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Sean Lambdin

Software Engineer

1655 Willow Oak Lane, Sanford, FL 32773 | 954-873-9484 | slambdin@fiea.ucf.edu | sean_lambdin@knights.ucf.edu

Skills:
Languages: C++, C#, ActionScript3
Software: Unreal Engine 4, Unity 3D, Visual Studio 13, Perforce, Microsoft Office, Hansoft
Adobe Creative Suite: Photoshop, Dreamweaver, Flash

Experience:
- UCF: FLORIDA INTERACTIVE ENTERTAINMENT ACADEMY:

Gameplay Programmer
Rundead 3D iPad game in Unity3D/C# released on IOS app store 11/25/2014
- Developed multiple in-game features using C# including speed boosting puddles,
poisonous gas, enemy dinosaurs and zombies, and audio, camera zoom and metrics systems
UI Programmer
Neon Night Riders 3D, fast-paced, competitive team multiplayer game in UE4/C++
- Designed HUD and GUI framework for the game using C++
- Integrated UE4s Canvas functionality into UE4s Blueprint system for producers
- Adapted networking functionality and character selection into HUD
Audio Programmer
TowerPaul 2D game based off of TowerFall Ascension using student made game engine/C++
-Engineered an audio manager that will play sounds based off events fired by game actors
Gameplay Programmer
Tursiops Training 3D interactive iPad app in Unity3D/C#
- Developed app to be used by dolphin trainers in the education team at Disneys Epcot
theme park attraction, The Seas for interacting with guests utilizing accelerometer control
Engine Programmer
Data-Driven Game Engine C++ game engine with support for XML scripting
- Supports runtime definition and execution of classes and functions through XML
- Wrote custom implementations of common STL containers
Gameplay Programmer
Five rounds of rapid game prototypes
- Worked in random five-person teams, each with a two week duration
- Developed such assets as networked systems in Unity and multi-controlled gameplay in
ActionScript, and in addition developed for PC as well as Android and IOS mobile systems

- WULVEN GAME STUDIOS:

Game Development Work


Shadow Era Independent online trading card game in Unity3D
- Focused on card design, community events, marketing, and information gathering

Education:
UNIVERSITY OF CENTRAL FLORIDA
-Florida Interactive Entertainment Academy
Dec. 2014 (expected)
Masters of Science in Interactive Entertainment
-Bachelor of the Arts in Digital Media
Dec. 2012
Course Emphasis in Game Design, Programming, and Project Development

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