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Legendary Encounters Rules-Alien PDF
Legendary Encounters Rules-Alien PDF
But
you have my sympathies. Ash, Science
Your First Game
For your first game, follow the setup rules
Officer USCSS Nostromo on Pages 4-5, using the specific card stacks
listed there. This will allow you to simulate
Game Summary the movie Alien. After your first game
you can follow the instructions on page
Welcome to Legendary Encounters: An
Alien Deck Building Game. In this fully 23 to play through Aliens, Alien3 and
cooperative game for 1-5 players, each Alien: Resurrection, or you can mix and
player starts with a Role such as Gunner or match Objectives, Characters, and Locations
Medic and a deck of basic Character cards. from different movies to make your own
At the start of your turn, take a card from the scenarios. Once youve mastered the game,
Hive deck and place it face down onto the you can try Hidden Agenda mode which adds
board to show how the aliens are creeping in the possibility that one player is secretly
through the Complex. Then play cards from working against the others.
your hand to generate Attack, Recruit Points, If Youve Played
and special abilities. Use Attack to kill aliens
or scan the Complex and use Recruit Points Legendary : A Marvel
to gain new Characters for your deck. At the Deck-Building Game
end of your turn, each alien that made it to Legendary Encounters has many things in
the Combat Zone attacks you. common with its Legendary counterpart,
Whenever your deck runs out of cards, such as playing cards to gain Attack and
shuffle your discard pile to make a new Recruit Points, generating combos with
deck, including all of the new Characters cards of the same class or crew, and fighting
you recruited. This allows your deck to enemies as they move across the board. Here
get stronger over time. But beware the are the major differences between
Hive deck also grows in power. Youll face the games:
progressively tougher aliens until you reach
the Final Enemy.
Hidden Enemies
When cards are drawn from the Hive deck,
How to Win they start off face down in the Ventilation
Players must work together to complete Shafts and must be scanned by players who
three Objectives such as The S.O.S., have enough Attack in order to turn them
They Mostly Come At Night, or Whos face up. You might find an alien to kill, an
Laying the Eggs?. As the game progresses, Event or Hazard (similar to Scheme Twists
aliens will attack and strike the players. If and Master Strikes), or even a potential ally
a player takes strike damage equal to or whos been hiding from the aliens.
greater than their health, the player dies and Enemies Strike Players
is out of the game. If all the players die, the When a card moves past the Airlock room in
aliens win. If at least one player survives to the Complex, it drops down to the Combat
complete the final objective, the players win. Zone where its immediately revealed if it
was not already revealed in The Complex. At
the end of each players turn, the enemies in
the Combat Zone strike that player causing
them to draw cards from the Strike Deck
equal to the number of those enemies. When
players take too many strikes they die.
Roles
Each player chooses one of ten roles at the
beginning of the game. Your role determines
how much health you have and gives you a
special Role Character card that starts in your
deck.
Alien Players
If a Facehugger is revealed, your team must
kill it quickly. Otherwise a player will become
impregnated and gain a Chestburster card
which will eventually kill them. If a player
dies in this manner, that player can re-enter
the game playing as a newly created Alien,
but this time playing against the rest of
the team.
Your First Game - Use These Cards
Location: The Nostromo
Objective 1/Hive 1: The S.O.S.
Objective 2/Hive 2: No One Can Hear You Scream
Objective 3/Hive 3: A Perfect Organism
Characters: Warrant Officer Ripley, Captain Dallas, Chief Engineer Parker,
Navigator Lambert (Note: All of these characters have the icon.)
Player Roles: Gunner, Technician, Researcher, Medic, Scout (in a 4-player game,
leave out the Scout. In a 3-player game, leave out the Medic and Scout, etc)
Game Setup Game Stacks
Note: Only the Sergeant, Strikes, Hatchery,
Player Cards Location, Objective, Hive and Barracks spaces
Give each player their own personal 12-card on the board are used to setup the game. The
deck made up of these cards: other spaces will be used once the game begins.
7 Specialists Shuffle the 10 Sergeant cards together and
5 Grunts place that stack face down on its space on
Each player then selects one of the ten Roles the board.
and takes the appropriate Role Avatar and
Role Character Card. (You can choose which Shuffle the 40 Strike cards together and place
ones you like or you can randomly deal out that stack face down on its space on the board.
the Avatars. Another method is to give each
player two random Avatars and let them Place the 14 Hatchery cards face up on
choose one.) Hatchery space on the board. Those cards
Avatar Card dont need to be shuffled. They are used when
The Avatar stays in MEDIC Name AVATAR
specific effects happen during the game.
front of each player
during the game. Location and Objectives
Your Health (See page 23 for how to simulate playing
determines how through each of the four Alien films.)
much strike Pick one Location and put it on the
damage it takes 5 Defense
You start the game with
Battlefield Medicine in your deck. Location space.
to kill you.
