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KYLE MARTIN

3D ARTIST
SUMMARY 3D Artist with a strong background in team management, environments, and level building. Heavily motivated with a strong ability to learn and master new technology, and the knowledge of multiple game engines. Experienced in asset creation for a variety of platforms and detail levels. EXPERIENCE 02/2013 - Present
Lockheed Martin Missile Systems and Training 3D Contract Artist - Creation of low poly vehicles, weapons, environments, and character assets for military simulation software. - Optimization of pre-rendered quality high poly models for use in iPad military simulation software - Asset implementation, lighting, and optimization for the Unity game engine Gambit Games Lead Artist & Co-Founder Flamingo Splash! | Unity3d Web | Release 07/2013 - Creation of environments, props, and particle effects - Character and prop animation - Art style development - Asset implementation lighting, and optimization for the Unity game engine - Management of a team of five contract artists

GET IN TOUCH Website www.kylemartin3d.com Mobile (919) 815-1319 Email kylemartin3d@gmail.com

PROFESSIONAL SKILLS

Modeling

Engines

Maya 3ds Max Zbrush Photoshop XNormal UDK Havok Vision Unity3d Perforce Leankit Kanban Hansoft

Management

08/2012 - Present

EDUCATION Florida Interactive Entertainment Academy Orlando, FL 12/2012

12/2011 - 12/2012

Plushy Knight Master of Science in Lead Artist & Environment Artist Interactive Entertainment - Creation of environments and props for the Havok Vision Engine - Terrain sculpting and painting University of Central Florida - Asset implementation, level design, lighting, and optimization Orlando, FL 05/2011 - Art style development - Pipeline management Bachelor of Arts in - Management of scope, tasks, and deadlines for a team of seven artists Digital Media - Visual Language - Coordination with project, programming, and design leads Selected Contributions
- Lead Artist on unreleased Unity iOS & Web game Save the Dodos - Lead Environment Artist on animated short film Mustache Mayhem - Primary Artist on multiple two-week rapid prototype games

08/2010 - 12/2012

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