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Kyle D.

Weeks
Phone(941)7162047Emailcontact@kweeksdev.comWebkweeksdev.com
Mail10310RidgebloomAve.OrlandoFL32829

Graduate Projects
RunDead - Venture
Mobile zombie puzzle game with large narrative focus. Released on IOS app Store.
Built game-play systems and incorporate sql database for tracking player analytics.

Hit - Venture
3rd-person shooter encouraging deception and cunning. Greenlit through Steam.
Tasked with integrating Steamworks as well as debugging and maintaining existing code base

Neon Night Riders - Capstone


Cyberpunk multi-player action strategy game ported into Unreal Engine 4.
Implemented networked multi-player, and metric logging options.

Graphics Rendering Engine


DirectX11 simple rendering program for viewing models and materials.
Wrote HLSL Vertex and Pixel shaders, managed content pipelines

Game Engine / Tower Paul


Authored data driven game engine and co-produced a local multi-player game with it
Rewrote STL containers, xml script support for creating game logic and behavior without compiling

Ranger Danger
Ecosystem education strategy game tasking students to balance animal populations, for IOS.
Written with Unity/ c#, animal behavior, user interface

Welcome - Capstone
Competitive multi-player horror game where players try to scare each other as they explore a haunted house.
Explored networking, PS Vita compatibility, path-finding,

Skills

Proficient in C/C++, C#, Javascript, Actionscript


UE4, Unity, Perforce, Hansoft, Adobe Creative Suite

Education
Florida Interactive Entertainment Academy

Orlando, FL

Master of Science degree in Interactive Entertainment

Graduated: December 2014

University of Central Florida

Orlando, FL

Bachelor of the Arts degree in Digital Media: Game Design

Graduated: December 2012

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