Your Avatar also 10 Health
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
The NosTromo
determines which LOCATION
Each player
Hazard 3: Self-Destruct
Leave the Hazard card face up where it was revealed. It moves
like an Enemy. If it reaches the Combat Zone, discard it and each
player draws three strikes.
The S.O.S. - 1
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
3 The S.O.S. - 1
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
2
During your turn, complete the The Lost Colony - 1
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
use Captain of the cost 3 Recruit Points and there are Sergeants
Ships class ability to get an additional 2 for each of the five character classes. (You
Attack for a total of 4 Attack. wont know which one you get until you
If you play two copies of Captain of the recruit it.) Besides being different classes, the
Ship as your first two cards of the turn, Sergeants are identical.
you wont get to use the Class ability Some special abilities instruct you to gain
of the first one, but you will get to use a character. Whenever you gain a character,
the Class ability on the second one. So unless the effect says otherwise, it goes to
you would get 6 Attack total from those your discard pile.
two cards. How to Scan a Room
Recruiting Characters, Scanning During the game there will be hidden (face
down) cards in the Complex. Its usually a
Rooms, and Fighting Enemies good idea to scan those cards in order to turn
In-between playing cards from your hand, them face up. That way, if you find an alien,
or after youve played all of your cards, you you can try to kill it before it moves into the
can recruit any number of characters, scan Combat Zone and starts attacking you.
any number of rooms, and fight any number Each of the five rooms in the Complex has a
of enemies. You can do any or all of that as Scan Cost. To scan a room that has a hidden
many times as youre able and in any order. card, spend Attack equal to that rooms Scan
How to Recruit a Character Cost. Then turn the hidden card face up.
The HQ section of the board has five spaces, There are also special abilities in the game
each of which contains exactly one face-up that let you scan a room. In those cases you
character from the Barracks. dont have to pay the Scan Cost to scan the
To recruit a character from the HQ, spend room.
Recruit Points equal to that characters cost
(found on its bottom right corner) and then
put it into your discard pile. When your deck
runs out and you shuffle your discard pile to
make a new deck, you will soon draw that
new character and be able to use its abilities.
Whenever there is an empty space in the
Turning a Hidden Card Face Up it will trigger the ability on that objective.
A hidden card turns face up when its room Later in the game, after youve completed
is scanned or when it enters the Combat Objective 1, youll be on Objective 2, so any
Zone. Depending on what kind of card it is, events that get revealed will trigger that
different things happen when its turned face card. Eventually if you make it to Objective 3,
up. events will trigger that card.
(See Completing Objectives on page 11 for
Revealing an Enemy more info on Events)
Enemies make up the majority of the cards
in the Complex. Enemies include aliens as Revealing a Hazard
well as humans or androids who are working Each Location card has three Hazard
against the players. Here are the different abilities numbered 1, 2, and 3. The first
parts of an Enemy card: time in the game when you reveal a Hazard
card it triggers the first Hazard ability on
Enemy Card the location. Then put the Hazard in the
Xenomorph Swarmer
EnEmy - AliEn
Name Discarded Hazards/Events space.
The second time you reveal a Hazard card it
Card Type & triggers the second ability on the location,
Descriptor and the third time you reveal a Hazard it
triggers the third ability on the location.
Revealing a Character or
Special Special Cards
Attack: You must
Reveal: Add a Hive card.
Ability Sometimes youll find a Character or Special
have this much
The Lost Colony - 1
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
2 Attack in order to kill card. These cards will always have Reveal
this enemy. abilities that tell you what to do. (Often,
something good will happen if you find one
When an enemy is revealed, it stays where it
of these cards before it gets pushed to the
is and continues to move through the complex
Combat Zone.)
the same way a face-down card moves.
Some enemies have Reveal: abilities. How to Fight an Enemy
When an enemy is turned face up its reveal Once an enemy has been turned face up
ability triggers once and then can be ignored you can fight it. You can fight any number of
afterwards. enemies, one at a time, that are in either the
Complex or the Combat Zone. To fight
Revealing an Event an enemy, spend Attack equal to that
Each Objective card has an Event ability.
enemys Attack value in order to kill it. Then
When an Event is revealed, follow the Event
put that card onto the Dead Enemies space
ability located on the current Objective and
on the board.
then put the Event card into the Discarded
You can only fight an enemy if you have
Hazards/Events space.
enough Attack to kill it. If somehow an
At the beginning of the game youll be on
enemy has 0 Attack, it will die immediately
Objective 1 so when you reveal an event
when you attack it.
