Minor Dazed for 1 round Fort save DC 10 or Dazed for 1d4 additional rounds Modera Damage modifiers multiplied te Dazed for 1d4 rounds Concussion Severe Damage modifiers multiplied Severe concussion
Eye (-10 to hit)
Bludgeon Pierce Slash Minor Eye disabled for 2d6 Eye disabled for 2d6 rounds Eye disabled for 2d6 rounds rounds Modera Eye disabled 2d6 rounds Critical multiplier increased Critical multiplier increased te Dazed 1d4 rounds by 1 by 1 Eye disabled until healed Eye disabled until healed Severe Damage modifiers Critical multiplier increased Critical multiplier increased multiplied by 1 by 1 Concussion Damage modifiers Eye permanently disabled Eye disabled until multiplied healed Eye permanently disabled
Arm (-4 to hit)
*Attack deals damage *Counts as disarm attempt Bludgeon Pierce Slash Minor Arm partially disabled for 1d6 Arm partially disabled for 1d4 Arm partially disabled for rounds rounds 1d6 rounds Modera Arm disabled until healed Arm disabled for 2d6 rounds Arm disabled until healed te Severe Arm permanently disabled Arm disabled until healed Arm severed
Leg (-4 to hit)
*Attack deals damage *Counts as trip attempt Bludgeon Pierce Slash Minor Leg partially disabled Leg partially disabled Leg partially disabled for 1d4 rounds for 1d4 rounds for 1d4 rounds Modera Leg disabled until Leg disabled for 2d6 Leg disabled until te healed rounds healed Severe Leg permanently Leg disabled until Leg severed disabled healed Vital Organ (-8 to hit) Bludgeon Pierce/Slash Minor Dazed for 1d4 rounds Suffer moderate bleeding Moderate Stunned for 1d4 rounds Critical multiplier increased by 1 Damage modifiers multiplied Severe Stunned for 2d6 rounds Critical multiplier increased by 1 Knockdown Damage modifiers multiplied Severe bleeding