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Integrating

Technology in the
Classroom
Brent Ginther, Sarah Cowley, Erin Yaremcio, Gemma Oxley, Kirsten Nelson, Alexa Haugan
EDUC 3508: Lesson 2c
Principles of Effective Design
1.) Keep the design simple

2.) a picture is worth 1000 words

3.) the size of the icons should reflect their importance

4.) Keep information on the slides concise to Allow the presenter to fill in the Gaps!

5.) Make it Clear


Technology Integration Remixed
4 Cs

1. Critical Thinking
2. Creativity
3. Communication
4. Collaboration

Know how to learn

Create Opportunities
Shift in Roles
Time: Less spent
Teacher: A new focal Students: Become the
creating activities
point in the discoverers and the
more time crafting
classroom designers
powerful lessons

Creates:
Competencies Met:
Independent Create Opportunities
technology users Manage Information
Discovery and Exploration
8%
IM ENGAGED
IM MOTIVATED
IM INDEPENDANT
Creation and Design
The great engine that drives innovation and invention in society comes from people whose flame of creativity was kept alive in
childhood.
-Alice Sterling Honig, PhD, Syracuse University

application of
CHECK THESE APPS OUT!
self-confidence multiple literacies

opportunities to
Creation and Design explore
critical thinking & promotes student:
innovation

communication ability to manage


skills & ability to information
work with others
Authentic Audiences
93

7
A Device For Every Child
Access to technology creates
opportunities for children to
innovate, Increases literacy,
and provides the opportunity for
interaction with other students
all over the world
Resources
Alberta Regional Professional Development Consortia (n.d.). Cross-curricular competencies overview. Retrieved on September 19, 2017 from:

http://arpdcresources.ca/resources/cross_curricular_competencies_overview/documents/cross_curricular_comptencies_overview.pdf

Blair, N. (2012). Technology integration for the new 21st century learner. Principal, 91(3), 8-13.

Chen, I (2017).Can Project-Based Learning Close Gaps in Science Education? Retrieved on September 19, 2017

From: https://ww2.kqed.org/mindshift/2014/09/26/can-project-based-learning-close-gaps-in-science-education/

Namaste Kid (n.d.). Kids Yoga Poses. Retrieved September 19, 2017 from: https://www.namastekid.com/tools/type/kids-yoga-poses/

Toby NG Design. (n.d.). The World of 100. Retrieved September 19, 2017 from http://www.toby-ng.com/works/the-world-of-100/

Pinterest. (2017). 17 apps for teachers in 2017. Retrieved from https://www.pinterest.ca/pin/203858320615681545/

Preble, L. (2009). Teachers must encourage student creativity. Teach Hub. Retrieved from

http://www.teachhub.com/teaching-creativity.

Supporting Education (2013). Technology in the classroom, help or hindrance. Retrieved on September 19, 2017 from:

http://www.supportingeducation.org/2013/05/20/technology-in-the-classroom-help-or-hindrance/

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