at a later time, as part of However, no published adventure can account for
maps to fuel their campaigns. (There are many nota- every possible player choice, and a good DM, like any
ble exceptions.) If you cant steal a map from Dungeon a pledge to aid them in their efforts to destroy the Far
Realm threat. good storyteller, knows an opportunity when he or
magazine or some other source, you can always turn she sees it. Snurres death might be a foregone con-
to the Internet and use its power for good. End of session.
clusion, but situations that naturally arise to forestall
Do a Google search on castle maps and see what the inevitable are always worth exploring, as are
you get. Now try dungeon maps. Next, wilderness This is not how I expected the game session to end. I
expected what most DMs expect: a few minced words opportunities that allow characters to break out of the
maps. Finally, try searching for medieval city maps. traditional adventurer role and spend a few sessions
(editors note: Dont pass up a chance to visit the Car- followed by a lot of blood and shattered bones. But
then, I sometimes forget that a good DM provides the trying on different hats (like the mercenary hat, for
tographers Guild.) I think youll be awakened to new example) or exploring their morality.
adventure possibilities. Truth be told, you might never compass but lets the players choose the direction.
Ive often said that improvisation is the best tool in Were I the DM, I would let the skill check results
need to draw another map againalthough I hope guide my decision, but I would be strongly disposed
thats untrue, since its incumbent upon all DMs to any Dungeon Masters toolbox. Actually, its more of a
skill than a tool, and I primarily rely on improvisation toward taking the story in the more unexpected
put pencil to graph paper and create new dungeons direction. Being a fire giant, Snurre would certainly
that might one day get published for the rest of us to to curtail on preparation time and to keep my game
from stalling or becoming dull. And like any skill, it respect shows of brute force and raw power, so of
steal at our leisure. course hed want mighty adventurers at his beck
develops over time.
and callwho wouldnt? Having the heroes become
Until the next encounter!

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The Dungeon Master Experience: DMs Lib

heroes have a secret and a chance to really turn the


campaign on its head. By allowing for unexpected
L essons L earned
twists and turns, youve forced yourself to improvise, When the players do something that threatens to take
and every time you do this, your improvisational skill the story in an unexpected direction . . .
improves and the players expectations are blown out
of the water. Allow it.
In a seminar at San Diego Comic Con, I urged
Imagine the next logical outcome or event,
DMs to under-prepare, then improvise. My
and proceed from there.
campaign, like many campaigns, has needs that
published adventures cant address. (It has lots of
If, for some reason, you cant think of the next logical
roleplaying and politics, and very few sprawling
outcome or event, consider ending the session on a
dungeons.) Consequently, I rarely use published
cliffhanger and allowing yourself time to mull over
adventures, even short ones, preferring to devise my
the implications. A hero wants to use a hat of disguise
own encounters week after week. Before each game
to impersonate the royal heir? No problem. But lets
session, I type up a one-page document that goes into
see what happens when a perceptive royal sibling
my campaign binder (click here for an example). On
succeeds at an Insight check and senses something
this page is a summary of important things that need
is amiss. Maybe the threat of discovery leads the
to be recapped at the start of the session, followed by
characters to kill two birds with one stone by murder-
a list of NPCs who will likely make an appearance,
ing the king and framing the suspicious sibling for
followed by short descriptions of events or encoun-
Snurres henchmen, even briefly, is the stuff players his death. Again, no problem! Yeah, the characters
ters I expect to happen. If the adventure includes a
will remember long after the campaign has ended. have usurped a kingdom, but all the threats to the
location to explore, I include a map accompanied by
Now try this one: kingdom are still thereand, ironically enough, the
swatches of descriptive text reminding me of impor-
heroes skills as adventurers might be the kingdoms
tant details. Sometimes Ill require a stat block for a
best hope of survival. The campaign marches on, just
The heroes receive a quest to escort the Impe- unique NPC or monster, but I try to use existing stat
not in the way you or your players expected.
rial heir to the capital. The foolish young blocks and modify them as needed (as discussed in
So my Monday night group, out of dire necessity,
heir proves to be a royal pain in the ass, and Instant Monster).
has forged an alliance with the evil god of secrets.
despite the heroes efforts (or because of The one-page session overview illustrates the
The players know its a marriage of convenience not
them), the heir dies en route. Rather than degree to which I under-prepare for a game session.
long for the world, but it raises lots of interesting ques-
deliver his dead body, the heroes bury it and It provides a few guideposts, but most of the session
tions and opens up lots of roleplaying opportunities.
decide that one of them will use a hat of dis- is improvised. I find my players dont suffer for the
Can the heroes learn to work alongside Vecnas evil
guise to impersonate the heir and perhaps, in lack of preparation on my part, as long as I prod them
servants? Will certain characters personal misgiv-
time, assume lordship over the kingdom. As when the action stalls and roll with them once theyve
ings threaten to end the alliance? Which side will
the DM, do you allow this? committed to a course of action.
betray the other first? By their choices and actions,
the players have made the campaign more interesting
Yes, of course you do! Maybe you never expected the
and complicated, and theyve put my improvisational
campaign to bend in that direction, but its a perfectly
skills to the test. I shall not disappoint them!
logical development to the story, and one thats likely
Ive learned that the secret to developing ones
to spur all kinds of wonderful roleplaying opportu-
improvisational skills as a DM is to listen to what
nities and campaign developments. Suddenly the
the players want to do, and then steer the adventure

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The Dungeon Master Experience: Epic Fail

Epic Fail
in that direction, even if it runs counter to my own themselves at my mercy, and on rare occasion Ive
expectations. Only when my expectations are chal- allowed the gods to toss them a bone, particularly if
lenged can the campaign go off in surprisingly fun theyve earned it.
directions. Many campaigns die of boredom (DM Not this time.
boredom, player boredom, or both), but you can miti- The Wednesday night characters have thrown cau-
gate the threat of boredom by keeping yourself open
8/18/2011 tion to the wind and acted rashly, and theyre doomed
to ideas and demonstrating to your players that youre to break like waves upon the rocks. At least, thats
not locked into telling one story and one story only.
WEDNESDAY NIGHT. what Im expecting will happen. Even as I write this
column, the battle is still playing out. However, its
Until the next encounter! A legendary cutlass has fallen into the hands of the drag- safe to say that Ive stacked the deck against them.
onborn warlord Vantajar, one of the campaigns major How could I not? Throughout the entire campaign,
villains. Hes a level 30 solo brute with an elemental war- Vantajar has been touted as a supreme badass, a leg-
ship, a crew of epic pirates, and a half dozen storm giant endary renegade who surfaces like a giant shark in
mercenaries riding thundercloud chariots. the nightmares of child and Sea King alike.
Seeking the cutlass for themselves, the adventurers What makes good drama? In a word: failure.
board Vantajars vessel and engage their hated foe head-on, You cant have drama if the heroes never fail. We
despite the fact that theyre only 24th level and are out- all know the story of the good guy who faces the bad
numbered 7 to 1. As the storm giants hurl lightning bolts guy before hes ready and gets his ass kicked. What
at the party spellcasters, Vantajar brings his cutlass down usually happens next is that the good guy deals with
on Kael, the party cleric, dropping him dangerously close to the consequences of his failure, learns a valuable
his negative bloodied value. lesson, gathers his wits and self-confidence, and deliv-
With their own ship too far away to render assistance, ers the villains comeuppance. The storys an oldie but
the heroes are in dire straits. Failure is not an option its a goodie.
inevitable. The first article in this series (Surprise! Epic Gob-
lins!) talked about using lower-level challenges to
Never underestimate the resourcefulness of good make player characters feel powerful. It should come
players. When things look grim, when the cold eyes of as no surprise that higher-level challenges have their
death seem fixed on their characters, they somehow place in the game as well. I use them all the time, not
find a way to turn certain defeat into victory. One of to be cruel but to reinforce the notion that some chal-
the players might figure out a way to regain a spent lenges arent balanced for the heroes level. It forces
power or healing surge. Another might whip out the players to switch gears, try different tactics, and
that half-forgotten magic item or plot detail that can rely on more than their swords and spells. It also
tip the scales in the partys favor. Many times have makes the campaign world a scary place, even to epic-
I stacked the odds against my players and watched level characters.
them frantically search their character sheets and Its my job as the DM to make sure that the heroes
campaign notes for somethinganythingto turn the failure doesnt spell the end of the campaign. If the
tide. Wednesday group prevails against all odds, Ill have
And even when nothing presents itself, theres to work harder the next time they come face-to-face
always a chance that their luck could change, that with a major campaign villain. If Vantajar defeats
their cold dice might suddenly turn red hot. Hell, Ive them, the campaign isnt over, for Ive concocted a
seen player characters call out to the gods, throwing

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The Dungeon Master Experience: Epic Fail

logical reason why hed want to keep his enemies the evil warlord to be unworthy of the cutlass, deny-
alive. ing him his destiny. Villains become much more
Heres a behind-the-curtain glimpse of what Im interesting when things dont go their way. They are,
thinking, to give you an idea of the thought process after all, dark reflections of the heroes.
that went into planning the likely outcome of the
heroes failure: Vantajar desires to use the legendary
cutlass to unite the Sea Kingsthe merchant lords
L essons L earned
of Iomandraunder his banner. Once the old feuds Sometimes a DM has to be cruel to be kind. Some-
are cast aside, he will command a navy greater than times, for the sake of suspense and good drama, you
that of the Dragovar Empire, and he plans to use it have to drive the heroes into the dirt so that they
to himself become Emperor. However, he needs to can pick themselves back up, sharpen their game
present the cutlass before the Eye of the Kraken (an (and their blades), and stage a storybook comeback,
artifact hidden in the island fortress of Krakenholt) becoming even more powerful than when they faced
and be judged worthy of its power. Only then will the defeat. Here are some helpful tips to guide you:
Sea Kings kneel before him. Chris Youngs tiefling
character, Deimos, is better known as Sea King Imp- Be transparent: Give your players hints that
stinger, and the supremely arrogant Vantajar wants to they might be in over their heads.
see his enemy broken and forced into servitude like Its okay to set the characters up for failure.
all the other Sea Kings. To kill Deimos and his com- Just dont be surprised if they succeed.
panions now would deny Vantajar an even greater
victory, not to mention the ships under Sea King Imp- If you expect the characters to fail and they
stingers command. fail, know where to take the story from there.
In the event of their defeat, the characters will
be knocked unconscious, deprived of their gear, and Many players dont like it when their heroes fail,
hauled to Krakenholt. En route, a generous helping die, or bothespecially when it happens during an
of torture will deprive them of their healing surges unfair encounter. My players understand that Im
and any ability to take short or extended rests. With- not on a quest to annihilate their characters or make
out their precious magic items and their encounter them feel like useless tools, and so should yours. In
and daily powers, the heroes will be hard-pressed classic and modern fiction, heroes rise, fall, and rise
to threaten Vantajar directly, and yet I can imagine again. The unfair encounter is something you can use
all sorts of reversals. They might convince a disloyal occasionally (emphasis on occasionally) to rouse your
crew member to return a useful magic item (such as players and propel your campaign in interesting new
a sending stone). Maybe theyll ride out the journey directions.
and take their revenge as Vantajar presents the cut- If your players are unaccustomed to being
lass to the Eye of the Kraken. If all else fails, perhaps trounced and youre worried that they might turn
fate will intervene on their behalf: Maybe Vantajar is against you, you could do worse than sow the seeds of
attacked en route by a Sea King determined to stop their eventual comeback. Tell the players how much
his ascendency, and the resulting battle affords the youre looking forward to seeing how they remedy
heroes a chance to reclaim their gear and win their their characters latest misfortune, and plant a few
freedom, or maybe the Eye of the Kraken will judge hints as to how they might succeed next time. Maybe
the villains subordinates are badly treated and could

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The Dungeon Master Experience: The Villains Fault

The Villains Fault


be turned against him. Maybe the heroes can dis-
cover a weakness to exploit. Maybe the villain lets
down his guard or makes a classic blunder of over-
confidence. But Im getting ahead of myself!
Just as the best heroes have faults, so too do the
best villains. Well tackle this subject in next weeks
8/25/2011
column, and Ill pull a few examples not only from
the Iomandra campaign but also from the adventure
I have in store for Acquisitions Incorporated at this
years live D&D game at PAX 2011! Stay tuned.

Until the next encounter


PAX Prime Time
If you are planning to attend the Live D&D Game at PAX 2011, be warned! This article contains umpteen
SPOILERS. You might want to skip this section.
For those who dont know, this Saturday, in the Paramount Theater in Seattle, Im running a live game for the
gang of Acquisitions Incorporated (Mike Gabe Krahulik, Jerry Tycho Holkins, Scott PvP Kurtz, and Wil Dont
be a dick! Wheaton) in front of a crowd of 2,500+ PAX attendees. Im told there will be grand entrances, pyro-
technics, costumes, and live minstrels (as opposed to dead ones, I suppose). For the past couple of weeks, Ive been
neglecting my home campaign to prepare for this blessed event, but costumes and minstrels aside, the thing that
excites me most about the game is the opportunity to take Acquisitions Incorporated somewhere theyve never
been and pit them against a worthy villain.
If you cant attend the event, be sure to watch our live streaming coverage.
When last we left Jim Darkmagic, Omin Dran, and Binwin Bronzebottom, they had just freed their not-so-
dead companion Aoefel from the prison-fortress of Slaughterfast. With the gang reunited, it was decided to draw
them to New Hampshire for the reading of the Last Will and Testament of James Darkmagic I . . . Jim Darkmagics
grandfather. The main villain of the adventure is Jims cousin, Percival Darkmagic, who doesnt get the inheritance
hes expecting, namely a secret chest of magical lore that the Darkmagics have kept for generations. To make him
interesting, however, I needed to give him some faults.
I hit upon the notion that Percy had foolishly promised to deliver this chest of Darkmagic magic to the Wort-
staff family, a rival clan of archwizards, and woe to him should he fail! I also gave him a more peculiar fault that
could have very interesting consequences: Due to a curse placed upon him as a child, Percival is incapable of seeing
or hearing creatures of fey origin. I suspect Wil (who plays the eladrin Aoefel) might have some fun with that!
To Percys credit, hes not a buffoon. Hes a very, very bad person, and his plan to seize his rightful inheritance
is quite clever, if you ask me. (Spoiler: It has something to do with the Darkmagic mansion itself, which has some
unusual magical properties.) He also has a thing for his sister, which makes him appropriately loathsome.

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The Dungeon Master Experience: The Villains Fault

MONDAY NIGHT. jeopardy and leading to a standoff between him,


the heroes, and the Dragovar authorities who
been imbued with an inexplicable omniscience. It
threatens my suspension of disbelief as a player when
The heroes break into a safehouse belonging to a guild of
would like nothing more than to see the Horned my character confronts a villain only to learn that the
tiefling thieves called the Horned Alliance. Their objective?
Alliance broken once and for all. DM has gifted his precious bad guy with an unbe-
To free a captured member of a rival guild.
lievable amount of precognition and insight into my
The heroes manage to free the prisoner and make their
characters plans, intentions, and secrets. Omniscient
escape, only to find themselves pinned down on a rickety Cale Blackstrand: This oily cad works for the
villains are boring; Id rather face a villain who gets
balcony overlooking a city built along the edges of a sunken Dragovar Empire. When hes not escorting crimi-
my characters name wrong or flees upon taking a
grotto. An evil silver dragon working with the Horned nals to the island prison of Zardkarath, hes cutting
critical hit. Suddenly, that villain seems infinitely
Alliance lands on the balcony and blocks their escape. As deals and taking bribes to allow criminals to be set
more real to me.
the dragon begins spewing its villainous monologue, the free. He also has a weakness for powerful women.
balcony creaks under the dragons weight, shudders, and When Andraste (Michele Carters character)
breaks away. needs help freeing her aunt from prison, she reluc- L essons L earned
Before the dragon can spread its wings and take to the tantly turns to Cale. Under normal circumstances, The most memorable villains in television, film, and
air, it crashes into the city below and disappears in a cloud Cale would betray her in a heartbeat, taking her literature have faults as big as the San Andreas. These
of dust and debris. Suffice it to say, the players are dumb- money and leaving Andrastes aunt to rot, but faults not only make them seem real but also lead
founded and seize the chance to make good their escape. hes smitten by Andraste and, like a lovesick fool, to their inevitable ruin. In the re-imagined Battlestar
blindly agrees to her terms. It never occurs to him Galactica, Admiral Cain (played by Michelle Forbes)
My villains, unlike their mad creator, are imperfect. that he might be the one betrayed. cant see past her hatred of the Cylons, and that
Theyre not omniscient. They dont know everything, hatred destroys her. In the Bond movie Casino Royale,
and like the player characters, they arrive at errone- the villain Le Chiffre is undone by one too many bad
Osterneth the Bronze Lich: Shes the ex-wife of
ous conclusions based on faulty assumptions. They gambles. Hannibal Lectors fault is his affection for
Vecna (from the days before he became a god) and
miscalculate. They fall down. They suffer setbacks. Clarice Starling which, on multiple occasions, nearly
a powerful lich who hides her true form behind
My villains are deeply, profoundly flawed. And thats costs him his freedom. Annie Wilkes fault is her
the illusion of a charming noblewoman. When
why my players like them to a fault. sycophantic adoration for Paul Sheldon, which blinds
the heroes cut a deal with an aspect of Vecna,
The best thing about faults is that they can be her to his ultimate betrayal at the end of Stephen
Osterneth is sent as the Maimed Lords trusted
exploited. Case in point, here are three villains from Kings Misery. These faults do not make these char-
representative to assist them in their endeavors.
my Iomandra campaign, each of whom has faults for acters any less fearsome or menacing. If anything, it
Although she provides the heroes with crucial
clever players to exploit: makes them more likeable.
intelligence, shes also gathering secrets for her
dark master. What Osterneth fails to see is that her So here are the key takeaways:
Prismeus: This tiefling henchman works for trusted changeling manservant, Metis, might one
Zaibon Krinvazh of the Horned Alliance and has day betray her and divulge her secretthat she has Villains arent perfect, and like the PCs,
been loyal to the crime lord ever since Zaibon her husbands shriveled, still-beating heart lodged they dont know everything and they make
bailed him out of prison. While imprisoned, inside her ribcage, and that its destruction would mistakes.
Prismeus was tortured by his dragonborn cap- spell Vecnas doom.
tors, his face scarred by acid. His ill treatment Let the players see your villains f laws so that
and disfigurement has made him resentful of all they might exploit them.
Ive played in games run by experienced DMs who
dragonborn, and his loyalty to Zaibon is beyond portray villains as unerring, evil-minded extensions
reproach. When Zaibon is killed off by the heroes, If youre unaccustomed to concocting flaws for your
of themselves. These villains seem to know every-
Prismeus turns the Horned Alliance against Zai- villains, consider some of the classics: love (the villain
thing and always have the advantage because theyve
bons killers, putting the entire organization in is infatuated with one of the characters or another

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The Dungeon Master Experience: Twit

Twit
NPC), hatred (the villain is blinded by hate and cant conniving on my part to make happen. Meanwhile, Chris
think straight), ritual (the villain cleaves to certain remains silent for most of the session, jotting down notes
predictable habits), arrogance (the villain doesnt about his characters background as I do everything in
kill the heroes when presented with the chance), my power to bring Kosh into playeverything except
fear (the villain is afraid of something), gluttony shout to the other players, Look, guys, Chris has a
(the villain is never satisfied and always craves more),
9/1/2011 new character he wants to play, so stop roleplaying
deformity (the villain suffers from a physical impedi- already and let him play!
ment), and curse (the villain is tormented by an
affliction, bedevilment, or unusual malady).
WEDNESDAY NIGHT. Im soooo glad I didnt have to say that.

