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3D Artist Portfolio & Experience

This document is an online portfolio that summarizes Shora Farahani's skills and experience. It lists her proficiency with 3D modeling, texturing and animation software as well as experience leading projects for game development studios like Activision and Pocket Gems. Her career has included roles as an environment artist, senior creative artist, and now associate lead artist, where she helps establish visual styles and pipelines.

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shora farahani
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0% found this document useful (0 votes)
185 views2 pages

3D Artist Portfolio & Experience

This document is an online portfolio that summarizes Shora Farahani's skills and experience. It lists her proficiency with 3D modeling, texturing and animation software as well as experience leading projects for game development studios like Activision and Pocket Gems. Her career has included roles as an environment artist, senior creative artist, and now associate lead artist, where she helps establish visual styles and pipelines.

Uploaded by

shora farahani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Shora Farahani

Foster City, CA
Online Portfolio | ArtStation Portfolio

SKILLS & SOFTWARE


3ds max (+plugins), Maya, Blender Mental Ray (IRay), VRay, Arnold
ZBrush, Substance Painter/Designer Motion C apture experience: Phasespace, Endorphin,
Radiant (COD level editor), Unreal4, Unity Movimento (facial rig/capture)
Fusion, Photoshop, Premiere, Final Cut

PROFESSIONAL EXPERIENCE
Pocket Gems, San Francisco, CA 2017 Current
Associate Lead Artist
Working with Art Director on establishing the look for next evolution of Episodes
Creating new PBR pipeline to be used in conjunction with proprietary 3D engine and documenting the workflow

Outward Inc, San Jose, CA 2015 2017


Senior Creative/Lead Artist
Leading the Pilot team in creating outstanding/lifelike 3D representation of real world objects and scenes for various
presentation formats (image/video) for variety of clients each with their own unique set of challenges
AR (Google Tango)/VR asset optimizations and integration in Unity

IPSoft, New York, NY 2017


Senior Artist (Freelance)
Re-creating 3D representation of real-world locations for Project Amelia in Unreal4 & Unity and lighting them

Sledgehammer Games| Activision, Foster City, CA 2013 2015


Environment Artist (Studio Layoff)
Call of Duty: Advanced Warfare (single-player/multiplayer; PC, PS3, PS4, Xbox360, Xbox One)
Call of Duty: Advanced Warfare DLC1, DLC2 (PC, PS3, PS4, Xbox 360, Xbox One)
Model, texture, and light realistic looking 3D environments, based off an idea/concept or real-world references
Worked closely with a Art direction and Level Design as a team to plan and execute the creation of a level
Use of art tools (3rd party/in-house proprietary) such as Max, Maya, Radiant for creating/integrating assets into the pipeline
Developing PBR shaders for next-gen systems (Call of Duty: Advanced Warfare)
Provided mentorship and artistic guidance to other artists
Optimized the levels (memory and texture limitations, streaming, visibility, etc.)

Raven Software | Activision, Madison, WI 2011 2013


Mid Environment Artist (Transferred to Sledgehammer)
Call of Duty: Modern Warfare 3, single-player/multiplayer (PS3, Xbox360, PC, Wii)
Call of Duty: Modern Warfare 3 DLC1, DLC2, DLC4 (PS3, Xbox360, PC, Wii)
Call of Duty: Black Ops2, multiplayer (PS3, Xbox360, WiiU, PC)
Call of Duty: Ghosts, multiplayer (PS4, PS3, XboxOne, Xbox360, WiiU, PC)

Shatara Architecture, San Francisco, CA 2010


Lead 3d Visualization Artist
Architectural visualization, Building, Landscape, Interiors

Cinematico, Inc., San Francisco, CA 2008


Sequence Supervisor/3d Generalist
Monster vs. Aliens (Game Cinematic 5 sequences)
Technical director working on hair/cloth/lighting/effects/rendering
Xavier: Renegade Angel (TV show - 9 episodes)
Sequence supervisor, working with all the team responsible for animation and making sure all the shots on each episode get
delivered on the deadline as per clients request
Freelance 2002 2010
3d Artist
Worked on various projects (live action/CG-animated/Music Video/Architectural/Games)

PERSONAL PROJECTS
Director/Lead Artist 2006 2010
Parallel Lines Runaway (Short Film)
A short I made for Philips TV Parallel Lines competition through Ridley Scott associated agency
Iceshed (Short Film)
A 13-minute full-CG short film based on my own script through every stage of production (previz, modeling, texturing,
animation, mocap, VFX, compositing, editing, sound design)

EDUCATION
Academy of Arts University, San Francisco, CA 2006 2009
MFA of 3D Animation and Visual Effects

Amir Kabir Polytechnic University, Tehran/Iran 2004 2006


MS of Multimedia Systems in IT (Unfinished)

National University of Iran (Shahid Beheshti University), Tehran/Iran 2000 2004


BS of Computer Software Engineering

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