Paul Carstens
4372159515 | p.j.carstens1@[Link] | Toronto, Ontario
Summary
Senior 3D Artist with +9 years producing assets and environments for games, both console/PC and mobile. Experienced in
Unreal Engine 4/5 and Unity, strong work ethic with a constant desire to learn and improve.
Employment History
Torn Banner Studios | Toronto, Ontario
Principle Environment Artist | 09/2019 - Present
Highly generalized role.
Development of maps from block-out to completion.
Creation of props, architecture, foliage, intractable level actors.
Master material setup, texture authoring and maintenance.
Lighting and look development.
Destruction simulations and effects.
Principal artist for multiple maps.
Creation of multiple blueprint level actors, tools and scripts.
Heavily involved in optimization and maintenance for PC and Console platforms.
Dekogon
Contract 3D Artist (Freelance) | 05/2019 - 08/2021
Delivering high quality 3D assets for Dekogon and their 3rd party clients. Including high-poly sculpts to low-poly models
and texture authoring.
Darewise Entertainment | Paris, Île-de-France
Senior 3D Artist | 07/2019 - 09/2019
Develop Stylized 3D assets from concept to completion.
Occasional rigging support for 3D assets.
Pretty Simple Games | Paris, Île-de-France
3D Artist | 03/2018 - 07/2019
Developing visually stunning and efficient 3D assets for real-time game environments including modelling, uvs and
material/texture authoring.
Integrating and finalizing assets from multiple artists into Unity, along with shader setup for each asset.
Lighting environments, including light-baking, troubleshooting and optimization to achieve the most streamlined game
possible.
Reference: Pierre Gohin - pierreg@[Link]
Balisti Studois | Cape Town, Western Cape
Contract 3D Artist (Freelance) | 11/2017 - 03/2018
Developing 3D assets and textures with Balisti Studios for multiple clients including Disney and Bioware.
BlaBlaBla Studios | Cape Town, Western Cape
Lead 3D Artist | 01/2013 - 02/2018
Developing 3D assets, environments and characters for multiple online and mobile games.
Rigging characters for the animation pipeline.
Lighting environments and characters in multiple engines.
Ensuring consistent quality throughout all 3D assets from other artists.
ThoroughTec Simulation | Durban, KwaZulu-Natal
3D Artist | 12/2012 - 01/2013
Internship developing assets and environments for real-time simulations.
Professional Skills
Autodesk Maya, Allegorithmic Substance Painter, Pixologic Z-Brush, Adobe Photoshop, Marmoset Toolbag 3, Unreal Engine
4, Autodesk 3D Studio Max, Allegorithmic Substance Designer, Unity, Marvelous Designer, Unreal Engine 5, Houdini
Education
The Animation School | Cape Town, Western Cape
Diploma in digital animation | Graduated 12/2012
A 3 year diploma focusing on 3D animation and asset creation.