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Environment Artist

E-Mail Address: maryprugg@gmail.com Portfolio: maryrugg.com Phone: 954.240.8460

Skills:
Maya 2012 3D Studio Max 2012 Mudbox 2012 Photoshop CS5 Shake Maya Fluids Unreal Development Kit 3 SCRUM Development MS Office Suite Torque X Apex Cloth

Game Experience:
Environment Artist June 2012-December 2012 Odyssey Team Homer Designed, modeled, sculpted and textured assets for the environment Worked on Apex Cloth Physics for the main characters skirts and shawl. Placed meshes around the levels. Prop Artist January 2012 May 2012 Taurus Super Serious Studios Rigged and animated moving environment assets Modeled a variety of props including the Auxiliary and Central Control Nodes, modular walls, security camera and the Space Ship Design, model and texture station exterior assets

Artist

Gnomeageddon

November 2011 December 2011 Cloud Nine Productions

Come up with the games look and feel Design and create all assets in the game Make sprite sheets for all animating assets/characters

Education:
The Guildhall at Southern Methodist University Plano, Texas August 2011 May 2013 Master of Interactive Technology with a Specialization in Art Creation The Art Institute of Fort Lauderdale Fort Lauderdale, Florida August 2010-May 2011 Took some classes to become more proficient in computer programs not taught in my undergrad. Namely 3DS Max and Zbrush. University of Central Florida Orlando, Florida August 2005 May 2010 Bachelors of Art in Visual Language. During which time worked on an animated short called Shadow Play.

Work Experience:
Team Health Clerk Plantation, FL (On and off as needed and school breaks allowed 20052009) Pulled and copied archived medical and payment records for insurance companies. Prepped medical records for scanning as office converted into a paperless facility Filed Medical claims for a large medical billing division of Team Health.

Thesis:
Environments and Open Worlds August 2012 Present A study into seeing whether or not a collection of smaller environments in 3D space can seamlessly link together to create an open world feel using the UDK engine. The project is currently in RTM phase now, working toward testing.

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