Maybe your villain is blind or haunted by ghosts. Kael, the party cleric, lies deadkilled by the evil pirate Thanks to a rash of conventions and summer vaca-
Maybe your villain needs a special elixir to stay warlord Vantajar moments before the warlord himself tions, many of us at Wizards are playing catch-up
young, or maybe your villain has the worlds stupid- meets his end. Before Kaels bodily remains can be sal- around the office. The interruptions have also
est henchmen (like Mom in Futurama). In branding vaged, the enormous water elemental powering Vantajars impacted my Monday and Wednesday night cam-
your villains with flaws, you might inadvertently turn warship escapes captivity and sinks the vessel. The surviv- paign and thrown me off my game, to wit: Last week
them into clowns, fools, boobs, or imbeciles. Fear not. ing heroes f lee into an extradimensional space (they are was the first time in a long time that I sat down at the
As long as they do bad things, your players will still epic level, after all) and so avoid plunging into a sea of acid game table and couldnt remember where wed left
love to hate them. in the Elemental Chaos. off the previous session. I had to check my notes to
As for Percival Darkmagic (see sidebar), it remains Chris Champagne (Kaels player) jumps on the chance realize, Oh yeah, the players are smack-dab in the
to be seen whether he can hold his own against the to play a new character, and I spend the rest of the session middle of the biggest battle of the campaign!
heroes of Acquisitions Incorporated. Frankly, Im trying to facilitate this characters introduction. Im not a DM spaz moments aside, I run a very brisk
more concerned that Aoefel might go wandering fan of new characters showing up inexplicably to a chorus gameas evidenced by watching the games I run for
around the Darkmagic mansion by himselfand we of voices exclaiming, You look trustworthy! No, I much Acquisitions Incorporated and the writers of Robot
all know what happens when you split the party! In prefer well-staged entrances. Remember Captain Jack Chicken. When I look back at my notes from the
any event, if you cant attend the live game at PAX, no Sparrows entrance in Pirates of the Caribbean? Yeah previous Wednesday night session, I see a long list
worries: The game will be filmed and posted so that it doesnt get better than that. of stuff that happened that needs to be organized
the rest of the world can see how things went down at Chriss new character is Kosh, an infernal pact warlock and recapped for the players (and my) benefit. It also
the Darkmagic estate. with the Prince of Hell epic destiny. After the surviving reminds me that a DM has the power to propel the
characters use the Plane Shift ritual to get back to their campaign forward at a staggering pace with a few
Until the next encounter! own ship, I orchestrate a roleplaying encounter in which simple tricks.
Tyranny (the succubus concubine of the ships captain) con- This installment of The Dungeon Master Experi-
cocts a ritual to summon Kosh from the Nine Hells. Tyra ence discusses the ancient art of contraction as it
(as shes known) is convinced that the party could use the pertains to D&D game sessions. My impetus for tack-
extra firepower, but her ritual requires nine drops of blood ling this subject comes from some recent encounters
from nine different mortals, and being an immortal, she with DMs at conventions. One question I get asked
has only the crewmembers aboard the heroes ship to choose from time to time is, How do you pack so much stuff
from. She must also convince the player characters that this into one session? Im guessing that many DMs have
is a good idea, and that having an epic-level Prince of Hell experienced occasions when the campaign loses all
in the party has certain advantages. Suffice to say, its not forward momentum and plods along at an insuffer-
an easy sell. able pace, either because the players lack motivation
In fact, it proves to be a very hard sell and takes
more than an hour of back-and-forth roleplaying and

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The Dungeon Master Experience: Twit

or because the players get distracted by too much technique a lot as my way of telling the players, ask for it. As the DM, I control the pace of the
nonsense. The DM thinks you ought to do this, as opposed game, and if it takes me five painfully long min-
In English grammar, we use contractions to neatly to that. Sometimes my players will ignore the utes to describe the contents of a room, chances
dispose of unnecessary letters and syllables in conver- advice, but thats more because I have, on occasion, are good that the players will fail to pick up or
sation and informal writing. Im is shorter and takes used NPCs to deliberately feed them bad informa- remember important details that will then need
microseconds less time to write and say than I am. tion and advice (a topic which, by the way, really to be repeated. My players dont need to know that
I contract my campaign in much the same way; on a deserves its own article). a balcony is 20 feet high until that information
per-example basis, it doesnt amount to much, but a I keep my descriptions spare. If the charac- becomes relevant.
minute saved here and there really starts to add up in ters are hired to escort a merchant caravan from I keep track of initiative on a magnetic white
a 4-hour game session. Town A to Town B and Ive staged an encounter board. That way, the players can see when their
Here are a few specific tactics that I use: with bandits at some point in between, I take one turns are coming up and plan accordingly. Giving
I cut my campaign the way a film editor cuts sentence to describe the caravan and one sen- them visibility into the combat order reduces the
a movie. If I find the session is lagging, I jump tence to describe the journey from Town A to the number of wasted minutes during a players turn.
ahead as far as I reasonably can without causing bandit encounter. Then, if I feel so inclined, I add I exhibit a low tolerance for player indeci-
the narrative to become disjointed. It might be a sentence that describes a few pertinent or off- sion in combat. Combat is supposed to be fluid
rounds, minutes, hours, days, or months, but I do beat character moments involving the PCs and/ and fast, and nothing causes the game to grind to
my best to encapsulate the skipped time period or significant NPCs. For example, Shortly before a halt faster than an indecisive player who cant
and press on. In my Wednesday night game, the nightfall on the first day of travel, one of the mer- decide what actions his character should take on
ritual that Tyranny casts to summon Kosh from chants uncorks a cask of dwarven whiskey and his turn. I will press the player with questions such
the Nine Hells happens very quickly in real-time passes out flagons. Those of you who partake of as, What does your character do? If this doesnt
because I wanted to give Chris a chance to play. the whiskey find it difficult to stay awake during push the player to swift action, I ask, Would you
But at the same time, his entrance needs to be your watch. These sentences might include incon- like to delay? (which, if answered in the affirma-
memorable yet appropriate, and so I go the route sequential details to give the campaign color, but I tive, lets me skip forward until the player decides
of a giant flaming pentagram. To take a more dont dwell on stuff that isnt important. If the play- hes ready to jump back in). Other favorite sayings
common example, if the characters are spending ers want more information (such as the brand of of mine include, You can always use an at-will
too much time shopping for gear in town, I might dwarven whiskey), theyll usually ask for it. power or Do whatever feels right for your charac-
say, After a couple hours spent gearing up in I keep my NPC descriptions brief as well. ter. Another thing I do is have a monster or NPC
town, you find everything you need and head east, In the Wednesday night game, the adventurers verbally taunt or insult the character, which often
following the edge of a vast, dry canyon. Six hours recently faced their arch-nemesis for the first time. incites the player to take immediate action against
later, as the sun begins to set, you descend into My description of Vantajar, the dragonborn pirate the offending enemy (and also breaks the lull with
the canyon and make camp near a fat cactus that warlord, was that he was 9 feet tallunnaturally a touch of roleplaying).
provides ample water. With a couple sentences, I large for his speciesand had a metal eyepatch I ignore a lot of conditions and ongoing
can push the story along and skip over countless bolted to his skull, a la General Chang (Christo- damage effects. Ongoing damage and conditions
wasted minutes. pher Plummer) in Star Trek VI: The Undiscovered such as slowed and weakened are useful in
Using subtlety and guile, I help players get Country. Everything else was left to the players moderation, but they slow down the game. I urge
past points of indecision. If the players are imaginations. I generally like to give an NPC one novice DMs to avoid them like the plague. I would
mired in indecision, I have an NPC offer them a distinguishing characteristic before moving on. rather have a monster deal straight-up damage
well-reasoned opinion or bit of sound advice, or I dont frontload information. I let it trickle than apply rider effects that need to be tracked
I give a player some free bit of information his out in dribs and drabs, and not just because I can (unless theyre part of a monsters shtick). Since
or her character would logically know. I use this always provide more information if the players most ongoing damage effects end after 1 round

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The Dungeon Master Experience: Twit

anyway, its faster and easier to have a monster that


deals ongoing 10 damage simply deal 10 extra Monster Non-Brute Non-Brute Brute Damage Brute Damage
damage on the initial attack, and be done with it. Level Damage Damage (At-Will) (Encounter)
(At-Will) (Encounter)
I dump irrelevant encounters. I imagine every
encounter as a scene in a movie script and decide 1 9 13 11 16
for myself whether its worth preserving or not. 2 10 15 12 18
Even a minor encounter should advance the cam- 3 11 16 13 20
paign narrative in some way or provide interesting 4 12 18 15 22
character moments. At the very least, it should 5 13 19 16 24
present a challenge unlike anything the play- 6 14 21 17 26
ers have faced before. If the players are suffering 7 15 22 18 28
through their sixth random wilderness encoun- 8 16 24 20 30
ter in a row, Ive done something horribly wrong. 9 17 25 21 31
10 18 27 22 33
Sometimes it hurts to cut stuff; case in point, I
11 19 28 23 35
had to cut a bunch of planned moments from this
12 20 30 25 37
years live D&D game at PAX purely due to time
13 21 31 26 39
constraints, including a cool bit where the Dark-
14 22 33 27 41
magic mansion decides it doesnt like Binwin
15 23 34 28 43
Bronzebottom and turns against hima pity, but
16 24 36 30 45
thats just the way it is.
17 25 37 31 46
I sometimes use average damage values. Aver- 18 26 39 32 48
age damage used consistently and to excess is 19 27 40 33 50
boring and predictabletwo things a DM never 20 28 42 35 52
wants to be accused of being. Still, its tech weve 21 29 43 36 54
applied to minions with great success. In a given 22 30 45 37 56
session, I roll lots of dice, and adding up num- 23 31 46 38 58
bers takes time. When running complex combat 24 32 48 40 60
encounters, I alternate between rolling damage 25 33 49 41 61
for monsters and taking average damage. I have 26 34 51 42 63
a chart similar to the one below attached to my 27 35 52 43 65
DM screen, and for the record, I treat monster 28 36 54 45 67
recharge powers as encounter powers when 29 37 55 46 69
determine average damage for them. 30 38 57 47 71

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The Dungeon Master Experience: Twit

L essons L earned When it comes to setting a brisk pace, there are


dozens of tactics I use to cram more gaming time
One analogy Im fond of using is that a D&D cam- into my game sessions, some of which are better wit-
paign is like a wagon. The players are the horses, and nessed than explained, but most of them boil down
the DM is the driver holding the reins. As the players to being aggressive in my efforts to focus players on
move forward, they take the campaign and you along the important stuff and get them past distractions
with them, and you can guide them to a point, but that might lead the campaign astray, cause the pace
they can be stubborn, hard to motivate, or just plain to slow to a crawl, or reduce the players overall sense
out of control. Sometimes you have to snap the reins, of fun. Im sure you have your own tried and true
but if you crack the whip too often and keep the tricks for packing more punch into your game ses-
players running at full speed all the time, theyll get sions, and Id love to hear about them.
worn out, so you need to set a pace thats comfortable With regard to my Wednesday night game, it takes
for them but also gets the wagon where it needs to go. a special kind of player to sit still for an hour while
his friends decide whether or not to let him play.
Had I been on my game, I wouldve found a way to
contract the back-and-forth debate about the merits
of summoning a Prince of Hell so that Chris could
put his cool new character in play. Still, Im glad I
didnt go the route of having Kosh magically appear
out of nowhere and ask, Anyone need an infernal
warlock? Talk about dumb.

P.S. Thanks to everyone who voted in last weeks


poll! The heroes of Acquisitions Incorporated made
short work of Gygax the catfor once it appears the
butler didnt do it.

Until the next encounter!

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The Dungeon Master Experience: Lies My DM Told Me

Lies My
Imazhia, the dragonborn priest, is a special kind be a bad thing. On the other hand, my campaign has
of villainthe one who pretends to be helpful until no shortage of bad liars, and in some respects theyre
the evil Far Realm entities in her head set out to more fun. The players dont have to work nearly as
confound and destroy the adventurers. Early in the hard to cut to the truth, and a bad liar makes for great

DM Told
campaign, Imazhia died aboard an exploding ship comedy.
and was raised from the dead by her fellow priests. Feeding false information to player characters is
The players saw her as a casualty of a villainous plot, something thats been part of D&D since the early
unaware that the villains who sabotaged the ship days of the game. Old adventures such as module L1

Me
were actually doing them a favor by taking Imazhia The Secret of Bone Hill had those marvelous rumor
out. After returning from the dead, Imazhia became tables that encouraged you to roll dice to determine
one of the heroes most trusted advisors, using her which rumors the characters knew. Some of the
dreams to guide their actions and steer them away rumors were true, some false. I once ran module L1
from the monstrous threat posed by the mind flayers. for some middle school friends who learned, via the
9/8/2011 By the time the threat became too great too ignore, rumor table, that the Baron of Restenford was cha-
the heroes trusted Imazhia more than most other otic evil, and so they decided to attack the barons
MONDAY NIGHT. NPCs in the campaign. Surely a psychic priest of
Bahamut whod died and come back from the dead
castle. Never mind that the baron was actually cha-
otic good. They stormed the keep, slaughtered the
Trouble on the high seas! Mind f layers are attacking coastal would never deceive them.
settlements and ships, and the adventurers are preparing In the real world, people speak untruths for many
to assault an illithid nautilusa ship of mind f layersto different reasons. Maybe they believe what theyre
rescue the prisoners aboard. Imazhia, an NPC dragonborn saying is true. Maybe they are lying because theyre in
priest of Bahamut who receives prophetic dreams, offers to denial and cant face the truth. Maybe theyre hiding
cast a ritual on the characters to grant them resistance to the truth to protect someone (or something). Maybe
psychic damage. The players readily accept the gift before theyre lying out of guilt and fear of discovery. Or
teleporting aboard the nautilus, knowing they have their maybe theyre lying for the cheap thrill, just to screw
work cut out for them. with you. The less-than-honest NPCs in my campaign
Aboard the enemy vessel, the heroes find themselves deceive for all of these reasons, to the point where
taking a lot more psychic damage from the mind f layers my players must constantly judge the words against
attacks than expected. Something is clearly amiss, and it what they know about the individual speaking them.
doesnt take a wizard to realize Imazhia has lied to them. It makes for some very interesting roleplaying, let me
Her ritual has actually made them more vulnerable to tell you!
psychic damage, not more resistant! In addition to the myriad reasons for not telling
the truth, there are good liars and bad liars. My cam-
I lie to my players all the time. Or rather, my NPCs paign has both. Imazhia is an example of a good liar,
do. and it doesnt hurt that her words are bolstered by a
I never lie to my players out of game. In my role priestly demeanor and the holy symbol of Bahamut
as DM, Im always honest, lest the players walk away hanging around her neck. I try to limit the number
from the game table in frustration and never return. of really good NPC liars in my campaign to a hand-
But in game, I like to feed my players a tasty mix of ful, since it takes time for players to hack through the
true and false information. It adds to the campaigns web of lies, and frankly, too much of a good thing can
realistic texture.

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The Dungeon Master Experience: Lies My DM Told Me

guards, executed the baron and his family, and made When in doubt, tell the players things that are true. impress the Dragovar Empire enough to win a lucra-
off with some fine suits of armor and tapestries. Even the old D&D adventures tended to have more tive shipbuilding contract. The heroes learn of the
Pelltar, the barons wizard, finally set them straight, true rumors than false ones. Players dont like to be plot, confront Talia, and threaten to take down the
but the damage had been done. I decided to use the constantly deceived any more than they enjoy swim- Winterleaf Coster unless she pulls the giants out of
misunderstanding as a springboard for a follow-up ming in shark-infested waters. However, when the the mine. Talia does as they wish and promises not to
adventure in which the heroes tracked down the time comes to deceive them, dont let your evil NPCs interfere with the Cartels shipbuilding operation any
source of the false rumor and discovered an evil have all the fun. Even good and unaligned NPCs further. Its also worth noting a minor complication
thieves guild seeking to gain a foothold in Resten- have reasons to lie, and your campaign world is full of that works in the partys favor: Talia has genuine feel-
ford. In hindsight, that was a pretty clever idea for a shamefully misinformed benefactors, inveigling poli- ings for Kithvolar, the partys elf ranger (played by Jeff
15-year-old! ticians and court jesters, and good people who harbor Alvarez). So the question is: Is Talia lying?
In the intervening 25 years, Ive become quite the dark secrets. The jurys still out, but in this case my instinct is to
practiced liar. Whenever the characters arrive in a Basically, you need to ask yourself, why would the say noshes speaking the truth. The players already
new village, town, or city, I pepper them with local NPC say something untrue? If the NPC has anything have sufficient cause to believe shes dishonest, and
rumorssome true, some false. As any practiced liar to gain from deceiving the heroes, then you have just thus its more surprising that Talia will be true to her
knows, the secret to adding rich layers to any D&D cause to lie on that NPCs behalf. However, in some word. Also, her feelings for Kithvolar help to tip the
campaign is the aforementioned happy blend of truth respects unintentional misinformation is the more scale in the partys favor, and her fondness for the elf
and deception. If all of my NPCs lied to my players interesting way to go, since the characters are dealing ranger would realistically impact her decision. But
all of the time, that wouldnt be a fun experience for with an NPC who is sincere (and therefore harder to dont worryI havent gone soft. Talia cant speak for
anyone. Similarly, if the NPCs told the truth con- threaten with violence). Recently in my Monday night her father or the rest of the Winterleaf Coster, who
stantly, the players would take everythingincluding game, two characters were killed by a death knight will no doubt continue to make the players eyes roll
my campaignat face value. In the real world, drama wielding a soul-draining sword. An evil-aligned NPC with their sinister business practices.
is natural outcome of humans trying to ascertain named Osterneth said she had the means to free the Next week, we discuss what to do when a charac-
whats true and whats false, and the emotions and souls trapped within the blade and, in the process ter dies suddenly and leaves behind untold stories
confusion that come when humans are dishonest of trying to set them free, accidentally destroyed the and unfinished business. The campaign marches on,
with one another. Why should the drama of my cam- sword and souls contained within. Some of the play- but will it ever be the same?
paign be any different? ers felt confident enough in their characters high
Insight skill checks to believe Osterneth was being Until the next encounter!
L essons L earned sincere, and she truly was. The lesson: Even the DMs
all-knowing, all-powerful NPCs make mistakes some-
I love the roleplaying opportunities that arise when times, and its harder for players to justify killing an
players attempt to deceive monsters and NPCs in NPC who speaks honestly.
my campaign, and as they say, turnabout is fair play. Lets take a little test, shall we, using another
When it comes right down to it, there are basically example from my Monday night campaign: In the
two kinds of untruths your NPCs can tell the player world of Iomandra, wood is rare and highly prized
characters: for shipbuilding. Talia Winterleaf, whose father owns
a wood-trading consortium called the Winterleaf
Deliberate deceptions Coster, has bribed a clan of frost giants into attacking
Unintentional misinformation
an iron mine owned by the Ironstar Cartel, a rival
consortium; Talia did so in order to prevent the cartel
from finishing a prototype iron ship that it hopes will

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The Dungeon Master Experience: Cest La Vie

Cest La
Fantastic question! come to put Kael aside and try something newthis
The characters in my campaign live and die by despite the fact that Kael was close to unlocking
their own actions (although the luck of the die also the secrets of a past life in which he was the loyal
plays its part). When a character is killed off, par- manservant of a young princess who would eventu-

Vie
ticularly at higher levels, they can leave behind a lot ally become the Raven Queen! Now, its possible that
of unfinished business. I always give the player the Kael has been reborn somewhere (as devas are
interesting choice of continuing to play the character wont to do), and so theres still a slim chance that he
or trying something new. There are plenty of D&D might reappear before the campaign concludes, but
plot devices to revive a dead character, and weve Kaels story basically ended when Chris decided to
9/15/2011 even built races and classes for players who want their play Kosh, his infernal pact warlock with the Prince
characters to come back in a slightly different light of Hell epic destiny. The fact that Kaels story is
WEDNESDAY NIGHT. (the revenant springs to mind).
In my group, I have players who invest heavily
incomplete doesnt raise my hackles; in a game in
which heroes die, its not always possible to get per-
When last we left the party, Deimos (played by Chris in their characters and are crestfallen or downright fect closure. You end up trading closure for shock as
Youngs) had led his stalwart companions into the Elemen- pissy when death becomes them. I also have play- the surviving characters realize, OMG, hes dead!
tal Chaos to recover the fabled cutlass Fathomreaver, which ers with very little emotional investment in their A sudden death might cut short that characters
he hopes will unite Iomandras divisive Sea Kings under his characters; they look forward to injecting new char- story, but hopefully it gives his surviving compan-
banner. acters into the party mix. As a player, I very much ions the newfound impetus to press on despite their
The quest culminates in an epic fight aboard the fall into the latter camp. As the DM, I have no feel- trepidation.
Maelstrom, an elemental warship commanded by the drag- ings about it one way or the other. In my opinion, My campaign occasionally takes a hit whenever
onborn warlord Vantajar. With Fathomreaver in hand, the players should be allowed to play what they want a character dies, usually because I have storylines
evil warlord cuts down Kael, the partys deva cleric (played to play (within reason). I dont rule their imagina- tied to that specific character that have nowhere
by Chris Champagne), but its Deimos who deals the final tions, and there are very few character concepts left to go. Cest la vie. In Kaels case, he had found a
killing blow and slays Vantajar. my campaign cant accommodate with a little bit of relic (a bronze raven mask from a bygone age) that
As the warlords blood spills across the deck, the water forethought. triggered f lashbacks of his past life as a royal man-
elemental bound to the vessel is released and wreaks havoc. Chris Champagne joined the Monday night group servant, and we had just begun to explore that past
The elemental unleashes its fury upon the ship itself, break- in the middle of the campaigns paragon tier, and life and Kaels discovery of the Raven Queens true
ing it in two. As the Maelstrom goes down in a sea of acid, Kael, his deva cleric, actually died twice. The first name. Also, one of the campaigns major villains, a
the surviving heroes escape into an extradimensional space time was during a Halloween-themed episode involv- rakshasa named Chan, had strong ties to the Kael
but are forced to leave their dead behind. . . ing a killer plant and several enslaved pod people. characterthey were enemies in a past life. Luckily
(As a fun aside, the other characters used a special for the campaign (and unfortunately for the play-
This weeks installment tackles a question posed potion to reanimate Kael until he could be raised ers), Chan has made enough enemies in the party
by Arbanax in response to a previous column. from the dead, giving Chris the chance to play a zom- that hes still in play as far as Im concerned. Had
Arbanaxs question, which Im paraphrasing below, bified version of Kael for the extent of the adventure.) this not been the case, Chan might have fallen by
had to do with the untimely death of one of the char- Kaels second death came at the hands of the dragon- the wayside.
acters in my long-running Wednesday night game: born warlord Vantajar in the Elemental Chaos, and as If my Wednesday night campaign has one struc-
a further insult, Kaels body was cast overboard and tural flaw, its that many of the big story arcs hinge on
I am intrigued as to how you handled the clerics death, dissolved in a sea of acid. certain lynchpin characters. No offense to Mat Smith,
seeing as hed been part of the campaign for so many Deva characters have a built-in rebirth mechanic, but if Garrot the fighter was crushed to death by a
levels. I assume he had a backstory and other stuff left but in this instance, Chris decided the time had falling tarrasque, the villains steering the campaign
unfulfilled. How do you handle this?