After you kill an enemy, if you have more If you dont have enough cards left in
Attack leftover, you can use it to scan rooms your deck and you still need to draw
and/or fight more enemies. more, shuffle your discard pile to form a
Some enemies have a Death ability. When new deck. Then draw the rest of the cards
that enemy dies, follow the instructions of you need.
its Death ability. Dont shuffle your discard pile into a new
deck until your deck has completely
Strike Phase: Each Enemy in the run out AND you still need to draw or
Combat Zone Strikes reveal more cards from your deck.
From right to left each enemy in the Combat (Sometimes this can lead to your deck
Zone strikes you one at a time. When an being temporarily empty.)
enemy strikes, you must draw a card from
the strike deck.
Most strikes have an Attack value that
Completing Objectives
There are many different types of Objectives.
represents the damage of the Strike. Put Some require you to find and reveal certain
those strikes next to your Role Avatar. If you cards. Some require you to attach special
ever have strike damage greater than or cards to a room in the Complex. And some
equal to your Role Avatars health, you have require you to kill a specific alien.
died and are out of the game. You no longer
take turns and remove all of your cards from The players can only be on one current
the game. Its now up to your teammates to objective at a time. Whenever an Objective is
avenge you! completed, immediately put it on the bottom
Some strikes have additional effects, some do of the three Objective cards. Players can then
nasty things instead of causing damage, and work toward completing the next Objective.
a few are misses (which dont hurt at all). Players must always complete Objective
Sometimes other game effects can force you 1 before they can complete Objective 2,
to draw strikes. These work just like when an and must complete Objective 2 before they
enemy attacks. can complete Objective 3. When the third
Fortunately some effects allow you to heal Objective is completed, the game is over and
strikes. When a strike is healed or otherwise the players have won.
discarded, put it into the Discarded Strikes Some Objectives have Setup text. Follow
space on the board. these instructions immediately when it
Cleanup Phase: Discard Your becomes the current objective.
Hand and Draw Six New Cards On your first time playing with an Objective
At the end of your turn, put all the cards it might not be immediately clear how to
you played this turn into your discard complete it. However, youll always be
pile. Also, discard any cards in your hand able to figure it out as you make your way
that you didnt play this turn. (You can through the Hive.
look through your discard pile at any time
to see whats in there.)
Then draw six new cards from your deck.
Objective Goal Cards That player can now play a copy of the
Some Objectives require you to do card you coordinated with them. (See
something with cards youll find in the Hive. Copying a Card on page 16)
The cards are marked as a goal for Objective At the end of that players turn, put the card
1, 2, or 3. If one of these cards has an ability you Coordinated into YOUR discard pile.
on it where you can spend Recruit Points, You can only Coordinate one card to each
you can only use the ability if youre on the player on their turn. However, multiple
proper Objective. SENTRY GUNS
players can each coordinate one card to the
MISSION
player whose turn it is in order to give that
player a huge advantage.
When you Coordinate a card to a player, they
Final Enemies can choose not to play a copy of it. Either
Each Objective way you still draw a replacement card.
3 requires the
Reveal: Move this to Operations.
Operations: Pay 2 Attach this to any clear
room that doesnt already have a Sentry Gun.
players to kill one Complex: Enemies in this room have -2 . Find it and Kill it
Chief engineer Parker
The Companys orders
Francis 85 aaron
probably in trouble.) 2 4 2
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS. ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
your cards and draw a new 2 text immediately. (You must 3 : Choose a player. They may
kill a card in their discard pile.
6
hand, leave your Vigilant use the Mobilize ability
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS. ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
instructions on the card. Strike: When you draw a new hand at the end
of this turn, draw one fewer card.
an Event is revealed.
When an Event is
revealed, first resolve
the Event trigger on the
Objective and then resolve
This Alien does not move or strike.
Event: Kill this Alien and put a Facehugger
from the Hatchery in front of you.
3 1 2
Special Hive cards
The S.O.S. - 1 Hatchery Deck Strike Deck Drone Deck
ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS. ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS. ALIEN TM & 2014 FOX. 2014 UDC. ENCOUNTERS.
Shuffle the one Evil card You may switch an Enemy or hidden card
For example, in a three-player game,
in with the Good agendas you would normally use a total of nine
with another Enemy or hidden card.
(Both must be in the Complex
2 0
and/or Combat Zone.)
Aliens
Location: Hadleys Hope
Objective 1 / Hive 1: The Lost Colony
Objective 2 / Hive 2: They Mostly Come
At Night
Objective 3 / Hive 3: Whos Laying
The Eggs?
Characters: Lieutenant Ripley,
Corporal Hicks, Private Hudson, Bishop
Note: All of these characters have the
icon.
Combining Legendary Special Rules
If an Alien card says to draw a strike,
Encounters with gain a wound instead.
Legendary If an Alien card says to heal a strike, you
If you have Legendary : A Marvel Deck- may KO a wound in your hand or discard
Building game, you can mix your Alien and pile instead.
