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Senior 3D Artist Resume and Skills

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0% found this document useful (0 votes)
29 views2 pages

Senior 3D Artist Resume and Skills

A resume

Uploaded by

donutszondergat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Paul Carstens

4372159515 | p.j.carstens1@[Link] | Toronto, Ontario

Summary

Senior 3D Artist with +9 years producing assets and environments for games, both console/PC and mobile. Experienced in
Unreal Engine 4/5 and Unity, strong work ethic with a constant desire to learn and improve.

Employment History

Torn Banner Studios | Toronto, Ontario


Principle Environment Artist | 09/2019 - Present
Highly generalized role.
Development of maps from block-out to completion.
Creation of props, architecture, foliage, intractable level actors.
Master material setup, texture authoring and maintenance.
Lighting and look development.
Destruction simulations and effects.
Principal artist for multiple maps.
Creation of multiple blueprint level actors, tools and scripts.
Heavily involved in optimization and maintenance for PC and Console platforms.

Dekogon
Contract 3D Artist (Freelance) | 05/2019 - 08/2021
Delivering high quality 3D assets for Dekogon and their 3rd party clients. Including high-poly sculpts to low-poly models
and texture authoring.

Darewise Entertainment | Paris, Île-de-France


Senior 3D Artist | 07/2019 - 09/2019
Develop Stylized 3D assets from concept to completion.
Occasional rigging support for 3D assets.

Pretty Simple Games | Paris, Île-de-France


3D Artist | 03/2018 - 07/2019
Developing visually stunning and efficient 3D assets for real-time game environments including modelling, uvs and
material/texture authoring.
Integrating and finalizing assets from multiple artists into Unity, along with shader setup for each asset.
Lighting environments, including light-baking, troubleshooting and optimization to achieve the most streamlined game
possible.
Reference: Pierre Gohin - pierreg@[Link]

Balisti Studois | Cape Town, Western Cape


Contract 3D Artist (Freelance) | 11/2017 - 03/2018
Developing 3D assets and textures with Balisti Studios for multiple clients including Disney and Bioware.

BlaBlaBla Studios | Cape Town, Western Cape


Lead 3D Artist | 01/2013 - 02/2018
Developing 3D assets, environments and characters for multiple online and mobile games.
Rigging characters for the animation pipeline.
Lighting environments and characters in multiple engines.
Ensuring consistent quality throughout all 3D assets from other artists.

ThoroughTec Simulation | Durban, KwaZulu-Natal


3D Artist | 12/2012 - 01/2013
Internship developing assets and environments for real-time simulations.

Professional Skills
Autodesk Maya, Allegorithmic Substance Painter, Pixologic Z-Brush, Adobe Photoshop, Marmoset Toolbag 3, Unreal Engine
4, Autodesk 3D Studio Max, Allegorithmic Substance Designer, Unity, Marvelous Designer, Unreal Engine 5, Houdini

Education

The Animation School | Cape Town, Western Cape


Diploma in digital animation | Graduated 12/2012
A 3 year diploma focusing on 3D animation and asset creation.

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