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The Dungeon Master Experience: Cest La Vie

character was unlikeable, unbalanced, or under- death, and so he let the character go. My responsi-
whelming in the personality department (much like bility as DM is to keep Kael alive by evoking his
those poor red-shirt-wearin sods in Star Trek). I try name from time to time in ways that make his sac-
to resist the urge, since thats the DMing equivalent rifice meaningful. A saddened NPC might remark
of bad form and is usually counterproductivethe on Kaels absence, an emissary from the Shadowfell
player just rolls up an even more asinine or useless might reassure Kaels companions that their lost
character. cleric has taken his place by the Raven Queens side,
or a campaign villain might remind the heroes how
L essons L earned weak and vulnerable theyve become without their
deva cleric to back them up. Its also a tasty bit of
Much has been written on the topic of coping with irony that the partys escape from the sinking ship
character death, and at the risk of throwing more was facilitated by an exodus knife which Rodney
wood on that fire, its only the DMs problem when Thompsons character lifted from Kaels corpse, so
the player is left feeling unsatisfied. Your campaign the party has a useful memento mori to remind them
will survive and metamorphose regardless, but will of their bygone friend.
the player want to continue partaking of it? If the As a final aside, Kael wasnt the only character
player wants to continue exploring the facets of the who perished in the climactic battle with Vantajar.
character or feels that theres an untold story left
to tell, then the DMs task should be to make the
player happy. If the player shrugs his or her shoul-
ders and starts talking about a cool new character
idea, then your challenge becomes how to make this
new character feel like he or she belongs in your
campaign.

wouldnt even slow down to take a picture. Some The decision to revive a dead character should
characters are defined more by their personality fall to that characters player. If you cant
or abilities than by their narrative importance. On think of a clever way to bring back the charac-
the other hand, if Deimos died, the entire focus of ter, theres always the Raise Dead ritual.
the campaign would shift, as the partys impetus to If the player decides to move on, be kind to
unite the Sea Kings is mostly driven by Chris Youngs the dead characters memory: Let the charac-
character. ters heroism echo through your campaign.
(But you know what? As I write this, part of me is Your campaign is stronger than any one
so excited by the very idea that Im half-tempted to character. When a character dies and leaves
drop a tarrasque on Deimos just to watch the cam- unfinished business behind, declare Cest la
paign cartwheel off a cliff or take one last unexpected vie and move on.
turn in the back end of epic tier.
Of course, that would be wrong.) Kael died protecting his friends in the greatest battle
That said, over the years Ive encountered the odd of the Wednesday night campaign to date. Chris
character Ive wanted to kill offusually because the wisely believed that Kael would achieve no greater

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The Dungeon Master Experience: The Invisible Railroad

The
Many of the characters came close, but a human leaving nothing behind and no clue about the message it
pirate named Armos (played by Nacime Khemis) was supposed to deliver.
also died a player-imposed permadeath. Armos
had been introduced several sessions earlier after Players never cease to surprise me.

Invisible
Nacimes primary charactera warforged warden Although I think its possible to run a campaign
named Fleetwas abducted by Vecna cultists wish- that is 100 percent driven by the players, Im not the
ing to study the living construct. Im pretty sure that kind of Dungeon Master who can relinquish narra-
Nacime knew Fleet would be back eventually and tive control to the point where Im simply reacting

Railroad
that, at some point, he would be playing two char- to the players desires and winging it week after
acters. Armos wasnt around long enough to win the week. I like coming up with adventure ideas and
hearts of his companions or carve out a major char- stringing them together to form a cohesive arc that
acter arc for himself, so it remains to be seen whether unfolds over multiple levels. When I plan out an
his death has any lasting impression. Years after a adventure, I usually have a good idea where, when,
campaign concludes, its perfectly natural for DMs
9/22/2011 and how it will endassuming the heroes dont get
and players to remember certain characters more sidetracked or TPKed en route. I like to call it my
readily than others, much as our real-world history
judges heroes as popular or unsung.
MONDAY NIGHT. invisible railroad.
The worst kind of adventure, in my humble opin-
As they edge toward the end of the paragon tier, the ion, is one that railroads the player characterswhich
Until the next encounter! Monday night group confronts and slays various evil mem- is to say, one that denies them any opportunity to
bers of the Shan Qabal, a powerful society of wizards, in affect change through their actions or decisions. Play-
the sunken city of Iohalador. Deep within the Shan Qabal ers can see a railroad from a mile away, and they are
fortress they encounter a warforged emissary of Vhalt, a well within their rights to steer clear of it. Even in its
secret kingdom protected by the evil god Vecna. The war- simplest form, D&D is all about making choices and
forged poses no threat and claims to have a message for the dealing with the consequences: Do we go right or
leaders of the Dragovar Empire, which has been in disarray left? Climb down the pit or avoid it? Slay the guard or
since the emperor disappeared along with his f lagshipone bribe him? Even with my years of experience running
of the great mysteries of the campaign. D&D games, Ive designed encounters that unfold
My players immediately get the sense that this exactly as planned by making player choice irrel-
warforged is not some throwaway NPC but rather an evantand shame on me for doing it! Such encounters
important figure in the campaignsomeone the DM has usually end with disappointment.
taken the time to develop. He has quirks and complex That said, a D&D campaign is basically a series
emotions, and several Insight checks confirm that he of quests that move the heroes from one destination
clearly means the party no harm. Perhaps for this reason, to another, and if you want the player characters at
the heroes allow the warforged to tag along, but they are Point A to visit Point B before, say, Point Q, then a
suspicious of its motives and eventually decline to escort track is a handy tool for getting them where they need
it to the capital, at which point the warforged bids fare- to go. The trick (and yes, it is a trick) is to make sure
well and tries to leave the party. Out of the blue, Bruce that the players never feel as though theyre being car-
Cordells tief ling warlock attacks! The other players are ried along by the story.
surprised by Melechs snap decision but join the fray. As When DMs ask me how I keep my campaign on
the warforged drops to 0 hit points, a magical docent track, I tell them that when I plan out the events of a
planted in its chest causes the warforged to disintegrate,

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The Dungeon Master Experience: The Invisible Railroad

game session, Im basically laying down an invisible whereaboutsand because he followed orders to the Vecnas (ahem) hand in the unfolding campaign. My
track that I hope my players never see. This track is letter, he was reluctant to confide in the heroes. (And, most recent signpost takes the form of another NPC
what guides my campaign toward its intended des- truth be told, they took no strides to gain his trust.) who has ties to Vhalt and some information about the
tination. If all goes perfectly, my players will make My hope was that the heroes would learn enough of missing emperor. Enough time has passed since the
decisions and take actions that push the story farther this information, through roleplaying or other means, warforged incident that I can introduce this new NPC
along this track until, finally, Ive gotten them from to track down and rescue the emperor and be lauded without my players feeling force-fed, and although the
Point A to Point B. Of course, events rarely unfold as as champions of the empire, but alas. . . . I had banked heroes have yet to question her, I feel confident that
plannedyou cant lay down an invisible track and on the Monday groups tendency to roleplay its way my patience will be rewarded. And if they kill her,
expect your players to follow it. The track is for my around a problem and was quite surprised when okayat least theyll have a corpse upon which to cast
benefit, not theirs. Its sole function is to remind me battle erupted. a Speak with Dead ritual!
of the intended destination and how far off track the Rather than have the warforged break character
campaign has gotten. and spill the beans just to keep the story on track, I Figure 1: The good news is that the players have
To help steer the campaign back onto the invisible took the Well, lets see where this takes us approach. done exactly what you expected them to do. The bad
railroad, I use signposts. You might call them nudges, Several game sessions have passed, and the heroes news is that they probably feel railroaded and have no
hints, or clues. No matter how far off track the heroes still havent gotten back on track, but thats because way to affect the outcome of the campaign.
stray, they will at some point see an arrow-shaped theyve stumbled on another invisible railroad tied
signpost that says, in not so many words, This way. to a totally different campaign story arcone involv- Figure 2: The good news is that the players are
More appropriately the signpost takes the form of ing a threat from the Far Realm. However, every so making decisions that affect the campaign. The bad
a rumor, a helpful or insightful NPC, a corpse that often I place a signpost that gently nudges them in news is that you dont know how to steer them back
comes with a clue, a sudden and unprovoked attack, the direction of Emperor Azunkhan and his Vhaltese on track.
or some other plot device that tells the players where captors. These signposts provide subtle reminders of
they should go next. Eventually it will dawn on the Figure 3: The good news is that youre allowing
players that Oh, the DM is telling us the adventure players to chart their own path while cleverly steer-
is THIS way, or even better, itll present them with a ing them toward your intended destination. The bad
choice designed to help steer the campaign back on news is that youre exhausted from all the fun every-
track. one is having.
In my Monday night game, for example, I decided
to introduce a warforged NPC with tons of important
information about the campaignfirst and foremost
L essons L earned
that the kingdom of Vhalt, which was supposedly Dungeon Masters who take the time to plan adven-
destroyed by the Dragovar Empire eons ago, has risen tures in advance share a common nightmare: At some
from the ashes (with a little help from Vecna). Not point during the adventure, the players veer off track.
only has Vhalt created an army of warforgedliving Sometimes it happens unintentionallythe players
constructs empowered with the souls of the deadas simply do something you hadnt anticipated. Other
a prelude to war, Vhaltese agents have kidnapped times they do it maliciously, to test or thwart you. I
Emperor Azunkhan IX in an effort to destabilize the never lose sleep over this sort of thing; in fact, I think
Dragovar Empire. The warforged emissary killed part of the fun of being the DM is watching the play-
by the heroes represented a rogue faction in Vhalt ers derail my campaign and figuring out ways to steer
that sought peace, not war. He was under orders to it back on track.
inform the Dragovar leadership of their emperors When your campaign goes off the rails, heres
what I recommend you do:

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The Dungeon Master Experience: The Covenant of the Arcs

The Covenant of
Dont worry, be happy! As long as you dont
freak out, your players might not even realize
that the campaign has gone awry.
Be patient. Let the players stray. Let them

the Arcs
explore the consequences of their actions.
Place subtle signposts that help guide your
players back toward the desired destination.

Ive found that when players feel as though they 9/29/2011


can make real choices that affect the outcome of an
encounter or an adventure, they are less likely to
maliciously ruin my campaign. Patience is the keyif
you remain calm and dont show panic or fear, your
MONDAY NIGHT. deal with the fact that Senestrago is openly attacking those
The heroes are sailing westward, hoping to rendezvous he perceives as his enemies, including other Sea Kings.
players will think that youre prepared for any contin- As a further complication, the heroes have aboard their
gency. Also, theyll realize in no time that youre not with the Knights of Ardyn, a group dedicated to wiping out
corruption in the Dragovar Empire. It seems the knights vessel an emissary of Vecna. This helpful lich, who wears
trying to lead them by the nose. As they fumble about the face of a noblewoman and travels with a changeling
and chase other distractions, youll see opportunities have captured a mind f layer ship called a nautilus, and
they need the heroes help to operate it. The knights have manservant (played by Peter Schaefer), hails from Vhalt, a
to steer them back on track, or, conversely, youll dis- secret kingdom that lies beyond a towering wall of deadly
cover that the direction theyve decided to go is more decided that the empire needs their help to overcome a
threat to the west: a Far Realm incursion brought about fog to the east called the Black Curtain. The heroes are
interesting than the one you had planned. among the few living souls who know of Vhalts existence,
Next week, Ill talk about my three-arc approach by an eladrin warlock named Starlord Evendor, who plans
to free evil, godlike entities trapped in the stars, transport and they suspect that Vhalt might be responsible for the
to campaign building, which is, fundamentally, the kidnapping of the Dragovar Emperoran act that has
idea of building a campaign around three big stories. them to Iomandra, and provide them with living recep-
tacles as bodies. The mad warlock has help from a powerful caused great instability within the empire, particularly in
I mention it here only because it dovetails nicely with light of the mind flayer threat to the west.
the invisible railroad concept insofar as it gives you starspawn called Allabar and, oh, about fifty thousand
more tracks for your players to follow. If they fly off mind f layers. To top it all off, the mind f layers have been
launching raids on imperial settlements, capturing citizens I hinted at this weeks topic in last weeks article,
the rails, its often easier to steer them toward another which was about managing a campaign thats gone
invisible track than to try to lead them back to the and transforming them into degenerate foulspawn. Clearly,
the heroes and the Knights of Ardyn have their work cut off the rails. The smartest thing I ever did as DM was
one they just left. Consider that food for thought. to build my current campaign on a foundation made
out for them, and their best hope is to find and slay Alla-
bar, which will unleash a psychic shock wave that kills up of three story arcs that together form an interlock-
Until the next encounter! ing narrativea kind of triptych, if you will. I used a
every mind f layer on the planet. The captured nautilus will
enable the knights and the heroes to slip behind enemy lines similar three-arc structure in my previous 3rd Edi-
and reach their quarry undetected. tion campaign, and it worked out so well that I kept
En route to the rendezvous, the heroes ship is attacked the idea when plotting out the big stories in my 4th
not by mind f layers but by three marauding vessels f lying Edition world of Iomandra.
the f lag of Sea King Senestrago. The heroes have been a A campaign arc is a big story. Its impact is mea-
thorn in Senestragos side for many levels, and the Drago- sured from the beginning of the campaign to the
var Empire is too distracted by the mind f layer threat to end, unlike the hundreds of other stories in the cam-
paign that might end after one game session or after
a few levels. Case in point: The Monday night groups

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The Dungeon Master Experience: The Covenant of the Arcs

enmity with the Horned Alliance thieves guild was A secret kingdom to the east, long thought must they vie for equal attention. Its OK if one arc is
a story that fueled many great moments in the para- destroyed, is resurrected by Vecna and kid- hazier or less dominant than the others.
gon tier, but it wasnt big enough and didnt last long naps the Emperor in an attempt to destabilize Its also OK, by the way, to have adventures and
enough to be a campaign arc. However, many smaller the Dragovar Empirefor reasons unknown. encounters that have nothing to do with your three
stories are actually branches of a campaign arc, and As cracks begin to form in the Dragovar campaign arcs. Tying every game session to an arc is
good ones often can link two or more campaign arcs Empire, evil political forces conspire to seize like fighting troglodytes week after week: The whole
together. The Horned Alliance was made up of tief- power, and bickering Sea Kings (the merchant campaign starts to reek. Its been my experience that
ling rogues who hated the Dragovar Empire, for it lords of Iomandra) become increasingly hos- the player characters become more invested (perhaps
had not only destroyed the tiefling kingdom of Bael tile toward one another. entwined is a better word) in the campaign arcs as
Turath but enslaved its people for generations. The they become more powerful and influential. During
thieves guild offered sanctuary to a group of kraken Basically, I have a war story (the war against the Far the heroic tier, I was running a lot more stand-alone
cultists who were staging terrorist attacks against Realm threat to the west), an intrigue story (the episodes than I am in the epic tier. Were I to compare
the empire by deploying Far Realm mines to blow secret kingdom to the east), and a political story it to, say, Star Trek: Deep Space Nine, it would be the
up Dragovar ships. Where did they get these mines, (boiling feuds and unbridled power-mongering in the difference between seasons 13 and seasons 47. The
you ask? From the mind flayers, of coursewhich ties wake of the emperors disappearance). first three seasons of DS9 were mostly stand-alone
directly to one of my three campaign arcs. I chose these three stories because I wanted to stories, with occasional forays into the major series
The three campaign arcs of the Iomandra cam- center my campaign around an empire in decline (a arcs. By the time we got into the later seasons, there
paign are as follows: nod to ancient Rome, I suppose), and how does one were fewer one-off episodes and more attention given
go about showing an empire in decline? Well, a war to the major arcsthe war against the Dominion, the
War erupts in the west when a star pact going badly is good for starters. War is dramatic, and protection and restoration of Bajor, and the religious
warlock triggers a Far Realm incursion that this is the second campaign in a row where Ive used awakening of Benjamin Sisko. I think thats natural.
threatens the Dragovar Empire and the entire war as a pervasive theme, but I dont think you need a Most campaign arcs can only be resolved by high-
world. war to make a campaign interesting. Eberron is set in level characters.
the aftermath of war, and its the fear of another war Unless, of course, your campaign is short. Its prob-
that provides most of the tension. I also love, love, love ably worth noting that if I had I decided to end my
intriguesituations when the line between friend campaign at level 10 instead of level 30, I probably
and enemy is indistinct, and players dont always wouldnt have needed three campaign arcs. There
know whom to trust. The secret kingdom campaign might be some correlation between the number of
arc was the last one to fall into place, and honestly tiers in the campaign and the number of campaign
I had no clue what the secret kingdom was or what arcs it needs. Ive never run a campaign that climaxed
its ultimate goals were. (I trusted that the answers at the end of the heroic tier, but I think one campaign
would come to me later.) The Black Curtain began as arc would probably suffice. Having two or three
a source of rumors, a mysterious barrier that seafar- seems unnecessary and would likely leave the cam-
ers avoided. At the end of the heroic tier, the heroes paign and the players unfulfilled.
found a journal containing the first hint of something
on the other side of the Black Curtain, and it wasnt
until mid-paragon tier when the characters had their
first encounter with someone from the other side.
Thats a roundabout way of saying that not all three
arcs need to be fully fleshed out from the get-go, nor

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The Dungeon Master Experience: Setups and Payoffs

