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...or choose "Download As" to save for Excel Challenge Rating (CR) from Stats
Stats:
Step #1 Stat Final Value
Effective AC 13
Fill out the monster's stats in these three
boxes Effective HP 75
Effective Attack Bonus 5
(Ignore this box; it is addressed in Step 2) Damage/Round (from table) 5
...and then fill in this one. Save DC 13
Step #3 Challenge Rating:
Using the table on the right, fill in the CR by HP 1
expected CR for a creature with the amount
of HP you listed in Step #1, then fill in the Expected AC for HP CR 13 (+0)
expected AC for a creature of that CR. CR change from AC +0
Step #4 Defensive CR = 1
CR by Damage/Round 0.25
Using the table on the right, fill in the
expected CR for a creature that deals the Expected Atk for Dmg/Rnd CR 3 (+2)
amount of damage per round you determined CR change from Atk +1
in Step #2. Then enter the expected attack Offensive (Atk) CR = 1.25
bonus of a creature of that CR. Do the same
Expected Save for Dmg/Rnd CR 13 (+0)
for the expected save DC.
CR change from Save +0
Step #5 Offensive (Save) CR = 0.25
The formula calculates the CR based on the Challenge Rating (Atk) 1.125 (1)
creature's attack modifier and save DC, then
chooses the highest. This final result is your Challenge Rating (Save) 0.625
monster's CR! Final Challenge Rating: 1.125 (1)

Damage/Round
(Include half-points from odd dice counts)

Step #2 Round #
Secondary Dmg Primary Dmg Dmg by Round
1
4 4
Fill out the monster's MAXIMUM damage 2
7 7
output for the first 3 - 6 rounds of combat. 3
4 4
(For AoE attacks, assume 2 targets hit) This 4
formula then averages them. 7 7
5
4 4
6
7 7
7

10

11

12
13

14

15

16

17

18

Cycle length = 6 5
REFERENCE
R Standard CR Reference Table XP by Challenge Rating
-- Defensive -- -- Offensive -- Challenge
E CR Prof. Bonus AC HP Atk Bon. Dmg/rnd Save DC 0
0 +2 13 1 - 6 +3 0 - 1 13
F +2 13 7 - 35 +3 2 - 3 13
+2 13 36 - 49 +3 4 - 5 13
E +2 13 50 - 70 +3 6 - 8 13 1
1 +2 13 71 - 85 +3 9 - 14 13 2
R 2 +2 13 86 - 100 +3 15 - 20 13 3
3 +2 13 101 - 115 +4 21 - 26 13 4
E 4 +2 14 116 - 130 +5 27 - 32 14 5
5 +3 15 131 - 145 +6 33 - 38 15 6
N 6 +3 15 146 - 160 +6 39 - 44 15 7
7 +3 15 161 - 175 +6 45 - 50 15 8
C 8 +3 16 176 - 190 +7 51 - 56 16 9
9 +4 16 191 - 205 +7 57 - 62 16 10
E 10 +4 17 206 - 220 +7 63 - 68 16 11
11 +4 17 221 - 235 +8 69 - 74 17 12
12 +4 17 236 - 250 +8 75 - 80 17 13
13 +5 18 251 - 265 +8 81 - 86 18 14
14 +5 18 266 - 280 +8 87 - 92 18 15
15 +5 18 281 - 295 +8 93 - 98 18 16
16 +5 18 296 - 310 +9 99 - 104 18 17
17 +6 19 311 - 325 +10 105 - 110 19 18
18 +6 19 326 - 340 +10 111 - 116 19 19
19 +6 19 341 - 355 +10 117 - 122 19 20
20 +6 19 356 - 400 +10 123 - 140 19 21
21 +7 19 401 - 445 +11 141 - 158 20 22
22 +7 19 446 - 490 +11 159 - 176 20 23
23 +7 19 491 - 535 +11 177 - 194 20 24
24 +7 19 536 - 580 +12 195 - 212 21 25
25 +8 19 581 - 625 +12 213 - 230 21 26
26 +8 19 626 - 670 +12 231 - 248 21 27
27 +8 19 671 - 715 +13 249 - 266 22 28
28 +8 19 716 - 760 +13 267 - 284 22 29
29 +9 19 761 - 805 +13 285 - 302 22 30
30 +9 19 806 - 850 +14 303 - 320 23

