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Table 6

Called Shots

Head (-6 to hit)


Minor Dazed for 1 round
Fort save DC 10 or Dazed for 1d4
additional rounds
Modera Damage modifiers multiplied
te Dazed for 1d4 rounds
Concussion
Severe Damage modifiers multiplied
Severe concussion

Eye (-10 to hit)


Bludgeon Pierce Slash
Minor Eye disabled for 2d6 Eye disabled for 2d6 rounds Eye disabled for 2d6 rounds
rounds
Modera Eye disabled 2d6 rounds Critical multiplier increased Critical multiplier increased
te Dazed 1d4 rounds by 1 by 1
Eye disabled until healed Eye disabled until healed
Severe Damage modifiers Critical multiplier increased Critical multiplier increased
multiplied by 1 by 1
Concussion Damage modifiers Eye permanently disabled
Eye disabled until multiplied
healed Eye permanently disabled

Arm (-4 to hit)


*Attack deals
damage
*Counts as disarm
attempt
Bludgeon Pierce Slash
Minor Arm partially disabled for 1d6 Arm partially disabled for 1d4 Arm partially disabled for
rounds rounds 1d6 rounds
Modera Arm disabled until healed Arm disabled for 2d6 rounds Arm disabled until healed
te
Severe Arm permanently disabled Arm disabled until healed Arm severed

Leg (-4 to hit)


*Attack deals
damage
*Counts as trip
attempt
Bludgeon Pierce Slash
Minor Leg partially disabled Leg partially disabled Leg partially disabled
for 1d4 rounds for 1d4 rounds for 1d4 rounds
Modera Leg disabled until Leg disabled for 2d6 Leg disabled until
te healed rounds healed
Severe Leg permanently Leg disabled until Leg severed
disabled healed
Vital Organ (-8 to
hit)
Bludgeon Pierce/Slash
Minor Dazed for 1d4 rounds Suffer moderate bleeding
Moderate Stunned for 1d4 rounds Critical multiplier increased by 1
Damage modifiers multiplied
Severe Stunned for 2d6 rounds Critical multiplier increased by 1
Knockdown Damage modifiers multiplied
Severe bleeding

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