L essons L earned
Setups
play out over 25 levels, Im worried about these last
five levels and how each arc will resolve itself. Ulti-
The benefits of having multiple campaign arcs in mately, I think, everything ties back to the idea of
a long-running or multitier campaign are many. players making choices: If they decide to travel west

and
First and foremost, its like having slightly overlap- and overcome the Far Realm threat, they will have
ping safety nets; no matter what the players do, their accomplished something truly epic and brought
choices have a pretty good chance of landing them peace and stability to the world. That does leave
smack-dab in the middle of one of your campaign behind some unfinished business, however; but

Payoffs
arcs eventually. The arcs are so encompassing and maybe its OK for some campaign arcs to continue
pervasive as to be nigh unavoidable, and if your play- on past the life span of the game. Years from now,
ers are clearly turned off by one arc, they have two while railing against some new campaign threat
others to choose from. Having multiple arcs gives Ive concocted, my players will ref lect back on the
players opportunities to decide which threat they Iomandra years and imagine what what might have
care about the most, and I promise you, each player happened if their characters had made the other
10/6/2011
will have his or her own opinion on the matter, choice, and that by itself is pretty cool.
based on which arc ties in most closely with that
players character. Having three arcs also makes
Still, the perfectionist in me wants to tie off every
single plot thread and bring every arc to a fitting
WEDNESDAY NIGHT.
your campaign feel less like a one-trick pony. end. It still bugs the hell out of me that Star Trek: Deep Epic tier. The heroes are on a collision course with Starlord
Finally, theres the benefit of allowing you, the cam- Space Nine ended without Bajor joining the Federa- Evendor, an eladrin warlock who plans to free a bunch of
paigns primary storyteller, to entangle plot threads tion. That was the reason why Benjamin Sisko was evil star-gods from their celestial prisons. Unfortunately
and create opportunities or occasions when two or sent to Deep Space Nine in the first place! Still, that for the heroes, they possess some information that Evendor
more arcs intersect. Dominion War arc was pretty amazing. needs, and so the villain dispatches one of his apprentices
I take immense pleasure in watching my play- and a strike team of mind flayers to retrieve it one way or
ers react as their characters reach those cool points Until the next encounter! another. Despite their clever infiltration of the partys ship,
where two or more big stories come together, or Evendors evil agents are swiftly dealt with and his appren-
those points when theyre forced to make a tough tice captured.
choice about which battle to fight. In my campaign, After interrogating the prisoner, Deimos (played by
my players are constantly confronted by the reality Chris Youngs) decides it would be prudent to off her,
that they cant always deal with everything. In that or, at the very least, toss her overboard. Ravok (Andrew
respect, having multiple campaign arcs provides Finchs new goliath battlemind character) thinks Even-
verisimilitude, insofar as the players must face the dors apprentice might be more useful as a prisoner than
consequences of choosing their battles. a corpse, and so he urges Deimos not to be hasty. Deimos
Will the Monday night group resolve all three reluctantlyyet wisely, as it turns outopts to keep her
arcs by the time they reach level 30? Im not sure. I alive a short while longer.
doubt it. However, as the campaign rockets toward When Ravok tries to use a Sending ritual to contact
the finish line, I find myself spending a lot of waking some allies of his (a holy order of Pelor worshipers who are
hours pondering this very question. In my life, Ive working against Starlord Evendor and the mind flayers), he
only ended a campaign five, maybe six, times. Im quickly realizes something is amiss. Theyve been arrested
not an expert in campaign resolution. After set- on trumped-up charges of treason by the crew of the Blood-
ting three big arcs in motion and watching them monger, an imperial warship under the command of a
dragonborn captain named Artana, whose ship (according

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The Dungeon Master Experience: Setups and Payoffs

to intelligence reports) was lost during an intelligence-gath- instant gratification because the story was rewarding Darkmagics and the Wisconsin Wortstaffsand that
ering mission in enemy waters. Not only has the warships them for not only keeping the evil apprentice alive most of the Wortstaff family were necromancers by
crew been partially lobotomized by mind f layers, but the but also for realizing they had the perfect bargain- trade. The big payoff came in the climactic battle,
captain and her first mate have been replaced by doppel- ing chip. Its possible that one or more of the players when the hamburger was transformed into four
gangers in league with Starlord Evendor. saw it coming, but I dont think that diminished their undead minotaurs by a Wortstaff necromantic ritual.
Rather than risk losing prisoners in a bloody conf lict, enjoyment of the moment or made me feel any less The time that passes between the setup and the
the heroes inform Captain Artana that they have one brilliant. payoff can vary. You dont want the payoff to happen
of Starlord Evendors apprentices in their custody. Surely Its like that moment in a James Bond movie when too soon after the setup, but in a long-running cam-
she is worth something to Evendor, and so the heroes begin Q gives 007 a new gadget. You expect that the gadget paign you can delay the payoff for months or years.
negotiating a prisoner exchange. will come into play at some point, and so you wait In my Wednesday night game, the heroic-tier heroes
for the payoff. Sometimes in the heat of the narrative were arrested for attacking a military weapons
My players learned a valuable lesson this week: some- you forget that Bond has the gadget, so when it finally foundry. While in captivity, Rodney Thompsons
times it pays to take prisoners. As for me, I take no comes into play, theres a nice moment of surprise. character was tortured by a dragonborn priest of
prisonersat least not when it comes to throwing new The Aston Martins ejection set in Goldfinger (1963) Tiamat, who replaced one of Vargass eyes with a
challenges at my players and fishing for those Wow! is a classic example. The wrist-mounted dart gun in unique magic item called an eye of vengeance. The
moments that really pull players into the heart of the Moonraker (1979) is anotherand especially surpris- magic eye was supposed to be delivered to the island
campaign. Ask yourself: when was the last time your ing because it comes into play not once, but twice. prison of Zardkarath, where it would find its way to
players found themselves in the middle of a classic Conversely, if Q gave Bond gadgets that he never an imprisoned, one-eyed dragonborn pirate named
prisoner exchange? In the case of my Wednesday used, what would be the point? The writers know Vantajar. On the voyage to Zardkarath, Vargas and his
night group, its been a long time, so it took my players they cant set up something like that and not pay it off. companions escaped . . . and it wasnt until epic tier
a few minutes to get back into the Oh, hang on, we Of course, novelists and screenwriters dont have (nearly two years later) when Vantajar was released
dont need to kill everything just yet groove. to worry about RPGers mucking with the story of from prison and came searching for his missing eye.
As a DM and a storyteller, I live for those moments their novels and screenplays. They have total control
when something that happened earlier in the cam- when it comes to planting their setups and payoffs.
paign helps, hinders, or haunts the PCs later on. It A Dungeon Master, on the other hand, doesnt have
might be something a character did, something an complete control of the story and cant always predict
NPC said, or some seemingly random occurrence what the heroes will do next. Consequently, not every
that suddenly becomes significant. Sometimes its setup has the perfect payoff. If my Wednesday night
accidental, sometimes its planned, but when it hap- heroes had thrown Evendors apprentice overboard
pens, you know it instantly. You see it on your players or killed her outright, the encounter with Captain
faces: the dawning horror, amusement, or relief Artana would have played out very differently.
brought on by the moment of revelation. A setup that hinges on the characters keeping a
Novelists and screenwriters can illicit moments of captured villain alive is risky, but there are other
revelation using a foreshadowing technique I like to kinds of setups that are subtle and thus more likely
call the setup and the payoff. The idea is that you to pay off later. For example, at this summers live
establish something early in the story and then pay it Acquisitions Incorporated game, I set up a mystery
off later on. In this weeks example from my Wednes- involving several crates of raw hamburger, which
day night campaign, the surrender of Starlord were delivered to the Darkmagic estate with no hint
Evendors apprentice was the setup, and her value as of who ordered or sent them. Later on, the heroes
a tradable commodity is the payoff. The players felt learned of the enmity between the New Hampshire

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The Dungeon Master Experience: Love Letter to Ed Greenwood

L essons L earned
Not every setup will pay off in a satisfying manner.
However, this fact doesnt discourage me from plant-
Love Letter to
Ed Greenwood
ing seeds that will hopefully bear fruit in the future,
because when the payoff happens, its immensely
gratifying and makes me appear so much smarter
than I actually am.
Here are three classic D&D setups and payoffs
which I use from time to time and which youre free
10/13/2011
to plunder for your home campaign:
MONDAY NIGHT. the actual number of unique NPCs that theyve
encountered so far is closer to 750which, I suppose,
Setup #1: The heroes find a strange word A woman walks into a tavern. Shes beautiful and volup-
scrawled in blood on the floor, etched into a wall, means that the 1,000 mark isnt beyond the realm
tuous, wearing the finery of a noble and a devil-may-care
or written on the inside cover of a spellbook or of reason. Still, my list pales in comparison to Eds
smile. She prances around like she owns the place, f lirts
diary. panoply of Forgotten Realms characters and NPCs,
with the patrons, plays with her shoulder-length auburn
which he has created over many decades. And yet,
Payoff: The word turns out to be a password to curls, and finishes off a free tankard of mead in record
every time Ed introduces a new personality to the
bypass a magical trap or unlock a sealed vault, the time. A bard strums his lute, driving the free-spirited
Forgotten Realms setting, theres always something
command word to deactivate a golem, the true woman to dance, much to the delight of a dozen drool-
about it thats novel (no pun intended).
name of an evil fiend, or a clever anagram. ing admirers. When Kithvolar (played by Jeff Alvarez)
For example, in an upcoming Eye on the Realms
slyly turns his head to admire her ref lection on the night-
article, Ed introduces us to a beholder named Uldeth,
time glass of a nearby window, gone is the ladys striking
Setup #2: The heroes find a locket on the corpse whose physical form was nearly obliterated. All
beauty. In her place, he sees a twirling, dancing skeleton
of a slain NPC. It contains a tiny painted portrait that remains of the creature are ten disembodied
with bones of polished bronze.
of someone familiar or unfamiliar to them.
Payoff: The heroes come face-to-face with the One thing that classic fantasy stories have in
figure portrayed in the locketa distraught or common, apart from a preponderance of fantasy
vengeful lover, one of the heroes relatives with a tropes, is an exhaustive cast of characters. Scores of
secret to share, or an NPC willing to reward the characters populate J.R.R. Tolkiens The Lord of the
heroes for returning the locket and completing a Rings trilogy, Terry Brookss Shannara series, and
quest. George R.R. Martins A Song of Fire and Ice series.
When one sets out to create a new world, it probably
Setup #3: The heroes find an intelligent magic goes without saying that populating the world with
item with a secret past. fascinating characters is a priority. Few creative forces
in the universe are better at this game than Ed Green-
Payoff: Someone recognizes the item in a future wood, whose stories are rich with timeless characters
encounter and shares a bit of history that sheds that totally belong in his world and yet never cease to
light on the items previous owner or the secret surprise.
curse that haunts all who wield it. Im in the third year of my Iomandra campaign.
While my players joke about the cast of thousands,
Until the next encounter!

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The Dungeon Master Experience: Love Letter to Ed Greenwood

eyestalks that hover in midair. Thats something Distinctive physical traits and personality
Ive never seen done before, and you can bet that quirks are great, but an NPC needs only one
Im going to spirit his creation out of Faern and thing to be captivating: a SECRET.
drop Uldeth into my home campaign at the first
opportunity. Ive already discussed names in an earlier article, and
Many DMs Ive talked to have trouble coming up Ed is a master at conjuring them, but the second point
with interesting new NPCs, and even the best of us is really the thrust of this weeks column. One secret
cant always conjure something out of thin air when- to creating awesome NPCs is to give them secrets.
ever a player character decides to stop some random Secrets invest your campaign with intrigue and invite
schmo in the street and ask for his name and back roleplaying. A secret can make the player characters
story. But Ed can. Ive witnessed it firsthand. He pulls want to get to know your NPC creation better. How
names and hooks out of the ether. Its the gift of a cre- did Uldeth end up without a body? Why is Orvius
ative genius and an experienced storywriter to turn Turlash giving the adventurers nervous looks? Could
a faceless entity who didnt exist two seconds ago into he be heading for a secret rendezvous? What secrets
a fleshed-out character with more going on beneath can we learn from the annoyingly forthright Grig-
the skin than the rest of us can imagine. Maybe Joe gly Muffinstock? What did the halfling do to deserve
Schmo is actually Orvius Turlash, a necromancer such a curse? And finally, whats the deal with the
in disguise, whos on his way to broker a deal with a dancing vixen whose true form Kithvolar glimpses in
corrupt city official to acquire bones and body parts a window reflection?
from the local cemetery. Or maybe its Griggly Muf- Players who like to roleplay not only like to invest
finstock, a halfling adventurer who was ensorcelled their own characters with secrets but also like to pry
by an archmage to always speak the truth, no matter into the secrets of others, and Ive found that a little
how embarrassing or inappropriate. He might be mystery surrounding an NPC can fuel hours of tire-
looking for a way to rid himself of the curse, or he less, unadulterated fun. At least, thats what Ed taught
might be performing a service to gain the archmages me (that, and when to use the word vixen).
favor. Granted, these are my ideas, not Eds, but if
youre familiar with Eds works, youll probably catch Until the next encounter!
a whiff of Greenwood in these characterizations.

L essons L earned
Ive been following Eds career (in a not-creepy way)
since I was ten years oldlong before I got to know
the man personally and work with him professionally.
Without even trying, Ed taught me two things about
NPC creation:

The characters name can tell you a little


something about the character and the
setting.

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The Dungeon Master Experience: 3DNPC

3DNPC
often: hearken back to some earlier columns and Name: The hardest part, IMO. It takes a sharp DM to
demonstrate how the pieces fit together. concoct appropriate and memorable names on the fly,
Not every DM invents his or her own monsters, and no, Wizzy McWizard and Thundarr Super-
but all DMs invent their own NPCs. Theres no way He Man dont qualify. If youve been reading this
around it. Generic, nameless NPCs are easy enough column week after week, you already know my tricks
10/20/2011 to plunder, but they are inherently less compelling for coming up with names.
than campaign-flavored ones. Specific named
WEDNESDAY NIGHT. NPCs have a lot more going for them, but the more
hard-coded they are to a particular campaign world,
Secret: Campaigns are built on secrets. Without
them, players have little incentive to explore the
I dont like it when NPCs steal the heroes thunder, but the harder it becomes to transplant them. Yeah, I world and uncover its mysteries. And as we discussed
if theres one NPC who could give the party a run for its could file off Drizzts name and include a scimitar- last week, NPCs need secrets, too.
money, its Nyrrska. Hes a retired dragonborn assassin who wielding drow ranger in my home campaign, but my
used to serve Tiamat, meting out vengeance in the name players would think Id finally run out of ideas. By the Stats: I rarely have time to create NPC stat blocks
of his Dark Queen. At some point in his nefarious career, same token, the NPCs in my campaign arent likely to from scratch. Once I know the NPCs level, I can use
he miraculously survived a life-ending slash to the throat. fit well into someone elses campaign. Maybe its just the D&D Compendium or the Monsters By Level
A servant of Bahamut saved his life, and in the wake of me, but theres just something awkward and uncom- appendices in the various Monster Manuals to find an
this near-death experience, Nyrrska had an epiphany and fortable about using someone elses NPCs. Its kind appropriate stat block which I can customize using
repented. He forsook Tiamat and retired to the Temple of of like using someone elses dice or wearing someone various cheap tricks.
Bahamut, becoming a lowly acolyte. When the PCs showed elses socks. As a DM, Im far more comfortable steal-
up at the temple seeking refuge from Tiamats assassins, ing and modifying a stat block than I am stealing Voice: The NPCs voice is your voice, with or with-
Nyrrska took it upon himself to help them survive, at the another DMs concept for an NPC. out a twist. You might add an accent or a throaty
risk of alienating his former associates. When the temples Fortunately, NPC creation doesnt have to be a rasp, change the tempo or pitch, or use any one of a
high priest decided that the heroes were a worthwhile chore. When I create an NPC on the fly (and lets number of other simple tricks, or you might decide its
investment, he assigned Nyrrska to accompany them as be honest, most of mine are created this way), first not worth the effort. Not every NPC needs a unique
Bahamuts emissary. His assassin skills were rarely put comes the name, then the secret, then the stats, voice.
to use, but when the PCs finally won themselves a ship, then the voice, and finally the layers.
Nyrrskas intimidating presence and raspy voice made him And the last piece of the puzzle . . .
a great choice to keep the crew in line. NAME
When the PCs made an enemy of Vantajar, the one- | Layers: Thats layers, not lairs! (Sometimes NPCs
eyed dragonborn pirate warlord, Nyrrska understood why SECRET need lairs too, but thats a topic for another week.) If
Bahamut had chosen HIM to watch over them. In one of | all you need is a faceless NPC to remind your play-
those too cool for skool moments of the campaign, it was STATS ers that the world has other people in it, dont worry
revealed that Nyrrska had tried to kill Vantajar once. That | about adding layers. Layers are what you need to turn
encounter left Vantajar short one eye and Nyrrska with a VOICE a cardboard cutout into a fleshed-out NPC as real
slashed throat. | and three-dimensional as the heroes.
LAYERS
Last week I talked about making nonplayer charac- At last, we arrive at the crux of this weeks article
ters (NPCs) more interesting by giving them secrets, Heres where I flash back to earlier articles . . . what I like to call the 3D NPC. Youve created an
and at the risk of boring the masses, Id like to con- NPC and given him or her a name, a stat block, a
tinue exploring the topic of NPCs a bit more. Itll secret, and a voice. The NPC is all dressed up and
give me a chance to do something I havent done very

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The Dungeon Master Experience: 3DNPC

ready to go! As he or she begins interacting with the


player characters, youll see opportunities to start
In the context of a D&D campaign, a layer is
something you add that casts your NPC in a new
Back to
adding layers to the NPC. Layers are great because light. In some cases, the new layer invites players to Iomandra . . .
(1) you dont need to add them right away and (2) you adjust their opinions of the NPC. An evil brigand
dont need to add them all at once. surrenders to the party to avoid being killed and Youve already met Nyrrska, the dragonborn assas-
Most layers have zero impact on the events of the turns out to be a friendly and sympathetic jokester sin who lurks in the shadows of the Wednesday night
campaign. They exist simply to add a touch of real- while in custody. A half-orc innkeeper whos nothing party. Now allow me to introduce you to another NPC
ism or complexity to an NPC. To be effective, a layer but kind to wealthy adventurers shows little regard from my Wednesday night campaign.
needs to paint the NPC in a different light, revealing for his employees and bilks them out of their earn- Tyranny (a.k.a. Tyra) was introduced at the start
a side or aspect of the character thats in some way ings. You get the idea. of epic tier as a foil for Deimos, a tiefling sorcerer and
surprising or unexpected. Heres a random table of ship captain played by Chris Youngs. After Deimoss
layers that you can use for NPCs of any level, align- ship was sunk, he forged a pact with Dispater to have
ment, disposition, and importance: the vessel returned to him. As part of the agreement,
Deimos was forced to take Tyra, one of Dispaters con-
L essons L earned sorts, as a concubine and swear to protect her against

I learned the importance of layers by watching seri-


alized television dramas such as Star Trek: The Next d20 The NPC . . .
Generation, Lost, True Blood, Mad Men, Leverage, and
Firefly. Layers tend to show up in television series 1 doesnt like children because theyre reminders of an unfortunate childhood.
more often than in feature films because the writers, 2 owns a collection of ukuleles, fiddles, and violins and plays them all beautifully.
producers, and actors have more time to explore the 3 used to be a sword swallower in a traveling circus or freak show.
various facets of the characters and revel in the com- 4 has a thing for members of a particular race (such as elves or gnomes).
plexity of their relationships. 5 stutters when he or she lies.
Lets use Firefly for this weeks example. In the first 6 knows everything there is to know about demonology and the Abyss.
episode, we learn that Captain Malcolm Reynolds 7 is a hopeless romantic and matchmaker.
(Nathan Fillion) is a self-serving bandit with a chip on 8 is obsessed with immortality and wants to be a vampire.
his shoulder because he fought a war and ended up 9 fakes an injury to gain sympathy or advantage.
on the losing side. He bucks authority and doesnt like 10 talks in his or her sleep.
it when people stick their nose in his business. He 11 is sickened by the sight of blood.
shies away from personal attachments, and the harsh 12 claims to be of royal descent but hails from a common bloodline.
frontier of space has turned his heart to ice. And yet, 13 was raised by orcs, goliaths, or treants and picked up some odd habits.
as the series unfolds, we discover his relationships are 14 visits the grave of a deceased loved one regularly.
infinitely more complex and that hes both smarter 15 looks after an ailing parent or elderly mentor.
and dumber than we initially surmised, depending 16 makes dolls or carves wooden figurines, and gives them away as gifts.
on the situation and the circumstances. We see him 17 is afraid of cats, heights, water, or the dark.
at his best and worst. And then theres the character 18 raises a child but isnt very good at it.
of Jayne (Adam Baldwin), a gun-toting halfwit who 19 writes poetry.
takes orders from Reynolds but has zero loyalty. Who 20 is a kleptomaniac.
couldve guessed hed turn out to be a pompom hat-
wearing mommas boy?