Common Stats w/ CR Adjustments


Stat Effect on Challenge Rating
Expected CR Resistance HP multiplier Immunity HP multiplier
1-4 x2 x2
Resistances and Immunities
5 - 10 x1.5 x2
11 - 16 x1.25 x1.5
17+ x1 x1.25
+2 Effective AC if it can fly and deal damage at range, and its expected challenge rating is
Flying Monster 10 or lower.

3 or 4 saving throw proficiencies: +2 Effective AC


Saving Throw Bonuses
5 or 6 saving throw proficiencies: +4 Effective AC

Common Traits w/ CR Adjustments


Trait Effect on Challenge Rating
Aggressive Effective per-round damage: +2
Ambusher Effective attack bonus: +1
Amorphous
Amphibious
Antimagic Susceptibility
Breath Weapon Assume attack hits 2 targets, each fails its save
Brute Effective per-round damage: +[amount in trait]
Chameleon Skin
Charge Damage of one attack: +[amount in trait]
Constrict Effective AC: +1
Damage Absorption
Damage Transfer 2x effective HP, add 1/3 HP to per-round dmg.
Dive Effective damage of one attack: +[amount in trait]
Echolocation
Etherealness
False Appearance
Flyby
Frightful Presence Effective HP: +25% if party lvl 10
Grappler
Hold Breath
Horrifying Visage See Frightful Presence.
Illumination
Illusory Appearance
Immutable Form
Incorporeal Movement
Innate Spellcasting See step 13 under "Creating a Monster Stat Block."
Invisibility
Keen Senses
Legendary Resistance (CR, Effective HP per use/day): 1-4, +10; 5-10, +20; 11 or higher, +30
Life Drain
Light Sensitivity
Magic Resistance Effective AC: +2
Magic Weapons
Pack Tactics Effective attack bonus: +1
Parry Effective AC: +1
Pounce Effective 1-round damage: +[amount dealt with bonus action]
Psychic/Unarmored Defense Actual AC: +Wis mod (if not using armor/shield)
Rampage Effective per-round damage: +2
Reactive
Reckless
Reel
Regeneration Effective HP: +[3 * regeneration value]
Rejeuvenation
Relentless Effective HP: +[CR4=7; 10=14; 16=21; 17=28]
Shadow Stealth Effective AC: +4
Shapechanger
Siege Monster
Spellcasting See step 13 under "Creating a Monster Stat Block."
Spider Climb
Standing Leap
Sunlight Sensitivity
Sure-Footed
Surprise Attack Effective 1-round damage: +[amount in trait]
Swallow Assume 1 creature swallowed, dealt 2 rounds of damage
Teleport
Terrain Camouflage
Tunneler
Two Heads
Undead Fortitude Effective HP: +[CR4=7; 10=14; 16=21; 17=28]
Unarmored Defense Actual AC: +Con mod (if not using armor/shield)
Web Effective AC: +1
Web Sense
Web Walker
Wounded Fury Effective 1-round damage: +[amount in trait]
XP by Challenge Rating
XP
0 or 10
25
50
100
200
450
700
1,100
1,800
2,300
2,900
3,900
5,000
5,900
7,200
8,400
10,000
11,500
13,000
15,000
18,000
20,000
22,000
25,000
33,000
41,000
50,000
62,000
75,000
90,000
105,000
120,000
135,000
155,000
Immunity HP multiplier
x2
x2
x1.5
x1.25
its expected challenge rating is

+2 Effective AC
+4 Effective AC
30

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