Marvel cards together in a variety of ways. If an Alien card has a Reveal ability, it
When Playing Legendary works like an Ambush ability.
If an Alien card has a Death ability, it
Encounters works like a Fight ability.
You can use Marvel Heroes in place of If an Alien card has a Strike ability, it
some or all of the Alien characters in the occurs when the alien escapes the city.
Barracks. If an effect says to turn a card face down,
You can use Villains and/or Henchmen in ignore it.
place of Drones.
Terminology Swaps
Special Rules In either game, treat these terms as
If a Marvel card says to gain a wound, the same:
draw a strike instead. Barracks = Hero Deck
If a Marvel card says to KO a wound, heal Hive = Villain Deck
a strike instead. Sergeant = Shield Officer
If a Marvel card has an Escape ability The City = The Complex
this happens when the card enters the Kill = KO
Combat Zone. Character = Hero
If a Marvel card has an Ambush ability, Enemy = Villain/Henchman
it works like a Reveal ability.
If a Marvel card has a Fight ability, it Class Symbols
work like a Death ability. The Symbols for each class are the same in
See below for more terminology swaps. both games.
In either game, if some game text doesnt
When Playing Legendary make sense, just ignore it. (Such as rescuing
You can use Alien characters in place of
a bystander in Legendary Encounters or
some or all of the Marvel Heroes in the
completing an Objective in Legendary .)
Hero deck.
You can use aliens and other Enemies
in place of Villains/Henchman in the
Villain deck.
Game Contents Credits
Rulebook, game board and 600 cards. Game Design and Card Set Design:
10 Role Avatars Ben Cichoski and Danny Mandel (Super
10 Role Character Cards Awesome Games)
35 Specialists
25 Grunts Brand Management: Jason Brenner
10 Sergeants Development Team: Jason Brenner,
224 Character cards (16 characters Bubby Johanson, Mark Shaunessy,
with 14 cards each: each character has Crystal Goggio.
1 rare, 3 uncommons, and 5 each of Product Management and Art Direction:
two commons) Bubby Johanson
4 Locations
Graphic Design: Krista Timberlake
12 Objectives
132 Hive cards (12 different mini-decks) Project Management: Rachel Valverde,
24 Drone cards Louise Bateman.
14 Hatchery Cards President, Upper Deck Company:
40 Strikes Jason Masherah
4 Alien Avatars Director of Creative Services:
36 Alien Player Cards Mike Eggleston
15 Agenda Cards
5 Secrets Revealed Cards Original Legendary Game Engine Design:
Devin Low
Playtesters: Jason Brenner, Crystal Goggio,
Bubby Johanson, Matt Rogers,
Mark Shaunessy, Jenny Silva
and many more.
Super Awesome Playtesters: Gus Cichoski,
Drew Clark, John Earle, Mike Leoncavallo,
Eric Thomas, Ken Wyman
Quick Reference Guide
Setup
Note: Only the Sergeant, Strikes, Hatchery, Location, Objective, Hive and Barracks spaces on the
board are used when you set up the game. The other spaces will be used once the game begins.
Initial Setup
1. Each player chooses a Role Avatar and takes the Role Character card that goes with it.
2. Each player takes 7 Specialists, 5 Grunts, and their Role card, shuffles them to make a
personal deck of 13 cards, then draws a hand of 6 cards.
3. Shuffle the Sergeants and shuffle the Strikes, then put them face down on their
appropriate spaces.
4. Put the 14 Hatchery cards face up on the Hatchery space.
5. Choose a Location and put it face-up on the Location space.
6. Choose one Objective 1, one Objective 2, and one Objective 3 and put them face-up on the
Objective space with Objective 1 on the top and Objective 3 on the bottom.
7. Find the three Hive mini-decks that match those Objectives. Shuffle in 1 random Drone
card for each player into the Objective 3 mini-deck and put it face-down on the Hive space.
Then repeat this process for the Objective 2 and 1 mini-decks so that you have one Hive
deck with the Objective 1 mini-deck on the top and Objective 3 mini-deck on the bottom.
8. Choose four characters, shuffle all of those characters cards together and put them face
down on the Barracks. (There should be 56 total character cards.) Then put the top 5 cards
into the HQ face up.
On Your Turn
During your turn, you do the following:
1. Hive Phase: Draw a Hive card (keeping it face down) and add it to the Complex.
2. Action Phase: Play cards from your hand, using them to recruit, scan, and fight.
3. Strike Phase: Each enemy in the Combat Zone Strikes.
4. Cleanup Phase: Discard your hand and all cards played and then draw six new cards.
ALIEN & 2014 Twentieth Century Fox Film Corporation. All Rights Reserved.
2014 UDC. 2251 Rutherford Road, Carlsbad, CA 92008. All rights reserved. Printed in Canada.