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The Dungeon Master Experience: 3DNPC

all harm. Tyra appeared in Deimoss bed one night as she convinced Deimos to let her cast the summoning
a voluptuous tiefling, although her big secret is that ritual using drops of mortal blood taken from various
shes a polymorphed succubus. (For her stat block, I willing crewmembers. I never expected her to have
used the level 9 succubus advanced to level 25.) a history with a character other than Deimos. When
Tyras arrival set the other characters (and play- your players take to an NPC in this way, you know
ers) on edge, for Deimos had not consulted with them youre doing something right. Its icing on the cake.
prior to cutting his deal with Dispater. There were Despite the fact that shes a succubus in disguise,
some personality conflicts, but a deal is a dealthe Tyranny has become genuinely fond and protective
heroes couldnt risk throwing Tyra overboard or kill- of the PCseven the ones who dont trust her. Over
ing her. And so, she became a necessary evil. the course of the epic tier, shes proven adept
Tyras mission is to find some way to resurrect at spotting enemy deceptions (she is, after all,
the dead tiefling empire of Bael Turath, but thats a a master of deceit). This penchant coupled
fairly long-term goal. The first layer I added to her with her unwillingness to deceive the party
was an unflinching lawfulness. She learns the game elevates her from a mere companion to an
and always plays by the rules. She needed to prove to equal. Having been stifled by the tyrannical
her detractors that she was a valuable addition to the hierarchy of the Nine Hells, she doesnt take
crew but couldnt magically charm or dominate them her newfound equality lightly, but in her heart,
without breaking Dispaters contract. These shackles shes still a succubus. She couldve summoned
forced her to rely on her natural charms rather than any Prince of Hell, but she chose Kosh for a
her fiendish ones. She was blunt when it paid to be reason. Hes her ticket to restoring Bael Turath
honest, quiet when it paid to be demure. Whenever and fulfilling the terms of her agreement with
the PCs reached an impasse and werent certain how Dispater. No matter how many layers she has,
to proceed, Tyra would step forward and offer a care- she must remain true to her essence.
fully considered insight that could only come from an While layers add new depth or dimension
NPC gifted with a shred of the DMs prescience. Hon- to a character, underneath all those layers the
esty isnt what the players expected from her at all. character must remain recognizable and true
That, and the fact that she likes to take her clothes off to its core. Malcolm Reynolds would not be
and walk around in the nude (dont we all). Malcolm Reynolds without that chip on his
When it comes to adding new layers, the DM shoulder, and Jayne would not be Jayne if he
doesnt have to do all the work. Sometimes a player stopped being a dumbass. Similarly, the ex-
will find a way to add layers to an NPC by way of assassin Nyrrska would lose his gravity if he
association. In Tyras case, another layer was added burst into tears every time someone hurt his
after two party members died. Chris Champagne feelings. The next time you want to add a new
decided he wanted his next character to be a Prince layer to an NPC, remember: A layer is just
of Hell named Kosh, and so he concocted a back- icing. You can put tar on the cake instead of
ground that suggested he and Tyranny were old icing, but no ones gonna buy it.
acquaintances. To bring Chriss new character into
the fold, I had Tyranny summon him from the Nine Until the next encounter!
Hells. Afraid that the party was no longer strong
enough to survive the trials and tribulations ahead,

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The Dungeon Master Experience: Boo Hoo

Boo Hoo
commitments. On the one hand it makes me sad, but cuts through the bureaucracy of the Dragovar Empire
on the other hand I have another week to think about like a knife through a pumpkin, and she provides
how Im going to further torment my players. In the free healing without complaint. Im just dying to kill
spirit of Samhain, this week I fearlessly don my Scary her off, but Im waiting for the perfect moment . . . the
DM hat, so take the following advice with several moment when her loss will be shocking and deeply
10/27/2011 grains of salt. felt. Or maybe Ill just have her arrested by a political
Heres my top 5 list of ways to torture play-
MONDAY NIGHT. ers, with specific examples from the Monday night
campaign:
The heroes find a nautilus (a mind f layer ship) beached
on the island of Shahadam. The ships elder brain and
crew are dead, killed by a mysterious psychic wave. The Torture Tip #1: Give the
DM has just handed the PCs the means to an enda ship
with which they can infiltrate the mind f layer empire and
players what they want,
reach their evil nemesis, Starlord Evendor. Peter Schaefer, then take it away.
who plays a changeling named Metis, discovers that he can
operate the shipboard systems if he assumes the form of a Its the oldest, nastiest DM trick in the book, and posi-
mind flayer and sticks his tentacles into the pilots control tively Gygaxian in its fiendish wickedness.
station, but he still needs the elder brain to provide the ves- Early on in paragon tier, my players learned of the
sels motive force. Imagine my surprise when the players Morkoth, a ship moored at the docks in Iogalaroth
hit upon the idea of asking Imazhia, their NPC companion that was up for grabs. Its captain had been killed
(and a cleric of Bahamut), to cast an Animate Dead ritual and its crew disbanded, leaving the ship ripe for the
on the elder brain! taking. After ridding the city of evil kraken-worship-
The heroes are about to learn a painful lesson: Nec- ing cultists, the heroes persuaded the citys magistrate
romantic rituals and undead elder brains arent to be to give them the Morkoth for keeps. However, by this
trif led with. time they had made an enemy of an unscrupulous
ship captain named Lydia Taralan, who not only com-
Once they realized they needed the elder brain to manded a ship of her own but also a 30-foot-long
power the ship, the Monday night players (to their iron shark golem. After Taralan chased them out of
credit) weighed the ramifications of raising it from Iogalaroth, the heroes decided not to wage a ship-to-
the dead versus reanimating it. Ultimately they ship battle but instead used phantom steeds to bring
decided that the undead version would be easier to the fight to Taralan on the deck of her own ship.
control, and under normal circumstances, theyd be Meanwhile, Taralans iron shark golem laid waste to
right. But you cant throw undead elder brain at the the undefended Morkoth, and it sank into the briny
DM (at least, not THIS one) and expect it to end well. depths.
Suffice to say, the elder brain was shocked back to Free ships are great, but players appreciate help-
life by Imazhias ritual and immediately lashed out ful NPCs even more, particularly likeable ones who
at the party. Thats more or less how the last game ses- push obstacles out of the partys way, give them free
sion ended. stuff, or provide wise counsel. Imazhia, the cleric of
Next Monday is Halloween, and the game Bahamut, is one such NPC. She receives portentous
is off because several of my players have other dreams that warn the PCs of impending danger, she

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The Dungeon Master Experience: Boo Hoo

rival on suspicion of treason. Either way, the players


wont be able to lean on her anymore.
Torture Tip #3: Have that possible, run errands while the other characters
tackle the problem at hand. By DM fiat, a guild of sla-
My players also grew to like Lady Thariel von light at the end of the vers managed to corner Melech while the other PCs
Zarkyn, a noblewoman who secretly belonged to a
cult of Vecna. Thariel had conflicting loyalties and
tunnel suddenly go out. were adventuring, and at the end of the session they
delivered his severed head to the party in a bloody
ultimately decided to use the secrets in her posses- bag. True, Melech was raised the very next session,
In my mind, that light at the end of the tunnel is
sion to help the PCs, so when her superiors told her to but the shock value was worth it. Head rolls across the
actually a demented will-o-wisp, baiting the play-
dispose of them, she took her own life instead. (Insert floor AND . . . cut to black. See you next week!
ers as it leads the characters toward their doom. As
creepy DM cackle here.) If you really want to take this idea to the next
the DM, you have the power to make them feel like
level, take a dead character and bring him or her
no matter what they do, theyre no closer to reaching
Torture Tip #2: Reward the their ultimate goal or destination. When dismay sets
back as an undead horror. Thats what happened to
Nick DiPetrillos genasi swordmage, Yuriel, who had
players accomplishments in, but before the players become thoroughly discour-
aged and despondent, you shine rays of hope straight
his soul devoured by a death knights sword. A help-
with logical negative into their eyes to dazzle them before plunging them
ful lich named Osterneth offered to put an artificial
heart in Yuriels corpse and pump necrotic sludge
consequences. back into darkness.
The Monday group desperately wants to end the
through his dead veins, and though the other play-
ers objected, Yuriels wife and first mate (a watersoul
mind flayer threat and live happily ever after, but
For every action, theres an equal and opposite reac- genasi NPC named Pearl) was determined to have
every time they achieve a victory, Starlord Evendor,
tion. Okay, so the PCs just slaughtered the dragon her darling husband back, and so . . . say hello to
their evil nemesis, uses the reality-altering power of
and took its stuff. What are the odds that the dragons Yuriel the vampire! Undead Yuriel didnt survive
an elder constellation to affect horrendous changes,
mother finds out what happened and puts a contract for many sessions. After dying heroically in battle,
in one instance depriving the players of their elemen-
out on them? Pretty good, I think. And what about he had his heart ripped out (more or less) by a blue
tal warship and in another resurrecting an old enemy
that evil merchant they killed? Surely the criminals to dragon sea captain, and Jeremy Crawfords character
to confound them and slow their progress.
whom he owed large sums of money will want their destroyed the heart with a magic missile to make sure
pound of flesh. Learn a lesson from Greek mythology: it couldnt be used again.
For every head the heroes cut off, two more grow in Torture Tip #4: Kill player
its place.
In my campaign, the heroes recently befriended
characters offscreen, and Torture Tip #5: Thrust the
the Knights of Ardyn, a friendly terrorist organiza- throw their body parts to PCs into situations they
tion committed to stamping out corruption in the
Dragovar Empire. In doing so, theyve come to the
the other players like scraps arent equipped to handle.
attention of the Vost Miraj, the empires equivalent of of meat to wild dogs. If I want my players to squirm, Ill put them in a room
MI:6. The organization, which itself is riddled with
where their swords and spells avail them not. It might
corruption, already has an assassin in the partys No, Im not being metaphorical here. Thats what I
be a room full of politicians discussing the future of
ranks (played by one of the players, no less), and his did to Melech, Bruce Cordells tiefling warlock, when
the Dragovar Empire, or the hold of a ship containing
buddies are moving in for the kill. This is what hap- Bruce missed a session. In my campaign, player-less
a sentient Far Realm mine that they must disarm or
pens when you make friends with people who have PCs become glorified NPCs and fuel for storytelling
outsmart before it blows them and their ship to bits.
enemies! and suspense.
Im reminded of a particular character moment
When players are absent in my game, their char-
involving Jeff Alvarez, who plays a highly optimized
acters typically fade into the background or, if
fighting machine named Kithvolar. The elf ranger

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The Dungeon Master Experience: Catapult

L essons L earned
Catapult
does outrageous amounts of damage in combat and
can practically solo your average encounter, but Jeff
and Kithvolar are out of their element in noncombat Im sure every DM who reads this article can empa-
situations. So imagine Jeff s surprise when Kithvolar thize with my primal need to torment my players,
awakens from his nightly reverie with blood on his and Im fairly certain Im not the only DM in the
swords and no memory of how it got there, followed D&D multiverse whose campaign has a sadomasoch-
11/3/2011
by the discovery that hes murdering people in his istic undercurrent. Nothing wrong with giving the
sleep because the mind flayers put something in
his brain. He cant stab the thing in his brain with a
campaign an occasional jolt. My players relish the
adversity that they and their characters are forced to
WEDNESDAY NIGHT.
sword, at least not without killing himself, so what overcome week after week. The scars they earn along In a previous session, the heroes captured the apprentice
should he do? That, my friends, is torture. the way will pay off at the end of the campaign, when of their nemesis, Starlord Evendor, and agreed to trade her
the surviving PCs gaze at the smoldering ashes of for several prisoners in the clutches of mind flayers. The
their enemies and realize theyve been through hell prisoner exchange was going swimmingly until the illithids
and withstood the horrors of death, loss, and mutila- sudden but inevitable betrayal, and although the heroes
tion. As long as everyone knows its all in good fun, ultimately kicked ass, there were three uh-oh moments
theres no love lost. when things went from bad to worse.
And on that note, heres another parting tip Id The first uh-oh moment happened when reinforce-
like to share, a surefire way to torment your players: ments arrived in the form of a beholder named King
Think twice before you throw them a bone. Let Zorrb. The beholder arrived via Far Realm portal, cried
the player characters be the instruments of their own out Kneel before Zorrb! and began shooting eye rays at
demise. My players dont need much help from me everyone. The second uh-oh moment quickly followed
to kill off their characters; theyre perfectly capable when the beholder disintegrated Chris Youngs character,
of making ill-informed decisions and rolling a natu- Deimos. The third and final uh-oh moment occurred
ral 1 on that final death save. When things go from near the end of the fight, when Mat Smiths character,
bad to worse, some players expect the DM to jump in Garrot, grabbed King Zorrb by the eyestalks and cata-
and contrive some clever escape for the character(s) pulted himself through the Far Realm portal, dragging the
in need, or fudge some die rolls in the partys favor. beholder with him.
Scary DM says, Mercy is for the weak! Stun them by As they say in Hollywood, what an exit!
letting that third consecutive critical hit stand. Terrify
them by letting the vicious death knight make that And thats the story of how Garrot, the dimwitted
coup de grace attack and finish off the party leader human fighter, was devoured by the Far Realm.
lying unconscious at his feet. My players dont remem- Most players would think twice about hurling their
ber the time I cut them slack; they remember the characters into the Far Realm, even if it meant saving
horror of that moment when the death knight killed another party members life. But Mat doesnt play a
their beloved warlord while her companions wal- smart character, and sometimes he has Garrot do
lowed in their own blood and pooped themselves. things that dont make a lot of sense except, of course,
to Garrot. Not surprisingly, Garrot has died and been
Until the next encounter! raised from the dead many times over the course of
the campaign, but this time theres nothing to raise.
His bodys lost.

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The Dungeon Master Experience: Catapult

Over the past four years, Garrot never really his actions is Dont hurl your character into the Far companions were doing boring stuff like obtaining
evolved much at all. In fact, while I pride myself on Realm. However, I think its more fun to tell play- quests and forging alliances. This utterly marvelous
creating interesting growth opportunities for char- ers, You never know whatll happen when you hurl bit of nonsense became a running character gag. At
acters, I was pretty much at a loss when it came to your character into the Far Realm. Or put another some point, I expected the gag to pay off with Garrot
thinking up good Garrot-centric episodes and adven- way, If youre willing to take a risk with your char- firing himself out of a catapult or something equally
tures. Mat played him so dumb that no NPC could acter, you might be pleasantly surprised by the ludicrous.
communicate intelligently with him, and Garrot had outcome. After debating whether or not to bring Garrot
no attachmentseven his companions didnt pay When it comes to building encounters, I have back, I finally decided to create a campaign epi-
him much attention outside of combat. Garrot didnt no qualms about layering on adversity, to the point sode set in the Far Realm. The adventure begins
even have a last name (or if he did, it never came up where the players feel overwhelmed. I love having with Garrot plunging into Tyrakn Bay and finding
in play). He was like a coat rack with no hooks; there enemy reinforcements arrive just when things are himself on the island of Kheth, where the campaign
wasnt much to hang a story on. I also got the impres- starting to look up. Im also happy to give players began. The island and its inhabitants are constructs
sion that after nearly four years of playing the same lengths of rope with which to hang proverbial nooses of the Far Realm, familiar to Garrot but distorted by
character, Mat was willing to throw Garrot on a limb around their own characters necks. However, before the planes malign interpretation of his memories
just to see if it broke. Put another way, I dont think you accuse me of being cruel, note that my intentions and his rather dimwitted view of the world. More
Mat would be surprised or horribly depressed if are good: The goal, as Ive said before, isnt to annihi- importantly, all of Garrots adventuring compan-
Garrot never returned. late the party. No, the goal is to reward the players for ions are there, including old characters whove been
I, on the other hand, am unwilling to let Garrot go. taking risks. dead for many levels. The other players get to bring
Maybe its because I feel like Ive failed the I tend to think of characters as chandelier bait, back some of their old characters to help Garrot
character somehow. More likely its because Mats which is to say that if I hang a chandelier from escape from this nightmarish realm using the vil-
decision to hurl Garrot into the maddening void the ceiling, I expect that at some point during the lains giant catapultbecause in his childlike mind,
should be lauded and rewarded. If Garrot is well encounter a character will either (a) swing from it or thats how Garrot would escape the Far Realm. Not
and truly dead, then the lesson to be learned from (b) drop it on someone. The chandelier baits players only that, the players get to fight Starlord Evendor
into taking risks and making decisions for the first time in the campaign, or rather, an
they wouldnt otherwise consider. In Gar- effigy of him created by the Far Realm, and learn
rots case, King Zorrbs Far Realm portal some of his dark secrets.
was the chandelier. Its also a plot device
that can be used to catapult the campaign
forward.
Speaking of catapults, theres some-
thing about Garrot that I almost forgot
to mentiona seemingly inconsequential
bit of character development instigated
by Mat many years ago, back when the
heroes were looking to buy a magical
catapult for their ship. Mat decided that
Garrot was fascinated by catapults. He
even went so far as to procure a minia-
ture catapult that Garrot would carry
around with him and play with while his

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The Dungeon Master Experience: Lloyd the Beholder

L essons L earned
Lloyd the
This weeks column was hell to write because I always
have trouble articulating the importance of humor in
As a DM, if Im going to create moments of seem- D&D games. Theres a reason we dont tend to write
ingly insurmountable adversity, I also need to create funny D&D products, and thats because we design-

Beholder
moments of opportunity and be prepared for when ers and editors know for a fact that players and DMs
my players attempt crazy-ass stunts. Although Im bring their own humor to the game table, and no one
well known for my elaborate schemes and plot twists, seems to have trouble mining an otherwise straight
some of the most memorable and decisive moments adventure for comedy gold. In short, D&D players
of the campaign happened because of something the are, by and large, connoisseurs of comedy. Many were
players did. I think it behooves every DM to remem-
11/10/2011 raised on Monty Python, for Petes sake. Ive never
ber that the players have a stake in determining how met a D&D player who was too lofty to appreciate a
the campaign unfolds, and the best campaigns are
inspired and propelled by the characters actions and
MONDAY NIGHT. good fart or poop joke. (That is to say, a good fart joke,
as opposed to a good fart.)
decisions. The heroes commandeer an illithid nautilus, and Peter Im the first to admit it: Although my campaign
So, to summarize: Schaefers changeling character figures out how to steer is occasionally lauded for its entwined plots, strange
the ship by assuming the form of a mind f layer and twists, and rocket pace, there are times when it wal-
inserting his tentacles into the pilots control station. He lows in poop jokes and is more akin to the games I
Its the DMs job to create situations that convinces the ships elder brain to take the vessel deep into
encourage players to take risks. used to run in junior high, which were lewdand not
enemy waters by first passing through the Far Realm. in a cool Shakespearean way.
Its the DMs job to let players know that with The DM (thats me!) has Peters character make a hand- This weeks session wasnt a very accurate snap-
great risk comes great reward. ful of Dungeoneering checks to successfully navigate the shot of the Monday night campaign. Its more like one
Far Realmand he fails spectacularly. As the ship drifts of those off beat, funny episodes of The X-Files that pop
Until the next encounter! off course, it picks up three stray beholders who sound up once or twice per season. Just as humor can insin-
an awful lot like Kang and Kodos, the aliens from The uate itself into otherwise serious TV shows, comedy
Simpsons. is an integral ingredient in my campaign, and I sus-
These particular beholders are Far Realm couch pect most other campaigns as well, but its more like
potatoes whove never visited the natural world and have a spice or seasoning than a main ingredient. I take
never seen creatures like the PCs before. Theyre under- my D&D campaign seriously in terms of its entertain-
standably confused and dont speak a word of Common, ment value to my players, which is to say, I put a lot of
but there are enough PCs who know Deep Speech to effort into making sure my players come back week
glean that one of the beholders is named Lloyd. Still, past after week by creating an immersive experience with
experience has taught the characters to attack behold- lots of action, roleplaying, and surprises. However, it
ers on sight. As battle erupts, out of nowhere the table makes for a refreshing change of pace to inject a bit of
conversation quickly degenerates into speculation about silliness now and then.
how beholders go to the bathroom. This, in turn, trig- Jeremy Crawford, who plays the party wizard, said
gers a seemingly endless series of poop jokes that (excuse it best in jest: Youve ruined beholders! Well never
the pun) runs throughout the evening, culminating in look at them the same way again! I place the blame
the final moment when the warlocks eldritch blast kills squarely on Peter Schaefers shoulders, for reasons Ill
poor Lloyd and the beholder lets out a resounding Crap! explain shortly. But first, a cautionary note . . .
before exploding..

