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###############################################################################

# Graphics Options
###############################################################################

# internal rendering resolution of the game


# higher values will decrease performance
renderWidth 1024
renderHeight 720

############# Anti Aliasing

# AA toggle and quality setting


# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0

# AA type
# either "SMAA" or "FXAA"
aaType SMAA

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same
performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 0

# Set SSAO scale


# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1

# Determine the type of AO used


# "VSSAO" = Volumetric SSAO (default, suggested)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# VSSAO and HBAO types have a different effect and similar performance
# SCAO combines both, with a higher performance impact
ssaoType VSSAO

############# Depth of field

# Depth of Field resolution override, possible values:


# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 0
# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0

# Depth of field additional blur


# allows you to use high DoF resolutions and still get the originally intended
effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 0

############# Framerate

# Enable variable framerate (up to 60)


# NOTE:
# - this requires in-memory modification of game code, and may get you banned from
GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 0

# FPS limit, only used with unlocked framerate


# do not set this much higher than 60, this will lead to various issues with the
engine
FPSlimit 60

# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28

############# Filtering

# texture filtering override


# 0 = no change
# 1 = enable supersampling by downscaling (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0

###############################################################################
# HUD options
###############################################################################

# Enable HUD modifications


# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0

# Remove the weapon icons from the HUD


# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1

# Scale down HuD, examples:


# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75

# Set opacity for different elements of the HUD


# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.0f

###############################################################################
# Window & Mouse Cursor Options
###############################################################################

# borderless fullscreen mode


# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0

# disable cursor at startup


# 0 = no change
# 1 = off at start
disableCursor 0

# capture cursor (do not allow it to leave the window)


# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0

###############################################################################
# Save Game Backup Options
###############################################################################

# enables save game backups


# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0

# backup interval in seconds (1500 = 25 minutes)


# (minimum setting 600)
backupInterval 1500

# maximum amount of backups, older ones will be deleted


maxBackups 10

###############################################################################
# Texture Override Options
###############################################################################
# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0

# enables texture override


# textures in "dsfix\tex_override\[hash].png" will replace the corresponding
originals
# will cause a small slowdown during texture loading!
enableTextureOverride 1

###############################################################################
# Other Options
###############################################################################

# skip the intro logos


# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 0

# change the screenshot directory


# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .

# override the in-game language


# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage en-GB

# Dinput dll chaining


# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll

# D3D adapter override


# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1

# Log level - 0 to 11, higher numbers mean more logging


# only enable for debugging
logLevel 0

###############################################################################
# The settings below are not yet ready to use!!
###############################################################################

# You can only set either forceFullscreen or forceWindowed (or neither)


# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
# The following settings are only functional if either forceFullscreen or
forceWindowed is enabled
# The display width/height
presentWidth 1280
presentHeight 720
# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60

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