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Age of Fantasy: Skirmish Wood Elves v1.

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by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Wood Elves are solitary and highly intelligent being that hide OPR (onepagerules) is the home of many free games which
in the depths of the Tyrian great forest. They are allies with all are designed to be fast to learn and easy to play. This project
sorts of magical beings and fight alongside them to protect was made by gamers for games and it can only exist thanks to
nature from the exploitation of other races. the generous support of our awesome community!

The elves exist in symbiosis with the magical forces of the If youd like to support the continued development of our
woods and rely heavily on its use in their lives. These magical games you can donate on patreon.com/onepagerules.
forces are so powerful that trees imbued with it come to life
in order to protect it. Now that the great rift has opened they Find more of our games at onepagerules.wordpress.com.
are going to have to fight hard to avoid extinction, as evil
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daemons set the forest ablaze.
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This has forced the Wood Elves to go far out of their territory
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in order to tackle all enemies that threaten them.
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Strategy If you want to give us your feedback or have any questions


feel free to contact us:
The Wood Elves are an army that relies on the combination of
powerful treemen and shooty elves to beat its opponents. Forum: onepagerules.proboards.com
This symbiosis can be used to great effect, although its also E-Mail: onepageanon@gmail.com
viable to only focus on either sides of this alliance to win.
Thank you for playing and happy wargaming!
All units in the army have the strider rule, which allows them
to be very effective when fighting in difficult terrain. Use this Gaetano Ferrara (onepageanon)
strength to your advantage by ambushing your units when
moving through difficult terrain or quickly grab objectives.

Try to keep your elves out of reach and take out the enemy
with specialized arrows. Taking a variety of them will ensure
that you are always prepared for all enemies. Also remember
to be very aggressive with your treemen, by having the fear
special rule they can easily dominate over weaker opponents,
even when they are outnumbered.

As long as you play it smart and keep an eye on your units


positioning the Wood Elves will crush your opponents.
Age of Fantasy: Skirmish Wood Elves v1.1
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Forest Prince [1] 3+ 4+ Hand Weapon (A3) Hero, Stalker, Strider, Tough(3) B, I 40pts
Druid [1] 4+ 2+ Hand Weapon (A1) Hero, Strider, Tough(3), Wizard(1) C 35pts
Treeman Elder [1] 3+ 3+ Claws (A3) Fear, Furious, Hero, Strider, Tough(3) D 35pts
Revenant Elder [1] 3+ 4+ Claws (A5, AP(1)) Fear, Hero, Malice, Strider, Tough(3) E 55pts
Eternal [1] 3+ 3+ Spear (A1, Phalanx) Fearless, Strider - 15pts
Tree Revenant [1] 4+ 3+ Claws (A2) Fear, Malice, Strider H 15pts
Treeman [1] 4+ 3+ Claws (A2) Fear, Furious, Strider - 15pts
War Dancer [1] 3+ 2+ Spear (A1, Phalanx) Fearless, Regeneration, Skirmisher, Strider G 20pts
Ranger [1] 3+ 3+ Great Weapon (A1, AP(2)) Fear, Fearless, Strider - 20pts
Guardian [1] 4+ 2+ Longbow (30, A1) Strider I 15pts
Scout [1] 4+ 2+ Longbow (30, A1) Scout, Skirmisher, Strider I 20pts
Lone Watcher [1] 3+ 2+ Longbow (30, A1), 2x Hand Weapons (A1) Eagle-Eyed, Scout, Skirmisher, Strider - 40pts
Light Cavalry [1] 4+ 2+ Longbow (30, A1), Spear (A1, Impact(1)) Ambush, Fast, Strider - 25pts
Deer Sister [1] 4+ 2+ Javelin (12, A1, Poison), Fast, Regeneration, Strider, Wizard(1) - 45pts
Hand Weapon (A1, Poison)
Deer Brother [1] 3+ 3+ Spear (A1, Impact(2)) Fast, Fear, Furious, Strider, Regeneration - 30pts
Treeman Brute [1] 3+ 6+ Claws (A3) Fear, Impact(1), Strider, Tough(3) - 45pts
Treeman Hunter [1] 3+ 5+ Longbow (30, A1, AP(1)) Fear, Impact(1), Strider, Tough(3) F 50pts
Giant Eagle [1] 3+ 3+ Claws (A2) Fast, Flying, Impact(1), Tough(3) A 35pts
Hawk Rider [1] 4+ 3+ Longbow (30, A1), Spear (A1, Impact(1)), Flying, Impact(1), Tough(3) - 45pts
Claws (A2, AP(1))
Horse [-] - - Hooves (A1) Fast - -
Unicorn [-] - - Hooves (A2) Fast, Fear, Impact(1), Impale, Tough(3) - -
Great Stag [-] - - Hooves (A2) Fast, Fear, Impact(2), Tough(3) - -
Giant Eagle [-] - - Claws (A2) Fast, Flying, Impact(1), Tough(3) - -

A Upgrade with any: I Upgrade Longbow with one:


Swoop Attacks (Impact(+1)) +5pts Precision Arrows (Ignores Cover) +5pts
Metal Spurs (AP(1) in melee) +5pts Toxic Arrows (Poison) +5pts
Rapid-Fire Arrows (+1A) +10pts
B Replace Hand Weapon: Barbed Arrows (AP(2)) +10pts
Spear (A3, Phalanx) +5pts
2x Hand Weapons (A3) +10pts Special Rules
Great Weapon (A3, AP(2)) +10pts Eagle-Eyed: Whenever this unit shoots pick one
Upgrade with: of the following shot types:
Longbow (30, A3) +30pts Rapid: +1A when shooting
Mount on: Precise: AP(2) when shooting
Horse +10pts
Great Stag +40pts Impale: This units Impact hits count as having
AP(2) and the Deadly special rule.
Giant Eagle +40pts
Malice: Enemies fighting in melee with this unit
get -1 to morale rolls.
C Upgrade with:
Stalker: When the hero is activated pick one
Longbow (30, A1) +10pts friendly unit within 3. The hero and his unit get
Upgrade Wizard(1): +1 to melee and shooting rolls when in difficult
Wizard(2) +20pts terrain until the end of the round.
Mount on:
Horse +5pts Wizard Spells
Giant Eagle +25pts Darkness (2+): Target friendly unit within 6 gets
Unicorn +35pts AP(1) until the end of the round.
Healing Light (3+): Target friendly model within
D Upgrade with: 18 may heal one wound.
Wizard(1) +20pts Steal Soul (4+): Target enemy model within 18
Replace Claws: takes 1 automatic hit with AP(2).
Scythe (A3, AP(2)) +10pts Drain (5+): Target unit within 18 loses all spell
effects with until the end of the round.
E Upgrade with: Blade Storm (6+): Target enemy unit within 24
Wizard(1) +20pts takes D3 automatic hits with AP(2).
Upgrade with one: Quench (6+): Target enemy unit within 18 takes
Fury-flies (18, AD6) +20pts D6 automatic hits.
Squirm-flies (12, A2D6) +30pts

F Replace Longbow:
Great Weapon (A3, AP(2)) +5pts
Scythe (A3, AP(3)) +10pts

G Replace Spears:
2x Hand Weapons (A1) +5pts

H Replace Claws:
Magical Sword (A2, AP(1)) +5pts
Magical Glaive (A2, AP(2)) +10pts

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