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The Dungeon Master Experience: Lloyd the Beholder

Humor can spoil a campaign. Ive seen it happen. game for Acquisitions Incorporated and then par-
It begins when a player decides to name his half-orc ticipated in one of my home game sessions, youd
paladin Sir Fartsalot or when the characters enter see subtle and not-so-subtle changes in my DM per-
a tavern in Waterdeep and see the cast of Cheers sit- formance. I tend to vary my DM style slightly even
ting at the bar. Sometimes humor takes you OUT of between my Monday and Wednesday night cam-
the campaign world, and its hard to get players back paigns, as Peter Schaefer recently experienced when
into it. I remember playing in Monte Cooks remark- he crossed over from my Monday group to be a spe-
able Ptolus campaign and witnessing rare moments cial guest star in my Wednesday night game. Thats
of frustration and disappointment whenever we, the because Im playing to a different audience, and dif-
players, cavalierly assigned silly monikers to villains ferent groups of players have different expectations.
who failed or declined to announce themselves by By comparison, when I run games at conventions, I
name. In my minds eye, I can still see Monte shaking tend to be a bit more neutral as a DM and put a lid
his head and replying Yes, fine, whatever after we on the poop jokes . . . at least until I get to know my
decided to name one of his carefully crafted NPC players better.
villains Mister Poopiehead. Its been my experience My Monday group is, generally speaking, far less
that bad names tend to stick, and once the players likely to wallow in filth than the Wednesday night
take to calling your NPC Mister Poopiehead, theres group. The running gag is that that Monday group
very little you can do but flush Mister Poopiehead playfully disparages the Wednesday group for being
down the proverbial toilet and never speak of him a bunch of uncouth, self-destructive barbarians,
again or fling him at the characters and hope they whereas the Wednesday group accuses the Monday
learn to take him seriously. heroes of solving all their campaign woes by sipping
Its been my experience that, outside of the weekly tea and chatting with the baddies. This past Monday
dose of playful banter, humor is best used in small, session was unusual for a number of reasons, first
judicious doses and in situations that work within and foremost because the Monday players were less
the context of the encounter or scene. My decision to focused than usual and had devolved after a back-
name one of the beholders Lloyd was spontaneous, to-back weeks of not playing. Peter also imported a
as was the decision to model his voice and personal- little of the Wednesday night groups uncouth barba-
ity after Kangs. I was running what amounted to a rism to the Monday evening proceedings. He was the
random encounter (in other words, the beholders one who dropped the first poop joke of the evening,
werent crucial to the campaign in any way), I was in as I recall, and he also instigated the fight by attack-
a weird mood, and these impromptu (and arguably ing the beholders without provocation. Thats not to
ill-advised) decisions basically gave my players license say Im blameless. When things started to get really
to assign the other beholders similarly ludicrous silly, I couldve told the players to can it. Instead, I
names. Consequently, the partys journey through the added methane to the fire by referring to the lieu-
Far Realm took an off beat yet appropriately surreal tenant of an important NPC as his number two.
turn. The players were a little taken aback at first, but The truth is, when Im feeling jovial, I drop things
I cant help but feel that Lloyd is a perfectly cromu- into the campaign that are deliberately intended to
lent beholder name. spark a laugh, such as the occasional mock-worthy
My style of DMing changes depending on the NPC, laughable accent, and movie quote. But when
group of players Im with. If you watched me DM a I tire of the jokes and want to press forward with

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The Dungeon Master Experience: Event Horizon

Event
the campaign, I suddenly turn very serious and ask buddies was like that final season episode where
pointed questions to deflate the ballooning silliness, Angel is transformed into a vampire muppet. I
such as What do you do? and Is your character remember thinking THIS IS THE BEST EPISODE
taking any actions this round? Thats the queue to EVER! while simultaneously acknowledging that

Horizon
settle down and gets the players back on track in a it neither defines nor spoils the series as a whole. It
hurry. Good humor has its place and knows it place. works best as a one-off, and it drives home a couple
key points:
L essons L earned
My sense of humor is very much in line with my play-
You can punctuate a fairly serious campaign 11/17/2011
with humorous moments and interludes with-
ers senses of humor, and therefore I can get away out ruining it.
with Lloyd the beholder in my game. Lloyd might not
strike you as funny or the type of thing your players The DM sets the tone for the game session, MONDAY NIGHT.
will find amusing. A good DM plays to his or her audi- and players who are on their game will usu- The partys campaign against Starlord Evendor has
ence and gives players queues to help them grasp the ally follow the DMs lead. reached a threshold. The time has come to forge alli-
intended mood of the game session. If youre running ances with powerful forces, from the Knights of Ardyn
an intense session, you dont want it to become a farce Until the next encounter! to the evil god of secrets, to put down the threat of the
by having the villain or monster break wind. How- Far Realm. The players can sense the inevitability of the
ever, Ill just come out and say it: No campaign is too impending conf lict, which will quite literally determine
good or too highbrow for a little potty humor now and the fate of the world. The gravity is inescapable. Now
then. And by potty humor, I mean the general silli- comes the hard part.!
ness that transpires when a bunch of adults sit around
a table and act like 11-year-olds, pretending to be First off, if youre a player in my Monday night game,
cooler and hipper than they really are (or ever will STOP READING NOW! This article contains plot
be). As a DM, I invest a lot of time thinking about my spoilers for an upcoming episode of the Iomandra
campaign and finding ways to keep the game moving campaign and is for Dungeon Masters only.
forward. Sometimes I forget that my players dont The title of this weeks article is particularly apt
need multilayered plots and deep, immersive role- because the Monday night group has reached a point
playing opportunities to be entertained. Sometimes of no return. Were halfway through epic tier, the
they need Lloyd the beholder, and theyll remember end is nigh, and the heroes know what must be done.
him fondly too! There are plenty of big fights headed their way, they
Im reminded of the television series Angel, star- basically know what theyre up against, and the big-
ring David Boreanaz as the vampire with a soul. gest mystery outstanding is who will survive to the
The dark and brooding protagonist gave the show campaigns glorious end.
a grim intensity, and yet Angel had all sorts of little The title is also a play-on-words. Im not really
comic flourishes to remind viewers that they were talking about black holes or the gravitational pull of
being entertained, not tortured. Ive been in cam- my campaigns plot but rather responding to a query
paigns that were pure torture because the DM by BalogTheFierce, who was curious about how I go
scowled at every attempt to inject a little humor about designing encounters. Ill endeavor to address
into the characters and the situations they faced. the topic without regurgitating information youve
This weeks encounter with Lloyd and his beholder seen in the Dungeon Masters Guide and other sources

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The Dungeon Master Experience: Event Horizon

that tackle the topic at great length. Instead, Ill shed


some light on a Very Important Episode of the cam-
T he Episode Step 3: A Watched Plot
paign thats about to unfold. Summary By the time Ive finished Steps 1 and 2, I have a pretty
good handle on where to take the campaign. In this
First, let me dispel any illusions: I dont write
A typical episode of my campaign is a series of events case, Ive decided to play up the Knights of Ardyn, a
complete, publishable adventures for my home cam-
arranged in the order I expect them to unfold. It all group of benevolent terrorists dedicated to stamping
paign because I havent the time and I rather like
starts with me remembering the events of previous out corruption in the Dragovar Empire. Theyve been
running with scissors and the improvisational chal-
sessions and fixating on something as the focus of the a behind-the-scenes force of good from the outset,
lenge of working without a script. The adventures I
upcoming session. The focus might be a player charac- and two of the characters have direct ties to them, yet
tend to write (and Ive written a lot of them over the
ter, an important NPC, a location, a big event, or some weve never met Ardyn (the silver dragon leader of
years) are for the benefit of others and often focus
combination thereof. In next Mondays session, the the group) or visited her secret island. Thats about to
on specific locations, such as a sprawling dungeon
focus is the secret island fortress of Ardynrise, which change.
complex or an evil lich-kings fortress, and feature
has been alluded to since the start of the campaign The characters know that the Myrthon Regency, a
room-by-room explorations of these locations. Loca-
and which the PCs are finally going to visit for the vassal state of the Dragovar Empire, has been taken
tion-based adventures are great because theyre easy
first time. However, before the PCs reach Ardynrise over by mind flayers. They also just learned that the
for DMs to run (because each room or area contains
and learn its secrets, I have some unfinished business Knights of Ardyn recently helped the daughter of
its own encounter) and difficult to create on the
from the previous session to tie up. the Myrthon regent escape . . . and that shes been
fly (because of the amount of room detail and map
So, heres how an evenings worth of D&D comes sequestered on Ardyns island. Its not enough to send
work required). A DM can take a large, fully detailed
together in Chris Perkinss home campaign: the heroes to Ardynrise; I also need something to
adventure location such as the Temple of Elemental
HAPPEN there. Ive decided that the mad Myrthon
Evil and make that the foundation for an entire cam-
regent, Tsar Dakor, wants his daughter back and
paign, with the added benefit of not needing to spend Step 1: Word! has an ally hidden in the partys midst. I also know
a lot of time planning game sessions in advance. If I open a Word document and type a short summary that I have some other stuff to resolve en route to
the party ended the previous session in area 47, you of important events from previous sessions, which I Ardynrise.
can probably kick off the next session with the heroes convert into a Previously in Iomandra paragraph This step requires me to wrap my brain around
entering area 48. No big deal. to kick off the session. Doing this exercise puts me in the main plot points of the episode, which could
But my campaigns tend to be more EVENT driven the right frame of mind to look at the unfolding tap- (depending on what happens) take multiple game
than ENCOUNTER driven, so the way I prepare for estry of my campaign, tie up loose ends, and pick up sessions to resolve. Basically, its how I see the story
a game session requires a different approach. Its a important threads. unfolding in my mind barring the unexpected.
bit weird that I think of my own campaign as a series
of events and plot them out the way a TV series pro-
ducer plans a shows seasonal arc, and yet Im not a Step 2: Dramatis Personae Step 4: Event-by-Event
big fan of published event-based adventures written
by other people. I think its because an event-based
Every game session is an opportunity for character
development. Underneath the Previously section of
Breakdown
adventure has a certain pace and sequence that my Word document I spell out the dramatis personae, Once Ive written down my prediction of how the
doesnt suit every DMs style, whereas a location- or cast of characters (a call sheet, if you will). Typing plot will unfold, it occurs to me that theres about a
based adventure is less about what-happens-when this list of PCs and NPCs gets me thinking about 75% chance that the episode will take an unexpected
and more about what-happens-where, taking a lot of which heroes to shine the session spotlight on and detour, forcing me to rearrange events or jettison my
the DMs pacing and sequential concerns out of the how many different NPCs will likely come into play ideas altogether. Nothing I can do about that; the PCs
picture. over the course of the evening. Sometimes the list of are epic level, after all, and anything can happen.
NPCs is quite short, but more often (particularly at Still, it helps me get a handle on the scope of the
higher levels) thats not the case. adventure by breaking the plot down into a sequence

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The Dungeon Master Experience: Event Horizon

of events, the order of which is less important than are likely to come into play. I group these together by Jeff Alvarez) rescued four survivors of a destroyed Dra-
the ideas. After doing the event breakdown for this under the heading Other Roleplaying Notes as a govar warship and learned that theyre deep inside enemy
episode that Ive decided to call Ardynrise, I realize reminder to myself. For example, Stan! Brown plays waters but not where they hoped to be.
that it might take more than one session to resolve all a dragonborn agent of the Vost Miraj, the equivalent
the business I have planned, and thats okay. Before of MI6 in my world. The Vost Miraj leadership sees HEROES (in alphabetical order)
the heroes get to Ardynrise, theyll have some inter- Ardyn as a threat to the Dragovar Empires stability Alex von Hyden (one-eyed male human wizard
esting scenes with Vecnas followers and perhaps rather than a potential ally, so Im expecting some and Wyrmworn) played by Jeremy Crawford
another Far Realm mishap. friction between Stan!s character and the Knights of
Andraste (female eladrin warlord and party
Not every event is a combat encounter, but it Ardyn played by Michele and Nick. However, Im not
leader) played by Michele Carter
always adds something to the story or gives the story sure how that potential conflict will be resolved and
some forward momentum. cant really plan around it. Baharoosh (male dragonborn rogue and Vost
Here, then, is the complete episode summary, Miraj agent) played by Stan!

Step 5: which conveniently fits neatly on one double-sided


sheet of paper and easily into my campaign binder:
Bartho (dull-witted male human fighter) played
by Matt Sernett
Other Roleplaying Notes Kettenbar (male wilden shaman from an alter-
Event-based adventures make it easy for me to think A rdynrise nate reality) played by Shawn Blakeney
about the game session in terms of roleplaying oppor- Kithvolar (male elf ranger) played by Jeff Alvarez
tunities for the players. Every event is a roleplaying PREVIOUSLY IN IOMANDRA . . .
opportunity waiting to unfold, even the ones planned Osterneth the Bronze Lich (Vecnas ex-wife) forged an alli- Metis (male changeling warlock and Osterneths
as combat encounters. During Step 4, Ill sometimes ance with the party against their common enemy: Starlord manservant) played by Peter Schaefer
think of ideas that dont really qualify as events but Evendor and the mind f layers in control of the Myrthon Melech (male tiefling warlock and vessel of
Regency, who are using the Dragons Eye constellation Ulban) played by Bruce R. Cordell
to affect changes in reality. A f light of dragons bore the Theralyn (female elf ranger and dragon-riding
heroes safely to the island of Shahadam, where a derelict Knight of Ardyn) played by Nick DiPetrillo
illithid nautilus had washed ashore. Aided by the Knights
of Ardyn, the heroes commandeered the vessel, raised the with special guest star
ships elder brain from the dead, and convinced it to do their Xanthum Zail (male gnome bard from an alter-
bidding. Osterneths changeling manservant, Metis (played nate reality) played by Curt Gould
by Peter Schaefer), discovered that he could pilot the nau-
tilus by assuming the form of a mind f layer and sticking NONPLAYER CHARACTERS
his tentacles into the ships navigation station. The Knights Ardyn (female silver dragon and leader of the
of Ardyn wanted to use the ship to spy on illithid forces in Knights of Ardyn)
Myrthon waters, and so the heroes persuaded the elder Arando Corynnar (male human Knight of Ardyn
brain to cross a vast distance of ocean by taking the ship captain and Andrastes confidante)
through the Far Realm. Metiss inability to navigate the
plane led to a random encounter with three beholders. After Thorn Rel (male tiefling Knight of Ardyn captain)
surviving the encounter and returning to the natural world, Lily von Marek (female human Knight of Ardyn,
the heroes appeared in the middle of a naval battle between reporting to Thorn Rel)
Dragovar and Myrthon ships and quickly took the nautilus Kiril Szarke (male half-elf Knight of Ardyn,
underwater. Using a sea snake figurine of wondrous power, reporting to Thorn Rel)
Andraste (played by Michele Carter) and Kithvolar (played

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The Dungeon Master Experience: Event Horizon

Taras (maimed male dragonborn Knight of Ardyn, gained from Tsarana Faijhan, who is staying at Ardyn- of Kronze, where Vecnite ritualists are waiting to
reporting to Thorn Rel) rise as the dragons protected guest. Suddenly, Imazhia board the ship and cast the ritual to protect the
Roksana Kral (female dwarf Knight of Ardyn, reveals that shes a Myrthon agent and opens a portal to vessel from the reality-altering constellation.
reporting to Thorn Rel) the Far Realm, bringing forth an aberrant attack force
to destroy Ardyn and recapture the Tsarana.
Vastian von Hyden (male human Knight of Event 5: Its All About Secrets
Ardyn, Arandos friend, and Alexs cousin) The ship arrives at the prearranged coordinatesa
EVENTS
Tsarana Faijhan (female dragonborn noble and craggy island inhabited by Kronze, a skeletal red
daughter of the mad Myrthon regent) Event 1: This Ship Needs a Captain dragon overlord under Alathar Balefrosts con-
Ramiel (male demon-possessed elf with a dragon Thorn Rel urges Andraste to take command of the trol. The Vecnites have an artificially constructed
orb) illithid nautilus Soulmonger and keep Metis the demiplane that overlaps the natural world at this
changeling in line. point. While Vecnite ritualists emerge to cast their
Nyrrska (male dragonborn ex-assassin turned
warding spell on the ship, Alathar Balefrost smug-
acolyte of Bahamut)
gles special operatives onto the ship for the trip to
Tauth-Xelramar (elder brain powering the illi- Event 2: Whats Wrong With This Picture?
Ardynrise, but strangely enough, Melech (with his
thid nautilus Soulmonger) With Metis at the helm, the nautilus successfully otherworldly connection to the starspawn Ulban
Alathar Balefrost (male half-elf lich working reconnoiters Myrthon waters, gathering intel- and the ships elder brain) can sense them. En
with Osterneth) ligence on enemy fleet movements and bases. route, the Vecnites try to deprive the heroes and
The ships elder brain seems very helpful in this Knights of Ardyn of their memories so that they
Kronze (skeletal red dragon overlord)
endeavor and well disposed toward Imazhia, who alone are privy to the intelligence gathered in Myr-
with raised it from the dead. thon waters (knowledge is power, after all).
Osterneth (the Bronze Lich, Vecnas ex-wife,
and the PCs temporary ally)
Event 3: We Really Dont Belong Here Event 6: Many Dragons Died Here
and
If Metis is dead-set on cutting down travel time Thorn Rel guides the nautilus toward a mist-
Imazhia (female dragonborn priest of Bahamut) by taking the nautilus through the Far Realm, shrouded, star-shaped island littered with
another failed series of Dungeoneering checks crumbled statues of dragons. Phantom dragons
EPISODE SYNOPSIS might lead the vessel into a part of the mad plane descend from the sky to fetch the heroes and bear
Thorn Rel recommends that Andraste assume com- ruled by Mak Thuum Ngatha. Giant tentacles them safely to Ardyns fortress atop the spire that
mand of the illithid nautilus Soulmonger, which has ensnare the ship, and a gibbering orb emissary of rises from the middle of the island. The story
been without a captain. The heroes and the Knights of Mak Thuum Ngatha boards the vessel to negotiate of the island is that a powerful dragonslaying
Ardyn conduct a very successful reconnaissance of Myr- the crews surrender or a more suitable offering to wizard once resided here, and that many dragons
thon waters before setting sail for Ardynrise. En route, the Nine-Tongued Worm. united to slay him, only to fall prey to a power-
Osterneth instructs Metis to guide the ship to prear- ful petrifying ward. They were turned to stone
ranged coordinates where Vecna cultists are waiting to and became testaments to the wizards power.
Event 4: By Your Command, My Lady
perform a ritual designed to make the heroes aware of Eventually, one dragon hit upon the idea of hiring
past reality changes and protect them against future Back in Iomandra, Osterneth informs Metis that
adventurers to eliminate the wizard, and her plan
ones, but she also has ulterior motives. On Ardynrise, Alathar Balefrost and his operatives have per-
succeeded. Ardyn was that dragon. The heroes
the silver dragon Ardyn gives Andraste a new assign- fected a way to shield the nautilus against changes
are reunited with Arando Corynnar and meet
ment: helping Arando capture Tsar Dakor, the mad to reality evoked by the Dragons Eye constellation
Faijhan, the daughter of the Myrthon regent. She
regent of the Myrthon Regency, using information and orders him to guide the ship to the tiny island
fled her homeland to escape the madness that has

