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STR: 18 DEX: 14 CON: 14 INT: 10 WIS: 8 CHA: 14

Init: +2 Fort +3; Ref +3; Will +2 AC 19; HP 27


-+2 vs Mind Affecting & Poison; +2 vs fear & Emotion;
Knacks: Detect Magic, Guidance, Ghost Sound, +1
Champion
Mwk. Cold Iron Falcata +7 (d8+9)
Mwk. Silver Earth Breaker +7 (2d6+9)
Mwk Longbow (Str +4) +5 (d8+7)
Non-Champion
Longspear +6 (d8+6)

Archmage
+1 to Int Checks, Int skill checks, & concentration
+2 spell damage seance Personality
Knack Read Magic
1st 4/day +1 (Heightened Awareness, Disguise Self, Comprehend Languages)
Champion
+1 Strength Checks, Strength Skills, & Fort Saves
+1 Attack & +3 non spell damage sance (2 for allies)
Martial Weapon Proficiency +1 floating Exotic
Heriophant
+1 to Wis based checks, Wis Skills, & Will Saves
+2 Healing Spells
Knack Create Water
1st 4/day +1 (CLW, Prot vs Evil, Shield of Faith, Comprehend Languages)
Marshall Description
+1 to Charisma checks & charisma skills, as well as spirit surge roles
Choice of any other seance for group
Can use spirit surge on allies
Trickster
+1 Dex checks, Initiative, Skills, & Reflex
+1 & make class skill (flexible) Seance
Pick 2 skills max ranks & become class skill
Influence: Start @ 1 pt, Stat Change @ 3, Max at 4, +4 Rds of Spirit dance for
1 pt, Use Spirit Surge for 1
Skills: Bluff (+7), Diplomacy (+10), Kn : Religion (+6), Perception (+7), Perform
(+6), UMD (+7)
Abilities: Spirit Bonus +1, Spirit Surge 1d6, Shared seance, Spirit Dance (8
Rds/day), Haunt Channeler (Always act In surprise vs Haunt; can touch for
positive energy & ask 1 question) Role in Party
Feats: Skill Focus: Kn Religion, Eldritch Heritage Arcane: Familiar (Thrush)
Traits: Blade of Mercy, Disillusioned (+2 vs Fear/Emotion)
Racial Traits: Serpent Senses, Armored Skin, Low-Light, Resistant
Equipment: Weapons Above + Mwk. Breastplate, Mundane Gear Pack, Wand
of CLW
Familiar Stats AC 17 HP ( Seshas) 40 ft fly, Diminutive; Str 1, Dex 15, Con
6, Int 8, Wis 15, Cha 6; Alertness, Share Spells, Empathic Link, Sages
Knowledge, Manifest dreams - each day apply 1 pt evolution to Thrush (i.e. +8
to a skill); Skills - Fly (+12), Perception (+9), Kn Arcana / Planes /
Dungeoneering / Nature (+4)

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