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Jessica McNeal

5414 Esplanade Park Circle Apt 4304


Orlando, FL 32839

Portfolio: jesmcneal.weebly.com

SKILLS

Unity 3D(with C# and Javascript)


Unreal Engine 4 (Blueprint scripting)
Unreal Development Kit (Kismet and
some Unreal Script)
Flash (with actionsript3)
Adobe Photoshop, Illustrator
Vicons Blade 1.7 & 2.0 (Motion
Capture Software)

941-518-7104
twinmcnealjes@gmail.com

Certified Motion Capture Technician


Natural Points OptiTrack Arena
(Motion Capture Software)
Autodesk MotionBuilder (for animation
clean up)
Hansoft
Perforce
Microsoft Office

EXPERIENCE
Rundead,
August 2014 Present
Technical Producer
Orlando, FL
Event scripting, audio design, particle effects
Model/texture environment props/proxy characters (with animation) and lighting
Playtesting & analysis, website & social marketing
Florida Interactive Entertainment Academy, Focal Length
January 2014 July 2014
Technical Producer
Orlando, FL
UE4
Operated Motion Capture Shoots
o worked as the technician, manipulated data in Blade, and integrated data on models in
MotionBuilder
Invented and scripted event sequences to trigger the player walked through the city (made with
blueprint and matinee)
o Scripted these events to be moveable throughout the level for replay and only begin
playing when the player is facing towards it
o Implemented animation, vfx, and audio into each sequence
Developed prototype of crowd AI (recreate UDKs crowd system through blueprint)
o Used as a basis for programmers to optimize
Internship with E2I Creative Studio
February 2012 May 2012
Director of Motion Capture/Animation Cleanup
Orlando, FL
Led a group to accomplish motion capture animation.
Supervised the group project to ensure a successful delivery.
Integrated data to guarantee highest quality production.

EDUCATION
Florida Interactive Entertainment Academy (UCF)
Masters of Science, Interactive Entertainment
University of Central Florida
Bachelor of Arts, Digital Media-Game Design

December 2014
Orlando, FL
May 2013
Orlando, FL

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