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The Dungeon Master Experience: Event Horizon

engulfed it. Ardyn asks Andraste to join Arando OTHER ROLEPLAYING NOTES I have a large selection of miniatures and, given time,
on a rescue mission to capture Faijhans family, The Vost Miraj: Will Andraste, Theralyn, and the can find something appropriate for any monster or
including the regent, and thus destabilize the Myr- Knights of Ardyn allow Baharoosha known Vost NPC in my campaign. I keep a selection of stock
thon government. Miraj agentanywhere near Ardynrise? Stan! will NPC minis of different races in containers that I
need to be on his game if he wants to keep from take with me to the gaming table, and I pull mon-
Event 7: So Fall the Knights of Ardyn being sidelined in Events 6 and 7. If hes forced to ster minis from a giant coffin-sized plastic bin I keep
Having allowed the heroes to lead her straight remain aboard the illithid nautilus, the ships elder under my desk. (Its the worst organizational system
into Ardyns lair, the priest Imazhia reveals that brain can keep him company . . . and turn on him in the history of miniatures collecting. Sorting my
shes a Myrthon agent and a living gate to the once Imazhia tips her hand. minis is one of those rainy day activities I never get
Far Realm. She summons forth a large force of around to doing, which is inexcusable since I live in
Myrthon soldiers as well as an old friend of the Seattle, which gets more than its fair share of rainy
The Von Hyden Drama: Vastian von Hyden days.)
heroesRamiel, the demon-possessed elf. He uses
(Alexs NPC cousin) is introduced here for the first Ive already discussed my secrets for creating
the dragon orb (given to him by the PCs) to subju-
time. Vastians a likeable NPC who can provide instant stat blocks, so I wont repeat myself here.
gate Ardyn and turn her against the knights and
Alex with news about his beleaguered family and When it comes to maps, I try to reuse existing mate-
the heroes. Alexs cousin, the red shirt Vastian,
is also someone to throw in harms way (a red rials where practical; for example, I keep an array
tries to stop Ramiel and might be killed off. Left
shirt). of stock tactical maps for shipboard battles. (Its
to his own devices, Nyrrska assassinates Imazhia
to close the living gate. Whoever kills Imazhia no accident that a lot of the action in my campaign
becomes deranged (as per permanent confusion), If youve followed this column from the beginning, takes place on the decks of ships!) Most of my creative
and although a Remove Affliction ritual rids the youve seen this sort of episode summary before. My efforts go into mapping unique and important set
affliction, the individual remains ever haunted by episode summaries are very modular, and each ele- pieces. For Ardyns fortress, I have two options: I can
glimpses of the Far Realm. ment is short and surprisingly easy to write. And you design something new or steal a fortress map from
know what? They become even easier to produce with some previously published source, in the manner Ive
practice, and they collectively form the bible for my previously discussed. Fortunately, since Ardyn prefers
Event X: They Call Me Xanthum Zail campaign. to assume humanoid form and her home was once
Depending on how events unfold, the starspawn the lair of a wizard, I dont have to create something
godling Allabar might use the Dragons Eye
constellation to trigger another reality change,
P reparing for humungous befitting a dragon of her stature.
Given the choice between reusing an existing map
inadvertently bringing Xanthum Zail from the Combat E ncounters or creating a new one, I prefer the latter endeavor
Wednesday night campaign into the Monday because the act of sitting down to draw the map
night game. Xanthum displaces Andraste as Once I have an episode summary on paper and in my forces me to imagine what goes on inside the location
party leader, but who knows whatll happen head, preparing for the actual combat encounters is Im creating. It gets me in the mood to dream about
when he actually shows up and tries to takes relatively easy. There are three things I need to think how Ardyn furnishes her lair and what surprises
charge. Wackiness, one assumes. Having been a about: might be in store for heroes who take time to explore
puppet of Allabar himself, Xanthum senses that it. It also inspires me to think of interesting encoun-
theres a piece of the starspawn godling lodged Miniatures for key monsters and NPCs ter set-ups and terrain. Some DMs are content with
deep in Kithvolars minda result of the change Stat blocks for unique monsters and PCs a roughly drawn map or doodle, but if I cant spend a
in reality. Tactical maps for key encounter locations
generous amount of time creating something new, Id
rather just pillage something. When it comes to maps,
I rarely see the event horizon before Im completely

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The Dungeon Master Experience: Behind Every Good DM, Part 1

Behind Every Good


sucked in. I could spend an entire weekend design-
ing Ardyns fortress, from the time I settle on the
architectural layout to the time I finish putting pen
to graph paper. Talk about getting sucked into a black

DM, Part 1
hole.
Next week Ill let some of my esteemed players
chime in and mention a few things theyve learned
about Dungeon Mastering from the weekly abuse
inflicted upon them by yours truly.
11/24/2011
Until the next encounter!
WEDNESDAY NIGHT. DMing isnt either. Theres an art to it, however; and
Mat Smiths character, Garrot, is trapped in the Far Realm. like artists, no two DMs are alike. What serves me
His only means of escape is to fire himself from a giant well as a DM doesnt necessarily serve you well as a
catapult, which sounds dumb until you realize hes trapped DM. We paint our campaign canvases with differ-
in a part of the Far Realm that has molded itself around his ent colors using different brushes, as it were. Doesnt
own memories and beliefsand Garrots not particularly mean your campaign is inherently better than mine,
bright. Unfortunately, the catapult is guarded by a wizard or vice versa. However, I think its safe to say that
wearing a pointy hat and surrounded by a force field that neither of our campaigns would be much fun if our
cannot be breached, only circumvented by digging under it players sucked rocks.
with an apparatus of Kwalish. Fortunately, Garrot is not If you ask film and TV show directors what they
by himselfthe Far Realm has conjured minion versions prize above all else, nine times out of ten theyll say
of all his adventuring companions, past and present. Will a great cast. If you have great actors, you can turn
they help Garrot escape, or wont they? Thats for the other humdrum material into something enjoyable and
players to decide, once they realize theyre playing alter- excellent material into something spectacular. Simi-
nate, glass-jawed versions of their characters. Wackiness larly, if a DM has great players, his or her job becomes
ensues, but the adventure has serious undertones, for Gar- a LOT easier.
rots fate (and his future in the campaign) rests squarely in I have two regular groups of players sixteen
their hands. In the hands of less capable players, I shudder players total. Some of them are hardcore roleplay-
to think what could happen. ers, a few are hardcore min-maxers, and all of them
heed the unspoken social contract that says, in a
Week after week, I try to demonstrate by way of nutshell, Thou shalt not be a jerk. Because its the
example that the role of the Dungeon Master really week of Thanksgiving and Im heading out on vaca-
isnt that demandingnot if you can think on your tion, I decided to ask my players to carry the bulk of
feet and have a few good players on your side. A this article. Frankly, I think they know more about
couple weeks ago, I was listening to the commentary my strengths and weaknesses as a Dungeon Master
tracks for Season 3 of Leverage when John Rogers, than I do, for theyve been watching me DM for sev-
one of the shows executive producers (and co-author eral years now. Not surprisingly, they have insightful
of the 4th Edition Manual of the Planes), joked that things to say about the art of DMing.
directing isnt rocket science, and I realized that

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The Dungeon Master Experience: Behind Every Good DM, Part 1

Recently I asked my players to respond via email is back threading. If there is some super crucial to come next. As my character took in all the mem-
to the following question: resource, some super critical NPC the party needs ories of the slain mind flayer, he had to spend the
to interact with, even if the party kills that NPC, rest of the campaign struggling to keep that mind
Based on your experience as a player in my cam- Chris will haunt them with the ghost if necessary. flayers personality under control. It gave the party
paign, whats one helpful bit of advice or lesson The crucial bits come through no matter what, and a bunch of information about what was going on
youd like to share with the DMs of the world the campaign evolves and moves forward. And one in the campaign but also gave my character a very
who are reading this article? other tidbit: Chris never forgets that each player interesting subplot.
(and thus each character) wants to feel like a star
Heres what some of the players from my Wednesday at times, the center of the action, the intrigue and Rodney Thompson
night game wrote: attention. He never forgets to shine the spotlight
Characters: Vargas (eladrin avenger), Nevin (half-
on them (whether the player is ready or not). In a
ling rogue)
Chris Champagne Perkins campaign, everyone gets to be a star.
Be careful when you blow up the ship. What
Characters: Kael (deva cleric), Kosh (tiefling I mean by that is that the most controversial
warlock) Andrew Finch
moment in the campaign, at least from the players
Often, a DM may have an idea of a chain of events Characters: Abraxas (dragonborn warlord), Alagon experience so far, was when Xanthum (played by
they predict a party to go through. Perhaps even (revenant ranger), Ravok (goliath battlemind) Curt Gould) blew up the partys ship. That was the
in a certain order. However, players get their own The most important lesson that I learned about moment that I think that we felt the most power-
ideas. The word I use for what Chris seems to do being a DM was dont say No. I realized after less and blindsided and the moment that brought
seeing Chris apply this principle that it is similar us closest to rebelling as a group. It was very much
to the rules of improvisation theater. Roleplaying a rust monster momentthe moment when some-
and improv have a lot in common. As the DM, you thing wed invested a bunch of money into was
should simply accept what your players want to taken away.
do and then put your own twist on it. Just because Now, in the end things worked out (and for the
you say Yes does not mean that you give the play- better, storywise), but that only happened because
ers what they want; in fact, it is fact better if you of a couple factors: first because weve played
say yes but then give them something they dont together a while and trust that the DMs not being
expect. arbitrary for no reason, and second because most
I remember the time when the party had killed of us are seasoned players that enjoy exploring
a mind flayer. A crystal shard grew out of its head our characters weaknesses as well as strengths.
and started to fly away. My character recognized Were players who dont mind losing an eye, get-
that it was a memory crystal and that it was most ting sucked into the Nine Hells, and so forth,
likely taking the mind flayers memories back to because we know its a chance to distinguish our
the illithid collective mind. He told the party to characters. Losing the ship was a big blow, but for
smash it, and as they did that, I asked if my char- Chris Youngs it was an open door to becoming
acter could use Read Thoughts to get anything out evil. For me, seeing the direction that Deimos was
of the memories as the crystal was shattered. Chris headed, it was a chance to explore what happens
said, Sure . . . make a saving throw. It was bril- when Vargas is torn between loyalty to a childhood
liant. It gave me what I had asked for and at the friend and being a good-aligned character travel-
same time filled me with anticipation of what was ing with an increasingly evil party. For Curt, it was

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The Dungeon Master Experience: Behind Every Good DM, Part 1

a chance to explore betrayal (even mind-controlled


betrayal) and the ramifications of being the guy
and I both said simultaneously, Fire Prak! Our
request was granted instantly, and our victory was
L essons L earned
nobody trusts anymore. Yeah, that may be ascrib- complete. Want to know if youre doing a good job as a DM?
ing a lot of complex motivation to us as players, but It doesnt take much to flesh out a supporting Ask your players what theyve learned about DMing
I think its a fair analysis. character, and not all bad guys are villains. Some- by watching you work behind the screen. If they say
times theyre just jerks, and taking them down a Nothing, you know youre in trouble!
Trevor Kidd peg can be just as satisfying as saving a town. Behind every good DM are good players. Ive seen
good DMs run games for bad players, at least until the
Character: Rhasgar (dragonborn paladin)
paralysis sets in or until theyre reduced to shambling
As a DM, Chris does quite a few noteworthy Greg Bilsland
wrecks. Bad players are DM kryptonite. That said, I
things, but the one that sticks with me the most Characters: Amnon (tiefling rogue), Brell (genasi recommend that every DM endure at least one hor-
is how much character he gives each NPC. Some- ranger), Ashe (deva invoker) rendous player experience to remind him or her of
times it seems like theyre fleshed out like a main Dont fight purple dragons that can dominate you the value of great players, of which I probably have
character in a story, but other times, he manages while on 100-foot cliff ledges? Dont attack young more than my fair share.
to create a memorable character with just a few copper dragons at level 1 when youre alone? Next week, in Part 2 of this article, youll hear
words and actions. When youre below 0 hit points and stable, by the from some of the players in my Monday group.
An example that sticks with me from shortly gods, stay down and dont get back up! All of these
after joining the campaign is Captain Prak, a examples point a truth about Chriss game, and Until the next encounter!
member of the Dragovar empires martial caste. perhaps D&D games in general: The most memo-
Apparently he had blackmailed the party before rable moments are often the deadliest and most
my character, Rhasgar, had joined a few sessions harrowing. Dont pull punches just because you
earlier. We ran into him again (the first time for think youll upset players. Sure, characters might
me) after colliding with members of a thieves die, but deadly and near-death experiences are
guild called the Horned Alliance. The party was quintessential parts of the game. Looking back on
later tasked with assaulting the Horned Alliances those experiences as a player, I dont feel the same
stronghold to sweep away the last remnants of grumpiness I might have felt at the time. In fact,
the gang. Upon our arrival, we found Captain now theyre joked, and thats worth a lot more than
Prak leading the forces that had contained the if my character had simply beaten those encoun-
remaining members of the guild. Prak started ters easily, got the XP, and moved on.
insulting and talking down to the party, not
believing such a worthless group of casteless
non-dragonborn could have been sent by the mag-
istrate to deal with the problem. It was just a few
condescending lines of dialog, some sneers, and
some sideways insults, and Rhasgar had as much
animosity for him as any true villain they had
faced already. After successfully completing the
mission, we were all satisfied to see Captain Praks
dumbfounded look. When the magistrate asked
us what we wanted as a reward, Chris Youngs

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The Dungeon Master Experience: Behind Every Good DM, Part 2

Behind Every Good


and there was some wonderful inter-party conflict as
a consequence of Metiss bold actions.
The point of this article, which I mentioned last
week as well, is that you can learn a lot about DMing

DM, Part 2
by listening to what your players have observed
watching you do your thing. Recently I sent an
email to my players, asking them the following
question:
12/1/2011 Based on your experience as a player in my cam-
paign, whats one helpful bit of advice or lesson
MONDAY NIGHT. perished instantly. The impact also set off every alarm in youd like to share with the DMs of the world
who are reading this article?
Against the wishes of his adventuring companions, Peter the tower.
Schaefers changeling character, Metis (in mind f layer
Welcome to Part 2 of this article! If you havent read Heres what some of the players from my Monday
form), took the partys shipa recently commandeered illi-
Part 1, start there before pressing on. night game wrote:
thid nautilusinto the Far Realm for the second time. This
enabled the ship to skirt vast distances of ocean in the natu- Two weeks ago, I shared with you my outline for
ral world. However, his earlier attempt to navigate the Far this particular episode of the campaign, which is Stan!
Realm nearly ended in disaster, and no one expected this nothing like whats described above. Suffice to say,
Peter pretty much torpedoed my best-laid plans Character: Baharoosh (dragonborn rogue)
latest foray to go any better.
when his character abducted the campaign and We always have choices as to where the adventur-
Knowing how unpredictable Peter can be at times, I had
took the party to an altogether unexpected place. ers will go next, and those are meaningful in that
anticipated the possibility that Metis might take the ship
I suddenly found myself f lipping to the end of my things will continue to develop while were gone.
back into the Far Realm and even planned an encounter
campaign binder, where Id placed my notes on Star- If we choose to deal with Plot A first, when we
should the ship become stranded there. However, I wasnt
lord Evendors tower observatory and its occupants. I come back, Plots B and C will have developed in
prepared for the success with which Metis piloted the ship
hadnt planned for the heroes to reach this encoun- our absence. It gives the world a feeling of great
or his intended destination. Peter had decided, on his own,
ter location until they were at least three levels depth and makes every story arc choice feel more
that the time had come to take the fight to the campaigns
higher, but when things like this happen, you just impactful. Sometime we can CREATE a big prob-
main villain, Starlord Evendor, and attack Evendors obser-
gotta roll with it. lem for ourselves just by letting a little one go
vatory deep in the heart of enemy waters.
I dont get scared when players take control of unattended for a long while.
Navigating the ship through the Far Realm was handled
as a skill challenge. However, when I asked Peter where the campaign. Theres a little bit of role reversal that
exactly he wanted the ship to appear in the natural world, happens because now Im the one whos reacting to Bruce R. Cordell
his intentions became horrifically clear. He aimed to crash events, and I cant simply throw my hands into the
air and shouting, I didnt plan for this! DMing is all Character: Melech (tiefling warlock)
the ship into Starlord Evendors observatoryand on this
about improvisation, and the show must go on. What Chris is a master of creating colorful and easily
particular occasion, his aim was dead on. The ship mate-
do I do in situations like this? I use what I know and distinguishable NPCs. His tool for accomplishing
rialized in the air above the observatory and plunged
what I have, and I make up the rest. Although my this is manner (friendly, suspicious, forgetful, etc.),
nose-down through the domed rooftop, embedding itself
plans for the session were jettisoned within the first speed of speaking, and accent. The more you, as a
within the towers metal superstructure. Everyone aboard
twenty minutes, I found the experience exhilarating DM, can emulate any of these traits to differentiate
the ship took massive amounts of damage, some more
because the players were well and truly freaked out, your NPCs, the more your players will appreciate
than others, and several friendly NPCs aboard the vessel

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The Dungeon Master Experience: Behind Every Good DM, Part 2

your game, because the creatures they meet while


playing will seem to almost have in independent
L essons L earned
life of their own. In a heroic fantasy movie, the actions, dialogue, and
fates of the heroes are scripted. Not so in a D&D cam-
paign. Good D&D players dont pass up opportunities
Matt Sernett to take ownership of the campaign and make choices
Character: Bartho (human fighter) that affect its outcome, and I never get annoyed
The plot is everywhere. You cant escape it. But when that happens. Good D&D players also dont cry
its not a monolithic freight train bearing you on Foul! when things dont go their characters way. I
whether you like it or not; its a tangled web from can deal with a lot of negative player behavior, but I
which everyone dangles. I never feel railroaded; cant stand whiners.
instead, were often overwhelmed by options. Yeah, okay, I sometimes feel guilty throwing high-
Every NPC seems to have a story, so much so that level challenges at low-level characters when the
I sometimes want to tell another player not to talk players have no say in the matter (and there are valid
to an NPC. Its fantastic, and its a way of running a reasons for doing so). However, when one or more
game that I took to heart when designing the Nev- players make a conscious decision to invite disaster, I
erwinter Campaign Setting. have no qualms letting them stumble into harms way
and seeing the wreckage pile up. Thats where all the
best campaign stories come from!
Nick DiPetrillo In my campaign, its absolutely possible for char-
Characters: Yuriel (genasi swordmage), Theralyn acters to hurl themselves at enemies of much higher
(elf ranger) level. I try to make levels in my game semi-transpar-
The most important lesson is a simple one: be ent so that the players have a general sense of which circumstances and where the campaign goes should
open. Take a chance on a player from outside your foes are within their abilities to defeat, but I dont they prevail or perish.
usual circles. If someone wants to launch them- sweat when a character picks a fight with an enemy
selves out of a catapult toward the enemy ship, let much stronger than him. I wont adjust the encoun- Until the next encounter!
him! When the story starts to spin off in a direc- ter difficulty to match the party level, either. Players
tion you never anticipated, set your notes aside are allowed to bite off more than their characters can
and go along for the ride. If you cant find rules to chew. Great risk begets great reward . . . and a higher
support what a player wants to do, then you create probability of getting killed. The same thing happens
rules. You should even be open to your own odd- in World of Warcraft when you decide to take your
ball ideas. Why not have a session where players level 70 character into a realm populated by level
take on the role of their characters henchmen or 80 monsters; sure, you might survive, but its a scary,
have a flashback story arc that returns the group to dangerous place to be.
their first-level selves? If you shut yourself off from In the case of the Monday night group, the adven-
the possibilities, you can still tell a great story, but turers (fortunately) have the element of surprise, but
legends are born when the whole group collabo- (unfortunately) theyre facing multiple encounters
rates and pushes each other to go a little crazy. worth of enemies at once, all higher level than them.
I look forward to seeing how they fare under the

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The Dungeon Master Experience: Riot Acts

Riot Acts
As the heroes subdue Devilrays crew, the ships elemen- (and neither do my players). The other challenge DMs
tal rudder is activated, enabling the vessel to cross a vast face when running epic-level games is the simple fact
distance by traveling brief ly through the Elemental Chaos. that there are fewer epic-level monsters to choose
When the ship reappears in the natural world, its sur- from, which means a DM doesnt have as much pre-
rounded by six of Sea King Senestragos warships waiting generated content to work with. Ive gotten around
12/8/2011 at a prearranged rendezvous point! Realizing theyve fallen this problem by repurposing stat blocks, as Ive dis-
prey to Devilrays back-up trap, the heroes decide to stall cussed previously.
WEDNESDAY NIGHT. for 10 minutes while Deimos creates a teleportation circle.
Meanwhile, Vargas discovers that Devilrays ship is riddled
When Rich Baker asked me to contribute some
advice to his Rule of Three column concerning
Chris Youngs plays a tief ling sorcerer named Deimos, but with secret passages and finds Devilray himself hidden the obvious DMing challenge of keeping up with
he is better known in the world of Iomandra as Sea King within them. A close-quarters fight leads to Devilrays the games power curve, I sent him an email that
Impstinger, an up-and-coming merchant lord with a f leet capture, and Deimos gives Devilray a dire message to pass included the following advice for epic-tier encounters:
of thirteen ships under his command. His hated rival, Sea along to Sea King Senestrago before the heroes abandon
King Senestrago, gets the heroes attention by placing a the ship and make good their escape. Dont show the players your entire hand at once. Let
catastrophic dragon egg aboard the Prince of Lies, one of Yeah, I know, this adventure sounds a lot like a Star encounters unfold gradually, with new threats or challenges
Impstingers ships. Unless the heroes agree to the terms Trek episode! Given that I run a nautical-themed cam- announcing themselves over a period of several rounds. I
spelled out by Senestragos underling, an irksome tief ling paign wherein approximately half of the action takes place think of an encounter as a three-act play (or, if you prefer a
captain named Eriesius Devilray, a ritual cast upon the egg on ships and the other half takes place on remote islands, different analogy, a three-stage rocket). I introduce a threat
will cause it to explode, sinking the Prince of Lies and kill- it should come as no surprise that all five Star Trek tele- in Act 1, add reinforcements in Act 2, and then add a com-
ing its crew. vision series serve as inspiration. But were not here this plication or twist in Act 3. Depending on how the heroes
The heroes decide to teleport to the Prince of Lies via week to talk about Trek. This week, Id like to talk about the are faring, the twist might be to their advantage rather
a network of magic teleportation circles that connect all structure I use to build combat encounters that feel epic, than to their detriment. For example, Act 1 might begin
the ships in the Impstinger f leet. Deimos plans to distract regardless of whether the player characters are actually with the heroes defending their keep against an ancient
Captain Devilray and his retinue so that Vargas, Rodney epic level. red dragon. In Act 2, villainous rogues in league with the
Thompsons character, can attempt to dispel the magic cast dragon announce themselves by attacking the keep from
on the enormous dragon egg. Using an invisibility spell, Before we begin, I think its safe to say that 4th Edi- within. In Act 3, a gold dragon allied with the party shows
Vargas sneaks past the eggs guards and begins making tion has been around long enough that more and up, chases off the wounded red dragon, and helps the heroes
Arcana checks. As he sprinkles magic dust on the egg to more DMs are gearing up to run epic-level adven- catch the fleeing rogues.
enhance his Arcana checks, he hears a faint sneeze and tures and campaigns. Its taken years for my weekly
realizes theres a tiny, invisible creature perched atop the campaigns to reach the epic tier, but here we are at Not every encounter can or should have three acts,
egg: Devilrays imp familiar! Vargas immediately casts last! And so far, its been a snap. Shocked? Having run but its a great format to follow for major combat
time stop, preventing the imp from sounding the alarm and tedious epic-level campaigns in the past, I know I am. encounters of ANY level because it keeps the players
buying him time to successfully disarm the egg. When the The epic tier makes a lot of DMs nervous. I sus- on their toes and varies the tension as the advan-
time stop ends, the imp warns Devilray that the egg has pect thats because the characters are much more tage shifts back and forth between the heroes and
been disabled, and all hell breaks loose. powerful and have access to many more abilities, and the villains. If youre familiar with literary three-act
Badly wounded, Devilray is forced to teleport back to consequently it can be hard to challenge them week structures, youll know that a lot of playwrights and
his ship and immediately plots his escape. Deimos casts a after week. Nevertheless, in my campaigns there have screenwriters use them when crafting plays and writ-
Phantom Steed ritual, allowing the heroes to gallop across been more character deaths in the epic tier than the ing scenes for much the same reason.
the ocean and board Devilrays ship before it gets too far. previous two tiers combined, so I dont buy the argu-
However, Devilrays crew is ready for them. ment that epic-level characters are indestructible

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The Dungeon Master Experience: Riot Acts

The events described at the beginning of this arti- Act 2: Reinforcements arrive. Captain Devilray Act 3: The twist. Captain Devilray intends to take
cle follow this three-act format closely. Heres how the teleports away when first bloodied, and the heroes his ship to the secret rendezvous point. The heroes
Wednesday night encounter breaks down: chase after his ship. They board his vessel and battle must either convince him to betray Senestrago or find
the crew. (In this case, Devilrays subordinates are some other way to escape their predicament. If they
Act 1: The initial threat is introduced. The heroes the reinforcements, even through the heroes come fail, they are rescued and revived by one of Senes-
confront Captain Devilray and take strides to prevent to them.) tragos rivalsanother Sea King to whom the party is
the catastrophic dragon egg from exploding. When now indebted.
the egg is finally disabled, combat erupts. Act 3: The twist. The heroes find themselves sur-
rounded by a clearly overwhelming force. Now
theyre the ones who must flee.
L essons L earned
The example above illustrates the power of the three-
As expected, the heroes were too busy negotiating, act structure. Even if an encounter doesnt unfold
arguing, looting, and running about to take short exactly as planned, thinking of each major combat
rests between the three acts, which added ten- encounter in terms of three acts gives you room to
sion and forced the players to be mindful of their ramp up the danger or diminish it. You no longer
resources. That said, the encounter could have need to concern yourself with perfecting encounter
gone south had circumstances been different. As balance because the three-act structure lets you make
a thought exercise, lets consider how the encounter adjustments as the encounter unfolds. Epic level
might have changed had the following occurred: becomes no harder to manage than any other tier.
Its worth noting that not every three-act encounter
A lternate R eality: needs to be structured exactly as Ive described above.
For example, I can envision a structure wherein Act
Vargas fails to 1 introduces a threat, Act 2 presents an unexpected
twist, and Act 3 is when the reinforcements arrive.
disarm the egg. Heres an example: In Act 1, the heroes are leaving
a tavern in Fallcrest when they are approached and
Perhaps Vargas fails his Arcana checks to remove the
threatened by a gang of rogues who seem intent on rob-
destructive spell cast on the egg, or maybe the evil
bing them. Battle erupts until the start of Act 2, when a
imp detects him before he can finish his work. Either
cutthroat suddenly recognizes one of the heroes as an
way, Captain Devilray and his retinue teleport away
old childhood friend. He instructs his fellow rogues to
moments before the egg explodes and destroys the
back off and apologizes profusely. He even offers to buy
Prince of Lies. Each character gets to take one action
his PC friend a drink. Before things get too chummy,
before the explosion engulfs the ship, dealing 500
Act 3 begins when a rival gang of rogues jumps the
damage. Had this actually occurred, Acts 2 and 3
wounded heroes and their newfound allies.
might have changed as follows:
Once youve experimented with the three-act
structure, youll begin to see all kinds of variations
Act 2: Reinforcements arrive. Captain Devilrays
and permutations that also work quite well, which
crew plucks the heroes corpses out of the floating
are probably worth discovering on your own.
debris for delivery to Sea King Senestrago. Heroes
who werent killed in the blast might sneak aboard
Until the next encounter!
the ship and try to commandeer it.

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The Dungeon Master Experience: My Campaign Has Issues

My Campaign Has
Issues
moral compasses and spark debates and wars on
Earth. Ive seen player characters lose themselves in
vast dungeon complexes, killing monsters week after
week, never once wrestling with the why? ques-
tion as they plunge endlessly downward into deeper
12/15/2011 treasure-laden vaults. However, a campaign suddenly
comes to life and feels more real when the heroes
MONDAY NIGHT. the leaders of Bael Nerath before crushing the rebellion
beneath her jackboots. Still, the heroes dont know whether
tackle issues from time to time. But theres a fine line
to walk, which perhaps can best be expressed as a
The heroes are citizens of Arkhosia, a collection of more
to trust General Rhutha. Is this warmonger capable of set- question: Is it possible to create an arena in which
than two thousand islands spread over half the world.
ting aside her deepest prejudices for the good of the empire, players can have fun wrestling with serious issues
Centuries ago, a dragonborn empire sent its f leets across
and is there any way to end the unrest? And how much do such as political corruption, slavery, noble sacrifice,
the Dragon Sea to conquer the human nation of Bael
they really care? prejudice, genocide, and ethical misconduct? I believe
Nerath and the dwarven nation of Gar Morra. A bitter
so.
war also led to the destruction of the tief ling nation of Bael
The Star Trek franchise has more influence on my D&D is first and foremost a game, and a game is
Turath. After these conquered islands were absorbed into
campaign than any other brand of entertainment. I supposed to entertain players, not make them feel
the Dragovar Empire, dragonborn became the dominant
steal from it shamelessly, right down to its episodic like theyre in school, in church, or at work.
race. Humans, dwarves, tief lings, and other lesser races
structure and its vast, never-ending mythology. One That doesnt mean I, as a DM, cant put my play-
became second-class citizens of the mighty empire, though
thing that has kept Star Trek relevant for generations, ers and their characters in situations where their
sincere efforts were made to preserve their cultures and reli-
one of the reasons why it resonates with so many dif- morals, ethics, and perspectives might be tested or
gions under Dragovar rule.
ferent people from so many different cultures, is that questioned on occasion. For example, how might the
Fed up with years of oppression, terrorists from Bael
it tackles real-life issues. So does my campaign, and characters deal with a friendly dwarf wizard who
Nerath launch a daring attack on the Dragovar capital.
thats the way my players like it. keeps half-orc slaves? How would they interact with
The heroes tried to stop it but failed, and the beleaguered
Not every Trek episode deals with important issues, angry farmers hell-bent on burning innocent women
empire was forced to send a f leet to make an example of
however. Not every episode offers thought-provoking at the stake because their crops are dying and they
the humans. General Rhutha, a dragonborn warrior who
commentary on the horrors of war, race relations, dont know why?
embodies the best and worst traits of the Dragovar Empire,
politics and religion, life and death. Some of them are D&D is more than a gameits a roleplaying
believes that humans should be grateful for the mercy her
just dumb fun. As it happens, there are moments in game. Week in and week out, the players are trying
people have shown them. She does not bow before terror-
our existence when we want to explore the human to put themselves in the boots of their characters and
ists or believe that humans have any rights beyond those
condition and other times when we want to sit back, make decisions that reflect their characters chosen
given to them by the Emperor. She is ready to make war
set our brains on stun, and watch big stuff go boom. alignments and personality traits. Roleplaying is,
to ensure that Bael Nerath never gains its independence,
Silly, paradoxical creatures that we are, we find both by its nature, an outlet for exploring different facets
for that turn of events would surely weaken the empire
superficiality and depth entertaining. Star Trek writ- of human and animal behavior. Roleplaying is, for
and reignite old conf licts. However, some of the heroes
ers had the smarts to give us both, and I make a most of us, a safe outlet to explore various issues we
are human, and their noble actions of late have proven to
conscious effort to do the same as a DM. humans face in real life, but in a safe environment
General Rhutha that not all humans are fools. Shes will-
A campaign can get by without delving into the free of actual consequence. In a D&D game, I can kill
ing to hear them out, and they persuade her to meet with
sorts of issues that magnetize or galvanize our and pillage to my hearts content and still be outraged

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The Dungeon Master Experience: My Campaign Has Issues

by an evil king who burns a church to the ground their own, based on their understanding of what
because its priests worshiped an unpopular god. motivates and provokes their characters. If the char-
Issues give players who like to roleplay something to acters happen upon a wounded monster, leave it to
sink their teeth into. them to decide whether its better to slaughter or heal
the creature. Imposing your own judgment on the
L essons L earned situation doesnt make the decision any more engag-
ing or challenging for the players.
I cant assume that every Dungeon Master has a lot
of experience running campaigns that tackle serious Present issues fairly and responsibly. Ye gods, if
issues, but Id be surprised to hear from a DM who you decide to present a controversial issue within the
ran a D&D game that didnt, at some point, confront framework of your D&D campaign, be aware that an
players with a moral dilemma, ethical conundrum, issue, by definition, can be seen from more than one
or similar happenstance. One classic example: The point of view. If you intend to use religious fanatics
heroes slaughter a tribe of evil, rampaging goblins as villains, for example, it would behoove you not to
and find a cave containing several harmless goblin use them as tools to reflect your own personal misgiv-
children. Suddenly the characters are faced with an ings about organized religion or to cast all religion in
ethical conundrum: Do they kill the goblin children, a negative light. Better to show more than one
or do they let the children survive? Some DMs avoid side of religious devotion by including a few
the issue by removing the children from the equation, devotees who arent villainous and fanati-
if for no other reason that not all players enjoy wres- cal. Trust me when I say the party cleric will
tling with this kind of issue, and thats perfectly cool. thank you.
If you think your campaign needs issues, heres
some general advice that has served me well over the Until the next encounter!
years.

Try not to beat the players over the head with


an issue. A player isnt going to get excited by a very
special adventure about the evils of racial intoler-
ance, or a world in which his dwarf character is
bad-mouthed by every non-dwarf NPC week after
week. Better to present an issue in light brush strokes,
and leave it to the players to make a big deal out of it
(or not). If the players would rather turn a blind eye
than confront an issue, let them. Some issues will
resonate; others wont.

Let the players make their own judgments. Most


players I know dont want to be told how their char-
acters should feel or how they should react to a given
situation. They prefer to make those judgments on

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The Dungeon Master Experience: Player vs. Player

Player vs.
the rest of the party. Will he find an end-around before the always pull it together. In my campaign, Ive adopted
Raven Queen grows impatient, and is the party doomed to the mentality that whether the party survives or not
self-destruct? is totally in the players hands. My job is to keep the
campaign alive until such time as the players choices

Player
What would drive a Dungeon Master, particularly an lead to a natural or sudden conclusion. As far as I can
experienced one, to deliberately turn player charac- tell, my players enjoy getting together every Wednes-
ters against one another? Seems like an act of sheer day night to play their characters. Theyre not going
madness. D&D is supposed to encourage player coop- to let themselves become the instruments of the cam-
eration and teamwork, and frankly, players are quite paigns demise, and so they fight me at every turn to
12/22/2011 capable of turning on one another without the DMs keep the party from disintegrating. How far will my
assistance. Why provoke inter-party discord and players go to keep the game alive? Pretty damn far.
WEDNESDAY NIGHT. distrust?
Maybe I am chaotic evil. Maybe Im just plain
They enable me to indulge my inner demons story-
telling shenanigans.
Several sessions ago, the heroes learned the true name crazy for putting Rodneys character in the situation
of the Raven Queen, the god of fate. The details of how
this occurred arent important; what IS important is that
of choosing between his deity and his friends, but as
a storyteller the predicament fascinates me on many
L essons L earned
the heroes have, over the course of the campaign, made levels. First and foremost, its a conundrum that isnt The title of this article is a deliberate misnomer.
enemies of Vecna and his followers. The god of secrets has solved by the simple casting of a spell, the spending Despite everything Ive said up to this point, Im not
been searching for clues to the Raven Queens true name for of gold pieces, or the success of a skill check. Rodney really talking about player vs. player conflict at all.
ages, hoping this knowledge would enable him to usurp her isnt going to buy or talk his way out of this one! I also Its a silly DM who turns players against one another.
portfolio and become the undisputed Lord of Death. Obvi- love the notion that the Raven Queens command not What Im really talking about is character vs. charac-
ously, the Raven Queen doesnt want her secret to fall into only puts Vargas to the test but also puts Rodneys ter, and an experienced DM who knows his players
Vecnas hand. play skill to the test. How much information should well can run a game in which the heroes occasionally
Rodney Thompson plays Vargas, a sworn servant of the he share with the other players? How ready and will- find themselves at cross-purposes that could, under
Raven Queen. Recently, the Raven Queen contacted Vargas ing is he to put his character in jeopardy? Can he certain conditions, escalate into all-out conflict. Its
and declared that he was destined to become her eternal figure out some out of the box way to protect the been my experience that you need three things to
champion, but first he must keep her true name hidden Raven Queens secret and still keep the party from pull it off:
from infidels who might use the knowledge against her. imploding?
She tasked him with slaying everyone in possession of this As a DM, Im willing to risk party implosion for Players who genuinely like each other and
knowledge, starting with his friends. good drama. Im enamored with the notion that enjoy a roleplaying challenge.
Last night, worshipers of the Raven Queen began to good conflict doesnt always come from without;
flock to Vargass side, keen to help him complete whatever A little foreshadowing, so the players can
sometimes it comes from within. A lot of television
tasks the Raven Queen sets before him. Meanwhile, Vargas steel themselves.
series rely on internal conflict to fuel the drama.
has been searching for a way to protect the Raven Queens Im thinking now of Lee Apollo Adama and Kara Wiggle room, so that the players can consider
secret without turning on his fellow party members. The Starbuck Thrace from the reimagined Battlestar their alternatives.
Vecnites are known to have rituals that can erase peoples Galactica series. Here we have two heroic charac-
memories. Perhaps he can use such a ritual on his com- ters periodically at odds with one another as well as My Wednesday night players are fond of inserting
panions and erase the Raven Queens true name from their commanding officers. In some cases, they make little character vs. character moments into the
their minds, but that would mean confronting the servants choices that fracture their adventuring party, fuel- campaign that are usually played for laughs, so I
of Vecna directly (a risky proposition, to say the least). So ing much of the shows drama. Yet somehow, they felt pretty comfortable inciting a more serious inter-
far, hes declined to share the details of his mission with party conflict by testing Vargass loyalty to the Raven

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The Dungeon Master Experience: Player vs. Player

Queen. Im lucky because my players all have thick


skins and a sense of humor, and they rarely let a good
roleplaying opportunity go to waste. There was a nice
bit of foreshadowing when the characters discovered
the Raven Queens true name. The players knew
that this discovery might come back to haunt them
at some point, particularly given Vargass link to the
Raven Queen, and the conflict organically stemmed
from this discovery. Finally, I couldve had the Raven
Queen tell Vargas to turn on his friends immediately,
but that paints Rodney into a corner. Allowing Vargas
time to wrestle with the decision gives Rodney time
to think of ways to satisfy the Raven Queens desires
and save the party.

I have no qualms about creating situations in which


characters are incited to turn against each other, but
when its over I still want my players to be friends, not
enemies. I might be crazy, but Im not looking to end
my campaign with a fistfight at the game table.

Until the next encounter!

About the Author


Chris Perkins is the D&D Senior Producer at Wizards of
the Coast LLC. Hes to blame for everything. However, before
you start hurling insults, know that he recently had his lower
spine reinforced with shark cartilage. If you thought he was
bad-ass before, you aint seen nothin yet.

Editors
Bart Carroll, Kim Mohan, Stan!

Producers
Christopher Perkins, Greg Bilsland, Stan!

Graphic Production
Erin Dorries

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